10 #include <movit/effect_chain.h>
11 #include <movit/effect_util.h>
12 #include <movit/flat_input.h>
13 #include <movit/image_format.h>
14 #include <movit/resource_pool.h>
23 #include <condition_variable>
32 #include "bmusb/bmusb.h"
35 #include "h264encode.h"
36 #include "pbo_frame_allocator.h"
37 #include "ref_counted_gl_sync.h"
42 using namespace movit;
44 using namespace std::placeholders;
46 Mixer *global_mixer = nullptr;
50 void convert_fixed24_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
52 for (size_t i = 0; i < num_samples; ++i) {
53 for (size_t j = 0; j < out_channels; ++j) {
57 uint32_t s = s1 | (s1 << 8) | (s2 << 16) | (s3 << 24);
58 dst[i * out_channels + j] = int(s) * (1.0f / 4294967296.0f);
60 src += 3 * (in_channels - out_channels);
66 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
67 : httpd(LOCAL_DUMP_FILE_NAME, WIDTH, HEIGHT),
69 mixer_surface(create_surface(format)),
70 h264_encoder_surface(create_surface(format)),
71 level_compressor(OUTPUT_FREQUENCY),
72 limiter(OUTPUT_FREQUENCY),
73 compressor(OUTPUT_FREQUENCY)
77 CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
80 // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
81 // will be halved when sampling them, and we need to compensate here.
82 movit_texel_subpixel_precision /= 2.0;
84 resource_pool.reset(new ResourcePool);
85 theme.reset(new Theme("theme.lua", resource_pool.get(), num_cards));
86 for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
87 output_channel[i].parent = this;
90 ImageFormat inout_format;
91 inout_format.color_space = COLORSPACE_sRGB;
92 inout_format.gamma_curve = GAMMA_sRGB;
94 // Display chain; shows the live output produced by the main chain (its RGBA version).
95 display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
97 display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, WIDTH, HEIGHT); // FIXME: GL_UNSIGNED_BYTE is really wrong.
98 display_chain->add_input(display_input);
99 display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
100 display_chain->set_dither_bits(0); // Don't bother.
101 display_chain->finalize();
103 h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, &httpd));
105 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
106 printf("Configuring card %d...\n", card_index);
107 CaptureCard *card = &cards[card_index];
108 card->usb = new BMUSBCapture(card_index);
109 card->usb->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
110 card->frame_allocator.reset(new PBOFrameAllocator(WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44 + 1, WIDTH, HEIGHT));
111 card->usb->set_video_frame_allocator(card->frame_allocator.get());
112 card->surface = create_surface(format);
113 card->usb->set_dequeue_thread_callbacks(
115 eglBindAPI(EGL_OPENGL_API);
116 card->context = create_context(card->surface);
117 if (!make_current(card->context, card->surface)) {
118 printf("failed to create bmusb context\n");
123 resource_pool->clean_context();
125 card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
126 card->usb->configure_card();
129 BMUSBCapture::start_bm_thread();
131 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
132 cards[card_index].usb->start_bm_capture();
135 //chain->enable_phase_timing(true);
137 // Set up stuff for NV12 conversion.
140 string cbcr_vert_shader = read_file("vs-cbcr.130.vert");
141 string cbcr_frag_shader =
144 "uniform sampler2D cbcr_tex; \n"
146 " gl_FragColor = texture2D(cbcr_tex, tc0); \n"
148 cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader);
150 r128.init(2, OUTPUT_FREQUENCY);
153 locut.init(FILTER_HPF, 2);
155 // hlen=16 is pretty low quality, but we use quite a bit of CPU otherwise,
156 // and there's a limit to how important the peak meter is.
157 peak_resampler.setup(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY * 4, /*num_channels=*/2, /*hlen=*/16);
159 alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
164 resource_pool->release_glsl_program(cbcr_program_num);
165 BMUSBCapture::stop_bm_thread();
167 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
169 unique_lock<mutex> lock(bmusb_mutex);
170 cards[card_index].should_quit = true; // Unblock thread.
