1 #include <QMediaPlayer>
3 #include <QApplication>
6 #include <QInputDialog>
14 #include "mainwindow.h"
15 #include "ui_mainwindow.h"
18 #include "formations.h"
20 #include "video_widget.h"
24 string format_timestamp(uint64_t pos)
34 snprintf(buf, sizeof(buf), "%d:%02d:%02d.%03d", hour, min, sec, ms);
38 MainWindow::MainWindow(EventsModel *events, PlayersModel *players,
39 FormationsModel *offensive_formations, FormationsModel *defensive_formations)
40 : events(events), players(players), offensive_formations(offensive_formations), defensive_formations(defensive_formations)
42 ui = new Ui::MainWindow;
45 ui->video->open("/home/sesse/dev/stats/ultimate-prores.mkv");
48 ui->event_view->setModel(events);
49 ui->event_view->setColumnWidth(1, 150);
50 ui->event_view->setColumnWidth(2, 150);
51 connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
52 [this, events](const QModelIndex ¤t, const QModelIndex &previous) {
53 uint64_t t = events->get_time(current.row());
54 if (t != ui->video->get_position()) {
55 ui->video->seek_absolute(events->get_time(current.row()));
57 // Selection could have changed, so we still need to update.
58 // (Just calling setPosition() would not give us the signal
60 update_ui_from_time(t);
64 ui->player_view->setModel(players);
65 ui->player_view->setColumnWidth(0, 30);
66 ui->player_view->setColumnWidth(1, 20);
67 ui->player_view->horizontalHeader()->setStretchLastSection(true);
69 auto formation_changed = [this](const QModelIndex ¤t, const QModelIndex &previous) {
70 QTimer::singleShot(1, [=]{ // The selection is wrong until the callback actually returns.
71 update_action_buttons(ui->video->get_position());
74 ui->offensive_formation_view->setModel(offensive_formations);
75 ui->defensive_formation_view->setModel(defensive_formations);
76 connect(ui->offensive_formation_view->selectionModel(), &QItemSelectionModel::currentRowChanged, formation_changed);
77 connect(ui->defensive_formation_view->selectionModel(), &QItemSelectionModel::currentRowChanged, formation_changed);
78 connect(ui->offensive_formation_view, &QListView::doubleClicked, [this](const QModelIndex &index) {
79 formation_double_clicked(true, index.row());
81 connect(ui->defensive_formation_view, &QListView::doubleClicked, [this](const QModelIndex &index) {
82 formation_double_clicked(false, index.row());
85 connect(ui->video, &VideoWidget::position_changed, [this](uint64_t pos) {
86 position_changed(pos);
90 // It's not really clear whether PgUp should be forwards or backwards,
91 // but mpv does at least up = forwards, so that's probably standard.
92 QShortcut *pgdown = new QShortcut(QKeySequence(Qt::Key_PageDown), this);
93 connect(pgdown, &QShortcut::activated, [this]() { ui->video->seek(-120000); });
94 QShortcut *pgup = new QShortcut(QKeySequence(Qt::Key_PageUp), this);
95 connect(pgup, &QShortcut::activated, [this]() { ui->video->seek(120000); });
97 connect(ui->minus10s, &QPushButton::clicked, [this]() { ui->video->seek(-10000); });
98 connect(ui->plus10s, &QPushButton::clicked, [this]() { ui->video->seek(10000); });
100 connect(ui->minus2s, &QPushButton::clicked, [this]() { ui->video->seek(-2000); });
101 connect(ui->plus2s, &QPushButton::clicked, [this]() { ui->video->seek(2000); });
103 connect(ui->minus1f, &QPushButton::clicked, [this]() { ui->video->seek_frames(-1); });
104 connect(ui->plus1f, &QPushButton::clicked, [this]() { ui->video->seek_frames(1); });
106 connect(ui->play_pause, &QPushButton::clicked, [this]() {
109 ui->play_pause->setText("Play (space)");
112 ui->play_pause->setText("Pause (space)");
116 // Needs to be set anew when we modify setText(), evidently.
