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Hook up the preview window to a different chain.
[nageru] / mixer.cpp
1 #define WIDTH 1280
2 #define HEIGHT 720
3
4 #undef Success
5
6 #include "mixer.h"
7
8 #include <assert.h>
9 #include <effect.h>
10 #include <effect_chain.h>
11 #include <effect_util.h>
12 #include <epoxy/egl.h>
13 #include <features.h>
14 #include <image_format.h>
15 #include <init.h>
16 #include <overlay_effect.h>
17 #include <padding_effect.h>
18 #include <resample_effect.h>
19 #include <resource_pool.h>
20 #include <saturation_effect.h>
21 #include <stdint.h>
22 #include <stdio.h>
23 #include <stdlib.h>
24 #include <sys/time.h>
25 #include <time.h>
26 #include <util.h>
27 #include <white_balance_effect.h>
28 #include <ycbcr.h>
29 #include <ycbcr_input.h>
30 #include <cmath>
31 #include <condition_variable>
32 #include <cstddef>
33 #include <memory>
34 #include <mutex>
35 #include <string>
36 #include <thread>
37 #include <vector>
38
39 #include "bmusb.h"
40 #include "context.h"
41 #include "h264encode.h"
42 #include "pbo_frame_allocator.h"
43 #include "ref_counted_gl_sync.h"
44
45 class QOpenGLContext;
46
47 using namespace movit;
48 using namespace std;
49 using namespace std::placeholders;
50
51 Mixer *global_mixer = nullptr;
52
53 Mixer::Mixer(const QSurfaceFormat &format)
54         : mixer_surface(create_surface(format)),
55           h264_encoder_surface(create_surface(format))
56 {
57         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
58         check_error();
59
60         resource_pool.reset(new ResourcePool);
61         output_channel[OUTPUT_LIVE].parent = this;
62         output_channel[OUTPUT_PREVIEW].parent = this;
63
64         ImageFormat inout_format;
65         inout_format.color_space = COLORSPACE_sRGB;
66         inout_format.gamma_curve = GAMMA_sRGB;
67
68         YCbCrFormat input_ycbcr_format;
69         input_ycbcr_format.chroma_subsampling_x = 2;
70         input_ycbcr_format.chroma_subsampling_y = 1;
71         input_ycbcr_format.cb_x_position = 0.0;
72         input_ycbcr_format.cr_x_position = 0.0;
73         input_ycbcr_format.cb_y_position = 0.5;
74         input_ycbcr_format.cr_y_position = 0.5;
75         input_ycbcr_format.luma_coefficients = YCBCR_REC_601;
76         input_ycbcr_format.full_range = false;
77
78         YCbCrFormat output_ycbcr_format;
79         output_ycbcr_format.chroma_subsampling_x = 1;
80         output_ycbcr_format.chroma_subsampling_y = 1;
81         output_ycbcr_format.luma_coefficients = YCBCR_REC_601;
82         output_ycbcr_format.full_range = false;
83
84         // Main chain.
85         chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
86         check_error();
87         input[0] = new YCbCrInput(inout_format, input_ycbcr_format, WIDTH, HEIGHT, YCBCR_INPUT_SPLIT_Y_AND_CBCR);
88         chain->add_input(input[0]);
89         input[1] = new YCbCrInput(inout_format, input_ycbcr_format, WIDTH, HEIGHT, YCBCR_INPUT_SPLIT_Y_AND_CBCR);
90         chain->add_input(input[1]);
91         resample_effect = chain->add_effect(new ResampleEffect(), input[0]);
92         padding_effect = chain->add_effect(new IntegralPaddingEffect());
93         float border_color[] = { 0.0f, 0.0f, 0.0f, 1.0f };
94         CHECK(padding_effect->set_vec4("border_color", border_color));
95
96         resample2_effect = chain->add_effect(new ResampleEffect(), input[1]);
97         Effect *saturation_effect = chain->add_effect(new SaturationEffect());
98         CHECK(saturation_effect->set_float("saturation", 0.3f));
99         Effect *wb_effect = chain->add_effect(new WhiteBalanceEffect());
100         CHECK(wb_effect->set_float("output_color_temperature", 3500.0));
101         padding2_effect = chain->add_effect(new IntegralPaddingEffect());
102
103         chain->add_effect(new OverlayEffect(), padding_effect, padding2_effect);
104
105         chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
106         chain->add_ycbcr_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED, output_ycbcr_format, YCBCR_OUTPUT_SPLIT_Y_AND_CBCR);
107         chain->set_dither_bits(8);
108         chain->set_output_origin(OUTPUT_ORIGIN_TOP_LEFT);
109         chain->finalize();
110
111         // Preview chain (always shows just first input for now).