171 cards[card_index].new_data_ready_changed.notify_all();
173 cards[card_index].usb->stop_dequeue_thread();
176 h264_encoder.reset(nullptr);
181 int unwrap_timecode(uint16_t current_wrapped, int last)
183 uint16_t last_wrapped = last & 0xffff;
184 if (current_wrapped > last_wrapped) {
185 return (last & ~0xffff) | current_wrapped;
187 return 0x10000 + ((last & ~0xffff) | current_wrapped);
191 float find_peak(const float *samples, size_t num_samples)
193 float m = fabs(samples[0]);
194 for (size_t i = 1; i < num_samples; ++i) {
195 m = std::max(m, fabs(samples[i]));
200 void deinterleave_samples(const vector<float> &in, vector<float> *out_l, vector<float> *out_r)
202 size_t num_samples = in.size() / 2;
203 out_l->resize(num_samples);
204 out_r->resize(num_samples);
206 const float *inptr = in.data();
207 float *lptr = &(*out_l)[0];
208 float *rptr = &(*out_r)[0];
209 for (size_t i = 0; i < num_samples; ++i) {
217 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
218 FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
219 FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format)
221 CaptureCard *card = &cards[card_index];
223 int width, height, frame_rate_nom, frame_rate_den;
226 decode_video_format(video_format, &width, &height, &frame_rate_nom, &frame_rate_den, &interlaced); // Ignore return value for now.
227 int64_t frame_length = TIMEBASE * frame_rate_den / frame_rate_nom;
229 size_t num_samples = (audio_frame.len >= audio_offset) ? (audio_frame.len - audio_offset) / 8 / 3 : 0;
230 if (num_samples > OUTPUT_FREQUENCY / 10) {
231 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
232 card_index, int(audio_frame.len), int(audio_offset),
233 timecode, int(video_frame.len), int(video_offset), video_format);
234 if (video_frame.owner) {
235 video_frame.owner->release_frame(video_frame);
237 if (audio_frame.owner) {
238 audio_frame.owner->release_frame(audio_frame);
243 int64_t local_pts = card->next_local_pts;
244 int dropped_frames = 0;
245 if (card->last_timecode != -1) {
246 dropped_frames = unwrap_timecode(timecode, card->last_timecode) - card->last_timecode - 1;
248 card->last_timecode = timecode;
250 // Convert the audio to stereo fp32 and add it.
252 audio.resize(num_samples * 2);
253 convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, 8, num_samples);
257 unique_lock<mutex> lock(card->audio_mutex);
259 if (dropped_frames > MAX_FPS * 2) {
260 fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around), resetting resampler\n",
262 card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
263 } else if (dropped_frames > 0) {
264 // Insert silence as needed. (The number of samples could be nonintegral,
265 // but resampling will save us then.)
266 fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
267 card_index, dropped_frames, timecode);
268 vector<float> silence;
269 silence.resize((OUTPUT_FREQUENCY * frame_length / TIMEBASE) * 2);
270 for (int i = 0; i < dropped_frames; ++i) {
271 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), silence.data(), silence.size() / 2);
272 // Note that if the format changed in the meantime, we have
273 // no way of detecting that; we just have to assume the frame length
274 // is always the same.
275 local_pts += frame_length;
278 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), audio.data(), num_samples);
279 card->next_local_pts = local_pts + frame_length;
282 // Done with the audio, so release it.
283 if (audio_frame.owner) {
284 audio_frame.owner->release_frame(audio_frame);
288 // Wait until the previous frame was consumed.
289 unique_lock<mutex> lock(bmusb_mutex);
290 card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready || card->should_quit; });
291 if (card->should_quit) return;
294 if (video_frame.len - video_offset != WIDTH * (HEIGHT+EXTRAHEIGHT) * 2) {
295 if (video_frame.len != 0) {
296 printf("Card %d: Dropping video frame with wrong length (%ld)\n",
297 card_index, video_frame.len - video_offset);
299 if (video_frame.owner) {
300 video_frame.owner->release_frame(video_frame);
303 // Still send on the information that we _had_ a frame, even though it's corrupted,
304 // so that pts can go up accordingly.