117 ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
120 connect(ui->player_1, &QPushButton::clicked, [this]() { insert_player_event(0); });
121 connect(ui->player_2, &QPushButton::clicked, [this]() { insert_player_event(1); });
122 connect(ui->player_3, &QPushButton::clicked, [this]() { insert_player_event(2); });
123 connect(ui->player_4, &QPushButton::clicked, [this]() { insert_player_event(3); });
124 connect(ui->player_5, &QPushButton::clicked, [this]() { insert_player_event(4); });
125 connect(ui->player_6, &QPushButton::clicked, [this]() { insert_player_event(5); });
126 connect(ui->player_7, &QPushButton::clicked, [this]() { insert_player_event(6); });
129 connect(ui->offense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_offense"); });
130 connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
131 connect(ui->throwaway, &QPushButton::clicked, [this, events]() {
132 EventsModel::Status s = events->get_status_at(ui->video->get_position());
133 if (s.attack_state == EventsModel::Status::DEFENSE && s.pull_state == EventsModel::Status::PULL_IN_AIR) {
134 insert_noplayer_event("pull_oob");
136 set_current_event_type("throwaway");
139 connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
140 connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
141 connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
142 connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
143 connect(ui->pull, &QPushButton::clicked, [this, events]() {
144 EventsModel::Status s = events->get_status_at(ui->video->get_position());
145 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
146 set_current_event_type("pull");
147 } else if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
148 insert_noplayer_event("pull_landed");
152 // Defensive events (TODO add more)
153 connect(ui->interception, &QPushButton::clicked, [this]() { set_current_event_type("interception"); });
154 connect(ui->defense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_defense"); });
155 connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
156 connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
157 connect(ui->their_pull, &QPushButton::clicked, [this, events]() {
158 EventsModel::Status s = events->get_status_at(ui->video->get_position());
159 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
160 insert_noplayer_event("their_pull");
163 connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); });
164 connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); });
165 connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); });
167 connect(ui->offensive_formation, &QPushButton::clicked, [this]() { insert_or_change_formation(/*offense=*/true); });
168 connect(ui->defensive_formation, &QPushButton::clicked, [this]() { insert_or_change_formation(/*offense=*/false); });
171 connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); });
172 connect(ui->stoppage, &QPushButton::clicked, [this, events]() {
173 EventsModel::Status s = events->get_status_at(ui->video->get_position());
175 insert_noplayer_event("restart");
177 insert_noplayer_event("stoppage");
180 connect(ui->unknown, &QPushButton::clicked, [this]() { insert_noplayer_event("unknown"); });
182 QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
183 connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); });
184 connect(ui->delete_, &QPushButton::clicked, [this]() { delete_current_event(); });
187 void MainWindow::position_changed(uint64_t pos)
189 ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
191 ui->video->pause(); // We only played to get a picture.
194 QModelIndex row = events->get_last_event_qt(ui->video->get_position());
195 ui->event_view->scrollTo(row, QAbstractItemView::PositionAtCenter);
197 update_ui_from_time(pos);
200 void MainWindow::insert_player_event(int button_id)
202 uint64_t t = ui->video->get_position();
203 vector<int> team = events->sort_team(events->get_team_at(t));
204 if (unsigned(button_id) >= team.size()) {
207 int player_id = team[button_id];
209 EventsModel::Status s = events->get_status_at(t);
211 ui->event_view->selectionModel()->blockSignals(true);
212 if (s.attack_state == EventsModel::Status::OFFENSE) {
213 // TODO: Perhaps not if that player already did the last catch?
214 ui->event_view->selectRow(events->insert_event(t, player_id, nullopt, "catch"));
216 ui->event_view->selectRow(events->insert_event(t, player_id, nullopt));
218 ui->event_view->selectionModel()->blockSignals(false);
220 update_ui_from_time(t);
223 void MainWindow::insert_noplayer_event(const string &type)
225 uint64_t t = ui->video->get_position();
227 ui->event_view->selectionModel()->blockSignals(true);
228 ui->event_view->selectRow(events->insert_event(t, nullopt, nullopt, type));
229 ui->event_view->selectionModel()->blockSignals(false);
231 update_ui_from_time(t);
234 void MainWindow::set_current_event_type(const string &type)
236 QItemSelectionModel *select = ui->event_view->selectionModel();
237 if (!select->hasSelection()) {
240 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
241 events->set_event_type(row, type);
242 update_ui_from_time(ui->video->get_position());
245 // Formation buttons either modify the existing formation (if we've selected
246 // a formation change event), or insert a new one (if not).
247 void MainWindow::insert_or_change_formation(bool offense)
249 FormationsModel *formations = offense ? offensive_formations : defensive_formations;
250 QListView *formation_view = offense ? ui->offensive_formation_view : ui->defensive_formation_view;
251 if (!formation_view->selectionModel()->hasSelection()) {
252 // This shouldn't happen; the button should not have been enabled.
255 int formation_row = formation_view->selectionModel()->selectedRows().front().row(); // Should only be one, due to our selection behavior.