112         preview_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
113         check_error();
114         preview_input = new YCbCrInput(inout_format, input_ycbcr_format, WIDTH, HEIGHT, YCBCR_INPUT_SPLIT_Y_AND_CBCR);
115         preview_chain->add_input(preview_input);
116         preview_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
117         preview_chain->set_dither_bits(0);  // Don't bother.
118         preview_chain->set_output_origin(OUTPUT_ORIGIN_TOP_LEFT);
119         preview_chain->finalize();
120
121         h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, "test.mp4"));
122
123         printf("Configuring first card...\n");
124         cards[0].usb = new BMUSBCapture(0x1edb, 0xbd3b);  // 0xbd4f
125         cards[0].usb->set_frame_callback(std::bind(&Mixer::bm_frame, this, 0, _1, _2, _3, _4, _5, _6, _7));
126         cards[0].frame_allocator.reset(new PBOFrameAllocator(1280 * 750 * 2 + 44));
127         cards[0].usb->set_video_frame_allocator(cards[0].frame_allocator.get());
128         cards[0].usb->configure_card();
129         cards[0].surface = create_surface(format);
130 #if NUM_CARDS == 2
131         cards[1].surface = create_surface(format);
132 #endif
133
134         if (NUM_CARDS == 2) {
135                 printf("Configuring second card...\n");
136                 cards[1].usb = new BMUSBCapture(0x1edb, 0xbd4f);
137                 cards[1].usb->set_frame_callback(std::bind(&Mixer::bm_frame, this, 1, _1, _2, _3, _4, _5, _6, _7));
138                 cards[1].frame_allocator.reset(new PBOFrameAllocator(1280 * 750 * 2 + 44));
139                 cards[1].usb->set_video_frame_allocator(cards[1].frame_allocator.get());
140                 cards[1].usb->configure_card();
141         }
142
143         BMUSBCapture::start_bm_thread();
144
145         for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
146                 cards[card_index].usb->start_bm_capture();
147                 input[card_index]->set_pixel_data(0, nullptr, 0);
148                 input[card_index]->set_pixel_data(1, nullptr, 0);
149         }
150
151         //chain->enable_phase_timing(true);
152
153         // Set up stuff for NV12 conversion.
154
155         // Cb/Cr shader.
156         string cbcr_vert_shader = read_file("vs-cbcr.130.vert");
157         string cbcr_frag_shader =
158                 "#version 130 \n"
159                 "in vec2 tc0; \n"
160                 "uniform sampler2D cbcr_tex; \n"
161                 "void main() { \n"
162                 "    gl_FragColor = texture2D(cbcr_tex, tc0); \n"
163                 "} \n";
164         cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader);
165 }
166
167 Mixer::~Mixer()
168 {
169         resource_pool->release_glsl_program(cbcr_program_num);
170         BMUSBCapture::stop_bm_thread();
171 }
172
173 void Mixer::bm_frame(int card_index, uint16_t timecode,
174                      FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
175                      FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format)
176 {
177         CaptureCard *card = &cards[card_index];
178         if (!card->thread_initialized) {
179                 printf("initializing context for bmusb thread %d\n", card_index);
180                 eglBindAPI(EGL_OPENGL_API);
181                 card->context = create_context();
182                 if (!make_current(card->context, card->surface)) {
183                         printf("failed to create bmusb context\n");
184                         exit(1);
185                 }
186                 card->thread_initialized = true;
187         }       
188
189         if (video_frame.len - video_offset != 1280 * 750 * 2) {
190                 printf("dropping frame with wrong length (%ld)\n", video_frame.len - video_offset);
191                 FILE *fp = fopen("frame.raw", "wb");
192                 fwrite(video_frame.data, video_frame.len, 1, fp);
193                 fclose(fp);
194                 //exit(1);
195                 card->usb->get_video_frame_allocator()->release_frame(video_frame);
196                 card->usb->get_audio_frame_allocator()->release_frame(audio_frame);
197                 return;
198         }
199         {
200                 // Wait until the previous frame was consumed.
