7 #include <movit/effect_chain.h>
8 #include <movit/effect_util.h>
9 #include <movit/flat_input.h>
10 #include <movit/image_format.h>
11 #include <movit/init.h>
12 #include <movit/resource_pool.h>
13 #include <movit/util.h>
21 #include <condition_variable>
30 #include "bmusb/bmusb.h"
34 #include "h264encode.h"
35 #include "pbo_frame_allocator.h"
36 #include "ref_counted_gl_sync.h"
41 using namespace movit;
43 using namespace std::placeholders;
45 Mixer *global_mixer = nullptr;
49 void convert_fixed24_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
51 for (size_t i = 0; i < num_samples; ++i) {
52 for (size_t j = 0; j < out_channels; ++j) {
56 uint32_t s = s1 | (s1 << 8) | (s2 << 16) | (s3 << 24);
57 dst[i * out_channels + j] = int(s) * (1.0f / 4294967296.0f);
59 src += 3 * (in_channels - out_channels);
63 void insert_new_frame(RefCountedFrame frame, unsigned field_num, bool interlaced, unsigned card_index, InputState *input_state)
66 for (unsigned frame_num = FRAME_HISTORY_LENGTH; frame_num --> 1; ) { // :-)
67 input_state->buffered_frames[card_index][frame_num] =
68 input_state->buffered_frames[card_index][frame_num - 1];
70 input_state->buffered_frames[card_index][0] = { frame, field_num };
72 for (unsigned frame_num = 0; frame_num < FRAME_HISTORY_LENGTH; ++frame_num) {
73 input_state->buffered_frames[card_index][frame_num] = { frame, field_num };
78 string generate_local_dump_filename(int frame)
80 time_t now = time(NULL);
82 localtime_r(&now, &now_tm);
85 strftime(timestamp, sizeof(timestamp), "%F-%T%z", &now_tm);
87 // Use the frame number to disambiguate between two cuts starting
88 // on the same second.
90 snprintf(filename, sizeof(filename), "%s%s-f%02d%s",
91 LOCAL_DUMP_PREFIX, timestamp, frame % 100, LOCAL_DUMP_SUFFIX);
97 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
98 : httpd(WIDTH, HEIGHT),
100 mixer_surface(create_surface(format)),
101 h264_encoder_surface(create_surface(format)),
102 correlation(OUTPUT_FREQUENCY),
103 level_compressor(OUTPUT_FREQUENCY),
104 limiter(OUTPUT_FREQUENCY),
105 compressor(OUTPUT_FREQUENCY)
107 httpd.open_output_file(generate_local_dump_filename(/*frame=*/0).c_str());
110 CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
113 // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
114 // will be halved when sampling them, and we need to compensate here.
115 movit_texel_subpixel_precision /= 2.0;
117 resource_pool.reset(new ResourcePool);
118 theme.reset(new Theme("theme.lua", resource_pool.get(), num_cards));
119 for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
120 output_channel[i].parent = this;
123 ImageFormat inout_format;
124 inout_format.color_space = COLORSPACE_sRGB;
125 inout_format.gamma_curve = GAMMA_sRGB;
127 // Display chain; shows the live output produced by the main chain (its RGBA version).
128 display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
130 display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, WIDTH, HEIGHT); // FIXME: GL_UNSIGNED_BYTE is really wrong.
131 display_chain->add_input(display_input);
132 display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
133 display_chain->set_dither_bits(0); // Don't bother.
134 display_chain->finalize();
136 h264_encoder.reset(new H264Encoder(h264_encoder_surface, global_flags.va_display, WIDTH, HEIGHT, &httpd));
138 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
139 configure_card(card_index, format, new BMUSBCapture(card_index));
142 BMUSBCapture::start_bm_thread();
144 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
145 cards[card_index].capture->start_bm_capture();
148 // Set up stuff for NV12 conversion.
