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[pkanalytics] / mainwindow.cpp
1 #include <QMediaPlayer>
2 #include <QMainWindow>
3 #include <QApplication>
4 #include <QGridLayout>
5 #include <QShortcut>
6 #include <QFileDialog>
7 #include <QInputDialog>
8 #include <QTimer>
9 #include <algorithm>
10 #include <string>
11 #include <map>
12 #include <vector>
13 #include <optional>
14 #include <sqlite3.h>
15 #include "mainwindow.h"
16 #include "ui_mainwindow.h"
17 #include "events.h"
18 #include "players.h"
19 #include "formations.h"
20 #include "json.h"
21 #include "video_widget.h"
22
23 using namespace std;
24
25 string format_timestamp(uint64_t pos)
26 {
27         int ms = pos % 1000;
28         pos /= 1000;
29         int sec = pos % 60;
30         pos /= 60;
31         int min = pos % 60;
32         int hour = pos / 60;
33
34         char buf[256];
35         snprintf(buf, sizeof(buf), "%d:%02d:%02d.%03d", hour, min, sec, ms);
36         return buf;
37 }
38
39 string get_video_filename(sqlite3 *db, int match_id)
40 {
41         sqlite3_stmt *stmt;
42
43         int ret = sqlite3_prepare_v2(db, "SELECT video_filename FROM match WHERE match=?", -1, &stmt, 0);
44         if (ret != SQLITE_OK) {
45                 fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
46                 abort();
47         }
48
49         sqlite3_bind_int64(stmt, 1, match_id);
50
51         ret = sqlite3_step(stmt);
52         if (ret != SQLITE_ROW) {
53                 fprintf(stderr, "SELECT step: %s\n", sqlite3_errmsg(db));
54                 abort();
55         }
56
57         if (sqlite3_column_type(stmt, 0) != SQLITE_TEXT) {
58                 return "";
59         }
60         string filename = (const char *)sqlite3_column_text(stmt, 0);
61
62         ret = sqlite3_finalize(stmt);
63         if (ret != SQLITE_OK) {
64                 fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
65                 abort();
66         }
67         return filename;
68 }
69
70 void save_video_filename(sqlite3 *db, int match_id, const string &filename)
71 {
72         sqlite3_stmt *stmt;
73
74         int ret = sqlite3_prepare_v2(db, "UPDATE match SET video_filename=? WHERE match=?", -1, &stmt, 0);
75         if (ret != SQLITE_OK) {
76                 fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
77                 abort();
78         }
79
80         sqlite3_bind_text(stmt, 1, filename.data(), filename.size(), SQLITE_STATIC);
81         sqlite3_bind_int64(stmt, 2, match_id);
82
83         ret = sqlite3_step(stmt);
84         if (ret == SQLITE_ROW) {
85                 fprintf(stderr, "INSERT step: %s\n", sqlite3_errmsg(db));
86                 abort();
87         }
88
89         ret = sqlite3_finalize(stmt);
90         if (ret != SQLITE_OK) {
91                 fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
92                 abort();
93         }
94 }
95
96 MainWindow::MainWindow(EventsModel *events, PlayersModel *players,
97                        FormationsModel *offensive_formations, FormationsModel *defensive_formations,
98                        sqlite3 *db, int match_id)
99         : events(events), players(players), offensive_formations(offensive_formations), defensive_formations(defensive_formations), db(db), match_id(match_id)
100 {
101         ui = new Ui::MainWindow;
102         ui->setupUi(this);
103
104         string filename = get_video_filename(db, match_id);
105         bool need_save_filename = false;
106         for ( ;; ) {
107                 if (!filename.empty() && ui->video->open(filename.c_str())) {
108                         break;
109                 }
110
111                 // TODO: Probably relativize this path, so that we can move the .db
112                 // more easily with the videos.
113                 filename = QFileDialog::getOpenFileName(this, "Open video").toUtf8();
114                 need_save_filename = true;
115         }
116         if (need_save_filename) {
117                 save_video_filename(db, match_id, filename);
118         }
119         ui->video->play();
120
121         ui->event_view->setModel(events);
122         ui->event_view->setColumnWidth(1, 150);
123         ui->event_view->setColumnWidth(2, 150);
124         connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
125                 [this, events](const QModelIndex &current, const QModelIndex &previous) {
126                         uint64_t t = events->get_time(current.row());
127                         if (t != ui->video->get_position()) {
128                                 ui->video->seek_absolute(events->get_time(current.row()));
129                         } else {
130                                 // Selection could have changed, so we still need to update.
