1 /*****************************************************************************
2 * vout.c: Windows DirectX video output display method
3 *****************************************************************************
4 * Copyright (C) 2001 VideoLAN
5 * $Id: directx.c,v 1.11 2003/02/01 09:40:50 babal Exp $
7 * Authors: Gildas Bazin <gbazin@netcourrier.com>
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
22 *****************************************************************************/
24 /*****************************************************************************
27 * This plugin will use YUV overlay if supported, using overlay will result in
28 * the best video quality (hardware interpolation when rescaling the picture)
29 * and the fastest display as it requires less processing.
31 * If YUV overlay is not supported this plugin will use RGB offscreen video
32 * surfaces that will be blitted onto the primary surface (display) to
33 * effectively display the pictures. This fallback method also enables us to
34 * display video in window mode.
36 *****************************************************************************/
37 #include <errno.h> /* ENOMEM */
38 #include <stdlib.h> /* free() */
39 #include <string.h> /* strerror() */
52 /*****************************************************************************
54 * Defining them here allows us to get rid of the dxguid library during
56 *****************************************************************************/
58 DEFINE_GUID( IID_IDirectDraw2, 0xB3A6F3E0,0x2B43,0x11CF,0xA2,0xDE,0x00,0xAA,0x00,0xB9,0x33,0x56 );
59 DEFINE_GUID( IID_IDirectDrawSurface2, 0x57805885,0x6eec,0x11cf,0x94,0x41,0xa8,0x23,0x03,0xc1,0x0e,0x27 );
61 /*****************************************************************************
63 *****************************************************************************/
64 static void ToggleOnTop ();
66 static int OpenVideo ( vlc_object_t * );
67 static void CloseVideo ( vlc_object_t * );
69 static int Init ( vout_thread_t * );
70 static void End ( vout_thread_t * );
71 static int Manage ( vout_thread_t * );
72 static void Display ( vout_thread_t *, picture_t * );
74 static int NewPictureVec ( vout_thread_t *, picture_t *, int );
75 static void FreePictureVec ( vout_thread_t *, picture_t *, int );
76 static int UpdatePictureStruct( vout_thread_t *, picture_t *, int );
78 static int DirectXInitDDraw ( vout_thread_t *p_vout );
79 static void DirectXCloseDDraw ( vout_thread_t *p_vout );
80 static int DirectXCreateDisplay ( vout_thread_t *p_vout );
81 static void DirectXCloseDisplay ( vout_thread_t *p_vout );
82 static int DirectXCreateSurface ( vout_thread_t *p_vout,
83 LPDIRECTDRAWSURFACE2 *, int, int, int );
84 static void DirectXCloseSurface ( vout_thread_t *p_vout,
85 LPDIRECTDRAWSURFACE2 );
86 static int DirectXCreateClipper ( vout_thread_t *p_vout );
87 static void DirectXGetDDrawCaps ( vout_thread_t *p_vout );
88 static int DirectXGetSurfaceDesc ( vout_thread_t *p_vout, picture_t *p_pic );
90 /*****************************************************************************
92 *****************************************************************************/
93 #define ON_TOP_TEXT N_("always on top")
94 #define ON_TOP_LONGTEXT N_("place the directx window on top of other windows")
95 #define HW_YUV_TEXT N_("use hardware YUV->RGB conversions")
96 #define HW_YUV_LONGTEXT N_( \
97 "Try to use hardware acceleration for YUV->RGB conversions. " \
98 "This option doesn't have any effect when using overlays." )
99 #define SYSMEM_TEXT N_("use video buffers in system memory")
100 #define SYSMEM_LONGTEXT N_( \
101 "Create video buffers in system memory instead of video memory. This " \
102 "isn't recommended as usually using video memory allows to benefit from " \
103 "more hardware acceleration (like rescaling or YUV->RGB conversions). " \
104 "This option doesn't have any effect when using overlays." )
105 #define WINDOW_TEXT N_("specify an existing window")
106 #define WINDOW_LONGTEXT N_( \
107 "Specify a window to use instead of opening a new one. This option is " \
108 "DANGEROUS, use with care." )
111 add_category_hint( N_("Video"), NULL );
112 add_bool( "directx-on-top", 0, NULL, ON_TOP_TEXT, ON_TOP_LONGTEXT );
113 add_bool( "directx-hw-yuv", 1, NULL, HW_YUV_TEXT, HW_YUV_LONGTEXT );
114 add_bool( "directx-use-sysmem", 0, NULL, SYSMEM_TEXT, SYSMEM_LONGTEXT );
115 add_integer( "directx-window", 0, NULL, WINDOW_TEXT, WINDOW_LONGTEXT );
116 set_description( _("DirectX video module") );
117 set_capability( "video output", 100 );
118 add_shortcut( "directx" );
119 set_callbacks( OpenVideo, CloseVideo );
123 /* check if we registered a window class because we need to
126 if( GetClassInfo( GetModuleHandle(NULL), "VLC DirectX", &wndclass ) )
127 UnregisterClass( "VLC DirectX", GetModuleHandle(NULL) );
130 /*****************************************************************************
131 * OpenVideo: allocate DirectX video thread output method
132 *****************************************************************************
133 * This function allocates and initialize the DirectX vout method.
134 *****************************************************************************/
135 static int OpenVideo( vlc_object_t *p_this )
137 vout_thread_t * p_vout = (vout_thread_t *)p_this;
140 /* Allocate structure */
141 p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
142 if( p_vout->p_sys == NULL )
144 msg_Err( p_vout, "out of memory" );
148 /* Initialisations */
149 p_vout->pf_init = Init;
150 p_vout->pf_end = End;
151 p_vout->pf_manage = Manage;
152 p_vout->pf_render = NULL;
153 p_vout->pf_display = Display;
155 p_vout->p_sys->p_ddobject = NULL;
156 p_vout->p_sys->p_display = NULL;
157 p_vout->p_sys->p_current_surface = NULL;
158 p_vout->p_sys->p_clipper = NULL;
159 p_vout->p_sys->hbrush = NULL;
160 p_vout->p_sys->hwnd = NULL;
161 p_vout->p_sys->hparent = NULL;
162 p_vout->p_sys->i_changes = 0;
163 p_vout->p_sys->b_caps_overlay_clipping = 0;
164 SetRectEmpty( &p_vout->p_sys->rect_display );
165 p_vout->p_sys->b_using_overlay = config_GetInt( p_vout, "overlay" );
166 p_vout->p_sys->b_use_sysmem = config_GetInt( p_vout, "directx-use-sysmem");
167 p_vout->p_sys->b_hw_yuv = config_GetInt( p_vout, "directx-hw-yuv" );
169 p_vout->p_sys->b_cursor_hidden = 0;
170 p_vout->p_sys->i_lastmoved = mdate();
172 /* Set main window's size */
173 p_vout->p_sys->i_window_width = p_vout->i_window_width;
174 p_vout->p_sys->i_window_height = p_vout->i_window_height;
176 /* Create the DirectXEventThread, this thread is created by us to isolate
177 * the Win32 PeekMessage function calls. We want to do this because
178 * Windows can stay blocked inside this call for a long time, and when
179 * this happens it thus blocks vlc's video_output thread.