306 unique_lock<mutex> lock(bmusb_mutex);
307 card->new_data_ready = true;
308 card->new_frame = RefCountedFrame(FrameAllocator::Frame());
309 card->new_frame_length = frame_length;
310 card->new_data_ready_fence = nullptr;
311 card->dropped_frames = dropped_frames;
312 card->new_data_ready_changed.notify_all();
317 const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)video_frame.userdata;
318 GLuint pbo = userdata->pbo;
320 glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
322 glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, video_frame.size);
324 //glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
327 // Upload the textures.
328 glBindTexture(GL_TEXTURE_2D, userdata->tex_y);
330 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH, HEIGHT, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET((WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44) / 2 + WIDTH * 25 + 22));
332 glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr);
334 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH/2, HEIGHT, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(WIDTH * 25 + 22));
336 glBindTexture(GL_TEXTURE_2D, 0);
338 GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
340 assert(fence != nullptr);
343 unique_lock<mutex> lock(bmusb_mutex);
344 card->new_data_ready = true;
345 card->new_frame = RefCountedFrame(video_frame);
346 card->new_frame_length = frame_length;
347 card->new_data_ready_fence = fence;
348 card->dropped_frames = dropped_frames;
349 card->new_data_ready_changed.notify_all();
353 void Mixer::thread_func()
355 eglBindAPI(EGL_OPENGL_API);
356 QOpenGLContext *context = create_context(mixer_surface);
357 if (!make_current(context, mixer_surface)) {
362 struct timespec start, now;
363 clock_gettime(CLOCK_MONOTONIC, &start);
366 int stats_dropped_frames = 0;
368 while (!should_quit) {
369 CaptureCard card_copy[MAX_CARDS];
370 int num_samples[MAX_CARDS];
373 unique_lock<mutex> lock(bmusb_mutex);
375 // The first card is the master timer, so wait for it to have a new frame.
376 // TODO: Make configurable, and with a timeout.
377 cards[0].new_data_ready_changed.wait(lock, [this]{ return cards[0].new_data_ready; });
379 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
380 CaptureCard *card = &cards[card_index];
381 card_copy[card_index].usb = card->usb;
382 card_copy[card_index].new_data_ready = card->new_data_ready;
383 card_copy[card_index].new_frame = card->new_frame;
384 card_copy[card_index].new_frame_length = card->new_frame_length;
385 card_copy[card_index].new_data_ready_fence = card->new_data_ready_fence;
386 card_copy[card_index].dropped_frames = card->dropped_frames;
387 card->new_data_ready = false;
388 card->new_data_ready_changed.notify_all();
390 int num_samples_times_timebase = OUTPUT_FREQUENCY * card->new_frame_length + card->fractional_samples;
391 num_samples[card_index] = num_samples_times_timebase / TIMEBASE;
392 card->fractional_samples = num_samples_times_timebase % TIMEBASE;
396 // Resample the audio as needed, including from previously dropped frames.
397 for (unsigned frame_num = 0; frame_num < card_copy[0].dropped_frames + 1; ++frame_num) {
399 // Signal to the audio thread to process this frame.
400 unique_lock<mutex> lock(audio_mutex);
401 audio_task_queue.push(AudioTask{pts_int, num_samples[0]});
402 audio_task_queue_changed.notify_one();
404 if (frame_num != card_copy[0].dropped_frames) {
405 // For dropped frames, increase the pts. Note that if the format changed
406 // in the meantime, we have no way of detecting that; we just have to
407 // assume the frame length is always the same.
408 ++stats_dropped_frames;
409 pts_int += card_copy[0].new_frame_length;
413 if (audio_level_callback != nullptr) {
414 double loudness_s = r128.loudness_S();
415 double loudness_i = r128.integrated();
416 double loudness_range_low = r128.range_min();
417 double loudness_range_high = r128.range_max();
419 audio_level_callback(loudness_s, 20.0 * log10(peak),
420 loudness_i, loudness_range_low, loudness_range_high,
421 last_gain_staging_db);
424 for (unsigned card_index = 1; card_index < num_cards; ++card_index) {
425 if (card_copy[card_index].new_data_ready && card_copy[card_index].new_frame->len == 0) {
426 ++card_copy[card_index].dropped_frames;
428 if (card_copy[card_index].dropped_frames > 0) {
429 printf("Card %u dropped %d frames before this\n",
430 card_index, int(card_copy[card_index].dropped_frames));
434 // If the first card is reporting a corrupted or otherwise dropped frame,
435 // just increase the pts (skipping over this frame) and don't try to compute anything new.
