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[vlc] / modules / gui / macosx / embeddedwindow.m
1 /*****************************************************************************
2  * embeddedwindow.m: MacOS X interface module
3  *****************************************************************************
4  * Copyright (C) 2005-2009 the VideoLAN team
5  * $Id$
6  *
7  * Authors: Benjamin Pracht <bigben at videolan dot org>
8  *          Felix Paul Kühne <fkuehne at videolan dot org>
9  *
10  * This program is free software; you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation; either version 2 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18  * GNU General Public License for more details.
19  *
20  * You should have received a copy of the GNU General Public License
21  * along with this program; if not, write to the Free Software
22  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
23  *****************************************************************************/
24
25 /*****************************************************************************
26  * Preamble
27  *****************************************************************************/
28
29 /* DisableScreenUpdates, SetSystemUIMode, ... */
30 #import <Carbon/Carbon.h>
31
32 #import "intf.h"
33 #import "controls.h"
34 #import "vout.h"
35 #import "embeddedwindow.h"
36 #import "fspanel.h"
37
38 /*****************************************************************************
39  * VLCEmbeddedWindow Implementation
40  *****************************************************************************/
41
42 @implementation VLCEmbeddedWindow
43
44 - (id)initWithContentRect:(NSRect)contentRect styleMask: (NSUInteger)windowStyle backing:(NSBackingStoreType)bufferingType defer:(BOOL)deferCreation
45 {
46     BOOL b_useTextured = YES;
47     if( [[NSWindow class] instancesRespondToSelector:@selector(setContentBorderThickness:forEdge:)] )
48     {
49         b_useTextured = NO;
50         windowStyle ^= NSTexturedBackgroundWindowMask;
51     }
52     self = [super initWithContentRect:contentRect styleMask:windowStyle backing:bufferingType defer:deferCreation];
53     if(! b_useTextured )
54     {
55         [self setContentBorderThickness:28.0 forEdge:NSMinYEdge];
56     }
57     return self;
58 }
59
60 - (void)awakeFromNib
61 {
62     [self setDelegate: self];
63
64     [o_btn_backward setToolTip: _NS("Rewind")];
65     [o_btn_forward setToolTip: _NS("Fast Forward")];
66     [o_btn_fullscreen setToolTip: _NS("Fullscreen")];
67     [o_btn_play setToolTip: _NS("Play")];
68     [o_slider setToolTip: _NS("Position")];
69
70     o_img_play = [NSImage imageNamed: @"play_embedded"];
71     o_img_pause = [NSImage imageNamed: @"pause_embedded"];
72     [self controlTintChanged];
73     [[NSNotificationCenter defaultCenter] addObserver: self
74                                              selector: @selector( controlTintChanged )
75                                                  name: NSControlTintDidChangeNotification
76                                                object: nil];
77
78     /* Useful to save o_view frame in fullscreen mode */
79     o_temp_view = [[NSView alloc] init];
80     [o_temp_view setAutoresizingMask:NSViewHeightSizable | NSViewWidthSizable];
81
82     o_fullscreen_window = nil;
83     o_fullscreen_anim1 = o_fullscreen_anim2 = nil;
84
85     /* Not fullscreen when we wake up */
86     [o_btn_fullscreen setState: NO];
87     b_fullscreen = NO;
88
89     [self setMovableByWindowBackground:YES];
90
91     [self setDelegate:self];
92
93     /* Make sure setVisible: returns NO */
94     [self orderOut:self];
95     b_window_is_invisible = YES;
96     videoRatio = NSMakeSize( 0., 0. );
97 }
98
99 - (void)controlTintChanged
100 {
101     BOOL b_playing = NO;
102     if( [o_btn_play alternateImage] == o_img_play_pressed )
103         b_playing = YES;
104     
105     if( [NSColor currentControlTint] == NSGraphiteControlTint )
