1 #include <QMediaPlayer>
3 #include <QApplication>
5 #include <QVideoWidget>
7 #include <QInputDialog>
14 #include "mainwindow.h"
15 #include "ui_mainwindow.h"
21 string format_timestamp(uint64_t pos)
31 snprintf(buf, sizeof(buf), "%d:%02d:%02d.%03d", hour, min, sec, ms);
35 MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(events), players(players)
37 video = new QMediaPlayer;
38 //video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate.mkv"));
39 video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate-prores.mkv"));
42 ui = new Ui::MainWindow;
45 ui->event_view->setModel(events);
46 connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
47 [this, events](const QModelIndex ¤t, const QModelIndex &previous) {
48 uint64_t t = events->get_time(current.row());
49 if (t != video->position()) {
50 video->setPosition(events->get_time(current.row()));
52 // Selection could have changed, so we still need to update.
53 // (Just calling setPosition() would not give us the signal
55 update_ui_from_time(t);
59 ui->player_view->setModel(players);
60 ui->player_view->setColumnWidth(0, 30);
61 ui->player_view->setColumnWidth(1, 20);
62 ui->player_view->horizontalHeader()->setStretchLastSection(true);
64 connect(video, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
65 position_changed(pos);
68 video->setVideoOutput(ui->video);
70 // It's not really clear whether PgUp should be forwards or backwards,
71 // but mpv does at least up = forwards, so that's probably standard.
72 QShortcut *pgdown = new QShortcut(QKeySequence(Qt::Key_PageDown), this);
73 connect(pgdown, &QShortcut::activated, [this]() { seek(-120000); });
74 QShortcut *pgup = new QShortcut(QKeySequence(Qt::Key_PageUp), this);
75 connect(pgup, &QShortcut::activated, [this]() { seek(120000); });
77 connect(ui->minus10s, &QPushButton::clicked, [this]() { seek(-10000); });
78 connect(ui->plus10s, &QPushButton::clicked, [this]() { seek(10000); });
80 connect(ui->minus2s, &QPushButton::clicked, [this]() { seek(-2000); });
81 connect(ui->plus2s, &QPushButton::clicked, [this]() { seek(2000); });
83 // TODO: Would be nice to actually have a frame...
84 connect(ui->minus1f, &QPushButton::clicked, [this]() { seek(-20); });
85 connect(ui->plus1f, &QPushButton::clicked, [this]() { seek(20); });
87 connect(ui->play_pause, &QPushButton::clicked, [this]() {
90 ui->play_pause->setText("Play (space)");
92 video->setPlaybackRate(1.0);
94 ui->play_pause->setText("Pause (space)");
98 // Needs to be set anew when we modify setText(), evidently.
99 ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
102 connect(ui->player_1, &QPushButton::clicked, [this]() { insert_player_event(0); });
103 connect(ui->player_2, &QPushButton::clicked, [this]() { insert_player_event(1); });
104 connect(ui->player_3, &QPushButton::clicked, [this]() { insert_player_event(2); });
105 connect(ui->player_4, &QPushButton::clicked, [this]() { insert_player_event(3); });
106 connect(ui->player_5, &QPushButton::clicked, [this]() { insert_player_event(4); });
107 connect(ui->player_6, &QPushButton::clicked, [this]() { insert_player_event(5); });
108 connect(ui->player_7, &QPushButton::clicked, [this]() { insert_player_event(6); });
111 connect(ui->offense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_offense"); });
112 connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
113 connect(ui->throwaway, &QPushButton::clicked, [this, events]() {
114 EventsModel::Status s = events->get_status_at(video->position());
115 if (s.attack_state == EventsModel::Status::DEFENSE && s.pull_state == EventsModel::Status::PULL_IN_AIR) {
116 insert_noplayer_event("pull_oob");
118 set_current_event_type("throwaway");
121 connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
122 connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
123 connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
124 connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
125 connect(ui->pull, &QPushButton::clicked, [this, events]() {
126 EventsModel::Status s = events->get_status_at(video->position());
127 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
128 set_current_event_type("pull");
129 } else if (EventsModel::Status::PULL_IN_AIR) {
130 insert_noplayer_event("pull_landed");
134 // Defensive events (TODO add more)
135 connect(ui->interception, &QPushButton::clicked, [this]() { set_current_event_type("interception"); });
136 connect(ui->defense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_defense"); });
137 connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
138 connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
139 connect(ui->their_pull, &QPushButton::clicked, [this, events]() {
140 EventsModel::Status s = events->get_status_at(video->position());
141 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
142 insert_noplayer_event("their_pull");
145 connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); });
146 connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); });
147 connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); });
150 connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); });
151 connect(ui->stoppage, &QPushButton::clicked, [this, events]() {
152 EventsModel::Status s = events->get_status_at(video->position());
154 insert_noplayer_event("restart");
156 insert_noplayer_event("stoppage");
159 connect(ui->unknown, &QPushButton::clicked, [this]() { insert_noplayer_event("unknown"); });
161 QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
162 connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); });
163 connect(ui->delete_, &QPushButton::clicked, [this]() { delete_current_event(); });
166 void MainWindow::position_changed(uint64_t pos)
168 ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
170 video->setPosition(*buffered_seek);
171 buffered_seek.reset();
174 video->pause(); // We only played to get a picture.
