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1 #include <QMediaPlayer>
2 #include <QMainWindow>
3 #include <QApplication>
4 #include <QGridLayout>
5 #include <QShortcut>
6 #include <QFileDialog>
7 #include <QInputDialog>
8 #include <QTimer>
9 #include <algorithm>
10 #include <string>
11 #include <map>
12 #include <vector>
13 #include <optional>
14 #include <sqlite3.h>
15 #include "mainwindow.h"
16 #include "ui_mainwindow.h"
17 #include "events.h"
18 #include "players.h"
19 #include "formations.h"
20 #include "json.h"
21 #include "video_widget.h"
22
23 using namespace std;
24
25 string format_timestamp(uint64_t pos)
26 {
27         int ms = pos % 1000;
28         pos /= 1000;
29         int sec = pos % 60;
30         pos /= 60;
31         int min = pos % 60;
32         int hour = pos / 60;
33
34         char buf[256];
35         snprintf(buf, sizeof(buf), "%d:%02d:%02d.%03d", hour, min, sec, ms);
36         return buf;
37 }
38
39 string get_video_filename(sqlite3 *db, int match_id)
40 {
41         sqlite3_stmt *stmt;
42
43         int ret = sqlite3_prepare_v2(db, "SELECT video_filename FROM match WHERE match=?", -1, &stmt, 0);
44         if (ret != SQLITE_OK) {
45                 fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
46                 abort();
47         }
48
49         sqlite3_bind_int64(stmt, 1, match_id);
50
51         ret = sqlite3_step(stmt);
52         if (ret != SQLITE_ROW) {
53                 fprintf(stderr, "SELECT step: %s\n", sqlite3_errmsg(db));
54                 abort();
55         }
56
57         if (sqlite3_column_type(stmt, 0) != SQLITE_TEXT) {
58                 return "";
59         }
60         string filename = (const char *)sqlite3_column_text(stmt, 0);
61
62         ret = sqlite3_finalize(stmt);
63         if (ret != SQLITE_OK) {
64                 fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
65                 abort();
66         }
67         return filename;
68 }
69
70 bool get_match_property(sqlite3 *db, int match_id, const string &prop_name)
71 {
72         sqlite3_stmt *stmt;
73
74         int ret = sqlite3_prepare_v2(db, ("SELECT " + prop_name + " FROM match WHERE match=?").c_str(), -1, &stmt, 0);
75         if (ret != SQLITE_OK) {
76                 fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
77                 abort();
78         }
79
80         sqlite3_bind_int64(stmt, 1, match_id);
81
82         ret = sqlite3_step(stmt);
83         if (ret != SQLITE_ROW) {
84                 fprintf(stderr, "SELECT step: %s\n", sqlite3_errmsg(db));
85                 abort();
86         }
87
88         if (sqlite3_column_type(stmt, 0) != SQLITE_INTEGER) {
89                 return "";
90         }
91         bool value = sqlite3_column_int(stmt, 0);
92
93         ret = sqlite3_finalize(stmt);
94         if (ret != SQLITE_OK) {
95                 fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
96                 abort();
97         }
98         return value;
99 }
100
101 void save_video_filename(sqlite3 *db, int match_id, const string &filename)
102 {
103         sqlite3_stmt *stmt;
104
105         int ret = sqlite3_prepare_v2(db, "UPDATE match SET video_filename=? WHERE match=?", -1, &stmt, 0);
106         if (ret != SQLITE_OK) {
107                 fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
108                 abort();
109         }
110
111         sqlite3_bind_text(stmt, 1, filename.data(), filename.size(), SQLITE_STATIC);
112         sqlite3_bind_int64(stmt, 2, match_id);
113
114         ret = sqlite3_step(stmt);
115         if (ret == SQLITE_ROW) {
116                 fprintf(stderr, "UPDATE step: %s\n", sqlite3_errmsg(db));
117                 abort();
118         }
119
120         ret = sqlite3_finalize(stmt);
121         if (ret != SQLITE_OK) {
122                 fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
123                 abort();
124         }
125 }
126
127 void save_match_property(sqlite3 *db, int match_id, const string &prop_name, bool value)
128 {
129         sqlite3_stmt *stmt;
130
131         int ret = sqlite3_prepare_v2(db, ("UPDATE match SET " + prop_name + "=? WHERE match=?").c_str(), -1, &stmt, 0);
132         if (ret != SQLITE_OK) {
133                 fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
134                 abort();
135         }
136
137         sqlite3_bind_int64(stmt, 1, value);
138         sqlite3_bind_int64(stmt, 2, match_id);
139
140         ret = sqlite3_step(stmt);
141         if (ret == SQLITE_ROW) {
142                 fprintf(stderr, "UPDATE step: %s\n", sqlite3_errmsg(db));
143                 abort();
144         }
145
146         ret = sqlite3_finalize(stmt);
147         if (ret != SQLITE_OK) {
148                 fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
149                 abort();
150         }
151 }
152
153 MainWindow::MainWindow(EventsModel *events, PlayersModel *players,
154                        FormationsModel *offensive_formations, FormationsModel *defensive_formations,
155                        sqlite3 *db, int match_id)
156         : events(events), players(players), offensive_formations(offensive_formations), defensive_formations(defensive_formations), db(db), match_id(match_id)
157 {
158         ui = new Ui::MainWindow;
159         ui->setupUi(this);
160
161         string filename = get_video_filename(db, match_id);
162         bool need_save_filename = false;
163         for ( ;; ) {
164                 if (!filename.empty() && ui->video->open(filename.c_str())) {
165                         break;
166                 }
167
168                 // TODO: Probably relativize this path, so that we can move the .db
169                 // more easily with the videos.