180 * DirectXEventThread will take care of the creation of the video
181 * window (because PeekMessage has to be called from the same thread which
182 * created the window). */
183 msg_Dbg( p_vout, "creating DirectXEventThread" );
184 p_vout->p_sys->p_event =
185 vlc_object_create( p_vout, sizeof(event_thread_t) );
186 p_vout->p_sys->p_event->p_vout = p_vout;
187 if( vlc_thread_create( p_vout->p_sys->p_event,
188 "DirectX Events Thread", DirectXEventThread,
191 msg_Err( p_vout, "cannot create DirectXEventThread" );
192 vlc_object_destroy( p_vout->p_sys->p_event );
193 p_vout->p_sys->p_event = NULL;
197 if( p_vout->p_sys->p_event->b_error )
199 msg_Err( p_vout, "DirectXEventThread failed" );
203 vlc_object_attach( p_vout->p_sys->p_event, p_vout );
205 msg_Dbg( p_vout, "DirectXEventThread running" );
207 /* Initialise DirectDraw */
208 if( DirectXInitDDraw( p_vout ) )
210 msg_Err( p_vout, "cannot initialize DirectDraw" );
214 /* Create the directx display */
215 if( DirectXCreateDisplay( p_vout ) )
217 msg_Err( p_vout, "cannot initialize DirectDraw" );
221 /* Add a variable to indicate if the window should be on top of others */
222 var_Create( p_vout, "directx-on-top", VLC_VAR_BOOL );
223 val.b_bool = config_GetInt( p_vout, "directx-on-top" );
224 var_Set( p_vout, "directx-on-top", val );
229 CloseVideo( VLC_OBJECT(p_vout) );
233 /*****************************************************************************
234 * Init: initialize DirectX video thread output method
235 *****************************************************************************
236 * This function create the directx surfaces needed by the output thread.
237 * It is called at the beginning of the thread.
238 *****************************************************************************/
239 static int Init( vout_thread_t *p_vout )
243 /* Initialize the output structure.
244 * Since DirectDraw can do rescaling for us, stick to the default
245 * coordinates and aspect. */
246 p_vout->output.i_width = p_vout->render.i_width;
247 p_vout->output.i_height = p_vout->render.i_height;
248 p_vout->output.i_aspect = p_vout->render.i_aspect;
250 #define MAX_DIRECTBUFFERS 1
251 /* Right now we use only 1 directbuffer because we don't want the
252 * video decoder to decode directly into direct buffers as they are
253 * created into video memory and video memory is _really_ slow */
255 /* Choose the chroma we will try first. */
256 switch( p_vout->render.i_chroma )
258 case VLC_FOURCC('Y','U','Y','2'):
259 case VLC_FOURCC('Y','U','N','V'):
260 p_vout->output.i_chroma = VLC_FOURCC('Y','U','Y','2');
262 case VLC_FOURCC('U','Y','V','Y'):
263 case VLC_FOURCC('U','Y','N','V'):
264 case VLC_FOURCC('Y','4','2','2'):
265 p_vout->output.i_chroma = VLC_FOURCC('U','Y','V','Y');
267 case VLC_FOURCC('Y','V','Y','U'):
268 p_vout->output.i_chroma = VLC_FOURCC('Y','V','Y','U');
271 p_vout->output.i_chroma = VLC_FOURCC('Y','V','1','2');
275 NewPictureVec( p_vout, p_vout->p_picture, MAX_DIRECTBUFFERS );
277 i_chroma_backup = p_vout->output.i_chroma;
279 if( !I_OUTPUTPICTURES )
281 /* hmmm, it didn't work! Let's try commonly supported chromas */
282 if( p_vout->output.i_chroma != VLC_FOURCC('Y','V','1','2') )
284 p_vout->output.i_chroma = VLC_FOURCC('Y','V','1','2');
285 NewPictureVec( p_vout, p_vout->p_picture, MAX_DIRECTBUFFERS );
287 if( !I_OUTPUTPICTURES )
289 /* hmmm, it still didn't work! Let's try another one */
290 p_vout->output.i_chroma = VLC_FOURCC('Y','U','Y','2');
291 NewPictureVec( p_vout, p_vout->p_picture, MAX_DIRECTBUFFERS );
295 if( !I_OUTPUTPICTURES )
297 /* If it still didn't work then don't try to use an overlay */
298 p_vout->output.i_chroma = i_chroma_backup;
299 p_vout->p_sys->b_using_overlay = 0;
300 NewPictureVec( p_vout, p_vout->p_picture, MAX_DIRECTBUFFERS );
303 /* Change the window title bar text */
304 if( p_vout->p_sys->hparent )
306 else if( p_vout->p_sys->b_using_overlay )
307 SetWindowText( p_vout->p_sys->hwnd,
308 VOUT_TITLE " (hardware YUV overlay DirectX output)" );
309 else if( p_vout->p_sys->b_hw_yuv )
310 SetWindowText( p_vout->p_sys->hwnd,
311 VOUT_TITLE " (hardware YUV DirectX output)" );
312 else SetWindowText( p_vout->p_sys->hwnd,
313 VOUT_TITLE " (software RGB DirectX output)" );
318 /*****************************************************************************
319 * End: terminate Sys video thread output method
320 *****************************************************************************
321 * Terminate an output method created by Create.
322 * It is called at the end of the thread.
323 *****************************************************************************/
324 static void End( vout_thread_t *p_vout )
326 FreePictureVec( p_vout, p_vout->p_picture, I_OUTPUTPICTURES );
330 /*****************************************************************************
331 * CloseVideo: destroy Sys video thread output method
332 *****************************************************************************
333 * Terminate an output method created by Create
334 *****************************************************************************/
335 static void CloseVideo( vlc_object_t *p_this )
337 vout_thread_t * p_vout = (vout_thread_t *)p_this;
339 msg_Dbg( p_vout, "CloseVideo" );
341 var_Destroy( p_vout, "directs-on-top" );
343 DirectXCloseDisplay( p_vout );
344 DirectXCloseDDraw( p_vout );
346 if( p_vout->p_sys->p_event )
348 vlc_object_detach( p_vout->p_sys->p_event );
350 /* Kill DirectXEventThread */
351 p_vout->p_sys->p_event->b_die = VLC_TRUE;
353 /* we need to be sure DirectXEventThread won't stay stuck in
354 * GetMessage, so we send a fake message */
355 if( p_vout->p_sys->hwnd )
357 PostMessage( p_vout->p_sys->hwnd, WM_NULL, 0, 0);
360 vlc_thread_join( p_vout->p_sys->p_event );
361 vlc_object_destroy( p_vout->p_sys->p_event );
366 free( p_vout->p_sys );
367 p_vout->p_sys = NULL;
371 /*****************************************************************************
372 * Manage: handle Sys events
373 *****************************************************************************
374 * This function should be called regularly by the video output thread.