177 QModelIndex row = events->get_last_event_qt(video->position());
178 ui->event_view->scrollTo(row, QAbstractItemView::PositionAtCenter);
180 update_ui_from_time(pos);
183 void MainWindow::seek(int64_t delta_ms)
185 int64_t current_pos = buffered_seek ? *buffered_seek : video->position();
186 uint64_t pos = max<int64_t>(current_pos + delta_ms, 0);
189 video->setPlaybackRate(0.01);
190 video->play(); // Or Qt won't show the seek.
194 void MainWindow::insert_player_event(int button_id)
196 uint64_t t = video->position();
197 vector<int> team = events->sort_team(events->get_team_at(t));
198 if (button_id >= team.size()) {
201 int player_id = team[button_id];
203 EventsModel::Status s = events->get_status_at(t);
205 ui->event_view->selectionModel()->blockSignals(true);
206 if (s.attack_state == EventsModel::Status::OFFENSE) {
207 // TODO: Perhaps not if that player already did the last catch?
208 ui->event_view->selectRow(events->insert_event(t, player_id, "catch"));
210 ui->event_view->selectRow(events->insert_event(t, player_id));
212 ui->event_view->selectionModel()->blockSignals(false);
214 update_ui_from_time(t);
217 void MainWindow::insert_noplayer_event(const string &type)
219 uint64_t t = video->position();
221 ui->event_view->selectionModel()->blockSignals(true);
222 ui->event_view->selectRow(events->insert_event(t, nullopt, type));
223 ui->event_view->selectionModel()->blockSignals(false);
225 update_ui_from_time(t);
228 void MainWindow::set_current_event_type(const string &type)
230 QItemSelectionModel *select = ui->event_view->selectionModel();
231 if (!select->hasSelection()) {
234 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
235 events->set_event_type(row, type);
236 update_ui_from_time(video->position());
239 void MainWindow::delete_current_event()
241 QItemSelectionModel *select = ui->event_view->selectionModel();
242 if (!select->hasSelection()) {
245 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
246 ui->event_view->selectionModel()->blockSignals(true);
247 events->delete_event(row);
248 ui->event_view->selectionModel()->blockSignals(false);
249 update_ui_from_time(video->position());
252 void MainWindow::make_substitution()
254 QItemSelectionModel *select = ui->player_view->selectionModel();
256 for (QModelIndex row : select->selectedRows()) {
257 new_team.insert(players->get_player_id(row.row()));
259 events->set_team_at(video->position(), new_team);
262 void MainWindow::update_ui_from_time(uint64_t t)
265 update_player_buttons(t);
266 update_action_buttons(t);
269 void MainWindow::update_status(uint64_t t)
271 EventsModel::Status s = events->get_status_at(t);
273 const char *offense = "not started";
274 if (s.attack_state == EventsModel::Status::OFFENSE) {
276 } else if (s.attack_state == EventsModel::Status::DEFENSE) {
280 snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
281 s.our_score, s.their_score, offense, s.num_passes, s.possession_sec);
282 if (s.stoppage_sec > 0) {
284 snprintf(buf2, sizeof(buf2), "%s (plus %d sec stoppage)", buf, s.stoppage_sec);
285 ui->status->setText(buf2);
287 ui->status->setText(buf);
291 void MainWindow::update_player_buttons(uint64_t t)
293 QPushButton *buttons[] = {
302 const char shortcuts[] = "qweasdf";
304 for (int player_id : events->sort_team(events->get_team_at(t))) {
305 QPushButton *btn = buttons[num_players];
306 string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
307 char shortcut[2] = "";
308 shortcut[0] = toupper(shortcuts[num_players]);
309 btn->setText(QString::fromUtf8(label));
310 btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr));
311 btn->setEnabled(true);
312 if (++num_players == 7) {
316 for (int i = num_players; i < 7; ++i) {
317 QPushButton *btn = buttons[i];
318 btn->setText("No player");
319 btn->setEnabled(false);
323 void MainWindow::update_action_buttons(uint64_t t)
325 EventsModel::Status s = events->get_status_at(t);
327 bool has_selection = false;
328 bool has_selection_with_player = false;
330 QItemSelectionModel *select = ui->event_view->selectionModel();
331 if (select->hasSelection()) {
332 has_selection = true;
333 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