170                 filename = QFileDialog::getOpenFileName(this, "Open video").toUtf8();
171                 need_save_filename = true;
172         }
173         if (need_save_filename) {
174                 save_video_filename(db, match_id, filename);
175         }
176         ui->video->play();
177
178         ui->event_view->setModel(events);
179         ui->event_view->setColumnWidth(1, 150);
180         ui->event_view->setColumnWidth(2, 150);
181         connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
182                 [this, events](const QModelIndex &current, const QModelIndex &previous) {
183                         uint64_t t = events->get_time(current.row());
184                         if (t != ui->video->get_position()) {
185                                 ui->video->seek_absolute(events->get_time(current.row()));
186                         } else {
187                                 // Selection could have changed, so we still need to update.
188                                 // (Just calling setPosition() would not give us the signal
189                                 // in this case.)
190                                 update_ui_from_time(t);
191                         }
192                 });
193
194         ui->player_view->setModel(players);
195         ui->player_view->setColumnWidth(0, 30);
196         ui->player_view->setColumnWidth(1, 20);
197         ui->player_view->horizontalHeader()->setStretchLastSection(true);
198
199         auto formation_changed = [this](const QModelIndex &current, const QModelIndex &previous) {
200                 QTimer::singleShot(1, [=]{  // The selection is wrong until the callback actually returns.
201                         update_action_buttons(ui->video->get_position());
202                 });
203         };
204         ui->offensive_formation_view->setModel(offensive_formations);
205         ui->defensive_formation_view->setModel(defensive_formations);
206         connect(ui->offensive_formation_view->selectionModel(), &QItemSelectionModel::currentRowChanged, formation_changed);
207         connect(ui->defensive_formation_view->selectionModel(), &QItemSelectionModel::currentRowChanged, formation_changed);
208         connect(ui->offensive_formation_view, &QListView::doubleClicked, [this](const QModelIndex &index) {
209                 formation_double_clicked(true, index.row());
210         });
211         connect(ui->defensive_formation_view, &QListView::doubleClicked, [this](const QModelIndex &index) {
212                 formation_double_clicked(false, index.row());
213         });
214
215         connect(ui->video, &VideoWidget::position_changed, [this](uint64_t pos) {
216                 position_changed(pos);
217         });
218
219         // It's not really clear whether PgUp should be forwards or backwards,
220         // but mpv does at least up = forwards, so that's probably standard.
221         QShortcut *pgdown = new QShortcut(QKeySequence(Qt::Key_PageDown), this);
222         connect(pgdown, &QShortcut::activated, [this] { ui->video->seek(-120000); });
223         QShortcut *pgup = new QShortcut(QKeySequence(Qt::Key_PageUp), this);
224         connect(pgup, &QShortcut::activated, [this] { ui->video->seek(120000); });
225
226         connect(ui->minus10s, &QPushButton::clicked, [this] { ui->video->seek(-10000); });
227         connect(ui->plus10s, &QPushButton::clicked, [this] { ui->video->seek(10000); });
228
229         connect(ui->minus2s, &QPushButton::clicked, [this] { ui->video->seek(-2000); });
230         connect(ui->plus2s, &QPushButton::clicked, [this] { ui->video->seek(2000); });
231         connect(ui->video, &VideoWidget::mouse_back_clicked, [this] { ui->video->seek(-2000); });
232         connect(ui->video, &VideoWidget::mouse_forward_clicked, [this] { ui->video->seek(2000); });
233
234         connect(ui->minus1f, &QPushButton::clicked, [this] { ui->video->seek_frames(-1); });
235         connect(ui->plus1f, &QPushButton::clicked, [this] { ui->video->seek_frames(1); });
236
237         connect(ui->play_pause, &QPushButton::clicked, [this] {
238                 if (playing) {
239                         ui->video->pause();
240                         ui->play_pause->setText("Play (space)");
241                 } else {
242                         ui->video->play();
243                         ui->play_pause->setText("Pause (space)");
244                 }
245                 playing = !playing;
246
247                 // Needs to be set anew when we modify setText(), evidently.
