1 #include <QMediaPlayer>
3 #include <QApplication>
5 #include <QVideoWidget>
13 #include "mainwindow.h"
14 #include "ui_mainwindow.h"
20 string format_timestamp(uint64_t pos)
30 snprintf(buf, sizeof(buf), "%d:%02d:%02d.%03d", hour, min, sec, ms);
34 MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(events), players(players)
36 video = new QMediaPlayer;
37 //video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate.mkv"));
38 video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate-prores.mkv"));
41 ui = new Ui::MainWindow;
44 ui->event_view->setModel(events);
45 connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
46 [this, events](const QModelIndex ¤t, const QModelIndex &previous) {
47 uint64_t t = events->get_time(current.row());
48 if (t != video->position()) {
49 video->setPosition(events->get_time(current.row()));
51 // Selection could have changed, so we still need to update.
52 // (Just calling setPosition() would not give us the signal
54 update_ui_from_time(t);
58 ui->player_view->setModel(players);
59 ui->player_view->setColumnWidth(0, 30);
60 ui->player_view->setColumnWidth(1, 20);
61 ui->player_view->horizontalHeader()->setStretchLastSection(true);
63 connect(video, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
64 position_changed(pos);
67 video->setVideoOutput(ui->video);
69 // It's not really clear whether PgUp should be forwards or backwards,
70 // but mpv does at least up = forwards, so that's probably standard.
71 QShortcut *pgdown = new QShortcut(QKeySequence(Qt::Key_PageDown), this);
72 connect(pgdown, &QShortcut::activated, [this]() { seek(-120000); });
73 QShortcut *pgup = new QShortcut(QKeySequence(Qt::Key_PageUp), this);
74 connect(pgup, &QShortcut::activated, [this]() { seek(120000); });
76 connect(ui->minus10s, &QPushButton::clicked, [this]() { seek(-10000); });
77 connect(ui->plus10s, &QPushButton::clicked, [this]() { seek(10000); });
79 connect(ui->minus2s, &QPushButton::clicked, [this]() { seek(-2000); });
80 connect(ui->plus2s, &QPushButton::clicked, [this]() { seek(2000); });
82 // TODO: Would be nice to actually have a frame...
83 connect(ui->minus1f, &QPushButton::clicked, [this]() { seek(-20); });
84 connect(ui->plus1f, &QPushButton::clicked, [this]() { seek(20); });
86 connect(ui->play_pause, &QPushButton::clicked, [this]() {
89 ui->play_pause->setText("Play (space)");
91 video->setPlaybackRate(1.0);
93 ui->play_pause->setText("Pause (space)");
97 // Needs to be set anew when we modify setText(), evidently.
98 ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
101 connect(ui->player_1, &QPushButton::clicked, [this]() { insert_player_event(0); });
102 connect(ui->player_2, &QPushButton::clicked, [this]() { insert_player_event(1); });
103 connect(ui->player_3, &QPushButton::clicked, [this]() { insert_player_event(2); });
104 connect(ui->player_4, &QPushButton::clicked, [this]() { insert_player_event(3); });
105 connect(ui->player_5, &QPushButton::clicked, [this]() { insert_player_event(4); });
106 connect(ui->player_6, &QPushButton::clicked, [this]() { insert_player_event(5); });
107 connect(ui->player_7, &QPushButton::clicked, [this]() { insert_player_event(6); });
110 connect(ui->offense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_offense"); });
111 connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
112 connect(ui->throwaway, &QPushButton::clicked, [this, events]() {
113 EventsModel::Status s = events->get_status_at(video->position());
114 if (s.attack_state == EventsModel::Status::DEFENSE && s.pull_state == EventsModel::Status::PULL_IN_AIR) {
115 insert_noplayer_event("pull_oob");
117 set_current_event_type("throwaway");
120 connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
121 connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
122 connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
123 connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
124 connect(ui->pull, &QPushButton::clicked, [this, events]() {
125 EventsModel::Status s = events->get_status_at(video->position());
126 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
127 set_current_event_type("pull");
128 } else if (EventsModel::Status::PULL_IN_AIR) {
129 insert_noplayer_event("pull_landed");
133 // Defensive events (TODO add more)
134 connect(ui->defense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_defense"); });
135 connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
136 connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
137 connect(ui->their_pull, &QPushButton::clicked, [this, events]() {
138 EventsModel::Status s = events->get_status_at(video->position());
139 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
140 insert_noplayer_event("their_pull");
143 connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); });
144 connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); });
145 connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); });
148 connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); });
149 connect(ui->stoppage, &QPushButton::clicked, [this, events]() {
150 EventsModel::Status s = events->get_status_at(video->position());
152 insert_noplayer_event("restart");
154 insert_noplayer_event("stoppage");
157 connect(ui->unknown, &QPushButton::clicked, [this]() { insert_noplayer_event("unknown"); });
159 QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
160 connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); });
161 connect(ui->delete_, &QPushButton::clicked, [this]() { delete_current_event(); });
164 void MainWindow::position_changed(uint64_t pos)
166 ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
168 video->setPosition(*buffered_seek);
169 buffered_seek.reset();
172 video->pause(); // We only played to get a picture.