151 string cbcr_vert_shader =
154 "in vec2 position; \n"
155 "in vec2 texcoord; \n"
157 "uniform vec2 foo_chroma_offset_0; \n"
161 " // The result of glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0) is: \n"
163 " // 2.000 0.000 0.000 -1.000 \n"
164 " // 0.000 2.000 0.000 -1.000 \n"
165 " // 0.000 0.000 -2.000 -1.000 \n"
166 " // 0.000 0.000 0.000 1.000 \n"
167 " gl_Position = vec4(2.0 * position.x - 1.0, 2.0 * position.y - 1.0, -1.0, 1.0); \n"
168 " vec2 flipped_tc = texcoord; \n"
169 " tc0 = flipped_tc + foo_chroma_offset_0; \n"
171 string cbcr_frag_shader =
174 "uniform sampler2D cbcr_tex; \n"
175 "out vec4 FragColor; \n"
177 " FragColor = texture(cbcr_tex, tc0); \n"
179 vector<string> frag_shader_outputs;
180 cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader, frag_shader_outputs);
187 cbcr_vbo = generate_vbo(2, GL_FLOAT, sizeof(vertices), vertices);
188 cbcr_position_attribute_index = glGetAttribLocation(cbcr_program_num, "position");
189 cbcr_texcoord_attribute_index = glGetAttribLocation(cbcr_program_num, "texcoord");
191 r128.init(2, OUTPUT_FREQUENCY);
194 locut.init(FILTER_HPF, 2);
196 // hlen=16 is pretty low quality, but we use quite a bit of CPU otherwise,
197 // and there's a limit to how important the peak meter is.
198 peak_resampler.setup(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY * 4, /*num_channels=*/2, /*hlen=*/16, /*frel=*/1.0);
200 alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
205 resource_pool->release_glsl_program(cbcr_program_num);
206 glDeleteBuffers(1, &cbcr_vbo);
207 BMUSBCapture::stop_bm_thread();
209 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
211 unique_lock<mutex> lock(bmusb_mutex);
212 cards[card_index].should_quit = true; // Unblock thread.
213 cards[card_index].new_data_ready_changed.notify_all();
215 cards[card_index].capture->stop_dequeue_thread();
218 h264_encoder.reset(nullptr);
221 void Mixer::configure_card(unsigned card_index, const QSurfaceFormat &format, CaptureInterface *capture)
223 printf("Configuring card %d...\n", card_index);
225 CaptureCard *card = &cards[card_index];
226 card->capture = capture;
227 card->capture->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
228 card->frame_allocator.reset(new PBOFrameAllocator(8 << 20, WIDTH, HEIGHT)); // 8 MB.
229 card->capture->set_video_frame_allocator(card->frame_allocator.get());
230 card->surface = create_surface(format);
231 card->capture->set_dequeue_thread_callbacks(
233 eglBindAPI(EGL_OPENGL_API);
234 card->context = create_context(card->surface);
235 if (!make_current(card->context, card->surface)) {
236 printf("failed to create bmusb context\n");
241 resource_pool->clean_context();
243 card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
244 card->capture->configure_card();
250 int unwrap_timecode(uint16_t current_wrapped, int last)
252 uint16_t last_wrapped = last & 0xffff;
253 if (current_wrapped > last_wrapped) {
254 return (last & ~0xffff) | current_wrapped;
256 return 0x10000 + ((last & ~0xffff) | current_wrapped);
260 float find_peak(const float *samples, size_t num_samples)
262 float m = fabs(samples[0]);
263 for (size_t i = 1; i < num_samples; ++i) {
264 m = max(m, fabs(samples[i]));
269 void deinterleave_samples(const vector<float> &in, vector<float> *out_l, vector<float> *out_r)
271 size_t num_samples = in.size() / 2;
272 out_l->resize(num_samples);
273 out_r->resize(num_samples);
275 const float *inptr = in.data();
276 float *lptr = &(*out_l)[0];
277 float *rptr = &(*out_r)[0];
278 for (size_t i = 0; i < num_samples; ++i) {
286 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
287 FrameAllocator::Frame video_frame, size_t video_offset, VideoFormat video_format,
288 FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format)
290 CaptureCard *card = &cards[card_index];
292 int64_t frame_length = int64_t(TIMEBASE * video_format.frame_rate_den) / video_format.frame_rate_nom;
294 size_t num_samples = (audio_frame.len >= audio_offset) ? (audio_frame.len - audio_offset) / 8 / 3 : 0;
295 if (num_samples > OUTPUT_FREQUENCY / 10) {
296 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
297 card_index, int(audio_frame.len), int(audio_offset),
298 timecode, int(video_frame.len), int(video_offset), video_format.id);
299 if (video_frame.owner) {
300 video_frame.owner->release_frame(video_frame);
302 if (audio_frame.owner) {
303 audio_frame.owner->release_frame(audio_frame);
308 int64_t local_pts = card->next_local_pts;
309 int dropped_frames = 0;
310 if (card->last_timecode != -1) {
311 dropped_frames = unwrap_timecode(timecode, card->last_timecode) - card->last_timecode - 1;
314 // Convert the audio to stereo fp32 and add it.