436 if (card_copy[0].new_frame->len == 0) {
437 ++stats_dropped_frames;
438 pts_int += card_copy[0].new_frame_length;
442 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
443 CaptureCard *card = &card_copy[card_index];
444 if (!card->new_data_ready || card->new_frame->len == 0)
447 assert(card->new_frame != nullptr);
448 bmusb_current_rendering_frame[card_index] = card->new_frame;
451 // The new texture might still be uploaded,
452 // tell the GPU to wait until it's there.
453 if (card->new_data_ready_fence) {
454 glWaitSync(card->new_data_ready_fence, /*flags=*/0, GL_TIMEOUT_IGNORED);
456 glDeleteSync(card->new_data_ready_fence);
459 const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)card->new_frame->userdata;
460 theme->set_input_textures(card_index, userdata->tex_y, userdata->tex_cbcr);
463 // Get the main chain from the theme, and set its state immediately.
464 pair<EffectChain *, function<void()>> theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT);
465 EffectChain *chain = theme_main_chain.first;
466 theme_main_chain.second();
468 GLuint y_tex, cbcr_tex;
469 bool got_frame = h264_encoder->begin_frame(&y_tex, &cbcr_tex);
472 // Render main chain.
473 GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
474 GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT); // Saves texture bandwidth, although dithering gets messed up.
475 GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
477 chain->render_to_fbo(fbo, WIDTH, HEIGHT);
478 resource_pool->release_fbo(fbo);
480 subsample_chroma(cbcr_full_tex, cbcr_tex);
481 resource_pool->release_2d_texture(cbcr_full_tex);
483 // Set the right state for rgba_tex.
484 glBindFramebuffer(GL_FRAMEBUFFER, 0);
485 glBindTexture(GL_TEXTURE_2D, rgba_tex);
486 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
487 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
488 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
490 RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
493 // Make sure the H.264 gets a reference to all the
494 // input frames needed, so that they are not released back
495 // until the rendering is done.
496 vector<RefCountedFrame> input_frames;
497 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
498 input_frames.push_back(bmusb_current_rendering_frame[card_index]);
500 const int64_t av_delay = TIMEBASE / 10; // Corresponds to the fixed delay in resampling_queue.h. TODO: Make less hard-coded.
501 h264_encoder->end_frame(fence, pts_int + av_delay, input_frames);
503 pts_int += card_copy[0].new_frame_length;
505 // The live frame just shows the RGBA texture we just rendered.
506 // It owns rgba_tex now.
507 DisplayFrame live_frame;
508 live_frame.chain = display_chain.get();
509 live_frame.setup_chain = [this, rgba_tex]{
510 display_input->set_texture_num(rgba_tex);
512 live_frame.ready_fence = fence;
513 live_frame.input_frames = {};
514 live_frame.temp_textures = { rgba_tex };
515 output_channel[OUTPUT_LIVE].output_frame(live_frame);
517 // Set up preview and any additional channels.
518 for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
519 DisplayFrame display_frame;
520 pair<EffectChain *, function<void()>> chain = theme->get_chain(i, pts(), WIDTH, HEIGHT); // FIXME: dimensions
521 display_frame.chain = chain.first;
522 display_frame.setup_chain = chain.second;
523 display_frame.ready_fence = fence;
525 // FIXME: possible to do better?
526 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
527 display_frame.input_frames.push_back(bmusb_current_rendering_frame[card_index]);
529 display_frame.temp_textures = {};
530 output_channel[i].output_frame(display_frame);
533 clock_gettime(CLOCK_MONOTONIC, &now);
534 double elapsed = now.tv_sec - start.tv_sec +
535 1e-9 * (now.tv_nsec - start.tv_nsec);
536 if (frame % 100 == 0) {
537 printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
538 frame, stats_dropped_frames, elapsed, frame / elapsed,
539 1e3 * elapsed / frame);
540 // chain->print_phase_timing();
544 // Reset every 100 frames, so that local variations in frame times
545 // (especially for the first few frames, when the shaders are
546 // compiled etc.) don't make it hard to measure for the entire
547 // remaining duration of the program.