175 QModelIndex row = events->get_last_event_qt(video->position());
176 ui->event_view->scrollTo(row, QAbstractItemView::PositionAtCenter);
178 update_ui_from_time(pos);
181 void MainWindow::seek(int64_t delta_ms)
183 int64_t current_pos = buffered_seek ? *buffered_seek : video->position();
184 uint64_t pos = max<int64_t>(current_pos + delta_ms, 0);
187 video->setPlaybackRate(0.01);
188 video->play(); // Or Qt won't show the seek.
192 void MainWindow::insert_player_event(int button_id)
194 uint64_t t = video->position();
195 vector<int> team = events->sort_team(events->get_team_at(t));
196 if (button_id >= team.size()) {
199 int player_id = team[button_id];
201 EventsModel::Status s = events->get_status_at(t);
203 ui->event_view->selectionModel()->blockSignals(true);
204 if (s.attack_state == EventsModel::Status::OFFENSE) {
205 // TODO: Perhaps not if that player already did the last catch?
206 ui->event_view->selectRow(events->insert_event(t, player_id, "catch"));
208 ui->event_view->selectRow(events->insert_event(t, player_id));
210 ui->event_view->selectionModel()->blockSignals(false);
212 update_ui_from_time(t);
215 void MainWindow::insert_noplayer_event(const string &type)
217 uint64_t t = video->position();
219 ui->event_view->selectionModel()->blockSignals(true);
220 ui->event_view->selectRow(events->insert_event(t, nullopt, type));
221 ui->event_view->selectionModel()->blockSignals(false);
223 update_ui_from_time(t);
226 void MainWindow::set_current_event_type(const string &type)
228 QItemSelectionModel *select = ui->event_view->selectionModel();
229 if (!select->hasSelection()) {
232 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
233 events->set_event_type(row, type);
234 update_ui_from_time(video->position());
237 void MainWindow::delete_current_event()
239 QItemSelectionModel *select = ui->event_view->selectionModel();
240 if (!select->hasSelection()) {
243 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
244 ui->event_view->selectionModel()->blockSignals(true);
245 events->delete_event(row);
246 ui->event_view->selectionModel()->blockSignals(false);
247 update_ui_from_time(video->position());
250 void MainWindow::make_substitution()
252 QItemSelectionModel *select = ui->player_view->selectionModel();
254 for (QModelIndex row : select->selectedRows()) {
255 new_team.insert(players->get_player_id(row.row()));
257 events->set_team_at(video->position(), new_team);
260 void MainWindow::update_ui_from_time(uint64_t t)
263 update_player_buttons(t);
264 update_action_buttons(t);
267 void MainWindow::update_status(uint64_t t)
269 EventsModel::Status s = events->get_status_at(t);
271 const char *offense = "not started";
272 if (s.attack_state == EventsModel::Status::OFFENSE) {
274 } else if (s.attack_state == EventsModel::Status::DEFENSE) {
278 snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
279 s.our_score, s.their_score, offense, s.num_passes, s.possession_sec);
280 if (s.stoppage_sec > 0) {
282 snprintf(buf2, sizeof(buf2), "%s (plus %d sec stoppage)", buf, s.stoppage_sec);
283 ui->status->setText(buf2);
285 ui->status->setText(buf);
289 void MainWindow::update_player_buttons(uint64_t t)
291 QPushButton *buttons[] = {
300 const char shortcuts[] = "qweasdf";
302 for (int player_id : events->sort_team(events->get_team_at(t))) {
303 QPushButton *btn = buttons[num_players];
304 string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
305 char shortcut[2] = "";
306 shortcut[0] = toupper(shortcuts[num_players]);
307 btn->setText(QString::fromUtf8(label));
308 btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr));
309 btn->setEnabled(true);
310 if (++num_players == 7) {
314 for (int i = num_players; i < 7; ++i) {
315 QPushButton *btn = buttons[i];
316 btn->setText("No player");
317 btn->setEnabled(false);
321 void MainWindow::update_action_buttons(uint64_t t)
323 EventsModel::Status s = events->get_status_at(t);
325 bool has_selection = false;
326 bool has_selection_with_player = false;
328 QItemSelectionModel *select = ui->event_view->selectionModel();
329 if (select->hasSelection()) {
330 has_selection = true;
331 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
332 has_selection_with_player = events->get_player_id(row).has_value();
334 ui->delete_->setEnabled(has_selection);
337 ui->stoppage->setText("Restart (&v)");
338 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
339 ui->catch_->setEnabled(false);
340 ui->throwaway->setEnabled(false);
341 ui->drop->setEnabled(false);
342 ui->goal->setEnabled(false);
343 ui->offensive_soft_plus->setEnabled(false);
344 ui->offensive_soft_minus->setEnabled(false);
345 ui->pull->setEnabled(false);
346 ui->interception->setEnabled(false);
347 ui->their_throwaway->setEnabled(false);
348 ui->our_defense->setEnabled(false);
349 ui->their_goal->setEnabled(false);
350 ui->defensive_soft_plus->setEnabled(false);
351 ui->defensive_soft_minus->setEnabled(false);
352 ui->their_pull->setEnabled(false);
355 ui->stoppage->setText("Stoppage (&v)");
356 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
359 // Defaults for pull-related buttons.