131                                 // (Just calling setPosition() would not give us the signal
132                                 // in this case.)
133                                 update_ui_from_time(t);
134                         }
135                 });
136
137         ui->player_view->setModel(players);
138         ui->player_view->setColumnWidth(0, 30);
139         ui->player_view->setColumnWidth(1, 20);
140         ui->player_view->horizontalHeader()->setStretchLastSection(true);
141
142         auto formation_changed = [this](const QModelIndex &current, const QModelIndex &previous) {
143                 QTimer::singleShot(1, [=]{  // The selection is wrong until the callback actually returns.
144                         update_action_buttons(ui->video->get_position());
145                 });
146         };
147         ui->offensive_formation_view->setModel(offensive_formations);
148         ui->defensive_formation_view->setModel(defensive_formations);
149         connect(ui->offensive_formation_view->selectionModel(), &QItemSelectionModel::currentRowChanged, formation_changed);
150         connect(ui->defensive_formation_view->selectionModel(), &QItemSelectionModel::currentRowChanged, formation_changed);
151         connect(ui->offensive_formation_view, &QListView::doubleClicked, [this](const QModelIndex &index) {
152                 formation_double_clicked(true, index.row());
153         });
154         connect(ui->defensive_formation_view, &QListView::doubleClicked, [this](const QModelIndex &index) {
155                 formation_double_clicked(false, index.row());
156         });
157
158         connect(ui->video, &VideoWidget::position_changed, [this](uint64_t pos) {
159                 position_changed(pos);
160         });
161
162         // It's not really clear whether PgUp should be forwards or backwards,
163         // but mpv does at least up = forwards, so that's probably standard.
164         QShortcut *pgdown = new QShortcut(QKeySequence(Qt::Key_PageDown), this);
165         connect(pgdown, &QShortcut::activated, [this]() { ui->video->seek(-120000); });
166         QShortcut *pgup = new QShortcut(QKeySequence(Qt::Key_PageUp), this);
167         connect(pgup, &QShortcut::activated, [this]() { ui->video->seek(120000); });
168
169         connect(ui->minus10s, &QPushButton::clicked, [this]() { ui->video->seek(-10000); });
170         connect(ui->plus10s, &QPushButton::clicked, [this]() { ui->video->seek(10000); });
171
172         connect(ui->minus2s, &QPushButton::clicked, [this]() { ui->video->seek(-2000); });
173         connect(ui->plus2s, &QPushButton::clicked, [this]() { ui->video->seek(2000); });
174         connect(ui->video, &VideoWidget::mouse_back_clicked, [this]() { ui->video->seek(-2000); });
175         connect(ui->video, &VideoWidget::mouse_forward_clicked, [this]() { ui->video->seek(2000); });
176
177         connect(ui->minus1f, &QPushButton::clicked, [this]() { ui->video->seek_frames(-1); });
178         connect(ui->plus1f, &QPushButton::clicked, [this]() { ui->video->seek_frames(1); });
179
180         connect(ui->play_pause, &QPushButton::clicked, [this]() {
181                 if (playing) {
182                         ui->video->pause();
183                         ui->play_pause->setText("Play (space)");
184                 } else {
185                         ui->video->play();
186                         ui->play_pause->setText("Pause (space)");
187                 }
188                 playing = !playing;
189
190                 // Needs to be set anew when we modify setText(), evidently.