316 audio.resize(num_samples * 2);
317 convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, 8, num_samples);
321 unique_lock<mutex> lock(card->audio_mutex);
323 // Number of samples per frame if we need to insert silence.
324 // (Could be nonintegral, but resampling will save us then.)
325 int silence_samples = OUTPUT_FREQUENCY * video_format.frame_rate_den / video_format.frame_rate_nom;
327 if (dropped_frames > MAX_FPS * 2) {
328 fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n",
329 card_index, card->last_timecode, timecode);
330 card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
332 } else if (dropped_frames > 0) {
333 // Insert silence as needed.
334 fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
335 card_index, dropped_frames, timecode);
336 vector<float> silence(silence_samples * 2, 0.0f);
337 for (int i = 0; i < dropped_frames; ++i) {
338 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), silence.data(), silence_samples);
339 // Note that if the format changed in the meantime, we have
340 // no way of detecting that; we just have to assume the frame length
341 // is always the same.
342 local_pts += frame_length;
345 if (num_samples == 0) {
346 audio.resize(silence_samples * 2);
347 num_samples = silence_samples;
349 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), audio.data(), num_samples);
350 card->next_local_pts = local_pts + frame_length;
353 card->last_timecode = timecode;
355 // Done with the audio, so release it.
356 if (audio_frame.owner) {
357 audio_frame.owner->release_frame(audio_frame);
361 // Wait until the previous frame was consumed.
362 unique_lock<mutex> lock(bmusb_mutex);
363 card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready || card->should_quit; });
364 if (card->should_quit) return;
367 size_t expected_length = video_format.width * (video_format.height + video_format.extra_lines_top + video_format.extra_lines_bottom) * 2;
368 if (video_frame.len - video_offset == 0 ||
369 video_frame.len - video_offset != expected_length) {
370 if (video_frame.len != 0) {
371 printf("Card %d: Dropping video frame with wrong length (%ld; expected %ld)\n",
372 card_index, video_frame.len - video_offset, expected_length);
374 if (video_frame.owner) {
375 video_frame.owner->release_frame(video_frame);
378 // Still send on the information that we _had_ a frame, even though it's corrupted,
379 // so that pts can go up accordingly.
381 unique_lock<mutex> lock(bmusb_mutex);
382 card->new_data_ready = true;
383 card->new_frame = RefCountedFrame(FrameAllocator::Frame());
384 card->new_frame_length = frame_length;
385 card->new_frame_interlaced = false;
386 card->new_data_ready_fence = nullptr;
387 card->dropped_frames = dropped_frames;
388 card->new_data_ready_changed.notify_all();
393 PBOFrameAllocator::Userdata *userdata = (PBOFrameAllocator::Userdata *)video_frame.userdata;
395 unsigned num_fields = video_format.interlaced ? 2 : 1;
396 timespec frame_upload_start;
397 if (video_format.interlaced) {
398 // Send the two fields along as separate frames; the other side will need to add
399 // a deinterlacer to actually get this right.
400 assert(video_format.height % 2 == 0);
401 video_format.height /= 2;
402 assert(frame_length % 2 == 0);
405 clock_gettime(CLOCK_MONOTONIC, &frame_upload_start);
407 userdata->last_interlaced = video_format.interlaced;
408 userdata->last_frame_rate_nom = video_format.frame_rate_nom;
409 userdata->last_frame_rate_den = video_format.frame_rate_den;
410 RefCountedFrame new_frame(video_frame);
412 // Upload the textures.
