1 /*****************************************************************************
2 * direct3d.c: Windows Direct3D video output module
3 *****************************************************************************
4 * Copyright (C) 2006 the VideoLAN team
7 * Authors: Damien Fouilleul <damienf@videolan.org>
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
22 *****************************************************************************/
24 /*****************************************************************************
27 * This plugin will use YUV surface if supported, using YUV will result in
28 * the best video quality (hardware filering when rescaling the picture)
29 * and the fastest display as it requires less processing.
31 * If YUV overlay is not supported this plugin will use RGB offscreen video
32 * surfaces that will be blitted onto the primary surface (display) to
33 * effectively display the pictures.
35 *****************************************************************************/
36 #include <errno.h> /* ENOMEM */
37 #include <stdlib.h> /* free() */
38 #include <string.h> /* strerror() */
41 #include <vlc_interface.h>
42 #include <vlc_playlist.h>
50 /*****************************************************************************
52 *****************************************************************************/
53 static int OpenVideo ( vlc_object_t * );
54 static void CloseVideo ( vlc_object_t * );
56 static int Init ( vout_thread_t * );
57 static void End ( vout_thread_t * );
58 static int Manage ( vout_thread_t * );
59 static void Display ( vout_thread_t *, picture_t * );
60 static void FirstDisplay( vout_thread_t *, picture_t * );
62 static int Direct3DVoutCreate ( vout_thread_t * );
63 static void Direct3DVoutRelease ( vout_thread_t * );
65 static int Direct3DVoutOpen ( vout_thread_t * );
66 static void Direct3DVoutClose ( vout_thread_t * );
68 static int Direct3DVoutResetDevice( vout_thread_t * );
70 static int Direct3DVoutCreatePictures ( vout_thread_t *, size_t );
71 static void Direct3DVoutReleasePictures ( vout_thread_t * );
73 static int Direct3DVoutLockSurface ( vout_thread_t *, picture_t * );
74 static int Direct3DVoutUnlockSurface( vout_thread_t *, picture_t * );
76 static int Direct3DVoutCreateScene ( vout_thread_t * );
77 static void Direct3DVoutReleaseScene ( vout_thread_t * );
78 static void Direct3DVoutRenderScene ( vout_thread_t *, picture_t * );
80 /*****************************************************************************
82 *****************************************************************************/
84 static vlc_bool_t _got_vista_or_above;
86 static int get_capability_for_osversion(void)
89 winVer.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
91 if( GetVersionEx(&winVer) )
93 if( winVer.dwMajorVersion > 5 )
95 /* Windows Vista or above, make this module the default */
96 _got_vista_or_above = VLC_TRUE;
100 /* Windows XP or lower, make sure this module isn't the default */
101 _got_vista_or_above = VLC_FALSE;
106 set_shortname( "Direct3D" );
107 set_category( CAT_VIDEO );
108 set_subcategory( SUBCAT_VIDEO_VOUT );
109 set_description( _("DirectX 3D video output") );
110 set_capability( "video output", get_capability_for_osversion() );
111 add_shortcut( "direct3d" );
112 set_callbacks( OpenVideo, CloseVideo );
114 /* FIXME: Hack to avoid unregistering our window class */
115 linked_with_a_crap_library_which_uses_atexit( );
119 /* check if we registered a window class because we need to
122 if( GetClassInfo( GetModuleHandle(NULL), "VLC DirectX", &wndclass ) )
123 UnregisterClass( "VLC DirectX", GetModuleHandle(NULL) );
126 /*****************************************************************************
128 *****************************************************************************
129 *****************************************************************************/
132 FLOAT x,y,z; // vertex untransformed position
133 FLOAT rhw; // eye distance
134 D3DCOLOR diffuse; // diffuse color
135 FLOAT tu, tv; // texture relative coordinates
138 #define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1)
140 /*****************************************************************************
141 * OpenVideo: allocate Vout video thread output method
142 *****************************************************************************
143 * This function allocates and initialize the Direct3D vout method.