375 * It returns a non null value if an error occured.
376 *****************************************************************************/
377 static int Manage( vout_thread_t *p_vout )
379 WINDOWPLACEMENT window_placement;
384 /* If we do not control our window, we check for geometry changes
385 * ourselves because the parent might not send us its events. */
386 if( p_vout->p_sys->hparent )
388 DirectXUpdateRects( p_vout, VLC_FALSE );
391 /* We used to call the Win32 PeekMessage function here to read the window
392 * messages. But since window can stay blocked into this function for a
393 * long time (for example when you move your window on the screen), I
394 * decided to isolate PeekMessage in another thread. */
399 if( p_vout->i_changes & VOUT_SCALE_CHANGE
400 || p_vout->p_sys->i_changes & VOUT_SCALE_CHANGE )
402 msg_Dbg( p_vout, "scale change" );
403 if( !p_vout->p_sys->b_using_overlay )
404 InvalidateRect( p_vout->p_sys->hwnd, NULL, TRUE );
406 DirectXUpdateOverlay( p_vout );
407 p_vout->i_changes &= ~VOUT_SCALE_CHANGE;
408 p_vout->p_sys->i_changes &= ~VOUT_SCALE_CHANGE;
414 if( p_vout->i_changes & VOUT_SIZE_CHANGE
415 || p_vout->p_sys->i_changes & VOUT_SIZE_CHANGE )
417 msg_Dbg( p_vout, "size change" );
418 if( !p_vout->p_sys->b_using_overlay )
419 InvalidateRect( p_vout->p_sys->hwnd, NULL, TRUE );
421 DirectXUpdateOverlay( p_vout );
422 p_vout->i_changes &= ~VOUT_SIZE_CHANGE;
423 p_vout->p_sys->i_changes &= ~VOUT_SIZE_CHANGE;
429 if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE
430 || p_vout->p_sys->i_changes & VOUT_FULLSCREEN_CHANGE )
432 p_vout->b_fullscreen = ! p_vout->b_fullscreen;
434 /* We need to switch between Maximized and Normal sized window */
435 window_placement.length = sizeof(WINDOWPLACEMENT);
436 GetWindowPlacement( p_vout->p_sys->hwnd, &window_placement );
437 if( p_vout->b_fullscreen )
439 /* Maximized window */
440 window_placement.showCmd = SW_SHOWMAXIMIZED;
441 /* Change window style, no borders and no title bar */
442 SetWindowLong( p_vout->p_sys->hwnd, GWL_STYLE, 0 );
448 window_placement.showCmd = SW_SHOWNORMAL;
449 /* Change window style, borders and title bar */
450 SetWindowLong( p_vout->p_sys->hwnd, GWL_STYLE,
451 WS_OVERLAPPEDWINDOW | WS_SIZEBOX | WS_VISIBLE );
454 SetWindowPlacement( p_vout->p_sys->hwnd, &window_placement );
456 p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
457 p_vout->p_sys->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
463 if( (!p_vout->p_sys->b_cursor_hidden) &&
464 ( (mdate() - p_vout->p_sys->i_lastmoved) > 5000000 ) )
466 /* Hide the mouse automatically */
467 if( p_vout->p_sys->hwnd != p_vout->p_sys->hparent )
469 p_vout->p_sys->b_cursor_hidden = VLC_TRUE;
470 PostMessage( p_vout->p_sys->hwnd, WM_VLC_HIDE_MOUSE, 0, 0 );
475 * "Always on top" status change
477 hwnd = p_vout->p_sys->hwnd;
478 hMenu = GetSystemMenu( hwnd , FALSE );
479 var_Get( p_vout, "directx-on-top", &val );
482 /* Set the window on top if necessary */
483 if( !( GetWindowLong( hwnd, GWL_EXSTYLE ) & WS_EX_TOPMOST ) )
485 CheckMenuItem( hMenu, IDM_TOGGLE_ON_TOP,
486 MF_BYCOMMAND | MFS_CHECKED );
487 SetWindowPos( hwnd, HWND_TOPMOST, 0, 0, 0, 0,
488 SWP_NOSIZE | SWP_NOMOVE );
493 /* The window shouldn't be on top */
494 if( GetWindowLong( hwnd, GWL_EXSTYLE ) & WS_EX_TOPMOST )
496 CheckMenuItem( hMenu, IDM_TOGGLE_ON_TOP,
497 MF_BYCOMMAND | MFS_UNCHECKED );
498 SetWindowPos( hwnd, HWND_NOTOPMOST, 0, 0, 0, 0,
499 SWP_NOSIZE | SWP_NOMOVE );
503 /* Check if the event thread is still running */
504 if( p_vout->p_sys->p_event->b_die )
506 return VLC_EGENERIC; /* exit */
512 /*****************************************************************************
513 * Display: displays previously rendered output
514 *****************************************************************************
515 * This function sends the currently rendered image to the display, wait until
516 * it is displayed and switch the two rendering buffers, preparing next frame.
517 *****************************************************************************/
518 static void Display( vout_thread_t *p_vout, picture_t *p_pic )
522 if( (p_vout->p_sys->p_display == NULL) )
524 msg_Warn( p_vout, "no display!!" );
528 if( !p_vout->p_sys->b_using_overlay )
532 /* We ask for the "NOTEARING" option */
533 memset( &ddbltfx, 0, sizeof(DDBLTFX) );
534 ddbltfx.dwSize = sizeof(DDBLTFX);
535 ddbltfx.dwDDFX = DDBLTFX_NOTEARING;
537 /* Blit video surface to display */
538 dxresult = IDirectDrawSurface2_Blt( p_vout->p_sys->p_display,
539 &p_vout->p_sys->rect_dest_clipped,
540 p_pic->p_sys->p_surface,
541 &p_vout->p_sys->rect_src_clipped,
542 DDBLT_ASYNC, &ddbltfx );
543 if ( dxresult == DDERR_SURFACELOST )
545 /* Our surface can be lost so be sure
546 * to check this and restore it if needed */
547 IDirectDrawSurface2_Restore( p_vout->p_sys->p_display );
549 /* Now that the surface has been restored try to display again */
550 dxresult = IDirectDrawSurface2_Blt( p_vout->p_sys->p_display,
551 &p_vout->p_sys->rect_dest_clipped,
552 p_pic->p_sys->p_surface,
553 &p_vout->p_sys->rect_src_clipped,
554 DDBLT_ASYNC, &ddbltfx );
557 if( dxresult != DD_OK )
559 msg_Warn( p_vout, "could not blit surface (error %i)", dxresult );
564 else /* using overlay */
566 /* Flip the overlay buffers if we are using back buffers */
567 if( p_pic->p_sys->p_front_surface == p_pic->p_sys->p_surface )
572 dxresult = IDirectDrawSurface2_Flip( p_pic->p_sys->p_front_surface,
574 if ( dxresult == DDERR_SURFACELOST )
576 /* Our surface can be lost so be sure
577 * to check this and restore it if needed */
578 IDirectDrawSurface2_Restore( p_vout->p_sys->p_display );
579 IDirectDrawSurface2_Restore( p_pic->p_sys->p_front_surface );
581 /* Now that the surface has been restored try to display again */
582 dxresult = IDirectDrawSurface2_Flip( p_pic->p_sys->p_front_surface,
584 DirectXUpdateOverlay( p_vout );
587 if( dxresult != DD_OK )
589 msg_Warn( p_vout, "could not flip overlay (error %i)", dxresult );
592 if( DirectXGetSurfaceDesc( p_vout, p_pic ) )
595 msg_Err( p_vout, "cannot get surface desc" );
599 if( UpdatePictureStruct( p_vout, p_pic, p_vout->output.i_chroma ) )
602 msg_Err( p_vout, "invalid pic chroma" );
606 /* set currently displayed pic */
607 p_vout->p_sys->p_current_surface = p_pic->p_sys->p_front_surface;
612 /* following functions are local */
614 /*****************************************************************************
615 * DirectXInitDDraw: Takes care of all the DirectDraw initialisations
616 *****************************************************************************
617 * This function initialise and allocate resources for DirectDraw.