334 has_selection_with_player = events->get_player_id(row).has_value();
336 ui->delete_->setEnabled(has_selection);
339 ui->stoppage->setText("Restart (&v)");
340 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
341 ui->catch_->setEnabled(false);
342 ui->throwaway->setEnabled(false);
343 ui->drop->setEnabled(false);
344 ui->goal->setEnabled(false);
345 ui->offensive_soft_plus->setEnabled(false);
346 ui->offensive_soft_minus->setEnabled(false);
347 ui->pull->setEnabled(false);
348 ui->interception->setEnabled(false);
349 ui->their_throwaway->setEnabled(false);
350 ui->our_defense->setEnabled(false);
351 ui->their_goal->setEnabled(false);
352 ui->defensive_soft_plus->setEnabled(false);
353 ui->defensive_soft_minus->setEnabled(false);
354 ui->their_pull->setEnabled(false);
357 ui->stoppage->setText("Stoppage (&v)");
358 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
361 // Defaults for pull-related buttons.
362 ui->pull->setText("Pull (&p)");
363 ui->their_pull->setText("Their pull (&p)");
364 ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
365 ui->their_pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
366 ui->throwaway->setText("Throwaway (&t)");
367 ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
369 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
370 ui->pull->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
371 ui->their_pull->setEnabled(s.attack_state == EventsModel::Status::OFFENSE);
373 ui->catch_->setEnabled(false);
374 ui->throwaway->setEnabled(false);
375 ui->drop->setEnabled(false);
376 ui->goal->setEnabled(false);
377 ui->offensive_soft_plus->setEnabled(false);
378 ui->offensive_soft_minus->setEnabled(false);
379 ui->interception->setEnabled(false);
380 ui->their_throwaway->setEnabled(false);
381 ui->our_defense->setEnabled(false);
382 ui->their_goal->setEnabled(false);
383 ui->defensive_soft_plus->setEnabled(false);
384 ui->defensive_soft_minus->setEnabled(false);
387 if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
388 if (s.attack_state == EventsModel::Status::DEFENSE) {
389 ui->pull->setText("Pull landed (&p)");
390 ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
391 ui->pull->setEnabled(true);
393 ui->throwaway->setText("Pull OOB (&t)");
394 ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
395 ui->throwaway->setEnabled(true);
397 ui->pull->setEnabled(false);
398 ui->throwaway->setEnabled(false);
400 ui->their_pull->setEnabled(false); // We don't track their pull landings; only by means of catch etc.
402 ui->catch_->setEnabled(false);
403 ui->drop->setEnabled(false);
404 ui->goal->setEnabled(false);
405 ui->offensive_soft_plus->setEnabled(false);
406 ui->offensive_soft_minus->setEnabled(false);
407 ui->interception->setEnabled(false);
408 ui->their_throwaway->setEnabled(false);
409 ui->our_defense->setEnabled(false);
410 ui->their_goal->setEnabled(false);
411 ui->defensive_soft_plus->setEnabled(false);
412 ui->defensive_soft_minus->setEnabled(false);
416 ui->catch_->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
417 ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
418 ui->drop->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
419 ui->goal->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
420 ui->offensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
421 ui->offensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
422 ui->pull->setEnabled(false);
424 ui->interception->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
425 ui->their_throwaway->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
426 ui->our_defense->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
427 ui->their_goal->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
428 ui->defensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
429 ui->defensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
430 ui->their_pull->setEnabled(false);
433 sqlite3 *open_db(const char *filename)
436 int ret = sqlite3_open(filename, &db);
437 if (ret != SQLITE_OK) {
438 fprintf(stderr, "%s: %s\n", filename, sqlite3_errmsg(db));
443 CREATE TABLE IF NOT EXISTS player (player INTEGER PRIMARY KEY, number VARCHAR, name VARCHAR, gender VARCHAR(1));
444 )", nullptr, nullptr, nullptr); // Ignore errors.