144 *****************************************************************************/
145 static int OpenVideo( vlc_object_t *p_this )
147 vout_thread_t * p_vout = (vout_thread_t *)p_this;
150 /* Allocate structure */
151 p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
152 if( p_vout->p_sys == NULL )
154 msg_Err( p_vout, "out of memory" );
157 memset( p_vout->p_sys, 0, sizeof( vout_sys_t ) );
159 if( VLC_SUCCESS != Direct3DVoutCreate( p_vout ) )
161 msg_Err( p_vout, "Direct3D could not be initialized !");
165 /* Initialisations */
166 p_vout->pf_init = Init;
167 p_vout->pf_end = End;
168 p_vout->pf_manage = Manage;
169 p_vout->pf_render = Direct3DVoutRenderScene;
170 p_vout->pf_display = FirstDisplay;
172 p_vout->p_sys->hwnd = p_vout->p_sys->hvideownd = NULL;
173 p_vout->p_sys->hparent = p_vout->p_sys->hfswnd = NULL;
174 p_vout->p_sys->i_changes = 0;
175 vlc_mutex_init( p_vout, &p_vout->p_sys->lock );
176 SetRectEmpty( &p_vout->p_sys->rect_display );
177 SetRectEmpty( &p_vout->p_sys->rect_parent );
179 var_Create( p_vout, "directx-hw-yuv", VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
180 var_Create( p_vout, "directx-device", VLC_VAR_STRING | VLC_VAR_DOINHERIT );
182 p_vout->p_sys->b_cursor_hidden = 0;
183 p_vout->p_sys->i_lastmoved = mdate();
185 var_Create( p_vout, "video-title", VLC_VAR_STRING | VLC_VAR_DOINHERIT );
186 var_Create( p_vout, "disable-screensaver", VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
188 /* Set main window's size */
189 p_vout->p_sys->i_window_width = p_vout->i_window_width;
190 p_vout->p_sys->i_window_height = p_vout->i_window_height;
192 /* Create the Vout EventThread, this thread is created by us to isolate
193 * the Win32 PeekMessage function calls. We want to do this because
194 * Windows can stay blocked inside this call for a long time, and when
195 * this happens it thus blocks vlc's video_output thread.
196 * Vout EventThread will take care of the creation of the video
197 * window (because PeekMessage has to be called from the same thread which
198 * created the window). */
199 msg_Dbg( p_vout, "creating Vout EventThread" );
200 p_vout->p_sys->p_event =
201 vlc_object_create( p_vout, sizeof(event_thread_t) );
202 p_vout->p_sys->p_event->p_vout = p_vout;
203 if( vlc_thread_create( p_vout->p_sys->p_event, "Vout Events Thread",
204 E_(EventThread), 0, 1 ) )
206 msg_Err( p_vout, "cannot create Vout EventThread" );
207 vlc_object_destroy( p_vout->p_sys->p_event );
208 p_vout->p_sys->p_event = NULL;
212 if( p_vout->p_sys->p_event->b_error )
214 msg_Err( p_vout, "Vout EventThread failed" );
218 vlc_object_attach( p_vout->p_sys->p_event, p_vout );
220 msg_Dbg( p_vout, "Vout EventThread running" );
222 /* Variable to indicate if the window should be on top of others */
223 /* Trigger a callback right now */
224 var_Get( p_vout, "video-on-top", &val );
225 var_Set( p_vout, "video-on-top", val );
227 /* disable screensaver by temporarily changing system settings */
228 p_vout->p_sys->i_spi_lowpowertimeout = 0;
229 p_vout->p_sys->i_spi_powerofftimeout = 0;
230 p_vout->p_sys->i_spi_screensavetimeout = 0;
231 var_Get( p_vout, "disable-screensaver", &val);
233 msg_Dbg(p_vout, "disabling screen saver");
234 SystemParametersInfo(SPI_GETLOWPOWERTIMEOUT,
235 0, &(p_vout->p_sys->i_spi_lowpowertimeout), 0);
236 if( 0 != p_vout->p_sys->i_spi_lowpowertimeout ) {
237 SystemParametersInfo(SPI_SETLOWPOWERTIMEOUT, 0, NULL, 0);
239 SystemParametersInfo(SPI_GETPOWEROFFTIMEOUT, 0,
240 &(p_vout->p_sys->i_spi_powerofftimeout), 0);
241 if( 0 != p_vout->p_sys->i_spi_powerofftimeout ) {
242 SystemParametersInfo(SPI_SETPOWEROFFTIMEOUT, 0, NULL, 0);
244 SystemParametersInfo(SPI_GETSCREENSAVETIMEOUT, 0,
245 &(p_vout->p_sys->i_spi_screensavetimeout), 0);
246 if( 0 != p_vout->p_sys->i_spi_screensavetimeout ) {
247 SystemParametersInfo(SPI_SETSCREENSAVETIMEOUT, 0, NULL, 0);
253 CloseVideo( VLC_OBJECT(p_vout) );
257 /*****************************************************************************
258 * CloseVideo: destroy Sys video thread output method
259 *****************************************************************************
260 * Terminate an output method created by Create
261 *****************************************************************************/
262 static void CloseVideo( vlc_object_t *p_this )
264 vout_thread_t * p_vout = (vout_thread_t *)p_this;
266 Direct3DVoutRelease( p_vout );
268 if( p_vout->p_sys->p_event )
270 vlc_object_detach( p_vout->p_sys->p_event );
272 /* Kill Vout EventThread */
273 vlc_object_kill( p_vout->p_sys->p_event );
275 /* we need to be sure Vout EventThread won't stay stuck in
276 * GetMessage, so we send a fake message */
277 if( p_vout->p_sys->hwnd )
279 PostMessage( p_vout->p_sys->hwnd, WM_NULL, 0, 0);
282 vlc_thread_join( p_vout->p_sys->p_event );
283 vlc_object_destroy( p_vout->p_sys->p_event );
286 vlc_mutex_destroy( &p_vout->p_sys->lock );
288 /* restore screensaver system settings */
289 if( 0 != p_vout->p_sys->i_spi_lowpowertimeout ) {
290 SystemParametersInfo(SPI_SETLOWPOWERTIMEOUT,
291 p_vout->p_sys->i_spi_lowpowertimeout, NULL, 0);
293 if( 0 != p_vout->p_sys->i_spi_powerofftimeout ) {
294 SystemParametersInfo(SPI_SETPOWEROFFTIMEOUT,
295 p_vout->p_sys->i_spi_powerofftimeout, NULL, 0);
297 if( 0 != p_vout->p_sys->i_spi_screensavetimeout ) {
298 SystemParametersInfo(SPI_SETSCREENSAVETIMEOUT,
299 p_vout->p_sys->i_spi_screensavetimeout, NULL, 0);
304 free( p_vout->p_sys );
305 p_vout->p_sys = NULL;
309 /*****************************************************************************
310 * Init: initialize Direct3D video thread output method
311 *****************************************************************************/
312 static int Init( vout_thread_t *p_vout )
317 var_Get( p_vout, "directx-hw-yuv", &val );
318 p_vout->p_sys->b_hw_yuv = val.b_bool;
320 /* Initialise Direct3D */
321 if( VLC_SUCCESS != Direct3DVoutOpen( p_vout ) )
323 msg_Err( p_vout, "cannot initialize Direct3D" );
327 /* Initialize the output structure.