191                 ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
192         });
193
194         connect(ui->player_1, &QPushButton::clicked, [this]() { insert_player_event(0); });
195         connect(ui->player_2, &QPushButton::clicked, [this]() { insert_player_event(1); });
196         connect(ui->player_3, &QPushButton::clicked, [this]() { insert_player_event(2); });
197         connect(ui->player_4, &QPushButton::clicked, [this]() { insert_player_event(3); });
198         connect(ui->player_5, &QPushButton::clicked, [this]() { insert_player_event(4); });
199         connect(ui->player_6, &QPushButton::clicked, [this]() { insert_player_event(5); });
200         connect(ui->player_7, &QPushButton::clicked, [this]() { insert_player_event(6); });
201
202         // Offensive events
203         connect(ui->offense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_offense"); });
204         connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
205         connect(ui->throwaway, &QPushButton::clicked, [this, events]() {
206                 EventsModel::Status s = events->get_status_at(ui->video->get_position());
207                 if (s.attack_state == EventsModel::Status::DEFENSE && s.pull_state == EventsModel::Status::PULL_IN_AIR) {
208                         insert_noplayer_event("pull_oob");
209                 } else {
210                         set_current_event_type("throwaway");
211                 }
212         });
213         connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
214         connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
215         connect(ui->stallout, &QPushButton::clicked, [this]() { set_current_event_type("stallout"); });
216         connect(ui->soft_plus, &QPushButton::clicked, [this, events]() {
217                 EventsModel::Status s = events->get_status_at(ui->video->get_position());
218                 if (s.attack_state == EventsModel::Status::OFFENSE) {
219                         set_current_event_type("offensive_soft_plus");
220                 } else if (s.attack_state == EventsModel::Status::DEFENSE) {
221                         set_current_event_type("defensive_soft_plus");
222                 }
223         });
224         connect(ui->soft_minus, &QPushButton::clicked, [this, events]() {
225                 EventsModel::Status s = events->get_status_at(ui->video->get_position());
226                 if (s.attack_state == EventsModel::Status::OFFENSE) {
227                         set_current_event_type("offensive_soft_minus");
228                 } else if (s.attack_state == EventsModel::Status::DEFENSE) {
229                         set_current_event_type("defensive_soft_minus");
230                 }
231         });
232         connect(ui->pull_or_was_d, &QPushButton::clicked, [this, events]() {
233                 EventsModel::Status s = events->get_status_at(ui->video->get_position());
234                 if (s.pull_state == EventsModel::Status::SHOULD_PULL ||
235                     events->get_status_at(ui->video->get_position() - 1).pull_state == EventsModel::Status::SHOULD_PULL) {
236                         set_current_event_type("pull");
237                 } else if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
238                         insert_noplayer_event("pull_landed");
239                 } else if (s.pull_state == EventsModel::Status::NOT_PULLING) {
240                         set_current_event_type("was_d");
241                 }
242         });
243
244         // Defensive events (TODO add more)
245         connect(ui->interception, &QPushButton::clicked, [this]() { set_current_event_type("interception"); });
246         connect(ui->defense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_defense"); });
247         connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
248         connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
249         connect(ui->their_pull, &QPushButton::clicked, [this, events]() {
250                 EventsModel::Status s = events->get_status_at(ui->video->get_position());
251                 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
252                         insert_noplayer_event("their_pull");
253                 }
254         });
255         connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); });
256
257         connect(ui->offensive_formation, &QPushButton::clicked, [this]() { insert_or_change_formation(/*offense=*/true); });
258         connect(ui->defensive_formation, &QPushButton::clicked, [this]() { insert_or_change_formation(/*offense=*/false); });
259
260         // Misc. events
261         connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); });
262         connect(ui->stoppage, &QPushButton::clicked, [this, events]() {
263                 EventsModel::Status s = events->get_status_at(ui->video->get_position());
264                 if (s.stoppage) {
265                         insert_noplayer_event("restart");
266                 } else {
267                         insert_noplayer_event("stoppage");
268                 }
269         });
270         connect(ui->unknown, &QPushButton::clicked, [this]() { insert_noplayer_event("unknown"); });
271
272         QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
273         connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); });
274         connect(ui->delete_, &QPushButton::clicked, [this]() { delete_current_event(); });
275 }
276
277 void MainWindow::position_changed(uint64_t pos)
278 {
279         ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
280         if (!playing) {
281                 ui->video->pause();  // We only played to get a picture.