248                 ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
249         });
250
251         connect(ui->player_1, &QPushButton::clicked, [this] { insert_player_event(0); });
252         connect(ui->player_2, &QPushButton::clicked, [this] { insert_player_event(1); });
253         connect(ui->player_3, &QPushButton::clicked, [this] { insert_player_event(2); });
254         connect(ui->player_4, &QPushButton::clicked, [this] { insert_player_event(3); });
255         connect(ui->player_5, &QPushButton::clicked, [this] { insert_player_event(4); });
256         connect(ui->player_6, &QPushButton::clicked, [this] { insert_player_event(5); });
257         connect(ui->player_7, &QPushButton::clicked, [this] { insert_player_event(6); });
258
259         // Offensive events
260         connect(ui->offense_label, &ClickableLabel::clicked, [this] { insert_noplayer_event("set_offense"); });
261         connect(ui->catch_, &QPushButton::clicked, [this] { set_current_event_type("catch"); });
262         connect(ui->throwaway, &QPushButton::clicked, [this, events] {
263                 EventsModel::Status s = events->get_status_at(ui->video->get_position());
264                 if (s.attack_state == EventsModel::Status::DEFENSE && s.pull_state == EventsModel::Status::PULL_IN_AIR) {
265                         insert_noplayer_event("pull_oob");
266                 } else {
267                         set_current_event_type("throwaway");
268                 }
269         });
270         connect(ui->drop, &QPushButton::clicked, [this] { set_current_event_type("drop"); });
271         connect(ui->goal, &QPushButton::clicked, [this] { set_current_event_type("goal"); });
272         connect(ui->stallout, &QPushButton::clicked, [this] { set_current_event_type("stallout"); });
273         connect(ui->soft_plus, &QPushButton::clicked, [this, events] {
274                 EventsModel::Status s = events->get_status_at(ui->video->get_position());
275                 if (s.attack_state == EventsModel::Status::OFFENSE) {
276                         set_current_event_type("offensive_soft_plus");
277                 } else if (s.attack_state == EventsModel::Status::DEFENSE) {
278                         set_current_event_type("defensive_soft_plus");
279                 }
280         });
281         connect(ui->soft_minus, &QPushButton::clicked, [this, events] {
282                 EventsModel::Status s = events->get_status_at(ui->video->get_position());
283                 if (s.attack_state == EventsModel::Status::OFFENSE) {
284                         set_current_event_type("offensive_soft_minus");
285                 } else if (s.attack_state == EventsModel::Status::DEFENSE) {
286                         set_current_event_type("defensive_soft_minus");
287                 }
288         });
289         connect(ui->pull_or_was_d, &QPushButton::clicked, [this, events] {
290                 EventsModel::Status s = events->get_status_at(ui->video->get_position());
291                 if (s.pull_state == EventsModel::Status::SHOULD_PULL ||
292                     events->get_status_at(ui->video->get_position() - 1).pull_state == EventsModel::Status::SHOULD_PULL) {
293                         set_current_event_type("pull");
294                 } else if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
295                         insert_noplayer_event("pull_landed");
296                 } else if (s.pull_state == EventsModel::Status::NOT_PULLING) {
297                         set_current_event_type("was_d");
298                 }
299         });
300
301         // Defensive events.
