1 #include <QMediaPlayer>
3 #include <QApplication>
5 #include <QVideoWidget>
13 #include "mainwindow.h"
14 #include "ui_mainwindow.h"
20 string format_timestamp(uint64_t pos)
30 snprintf(buf, sizeof(buf), "%d:%02d:%02d.%03d", hour, min, sec, ms);
34 MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(events), players(players)
36 video = new QMediaPlayer;
37 //video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate.mkv"));
38 video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate-prores.mkv"));
41 ui = new Ui::MainWindow;
44 ui->event_view->setModel(events);
45 connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
46 [this, events](const QModelIndex ¤t, const QModelIndex &previous) {
47 video->setPosition(events->get_time(current.row()));
50 ui->player_view->setModel(players);
52 connect(video, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
53 position_changed(pos);
56 video->setVideoOutput(ui->video);
58 connect(ui->minus10s, &QPushButton::clicked, [this]() { seek(-10000); });
59 connect(ui->plus10s, &QPushButton::clicked, [this]() { seek(10000); });
61 connect(ui->minus2s, &QPushButton::clicked, [this]() { seek(-2000); });
62 connect(ui->plus2s, &QPushButton::clicked, [this]() { seek(2000); });
64 // TODO: Would be nice to actually have a frame...
65 connect(ui->minus1f, &QPushButton::clicked, [this]() { seek(-20); });
66 connect(ui->plus1f, &QPushButton::clicked, [this]() { seek(20); });
68 connect(ui->play_pause, &QPushButton::clicked, [this]() {
71 ui->play_pause->setText("Play (space)");
73 video->setPlaybackRate(1.0);
75 ui->play_pause->setText("Pause (space)");
79 // Needs to be set anew when we modify setText(), evidently.
80 ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
83 connect(ui->player_1, &QPushButton::clicked, [this]() { insert_event(1); });
84 connect(ui->player_2, &QPushButton::clicked, [this]() { insert_event(2); });
85 connect(ui->player_3, &QPushButton::clicked, [this]() { insert_event(3); });
86 connect(ui->player_4, &QPushButton::clicked, [this]() { insert_event(4); });
87 connect(ui->player_5, &QPushButton::clicked, [this]() { insert_event(5); });
88 connect(ui->player_6, &QPushButton::clicked, [this]() { insert_event(6); });
89 connect(ui->player_7, &QPushButton::clicked, [this]() { insert_event(7); });
92 // TODO: disable if nothing is selected
93 connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
94 connect(ui->throwaway, &QPushButton::clicked, [this]() { set_current_event_type("throwaway"); });
95 connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
96 connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
97 connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
98 connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
99 connect(ui->pull, &QPushButton::clicked, [this]() { set_current_event_type("pull"); });
100 connect(ui->pull_landed, &QPushButton::clicked, [this]() { insert_noplayer_event("pull_landed"); });
102 // Defensive events (TODO add more)
103 connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
104 connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
105 connect(ui->their_pull, &QPushButton::clicked, [this]() { insert_noplayer_event("their_pull"); });
106 connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); }); // TODO: player-connected
107 connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); }); // TODO: player-connected
108 connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); }); // TODO: player-connected
111 connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); });
112 connect(ui->stoppage, &QPushButton::clicked, [this]() { insert_noplayer_event("stoppage"); }); // FIXME needs a way to restart
113 connect(ui->unknown, &QPushButton::clicked, [this]() { insert_noplayer_event("unknown"); });
115 QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
116 connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); });
117 connect(ui->delete_, &QPushButton::clicked, [this]() { delete_current_event(); });
120 void MainWindow::position_changed(uint64_t pos)
122 ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
124 video->setPosition(*buffered_seek);
125 buffered_seek.reset();
128 video->pause(); // We only played to get a picture.
133 void MainWindow::seek(int64_t delta_ms)
135 int64_t current_pos = buffered_seek ? *buffered_seek : video->position();
136 uint64_t pos = max<int64_t>(current_pos + delta_ms, 0);
139 video->setPlaybackRate(0.01);
140 video->play(); // Or Qt won't show the seek.