328 * Since Direct3D can do rescaling for us, stick to the default
329 * coordinates and aspect. */
330 p_vout->output.i_width = p_vout->render.i_width;
331 p_vout->output.i_height = p_vout->render.i_height;
332 p_vout->output.i_aspect = p_vout->render.i_aspect;
333 p_vout->fmt_out = p_vout->fmt_in;
334 E_(UpdateRects)( p_vout, VLC_TRUE );
336 /* create picture pool */
337 p_vout->output.i_chroma = 0;
338 i_ret = Direct3DVoutCreatePictures(p_vout, 1);
339 if( VLC_SUCCESS != i_ret )
341 msg_Err(p_vout, "Direct3D picture pool initialization failed !");
346 i_ret = Direct3DVoutCreateScene(p_vout);
347 if( VLC_SUCCESS != i_ret )
349 msg_Err(p_vout, "Direct3D scene initialization failed !");
350 Direct3DVoutReleasePictures(p_vout);
354 /* Change the window title bar text */
355 PostMessage( p_vout->p_sys->hwnd, WM_VLC_CHANGE_TEXT, 0, 0 );
357 p_vout->fmt_out.i_chroma = p_vout->output.i_chroma;
361 /*****************************************************************************
362 * End: terminate Sys video thread output method
363 *****************************************************************************
364 * Terminate an output method created by Create.
365 * It is called at the end of the thread.
366 *****************************************************************************/
367 static void End( vout_thread_t *p_vout )
369 Direct3DVoutReleaseScene(p_vout);
370 Direct3DVoutReleasePictures(p_vout);
371 Direct3DVoutClose( p_vout );
374 /*****************************************************************************
375 * Manage: handle Sys events
376 *****************************************************************************
377 * This function should be called regularly by the video output thread.
378 * It returns a non null value if an error occurred.
379 *****************************************************************************/
380 static int Manage( vout_thread_t *p_vout )
382 /* If we do not control our window, we check for geometry changes
383 * ourselves because the parent might not send us its events. */
384 vlc_mutex_lock( &p_vout->p_sys->lock );
385 if( p_vout->p_sys->hparent && !p_vout->b_fullscreen )
390 vlc_mutex_unlock( &p_vout->p_sys->lock );
392 GetClientRect( p_vout->p_sys->hparent, &rect_parent );
393 point.x = point.y = 0;
394 ClientToScreen( p_vout->p_sys->hparent, &point );
395 OffsetRect( &rect_parent, point.x, point.y );
397 if( !EqualRect( &rect_parent, &p_vout->p_sys->rect_parent ) )
399 p_vout->p_sys->rect_parent = rect_parent;
401 SetWindowPos( p_vout->p_sys->hwnd, 0, 0, 0,
402 rect_parent.right - rect_parent.left,
403 rect_parent.bottom - rect_parent.top,
409 vlc_mutex_unlock( &p_vout->p_sys->lock );
415 if( p_vout->p_sys->i_changes & DX_POSITION_CHANGE )
417 #if 0 /* need that when bicubic filter is available */
421 GetClientRect(p_vout->p_sys->hvideownd, &rect);
422 width = rect.right-rect.left;
423 height = rect.bottom-rect.top;
425 if( (width != p_vout->p_sys->d3dpp.BackBufferWidth)
426 || (height != p_vout->p_sys->d3dpp.BackBufferHeight) )
428 msg_Dbg(p_vout, "resizing device back buffers to (%lux%lu)", width, height);
429 // need to reset D3D device to resize back buffer