201                 std::unique_lock<std::mutex> lock(bmusb_mutex);
202                 card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready; });
203         }
204         GLuint pbo = (GLint)(intptr_t)video_frame.userdata;
205         check_error();
206         glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
207         check_error();
208         glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, video_frame.size);
209         check_error();
210         //glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
211         //check_error();
212         GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);              
213         check_error();
214         assert(fence != nullptr);
215         {
216                 std::unique_lock<std::mutex> lock(bmusb_mutex);
217                 card->new_data_ready = true;
218                 card->new_frame = video_frame;
219                 card->new_data_ready_fence = fence;
220                 card->new_data_ready_changed.notify_all();
221         }
222
223         // Video frame will be released later.
224         card->usb->get_audio_frame_allocator()->release_frame(audio_frame);
225 }
226         
227 void Mixer::place_rectangle(Effect *resample_effect, Effect *padding_effect, float x0, float y0, float x1, float y1)
228 {
229         float srcx0 = 0.0f;
230         float srcx1 = 1.0f;
231         float srcy0 = 0.0f;
232         float srcy1 = 1.0f;
233
234         // Cull.
235         if (x0 > 1280.0 || x1 < 0.0 || y0 > 720.0 || y1 < 0.0) {
236                 CHECK(resample_effect->set_int("width", 1));
237                 CHECK(resample_effect->set_int("height", 1));
238                 CHECK(resample_effect->set_float("zoom_x", 1280.0));
239                 CHECK(resample_effect->set_float("zoom_y", 720.0));
240                 CHECK(padding_effect->set_int("left", 2000));
241                 CHECK(padding_effect->set_int("top", 2000));
242                 return; 
243         }
244
245         // Clip. (TODO: Clip on upper/left sides, too.)
246         if (x1 > 1280.0) {
247                 srcx1 = (1280.0 - x0) / (x1 - x0);
248                 x1 = 1280.0;
249         }
250         if (y1 > 720.0) {
251                 srcy1 = (720.0 - y0) / (y1 - y0);
252                 y1 = 720.0;
253         }
254
255         float x_subpixel_offset = x0 - floor(x0);
256         float y_subpixel_offset = y0 - floor(y0);
257
258         // Resampling must be to an integral number of pixels. Round up,
259         // and then add an extra pixel so we have some leeway for the border.
260         int width = int(ceil(x1 - x0)) + 1;
261         int height = int(ceil(y1 - y0)) + 1;
262         CHECK(resample_effect->set_int("width", width));
263         CHECK(resample_effect->set_int("height", height));
264
265         // Correct the discrepancy with zoom. (This will leave a small
266         // excess edge of pixels and subpixels, which we'll correct for soon.)
267         float zoom_x = (x1 - x0) / (width * (srcx1 - srcx0));
268         float zoom_y = (y1 - y0) / (height * (srcy1 - srcy0));
269         CHECK(resample_effect->set_float("zoom_x", zoom_x));
270         CHECK(resample_effect->set_float("zoom_y", zoom_y));
271         CHECK(resample_effect->set_float("zoom_center_x", 0.0f));
272         CHECK(resample_effect->set_float("zoom_center_y", 0.0f));
273
274         // Padding must also be to a whole-pixel offset.
275         CHECK(padding_effect->set_int("left", floor(x0)));
276         CHECK(padding_effect->set_int("top", floor(y0)));
277
278         // Correct _that_ discrepancy by subpixel offset in the resampling.
279         CHECK(resample_effect->set_float("left", -x_subpixel_offset / zoom_x));
280         CHECK(resample_effect->set_float("top", -y_subpixel_offset / zoom_y));
281
282         // Finally, adjust the border so it is exactly where we want it.