282         }
283         if (playing) {
284                 QModelIndex row = events->get_last_event_qt(ui->video->get_position());
285                 ui->event_view->scrollTo(row, QAbstractItemView::PositionAtCenter);
286         }
287         update_ui_from_time(pos);
288 }
289
290 void MainWindow::insert_player_event(int button_id)
291 {
292         uint64_t t = ui->video->get_position();
293         vector<int> team = events->sort_team(events->get_team_at(t));
294         if (unsigned(button_id) >= team.size()) {
295                 return;
296         }
297         int player_id = team[button_id];
298
299         EventsModel::Status s = events->get_status_at(t);
300
301         ui->event_view->selectionModel()->blockSignals(true);
302         if (s.attack_state == EventsModel::Status::OFFENSE) {
303                 // TODO: Perhaps not if that player already did the last catch?
304                 ui->event_view->selectRow(events->insert_event(t, player_id, nullopt, "catch"));
305         } else {
306                 ui->event_view->selectRow(events->insert_event(t, player_id, nullopt));
307         }
308         ui->event_view->selectionModel()->blockSignals(false);
309
310         update_ui_from_time(t);
311 }
312
313 void MainWindow::insert_noplayer_event(const string &type)
314 {
315         uint64_t t = ui->video->get_position();
316
317         ui->event_view->selectionModel()->blockSignals(true);
318         ui->event_view->selectRow(events->insert_event(t, nullopt, nullopt, type));
319         ui->event_view->selectionModel()->blockSignals(false);
320
321         update_ui_from_time(t);
322 }
323
324 void MainWindow::set_current_event_type(const string &type)
325 {
326         QItemSelectionModel *select = ui->event_view->selectionModel();
327         if (!select->hasSelection()) {
328                 return;
329         }
330         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
331         events->set_event_type(row, type);
332         update_ui_from_time(ui->video->get_position());
333 }
334
335 // Formation buttons either modify the existing formation (if we've selected
336 // a formation change event), or insert a new one (if not).
337 void MainWindow::insert_or_change_formation(bool offense)
338 {
339         FormationsModel *formations = offense ? offensive_formations : defensive_formations;
340         QListView *formation_view = offense ? ui->offensive_formation_view : ui->defensive_formation_view;
341         if (!formation_view->selectionModel()->hasSelection()) {
342                 // This shouldn't happen; the button should not have been enabled.
343                 return;
344         }
345         int formation_row = formation_view->selectionModel()->selectedRows().front().row();  // Should only be one, due to our selection behavior.
346         int formation_id = formations->get_formation_id(formation_row);
347         if (formation_id == -1) {
348                 // This also shouldn't happen (“Add new…” selected).
349                 return;
350         }
351
352         QItemSelectionModel *select = ui->event_view->selectionModel();
353         if (select->hasSelection()) {
354                 int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
355                 string expected_type = offense ? "formation_offense" : "formation_defense";
356                 if (events->get_event_type(row) == expected_type) {
357                         events->set_event_formation(row, formation_id);
358                         update_ui_from_time(ui->video->get_position());
359                         return;
360                 }
361         }
362
363         // Insert a new formation event instead (same as double-click on the selected one).
364         events->set_formation_at(ui->video->get_position(), offense, formation_id);
365         update_ui_from_time(ui->video->get_position());
366 }
367
368 void MainWindow::delete_current_event()
369 {
370         QItemSelectionModel *select = ui->event_view->selectionModel();
371         if (!select->hasSelection()) {
372                 return;
373         }
374         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
375         ui->event_view->selectionModel()->blockSignals(true);
376         events->delete_event(row);
377         ui->event_view->selectionModel()->blockSignals(false);
378         update_ui_from_time(ui->video->get_position());
379 }
380
381 void MainWindow::make_substitution()
382 {
383         QItemSelectionModel *select = ui->player_view->selectionModel();
384         set<int> new_team;
385         for (QModelIndex row : select->selectedRows()) {
386                 new_team.insert(players->get_player_id(row.row()));
387         }
388         events->set_team_at(ui->video->get_position(), new_team);
389         update_player_buttons(ui->video->get_position());
390 }
391
392 void MainWindow::update_ui_from_time(uint64_t t)
393 {
394         update_status(t);
395         update_player_buttons(t);
396         update_action_buttons(t);
397 }
398
399 void MainWindow::update_status(uint64_t t)
400 {
401         EventsModel::Status s = events->get_status_at(t);
402         char buf[256];
403         std::string formation = "Not started";