430 if( VLC_SUCCESS != Direct3DVoutResetDevice(p_vout, width, height) )
434 p_vout->p_sys->i_changes &= ~DX_POSITION_CHANGE;
437 /* Check for cropping / aspect changes */
438 if( p_vout->i_changes & VOUT_CROP_CHANGE ||
439 p_vout->i_changes & VOUT_ASPECT_CHANGE )
441 p_vout->i_changes &= ~VOUT_CROP_CHANGE;
442 p_vout->i_changes &= ~VOUT_ASPECT_CHANGE;
444 p_vout->fmt_out.i_x_offset = p_vout->fmt_in.i_x_offset;
445 p_vout->fmt_out.i_y_offset = p_vout->fmt_in.i_y_offset;
446 p_vout->fmt_out.i_visible_width = p_vout->fmt_in.i_visible_width;
447 p_vout->fmt_out.i_visible_height = p_vout->fmt_in.i_visible_height;
448 p_vout->fmt_out.i_aspect = p_vout->fmt_in.i_aspect;
449 p_vout->fmt_out.i_sar_num = p_vout->fmt_in.i_sar_num;
450 p_vout->fmt_out.i_sar_den = p_vout->fmt_in.i_sar_den;
451 p_vout->output.i_aspect = p_vout->fmt_in.i_aspect;
452 E_(UpdateRects)( p_vout, VLC_TRUE );
455 /* We used to call the Win32 PeekMessage function here to read the window
456 * messages. But since window can stay blocked into this function for a
457 * long time (for example when you move your window on the screen), I
458 * decided to isolate PeekMessage in another thread. */
463 if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE
464 || p_vout->p_sys->i_changes & VOUT_FULLSCREEN_CHANGE )
466 Win32ToggleFullscreen( p_vout );
468 p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
469 p_vout->p_sys->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
475 if( p_vout->b_fullscreen && !p_vout->p_sys->b_cursor_hidden &&
476 (mdate() - p_vout->p_sys->i_lastmoved) > 5000000 )
481 /* Hide the cursor only if it is inside our window */
482 GetCursorPos( &point );
483 hwnd = WindowFromPoint(point);
484 if( hwnd == p_vout->p_sys->hwnd || hwnd == p_vout->p_sys->hvideownd )
486 PostMessage( p_vout->p_sys->hwnd, WM_VLC_HIDE_MOUSE, 0, 0 );
490 p_vout->p_sys->i_lastmoved = mdate();
495 * "Always on top" status change
497 if( p_vout->p_sys->b_on_top_change )
500 HMENU hMenu = GetSystemMenu( p_vout->p_sys->hwnd, FALSE );
502 var_Get( p_vout, "video-on-top", &val );
504 /* Set the window on top if necessary */
505 if( val.b_bool && !( GetWindowLong( p_vout->p_sys->hwnd, GWL_EXSTYLE )
508 CheckMenuItem( hMenu, IDM_TOGGLE_ON_TOP,
509 MF_BYCOMMAND | MFS_CHECKED );
510 SetWindowPos( p_vout->p_sys->hwnd, HWND_TOPMOST, 0, 0, 0, 0,
511 SWP_NOSIZE | SWP_NOMOVE );
514 /* The window shouldn't be on top */
515 if( !val.b_bool && ( GetWindowLong( p_vout->p_sys->hwnd, GWL_EXSTYLE )
518 CheckMenuItem( hMenu, IDM_TOGGLE_ON_TOP,
519 MF_BYCOMMAND | MFS_UNCHECKED );
520 SetWindowPos( p_vout->p_sys->hwnd, HWND_NOTOPMOST, 0, 0, 0, 0,
521 SWP_NOSIZE | SWP_NOMOVE );
524 p_vout->p_sys->b_on_top_change = VLC_FALSE;
527 /* Check if the event thread is still running */
528 if( p_vout->p_sys->p_event->b_die )
530 return VLC_EGENERIC; /* exit */
536 /*****************************************************************************
537 * Display: displays previously rendered output
538 *****************************************************************************
539 * This function sends the currently rendered image to the display, wait until
540 * it is displayed and switch the two rendering buffers, preparing next frame.