283         CHECK(padding_effect->set_float("border_offset_left", x_subpixel_offset));
284         CHECK(padding_effect->set_float("border_offset_right", x1 - (floor(x0) + width)));
285         CHECK(padding_effect->set_float("border_offset_top", y_subpixel_offset));
286         CHECK(padding_effect->set_float("border_offset_bottom", y1 - (floor(y0) + height)));
287 }
288         
289 void Mixer::thread_func()
290 {
291         eglBindAPI(EGL_OPENGL_API);
292         QOpenGLContext *context = create_context();
293         if (!make_current(context, mixer_surface)) {
294                 printf("oops\n");
295                 exit(1);
296         }
297
298         struct timespec start, now;
299         clock_gettime(CLOCK_MONOTONIC, &start);
300
301         while (!should_quit) {
302                 ++frame;
303
304                 //int width0 = lrintf(848 * (1.0 + 0.2 * sin(frame * 0.02)));
305                 int width0 = 848;
306                 int height0 = lrintf(width0 * 9.0 / 16.0);
307
308                 //float top0 = 96 + 48 * sin(frame * 0.005);
309                 //float left0 = 96 + 48 * cos(frame * 0.006);
310                 float top0 = 48;
311                 float left0 = 16;
312                 float bottom0 = top0 + height0;
313                 float right0 = left0 + width0;
314
315                 int width1 = 384;
316                 int height1 = 216;
317         
318                 float bottom1 = 720 - 48;
319                 float right1 = 1280 - 16;
320                 float top1 = bottom1 - height1;
321                 float left1 = right1 - width1;
322         
323                 if (current_source == SOURCE_INPUT1) {
324                         top0 = 0.0;
325                         bottom0 = HEIGHT;
326                         left0 = 0.0;
327                         right0 = WIDTH;
328
329                         top1 = HEIGHT + 10;
330                         bottom1 = HEIGHT + 20;
331                         left1 = WIDTH + 10;
332                         right1 = WIDTH + 20;
333                 } else if (current_source == SOURCE_INPUT2) {
334                         top1 = 0.0;
335                         bottom1 = HEIGHT;
336                         left1 = 0.0;
337                         right1 = WIDTH;
338
339                         top0 = HEIGHT + 10;
340                         bottom0 = HEIGHT + 20;
341                         left0 = WIDTH + 10;
342                         right0 = WIDTH + 20;
343                 } else {
344                         float t = 0.5 + 0.5 * cos(frame * 0.006);
345                         float scale0 = 1.0 + t * (1280.0 / 848.0 - 1.0);
346                         float tx0 = 0.0 + t * (-16.0 * scale0);
347                         float ty0 = 0.0 + t * (-48.0 * scale0);
348
349                         top0 = top0 * scale0 + ty0;
350                         bottom0 = bottom0 * scale0 + ty0;
351                         left0 = left0 * scale0 + tx0;
352                         right0 = right0 * scale0 + tx0;
353
354                         top1 = top1 * scale0 + ty0;
355                         bottom1 = bottom1 * scale0 + ty0;
356                         left1 = left1 * scale0 + tx0;
357                         right1 = right1 * scale0 + tx0;
358                 }
359
360                 place_rectangle(resample_effect, padding_effect, left0, top0, right0, bottom0);
361                 place_rectangle(resample2_effect, padding2_effect, left1, top1, right1, bottom1);
362
363                 CaptureCard card_copy[NUM_CARDS];
364
365                 {
366                         std::unique_lock<std::mutex> lock(bmusb_mutex);
367
368                         // The first card is the master timer, so wait for it to have a new frame.
369                         // TODO: Make configurable, and with a timeout.
370                         cards[0].new_data_ready_changed.wait(lock, [this]{ return cards[0].new_data_ready; });
371
372                         for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
373                                 CaptureCard *card = &cards[card_index];
374                                 card_copy[card_index].usb = card->usb;
375                                 card_copy[card_index].new_data_ready = card->new_data_ready;
376                                 card_copy[card_index].new_frame = card->new_frame;
377                                 card_copy[card_index].new_data_ready_fence = card->new_data_ready_fence;
378                                 card->new_data_ready = false;
379                                 card->new_data_ready_changed.notify_all();
380                         }
381                 }
382
383                 vector<FrameAllocator::Frame> input_frames_to_release;
384         
385                 for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
386                         CaptureCard *card = &card_copy[card_index];
387                         if (!card->new_data_ready)
388                                 continue;
389
390                         // Now we're done with the previous frame, so we can definitely
391                         // release it when this is done rendering. (Actually, we could do
392                         // it one frame earlier, but before we have a new one, there's no
393                         // knowing when the current one is released.)