106     {
107         o_img_play_pressed = [NSImage imageNamed: @"play_embedded_graphite"];
108         o_img_pause_pressed = [NSImage imageNamed: @"pause_embedded_graphite"];
109         [o_btn_backward setAlternateImage: [NSImage imageNamed: @"skip_previous_embedded_graphite"]];
110         [o_btn_forward setAlternateImage: [NSImage imageNamed: @"skip_forward_embedded_graphite"]];
111         [o_btn_fullscreen setAlternateImage: [NSImage imageNamed: @"fullscreen_graphite"]];
112     }
113     else
114     {
115         o_img_play_pressed = [NSImage imageNamed: @"play_embedded_blue"];
116         o_img_pause_pressed = [NSImage imageNamed: @"pause_embedded_blue"];
117         [o_btn_backward setAlternateImage: [NSImage imageNamed: @"skip_previous_embedded_blue"]];
118         [o_btn_forward setAlternateImage: [NSImage imageNamed: @"skip_forward_embedded_blue"]];
119         [o_btn_fullscreen setAlternateImage: [NSImage imageNamed: @"fullscreen_blue"]];
120     }
121     
122     if( b_playing )
123         [o_btn_play setAlternateImage: o_img_play_pressed];
124     else
125         [o_btn_play setAlternateImage: o_img_pause_pressed];
126 }
127
128 - (void)dealloc
129 {
130     [[NSNotificationCenter defaultCenter] removeObserver: self];
131     [o_img_play release];
132     [o_img_play_pressed release];
133     [o_img_pause release];
134     [o_img_pause_pressed release];
135     
136     [super dealloc];
137 }
138
139 - (void)setTime:(NSString *)o_arg_time position:(float)f_position
140 {
141     [o_time setStringValue: o_arg_time];
142     [o_slider setFloatValue: f_position];
143 }
144
145 - (void)playStatusUpdated:(int)i_status
146 {
147     if( i_status == PLAYING_S )
148     {
149         [o_btn_play setImage: o_img_pause];
150         [o_btn_play setAlternateImage: o_img_pause_pressed];
151         [o_btn_play setToolTip: _NS("Pause")];
152     }
153     else
154     {
155         [o_btn_play setImage: o_img_play];
156         [o_btn_play setAlternateImage: o_img_play_pressed];
157         [o_btn_play setToolTip: _NS("Play")];
158     }
159 }
160
161 - (void)setSeekable:(BOOL)b_seekable
162 {
163     [o_btn_forward setEnabled: b_seekable];
164     [o_btn_backward setEnabled: b_seekable];
165     [o_slider setEnabled: b_seekable];
166 }
167
168 - (BOOL)windowShouldZoom:(NSWindow *)sender toFrame:(NSRect)newFrame
169 {
170     [self setFrame: newFrame display: YES animate: YES];
171     return NO;
172 }
173
174 - (BOOL)windowShouldClose:(id)sender
175 {
176     playlist_t * p_playlist = pl_Hold( VLCIntf );
177
178     playlist_Stop( p_playlist );
179     pl_Release( VLCIntf );
180     return YES;
181 }
182
183 - (NSView *)mainView
184 {
185     if (o_fullscreen_window)
186         return o_temp_view;
187     else
188         return o_view;
189 }
190
191 - (void)setVideoRatio:(NSSize)ratio
192 {
193     videoRatio = ratio;
194 }
195
196 - (NSSize)windowWillResize:(NSWindow *)window toSize:(NSSize)proposedFrameSize
197 {
198     if( videoRatio.height == 0. || videoRatio.width == 0. )
199         return proposedFrameSize;
200
201     NSRect viewRect = [o_view convertRect:[o_view bounds] toView: nil];
202     NSRect contentRect = [self contentRectForFrameRect:[self frame]];
203     float marginy = viewRect.origin.y + [self frame].size.height - contentRect.size.height;
204     float marginx = contentRect.size.width - viewRect.size.width;
205     proposedFrameSize.height = (proposedFrameSize.width - marginx) * videoRatio.height / videoRatio.width + marginy;
206
207     return proposedFrameSize;
208 }
209
210 /*****************************************************************************
211  * Fullscreen support
212  */
213
214 - (BOOL)isFullscreen
215 {
216     return b_fullscreen;
217 }
218
219 - (void)lockFullscreenAnimation
220 {
221     [o_animation_lock lock];
222 }
223
224 - (void)unlockFullscreenAnimation
225 {
226     [o_animation_lock unlock];
