1 #include <QMediaPlayer>
3 #include <QApplication>
5 #include <QVideoWidget>
13 #include "mainwindow.h"
14 #include "ui_mainwindow.h"
20 string format_timestamp(uint64_t pos)
30 snprintf(buf, sizeof(buf), "%d:%02d:%02d.%03d", hour, min, sec, ms);
34 MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(events), players(players)
36 video = new QMediaPlayer;
37 //video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate.mkv"));
38 video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate-prores.mkv"));
41 ui = new Ui::MainWindow;
44 ui->event_view->setModel(events);
45 connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
46 [this, events](const QModelIndex ¤t, const QModelIndex &previous) {
47 uint64_t t = events->get_time(current.row());
48 if (t != video->position()) {
49 video->setPosition(events->get_time(current.row()));
51 // Selection could have changed, so we still need to update.
52 // (Just calling setPosition() would not give us the signal
54 update_ui_from_time(t);
58 ui->player_view->setModel(players);
60 connect(video, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
61 position_changed(pos);
64 video->setVideoOutput(ui->video);
66 connect(ui->minus10s, &QPushButton::clicked, [this]() { seek(-10000); });
67 connect(ui->plus10s, &QPushButton::clicked, [this]() { seek(10000); });
69 connect(ui->minus2s, &QPushButton::clicked, [this]() { seek(-2000); });
70 connect(ui->plus2s, &QPushButton::clicked, [this]() { seek(2000); });
72 // TODO: Would be nice to actually have a frame...
73 connect(ui->minus1f, &QPushButton::clicked, [this]() { seek(-20); });
74 connect(ui->plus1f, &QPushButton::clicked, [this]() { seek(20); });
76 connect(ui->play_pause, &QPushButton::clicked, [this]() {
79 ui->play_pause->setText("Play (space)");
81 video->setPlaybackRate(1.0);
83 ui->play_pause->setText("Pause (space)");
87 // Needs to be set anew when we modify setText(), evidently.
88 ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
91 connect(ui->player_1, &QPushButton::clicked, [this]() { insert_event(1); });
92 connect(ui->player_2, &QPushButton::clicked, [this]() { insert_event(2); });
93 connect(ui->player_3, &QPushButton::clicked, [this]() { insert_event(3); });
94 connect(ui->player_4, &QPushButton::clicked, [this]() { insert_event(4); });
95 connect(ui->player_5, &QPushButton::clicked, [this]() { insert_event(5); });
96 connect(ui->player_6, &QPushButton::clicked, [this]() { insert_event(6); });
97 connect(ui->player_7, &QPushButton::clicked, [this]() { insert_event(7); });
100 connect(ui->offense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_offense"); });
101 connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
102 connect(ui->throwaway, &QPushButton::clicked, [this, events]() {
103 EventsModel::Status s = events->get_status_at(video->position());
104 if (s.attack_state == EventsModel::Status::DEFENSE && s.pull_state == EventsModel::Status::PULL_IN_AIR) {
105 insert_noplayer_event("pull_oob");
107 set_current_event_type("throwaway");
110 connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
111 connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
112 connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
113 connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
114 connect(ui->pull, &QPushButton::clicked, [this, events]() {
115 EventsModel::Status s = events->get_status_at(video->position());
116 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
117 set_current_event_type("pull");
118 } else if (EventsModel::Status::PULL_IN_AIR) {
119 insert_noplayer_event("pull_landed");
123 // Defensive events (TODO add more)
124 connect(ui->defense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_defense"); });
125 connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
126 connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
127 connect(ui->their_pull, &QPushButton::clicked, [this, events]() {
128 EventsModel::Status s = events->get_status_at(video->position());
129 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
130 insert_noplayer_event("their_pull");
133 connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); });
134 connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); });
135 connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); });
138 connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); });
139 connect(ui->stoppage, &QPushButton::clicked, [this, events]() {
140 EventsModel::Status s = events->get_status_at(video->position());
142 insert_noplayer_event("restart");
144 insert_noplayer_event("stoppage");
147 connect(ui->unknown, &QPushButton::clicked, [this]() { insert_noplayer_event("unknown"); });
149 QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
150 connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); });
151 connect(ui->delete_, &QPushButton::clicked, [this]() { delete_current_event(); });
154 void MainWindow::position_changed(uint64_t pos)
156 ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
158 video->setPosition(*buffered_seek);
159 buffered_seek.reset();
162 video->pause(); // We only played to get a picture.