302         connect(ui->interception, &QPushButton::clicked, [this] { set_current_event_type("interception"); });
303         connect(ui->defense_label, &ClickableLabel::clicked, [this] { insert_noplayer_event("set_defense"); });
304         connect(ui->their_throwaway, &QPushButton::clicked, [this] { insert_noplayer_event("their_throwaway"); });
305         connect(ui->their_goal, &QPushButton::clicked, [this] { insert_noplayer_event("their_goal"); });
306         connect(ui->their_pull, &QPushButton::clicked, [this, events] {
307                 EventsModel::Status s = events->get_status_at(ui->video->get_position());
308                 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
309                         insert_noplayer_event("their_pull");
310                 }
311         });
312         connect(ui->our_defense, &QPushButton::clicked, [this] { set_current_event_type("defense"); });
313
314         connect(ui->offensive_formation, &QPushButton::clicked, [this] { insert_or_change_formation(/*offense=*/true); });
315         connect(ui->defensive_formation, &QPushButton::clicked, [this] { insert_or_change_formation(/*offense=*/false); });
316
317         // Misc. events
318         connect(ui->substitution, &QPushButton::clicked, [this] { make_substitution(); });
319         connect(ui->stoppage, &QPushButton::clicked, [this, events] {
320                 EventsModel::Status s = events->get_status_at(ui->video->get_position());
321                 if (s.stoppage) {
322                         insert_noplayer_event("restart");
323                 } else {
324                         insert_noplayer_event("stoppage");
325                 }
326         });
327         connect(ui->unknown, &QPushButton::clicked, [this] { insert_noplayer_event("unknown"); });
328
329         QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
330         connect(key_delete, &QShortcut::activated, [this] { ui->delete_->animateClick(); });
331         connect(ui->delete_, &QPushButton::clicked, [this] { delete_current_event(); });
332
333         // Player list shortcuts.
334         connect(ui->get_current_players, &QPushButton::clicked, [this, players, events] {
335                 uint64_t t = ui->video->get_position();
336                 QItemSelection selection;
337                 set<int> team = events->get_team_at(t);
338                 for (int row = 0; row < players->rowCount(QModelIndex()); ++row) {
339                         if (team.count(players->get_player_id(row))) {
340                                 selection.select(players->get_row_start_qt(row), players->get_row_end_qt(row));
341                         }
342                 }
343                 ui->player_view->selectionModel()->select(selection, QItemSelectionModel::ClearAndSelect);
344         });
345         connect(ui->clear_player_list, &QPushButton::clicked, [this] {
346                 ui->player_view->selectionModel()->clear();
347         });
348         connect(ui->player_view->selectionModel(), &QItemSelectionModel::selectionChanged, [this] {
349                 update_gender_ratio(ui->video->get_position());
350         });
351         update_gender_ratio(0);
352
353         // The shortcuts take up so much space that we really need, so we sacrifice the header.
354         ui->player_view->horizontalHeader()->hide();
355
356         // Menus.
357         connect(ui->action_exit, &QAction::triggered, [this] { close(); });
358         connect(ui->action_export_json, &QAction::triggered, [db] { export_to_json(db, "ultimate.json"); });
359
360         ui->action_gender_rule_a->setChecked(get_match_property(db, match_id, "gender_rule_a"));
361         ui->action_gender_pull_rule->setChecked(get_match_property(db, match_id, "gender_pull_rule"));
362         connect(ui->action_gender_rule_a, &QAction::toggled, [this, db, match_id] {
363                 save_match_property(db, match_id, "gender_rule_a", ui->action_gender_rule_a->isChecked());
364         });
365         connect(ui->action_gender_pull_rule, &QAction::toggled, [this, db, match_id] {
366                 save_match_property(db, match_id, "gender_pull_rule", ui->action_gender_pull_rule->isChecked());
367                 update_gender_ratio(ui->video->get_position());
368         });
369 }
370
371 void MainWindow::position_changed(uint64_t pos)
372 {
373         ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
374         if (!playing) {
375                 ui->video->pause();  // We only played to get a picture.
376         }
377         if (playing) {
378                 QModelIndex row = events->get_last_event_qt(ui->video->get_position());
379                 ui->event_view->scrollTo(row, QAbstractItemView::PositionAtCenter);
380         }
381         update_ui_from_time(pos);
382 }
383
384 void MainWindow::insert_player_event(int button_id)
385 {
386         uint64_t t = ui->video->get_position();
387         vector<int> team = events->sort_team(events->get_team_at(t));
388         if (unsigned(button_id) >= team.size()) {
389                 return;
390         }
391         int player_id = team[button_id];
392
393         EventsModel::Status s = events->get_status_at(t);
394
395         ui->event_view->selectionModel()->blockSignals(true);
396         if (s.attack_state == EventsModel::Status::OFFENSE) {
397                 // TODO: Perhaps not if that player already did the last catch?