413 size_t cbcr_width = video_format.width / 2;
414 size_t cbcr_offset = video_offset / 2;
415 size_t y_offset = video_frame.size / 2 + video_offset / 2;
417 for (unsigned field = 0; field < num_fields; ++field) {
418 unsigned field_start_line = (field == 1) ? video_format.second_field_start : video_format.extra_lines_top + field * (video_format.height + 22);
420 if (userdata->tex_y[field] == 0 ||
421 userdata->tex_cbcr[field] == 0 ||
422 video_format.width != userdata->last_width[field] ||
423 video_format.height != userdata->last_height[field]) {
424 // We changed resolution since last use of this texture, so we need to create
425 // a new object. Note that this each card has its own PBOFrameAllocator,
426 // we don't need to worry about these flip-flopping between resolutions.
427 glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
429 glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, video_format.height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
431 glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
433 glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, video_format.width, video_format.height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
435 userdata->last_width[field] = video_format.width;
436 userdata->last_height[field] = video_format.height;
439 GLuint pbo = userdata->pbo;
441 glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
443 glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
446 glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
448 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, video_format.height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t)));
450 glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
452 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, video_format.width, video_format.height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(y_offset + video_format.width * field_start_line));
454 glBindTexture(GL_TEXTURE_2D, 0);
456 glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
458 GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
460 assert(fence != nullptr);
463 // Don't upload the second field as fast as we can; wait until
464 // the field time has approximately passed. (Otherwise, we could
465 // get timing jitter against the other sources, and possibly also
466 // against the video display, although the latter is not as critical.)
467 // This requires our system clock to be reasonably close to the
468 // video clock, but that's not an unreasonable assumption.
469 timespec second_field_start;
470 second_field_start.tv_nsec = frame_upload_start.tv_nsec +
471 frame_length * 1000000000 / TIMEBASE;
472 second_field_start.tv_sec = frame_upload_start.tv_sec +
473 second_field_start.tv_nsec / 1000000000;
474 second_field_start.tv_nsec %= 1000000000;
476 while (clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME,
477 &second_field_start, nullptr) == -1 &&
482 unique_lock<mutex> lock(bmusb_mutex);
483 card->new_data_ready = true;
484 card->new_frame = new_frame;
485 card->new_frame_length = frame_length;
486 card->new_frame_field = field;
487 card->new_frame_interlaced = video_format.interlaced;
488 card->new_data_ready_fence = fence;
489 card->dropped_frames = dropped_frames;
490 card->new_data_ready_changed.notify_all();
492 if (field != num_fields - 1) {
493 // Wait until the previous frame was consumed.
494 card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready || card->should_quit; });
495 if (card->should_quit) return;
501 void Mixer::thread_func()
503 eglBindAPI(EGL_OPENGL_API);
504 QOpenGLContext *context = create_context(mixer_surface);
505 if (!make_current(context, mixer_surface)) {
510 struct timespec start, now;
511 clock_gettime(CLOCK_MONOTONIC, &start);
514 int stats_dropped_frames = 0;
516 while (!should_quit) {
517 CaptureCard card_copy[MAX_CARDS];
518 int num_samples[MAX_CARDS];
521 unique_lock<mutex> lock(bmusb_mutex);
523 // The first card is the master timer, so wait for it to have a new frame.
524 // TODO: Make configurable, and with a timeout.
525 cards[0].new_data_ready_changed.wait(lock, [this]{ return cards[0].new_data_ready; });
527 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
528 CaptureCard *card = &cards[card_index];
529 card_copy[card_index].new_data_ready = card->new_data_ready;
530 card_copy[card_index].new_frame = card->new_frame;
531 card_copy[card_index].new_frame_length = card->new_frame_length;
532 card_copy[card_index].new_frame_field = card->new_frame_field;
533 card_copy[card_index].new_frame_interlaced = card->new_frame_interlaced;
534 card_copy[card_index].new_data_ready_fence = card->new_data_ready_fence;
535 card_copy[card_index].dropped_frames = card->dropped_frames;
536 card->new_data_ready = false;
537 card->new_data_ready_changed.notify_all();
539 int num_samples_times_timebase = OUTPUT_FREQUENCY * card->new_frame_length + card->fractional_samples;
540 num_samples[card_index] = num_samples_times_timebase / TIMEBASE;
541 card->fractional_samples = num_samples_times_timebase % TIMEBASE;
542 assert(num_samples[card_index] >= 0);
546 // Resample the audio as needed, including from previously dropped frames.