404         if (s.attack_state == EventsModel::Status::OFFENSE) {
405                 if (s.offensive_formation != 0) {
406                         formation = offensive_formations->get_formation_name_by_id(s.offensive_formation);
407                 } else {
408                         formation = "Offense";
409                 }
410         } else if (s.attack_state == EventsModel::Status::DEFENSE) {
411                 if (s.defensive_formation != 0) {
412                         formation = defensive_formations->get_formation_name_by_id(s.defensive_formation);
413                 } else {
414                         formation = "Defense";
415                 }
416         }
417
418         snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
419                 s.our_score, s.their_score, formation.c_str(), s.num_passes, s.possession_sec);
420         if (s.stoppage_sec > 0) {
421                 char buf2[256];
422                 snprintf(buf2, sizeof(buf2), "%s (plus %d sec stoppage)", buf, s.stoppage_sec);
423                 ui->status->setText(buf2);
424         } else {
425                 ui->status->setText(buf);
426         }
427 }
428
429 void MainWindow::update_player_buttons(uint64_t t)
430 {
431         QPushButton *buttons[] = {
432                 ui->player_1,
433                 ui->player_2,
434                 ui->player_3,
435                 ui->player_4,
436                 ui->player_5,
437                 ui->player_6,
438                 ui->player_7
439         };
440         const char shortcuts[] = "qweasdf";
441         int num_players = 0;
442         for (int player_id : events->sort_team(events->get_team_at(t))) {
443                 QPushButton *btn = buttons[num_players];
444                 string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
445                 char shortcut[2] = "";
446                 shortcut[0] = toupper(shortcuts[num_players]);
447                 btn->setText(QString::fromUtf8(label));
448                 btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr));
449                 btn->setEnabled(true);
450                 if (++num_players == 7) {
451                         break;
452                 }
453         }
454         for (int i = num_players; i < 7; ++i) {
455                 QPushButton *btn = buttons[i];
456                 btn->setText("No player");
457                 btn->setEnabled(false);
458         }
459 }
460
461 void MainWindow::update_action_buttons(uint64_t t)
462 {
463         {
464                 QItemSelectionModel *select = ui->offensive_formation_view->selectionModel();
465                 if (select->hasSelection()) {
466                         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
467                         ui->offensive_formation->setEnabled(offensive_formations->get_formation_id(row) != -1);
468                 } else {
469                         ui->offensive_formation->setEnabled(false);
470                 }
471         }
472         {
473                 QItemSelectionModel *select = ui->defensive_formation_view->selectionModel();
474                 if (select->hasSelection()) {
475                         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
476                         ui->defensive_formation->setEnabled(defensive_formations->get_formation_id(row) != -1);
477                 } else {
478                         ui->defensive_formation->setEnabled(false);
479                 }
480         }
481
482         EventsModel::Status s = events->get_status_at(t);
483
484         bool has_selection = false;
485         bool has_selection_with_player = false;
486
487         QItemSelectionModel *select = ui->event_view->selectionModel();
488         if (select->hasSelection()) {
489                 has_selection = true;
490                 int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
491                 has_selection_with_player = events->get_player_id(row).has_value();
492         }
493         ui->delete_->setEnabled(has_selection);
494
495         if (s.stoppage) {
496                 ui->stoppage->setText("Restart (&v)");
497                 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
498                 ui->catch_->setEnabled(false);
499                 ui->throwaway->setEnabled(false);
500                 ui->drop->setEnabled(false);
501                 ui->goal->setEnabled(false);
502                 ui->stallout->setEnabled(false);
503                 ui->soft_plus->setEnabled(false);
504                 ui->soft_minus->setEnabled(false);
505                 ui->pull_or_was_d->setEnabled(false);
506                 ui->interception->setEnabled(false);
507                 ui->their_throwaway->setEnabled(false);
508                 ui->our_defense->setEnabled(false);
509                 ui->their_goal->setEnabled(false);
510                 ui->their_pull->setEnabled(false);
511                 return;
512         } else {
513                 ui->stoppage->setText("Stoppage (&v)");
514                 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
515         }
516
517         // Defaults for pull-related buttons.