227 }
228
229 - (void)enterFullscreen
230 {
231     NSMutableDictionary *dict1, *dict2;
232     NSScreen *screen;
233     NSRect screen_rect;
234     NSRect rect;
235     vout_thread_t *p_vout = vlc_object_find( VLCIntf, VLC_OBJECT_VOUT, FIND_ANYWHERE );
236     BOOL blackout_other_displays = config_GetInt( VLCIntf, "macosx-black" );
237
238     screen = [NSScreen screenWithDisplayID:(CGDirectDisplayID)var_GetInteger( p_vout, "video-device" )]; 
239  
240     [self lockFullscreenAnimation];
241
242     if (!screen)
243     {
244         msg_Dbg( p_vout, "chosen screen isn't present, using current screen for fullscreen mode" );
245         screen = [self screen];
246     }
247     if (!screen)
248     {
249         msg_Dbg( p_vout, "Using deepest screen" );
250         screen = [NSScreen deepestScreen];
251     }
252
253     vlc_object_release( p_vout );
254
255     screen_rect = [screen frame];
256
257     [o_btn_fullscreen setState: YES];
258
259     [NSCursor setHiddenUntilMouseMoves: YES];
260  
261     if( blackout_other_displays )        
262         [screen blackoutOtherScreens];
263
264     /* Make sure we don't see the window flashes in float-on-top mode */
265     originalLevel = [self level];
266     [self setLevel:NSNormalWindowLevel];
267
268     /* Only create the o_fullscreen_window if we are not in the middle of the zooming animation */
269     if (!o_fullscreen_window)
270     {
271         /* We can't change the styleMask of an already created NSWindow, so we create an other window, and do eye catching stuff */
272
273         rect = [[o_view superview] convertRect: [o_view frame] toView: nil]; /* Convert to Window base coord */
274         rect.origin.x += [self frame].origin.x;
275         rect.origin.y += [self frame].origin.y;
276         o_fullscreen_window = [[VLCWindow alloc] initWithContentRect:rect styleMask: NSBorderlessWindowMask backing:NSBackingStoreBuffered defer:YES];
277         [o_fullscreen_window setBackgroundColor: [NSColor blackColor]];
278         [o_fullscreen_window setCanBecomeKeyWindow: YES];
279
280         if (![self isVisible] || [self alphaValue] == 0.0)
281         {
282             /* We don't animate if we are not visible, instead we
283              * simply fade the display */
284             CGDisplayFadeReservationToken token;
285  
286             CGAcquireDisplayFadeReservation(kCGMaxDisplayReservationInterval, &token);
287             CGDisplayFade( token, 0.5, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0, 0, 0, YES );
288  
289             if ([screen isMainScreen])
290                 SetSystemUIMode( kUIModeAllHidden, kUIOptionAutoShowMenuBar);
291  
292             [[self contentView] replaceSubview:o_view with:o_temp_view];
293             [o_temp_view setFrame:[o_view frame]];
294             [o_fullscreen_window setContentView:o_view];
295
296             [o_fullscreen_window makeKeyAndOrderFront:self];
297             [o_fullscreen_window orderFront:self animate:YES];
298
299             [o_fullscreen_window setFrame:screen_rect display:YES];
300
301             CGDisplayFade( token, 0.3, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0, 0, 0, NO );
302             CGReleaseDisplayFadeReservation( token);
303
304             /* Will release the lock */
305             [self hasBecomeFullscreen];
306
307             return;
308         }
309  
310         /* Make sure we don't see the o_view disappearing of the screen during this operation */
311                 #ifndef __x86_64__
312                         DisableScreenUpdates();
313                 #endif
314                 [[self contentView] replaceSubview:o_view with:o_temp_view];
315         [o_temp_view setFrame:[o_view frame]];
316         [o_fullscreen_window setContentView:o_view];
317         [o_fullscreen_window makeKeyAndOrderFront:self];
318                 #ifndef __x86_64__
319                         EnableScreenUpdates();