144 void MainWindow::insert_event(int button_id)
146 uint64_t t = video->position();
147 set<int> team = events->get_team_at(t);
148 if (button_id > team.size()) {
151 int player_id = *next(team.begin(), button_id - 1);
153 EventsModel::Status s = events->get_status_at(t);
155 ui->event_view->selectionModel()->blockSignals(true);
157 // TODO: Perhaps not if that player already did the last catch?
158 ui->event_view->selectRow(events->insert_event(t, player_id, "catch"));
160 ui->event_view->selectRow(events->insert_event(t, player_id));
162 ui->event_view->selectionModel()->blockSignals(false);
165 void MainWindow::insert_noplayer_event(const string &type)
167 uint64_t t = video->position();
169 ui->event_view->selectionModel()->blockSignals(true);
170 ui->event_view->selectRow(events->insert_event(t, nullopt, type));
171 ui->event_view->selectionModel()->blockSignals(false);
174 void MainWindow::set_current_event_type(const string &type)
176 QItemSelectionModel *select = ui->event_view->selectionModel();
177 if (!select->hasSelection()) {
180 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
181 events->set_event_type(row, type);
185 void MainWindow::delete_current_event()
187 QItemSelectionModel *select = ui->event_view->selectionModel();
188 if (!select->hasSelection()) {
191 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
192 ui->event_view->selectionModel()->blockSignals(true);
193 events->delete_event(row);
194 ui->event_view->selectionModel()->blockSignals(false);
198 void MainWindow::make_substitution()
200 QItemSelectionModel *select = ui->player_view->selectionModel();
202 // FIXME: we should backdate t to start of point (last goal, or 0) if:
203 // - no players we're removing have had actions yet
204 // - there have been no other in/out events
206 // ...but if so, we might need to modify in/out events that are already there
207 // (perhaps just overwrite them all?)
208 uint64_t t = video->position();
210 set<int> old_team = events->get_team_at(t);
213 for (QModelIndex row : select->selectedRows()) {
214 new_team.insert(players->get_player_id(row.row()));
217 for (int player_id : old_team) {
218 if (!new_team.count(player_id)) {
219 events->insert_event(t, player_id, "out");
222 for (int player_id : new_team) {
223 if (!old_team.count(player_id)) {
224 events->insert_event(t, player_id, "in");
229 void MainWindow::update_status()
231 uint64_t t = video->position();
232 EventsModel::Status s = events->get_status_at(t);
234 snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
235 s.our_score, s.their_score, s.offense ? "offense" : "defense", s.num_passes, s.possession_sec);
236 ui->status->setText(buf);
238 // FIXME: sort by number, instead of by internal ID
239 QPushButton *buttons[] = {
248 const char shortcuts[] = "qweasdf";
250 for (int player_id : events->get_team_at(t)) {
251 QPushButton *btn = buttons[num_players];
252 string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
253 char shortcut[2] = "";
254 shortcut[0] = toupper(shortcuts[num_players]);
255 btn->setText(QString::fromUtf8(label));
256 btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr));
257 btn->setEnabled(true);
258 if (++num_players == 7) {
262 for (int i = num_players; i < 7; ++i) {
263 QPushButton *btn = buttons[i];
264 btn->setText("No player");
265 btn->setEnabled(false);
269 sqlite3 *open_db(const char *filename)
272 int ret = sqlite3_open(filename, &db);
273 if (ret != SQLITE_OK) {
274 fprintf(stderr, "%s: %s\n", filename, sqlite3_errmsg(db));
279 CREATE TABLE IF NOT EXISTS player (player INTEGER PRIMARY KEY, number VARCHAR, name VARCHAR);
280 )", nullptr, nullptr, nullptr); // Ignore errors.
283 CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, t INTEGER, player INTEGER, type VARCHAR, FOREIGN KEY (player) REFERENCES player(player));
284 )", nullptr, nullptr, nullptr); // Ignore errors.
286 sqlite3_exec(db, "PRAGMA journal_mode=WAL", nullptr, nullptr, nullptr); // Ignore errors.
287 sqlite3_exec(db, "PRAGMA synchronous=NORMAL", nullptr, nullptr, nullptr); // Ignore errors.
291 int main(int argc, char *argv[])
293 QApplication app(argc, argv);
294 sqlite3 *db = open_db("ultimate.db");
296 MainWindow mainWindow(new EventsModel(db), new PlayersModel(db));
297 mainWindow.resize(QSize(1280, 720));