394                         if (bmusb_current_rendering_frame[card_index].owner != nullptr) {
395                                 input_frames_to_release.push_back(bmusb_current_rendering_frame[card_index]);
396                         }
397                         bmusb_current_rendering_frame[card_index] = card->new_frame;
398                         check_error();
399
400                         // The new texture might still be uploaded,
401                         // tell the GPU to wait until it's there.
402                         if (card->new_data_ready_fence)
403                                 glWaitSync(card->new_data_ready_fence, /*flags=*/0, GL_TIMEOUT_IGNORED);
404                         check_error();
405                         glDeleteSync(card->new_data_ready_fence);
406                         check_error();
407                         GLint input_tex_pbo = (GLint)(intptr_t)card->new_frame.userdata;
408                         input[card_index]->set_pixel_data(0, (unsigned char *)BUFFER_OFFSET((1280 * 750 * 2 + 44) / 2 + 1280 * 25 + 22), input_tex_pbo);
409                         input[card_index]->set_pixel_data(1, (unsigned char *)BUFFER_OFFSET(1280 * 25 + 22), input_tex_pbo);
410
411                         if (NUM_CARDS == 1) {
412                                 // Set to the other one, too.
413                                 input[1]->set_pixel_data(0, (unsigned char *)BUFFER_OFFSET((1280 * 750 * 2 + 44) / 2 + 1280 * 25 + 22), input_tex_pbo);
414                                 input[1]->set_pixel_data(1, (unsigned char *)BUFFER_OFFSET(1280 * 25 + 22), input_tex_pbo);
415                         }
416
417                         if (card_index == 0) {
418                                 preview_input->set_pixel_data(0, (unsigned char *)BUFFER_OFFSET((1280 * 750 * 2 + 44) / 2 + 1280 * 25 + 22), input_tex_pbo);
419                                 preview_input->set_pixel_data(1, (unsigned char *)BUFFER_OFFSET(1280 * 25 + 22), input_tex_pbo);
420                         }
421                 }
422
423                 GLuint y_tex, cbcr_tex;
424                 bool got_frame = h264_encoder->begin_frame(&y_tex, &cbcr_tex);
425                 assert(got_frame);
426
427                 // Render main chain.
428                 GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
429                 GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGBA8, WIDTH, HEIGHT);
430                 GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
431                 chain->render_to_fbo(fbo, WIDTH, HEIGHT);
432                 resource_pool->release_fbo(fbo);
433
434                 subsample_chroma(cbcr_full_tex, cbcr_tex);
435                 resource_pool->release_2d_texture(cbcr_full_tex);
436
437                 // Render preview chain.
438                 GLuint preview_rgba_tex = resource_pool->create_2d_texture(GL_RGBA8, output_channel[OUTPUT_PREVIEW].width, output_channel[OUTPUT_PREVIEW].height);
439                 fbo = resource_pool->create_fbo(preview_rgba_tex);
440                 preview_chain->render_to_fbo(fbo, output_channel[OUTPUT_PREVIEW].width, output_channel[OUTPUT_PREVIEW].height);
441                 resource_pool->release_fbo(fbo);
442
443                 RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
444                 check_error();
445                 h264_encoder->end_frame(fence, input_frames_to_release);
446
447                 output_channel[OUTPUT_LIVE].output_frame(rgba_tex, fence);
448                 output_channel[OUTPUT_PREVIEW].output_frame(preview_rgba_tex, fence);
449
450                 clock_gettime(CLOCK_MONOTONIC, &now);
451                 double elapsed = now.tv_sec - start.tv_sec +
452                         1e-9 * (now.tv_nsec - start.tv_nsec);
453                 if (frame % 100 == 0) {
454                         printf("%d frames in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
455                                 frame, elapsed, frame / elapsed,
456                                 1e3 * elapsed / frame);
457                 //      chain->print_phase_timing();
458                 }
459
460                 // Reset every 100 frames, so that local variations in frame times
461                 // (especially for the first few frames, when the shaders are
462                 // compiled etc.) don't make it hard to measure for the entire
463                 // remaining duration of the program.