398                 ui->event_view->selectRow(events->insert_event(t, player_id, nullopt, "catch"));
399         } else {
400                 ui->event_view->selectRow(events->insert_event(t, player_id, nullopt));
401         }
402         ui->event_view->selectionModel()->blockSignals(false);
403
404         update_ui_from_time(t);
405 }
406
407 void MainWindow::insert_noplayer_event(const string &type)
408 {
409         uint64_t t = ui->video->get_position();
410
411         ui->event_view->selectionModel()->blockSignals(true);
412         ui->event_view->selectRow(events->insert_event(t, nullopt, nullopt, type));
413         ui->event_view->selectionModel()->blockSignals(false);
414
415         update_ui_from_time(t);
416 }
417
418 void MainWindow::set_current_event_type(const string &type)
419 {
420         QItemSelectionModel *select = ui->event_view->selectionModel();
421         if (!select->hasSelection()) {
422                 return;
423         }
424         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
425         events->set_event_type(row, type);
426         update_ui_from_time(ui->video->get_position());
427 }
428
429 // Formation buttons either modify the existing formation (if we've selected
430 // a formation change event), or insert a new one (if not).
431 void MainWindow::insert_or_change_formation(bool offense)
432 {
433         FormationsModel *formations = offense ? offensive_formations : defensive_formations;
434         QListView *formation_view = offense ? ui->offensive_formation_view : ui->defensive_formation_view;
435         if (!formation_view->selectionModel()->hasSelection()) {
436                 // This shouldn't happen; the button should not have been enabled.
437                 return;
438         }
439         int formation_row = formation_view->selectionModel()->selectedRows().front().row();  // Should only be one, due to our selection behavior.
440         int formation_id = formations->get_formation_id(formation_row);
441         if (formation_id == -1) {
442                 // This also shouldn't happen (“Add new…” selected).
443                 return;
444         }
445
446         QItemSelectionModel *select = ui->event_view->selectionModel();
447         if (select->hasSelection()) {
448                 int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
449                 EventType expected_type = offense ? EventType::FORMATION_OFFENSE : EventType::FORMATION_DEFENSE;
450                 if (events->get_event_type(row) == expected_type) {
451                         events->set_event_formation(row, formation_id);
452                         update_ui_from_time(ui->video->get_position());
453                         return;
454                 }
455         }
456
457         // Insert a new formation event instead (same as double-click on the selected one).
458         events->set_formation_at(ui->video->get_position(), offense, formation_id);
459         update_ui_from_time(ui->video->get_position());
460 }
461
462 void MainWindow::delete_current_event()
463 {
464         QItemSelectionModel *select = ui->event_view->selectionModel();
465         if (!select->hasSelection()) {
466                 return;
467         }
468         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
469         ui->event_view->selectionModel()->blockSignals(true);
470         events->delete_event(row);
471         ui->event_view->selectionModel()->blockSignals(false);
472         update_ui_from_time(ui->video->get_position());
473 }
474
475 void MainWindow::make_substitution()
476 {
477         QItemSelectionModel *select = ui->player_view->selectionModel();
478         set<int> new_team;
479         for (QModelIndex row : select->selectedRows()) {
480                 new_team.insert(players->get_player_id(row.row()));
481         }
482         events->set_team_at(ui->video->get_position(), new_team);
483         update_player_buttons(ui->video->get_position());
484 }
485
486 void MainWindow::update_ui_from_time(uint64_t t)
487 {
488         update_status(t);
489         update_player_buttons(t);
490         update_action_buttons(t);
491         update_gender_ratio(t);
492 }
493
494 void MainWindow::update_status(uint64_t t)
495 {
496         EventsModel::Status s = events->get_status_at(t);
497         char buf[256];
498         std::string formation = "Not started";
499         if (s.attack_state == EventsModel::Status::OFFENSE) {
500                 if (s.offensive_formation != 0) {
501                         formation = offensive_formations->get_formation_name_by_id(s.offensive_formation);
502                 } else {
503                         formation = "Offense";
504                 }
505         } else if (s.attack_state == EventsModel::Status::DEFENSE) {
506                 if (s.defensive_formation != 0) {
507                         formation = defensive_formations->get_formation_name_by_id(s.defensive_formation);
508                 } else {
509                         formation = "Defense";
510                 }
511         }
512
513         snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
514                 s.our_score, s.their_score, formation.c_str(), s.num_passes, s.possession_sec);
515         if (s.stoppage_sec > 0) {
516                 char buf2[512];
517                 snprintf(buf2, sizeof(buf2), "%s (plus %d sec stoppage)", buf, s.stoppage_sec);
518                 ui->status->setText(buf2);
519         } else {
520                 ui->status->setText(buf);
521         }
522 }
523
524 void MainWindow::update_player_buttons(uint64_t t)
525 {
526         QPushButton *buttons[] = {
527                 ui->player_1,
528                 ui->player_2,
529                 ui->player_3,
530                 ui->player_4,
531                 ui->player_5,
532                 ui->player_6,
533                 ui->player_7
534         };
535         const char shortcuts[] = "qweasdf";