547 assert(num_cards > 0);
548 for (unsigned frame_num = 0; frame_num < card_copy[0].dropped_frames + 1; ++frame_num) {
550 // Signal to the audio thread to process this frame.
551 unique_lock<mutex> lock(audio_mutex);
552 audio_task_queue.push(AudioTask{pts_int, num_samples[0]});
553 audio_task_queue_changed.notify_one();
555 if (frame_num != card_copy[0].dropped_frames) {
556 // For dropped frames, increase the pts. Note that if the format changed
557 // in the meantime, we have no way of detecting that; we just have to
558 // assume the frame length is always the same.
559 ++stats_dropped_frames;
560 pts_int += card_copy[0].new_frame_length;
564 if (audio_level_callback != nullptr) {
565 unique_lock<mutex> lock(compressor_mutex);
566 double loudness_s = r128.loudness_S();
567 double loudness_i = r128.integrated();
568 double loudness_range_low = r128.range_min();
569 double loudness_range_high = r128.range_max();
571 audio_level_callback(loudness_s, 20.0 * log10(peak),
572 loudness_i, loudness_range_low, loudness_range_high,
573 gain_staging_db, 20.0 * log10(final_makeup_gain),
574 correlation.get_correlation());
577 for (unsigned card_index = 1; card_index < num_cards; ++card_index) {
578 if (card_copy[card_index].new_data_ready && card_copy[card_index].new_frame->len == 0) {
579 ++card_copy[card_index].dropped_frames;
581 if (card_copy[card_index].dropped_frames > 0) {
582 printf("Card %u dropped %d frames before this\n",
583 card_index, int(card_copy[card_index].dropped_frames));
587 // If the first card is reporting a corrupted or otherwise dropped frame,
588 // just increase the pts (skipping over this frame) and don't try to compute anything new.
589 if (card_copy[0].new_frame->len == 0) {
590 ++stats_dropped_frames;
591 pts_int += card_copy[0].new_frame_length;
595 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
596 CaptureCard *card = &card_copy[card_index];
597 if (!card->new_data_ready || card->new_frame->len == 0)
600 assert(card->new_frame != nullptr);
601 insert_new_frame(card->new_frame, card->new_frame_field, card->new_frame_interlaced, card_index, &input_state);
604 // The new texture might still be uploaded,
605 // tell the GPU to wait until it's there.
606 if (card->new_data_ready_fence) {
607 glWaitSync(card->new_data_ready_fence, /*flags=*/0, GL_TIMEOUT_IGNORED);
609 glDeleteSync(card->new_data_ready_fence);
614 // Get the main chain from the theme, and set its state immediately.
615 Theme::Chain theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT, input_state);
616 EffectChain *chain = theme_main_chain.chain;
617 theme_main_chain.setup_chain();
618 //theme_main_chain.chain->enable_phase_timing(true);
620 GLuint y_tex, cbcr_tex;
621 bool got_frame = h264_encoder->begin_frame(&y_tex, &cbcr_tex);
624 // Render main chain.
625 GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
626 GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT); // Saves texture bandwidth, although dithering gets messed up.
627 GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
629 chain->render_to_fbo(fbo, WIDTH, HEIGHT);
630 resource_pool->release_fbo(fbo);
632 subsample_chroma(cbcr_full_tex, cbcr_tex);
633 resource_pool->release_2d_texture(cbcr_full_tex);
635 // Set the right state for rgba_tex.
636 glBindFramebuffer(GL_FRAMEBUFFER, 0);
637 glBindTexture(GL_TEXTURE_2D, rgba_tex);
638 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
639 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
640 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
642 RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
645 const int64_t av_delay = TIMEBASE / 10; // Corresponds to the fixed delay in resampling_queue.h. TODO: Make less hard-coded.
646 h264_encoder->end_frame(fence, pts_int + av_delay, theme_main_chain.input_frames);
648 pts_int += card_copy[0].new_frame_length;
650 // The live frame just shows the RGBA texture we just rendered.
651 // It owns rgba_tex now.
