1 #include <QMediaPlayer>
3 #include <QApplication>
5 #include <QVideoWidget>
13 #include "mainwindow.h"
14 #include "ui_mainwindow.h"
20 string format_timestamp(uint64_t pos)
30 snprintf(buf, sizeof(buf), "%d:%02d:%02d.%03d", hour, min, sec, ms);
34 MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(events), players(players)
36 video = new QMediaPlayer;
37 //video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate.mkv"));
38 video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate-prores.mkv"));
41 ui = new Ui::MainWindow;
44 ui->event_view->setModel(events);
45 connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
46 [this, events](const QModelIndex ¤t, const QModelIndex &previous) {
47 video->setPosition(events->get_time(current.row()));
50 ui->player_view->setModel(players);
52 connect(video, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
53 position_changed(pos);
56 video->setVideoOutput(ui->video);
58 connect(ui->minus10s, &QPushButton::clicked, [this]() { seek(-10000); });
59 connect(ui->plus10s, &QPushButton::clicked, [this]() { seek(10000); });
61 connect(ui->minus2s, &QPushButton::clicked, [this]() { seek(-2000); });
62 connect(ui->plus2s, &QPushButton::clicked, [this]() { seek(2000); });
64 // TODO: Would be nice to actually have a frame...
65 connect(ui->minus1f, &QPushButton::clicked, [this]() { seek(-20); });
66 connect(ui->plus1f, &QPushButton::clicked, [this]() { seek(20); });
68 connect(ui->play_pause, &QPushButton::clicked, [this]() {
71 ui->play_pause->setText("Play (space)");
73 video->setPlaybackRate(1.0);
75 ui->play_pause->setText("Pause (space)");
79 // Needs to be set anew when we modify setText(), evidently.
80 ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
83 connect(ui->player_1, &QPushButton::clicked, [this]() { insert_event(1); });
84 connect(ui->player_2, &QPushButton::clicked, [this]() { insert_event(2); });
85 connect(ui->player_3, &QPushButton::clicked, [this]() { insert_event(3); });
86 connect(ui->player_4, &QPushButton::clicked, [this]() { insert_event(4); });
87 connect(ui->player_5, &QPushButton::clicked, [this]() { insert_event(5); });
88 connect(ui->player_6, &QPushButton::clicked, [this]() { insert_event(6); });
89 connect(ui->player_7, &QPushButton::clicked, [this]() { insert_event(7); });
92 connect(ui->offense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_offense"); });
93 connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
94 connect(ui->throwaway, &QPushButton::clicked, [this]() { set_current_event_type("throwaway"); });
95 connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
96 connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
97 connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
98 connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
99 connect(ui->pull, &QPushButton::clicked, [this]() { set_current_event_type("pull"); });
100 connect(ui->pull_landed, &QPushButton::clicked, [this]() { insert_noplayer_event("pull_landed"); });
102 // Defensive events (TODO add more)
103 connect(ui->defense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_defense"); });
104 connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
105 connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
106 connect(ui->their_pull, &QPushButton::clicked, [this]() { insert_noplayer_event("their_pull"); });
107 connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); });
108 connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); });
109 connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); });
112 connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); });
113 connect(ui->stoppage, &QPushButton::clicked, [this, events]() {
114 EventsModel::Status s = events->get_status_at(video->position());
116 insert_noplayer_event("restart");
118 insert_noplayer_event("stoppage");
121 connect(ui->unknown, &QPushButton::clicked, [this]() { insert_noplayer_event("unknown"); });
123 QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
124 connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); });
125 connect(ui->delete_, &QPushButton::clicked, [this]() { delete_current_event(); });
128 void MainWindow::position_changed(uint64_t pos)
130 ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
132 video->setPosition(*buffered_seek);
133 buffered_seek.reset();
136 video->pause(); // We only played to get a picture.
138 update_ui_from_time(pos);
141 void MainWindow::seek(int64_t delta_ms)
143 int64_t current_pos = buffered_seek ? *buffered_seek : video->position();
144 uint64_t pos = max<int64_t>(current_pos + delta_ms, 0);
147 video->setPlaybackRate(0.01);
148 video->play(); // Or Qt won't show the seek.
152 void MainWindow::insert_event(int button_id)
154 uint64_t t = video->position();
155 set<int> team = events->get_team_at(t);
156 if (button_id > team.size()) {
159 int player_id = *next(team.begin(), button_id - 1);
161 EventsModel::Status s = events->get_status_at(t);
163 ui->event_view->selectionModel()->blockSignals(true);
165 // TODO: Perhaps not if that player already did the last catch?