518         ui->pull_or_was_d->setText("Pull (&p)");
519         ui->their_pull->setText("Their pull (&p)");
520         ui->pull_or_was_d->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
521         ui->their_pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
522         ui->throwaway->setText("Throwaway (&t)");
523         ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
524
525         if (s.pull_state == EventsModel::Status::SHOULD_PULL ||
526             (has_selection_with_player && events->get_status_at(ui->video->get_position() - 1).pull_state == EventsModel::Status::SHOULD_PULL)) {  // Can change this event to pull.
527                 ui->pull_or_was_d->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
528                 ui->their_pull->setEnabled(s.attack_state == EventsModel::Status::OFFENSE);
529
530                 ui->catch_->setEnabled(false);
531                 ui->throwaway->setEnabled(false);
532                 ui->drop->setEnabled(false);
533                 ui->goal->setEnabled(false);
534                 ui->stallout->setEnabled(false);
535                 ui->soft_plus->setEnabled(false);
536                 ui->soft_minus->setEnabled(false);
537                 ui->interception->setEnabled(false);
538                 ui->their_throwaway->setEnabled(false);
539                 ui->our_defense->setEnabled(false);
540                 ui->their_goal->setEnabled(false);
541                 return;
542         }
543         if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
544                 if (s.attack_state == EventsModel::Status::DEFENSE) {
545                         ui->pull_or_was_d->setText("Pull landed (&p)");
546                         ui->pull_or_was_d->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
547                         ui->pull_or_was_d->setEnabled(true);
548
549                         ui->throwaway->setText("Pull OOB (&t)");
550                         ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
551                         ui->throwaway->setEnabled(true);
552                 } else {
553                         ui->pull_or_was_d->setEnabled(false);
554                         ui->throwaway->setEnabled(false);
555                 }
556                 ui->their_pull->setEnabled(false);  // We don't track their pull landings; only by means of catch etc.
557
558                 ui->catch_->setEnabled(false);
559                 ui->drop->setEnabled(false);
560                 ui->goal->setEnabled(false);
561                 ui->stallout->setEnabled(false);
562                 ui->soft_plus->setEnabled(false);
563                 ui->soft_minus->setEnabled(false);
564                 ui->interception->setEnabled(false);
565                 ui->their_throwaway->setEnabled(false);
566                 ui->our_defense->setEnabled(false);
567                 ui->their_goal->setEnabled(false);
568                 return;
569         }
570
571         // Not pulling, so reuse the pull button for got d-ed.
572         ui->pull_or_was_d->setText("Was d-ed (&z)");
573         ui->pull_or_was_d->setShortcut(QCoreApplication::translate("MainWindow", "Z", nullptr));
574         ui->pull_or_was_d->setEnabled(true);
575
576         ui->catch_->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
577         ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
578         ui->drop->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
579         ui->goal->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
580         ui->stallout->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
581         ui->soft_plus->setEnabled(s.attack_state != EventsModel::Status::NOT_STARTED && has_selection_with_player);
582         ui->soft_minus->setEnabled(s.attack_state != EventsModel::Status::NOT_STARTED && has_selection_with_player);
583         ui->pull_or_was_d->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);  // Was d-ed.
584
585         ui->interception->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
586         ui->their_throwaway->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
587         ui->our_defense->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
588         ui->their_goal->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
589         ui->their_pull->setEnabled(false);
590 }
591
592 void MainWindow::formation_double_clicked(bool offense, unsigned row)
593 {
594         FormationsModel *formations = offense ? offensive_formations : defensive_formations;
595         int id = formations->get_formation_id(row);
596         if (id == -1) {  // “Add new” clicked.
597                 bool ok;
598                 QString new_formation_str = QInputDialog::getText(this, "New formation", "Choose name for new formation:", QLineEdit::Normal, "", &ok);
599                 if (!ok || new_formation_str.isEmpty()) {
600                         return;
601                 }
602
603                 id = formations->insert_new(new_formation_str.toStdString());
604                 QListView *view = offense ? ui->offensive_formation_view : ui->defensive_formation_view;
605                 view->selectionModel()->select(formations->index(formations->get_row_from_id(id), 0), QItemSelectionModel::ClearAndSelect);
606                 events->inserted_new_formation(id, new_formation_str.toStdString());
607         } else {
608                 events->set_formation_at(ui->video->get_position(), offense, id);
609         }
610         update_ui_from_time(ui->video->get_position());
611 }
612