652 DisplayFrame live_frame;
653 live_frame.chain = display_chain.get();
654 live_frame.setup_chain = [this, rgba_tex]{
655 display_input->set_texture_num(rgba_tex);
657 live_frame.ready_fence = fence;
658 live_frame.input_frames = {};
659 live_frame.temp_textures = { rgba_tex };
660 output_channel[OUTPUT_LIVE].output_frame(live_frame);
662 // Set up preview and any additional channels.
663 for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
664 DisplayFrame display_frame;
665 Theme::Chain chain = theme->get_chain(i, pts(), WIDTH, HEIGHT, input_state); // FIXME: dimensions
666 display_frame.chain = chain.chain;
667 display_frame.setup_chain = chain.setup_chain;
668 display_frame.ready_fence = fence;
669 display_frame.input_frames = chain.input_frames;
670 display_frame.temp_textures = {};
671 output_channel[i].output_frame(display_frame);
674 clock_gettime(CLOCK_MONOTONIC, &now);
675 double elapsed = now.tv_sec - start.tv_sec +
676 1e-9 * (now.tv_nsec - start.tv_nsec);
677 if (frame % 100 == 0) {
678 printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
679 frame, stats_dropped_frames, elapsed, frame / elapsed,
680 1e3 * elapsed / frame);
681 // chain->print_phase_timing();
684 if (should_cut.exchange(false)) { // Test and clear.
685 string filename = generate_local_dump_filename(frame);
686 printf("Starting new recording: %s\n", filename.c_str());
687 h264_encoder->shutdown();
688 httpd.close_output_file();
689 httpd.open_output_file(filename.c_str());
690 h264_encoder.reset(new H264Encoder(h264_encoder_surface, global_flags.va_display, WIDTH, HEIGHT, &httpd));
694 // Reset every 100 frames, so that local variations in frame times
695 // (especially for the first few frames, when the shaders are
696 // compiled etc.) don't make it hard to measure for the entire
697 // remaining duration of the program.
698 if (frame == 10000) {
706 resource_pool->clean_context();
709 void Mixer::audio_thread_func()
711 while (!should_quit) {
715 unique_lock<mutex> lock(audio_mutex);
716 audio_task_queue_changed.wait(lock, [this]{ return !audio_task_queue.empty(); });
717 task = audio_task_queue.front();
718 audio_task_queue.pop();
721 process_audio_one_frame(task.pts_int, task.num_samples);
725 void Mixer::process_audio_one_frame(int64_t frame_pts_int, int num_samples)
727 vector<float> samples_card;
728 vector<float> samples_out;
730 // TODO: Allow mixing audio from several sources.
731 unsigned selected_audio_card = theme->map_signal(audio_source_channel);
732 assert(selected_audio_card < num_cards);
734 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
735 samples_card.resize(num_samples * 2);
737 unique_lock<mutex> lock(cards[card_index].audio_mutex);
738 if (!cards[card_index].resampling_queue->get_output_samples(double(frame_pts_int) / TIMEBASE, &samples_card[0], num_samples)) {
739 printf("Card %d reported previous underrun.\n", card_index);
742 if (card_index == selected_audio_card) {
743 samples_out = move(samples_card);
747 // Cut away everything under 120 Hz (or whatever the cutoff is);
748 // we don't need it for voice, and it will reduce headroom
749 // and confuse the compressor. (In particular, any hums at 50 or 60 Hz
750 // should be dampened.)
752 locut.render(samples_out.data(), samples_out.size() / 2, locut_cutoff_hz * 2.0 * M_PI / OUTPUT_FREQUENCY, 0.5f);
755 // Apply a level compressor to get the general level right.
756 // Basically, if it's over about -40 dBFS, we squeeze it down to that level
757 // (or more precisely, near it, since we don't use infinite ratio),
758 // then apply a makeup gain to get it to -14 dBFS. -14 dBFS is, of course,
759 // entirely arbitrary, but from practical tests with speech, it seems to
760 // put ut around -23 LUFS, so it's a reasonable starting point for later use.
762 unique_lock<mutex> lock(compressor_mutex);
763 if (level_compressor_enabled) {
764 float threshold = 0.01f; // -40 dBFS.