618 *****************************************************************************/
619 static int DirectXInitDDraw( vout_thread_t *p_vout )
622 HRESULT (WINAPI *OurDirectDrawCreate)(GUID *,LPDIRECTDRAW *,IUnknown *);
623 LPDIRECTDRAW p_ddobject;
625 msg_Dbg( p_vout, "DirectXInitDDraw" );
627 /* load direct draw DLL */
628 p_vout->p_sys->hddraw_dll = LoadLibrary("DDRAW.DLL");
629 if( p_vout->p_sys->hddraw_dll == NULL )
631 msg_Warn( p_vout, "DirectXInitDDraw failed loading ddraw.dll" );
635 OurDirectDrawCreate =
636 (void *)GetProcAddress(p_vout->p_sys->hddraw_dll, "DirectDrawCreate");
637 if ( OurDirectDrawCreate == NULL )
639 msg_Err( p_vout, "DirectXInitDDraw failed GetProcAddress" );
643 /* Initialize DirectDraw now */
644 dxresult = OurDirectDrawCreate( NULL, &p_ddobject, NULL );
645 if( dxresult != DD_OK )
647 msg_Err( p_vout, "DirectXInitDDraw cannot initialize DDraw" );
651 /* Get the IDirectDraw2 interface */
652 dxresult = IDirectDraw_QueryInterface( p_ddobject, &IID_IDirectDraw2,
653 (LPVOID *)&p_vout->p_sys->p_ddobject );
654 /* Release the unused interface */
655 IDirectDraw_Release( p_ddobject );
656 if( dxresult != DD_OK )
658 msg_Err( p_vout, "cannot get IDirectDraw2 interface" );
662 /* Set DirectDraw Cooperative level, ie what control we want over Windows
664 dxresult = IDirectDraw2_SetCooperativeLevel( p_vout->p_sys->p_ddobject,
665 p_vout->p_sys->hwnd, DDSCL_NORMAL );
666 if( dxresult != DD_OK )
668 msg_Err( p_vout, "cannot set direct draw cooperative level" );
672 /* Probe the capabilities of the hardware */
673 DirectXGetDDrawCaps( p_vout );
675 msg_Dbg( p_vout, "End DirectXInitDDraw" );
679 if( p_vout->p_sys->p_ddobject )
680 IDirectDraw2_Release( p_vout->p_sys->p_ddobject );
681 if( p_vout->p_sys->hddraw_dll )
682 FreeLibrary( p_vout->p_sys->hddraw_dll );
683 p_vout->p_sys->hddraw_dll = NULL;
684 p_vout->p_sys->p_ddobject = NULL;
688 /*****************************************************************************
689 * DirectXCreateDisplay: create the DirectDraw display.
690 *****************************************************************************
691 * Create and initialize display according to preferences specified in the vout
693 *****************************************************************************/
694 static int DirectXCreateDisplay( vout_thread_t *p_vout )
698 LPDIRECTDRAWSURFACE p_display;
699 DDPIXELFORMAT pixel_format;
701 msg_Dbg( p_vout, "DirectXCreateDisplay" );
703 /* Now get the primary surface. This surface is what you actually see
705 memset( &ddsd, 0, sizeof( DDSURFACEDESC ));
706 ddsd.dwSize = sizeof(DDSURFACEDESC);
707 ddsd.dwFlags = DDSD_CAPS;
708 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
710 dxresult = IDirectDraw2_CreateSurface( p_vout->p_sys->p_ddobject,
713 if( dxresult != DD_OK )
715 msg_Err( p_vout, "cannot get primary surface (error %i)", dxresult );
719 dxresult = IDirectDrawSurface_QueryInterface( p_display,
720 &IID_IDirectDrawSurface2,
721 (LPVOID *)&p_vout->p_sys->p_display );
722 /* Release the old interface */
723 IDirectDrawSurface_Release( p_display );
724 if ( dxresult != DD_OK )
726 msg_Err( p_vout, "cannot query IDirectDrawSurface2 interface "
727 "(error %i)", dxresult );
731 /* The clipper will be used only in non-overlay mode */
732 DirectXCreateClipper( p_vout );
736 /* compute the colorkey pixel value from the RGB value we've got */
737 memset( &pixel_format, 0, sizeof( DDPIXELFORMAT ));
738 pixel_format.dwSize = sizeof( DDPIXELFORMAT );
739 dxresult = IDirectDrawSurface2_GetPixelFormat( p_vout->p_sys->p_display,
741 if( dxresult != DD_OK )
743 msg_Warn( p_vout, "DirectXUpdateOverlay GetPixelFormat failed "
744 "(error %i)", dxresult );
746 p_vout->p_sys->i_colorkey = (DWORD)((( p_vout->p_sys->i_rgb_colorkey
747 * pixel_format.dwRBitMask) / 255)
748 & pixel_format.dwRBitMask );
755 /*****************************************************************************
756 * DirectXCreateClipper: Create a clipper that will be used when blitting the
757 * RGB surface to the main display.
758 *****************************************************************************
759 * This clipper prevents us to modify by mistake anything on the screen
760 * which doesn't belong to our window. For example when a part of our video
761 * window is hidden by another window.
762 *****************************************************************************/
763 static int DirectXCreateClipper( vout_thread_t *p_vout )
767 msg_Dbg( p_vout, "DirectXCreateClipper" );
769 /* Create the clipper */
770 dxresult = IDirectDraw2_CreateClipper( p_vout->p_sys->p_ddobject, 0,
771 &p_vout->p_sys->p_clipper, NULL );
772 if( dxresult != DD_OK )
774 msg_Warn( p_vout, "cannot create clipper (error %i)", dxresult );
778 /* Associate the clipper to the window */
779 dxresult = IDirectDrawClipper_SetHWnd(p_vout->p_sys->p_clipper, 0,
780 p_vout->p_sys->hwnd);
781 if( dxresult != DD_OK )
783 msg_Warn( p_vout, "cannot attach clipper to window (error %i)",
788 /* associate the clipper with the surface */
789 dxresult = IDirectDrawSurface_SetClipper(p_vout->p_sys->p_display,
790 p_vout->p_sys->p_clipper);
791 if( dxresult != DD_OK )
793 msg_Warn( p_vout, "cannot attach clipper to surface (error %i)",
801 if( p_vout->p_sys->p_clipper )
803 IDirectDrawClipper_Release( p_vout->p_sys->p_clipper );
805 p_vout->p_sys->p_clipper = NULL;
809 /*****************************************************************************
810 * DirectXCreateSurface: create an YUV overlay or RGB surface for the video.