548 if (frame == 10000) {
556 resource_pool->clean_context();
559 void Mixer::audio_thread_func()
561 while (!should_quit) {
565 unique_lock<mutex> lock(audio_mutex);
566 audio_task_queue_changed.wait(lock, [this]{ return !audio_task_queue.empty(); });
567 task = audio_task_queue.front();
568 audio_task_queue.pop();
571 process_audio_one_frame(task.pts_int, task.num_samples);
575 void Mixer::process_audio_one_frame(int64_t frame_pts_int, int num_samples)
577 vector<float> samples_card;
578 vector<float> samples_out;
579 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
580 samples_card.resize(num_samples * 2);
582 unique_lock<mutex> lock(cards[card_index].audio_mutex);
583 if (!cards[card_index].resampling_queue->get_output_samples(double(frame_pts_int) / TIMEBASE, &samples_card[0], num_samples)) {
584 printf("Card %d reported previous underrun.\n", card_index);
587 // TODO: Allow using audio from the other card(s) as well.
588 if (card_index == 0) {
589 samples_out = move(samples_card);
593 // Cut away everything under 120 Hz (or whatever the cutoff is);
594 // we don't need it for voice, and it will reduce headroom
595 // and confuse the compressor. (In particular, any hums at 50 or 60 Hz
596 // should be dampened.)
597 locut.render(samples_out.data(), samples_out.size() / 2, locut_cutoff_hz * 2.0 * M_PI / OUTPUT_FREQUENCY, 0.5f);
599 // Apply a level compressor to get the general level right.
600 // Basically, if it's over about -40 dBFS, we squeeze it down to that level
601 // (or more precisely, near it, since we don't use infinite ratio),
602 // then apply a makeup gain to get it to -14 dBFS. -14 dBFS is, of course,
603 // entirely arbitrary, but from practical tests with speech, it seems to
604 // put ut around -23 LUFS, so it's a reasonable starting point for later use.
605 float ref_level_dbfs = -14.0f;
607 float threshold = 0.01f; // -40 dBFS.
609 float attack_time = 0.5f;
610 float release_time = 20.0f;
611 float makeup_gain = pow(10.0f, (ref_level_dbfs - (-40.0f)) / 20.0f); // +26 dB.
612 level_compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
613 last_gain_staging_db = 20.0 * log10(level_compressor.get_attenuation() * makeup_gain);
617 printf("level=%f (%+5.2f dBFS) attenuation=%f (%+5.2f dB) end_result=%+5.2f dB\n",
618 level_compressor.get_level(), 20.0 * log10(level_compressor.get_level()),
619 level_compressor.get_attenuation(), 20.0 * log10(level_compressor.get_attenuation()),
620 20.0 * log10(level_compressor.get_level() * level_compressor.get_attenuation() * makeup_gain));
623 // float limiter_att, compressor_att;
625 // The real compressor.
626 if (compressor_enabled) {
627 float threshold = pow(10.0f, compressor_threshold_dbfs / 20.0f);
629 float attack_time = 0.005f;
630 float release_time = 0.040f;
631 float makeup_gain = 2.0f; // +6 dB.
632 compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
633 // compressor_att = compressor.get_attenuation();
636 // Finally a limiter at -4 dB (so, -10 dBFS) to take out the worst peaks only.
637 // Note that since ratio is not infinite, we could go slightly higher than this.
638 if (limiter_enabled) {
639 float threshold = pow(10.0f, limiter_threshold_dbfs / 20.0f);
641 float attack_time = 0.0f; // Instant.
642 float release_time = 0.020f;
643 float makeup_gain = 1.0f; // 0 dB.
644 limiter.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
645 // limiter_att = limiter.get_attenuation();
648 // printf("limiter=%+5.1f compressor=%+5.1f\n", 20.0*log10(limiter_att), 20.0*log10(compressor_att));
650 // Upsample 4x to find interpolated peak.