256 int formation_id = formations->get_formation_id(formation_row);
257 if (formation_id == -1) {
258 // This also shouldn't happen (“Add new…” selected).
262 QItemSelectionModel *select = ui->event_view->selectionModel();
263 if (select->hasSelection()) {
264 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
265 string expected_type = offense ? "formation_offense" : "formation_defense";
266 if (events->get_event_type(row) == expected_type) {
267 events->set_event_formation(row, formation_id);
268 update_ui_from_time(ui->video->get_position());
273 // Insert a new formation event instead (same as double-click on the selected one).
274 events->set_formation_at(ui->video->get_position(), offense, formation_id);
275 update_ui_from_time(ui->video->get_position());
278 void MainWindow::delete_current_event()
280 QItemSelectionModel *select = ui->event_view->selectionModel();
281 if (!select->hasSelection()) {
284 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
285 ui->event_view->selectionModel()->blockSignals(true);
286 events->delete_event(row);
287 ui->event_view->selectionModel()->blockSignals(false);
288 update_ui_from_time(ui->video->get_position());
291 void MainWindow::make_substitution()
293 QItemSelectionModel *select = ui->player_view->selectionModel();
295 for (QModelIndex row : select->selectedRows()) {
296 new_team.insert(players->get_player_id(row.row()));
298 events->set_team_at(ui->video->get_position(), new_team);
301 void MainWindow::update_ui_from_time(uint64_t t)
304 update_player_buttons(t);
305 update_action_buttons(t);
308 void MainWindow::update_status(uint64_t t)
310 EventsModel::Status s = events->get_status_at(t);
312 std::string formation = "Not started";
313 if (s.attack_state == EventsModel::Status::OFFENSE) {
314 if (s.offensive_formation != 0) {
315 formation = offensive_formations->get_formation_name_by_id(s.offensive_formation);
317 formation = "Offense";
319 } else if (s.attack_state == EventsModel::Status::DEFENSE) {
320 if (s.defensive_formation != 0) {
321 formation = defensive_formations->get_formation_name_by_id(s.defensive_formation);
323 formation = "Defense";
327 snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
328 s.our_score, s.their_score, formation.c_str(), s.num_passes, s.possession_sec);
329 if (s.stoppage_sec > 0) {
331 snprintf(buf2, sizeof(buf2), "%s (plus %d sec stoppage)", buf, s.stoppage_sec);
332 ui->status->setText(buf2);
334 ui->status->setText(buf);
338 void MainWindow::update_player_buttons(uint64_t t)
340 QPushButton *buttons[] = {
349 const char shortcuts[] = "qweasdf";
351 for (int player_id : events->sort_team(events->get_team_at(t))) {
352 QPushButton *btn = buttons[num_players];
353 string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
354 char shortcut[2] = "";
355 shortcut[0] = toupper(shortcuts[num_players]);
356 btn->setText(QString::fromUtf8(label));
357 btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr));
358 btn->setEnabled(true);
359 if (++num_players == 7) {
363 for (int i = num_players; i < 7; ++i) {
364 QPushButton *btn = buttons[i];
365 btn->setText("No player");
366 btn->setEnabled(false);
370 void MainWindow::update_action_buttons(uint64_t t)
373 QItemSelectionModel *select = ui->offensive_formation_view->selectionModel();
374 if (select->hasSelection()) {
375 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
376 ui->offensive_formation->setEnabled(offensive_formations->get_formation_id(row) != -1);
378 ui->offensive_formation->setEnabled(false);
382 QItemSelectionModel *select = ui->defensive_formation_view->selectionModel();
383 if (select->hasSelection()) {
384 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
385 ui->defensive_formation->setEnabled(defensive_formations->get_formation_id(row) != -1);
387 ui->defensive_formation->setEnabled(false);
391 EventsModel::Status s = events->get_status_at(t);
393 bool has_selection = false;
394 bool has_selection_with_player = false;
396 QItemSelectionModel *select = ui->event_view->selectionModel();
397 if (select->hasSelection()) {
398 has_selection = true;
399 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
400 has_selection_with_player = events->get_player_id(row).has_value();
402 ui->delete_->setEnabled(has_selection);
405 ui->stoppage->setText("Restart (&v)");
406 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
407 ui->catch_->setEnabled(false);
408 ui->throwaway->setEnabled(false);
409 ui->drop->setEnabled(false);
410 ui->goal->setEnabled(false);
411 ui->offensive_soft_plus->setEnabled(false);
412 ui->offensive_soft_minus->setEnabled(false);
413 ui->pull->setEnabled(false);
414 ui->interception->setEnabled(false);
415 ui->their_throwaway->setEnabled(false);
416 ui->our_defense->setEnabled(false);
417 ui->their_goal->setEnabled(false);
418 ui->defensive_soft_plus->setEnabled(false);
419 ui->defensive_soft_minus->setEnabled(false);
420 ui->their_pull->setEnabled(false);
423 ui->stoppage->setText("Stoppage (&v)");
424 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
427 // Defaults for pull-related buttons.