541 *****************************************************************************/
542 static void Display( vout_thread_t *p_vout, picture_t *p_pic )
544 LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
545 // Present the back buffer contents to the display
546 // stretching and filtering happens here
547 HRESULT hr = IDirect3DDevice9_Present(p_d3ddev,
548 &(p_vout->p_sys->rect_src_clipped),
551 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
555 ** this function is only used once when the first picture is received
556 ** this function will show the video window once a picture is ready
559 static void FirstDisplay( vout_thread_t *p_vout, picture_t *p_pic )
561 /* get initial picture presented through D3D */
562 Display(p_vout, p_pic);
565 ** Video window is initially hidden, show it now since we got a
568 SetWindowPos( p_vout->p_sys->hvideownd, 0, 0, 0, 0, 0,
576 /* use and restores proper display function for further pictures */
577 p_vout->pf_display = Display;
580 /*****************************************************************************
581 * DirectD3DVoutCreate: Initialize and instance of Direct3D9
582 *****************************************************************************
583 * This function initialize Direct3D and analyze available resources from
585 *****************************************************************************/
586 static int Direct3DVoutCreate( vout_thread_t *p_vout )
589 LPDIRECT3D9 p_d3dobj;
592 LPDIRECT3D9 (WINAPI *OurDirect3DCreate9)(UINT SDKVersion);
594 p_vout->p_sys->hd3d9_dll = LoadLibrary(TEXT("D3D9.DLL"));
595 if( NULL == p_vout->p_sys->hd3d9_dll )
597 msg_Warn( p_vout, "cannot load d3d9.dll, aborting" );
602 (void *)GetProcAddress( p_vout->p_sys->hd3d9_dll,
603 TEXT("Direct3DCreate9") );
604 if( OurDirect3DCreate9 == NULL )
606 msg_Err( p_vout, "Cannot locate reference to Direct3DCreate9 ABI in DLL" );
610 /* Create the D3D object. */
611 p_d3dobj = OurDirect3DCreate9( D3D_SDK_VERSION );
612 if( NULL == p_d3dobj )
614 msg_Err( p_vout, "Could not create Direct3D9 instance.");
617 p_vout->p_sys->p_d3dobj = p_d3dobj;
620 ** Get device capabilities
622 ZeroMemory(&d3dCaps, sizeof(d3dCaps));
623 hr = IDirect3D9_GetDeviceCaps(p_d3dobj, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dCaps);
626 msg_Err( p_vout, "Could not read adapter capabilities. (hr=0x%lX)", hr);
629 /* TODO: need to test device capabilities and select the right render function */
634 /*****************************************************************************
635 * DirectD3DVoutRelease: release an instance of Direct3D9
636 *****************************************************************************/
638 static void Direct3DVoutRelease( vout_thread_t *p_vout )
640 if( p_vout->p_sys->p_d3dobj )
642 IDirect3D9_Release(p_vout->p_sys->p_d3dobj);
643 p_vout->p_sys->p_d3dobj = NULL;
645 if( NULL != p_vout->p_sys->hd3d9_dll )
647 FreeLibrary(p_vout->p_sys->hd3d9_dll);
648 p_vout->p_sys->hd3d9_dll = NULL;
652 static int Direct3DFillPresentationParameters(vout_thread_t *p_vout, D3DPRESENT_PARAMETERS *d3dpp)
654 LPDIRECT3D9 p_d3dobj = p_vout->p_sys->p_d3dobj;
655 D3DDISPLAYMODE d3ddm;
659 ** Get the current desktop display mode, so we can set up a back
660 ** buffer of the same format
662 hr = IDirect3D9_GetAdapterDisplayMode(p_d3dobj, D3DADAPTER_DEFAULT, &d3ddm );
665 msg_Err( p_vout, "Could not read adapter display mode. (hr=0x%lX)", hr);
669 /* keep a copy of current desktop format */
670 p_vout->p_sys->bbFormat = d3ddm.Format;
672 /* Set up the structure used to create the D3DDevice. */
673 ZeroMemory( d3dpp, sizeof(D3DPRESENT_PARAMETERS) );
674 d3dpp->Flags = D3DPRESENTFLAG_VIDEO;
675 d3dpp->Windowed = TRUE;
676 d3dpp->hDeviceWindow = p_vout->p_sys->hvideownd;
677 d3dpp->BackBufferWidth = p_vout->output.i_width;
678 d3dpp->BackBufferHeight = p_vout->output.i_height;
679 d3dpp->SwapEffect = D3DSWAPEFFECT_COPY;
680 d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE;
681 d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
682 d3dpp->BackBufferFormat = d3ddm.Format;
683 d3dpp->BackBufferCount = 1;
684 d3dpp->EnableAutoDepthStencil = FALSE;
689 /*****************************************************************************
690 * DirectD3DVoutOpen: Takes care of all the Direct3D9 initialisations
691 *****************************************************************************