320                 #endif
321     }
322
323     /* We are in fullscreen (and no animation is running) */
324     if (b_fullscreen)
325     {
326         /* Make sure we are hidden */
327         [super orderOut: self];
328         [self unlockFullscreenAnimation];
329         return;
330     }
331
332     if (o_fullscreen_anim1)
333     {
334         [o_fullscreen_anim1 stopAnimation];
335         [o_fullscreen_anim1 release];
336     }
337     if (o_fullscreen_anim2)
338     {
339         [o_fullscreen_anim2 stopAnimation];
340         [o_fullscreen_anim2 release];
341     }
342  
343     if ([screen isMainScreen])
344         SetSystemUIMode( kUIModeAllHidden, kUIOptionAutoShowMenuBar);
345
346     dict1 = [[NSMutableDictionary alloc] initWithCapacity:2];
347     dict2 = [[NSMutableDictionary alloc] initWithCapacity:3];
348
349     [dict1 setObject:self forKey:NSViewAnimationTargetKey];
350     [dict1 setObject:NSViewAnimationFadeOutEffect forKey:NSViewAnimationEffectKey];
351
352     [dict2 setObject:o_fullscreen_window forKey:NSViewAnimationTargetKey];
353     [dict2 setObject:[NSValue valueWithRect:[o_fullscreen_window frame]] forKey:NSViewAnimationStartFrameKey];
354     [dict2 setObject:[NSValue valueWithRect:screen_rect] forKey:NSViewAnimationEndFrameKey];
355
356     /* Strategy with NSAnimation allocation:
357         - Keep at most 2 animation at a time
358         - leaveFullscreen/enterFullscreen are the only responsible for releasing and alloc-ing
359     */
360     o_fullscreen_anim1 = [[NSViewAnimation alloc] initWithViewAnimations:[NSArray arrayWithObjects:dict1, nil]];
361     o_fullscreen_anim2 = [[NSViewAnimation alloc] initWithViewAnimations:[NSArray arrayWithObjects:dict2, nil]];
362
363     [dict1 release];
364     [dict2 release];
365
366     [o_fullscreen_anim1 setAnimationBlockingMode: NSAnimationNonblocking];
367     [o_fullscreen_anim1 setDuration: 0.3];
368     [o_fullscreen_anim1 setFrameRate: 30];
369     [o_fullscreen_anim2 setAnimationBlockingMode: NSAnimationNonblocking];
370     [o_fullscreen_anim2 setDuration: 0.2];
371     [o_fullscreen_anim2 setFrameRate: 30];
372
373     [o_fullscreen_anim2 setDelegate: self];
374     [o_fullscreen_anim2 startWhenAnimation: o_fullscreen_anim1 reachesProgress: 1.0];
375
376     [o_fullscreen_anim1 startAnimation];
377     /* fullscreenAnimation will be unlocked when animation ends */
378 }
379
380 - (void)hasBecomeFullscreen
381 {
382     [o_fullscreen_window makeFirstResponder: [[[VLCMain sharedInstance] controls] voutView]];
383
384     [o_fullscreen_window makeKeyWindow];
385     [o_fullscreen_window setAcceptsMouseMovedEvents: TRUE];
386
387     /* tell the fspanel to move itself to front next time it's triggered */
388     [[[[VLCMain sharedInstance] controls] fspanel] setVoutWasUpdated: (int)[[o_fullscreen_window screen] displayID]];
389
390     if([self isVisible])
391         [super orderOut: self];
392
393     [[[[VLCMain sharedInstance] controls] fspanel] setActive: nil];
394
395     b_fullscreen = YES;
396     [self unlockFullscreenAnimation];
397 }
398
399 - (void)leaveFullscreen
400 {
401     [self leaveFullscreenAndFadeOut: NO];
402 }
403
404 - (void)leaveFullscreenAndFadeOut: (BOOL)fadeout
405 {
406     NSMutableDictionary *dict1, *dict2;
407     NSRect frame;
408
409     [self lockFullscreenAnimation];
410
411     b_fullscreen = NO;
412     [o_btn_fullscreen setState: NO];
413
414     /* We always try to do so */
415     [NSScreen unblackoutScreens];
416
417     /* Don't do anything if o_fullscreen_window is already closed */
418     if (!o_fullscreen_window)
419     {
420         [self unlockFullscreenAnimation];
421         return;
422     }
423
424     if (fadeout)
425     {
426         /* We don't animate if we are not visible, instead we
427         * simply fade the display */
428         CGDisplayFadeReservationToken token;
429
430         CGAcquireDisplayFadeReservation(kCGMaxDisplayReservationInterval, &token);