766 float attack_time = 0.5f;
767 float release_time = 20.0f;
768 float makeup_gain = pow(10.0f, (ref_level_dbfs - (-40.0f)) / 20.0f); // +26 dB.
769 level_compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
770 gain_staging_db = 20.0 * log10(level_compressor.get_attenuation() * makeup_gain);
772 // Just apply the gain we already had.
773 float g = pow(10.0f, gain_staging_db / 20.0f);
774 for (size_t i = 0; i < samples_out.size(); ++i) {
781 printf("level=%f (%+5.2f dBFS) attenuation=%f (%+5.2f dB) end_result=%+5.2f dB\n",
782 level_compressor.get_level(), 20.0 * log10(level_compressor.get_level()),
783 level_compressor.get_attenuation(), 20.0 * log10(level_compressor.get_attenuation()),
784 20.0 * log10(level_compressor.get_level() * level_compressor.get_attenuation() * makeup_gain));
787 // float limiter_att, compressor_att;
789 // The real compressor.
790 if (compressor_enabled) {
791 float threshold = pow(10.0f, compressor_threshold_dbfs / 20.0f);
793 float attack_time = 0.005f;
794 float release_time = 0.040f;
795 float makeup_gain = 2.0f; // +6 dB.
796 compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
797 // compressor_att = compressor.get_attenuation();
800 // Finally a limiter at -4 dB (so, -10 dBFS) to take out the worst peaks only.
801 // Note that since ratio is not infinite, we could go slightly higher than this.
802 if (limiter_enabled) {
803 float threshold = pow(10.0f, limiter_threshold_dbfs / 20.0f);
805 float attack_time = 0.0f; // Instant.
806 float release_time = 0.020f;
807 float makeup_gain = 1.0f; // 0 dB.
808 limiter.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
809 // limiter_att = limiter.get_attenuation();
812 // printf("limiter=%+5.1f compressor=%+5.1f\n", 20.0*log10(limiter_att), 20.0*log10(compressor_att));
814 // Upsample 4x to find interpolated peak.
815 peak_resampler.inp_data = samples_out.data();
816 peak_resampler.inp_count = samples_out.size() / 2;
818 vector<float> interpolated_samples_out;
819 interpolated_samples_out.resize(samples_out.size());
820 while (peak_resampler.inp_count > 0) { // About four iterations.
821 peak_resampler.out_data = &interpolated_samples_out[0];
822 peak_resampler.out_count = interpolated_samples_out.size() / 2;
823 peak_resampler.process();
824 size_t out_stereo_samples = interpolated_samples_out.size() / 2 - peak_resampler.out_count;
825 peak = max<float>(peak, find_peak(interpolated_samples_out.data(), out_stereo_samples * 2));
826 peak_resampler.out_data = nullptr;
829 // At this point, we are most likely close to +0 LU, but all of our
830 // measurements have been on raw sample values, not R128 values.
831 // So we have a final makeup gain to get us to +0 LU; the gain
832 // adjustments required should be relatively small, and also, the
833 // offset shouldn't change much (only if the type of audio changes
834 // significantly). Thus, we shoot for updating this value basically
835 // “whenever we process buffers”, since the R128 calculation isn't exactly
836 // something we get out per-sample.
838 // Note that there's a feedback loop here, so we choose a very slow filter
839 // (half-time of 100 seconds).
840 double target_loudness_factor, alpha;
842 unique_lock<mutex> lock(compressor_mutex);
843 double loudness_lu = r128.loudness_M() - ref_level_lufs;
844 double current_makeup_lu = 20.0f * log10(final_makeup_gain);
845 target_loudness_factor = pow(10.0f, -loudness_lu / 20.0f);
847 // If we're outside +/- 5 LU uncorrected, we don't count it as
848 // a normal signal (probably silence) and don't change the
849 // correction factor; just apply what we already have.
850 if (fabs(loudness_lu - current_makeup_lu) >= 5.0 || !final_makeup_gain_auto) {
853 // Formula adapted from
854 // https://en.wikipedia.org/wiki/Low-pass_filter#Simple_infinite_impulse_response_filter.