692 * This function creates Direct3D device
693 * this must be called from the vout thread for performance reason, as
694 * all Direct3D Device APIs are used in a non multithread safe environment
695 *****************************************************************************/
696 static int Direct3DVoutOpen( vout_thread_t *p_vout )
698 LPDIRECT3D9 p_d3dobj = p_vout->p_sys->p_d3dobj;
699 LPDIRECT3DDEVICE9 p_d3ddev;
700 D3DPRESENT_PARAMETERS d3dpp;
703 if( VLC_SUCCESS != Direct3DFillPresentationParameters(p_vout, &d3dpp) )
706 // Create the D3DDevice
707 hr = IDirect3D9_CreateDevice(p_d3dobj, D3DADAPTER_DEFAULT,
708 D3DDEVTYPE_HAL, p_vout->p_sys->hvideownd,
709 D3DCREATE_SOFTWARE_VERTEXPROCESSING|
710 D3DCREATE_MULTITHREADED,
714 msg_Err(p_vout, "Could not create the D3D device! (hr=0x%lX)", hr);
717 p_vout->p_sys->p_d3ddev = p_d3ddev;
719 msg_Dbg( p_vout, "Direct3D device adapter successfully initialized" );
723 /*****************************************************************************
724 * DirectD3DClose: release the Direct3D9 device
725 *****************************************************************************/
726 static void Direct3DVoutClose( vout_thread_t *p_vout )
728 if( p_vout->p_sys->p_d3ddev )
730 IDirect3DDevice9_Release(p_vout->p_sys->p_d3ddev);
731 p_vout->p_sys->p_d3ddev = NULL;
734 p_vout->p_sys->hmonitor = NULL;
737 /*****************************************************************************
738 * DirectD3DClose: reset the Direct3D9 device
739 *****************************************************************************
740 * All resources must be deallocated before the reset occur, they will be
741 * realllocated once the reset has been performed successfully
742 *****************************************************************************/
743 static int Direct3DVoutResetDevice( vout_thread_t *p_vout )
745 LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
746 D3DPRESENT_PARAMETERS d3dpp;
749 if( VLC_SUCCESS != Direct3DFillPresentationParameters(p_vout, &d3dpp) )
752 // release all D3D objects
753 Direct3DVoutReleaseScene( p_vout );
754 Direct3DVoutReleasePictures( p_vout );
756 hr = IDirect3DDevice9_Reset(p_d3ddev, &d3dpp);
760 if( (VLC_SUCCESS != Direct3DVoutCreatePictures(p_vout, 1))
761 || (VLC_SUCCESS != Direct3DVoutCreateScene(p_vout)) )
763 msg_Dbg(p_vout, "%s failed !", __FUNCTION__);
768 msg_Err(p_vout, "%s failed ! (hr=%08lX)", __FUNCTION__, hr);
774 static D3DFORMAT Direct3DVoutSelectFormat( vout_thread_t *p_vout, D3DFORMAT target,
775 const D3DFORMAT *formats, size_t count)
777 LPDIRECT3D9 p_d3dobj = p_vout->p_sys->p_d3dobj;
780 for( c=0; c<count; ++c )
783 D3DFORMAT format = formats[c];
784 /* test whether device can create a surface of that format */
785 hr = IDirect3D9_CheckDeviceFormat(p_d3dobj, D3DADAPTER_DEFAULT,
786 D3DDEVTYPE_HAL, target, 0, D3DRTYPE_SURFACE, format);
789 /* test whether device can perform color-conversion
790 ** from that format to target format
792 hr = IDirect3D9_CheckDeviceFormatConversion(p_d3dobj,
793 D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
798 // found a compatible format
802 msg_Dbg( p_vout, "selected surface pixel format is UYVY");
805 msg_Dbg( p_vout, "selected surface pixel format is YUY2");
807 case D3DFMT_X8R8G8B8:
808 msg_Dbg( p_vout, "selected surface pixel format is X8R8G8B8");
810 case D3DFMT_A8R8G8B8:
811 msg_Dbg( p_vout, "selected surface pixel format is A8R8G8B8");
814 msg_Dbg( p_vout, "selected surface pixel format is R8G8B8");
817 msg_Dbg( p_vout, "selected surface pixel format is R5G6B5");
819 case D3DFMT_X1R5G5B5:
820 msg_Dbg( p_vout, "selected surface pixel format is X1R5G5B5");
823 msg_Dbg( p_vout, "selected surface pixel format is 0x%0X", format);
828 else if( D3DERR_NOTAVAILABLE != hr )
830 msg_Err( p_vout, "Could not query adapter supported formats. (hr=0x%lX)", hr);
834 return D3DFMT_UNKNOWN;
837 static D3DFORMAT Direct3DVoutFindFormat(vout_thread_t *p_vout, int i_chroma, D3DFORMAT target)
839 //if( p_vout->p_sys->b_hw_yuv && ! _got_vista_or_above )
840 if( p_vout->p_sys->b_hw_yuv )
842 /* it sounds like vista does not support YUV surfaces at all */
845 case VLC_FOURCC('U','Y','V','Y'):
846 case VLC_FOURCC('U','Y','N','V'):
847 case VLC_FOURCC('Y','4','2','2'):
849 static const D3DFORMAT formats[] =
850 { D3DFMT_UYVY, D3DFMT_YUY2, D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, D3DFMT_X1R5G5B5 };