360 ui->pull->setText("Pull (&p)");
361 ui->their_pull->setText("Their pull (&p)");
362 ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
363 ui->their_pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
364 ui->throwaway->setText("Throwaway (&t)");
365 ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
367 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
368 ui->pull->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
369 ui->their_pull->setEnabled(s.attack_state == EventsModel::Status::OFFENSE);
371 ui->catch_->setEnabled(false);
372 ui->throwaway->setEnabled(false);
373 ui->drop->setEnabled(false);
374 ui->goal->setEnabled(false);
375 ui->offensive_soft_plus->setEnabled(false);
376 ui->offensive_soft_minus->setEnabled(false);
377 ui->interception->setEnabled(false);
378 ui->their_throwaway->setEnabled(false);
379 ui->our_defense->setEnabled(false);
380 ui->their_goal->setEnabled(false);
381 ui->defensive_soft_plus->setEnabled(false);
382 ui->defensive_soft_minus->setEnabled(false);
385 if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
386 if (s.attack_state == EventsModel::Status::DEFENSE) {
387 ui->pull->setText("Pull landed (&p)");
388 ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
389 ui->pull->setEnabled(true);
391 ui->throwaway->setText("Pull OOB (&t)");
392 ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
393 ui->throwaway->setEnabled(true);
395 ui->pull->setEnabled(false);
396 ui->throwaway->setEnabled(false);
398 ui->their_pull->setEnabled(false); // We don't track their pull landings; only by means of catch etc.
400 ui->catch_->setEnabled(false);
401 ui->drop->setEnabled(false);
402 ui->goal->setEnabled(false);
403 ui->offensive_soft_plus->setEnabled(false);
404 ui->offensive_soft_minus->setEnabled(false);
405 ui->interception->setEnabled(false);
406 ui->their_throwaway->setEnabled(false);
407 ui->our_defense->setEnabled(false);
408 ui->their_goal->setEnabled(false);
409 ui->defensive_soft_plus->setEnabled(false);
410 ui->defensive_soft_minus->setEnabled(false);
414 ui->catch_->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
415 ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
416 ui->drop->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
417 ui->goal->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
418 ui->offensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
419 ui->offensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
420 ui->pull->setEnabled(false);
422 ui->interception->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
423 ui->their_throwaway->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
424 ui->our_defense->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
425 ui->their_goal->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
426 ui->defensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
427 ui->defensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
428 ui->their_pull->setEnabled(false);
431 sqlite3 *open_db(const char *filename)
434 int ret = sqlite3_open(filename, &db);
435 if (ret != SQLITE_OK) {
436 fprintf(stderr, "%s: %s\n", filename, sqlite3_errmsg(db));
441 CREATE TABLE IF NOT EXISTS player (player INTEGER PRIMARY KEY, number VARCHAR, name VARCHAR, gender VARCHAR(1));
442 )", nullptr, nullptr, nullptr); // Ignore errors.
445 CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, t INTEGER, player INTEGER, type VARCHAR, FOREIGN KEY (player) REFERENCES player(player));
446 )", nullptr, nullptr, nullptr); // Ignore errors.
448 sqlite3_exec(db, "PRAGMA journal_mode=WAL", nullptr, nullptr, nullptr); // Ignore errors.
449 sqlite3_exec(db, "PRAGMA synchronous=NORMAL", nullptr, nullptr, nullptr); // Ignore errors.
453 int main(int argc, char *argv[])
455 QApplication app(argc, argv);
456 sqlite3 *db = open_db("ultimate.db");
458 MainWindow mainWindow(new EventsModel(db), new PlayersModel(db));
459 mainWindow.resize(QSize(1280, 720));