1 /*****************************************************************************
3 *****************************************************************************
4 * Copyright (C) 2005 the VideoLAN team
7 * Authors: Antoine Cellerier <dionoea@videolan.org>
8 * Clément Stenac <zorglub@videolan.org>
10 * This program is free software; you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation; either version 2 of the License, or
13 * (at your option) any later version.
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
20 * You should have received a copy of the GNU General Public License along
21 * with this program; if not, write to the Free Software Foundation, Inc.,
22 * 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
23 *****************************************************************************/
28 #include "../utils/var_tree.hpp"
30 /// Variable for VLC playlist (new tree format)
31 class Playtree: public VarTree
34 Playtree( intf_thread_t *pIntf );
37 /// Remove the selected elements from the list
38 virtual void delSelected();
40 /// Execute the action associated to this item
41 virtual void action( VarTree *pItem );
43 /// Function called to notify playlist changes
46 /// Function called to notify playlist item update
47 void onUpdateItem( int id );
49 /// Function called to notify about current playing item
50 void onUpdateCurrent( );
52 /// Function called to notify playlist item append
53 void onAppend( playlist_add_t * );
55 /// Function called to notify playlist item delete
58 /// Items waiting to be appended
59 int i_items_to_append;
62 /// VLC playlist object
63 playlist_t *m_pPlaylist;
65 /// Build the list from the VLC playlist
68 /// Update Node's children
69 void buildNode( playlist_item_t *p_node, VarTree &m_pNode );
71 /// keep track of item being played