1 #include "mainwindow.h"
9 #include <QKeySequence>
12 #include <QPushButton>
13 #include <QResizeEvent>
21 #include "post_to_main_thread.h"
22 #include "ui_display.h"
23 #include "ui_mainwindow.h"
30 Q_DECLARE_METATYPE(std::vector<std::string>);
32 MainWindow *global_mainwindow = nullptr;
34 MainWindow::MainWindow()
35 : ui(new Ui::MainWindow)
37 global_mainwindow = this;
40 ui->me_live->set_output(Mixer::OUTPUT_LIVE);
41 ui->me_preview->set_output(Mixer::OUTPUT_PREVIEW);
43 // Hook up the transition buttons.
44 // TODO: Make them dynamic.
45 connect(ui->transition_btn1, &QPushButton::clicked, std::bind(&MainWindow::transition_clicked, this, 0));
46 connect(ui->transition_btn2, &QPushButton::clicked, std::bind(&MainWindow::transition_clicked, this, 1));
47 connect(ui->transition_btn3, &QPushButton::clicked, std::bind(&MainWindow::transition_clicked, this, 2));
50 transition_btn1 = ui->transition_btn1;
51 transition_btn2 = ui->transition_btn2;
52 transition_btn3 = ui->transition_btn3;
53 qRegisterMetaType<std::vector<std::string>>("std::vector<std::string>");
54 connect(ui->me_preview, &GLWidget::transition_names_updated, this, &MainWindow::set_transition_names);
57 void MainWindow::resizeEvent(QResizeEvent* event)
59 QMainWindow::resizeEvent(event);
61 // Ask for a relayout, but only after the event loop is done doing relayout
62 // on everything else.
63 QMetaObject::invokeMethod(this, "relayout", Qt::QueuedConnection);
66 void MainWindow::mixer_created(Mixer *mixer)
69 unsigned num_previews = mixer->get_num_channels();
71 for (unsigned i = 0; i < num_previews; ++i) {
72 Mixer::Output output = Mixer::Output(Mixer::OUTPUT_INPUT0 + i);
74 QWidget *preview = new QWidget(this);
75 Ui::Display *ui_display = new Ui::Display;
76 ui_display->setupUi(preview);
77 ui_display->label->setText(mixer->get_channel_name(output).c_str());
78 ui_display->display->set_output(output);
79 ui->preview_displays->insertWidget(previews.size(), preview, 1);
80 previews.push_back(ui_display);
83 connect(ui_display->display, &GLWidget::clicked, std::bind(&MainWindow::channel_clicked, this, i));
85 // Hook up the keyboard key.
86 QShortcut *shortcut = new QShortcut(QKeySequence(Qt::Key_1 + i), this);
87 connect(shortcut, &QShortcut::activated, std::bind(&MainWindow::channel_clicked, this, i));
89 // Hook up the white balance button (irrelevant if invisible).
90 ui_display->wb_button->setVisible(mixer->get_supports_set_wb(output));
91 connect(ui_display->wb_button, &QPushButton::clicked, std::bind(&MainWindow::wb_button_clicked, this, i));
94 connect(ui->locut_cutoff_knob, &QDial::valueChanged, [this](int value) {
95 float octaves = value * 0.1f;
96 float cutoff_hz = 20.0 * pow(2.0, octaves);
97 global_mixer->set_locut_cutoff(cutoff_hz);
100 snprintf(buf, sizeof(buf), "%ld Hz", lrintf(cutoff_hz));
101 ui->locut_cutoff_display->setText(buf);
104 mixer->set_audio_level_callback([this](float level_lufs, float peak_db, float global_level_lufs, float range_low_lufs, float range_high_lufs, float auto_gain_staging_db){
105 post_to_main_thread([=]() {
106 ui->vu_meter->set_level(level_lufs);
107 ui->lra_meter->set_levels(global_level_lufs, range_low_lufs, range_high_lufs);
110 snprintf(buf, sizeof(buf), "%.1f", peak_db);
111 ui->peak_display->setText(buf);
112 if (peak_db > -0.1f) { // -0.1 dBFS is EBU peak limit.
113 ui->peak_display->setStyleSheet("QLabel { background-color: red; color: white; }");
115 ui->peak_display->setStyleSheet("");
118 ui->gainstaging_knob->setValue(lrintf(auto_gain_staging_db * 10.0f));
119 snprintf(buf, sizeof(buf), "%+.1f dB", auto_gain_staging_db);
120 ui->gainstaging_db_display->setText(buf);
125 void MainWindow::relayout()
127 int height = ui->vertical_layout->geometry().height();
129 double remaining_height = height;
131 // Allocate the height; the most important part is to keep the main displays
132 // at 16:9 if at all possible.