536         int num_players = 0;
537         for (int player_id : events->sort_team(events->get_team_at(t))) {
538                 QPushButton *btn = buttons[num_players];
539                 string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
540                 char shortcut[2] = "";
541                 shortcut[0] = toupper(shortcuts[num_players]);
542                 btn->setText(QString::fromUtf8(label));
543                 btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr));
544                 btn->setEnabled(true);
545                 if (++num_players == 7) {
546                         break;
547                 }
548         }
549         for (int i = num_players; i < 7; ++i) {
550                 QPushButton *btn = buttons[i];
551                 btn->setText("No player");
552                 btn->setEnabled(false);
553         }
554 }
555
556 void MainWindow::update_action_buttons(uint64_t t)
557 {
558         {
559                 QItemSelectionModel *select = ui->offensive_formation_view->selectionModel();
560                 if (select->hasSelection()) {
561                         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
562                         ui->offensive_formation->setEnabled(offensive_formations->get_formation_id(row) != -1);
563                 } else {
564                         ui->offensive_formation->setEnabled(false);
565                 }
566         }
567         {
568                 QItemSelectionModel *select = ui->defensive_formation_view->selectionModel();
569                 if (select->hasSelection()) {
570                         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
571                         ui->defensive_formation->setEnabled(defensive_formations->get_formation_id(row) != -1);
572                 } else {
573                         ui->defensive_formation->setEnabled(false);
574                 }
575         }
576
577         EventsModel::Status s = events->get_status_at(t);
578
579         bool has_selection = false;
580         bool has_selection_with_player = false;
581
582         QItemSelectionModel *select = ui->event_view->selectionModel();
583         if (select->hasSelection()) {
584                 has_selection = true;
585                 int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
586                 has_selection_with_player = events->get_player_id(row).has_value();
587         }
588         ui->delete_->setEnabled(has_selection);
589
590         if (s.stoppage) {
591                 ui->stoppage->setText("Restart (&v)");
592                 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
593                 ui->catch_->setEnabled(false);
594                 ui->throwaway->setEnabled(false);
595                 ui->drop->setEnabled(false);
596                 ui->goal->setEnabled(false);
597                 ui->stallout->setEnabled(false);
598                 ui->soft_plus->setEnabled(false);
599                 ui->soft_minus->setEnabled(false);
600                 ui->pull_or_was_d->setEnabled(false);
601                 ui->interception->setEnabled(false);
602                 ui->their_throwaway->setEnabled(false);
603                 ui->our_defense->setEnabled(false);
604                 ui->their_goal->setEnabled(false);
605                 ui->their_pull->setEnabled(false);
606                 return;
607         } else {
608                 ui->stoppage->setText("Stoppage (&v)");
609                 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
610         }
611
612         // Defaults for pull-related buttons.
613         ui->pull_or_was_d->setText("Pull (&p)");
614         ui->their_pull->setText("Their pull (&p)");
615         ui->pull_or_was_d->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
616         ui->their_pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
617         ui->throwaway->setText("Throwaway (&t)");
618         ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
619
620         if (s.pull_state == EventsModel::Status::SHOULD_PULL ||
621             (has_selection_with_player && events->get_status_at(ui->video->get_position() - 1).pull_state == EventsModel::Status::SHOULD_PULL)) {  // Can change this event to pull.
622                 ui->pull_or_was_d->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
623                 ui->their_pull->setEnabled(s.attack_state == EventsModel::Status::OFFENSE);
624
625                 ui->catch_->setEnabled(false);
626                 ui->throwaway->setEnabled(false);
627                 ui->drop->setEnabled(false);
628                 ui->goal->setEnabled(false);
629                 ui->stallout->setEnabled(false);
630                 ui->soft_plus->setEnabled(false);
631                 ui->soft_minus->setEnabled(false);
632                 ui->interception->setEnabled(false);
633                 ui->their_throwaway->setEnabled(false);
634                 ui->our_defense->setEnabled(false);
635                 ui->their_goal->setEnabled(false);
636                 return;
637         }
638         if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
639                 if (s.attack_state == EventsModel::Status::DEFENSE) {
640                         ui->pull_or_was_d->setText("Pull landed (&p)");
641                         ui->pull_or_was_d->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
642                         ui->pull_or_was_d->setEnabled(true);
643
644                         ui->throwaway->setText("Pull OOB (&t)");
645                         ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
646                         ui->throwaway->setEnabled(true);
647                 } else {
648                         ui->pull_or_was_d->setEnabled(false);
649                         ui->throwaway->setEnabled(false);
650                 }
651                 ui->their_pull->setEnabled(false);  // We don't track their pull landings; only by means of catch etc.