855 const double half_time_s = 100.0;
856 const double fc_mul_2pi_delta_t = 1.0 / (half_time_s * OUTPUT_FREQUENCY);
857 alpha = fc_mul_2pi_delta_t / (fc_mul_2pi_delta_t + 1.0);
860 double m = final_makeup_gain;
861 for (size_t i = 0; i < samples_out.size(); i += 2) {
862 samples_out[i + 0] *= m;
863 samples_out[i + 1] *= m;
864 m += (target_loudness_factor - m) * alpha;
866 final_makeup_gain = m;
869 // Find R128 levels and L/R correlation.
870 vector<float> left, right;
871 deinterleave_samples(samples_out, &left, &right);
872 float *ptrs[] = { left.data(), right.data() };
874 unique_lock<mutex> lock(compressor_mutex);
875 r128.process(left.size(), ptrs);
876 correlation.process_samples(samples_out);
879 // Send the samples to the sound card.
881 alsa->write(samples_out);
884 // And finally add them to the output.
885 h264_encoder->add_audio(frame_pts_int, move(samples_out));
888 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
891 glGenVertexArrays(1, &vao);
894 glBindVertexArray(vao);
898 GLuint fbo = resource_pool->create_fbo(dst_tex);
899 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
900 glViewport(0, 0, WIDTH/2, HEIGHT/2);
903 glUseProgram(cbcr_program_num);
906 glActiveTexture(GL_TEXTURE0);
908 glBindTexture(GL_TEXTURE_2D, src_tex);
910 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
912 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
914 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
917 float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
918 set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
920 glBindBuffer(GL_ARRAY_BUFFER, cbcr_vbo);
923 for (GLint attr_index : { cbcr_position_attribute_index, cbcr_texcoord_attribute_index }) {
924 glEnableVertexAttribArray(attr_index);
926 glVertexAttribPointer(attr_index, 2, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0));
930 glDrawArrays(GL_TRIANGLES, 0, 3);
933 for (GLint attr_index : { cbcr_position_attribute_index, cbcr_texcoord_attribute_index }) {
934 glDisableVertexAttribArray(attr_index);
940 glBindFramebuffer(GL_FRAMEBUFFER, 0);
943 resource_pool->release_fbo(fbo);
944 glDeleteVertexArrays(1, &vao);
947 void Mixer::release_display_frame(DisplayFrame *frame)
949 for (GLuint texnum : frame->temp_textures) {
950 resource_pool->release_2d_texture(texnum);
952 frame->temp_textures.clear();
953 frame->ready_fence.reset();
954 frame->input_frames.clear();
959 mixer_thread = thread(&Mixer::thread_func, this);
960 audio_thread = thread(&Mixer::audio_thread_func, this);
970 void Mixer::transition_clicked(int transition_num)
972 theme->transition_clicked(transition_num, pts());
975 void Mixer::channel_clicked(int preview_num)
977 theme->channel_clicked(preview_num);
980 void Mixer::reset_meters()
982 peak_resampler.reset();
989 Mixer::OutputChannel::~OutputChannel()
991 if (has_current_frame) {
992 parent->release_display_frame(¤t_frame);
994 if (has_ready_frame) {
995 parent->release_display_frame(&ready_frame);
999 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
1001 // Store this frame for display. Remove the ready frame if any
1002 // (it was seemingly never used).
1004 unique_lock<mutex> lock(frame_mutex);
1005 if (has_ready_frame) {
1006 parent->release_display_frame(&ready_frame);
1008 ready_frame = frame;
1009 has_ready_frame = true;
1012 if (has_new_frame_ready_callback) {
1013 new_frame_ready_callback();
1017 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
1019 unique_lock<mutex> lock(frame_mutex);
1020 if (!has_current_frame && !has_ready_frame) {
1024 if (has_current_frame && has_ready_frame) {
1025 // We have a new ready frame. Toss the current one.
1026 parent->release_display_frame(¤t_frame);
1027 has_current_frame = false;
1029 if (has_ready_frame) {
1030 assert(!has_current_frame);
1031 current_frame = ready_frame;
1032 ready_frame.ready_fence.reset(); // Drop the refcount.
1033 ready_frame.input_frames.clear(); // Drop the refcounts.
1034 has_current_frame = true;
1035 has_ready_frame = false;
1038 *frame = current_frame;
1042 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
1044 new_frame_ready_callback = callback;
1045 has_new_frame_ready_callback = true;