133 double me_width = ui->me_preview->width();
134 double me_height = me_width * 9.0 / 16.0 + ui->label_preview->height() + ui->preview_vertical_layout->spacing();
136 // TODO: Scale the widths when we need to do this.
137 if (me_height / double(height) > 0.8) {
138 me_height = height * 0.8;
140 remaining_height -= me_height + ui->vertical_layout->spacing();
142 double audiostrip_height = ui->audiostrip->geometry().height();
143 remaining_height -= audiostrip_height + ui->vertical_layout->spacing();
145 // The previews will be constrained by the remaining height, and the width.
146 double preview_label_height = previews[0]->title_bar->geometry().height() + ui->preview_displays->spacing(); // Wrong spacing?
147 int preview_total_width = ui->preview_displays->geometry().width();
148 double preview_height = std::min(remaining_height - preview_label_height, (preview_total_width / double(previews.size())) * 9.0 / 16.0);
149 remaining_height -= preview_height + preview_label_height + ui->vertical_layout->spacing();
151 ui->vertical_layout->setStretch(0, lrintf(me_height));
152 ui->vertical_layout->setStretch(1, 0); // Don't stretch the audiostrip.
153 ui->vertical_layout->setStretch(2, std::max<int>(1, remaining_height)); // Spacer.
154 ui->vertical_layout->setStretch(3, lrintf(preview_height + preview_label_height));
156 // Set the widths for the previews.
157 double preview_width = preview_height * 16.0 / 9.0;
158 double remaining_preview_width = preview_total_width;
160 for (unsigned i = 0; i < previews.size(); ++i) {
161 ui->preview_displays->setStretch(i, lrintf(preview_width));
162 remaining_preview_width -= preview_width + ui->preview_displays->spacing();
165 // The preview horizontal spacer.
166 ui->preview_displays->setStretch(previews.size(), lrintf(remaining_preview_width));
169 void MainWindow::set_transition_names(vector<string> transition_names)
171 if (transition_names.size() < 1) {
172 transition_btn1->setText(QString(""));
174 transition_btn1->setText(QString::fromStdString(transition_names[0]));
176 if (transition_names.size() < 2) {
177 transition_btn2->setText(QString(""));
179 transition_btn2->setText(QString::fromStdString(transition_names[1]));
181 if (transition_names.size() < 3) {
182 transition_btn3->setText(QString(""));
184 transition_btn3->setText(QString::fromStdString(transition_names[2]));
188 void MainWindow::transition_clicked(int transition_number)
190 global_mixer->transition_clicked(transition_number);
193 void MainWindow::channel_clicked(int channel_number)
195 if (current_wb_pick_display == channel_number) {
196 // The picking was already done from eventFilter(), since we don't get
197 // the mouse pointer here.
199 global_mixer->channel_clicked(channel_number);
203 void MainWindow::wb_button_clicked(int channel_number)
205 current_wb_pick_display = channel_number;
206 QApplication::setOverrideCursor(Qt::CrossCursor);
209 bool MainWindow::eventFilter(QObject *watched, QEvent *event)
211 if (current_wb_pick_display != -1 &&
212 event->type() == QEvent::MouseButtonRelease &&
213 watched->isWidgetType()) {
214 QApplication::restoreOverrideCursor();
215 if (watched == previews[current_wb_pick_display]->display) {
216 const QMouseEvent *mouse_event = (QMouseEvent *)event;
217 set_white_balance(current_wb_pick_display, mouse_event->x(), mouse_event->y());
219 // The user clicked on something else, give up.
220 // (The click goes through, which might not be ideal, but, yes.)
221 current_wb_pick_display = -1;
229 double srgb_to_linear(double x)
234 return pow((x + 0.055) / 1.055, 2.4);
240 void MainWindow::set_white_balance(int channel_number, int x, int y)
242 // Set the white balance to neutral for the grab. It's probably going to
243 // flicker a bit, but hopefully this display is not live anyway.
244 global_mixer->set_wb(Mixer::OUTPUT_INPUT0 + channel_number, 0.5, 0.5, 0.5);
245 previews[channel_number]->display->updateGL();
246 QRgb reference_color = previews[channel_number]->display->grabFrameBuffer().pixel(x, y);
248 double r = srgb_to_linear(qRed(reference_color) / 255.0);
249 double g = srgb_to_linear(qGreen(reference_color) / 255.0);
250 double b = srgb_to_linear(qBlue(reference_color) / 255.0);
251 global_mixer->set_wb(Mixer::OUTPUT_INPUT0 + channel_number, r, g, b);
252 previews[channel_number]->display->updateGL();