652
653                 ui->catch_->setEnabled(false);
654                 ui->drop->setEnabled(false);
655                 ui->goal->setEnabled(false);
656                 ui->stallout->setEnabled(false);
657                 ui->soft_plus->setEnabled(false);
658                 ui->soft_minus->setEnabled(false);
659                 ui->interception->setEnabled(false);
660                 ui->their_throwaway->setEnabled(false);
661                 ui->our_defense->setEnabled(false);
662                 ui->their_goal->setEnabled(false);
663                 return;
664         }
665
666         // Not pulling, so reuse the pull button for got d-ed.
667         ui->pull_or_was_d->setText("Was d-ed (&z)");
668         ui->pull_or_was_d->setShortcut(QCoreApplication::translate("MainWindow", "Z", nullptr));
669         ui->pull_or_was_d->setEnabled(true);
670
671         ui->catch_->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
672         ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
673         ui->drop->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
674         ui->goal->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
675         ui->stallout->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
676         ui->soft_plus->setEnabled(s.attack_state != EventsModel::Status::NOT_STARTED && has_selection_with_player);
677         ui->soft_minus->setEnabled(s.attack_state != EventsModel::Status::NOT_STARTED && has_selection_with_player);
678         ui->pull_or_was_d->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);  // Was d-ed.
679
680         ui->interception->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
681         ui->their_throwaway->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
682         ui->our_defense->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
683         ui->their_goal->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
684         ui->their_pull->setEnabled(false);
685 }
686
687 vector<pair<string, int>> sort_gender(const map<string, int> &gender_count)
688 {
689         vector<pair<string, int>> sorted_gender;
690         for (const auto &[gender, count] : gender_count) {
691                 sorted_gender.emplace_back(gender, count);
692         }
693         sort(sorted_gender.begin(), sorted_gender.end(), [](const pair<string, int> &a, const pair<string, int> &b) {
694                 if (a.second != b.second) {
695                         return b.second < a.second;
696                 }
697                 return a.first < b.first;
698         });
699         return sorted_gender;
700 }
701
702 string format_gender_counts(const map<string, int> &gender_count)
703 {
704         vector<pair<string, int>> sorted_gender = sort_gender(gender_count);
705
706         string str;
707         for (const auto &[gender, count] : sorted_gender) {
708                 if (!str.empty()) {
709                         str += ", ";
710                 }
711                 char buf[256];
712                 snprintf(buf, sizeof(buf), "%d ", count);
713                 str += buf;
714                 str += gender;
715         }
716         return str;
717 }
718
719 string format_gender_counts(const map<string, int> &gender_count, const map<string, int> &reference_gender_count)
720 {
721         vector<pair<string, int>> sorted_gender = sort_gender(reference_gender_count);  // Less swapping around this way.
722
723         string str;
724         for (const auto &[gender, count] : sorted_gender) {
725                 if (!str.empty()) {
726                         str += ", ";
727                 }
728                 char buf[256];
729                 snprintf(buf, sizeof(buf), "%d/%d ", gender_count.find(gender)->second, count);
730                 str += buf;
731                 str += gender;
732         }
733         return str;
734 }
735
736 void MainWindow::update_gender_ratio(uint64_t t)
737 {
738         string str;
739         bool ok = true;
740
741         // Count the gender ratio in the current selection.
742         map<string, int> gender_count;
743         for (int i = 0; i < players->rowCount(QModelIndex()); ++i) {
744                 string gender = players->get_player_gender(i);
745                 gender_count[gender] = 0;
746         }
747         int num_players = 0;
748         QItemSelectionModel *select = ui->player_view->selectionModel();
749         for (QModelIndex row : select->selectedRows()) {
750                 string gender = players->get_player_gender(row.row());
751                 ++gender_count[gender];
752                 ++num_players;
753         }
754
755         const bool gender_rule_a = ui->action_gender_rule_a->isChecked();
756         if (gender_rule_a) {
757                 // This is tricky. We don't want to hard-code assumptions about gender,
758                 // since there are so many possible variations (e.g. 5 players for indoors,
759                 // or loose mixed). We can't get everything right, but our general
760                 // strategy will be:
761                 //
762                 //  - We assume ABBA pattern is followed throughout, ie., we switch
763                 //    on odd-numbered points. We use goals as reference for points.
764                 //  - We always use the two or three latest points as reference;
765                 //    this means an issue with the first point won't persist forever.
766                 //  - When we don't switch, we expect the identical number as last time.
767                 //  - When we _do_ switch, we copy the variation from two points ago
768                 //    if we have it; if not, we simply expect it to be different.