464                 if (frame == 10000) {
465                         frame = 0;
466                         start = now;
467                 }
468                 check_error();
469         }
470 }
471
472 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
473 {
474         GLuint vao;
475         glGenVertexArrays(1, &vao);
476         check_error();
477
478         float vertices[] = {
479                 0.0f, 2.0f,
480                 0.0f, 0.0f,
481                 2.0f, 0.0f
482         };
483
484         glBindVertexArray(vao);
485         check_error();
486
487         // Extract Cb/Cr.
488         GLuint fbo = resource_pool->create_fbo(dst_tex);
489         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
490         glViewport(0, 0, WIDTH/2, HEIGHT/2);
491         check_error();
492
493         glUseProgram(cbcr_program_num);
494         check_error();
495
496         glActiveTexture(GL_TEXTURE0);
497         check_error();
498         glBindTexture(GL_TEXTURE_2D, src_tex);
499         check_error();
500         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
501         check_error();
502         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
503         check_error();
504         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
505         check_error();
506
507         float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
508         set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
509
510         GLuint position_vbo = fill_vertex_attribute(cbcr_program_num, "position", 2, GL_FLOAT, sizeof(vertices), vertices);
511         GLuint texcoord_vbo = fill_vertex_attribute(cbcr_program_num, "texcoord", 2, GL_FLOAT, sizeof(vertices), vertices);  // Same as vertices.
512
513         glDrawArrays(GL_TRIANGLES, 0, 3);
514         check_error();
515
516         cleanup_vertex_attribute(cbcr_program_num, "position", position_vbo);
517         cleanup_vertex_attribute(cbcr_program_num, "texcoord", texcoord_vbo);
518
519         glUseProgram(0);
520         check_error();
521
522         resource_pool->release_fbo(fbo);
523         glDeleteVertexArrays(1, &vao);
524 }
525
526 void Mixer::release_display_frame(DisplayFrame *frame)
527 {
528         resource_pool->release_2d_texture(frame->texnum);
529         frame->texnum = 0;
530         frame->ready_fence.reset();
531 }
532
533 void Mixer::start()
534 {
535         mixer_thread = std::thread(&Mixer::thread_func, this);
536 }
537
538 void Mixer::quit()
539 {
540         should_quit = true;
541         mixer_thread.join();
542 }
543
544 void Mixer::cut(Source source)
545 {
546         current_source = source;
547 }
548
549 void Mixer::OutputChannel::output_frame(GLuint tex, RefCountedGLsync fence)
550 {
551         // Store this frame for display. Remove the ready frame if any
552         // (it was seemingly never used).
553         {
554                 std::unique_lock<std::mutex> lock(frame_mutex);
555                 if (has_ready_frame) {
556                         parent->release_display_frame(&ready_frame);
557                 }
558                 ready_frame.texnum = tex;
559                 ready_frame.ready_fence = fence;
560                 has_ready_frame = true;
561         }
562
563         if (has_new_frame_ready_callback) {
564                 new_frame_ready_callback();
565         }
566 }
567
568 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
569 {
570         std::unique_lock<std::mutex> lock(frame_mutex);
571         if (!has_current_frame && !has_ready_frame) {
572                 return false;
573         }
574
575         if (has_current_frame && has_ready_frame) {
576                 // We have a new ready frame. Toss the current one.
577                 parent->release_display_frame(&current_frame);
578                 has_current_frame = false;
579         }
580         if (has_ready_frame) {
581                 assert(!has_current_frame);
582                 current_frame = ready_frame;
583                 ready_frame.ready_fence.reset();  // Drop the refcount.
584                 has_current_frame = true;
585                 has_ready_frame = false;
586         }
587
588         *frame = current_frame;
589         return true;
590 }
591
592 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
593 {
594         new_frame_ready_callback = callback;
595         has_new_frame_ready_callback = true;
596 }
597
598 void Mixer::OutputChannel::set_size(int width, int height)
599 {
600         this->width = width;
601         this->height = height;
602 }