431         CGDisplayFade( token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0, 0, 0, YES );
432
433         [[[[VLCMain sharedInstance] controls] fspanel] setNonActive: nil];
434         SetSystemUIMode( kUIModeNormal, kUIOptionAutoShowMenuBar);
435
436         /* Will release the lock */
437         [self hasEndedFullscreen];
438
439         /* Our window is hidden, and might be faded. We need to workaround that, so note it
440          * here */
441         b_window_is_invisible = YES;
442
443         CGDisplayFade( token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0, 0, 0, NO );
444         CGReleaseDisplayFadeReservation( token);
445         return;
446     }
447
448     [self setAlphaValue: 0.0];
449     [self orderFront: self];
450
451     [[[[VLCMain sharedInstance] controls] fspanel] setNonActive: nil];
452     SetSystemUIMode( kUIModeNormal, kUIOptionAutoShowMenuBar);
453
454     if (o_fullscreen_anim1)
455     {
456         [o_fullscreen_anim1 stopAnimation];
457         [o_fullscreen_anim1 release];
458     }
459     if (o_fullscreen_anim2)
460     {
461         [o_fullscreen_anim2 stopAnimation];
462         [o_fullscreen_anim2 release];
463     }
464
465     frame = [[o_temp_view superview] convertRect: [o_temp_view frame] toView: nil]; /* Convert to Window base coord */
466     frame.origin.x += [self frame].origin.x;
467     frame.origin.y += [self frame].origin.y;
468
469     dict2 = [[NSMutableDictionary alloc] initWithCapacity:2];
470     [dict2 setObject:self forKey:NSViewAnimationTargetKey];
471     [dict2 setObject:NSViewAnimationFadeInEffect forKey:NSViewAnimationEffectKey];
472
473     o_fullscreen_anim2 = [[NSViewAnimation alloc] initWithViewAnimations:[NSArray arrayWithObjects:dict2, nil]];
474     [dict2 release];
475
476     [o_fullscreen_anim2 setAnimationBlockingMode: NSAnimationNonblocking];
477     [o_fullscreen_anim2 setDuration: 0.3];
478     [o_fullscreen_anim2 setFrameRate: 30];
479
480     [o_fullscreen_anim2 setDelegate: self];
481
482     dict1 = [[NSMutableDictionary alloc] initWithCapacity:3];
483
484     [dict1 setObject:o_fullscreen_window forKey:NSViewAnimationTargetKey];
485     [dict1 setObject:[NSValue valueWithRect:[o_fullscreen_window frame]] forKey:NSViewAnimationStartFrameKey];
486     [dict1 setObject:[NSValue valueWithRect:frame] forKey:NSViewAnimationEndFrameKey];
487
488     o_fullscreen_anim1 = [[NSViewAnimation alloc] initWithViewAnimations:[NSArray arrayWithObjects:dict1, nil]];
489     [dict1 release];
490
491     [o_fullscreen_anim1 setAnimationBlockingMode: NSAnimationNonblocking];
492     [o_fullscreen_anim1 setDuration: 0.2];
493     [o_fullscreen_anim1 setFrameRate: 30];
494     [o_fullscreen_anim2 startWhenAnimation: o_fullscreen_anim1 reachesProgress: 1.0];
495
496     /* Make sure o_fullscreen_window is the frontmost window */
497     [o_fullscreen_window orderFront: self];
498
499     [o_fullscreen_anim1 startAnimation];
500     /* fullscreenAnimation will be unlocked when animation ends */
501 }
502
503 - (void)hasEndedFullscreen
504 {
505     /* This function is private and should be only triggered at the end of the fullscreen change animation */
506     /* Make sure we don't see the o_view disappearing of the screen during this operation */
507         #ifndef __x86_64__
508                 DisableScreenUpdates();
509         #endif
510     [o_view retain];
511     [o_view removeFromSuperviewWithoutNeedingDisplay];
512     [[self contentView] replaceSubview:o_temp_view with:o_view];
513     [o_view release];
514     [o_view setFrame:[o_temp_view frame]];
515     [self makeFirstResponder: o_view];
516     if ([self isVisible])
517         [super makeKeyAndOrderFront:self]; /* our version contains a workaround */
518     [o_fullscreen_window orderOut: self];
519         #ifndef __x86_64__
520                 EnableScreenUpdates();
521         #endif
522