811 *****************************************************************************
812 * The best method of display is with an YUV overlay because the YUV->RGB
813 * conversion is done in hardware.
814 * You can also create a plain RGB surface.
815 * ( Maybe we could also try an RGB overlay surface, which could have hardware
816 * scaling and which would also be faster in window mode because you don't
817 * need to do any blitting to the main display...)
818 *****************************************************************************/
819 static int DirectXCreateSurface( vout_thread_t *p_vout,
820 LPDIRECTDRAWSURFACE2 *pp_surface_final,
821 int i_chroma, int b_overlay,
825 LPDIRECTDRAWSURFACE p_surface;
828 /* Create the video surface */
831 /* Now try to create the YUV overlay surface.
832 * This overlay will be displayed on top of the primary surface.
833 * A color key is used to determine whether or not the overlay will be
834 * displayed, ie the overlay will be displayed in place of the primary
835 * surface wherever the primary surface will have this color.
836 * The video window has been created with a background of this color so
837 * the overlay will be only displayed on top of this window */
839 memset( &ddsd, 0, sizeof( DDSURFACEDESC ));
840 ddsd.dwSize = sizeof(DDSURFACEDESC);
841 ddsd.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
842 ddsd.ddpfPixelFormat.dwFlags = DDPF_FOURCC;
843 ddsd.ddpfPixelFormat.dwFourCC = i_chroma;
844 ddsd.dwFlags = DDSD_CAPS |
848 ddsd.dwFlags |= (i_backbuffers ? DDSD_BACKBUFFERCOUNT : 0);
849 ddsd.ddsCaps.dwCaps = DDSCAPS_OVERLAY |
851 ddsd.ddsCaps.dwCaps |= (i_backbuffers ? DDSCAPS_COMPLEX | DDSCAPS_FLIP
853 ddsd.dwHeight = p_vout->render.i_height;
854 ddsd.dwWidth = p_vout->render.i_width;
855 ddsd.dwBackBufferCount = i_backbuffers;
857 dxresult = IDirectDraw2_CreateSurface( p_vout->p_sys->p_ddobject,
860 if( dxresult != DD_OK )
862 *pp_surface_final = NULL;
869 vlc_bool_t b_rgb_surface =
870 ( i_chroma == VLC_FOURCC('R','G','B','2') )
871 || ( i_chroma == VLC_FOURCC('R','V','1','5') )
872 || ( i_chroma == VLC_FOURCC('R','V','1','6') )
873 || ( i_chroma == VLC_FOURCC('R','V','2','4') )
874 || ( i_chroma == VLC_FOURCC('R','V','3','2') );
876 memset( &ddsd, 0, sizeof( DDSURFACEDESC ) );
877 ddsd.dwSize = sizeof(DDSURFACEDESC);
878 ddsd.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
879 ddsd.dwFlags = DDSD_HEIGHT |
882 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
883 ddsd.dwHeight = p_vout->render.i_height;
884 ddsd.dwWidth = p_vout->render.i_width;
886 if( p_vout->p_sys->b_use_sysmem )
887 ddsd.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
889 ddsd.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY;
893 ddsd.dwFlags |= DDSD_PIXELFORMAT;
894 ddsd.ddpfPixelFormat.dwFlags = DDPF_FOURCC;
895 ddsd.ddpfPixelFormat.dwFourCC = i_chroma;
898 dxresult = IDirectDraw2_CreateSurface( p_vout->p_sys->p_ddobject,
901 if( dxresult != DD_OK )
903 *pp_surface_final = NULL;
908 /* Now that the surface is created, try to get a newer DirectX interface */
909 dxresult = IDirectDrawSurface_QueryInterface( p_surface,
910 &IID_IDirectDrawSurface2,
911 (LPVOID *)pp_surface_final );
912 IDirectDrawSurface_Release( p_surface ); /* Release the old interface */
913 if ( dxresult != DD_OK )
915 msg_Err( p_vout, "cannot query IDirectDrawSurface2 interface "
916 "(error %i)", dxresult );
917 *pp_surface_final = NULL;
924 /*****************************************************************************
925 * DirectXUpdateOverlay: Move or resize overlay surface on video display.
926 *****************************************************************************
927 * This function is used to move or resize an overlay surface on the screen.
928 * Ususally the overlay is moved by the user and thus, by a move or resize
930 *****************************************************************************/
931 void DirectXUpdateOverlay( vout_thread_t *p_vout )
937 if( p_vout->p_sys->p_current_surface == NULL ||
938 !p_vout->p_sys->b_using_overlay )
941 /* The new window dimensions should already have been computed by the
942 * caller of this function */
944 /* Position and show the overlay */
945 memset(&ddofx, 0, sizeof(DDOVERLAYFX));
946 ddofx.dwSize = sizeof(DDOVERLAYFX);
947 ddofx.dckDestColorkey.dwColorSpaceLowValue = p_vout->p_sys->i_colorkey;
948 ddofx.dckDestColorkey.dwColorSpaceHighValue = p_vout->p_sys->i_colorkey;
950 dwFlags = DDOVER_SHOW;
951 if( !p_vout->p_sys->b_caps_overlay_clipping )
952 dwFlags |= DDOVER_KEYDESTOVERRIDE;
954 dxresult = IDirectDrawSurface2_UpdateOverlay(
955 p_vout->p_sys->p_current_surface,
956 &p_vout->p_sys->rect_src_clipped,
957 p_vout->p_sys->p_display,
958 &p_vout->p_sys->rect_dest_clipped,
961 if(dxresult != DD_OK)
964 "DirectXUpdateOverlay cannot move or resize overlay" );
969 /*****************************************************************************
970 * DirectXCloseDDraw: Release the DDraw object allocated by DirectXInitDDraw
971 *****************************************************************************
972 * This function returns all resources allocated by DirectXInitDDraw.
973 *****************************************************************************/
974 static void DirectXCloseDDraw( vout_thread_t *p_vout )
976 msg_Dbg( p_vout, "DirectXCloseDDraw" );
977 if( p_vout->p_sys->p_ddobject != NULL )
979 IDirectDraw2_Release(p_vout->p_sys->p_ddobject);
980 p_vout->p_sys->p_ddobject = NULL;
983 if( p_vout->p_sys->hddraw_dll != NULL )
985 FreeLibrary( p_vout->p_sys->hddraw_dll );
986 p_vout->p_sys->hddraw_dll = NULL;
990 /*****************************************************************************
991 * DirectXCloseDisplay: close and reset the DirectX display device
992 *****************************************************************************
993 * This function returns all resources allocated by DirectXCreateDisplay.