428 ui->pull->setText("Pull (&p)");
429 ui->their_pull->setText("Their pull (&p)");
430 ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
431 ui->their_pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
432 ui->throwaway->setText("Throwaway (&t)");
433 ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
435 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
436 ui->pull->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
437 ui->their_pull->setEnabled(s.attack_state == EventsModel::Status::OFFENSE);
439 ui->catch_->setEnabled(false);
440 ui->throwaway->setEnabled(false);
441 ui->drop->setEnabled(false);
442 ui->goal->setEnabled(false);
443 ui->offensive_soft_plus->setEnabled(false);
444 ui->offensive_soft_minus->setEnabled(false);
445 ui->interception->setEnabled(false);
446 ui->their_throwaway->setEnabled(false);
447 ui->our_defense->setEnabled(false);
448 ui->their_goal->setEnabled(false);
449 ui->defensive_soft_plus->setEnabled(false);
450 ui->defensive_soft_minus->setEnabled(false);
453 if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
454 if (s.attack_state == EventsModel::Status::DEFENSE) {
455 ui->pull->setText("Pull landed (&p)");
456 ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
457 ui->pull->setEnabled(true);
459 ui->throwaway->setText("Pull OOB (&t)");
460 ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
461 ui->throwaway->setEnabled(true);
463 ui->pull->setEnabled(false);
464 ui->throwaway->setEnabled(false);
466 ui->their_pull->setEnabled(false); // We don't track their pull landings; only by means of catch etc.
468 ui->catch_->setEnabled(false);
469 ui->drop->setEnabled(false);
470 ui->goal->setEnabled(false);
471 ui->offensive_soft_plus->setEnabled(false);
472 ui->offensive_soft_minus->setEnabled(false);
473 ui->interception->setEnabled(false);
474 ui->their_throwaway->setEnabled(false);
475 ui->our_defense->setEnabled(false);
476 ui->their_goal->setEnabled(false);
477 ui->defensive_soft_plus->setEnabled(false);
478 ui->defensive_soft_minus->setEnabled(false);
482 ui->catch_->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
483 ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
484 ui->drop->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
485 ui->goal->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
486 ui->offensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
487 ui->offensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
488 ui->pull->setEnabled(false);
490 ui->interception->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
491 ui->their_throwaway->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
492 ui->our_defense->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
493 ui->their_goal->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
494 ui->defensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
495 ui->defensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
496 ui->their_pull->setEnabled(false);
499 void MainWindow::formation_double_clicked(bool offense, unsigned row)
501 FormationsModel *formations = offense ? offensive_formations : defensive_formations;
502 int id = formations->get_formation_id(row);
503 if (id == -1) { // “Add new” clicked.
505 QString new_formation_str = QInputDialog::getText(this, "New formation", "Choose name for new formation:", QLineEdit::Normal, "", &ok);
506 if (!ok || new_formation_str.isEmpty()) {
510 id = formations->insert_new(new_formation_str.toStdString());
511 QListView *view = offense ? ui->offensive_formation_view : ui->defensive_formation_view;
512 view->selectionModel()->select(formations->index(formations->get_row_from_id(id), 0), QItemSelectionModel::ClearAndSelect);
513 events->inserted_new_formation(id, new_formation_str.toStdString());
515 events->set_formation_at(ui->video->get_position(), offense, id);
517 update_ui_from_time(ui->video->get_position());
520 sqlite3 *open_db(const char *filename)
523 int ret = sqlite3_open(filename, &db);
524 if (ret != SQLITE_OK) {
525 fprintf(stderr, "%s: %s\n", filename, sqlite3_errmsg(db));
530 CREATE TABLE IF NOT EXISTS player (player INTEGER PRIMARY KEY, number VARCHAR, name VARCHAR, gender VARCHAR(1));
531 )", nullptr, nullptr, nullptr); // Ignore errors.
534 CREATE TABLE IF NOT EXISTS match (match INTEGER PRIMARY KEY, description VARCHAR);
535 )", nullptr, nullptr, nullptr); // Ignore errors.