769                 //  - We should always have the same number of people as last point.
770                 //
771                 // The viewer's warnings also checks that things are correct across
772                 // stoppages, which we don't yet.
773                 map<string, int> current_gender_count;
774                 for (int i = 0; i < players->rowCount(QModelIndex()); ++i) {
775                         string gender = players->get_player_gender(i);
776                         current_gender_count[gender] = 0;
777                 }
778                 vector<map<string, int>> historical_gender_counts;
779                 for (int row = 0; row < events->rowCount(QModelIndex()); ++row) {
780                         if (events->get_time(row) > t) {
781                                 break;
782                         }
783                         EventType type = events->get_event_type(row);
784                         if (type == EventType::GOAL || type == EventType::THEIR_GOAL) {
785                                 historical_gender_counts.push_back(current_gender_count);
786                         } else if (type == EventType::IN) {
787                                 string gender = players->get_player_gender_by_id(*events->get_player_id(row));
788                                 ++current_gender_count[gender];
789                         } else if (type == EventType::OUT) {
790                                 string gender = players->get_player_gender_by_id(*events->get_player_id(row));
791                                 --current_gender_count[gender];
792                         }
793                 }
794
795                 ok = true;
796                 if (historical_gender_counts.empty()) {
797                         // We don't have any points yet. Just output the ratio.
798                         str = format_gender_counts(gender_count);
799                 } else if (historical_gender_counts.size() == 1) {
800                         // We have one, so this one must be different, but we don't know what it must be.
801                         // It must have the same number of players, though.
802                         str = format_gender_counts(gender_count);
803                         ok = (gender_count != historical_gender_counts.back());
804                         int old_sum = 0, new_sum = 0;
805                         for (const auto &[gender, count] : historical_gender_counts.back()) {
806                                 old_sum += count;
807                         }
808                         for (const auto &[gender, count] : gender_count) {
809                                 new_sum += count;
810                         }
811                         if (old_sum != new_sum) {
812                                 ok = false;
813                         }
814                 } else if (historical_gender_counts.size() % 2 == 0) {
815                         // Must be same as previous.
816                         str = format_gender_counts(gender_count, historical_gender_counts.back());
817                         ok = (gender_count == historical_gender_counts.back());
818                 } else {
819                         // Must be same as two points ago.
820                         const auto &ref = historical_gender_counts[historical_gender_counts.size() - 3];
821                         str = format_gender_counts(gender_count, ref);
822                         ok = (gender_count == ref);
823                 }
824         } else if (gender_count.size() == 1) {
825                 // Everybody is either of the same gender or nobody has gender noted,
826                 // so just count the number of players. We don't make red here.
827                 char buf[256];
828                 snprintf(buf, sizeof(buf), "%d selected", num_players);
829                 str = buf;
830         } else {
831                 // We don't have gender rule A, but we have gender counts,
832                 // so show that. We don't make red here.
833                 string str = format_gender_counts(gender_count);
834         }
835
836         // Seemingly this setting this every frame is very costly, so we diff.
837         if (QString::fromUtf8(str) != ui->selected_gender_ratio->text()) {
838                 ui->selected_gender_ratio->setText(QString::fromUtf8(str));
839         }
840         bool current_ok = ui->selected_gender_ratio->styleSheet().isEmpty();
841         if (ok && !current_ok) {
842                 ui->selected_gender_ratio->setStyleSheet("");
843         } else if (!ok && current_ok) {
844                 ui->selected_gender_ratio->setStyleSheet("QLabel { color: red }");
845         }
846 }
847
848 void MainWindow::formation_double_clicked(bool offense, unsigned row)
849 {
850         FormationsModel *formations = offense ? offensive_formations : defensive_formations;
851         int id = formations->get_formation_id(row);
852         if (id == -1) {  // “Add new” clicked.
853                 bool ok;
854                 QString new_formation_str = QInputDialog::getText(this, "New formation", "Choose name for new formation:", QLineEdit::Normal, "", &ok);
855                 if (!ok || new_formation_str.isEmpty()) {
856                         return;
857                 }
858
859                 id = formations->insert_new(new_formation_str.toStdString());
860                 QListView *view = offense ? ui->offensive_formation_view : ui->defensive_formation_view;
861                 view->selectionModel()->select(formations->index(formations->get_row_from_id(id), 0), QItemSelectionModel::ClearAndSelect);
862                 events->inserted_new_formation(id, new_formation_str.toStdString());
863         } else {
864                 events->set_formation_at(ui->video->get_position(), offense, id);
865         }
866         update_ui_from_time(ui->video->get_position());
867 }
868