1 #ifndef _MIRROR_EFFECT_H
2 #define _MIRROR_EFFECT_H 1
4 // A simple horizontal mirroring.
8 class MirrorEffect : public Effect {
11 virtual std::string effect_type_id() const { return "MirrorEffect"; }
12 std::string output_fragment_shader();
14 virtual bool needs_linear_light() const { return false; }
15 virtual bool needs_srgb_primaries() const { return false; }
18 #endif // !defined(_MIRROR_EFFECT_H)