538 CREATE TABLE IF NOT EXISTS formation (formation INTEGER PRIMARY KEY, name VARCHAR, offense BOOLEAN NOT NULL);
539 )", nullptr, nullptr, nullptr); // Ignore errors.
542 CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, match INTEGER, t INTEGER, player INTEGER, type VARCHAR, formation INTEGER, FOREIGN KEY (player) REFERENCES player(player), FOREIGN KEY (match) REFERENCES match (match), FOREIGN KEY (formation) REFERENCES formation (formation));
543 )", nullptr, nullptr, nullptr); // Ignore errors.
545 sqlite3_exec(db, "PRAGMA journal_mode=WAL", nullptr, nullptr, nullptr); // Ignore errors.
546 sqlite3_exec(db, "PRAGMA synchronous=NORMAL", nullptr, nullptr, nullptr); // Ignore errors.
547 sqlite3_exec(db, "PRAGMA foreign_keys=ON", nullptr, nullptr, nullptr); // Ignore errors.
551 int get_match_id(sqlite3 *db, QWidget *parent, int requested_match)
555 bool requested_match_ok = false;
557 // Read the list of matches already in the database.
559 int ret = sqlite3_prepare_v2(db, "SELECT match, description FROM match ORDER BY match", -1, &stmt, 0);
560 if (ret != SQLITE_OK) {
561 fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
565 ret = sqlite3_step(stmt);
566 if (ret == SQLITE_ROW) {
568 snprintf(buf, sizeof(buf), "%s (%d)", sqlite3_column_text(stmt, 1), sqlite3_column_int(stmt, 0));
569 ids.push_back(sqlite3_column_int(stmt, 0));
570 if (ids.back() == requested_match) {
571 requested_match_ok = true;
573 items.push_back(buf);
574 } else if (ret == SQLITE_DONE) {
577 fprintf(stderr, "SELECT step: %s\n", sqlite3_errmsg(db));
581 ret = sqlite3_finalize(stmt);
582 if (ret != SQLITE_OK) {
583 fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
586 items.push_back("Add new…");
588 if (requested_match_ok) {
589 return requested_match;
594 QInputDialog dialog(parent, Qt::WindowFlags());
595 dialog.setWindowTitle("Open game");
596 dialog.setLabelText("Choose game to analyze:");
597 dialog.setComboBoxItems(items);
598 dialog.setTextValue(items[items.size() - 2]);
599 dialog.setOption(QInputDialog::UseListViewForComboBoxItems, true);
600 if (!dialog.exec()) {
603 chosen_str = dialog.textValue();
606 for (unsigned i = 0; i < ids.size(); ++i) {
607 if (chosen_str == items[i]) {
612 // Must be a new game. Get its name and insert it into the database.
614 QString new_game_str = QInputDialog::getText(parent, "New game", "Choose name for new game:", QLineEdit::Normal, "", &ok);
615 if (!ok || new_game_str.isEmpty()) {
619 // Insert the new row into the database.
620 ret = sqlite3_prepare_v2(db, "INSERT INTO match (description) VALUES (?)", -1, &stmt, 0);
621 if (ret != SQLITE_OK) {
622 fprintf(stderr, "INSERT prepare: %s\n", sqlite3_errmsg(db));
626 QByteArray new_game_utf8 = new_game_str.toUtf8();
627 sqlite3_bind_text(stmt, 1, (const char *)new_game_utf8.data(), new_game_utf8.size(), SQLITE_STATIC);
629 ret = sqlite3_step(stmt);
630 if (ret == SQLITE_ROW) {
631 fprintf(stderr, "INSERT step: %s\n", sqlite3_errmsg(db));
635 ret = sqlite3_finalize(stmt);
636 if (ret != SQLITE_OK) {
637 fprintf(stderr, "INSERT finalize: %s\n", sqlite3_errmsg(db));
641 return sqlite3_last_insert_rowid(db);
644 int main(int argc, char *argv[])
646 QApplication app(argc, argv);
647 sqlite3 *db = open_db("ultimate.db");
649 // TODO: do this on-demand instead, from a menu
650 export_to_json(db, "ultimate.json");
652 int requested_match = -1;
654 requested_match = atoi(argv[1]);
657 int match_id = get_match_id(db, nullptr, requested_match);
658 if (match_id <= 0) { // Cancel.
662 MainWindow mainWindow(new EventsModel(db, match_id), new PlayersModel(db),
663 new FormationsModel(db, true), new FormationsModel(db, false));
664 mainWindow.resize(QSize(1280, 720));