165 QModelIndex row = events->get_last_event_qt(video->position());
166 ui->event_view->scrollTo(row, QAbstractItemView::PositionAtCenter);
168 update_ui_from_time(pos);
171 void MainWindow::seek(int64_t delta_ms)
173 int64_t current_pos = buffered_seek ? *buffered_seek : video->position();
174 uint64_t pos = max<int64_t>(current_pos + delta_ms, 0);
177 video->setPlaybackRate(0.01);
178 video->play(); // Or Qt won't show the seek.
182 void MainWindow::insert_event(int button_id)
184 uint64_t t = video->position();
185 set<int> team = events->get_team_at(t);
186 if (button_id > team.size()) {
189 int player_id = *next(team.begin(), button_id - 1);
191 EventsModel::Status s = events->get_status_at(t);
193 ui->event_view->selectionModel()->blockSignals(true);
194 if (s.attack_state == EventsModel::Status::OFFENSE) {
195 // TODO: Perhaps not if that player already did the last catch?
196 ui->event_view->selectRow(events->insert_event(t, player_id, "catch"));
198 ui->event_view->selectRow(events->insert_event(t, player_id));
200 ui->event_view->selectionModel()->blockSignals(false);
202 update_ui_from_time(t);
205 void MainWindow::insert_noplayer_event(const string &type)
207 uint64_t t = video->position();
209 ui->event_view->selectionModel()->blockSignals(true);
210 ui->event_view->selectRow(events->insert_event(t, nullopt, type));
211 ui->event_view->selectionModel()->blockSignals(false);
213 update_ui_from_time(t);
216 void MainWindow::set_current_event_type(const string &type)
218 QItemSelectionModel *select = ui->event_view->selectionModel();
219 if (!select->hasSelection()) {
222 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
223 events->set_event_type(row, type);
224 update_ui_from_time(video->position());
227 void MainWindow::delete_current_event()
229 QItemSelectionModel *select = ui->event_view->selectionModel();
230 if (!select->hasSelection()) {
233 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
234 ui->event_view->selectionModel()->blockSignals(true);
235 events->delete_event(row);
236 ui->event_view->selectionModel()->blockSignals(false);
237 update_ui_from_time(video->position());
240 void MainWindow::make_substitution()
242 QItemSelectionModel *select = ui->player_view->selectionModel();
244 for (QModelIndex row : select->selectedRows()) {
245 new_team.insert(players->get_player_id(row.row()));
247 events->set_team_at(video->position(), new_team);
250 void MainWindow::update_ui_from_time(uint64_t t)
253 update_player_buttons(t);
254 update_action_buttons(t);
257 void MainWindow::update_status(uint64_t t)
259 EventsModel::Status s = events->get_status_at(t);
261 const char *offense = "not started";
262 if (s.attack_state == EventsModel::Status::OFFENSE) {
264 } else if (s.attack_state == EventsModel::Status::DEFENSE) {
268 snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
269 s.our_score, s.their_score, offense, s.num_passes, s.possession_sec);
270 if (s.stoppage_sec > 0) {
272 snprintf(buf2, sizeof(buf2), "%s (plus %d sec stoppage)", buf, s.stoppage_sec);
273 ui->status->setText(buf2);
275 ui->status->setText(buf);
279 void MainWindow::update_player_buttons(uint64_t t)
281 // FIXME: sort by number, instead of by internal ID
282 QPushButton *buttons[] = {
291 const char shortcuts[] = "qweasdf";
293 for (int player_id : events->get_team_at(t)) {
294 QPushButton *btn = buttons[num_players];
295 string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
296 char shortcut[2] = "";
297 shortcut[0] = toupper(shortcuts[num_players]);
298 btn->setText(QString::fromUtf8(label));
299 btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr));
300 btn->setEnabled(true);
301 if (++num_players == 7) {
305 for (int i = num_players; i < 7; ++i) {
306 QPushButton *btn = buttons[i];
307 btn->setText("No player");
308 btn->setEnabled(false);
312 void MainWindow::update_action_buttons(uint64_t t)
314 EventsModel::Status s = events->get_status_at(t);
316 bool has_selection = false;
317 bool has_selection_with_player = false;
319 QItemSelectionModel *select = ui->event_view->selectionModel();
320 if (select->hasSelection()) {
321 has_selection = true;
322 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
323 has_selection_with_player = events->get_player_id(row).has_value();
325 ui->delete_->setEnabled(has_selection);
328 ui->stoppage->setText("Restart (&v)");
329 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
330 ui->catch_->setEnabled(false);
331 ui->throwaway->setEnabled(false);
332 ui->drop->setEnabled(false);
333 ui->goal->setEnabled(false);
334 ui->offensive_soft_plus->setEnabled(false);
335 ui->offensive_soft_minus->setEnabled(false);
336 ui->pull->setEnabled(false);
337 ui->interception->setEnabled(false);
338 ui->their_throwaway->setEnabled(false);
339 ui->our_defense->setEnabled(false);
340 ui->their_goal->setEnabled(false);
341 ui->defensive_soft_plus->setEnabled(false);
342 ui->defensive_soft_minus->setEnabled(false);
343 ui->their_pull->setEnabled(false);
344 ui->our_foul->setEnabled(false);
347 ui->stoppage->setText("Stoppage (&v)");
348 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
351 // Defaults for pull-related buttons.