994 *****************************************************************************/
995 static void DirectXCloseDisplay( vout_thread_t *p_vout )
997 msg_Dbg( p_vout, "DirectXCloseDisplay" );
999 if( p_vout->p_sys->p_clipper != NULL )
1001 msg_Dbg( p_vout, "DirectXCloseDisplay clipper" );
1002 IDirectDrawClipper_Release( p_vout->p_sys->p_clipper );
1003 p_vout->p_sys->p_clipper = NULL;
1006 if( p_vout->p_sys->p_display != NULL )
1008 msg_Dbg( p_vout, "DirectXCloseDisplay display" );
1009 IDirectDrawSurface2_Release( p_vout->p_sys->p_display );
1010 p_vout->p_sys->p_display = NULL;
1014 /*****************************************************************************
1015 * DirectXCloseSurface: close the YUV overlay or RGB surface.
1016 *****************************************************************************
1017 * This function returns all resources allocated for the surface.
1018 *****************************************************************************/
1019 static void DirectXCloseSurface( vout_thread_t *p_vout,
1020 LPDIRECTDRAWSURFACE2 p_surface )
1022 msg_Dbg( p_vout, "DirectXCloseSurface" );
1023 if( p_surface != NULL )
1025 IDirectDrawSurface2_Release( p_surface );
1029 /*****************************************************************************
1030 * NewPictureVec: allocate a vector of identical pictures
1031 *****************************************************************************
1032 * Returns 0 on success, -1 otherwise
1033 *****************************************************************************/
1034 static int NewPictureVec( vout_thread_t *p_vout, picture_t *p_pic,
1038 int i_ret = VLC_SUCCESS;
1039 LPDIRECTDRAWSURFACE2 p_surface;
1041 msg_Dbg( p_vout, "NewPictureVec overlay:%s chroma:%.4s",
1042 p_vout->p_sys->b_using_overlay ? "yes" : "no",
1043 (char *)&p_vout->output.i_chroma );
1045 I_OUTPUTPICTURES = 0;
1047 /* First we try to use an YUV overlay surface.
1048 * The overlay surface that we create won't be used to decode directly
1049 * into it because accessing video memory directly is way to slow (remember
1050 * that pictures are decoded macroblock per macroblock). Instead the video
1051 * will be decoded in picture buffers in system memory which will then be
1052 * memcpy() to the overlay surface. */
1053 if( p_vout->p_sys->b_using_overlay )
1055 /* Triple buffering rocks! it doesn't have any processing overhead
1056 * (you don't have to wait for the vsync) and provides for a very nice
1057 * video quality (no tearing). */
1059 i_ret = DirectXCreateSurface( p_vout, &p_surface,
1060 p_vout->output.i_chroma,
1061 p_vout->p_sys->b_using_overlay,
1062 2 /* number of backbuffers */ );
1064 if( i_ret != VLC_SUCCESS )
1066 /* Try to reduce the number of backbuffers */
1067 i_ret = DirectXCreateSurface( p_vout, &p_surface,
1068 p_vout->output.i_chroma,
1069 p_vout->p_sys->b_using_overlay,
1070 0 /* number of backbuffers */ );
1073 if( i_ret == VLC_SUCCESS )
1076 picture_t front_pic;
1077 picture_sys_t front_pic_sys;
1078 front_pic.p_sys = &front_pic_sys;
1080 /* Allocate internal structure */
1081 p_pic[0].p_sys = malloc( sizeof( picture_sys_t ) );
1082 if( p_pic[0].p_sys == NULL )
1084 DirectXCloseSurface( p_vout, p_surface );
1088 /* set front buffer */
1089 p_pic[0].p_sys->p_front_surface = p_surface;
1091 /* Get the back buffer */
1092 memset( &dds_caps, 0, sizeof( DDSCAPS ) );
1093 dds_caps.dwCaps = DDSCAPS_BACKBUFFER;
1094 if( DD_OK != IDirectDrawSurface2_GetAttachedSurface(
1095 p_surface, &dds_caps,
1096 &p_pic[0].p_sys->p_surface ) )
1098 msg_Warn( p_vout, "NewPictureVec could not get back buffer" );
1099 /* front buffer is the same as back buffer */
1100 p_pic[0].p_sys->p_surface = p_surface;
1104 p_vout->p_sys->p_current_surface = front_pic.p_sys->p_surface =
1105 p_pic[0].p_sys->p_front_surface;
1107 /* Reset the front buffer memory */
1108 if( !DirectXGetSurfaceDesc( p_vout, &front_pic ) &&
1109 !UpdatePictureStruct( p_vout, &front_pic,
1110 p_vout->output.i_chroma ) )
1113 for( i = 0; i < front_pic.i_planes; i++ )
1114 for( j = 0; j < front_pic.p[i].i_lines; j++)
1115 memset( front_pic.p[i].p_pixels + j *
1116 front_pic.p[i].i_pitch, 127,
1117 front_pic.p[i].i_visible_pitch );
1120 DirectXUpdateOverlay( p_vout );
1121 I_OUTPUTPICTURES = 1;
1122 msg_Dbg( p_vout, "YUV overlay created successfully" );
1126 /* As we can't have an overlay, we'll try to create a plain offscreen
1127 * surface. This surface will reside in video memory because there's a
1128 * better chance then that we'll be able to use some kind of hardware
1129 * acceleration like rescaling, blitting or YUV->RGB conversions.
