1 #include "mainwindow.h"
6 #include <QSignalMapper>
13 #include "ui_mainwindow.h"
17 Q_DECLARE_METATYPE(std::vector<std::string>);
19 MainWindow::MainWindow()
21 Ui::MainWindow *ui = new Ui::MainWindow;
24 ui->me_live->set_output(Mixer::OUTPUT_LIVE);
25 ui->me_preview->set_output(Mixer::OUTPUT_PREVIEW);
27 // TODO: Ask for the real number.
28 ui->preview1->set_output(Mixer::OUTPUT_INPUT0);
29 ui->preview2->set_output(Mixer::OUTPUT_INPUT1);
30 ui->preview3->set_output(Mixer::OUTPUT_INPUT2);
32 // Hook up the preview clicks.
34 QSignalMapper *mapper = new QSignalMapper(this);
35 mapper->setMapping(ui->preview1, 0),
36 mapper->setMapping(ui->preview2, 1);
37 mapper->setMapping(ui->preview3, 2);
38 connect(ui->preview1, SIGNAL(clicked()), mapper, SLOT(map()));
39 connect(ui->preview2, SIGNAL(clicked()), mapper, SLOT(map()));
40 connect(ui->preview3, SIGNAL(clicked()), mapper, SLOT(map()));
42 connect(mapper, SIGNAL(mapped(int)), this, SLOT(channel_clicked(int)));
45 // Hook up the preview keyboard keys.
47 QSignalMapper *mapper = new QSignalMapper(this);
48 QShortcut *shortcut1 = new QShortcut(QKeySequence(Qt::Key_1), this);
49 connect(shortcut1, SIGNAL(activated()), mapper, SLOT(map()));
50 QShortcut *shortcut2 = new QShortcut(QKeySequence(Qt::Key_2), this);
51 connect(shortcut2, SIGNAL(activated()), mapper, SLOT(map()));
52 QShortcut *shortcut3 = new QShortcut(QKeySequence(Qt::Key_3), this);
53 connect(shortcut3, SIGNAL(activated()), mapper, SLOT(map()));
54 mapper->setMapping(shortcut1, 0),
55 mapper->setMapping(shortcut2, 1);
56 mapper->setMapping(shortcut3, 2);
58 connect(mapper, SIGNAL(mapped(int)), this, SLOT(channel_clicked(int)));
61 // Hook up the transition buttons.
62 // TODO: Make them dynamic.
64 QSignalMapper *mapper = new QSignalMapper(this);
65 mapper->setMapping(ui->transition_btn1, 0),
66 mapper->setMapping(ui->transition_btn2, 1);
67 mapper->setMapping(ui->transition_btn3, 2);
68 connect(ui->transition_btn1, SIGNAL(clicked()), mapper, SLOT(map()));
69 connect(ui->transition_btn2, SIGNAL(clicked()), mapper, SLOT(map()));
70 connect(ui->transition_btn3, SIGNAL(clicked()), mapper, SLOT(map()));
71 connect(mapper, SIGNAL(mapped(int)), this, SLOT(transition_clicked(int)));
75 transition_btn1 = ui->transition_btn1;
76 transition_btn2 = ui->transition_btn2;
77 transition_btn3 = ui->transition_btn3;
78 qRegisterMetaType<std::vector<std::string>>("std::vector<std::string>");
79 connect(ui->preview1, SIGNAL(transition_names_updated(std::vector<std::string>)),
80 this, SLOT(set_transition_names(std::vector<std::string>)));
83 void MainWindow::set_transition_names(vector<string> transition_names)
85 if (transition_names.size() < 1) {
86 transition_btn1->setText(QString(""));
88 transition_btn1->setText(QString::fromStdString(transition_names[0]));
90 if (transition_names.size() < 2) {
91 transition_btn2->setText(QString(""));
93 transition_btn2->setText(QString::fromStdString(transition_names[1]));
95 if (transition_names.size() < 3) {
96 transition_btn3->setText(QString(""));
98 transition_btn3->setText(QString::fromStdString(transition_names[2]));
102 void MainWindow::transition_clicked(int transition_number)
104 global_mixer->transition_clicked(transition_number);
107 void MainWindow::channel_clicked(int channel_number)
109 global_mixer->channel_clicked(channel_number);