352 ui->pull->setText("Pull (&p)");
353 ui->their_pull->setText("Their pull (&p)");
354 ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
355 ui->their_pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
356 ui->throwaway->setText("Throwaway (&t)");
357 ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
359 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
360 ui->pull->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
361 ui->their_pull->setEnabled(s.attack_state == EventsModel::Status::OFFENSE);
363 ui->catch_->setEnabled(false);
364 ui->throwaway->setEnabled(false);
365 ui->drop->setEnabled(false);
366 ui->goal->setEnabled(false);
367 ui->offensive_soft_plus->setEnabled(false);
368 ui->offensive_soft_minus->setEnabled(false);
369 ui->interception->setEnabled(false);
370 ui->their_throwaway->setEnabled(false);
371 ui->our_defense->setEnabled(false);
372 ui->their_goal->setEnabled(false);
373 ui->defensive_soft_plus->setEnabled(false);
374 ui->defensive_soft_minus->setEnabled(false);
375 ui->our_foul->setEnabled(false);
378 if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
379 if (s.attack_state == EventsModel::Status::DEFENSE) {
380 ui->pull->setText("Pull landed (&p)");
381 ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
382 ui->pull->setEnabled(true);
384 ui->throwaway->setText("Pull OOB (&t)");
385 ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
386 ui->throwaway->setEnabled(true);
388 ui->pull->setEnabled(false);
389 ui->throwaway->setEnabled(false);
391 ui->their_pull->setEnabled(false); // We don't track their pull landings; only by means of catch etc.
393 ui->catch_->setEnabled(false);
394 ui->drop->setEnabled(false);
395 ui->goal->setEnabled(false);
396 ui->offensive_soft_plus->setEnabled(false);
397 ui->offensive_soft_minus->setEnabled(false);
398 ui->interception->setEnabled(false);
399 ui->their_throwaway->setEnabled(false);
400 ui->our_defense->setEnabled(false);
401 ui->their_goal->setEnabled(false);
402 ui->defensive_soft_plus->setEnabled(false);
403 ui->defensive_soft_minus->setEnabled(false);
404 ui->our_foul->setEnabled(false);
408 ui->catch_->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
409 ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
410 ui->drop->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
411 ui->goal->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
412 ui->offensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
413 ui->offensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
414 ui->pull->setEnabled(false);
416 ui->interception->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
417 ui->their_throwaway->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
418 ui->our_defense->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
419 ui->their_goal->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
420 ui->defensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
421 ui->defensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
422 ui->our_foul->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
423 ui->their_pull->setEnabled(false);
426 sqlite3 *open_db(const char *filename)
429 int ret = sqlite3_open(filename, &db);
430 if (ret != SQLITE_OK) {
431 fprintf(stderr, "%s: %s\n", filename, sqlite3_errmsg(db));
436 CREATE TABLE IF NOT EXISTS player (player INTEGER PRIMARY KEY, number VARCHAR, name VARCHAR);
437 )", nullptr, nullptr, nullptr); // Ignore errors.
440 CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, t INTEGER, player INTEGER, type VARCHAR, FOREIGN KEY (player) REFERENCES player(player));
441 )", nullptr, nullptr, nullptr); // Ignore errors.
443 sqlite3_exec(db, "PRAGMA journal_mode=WAL", nullptr, nullptr, nullptr); // Ignore errors.
444 sqlite3_exec(db, "PRAGMA synchronous=NORMAL", nullptr, nullptr, nullptr); // Ignore errors.
448 int main(int argc, char *argv[])
450 QApplication app(argc, argv);
451 sqlite3 *db = open_db("ultimate.db");
453 MainWindow mainWindow(new EventsModel(db), new PlayersModel(db));
454 mainWindow.resize(QSize(1280, 720));