166 ui->event_view->selectRow(events->insert_event(t, player_id, "catch"));
168 ui->event_view->selectRow(events->insert_event(t, player_id));
170 ui->event_view->selectionModel()->blockSignals(false);
172 update_ui_from_time(t);
175 void MainWindow::insert_noplayer_event(const string &type)
177 uint64_t t = video->position();
179 ui->event_view->selectionModel()->blockSignals(true);
180 ui->event_view->selectRow(events->insert_event(t, nullopt, type));
181 ui->event_view->selectionModel()->blockSignals(false);
183 update_ui_from_time(t);
186 void MainWindow::set_current_event_type(const string &type)
188 QItemSelectionModel *select = ui->event_view->selectionModel();
189 if (!select->hasSelection()) {
192 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
193 events->set_event_type(row, type);
194 update_ui_from_time(video->position());
197 void MainWindow::delete_current_event()
199 QItemSelectionModel *select = ui->event_view->selectionModel();
200 if (!select->hasSelection()) {
203 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
204 ui->event_view->selectionModel()->blockSignals(true);
205 events->delete_event(row);
206 ui->event_view->selectionModel()->blockSignals(false);
207 update_ui_from_time(video->position());
210 void MainWindow::make_substitution()
212 QItemSelectionModel *select = ui->player_view->selectionModel();
214 for (QModelIndex row : select->selectedRows()) {
215 new_team.insert(players->get_player_id(row.row()));
217 events->set_team_at(video->position(), new_team);
220 void MainWindow::update_ui_from_time(uint64_t t)
223 update_player_buttons(t);
224 update_action_buttons(t);
227 void MainWindow::update_status(uint64_t t)
229 EventsModel::Status s = events->get_status_at(t);
231 const char *offense = "not started";
235 } else if (s.defense) {
239 snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
240 s.our_score, s.their_score, offense, s.num_passes, s.possession_sec);
241 if (s.stoppage_sec > 0) {
243 snprintf(buf2, sizeof(buf2), "%s (plus %d sec stoppage)", buf, s.stoppage_sec);
244 ui->status->setText(buf2);
246 ui->status->setText(buf);
250 void MainWindow::update_player_buttons(uint64_t t)
252 // FIXME: sort by number, instead of by internal ID
253 QPushButton *buttons[] = {
262 const char shortcuts[] = "qweasdf";
264 for (int player_id : events->get_team_at(t)) {
265 QPushButton *btn = buttons[num_players];
266 string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
267 char shortcut[2] = "";
268 shortcut[0] = toupper(shortcuts[num_players]);
269 btn->setText(QString::fromUtf8(label));
270 btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr));
271 btn->setEnabled(true);
272 if (++num_players == 7) {
276 for (int i = num_players; i < 7; ++i) {
277 QPushButton *btn = buttons[i];
278 btn->setText("No player");
279 btn->setEnabled(false);
283 void MainWindow::update_action_buttons(uint64_t t)
285 EventsModel::Status s = events->get_status_at(t);
287 bool has_selection = false;
288 bool has_selection_with_player = false;
290 QItemSelectionModel *select = ui->event_view->selectionModel();
291 if (select->hasSelection()) {
292 has_selection = true;
293 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
294 has_selection_with_player = events->get_player_id(row).has_value();
296 ui->delete_->setEnabled(has_selection);
299 ui->stoppage->setText("Restart (&v)");
300 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
301 ui->catch_->setEnabled(false);
302 ui->throwaway->setEnabled(false);
303 ui->drop->setEnabled(false);
304 ui->goal->setEnabled(false);
305 ui->offensive_soft_plus->setEnabled(false);
306 ui->offensive_soft_minus->setEnabled(false);
307 ui->pull->setEnabled(false);
308 ui->pull_landed->setEnabled(false);
309 ui->interception->setEnabled(false);
310 ui->their_throwaway->setEnabled(false);
311 ui->our_defense->setEnabled(false);
312 ui->their_goal->setEnabled(false);
313 ui->defensive_soft_plus->setEnabled(false);
314 ui->defensive_soft_minus->setEnabled(false);
315 ui->their_pull->setEnabled(false);
316 ui->our_foul->setEnabled(false);
319 ui->stoppage->setText("Stoppage (&v)");
320 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
323 ui->catch_->setEnabled(s.offense && has_selection_with_player);
324 ui->throwaway->setEnabled(s.offense && has_selection_with_player);
325 ui->drop->setEnabled(s.offense && has_selection_with_player);
326 ui->goal->setEnabled(s.offense && has_selection_with_player);
327 ui->offensive_soft_plus->setEnabled(s.offense && has_selection_with_player);
328 ui->offensive_soft_minus->setEnabled(s.offense && has_selection_with_player);
331 ui->pull->setEnabled(s.defense && s.should_pull && has_selection_with_player);
332 ui->pull_landed->setEnabled(s.defense && has_selection_with_player);
334 ui->interception->setEnabled(s.defense && has_selection_with_player);
335 ui->their_throwaway->setEnabled(s.defense);
336 ui->our_defense->setEnabled(s.defense && has_selection_with_player);
337 ui->their_goal->setEnabled(s.defense);
338 ui->defensive_soft_plus->setEnabled(s.defense && has_selection_with_player);
339 ui->defensive_soft_minus->setEnabled(s.defense && has_selection_with_player);
340 ui->their_pull->setEnabled(s.offense && s.should_pull);
341 ui->our_foul->setEnabled(s.defense && has_selection_with_player);
344 sqlite3 *open_db(const char *filename)
347 int ret = sqlite3_open(filename, &db);
348 if (ret != SQLITE_OK) {
349 fprintf(stderr, "%s: %s\n", filename, sqlite3_errmsg(db));
354 CREATE TABLE IF NOT EXISTS player (player INTEGER PRIMARY KEY, number VARCHAR, name VARCHAR);
355 )", nullptr, nullptr, nullptr); // Ignore errors.
358 CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, t INTEGER, player INTEGER, type VARCHAR, FOREIGN KEY (player) REFERENCES player(player));
359 )", nullptr, nullptr, nullptr); // Ignore errors.
361 sqlite3_exec(db, "PRAGMA journal_mode=WAL", nullptr, nullptr, nullptr); // Ignore errors.
362 sqlite3_exec(db, "PRAGMA synchronous=NORMAL", nullptr, nullptr, nullptr); // Ignore errors.
366 int main(int argc, char *argv[])
368 QApplication app(argc, argv);
369 sqlite3 *db = open_db("ultimate.db");
371 MainWindow mainWindow(new EventsModel(db), new PlayersModel(db));
372 mainWindow.resize(QSize(1280, 720));