523     [o_fullscreen_window release];
524     o_fullscreen_window = nil;
525     [self setLevel:originalLevel];
526
527     [self unlockFullscreenAnimation];
528 }
529
530 - (void)animationDidEnd:(NSAnimation*)animation
531 {
532     NSArray *viewAnimations;
533
534     if ([animation currentValue] < 1.0)
535         return;
536
537     /* Fullscreen ended or started (we are a delegate only for leaveFullscreen's/enterFullscren's anim2) */
538     viewAnimations = [o_fullscreen_anim2 viewAnimations];
539     if ([viewAnimations count] >=1 &&
540         [[[viewAnimations objectAtIndex: 0] objectForKey: NSViewAnimationEffectKey] isEqualToString:NSViewAnimationFadeInEffect])
541     {
542         /* Fullscreen ended */
543         [self hasEndedFullscreen];
544     }
545     else
546     {
547         /* Fullscreen started */
548         [self hasBecomeFullscreen];
549     }
550 }
551
552 - (void)orderOut: (id)sender
553 {
554     [super orderOut: sender];
555
556     /* Make sure we leave fullscreen */
557     [self leaveFullscreenAndFadeOut: YES];
558 }
559
560 - (void)makeKeyAndOrderFront: (id)sender
561 {
562     /* Hack
563      * when we exit fullscreen and fade out, we may endup in
564      * having a window that is faded. We can't have it fade in unless we
565      * animate again. */
566
567     if(!b_window_is_invisible)
568     {
569         /* Make sure we don't do it too much */
570         [super makeKeyAndOrderFront: sender];
571         return;
572     }
573
574     [super setAlphaValue:0.0f];
575     [super makeKeyAndOrderFront: sender];
576
577     NSMutableDictionary * dict = [[[NSMutableDictionary alloc] initWithCapacity:2] autorelease];
578     [dict setObject:self forKey:NSViewAnimationTargetKey];
579     [dict setObject:NSViewAnimationFadeInEffect forKey:NSViewAnimationEffectKey];
580
581     NSViewAnimation * anim = [[NSViewAnimation alloc] initWithViewAnimations:[NSArray arrayWithObject:dict]];
582
583     [anim setAnimationBlockingMode: NSAnimationNonblocking];
584     [anim setDuration: 0.1];
585     [anim setFrameRate: 30];
586
587     [anim startAnimation];
588     b_window_is_invisible = NO;
589
590     /* fullscreenAnimation will be unlocked when animation ends */
591 }
592
593
594
595 /* Make sure setFrame gets executed on main thread especially if we are animating.
596  * (Thus we won't block the video output thread) */
597 - (void)setFrame:(NSRect)frame display:(BOOL)display animate:(BOOL)animate
598 {
599     struct { NSRect frame; BOOL display; BOOL animate;} args;
600     NSData *packedargs;
601
602     args.frame = frame;
603     args.display = display;
604     args.animate = animate;
605
606     packedargs = [NSData dataWithBytes:&args length:sizeof(args)];
607
608     [self performSelectorOnMainThread:@selector(setFrameOnMainThread:)
609                     withObject: packedargs waitUntilDone: YES];
610 }
611
612 - (void)setFrameOnMainThread:(NSData*)packedargs
613 {
614     struct args { NSRect frame; BOOL display; BOOL animate; } * args = (struct args*)[packedargs bytes];
615
616     if( args->animate )
617     {
618         /* Make sure we don't block too long and set up a non blocking animation */
619         NSDictionary * dict = [NSDictionary dictionaryWithObjectsAndKeys:
620             self, NSViewAnimationTargetKey,
621             [NSValue valueWithRect:[self frame]], NSViewAnimationStartFrameKey,
622             [NSValue valueWithRect:args->frame], NSViewAnimationEndFrameKey, nil];
623
624         NSViewAnimation * anim = [[NSViewAnimation alloc] initWithViewAnimations:[NSArray arrayWithObjects:dict, nil]];
625
626         [anim setAnimationBlockingMode: NSAnimationNonblocking];
627         [anim setDuration: 0.4];
628         [anim setFrameRate: 30];
629         [anim startAnimation];
630     }
631     else {
632         [super setFrame:args->frame display:args->display animate:args->animate];
633     }
634
635 }
636 @end