1130 * We then only need to blit this surface onto the main display when we
1131 * want to display it */
1132 if( !p_vout->p_sys->b_using_overlay )
1134 if( p_vout->p_sys->b_hw_yuv )
1136 i_ret = DirectXCreateSurface( p_vout, &p_surface,
1137 p_vout->output.i_chroma,
1139 0 /* no back buffers */ );
1142 if( i_ret || !p_vout->p_sys->b_hw_yuv )
1144 /* Our last choice is to use a plain RGB surface */
1145 DDPIXELFORMAT ddpfPixelFormat;
1147 ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1148 IDirectDrawSurface2_GetPixelFormat( p_vout->p_sys->p_display,
1151 if( ddpfPixelFormat.dwFlags & DDPF_RGB )
1153 switch( ddpfPixelFormat.dwRGBBitCount )
1155 case 8: /* FIXME: set the palette */
1156 p_vout->output.i_chroma = VLC_FOURCC('R','G','B','2');
1159 p_vout->output.i_chroma = VLC_FOURCC('R','V','1','5');
1162 p_vout->output.i_chroma = VLC_FOURCC('R','V','1','6');
1165 p_vout->output.i_chroma = VLC_FOURCC('R','V','2','4');
1168 p_vout->output.i_chroma = VLC_FOURCC('R','V','3','2');
1171 msg_Err( p_vout, "unknown screen depth" );
1172 return VLC_EGENERIC;
1174 p_vout->output.i_rmask = ddpfPixelFormat.dwRBitMask;
1175 p_vout->output.i_gmask = ddpfPixelFormat.dwGBitMask;
1176 p_vout->output.i_bmask = ddpfPixelFormat.dwBBitMask;
1179 p_vout->p_sys->b_hw_yuv = 0;
1181 i_ret = DirectXCreateSurface( p_vout, &p_surface,
1182 p_vout->output.i_chroma,
1184 0 /* no back buffers */ );
1186 if( i_ret && !p_vout->p_sys->b_use_sysmem )
1188 /* Give it a last try with b_use_sysmem enabled */
1189 p_vout->p_sys->b_use_sysmem = 1;
1191 i_ret = DirectXCreateSurface( p_vout, &p_surface,
1192 p_vout->output.i_chroma,
1194 0 /* no back buffers */ );
1198 if( i_ret == VLC_SUCCESS )
1200 /* Allocate internal structure */
1201 p_pic[0].p_sys = malloc( sizeof( picture_sys_t ) );
1202 if( p_pic[0].p_sys == NULL )
1204 DirectXCloseSurface( p_vout, p_surface );
1207 p_pic[0].p_sys->p_surface = p_pic[0].p_sys->p_front_surface
1210 I_OUTPUTPICTURES = 1;
1212 msg_Dbg( p_vout, "created plain surface of chroma:%.4s",
1213 (char *)&p_vout->output.i_chroma );
1218 /* Now that we've got all our direct-buffers, we can finish filling in the
1219 * picture_t structures */
1220 for( i = 0; i < I_OUTPUTPICTURES; i++ )
1222 p_pic[i].i_status = DESTROYED_PICTURE;
1223 p_pic[i].i_type = DIRECT_PICTURE;
1224 PP_OUTPUTPICTURE[i] = &p_pic[i];
1226 if( DirectXGetSurfaceDesc( p_vout, &p_pic[i] ) )
1229 FreePictureVec( p_vout, p_pic, I_OUTPUTPICTURES );
1230 I_OUTPUTPICTURES = 0;
1231 return VLC_EGENERIC;
1234 if( UpdatePictureStruct(p_vout, &p_pic[i], p_vout->output.i_chroma) )
1236 /* Unknown chroma, tell the guy to get lost */
1237 msg_Err( p_vout, "never heard of chroma 0x%.8x (%4.4s)",
1238 p_vout->output.i_chroma, (char*)&p_vout->output.i_chroma );
1239 FreePictureVec( p_vout, p_pic, I_OUTPUTPICTURES );
1240 I_OUTPUTPICTURES = 0;
1241 return VLC_EGENERIC;
1245 msg_Dbg( p_vout, "End NewPictureVec (%s)",
1246 I_OUTPUTPICTURES ? "succeeded" : "failed" );
1251 /*****************************************************************************
1252 * FreePicture: destroy a picture vector allocated with NewPictureVec
1253 *****************************************************************************
1255 *****************************************************************************/
1256 static void FreePictureVec( vout_thread_t *p_vout, picture_t *p_pic,
1261 for( i = 0; i < i_num_pics; i++ )
1263 DirectXCloseSurface( p_vout, p_pic[i].p_sys->p_front_surface );
1265 for( i = 0; i < i_num_pics; i++ )
1267 free( p_pic[i].p_sys );
1272 /*****************************************************************************
1273 * UpdatePictureStruct: updates the internal data in the picture_t structure
1274 *****************************************************************************
1275 * This will setup stuff for use by the video_output thread
1276 *****************************************************************************/
1277 static int UpdatePictureStruct( vout_thread_t *p_vout, picture_t *p_pic,
1280 switch( p_vout->output.i_chroma )
1282 case VLC_FOURCC('R','G','B','2'):
1283 case VLC_FOURCC('R','V','1','5'):
1284 case VLC_FOURCC('R','V','1','6'):
1285 case VLC_FOURCC('R','V','2','4'):
1286 case VLC_FOURCC('R','V','3','2'):
1287 p_pic->p->p_pixels = p_pic->p_sys->ddsd.lpSurface;
1288 p_pic->p->i_lines = p_vout->output.i_height;
1289 p_pic->p->i_pitch = p_pic->p_sys->ddsd.lPitch;
1290 switch( p_vout->output.i_chroma )
1292 case VLC_FOURCC('R','G','B','2'):
1293 p_pic->p->i_pixel_pitch = 1;
1295 case VLC_FOURCC('R','V','1','5'):
1296 case VLC_FOURCC('R','V','1','6'):
1297 p_pic->p->i_pixel_pitch = 2;
1299 case VLC_FOURCC('R','V','2','4'):
1300 case VLC_FOURCC('R','V','3','2'):
1301 p_pic->p->i_pixel_pitch = 4;
1304 return VLC_EGENERIC;
1306 p_pic->p->i_visible_pitch = p_vout->output.i_width *
1307 p_pic->p->i_pixel_pitch;
1308 p_pic->i_planes = 1;
1311 case VLC_FOURCC('Y','V','1','2'):
1313 p_pic->Y_PIXELS = p_pic->p_sys->ddsd.lpSurface;
1314 p_pic->p[Y_PLANE].i_lines = p_vout->output.i_height;
1315 p_pic->p[Y_PLANE].i_pitch = p_pic->p_sys->ddsd.lPitch;
1316 p_pic->p[Y_PLANE].i_pixel_pitch = 1;
1317 p_pic->p[Y_PLANE].i_visible_pitch = p_vout->output.i_width *
1318 p_pic->p[Y_PLANE].i_pixel_pitch;
1320 p_pic->V_PIXELS = p_pic->Y_PIXELS
1321 + p_pic->p[Y_PLANE].i_lines * p_pic->p[Y_PLANE].i_pitch;
1322 p_pic->p[V_PLANE].i_lines = p_vout->output.i_height / 2;
1323 p_pic->p[V_PLANE].i_pitch = p_pic->p[Y_PLANE].i_pitch / 2;
1324 p_pic->p[V_PLANE].i_pixel_pitch = 1;
1325 p_pic->p[V_PLANE].i_visible_pitch = p_vout->output.i_width / 2 *
1326 p_pic->p[V_PLANE].i_pixel_pitch;
1328 p_pic->U_PIXELS = p_pic->V_PIXELS