851 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
853 case VLC_FOURCC('I','4','2','0'):
854 case VLC_FOURCC('I','4','2','2'):
855 case VLC_FOURCC('Y','V','1','2'):
857 /* typically 3D textures don't support planar format
858 ** fallback to packed version and use CPU for the conversion
860 static const D3DFORMAT formats[] =
861 { D3DFMT_YUY2, D3DFMT_UYVY, D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, D3DFMT_X1R5G5B5 };
862 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
864 case VLC_FOURCC('Y','U','Y','2'):
865 case VLC_FOURCC('Y','U','N','V'):
867 static const D3DFORMAT formats[] =
868 { D3DFMT_YUY2, D3DFMT_UYVY, D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, D3DFMT_X1R5G5B5 };
869 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
876 case VLC_FOURCC('R', 'V', '1', '5'):
878 static const D3DFORMAT formats[] =
880 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
882 case VLC_FOURCC('R', 'V', '1', '6'):
884 static const D3DFORMAT formats[] =
886 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
888 case VLC_FOURCC('R', 'V', '2', '4'):
890 static const D3DFORMAT formats[] =
891 { D3DFMT_R8G8B8, D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8 };
892 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
894 case VLC_FOURCC('R', 'V', '3', '2'):
896 static const D3DFORMAT formats[] =
897 { D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8 };
898 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
902 /* use display default format */
903 LPDIRECT3D9 p_d3dobj = p_vout->p_sys->p_d3dobj;
904 D3DDISPLAYMODE d3ddm;
906 HRESULT hr = IDirect3D9_GetAdapterDisplayMode(p_d3dobj, D3DADAPTER_DEFAULT, &d3ddm );
910 ** some professional cards could use some advanced pixel format as default,
911 ** make sure we stick with chromas that we can handle internally
913 switch( d3ddm.Format )
916 case D3DFMT_X8R8G8B8:
917 case D3DFMT_A8R8G8B8:
919 case D3DFMT_X1R5G5B5:
920 msg_Dbg( p_vout, "defaulting to adapter pixel format");
921 return Direct3DVoutSelectFormat(p_vout, target, &d3ddm.Format, 1);
924 /* if we fall here, that probably means that we need to render some YUV format */
925 static const D3DFORMAT formats[] =
926 { D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, D3DFMT_X1R5G5B5 };
927 msg_Dbg( p_vout, "defaulting to built-in pixel format");
928 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
934 return D3DFMT_UNKNOWN;
937 static int Direct3DVoutSetOutputFormat(vout_thread_t *p_vout, D3DFORMAT format)
942 p_vout->output.i_chroma = VLC_FOURCC('Y', 'U', 'Y', '2');
945 p_vout->output.i_chroma = VLC_FOURCC('U', 'Y', 'V', 'Y');
948 p_vout->output.i_chroma = VLC_FOURCC('R', 'V', '2', '4');
949 p_vout->output.i_rmask = 0xff0000;
950 p_vout->output.i_gmask = 0x00ff00;
951 p_vout->output.i_bmask = 0x0000ff;
953 case D3DFMT_X8R8G8B8:
954 case D3DFMT_A8R8G8B8:
955 p_vout->output.i_chroma = VLC_FOURCC('R', 'V', '3', '2');
956 p_vout->output.i_rmask = 0x00ff0000;
957 p_vout->output.i_gmask = 0x0000ff00;
958 p_vout->output.i_bmask = 0x000000ff;
961 p_vout->output.i_chroma = VLC_FOURCC('R', 'V', '1', '6');
962 p_vout->output.i_rmask = (0x1fL)<<11;
963 p_vout->output.i_gmask = (0x3fL)<<5;
964 p_vout->output.i_bmask = (0x1fL)<<0;
966 case D3DFMT_X1R5G5B5:
967 p_vout->output.i_chroma = VLC_FOURCC('R', 'V', '1', '5');
968 p_vout->output.i_rmask = (0x1fL)<<10;
969 p_vout->output.i_gmask = (0x1fL)<<5;
970 p_vout->output.i_bmask = (0x1fL)<<0;
978 /*****************************************************************************
979 * Direct3DVoutCreatePictures: allocate a vector of identical pictures
980 *****************************************************************************
981 * Each picture has an associated offscreen surface in video memory
982 * depending on hardware capabilities the picture chroma will be as close
983 * as possible to the orginal render chroma to reduce CPU conversion overhead
984 * and delegate this work to video card GPU
985 *****************************************************************************/
986 static int Direct3DVoutCreatePictures( vout_thread_t *p_vout, size_t i_num_pics )
988 LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
992 // if vout is already running, use current chroma, otherwise choose from upstream
993 int i_chroma = p_vout->output.i_chroma ? : p_vout->render.i_chroma;
995 I_OUTPUTPICTURES = 0;