651 peak_resampler.inp_data = samples_out.data();
652 peak_resampler.inp_count = samples_out.size() / 2;
654 vector<float> interpolated_samples_out;
655 interpolated_samples_out.resize(samples_out.size());
656 while (peak_resampler.inp_count > 0) { // About four iterations.
657 peak_resampler.out_data = &interpolated_samples_out[0];
658 peak_resampler.out_count = interpolated_samples_out.size() / 2;
659 peak_resampler.process();
660 size_t out_stereo_samples = interpolated_samples_out.size() / 2 - peak_resampler.out_count;
661 peak = max<float>(peak, find_peak(interpolated_samples_out.data(), out_stereo_samples * 2));
665 vector<float> left, right;
666 deinterleave_samples(samples_out, &left, &right);
667 float *ptrs[] = { left.data(), right.data() };
668 r128.process(left.size(), ptrs);
670 // Send the samples to the sound card.
672 alsa->write(samples_out);
675 // And finally add them to the output.
676 h264_encoder->add_audio(frame_pts_int, move(samples_out));
679 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
682 glGenVertexArrays(1, &vao);
691 glBindVertexArray(vao);
695 GLuint fbo = resource_pool->create_fbo(dst_tex);
696 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
697 glViewport(0, 0, WIDTH/2, HEIGHT/2);
700 glUseProgram(cbcr_program_num);
703 glActiveTexture(GL_TEXTURE0);
705 glBindTexture(GL_TEXTURE_2D, src_tex);
707 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
709 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
711 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
714 float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
715 set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
717 GLuint position_vbo = fill_vertex_attribute(cbcr_program_num, "position", 2, GL_FLOAT, sizeof(vertices), vertices);
718 GLuint texcoord_vbo = fill_vertex_attribute(cbcr_program_num, "texcoord", 2, GL_FLOAT, sizeof(vertices), vertices); // Same as vertices.
720 glDrawArrays(GL_TRIANGLES, 0, 3);
723 cleanup_vertex_attribute(cbcr_program_num, "position", position_vbo);
724 cleanup_vertex_attribute(cbcr_program_num, "texcoord", texcoord_vbo);
729 resource_pool->release_fbo(fbo);
730 glDeleteVertexArrays(1, &vao);
733 void Mixer::release_display_frame(DisplayFrame *frame)
735 for (GLuint texnum : frame->temp_textures) {
736 resource_pool->release_2d_texture(texnum);
738 frame->temp_textures.clear();
739 frame->ready_fence.reset();
740 frame->input_frames.clear();
745 mixer_thread = thread(&Mixer::thread_func, this);
746 audio_thread = thread(&Mixer::audio_thread_func, this);
756 void Mixer::transition_clicked(int transition_num)
758 theme->transition_clicked(transition_num, pts());
761 void Mixer::channel_clicked(int preview_num)
763 theme->channel_clicked(preview_num);
766 void Mixer::reset_meters()
768 peak_resampler.reset();
774 Mixer::OutputChannel::~OutputChannel()
776 if (has_current_frame) {
777 parent->release_display_frame(¤t_frame);
779 if (has_ready_frame) {
780 parent->release_display_frame(&ready_frame);
784 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
786 // Store this frame for display. Remove the ready frame if any
787 // (it was seemingly never used).
789 unique_lock<mutex> lock(frame_mutex);
790 if (has_ready_frame) {
791 parent->release_display_frame(&ready_frame);
794 has_ready_frame = true;
797 if (has_new_frame_ready_callback) {
798 new_frame_ready_callback();
802 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
804 unique_lock<mutex> lock(frame_mutex);
805 if (!has_current_frame && !has_ready_frame) {
809 if (has_current_frame && has_ready_frame) {
810 // We have a new ready frame. Toss the current one.
811 parent->release_display_frame(¤t_frame);
812 has_current_frame = false;
814 if (has_ready_frame) {
815 assert(!has_current_frame);
816 current_frame = ready_frame;
817 ready_frame.ready_fence.reset(); // Drop the refcount.
818 ready_frame.input_frames.clear(); // Drop the refcounts.
819 has_current_frame = true;
820 has_ready_frame = false;
823 *frame = current_frame;
827 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
829 new_frame_ready_callback = callback;
830 has_new_frame_ready_callback = true;