1329 + p_pic->p[V_PLANE].i_lines * p_pic->p[V_PLANE].i_pitch;
1330 p_pic->p[U_PLANE].i_lines = p_vout->output.i_height / 2;
1331 p_pic->p[U_PLANE].i_pitch = p_pic->p[Y_PLANE].i_pitch / 2;
1332 p_pic->p[U_PLANE].i_pixel_pitch = 1;
1333 p_pic->p[U_PLANE].i_visible_pitch = p_vout->output.i_width / 2 *
1334 p_pic->p[U_PLANE].i_pixel_pitch;
1336 p_pic->i_planes = 3;
1339 case VLC_FOURCC('I','Y','U','V'):
1341 p_pic->Y_PIXELS = p_pic->p_sys->ddsd.lpSurface;
1342 p_pic->p[Y_PLANE].i_lines = p_vout->output.i_height;
1343 p_pic->p[Y_PLANE].i_pitch = p_pic->p_sys->ddsd.lPitch;
1344 p_pic->p[Y_PLANE].i_pixel_pitch = 1;
1345 p_pic->p[Y_PLANE].i_visible_pitch = p_vout->output.i_width *
1346 p_pic->p[Y_PLANE].i_pixel_pitch;
1348 p_pic->U_PIXELS = p_pic->Y_PIXELS
1349 + p_pic->p[Y_PLANE].i_lines * p_pic->p[Y_PLANE].i_pitch;
1350 p_pic->p[U_PLANE].i_lines = p_vout->output.i_height / 2;
1351 p_pic->p[U_PLANE].i_pitch = p_pic->p[Y_PLANE].i_pitch / 2;
1352 p_pic->p[U_PLANE].i_pixel_pitch = 1;
1353 p_pic->p[U_PLANE].i_visible_pitch = p_vout->output.i_width / 2 *
1354 p_pic->p[U_PLANE].i_pixel_pitch;
1356 p_pic->V_PIXELS = p_pic->U_PIXELS
1357 + p_pic->p[U_PLANE].i_lines * p_pic->p[U_PLANE].i_pitch;
1358 p_pic->p[V_PLANE].i_lines = p_vout->output.i_height / 2;
1359 p_pic->p[V_PLANE].i_pitch = p_pic->p[Y_PLANE].i_pitch / 2;
1360 p_pic->p[V_PLANE].i_pixel_pitch = 1;
1361 p_pic->p[V_PLANE].i_visible_pitch = p_vout->output.i_width / 2 *
1362 p_pic->p[V_PLANE].i_pixel_pitch;
1364 p_pic->i_planes = 3;
1367 case VLC_FOURCC('Y','U','Y','2'):
1369 p_pic->p->p_pixels = p_pic->p_sys->ddsd.lpSurface;
1370 p_pic->p->i_lines = p_vout->output.i_height;
1371 p_pic->p->i_pitch = p_pic->p_sys->ddsd.lPitch;
1372 p_pic->p->i_pixel_pitch = 2;
1373 p_pic->p->i_visible_pitch = p_vout->output.i_width *
1374 p_pic->p->i_pixel_pitch;
1376 p_pic->i_planes = 1;
1381 return VLC_EGENERIC;
1387 /*****************************************************************************
1388 * DirectXGetDDrawCaps: Probe the capabilities of the hardware
1389 *****************************************************************************
1390 * It is nice to know which features are supported by the hardware so we can
1391 * find ways to optimize our rendering.
1392 *****************************************************************************/
1393 static void DirectXGetDDrawCaps( vout_thread_t *p_vout )
1398 /* This is just an indication of whether or not we'll support overlay,
1399 * but with this test we don't know if we support YUV overlay */
1400 memset( &ddcaps, 0, sizeof( DDCAPS ));
1401 ddcaps.dwSize = sizeof(DDCAPS);
1402 dxresult = IDirectDraw2_GetCaps( p_vout->p_sys->p_ddobject,
1404 if(dxresult != DD_OK )
1406 msg_Warn( p_vout, "cannot get caps" );
1410 BOOL bHasOverlay, bHasOverlayFourCC, bCanClipOverlay,
1411 bHasColorKey, bCanStretch;
1413 /* Determine if the hardware supports overlay surfaces */
1414 bHasOverlay = ((ddcaps.dwCaps & DDCAPS_OVERLAY) ==
1415 DDCAPS_OVERLAY) ? TRUE : FALSE;
1416 /* Determine if the hardware supports overlay surfaces */
1417 bHasOverlayFourCC = ((ddcaps.dwCaps & DDCAPS_OVERLAYFOURCC) ==
1418 DDCAPS_OVERLAYFOURCC) ? TRUE : FALSE;
1419 /* Determine if the hardware supports overlay surfaces */
1420 bCanClipOverlay = ((ddcaps.dwCaps & DDCAPS_OVERLAYCANTCLIP) ==
1422 /* Determine if the hardware supports colorkeying */
1423 bHasColorKey = ((ddcaps.dwCaps & DDCAPS_COLORKEY) ==
1424 DDCAPS_COLORKEY) ? TRUE : FALSE;
1425 /* Determine if the hardware supports scaling of the overlay surface */
1426 bCanStretch = ((ddcaps.dwCaps & DDCAPS_OVERLAYSTRETCH) ==
1427 DDCAPS_OVERLAYSTRETCH) ? TRUE : FALSE;
1428 msg_Dbg( p_vout, "DirectDraw Capabilities: overlay=%i yuvoverlay=%i "
1429 "can_clip_overlay=%i colorkey=%i stretch=%i",
1430 bHasOverlay, bHasOverlayFourCC, bCanClipOverlay,
1431 bHasColorKey, bCanStretch );
1433 /* Overlay clipping support is interesting for us as it means we can
1434 * get rid of the colorkey alltogether */
1435 p_vout->p_sys->b_caps_overlay_clipping = bCanClipOverlay;
1440 /*****************************************************************************
1441 * DirectXGetSurfaceDesc: Get some more information about the surface
1442 *****************************************************************************
1443 * This function get and stores the surface descriptor which among things
1444 * has the pointer to the picture data.
1445 *****************************************************************************/
1446 static int DirectXGetSurfaceDesc( vout_thread_t *p_vout, picture_t *p_pic )
1450 /* Lock the surface to get a valid pointer to the picture buffer */
1451 memset( &p_pic->p_sys->ddsd, 0, sizeof( DDSURFACEDESC ));
1452 p_pic->p_sys->ddsd.dwSize = sizeof(DDSURFACEDESC);
1453 dxresult = IDirectDrawSurface2_Lock( p_pic->p_sys->p_surface,
1454 NULL, &p_pic->p_sys->ddsd,
1455 DDLOCK_NOSYSLOCK | DDLOCK_WAIT,
1457 if( dxresult != DD_OK )
1459 if( dxresult == DDERR_INVALIDPARAMS )
1461 /* DirectX 3 doesn't support the DDLOCK_NOSYSLOCK flag, resulting
1462 * in an invalid params error */
1463 dxresult = IDirectDrawSurface2_Lock( p_pic->p_sys->p_surface, NULL,
1464 &p_pic->p_sys->ddsd,
1467 if( dxresult == DDERR_SURFACELOST )
1469 /* Your surface can be lost so be sure
1470 * to check this and restore it if needed */
1471 dxresult = IDirectDrawSurface2_Restore( p_pic->p_sys->p_surface );
1472 dxresult = IDirectDrawSurface2_Lock( p_pic->p_sys->p_surface, NULL,
1473 &p_pic->p_sys->ddsd,
1476 if( dxresult != DD_OK )
1478 msg_Err( p_vout, "DirectXGetSurfaceDesc cannot lock surface" );
1479 return VLC_EGENERIC;
1483 /* Unlock the Surface */
1484 dxresult = IDirectDrawSurface2_Unlock( p_pic->p_sys->p_surface, NULL );