447 CREATE TABLE IF NOT EXISTS match (match INTEGER PRIMARY KEY, description VARCHAR);
448 )", nullptr, nullptr, nullptr); // Ignore errors.
451 CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, match INTEGER, t INTEGER, player INTEGER, type VARCHAR, FOREIGN KEY (player) REFERENCES player(player), FOREIGN KEY (match) REFERENCES match (match));
452 )", nullptr, nullptr, nullptr); // Ignore errors.
454 sqlite3_exec(db, "PRAGMA journal_mode=WAL", nullptr, nullptr, nullptr); // Ignore errors.
455 sqlite3_exec(db, "PRAGMA synchronous=NORMAL", nullptr, nullptr, nullptr); // Ignore errors.
456 sqlite3_exec(db, "PRAGMA foreign_keys=ON", nullptr, nullptr, nullptr); // Ignore errors.
460 int get_match_id(sqlite3 *db, QWidget *parent, int requested_match)
464 bool requested_match_ok = false;
466 // Read the list of matches already in the database.
468 int ret = sqlite3_prepare_v2(db, "SELECT match, description FROM match ORDER BY match", -1, &stmt, 0);
469 if (ret != SQLITE_OK) {
470 fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
474 ret = sqlite3_step(stmt);
475 if (ret == SQLITE_ROW) {
477 snprintf(buf, sizeof(buf), "%s (%d)", sqlite3_column_text(stmt, 1), sqlite3_column_int(stmt, 0));
478 ids.push_back(sqlite3_column_int(stmt, 0));
479 if (ids.back() == requested_match) {
480 requested_match_ok = true;
482 items.push_back(buf);
483 } else if (ret == SQLITE_DONE) {
486 fprintf(stderr, "SELECT step: %s\n", sqlite3_errmsg(db));
490 ret = sqlite3_finalize(stmt);
491 if (ret != SQLITE_OK) {
492 fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
495 items.push_back("Add new…");
497 if (requested_match_ok) {
498 return requested_match;
503 QInputDialog dialog(parent, Qt::WindowFlags());
504 dialog.setWindowTitle("Open game");
505 dialog.setLabelText("Choose game to analyze:");
506 dialog.setComboBoxItems(items);
507 dialog.setTextValue(items[items.size() - 2]);
508 dialog.setOption(QInputDialog::UseListViewForComboBoxItems, true);
509 if (!dialog.exec()) {
512 chosen_str = dialog.textValue();
515 for (unsigned i = 0; i < ids.size(); ++i) {
516 if (chosen_str == items[i]) {
521 // Must be a new game. Get its name and insert it into the database.
523 QString new_game_str = QInputDialog::getText(parent, "New game", "Choose name for new game:", QLineEdit::Normal, "", &ok);
524 if (!ok || new_game_str.isEmpty()) {
528 // Insert the new row into the database.
529 ret = sqlite3_prepare_v2(db, "INSERT INTO match (description) VALUES (?)", -1, &stmt, 0);
530 if (ret != SQLITE_OK) {
531 fprintf(stderr, "INSERT prepare: %s\n", sqlite3_errmsg(db));
535 QByteArray new_game_utf8 = new_game_str.toUtf8();
536 sqlite3_bind_text(stmt, 1, (const char *)new_game_utf8.data(), new_game_utf8.size(), SQLITE_STATIC);
538 ret = sqlite3_step(stmt);
539 if (ret == SQLITE_ROW) {
540 fprintf(stderr, "INSERT step: %s\n", sqlite3_errmsg(db));
544 ret = sqlite3_finalize(stmt);
545 if (ret != SQLITE_OK) {
546 fprintf(stderr, "INSERT finalize: %s\n", sqlite3_errmsg(db));
550 return sqlite3_last_insert_rowid(db);
553 int main(int argc, char *argv[])
555 QApplication app(argc, argv);
556 sqlite3 *db = open_db("ultimate.db");
558 int requested_match = -1;
560 requested_match = atoi(argv[1]);
563 int match_id = get_match_id(db, nullptr, requested_match);
564 if (match_id <= 0) { // Cancel.
568 MainWindow mainWindow(new EventsModel(db, match_id), new PlayersModel(db));
569 mainWindow.resize(QSize(1280, 720));