998 ** find the appropriate D3DFORMAT for the render chroma, the format will be the closest to
999 ** the requested chroma which is usable by the hardware in an offscreen surface, as they
1000 ** typically support more formats than textures
1002 format = Direct3DVoutFindFormat(p_vout, i_chroma, p_vout->p_sys->bbFormat);
1003 if( VLC_SUCCESS != Direct3DVoutSetOutputFormat(p_vout, format) )
1005 msg_Err(p_vout, "surface pixel format is not supported.");
1006 return VLC_EGENERIC;
1009 for( c=0; c<i_num_pics; )
1012 LPDIRECT3DSURFACE9 p_d3dsurf;
1013 picture_t *p_pic = p_vout->p_picture+c;
1015 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(p_d3ddev,
1016 p_vout->render.i_width,
1017 p_vout->render.i_height,
1024 msg_Err(p_vout, "Failed to create picture surface. (hr=0x%lx)", hr);
1025 Direct3DVoutReleasePictures(p_vout);
1026 return VLC_EGENERIC;
1029 /* fill surface with black color */
1030 IDirect3DDevice9_ColorFill(p_d3ddev, p_d3dsurf, NULL, D3DCOLOR_ARGB(0xFF, 0, 0, 0) );
1032 /* assign surface to internal structure */
1033 p_pic->p_sys = (void *)p_d3dsurf;
1035 /* Now that we've got our direct-buffer, we can finish filling in the
1036 * picture_t structures */
1037 switch( p_vout->output.i_chroma )
1039 case VLC_FOURCC('R','G','B','2'):
1040 p_pic->p->i_lines = p_vout->output.i_height;
1041 p_pic->p->i_visible_lines = p_vout->output.i_height;
1042 p_pic->p->i_pixel_pitch = 1;
1043 p_pic->p->i_visible_pitch = p_vout->output.i_width *
1044 p_pic->p->i_pixel_pitch;
1045 p_pic->i_planes = 1;
1047 case VLC_FOURCC('R','V','1','5'):
1048 case VLC_FOURCC('R','V','1','6'):
1049 p_pic->p->i_lines = p_vout->output.i_height;
1050 p_pic->p->i_visible_lines = p_vout->output.i_height;
1051 p_pic->p->i_pixel_pitch = 2;
1052 p_pic->p->i_visible_pitch = p_vout->output.i_width *
1053 p_pic->p->i_pixel_pitch;
1054 p_pic->i_planes = 1;
1056 case VLC_FOURCC('R','V','2','4'):
1057 p_pic->p->i_lines = p_vout->output.i_height;
1058 p_pic->p->i_visible_lines = p_vout->output.i_height;
1059 p_pic->p->i_pixel_pitch = 3;
1060 p_pic->p->i_visible_pitch = p_vout->output.i_width *
1061 p_pic->p->i_pixel_pitch;
1062 p_pic->i_planes = 1;
1064 case VLC_FOURCC('R','V','3','2'):
1065 p_pic->p->i_lines = p_vout->output.i_height;
1066 p_pic->p->i_visible_lines = p_vout->output.i_height;
1067 p_pic->p->i_pixel_pitch = 4;
1068 p_pic->p->i_visible_pitch = p_vout->output.i_width *
1069 p_pic->p->i_pixel_pitch;
1070 p_pic->i_planes = 1;
1072 case VLC_FOURCC('U','Y','V','Y'):
1073 case VLC_FOURCC('Y','U','Y','2'):
1074 p_pic->p->i_lines = p_vout->output.i_height;
1075 p_pic->p->i_visible_lines = p_vout->output.i_height;
1076 p_pic->p->i_pixel_pitch = 2;
1077 p_pic->p->i_visible_pitch = p_vout->output.i_width *
1078 p_pic->p->i_pixel_pitch;
1079 p_pic->i_planes = 1;
1082 Direct3DVoutReleasePictures(p_vout);
1083 return VLC_EGENERIC;
1085 p_pic->i_status = DESTROYED_PICTURE;
1086 p_pic->i_type = DIRECT_PICTURE;
1087 p_pic->b_slow = VLC_TRUE;
1088 p_pic->pf_lock = Direct3DVoutLockSurface;
1089 p_pic->pf_unlock = Direct3DVoutUnlockSurface;
1090 PP_OUTPUTPICTURE[c] = p_pic;
1092 I_OUTPUTPICTURES = ++c;
1095 msg_Dbg( p_vout, "%u Direct3D pictures created successfully", c );
1100 /*****************************************************************************
1101 * Direct3DVoutReleasePictures: destroy a picture vector
1102 *****************************************************************************
1103 * release all video resources used for pictures
1104 *****************************************************************************/
1105 static void Direct3DVoutReleasePictures( vout_thread_t *p_vout)
1107 size_t i_num_pics = I_OUTPUTPICTURES;
1109 for( c=0; c<i_num_pics; ++c )
1111 picture_t *p_pic = p_vout->p_picture+c;
1114 LPDIRECT3DSURFACE9 p_d3dsurf = (LPDIRECT3DSURFACE9)p_pic->p_sys;
1116 p_pic->p_sys = NULL;
1120 IDirect3DSurface9_Release(p_d3dsurf);
1124 msg_Dbg( p_vout, "%u Direct3D pictures released.", c);
1126 I_OUTPUTPICTURES = 0;
1129 /*****************************************************************************
1130 * Direct3DVoutLockSurface: Lock surface and get picture data pointer
1131 *****************************************************************************
1132 * This function locks a surface and get the surface descriptor which amongst
1133 * other things has the pointer to the picture data.
1134 *****************************************************************************/
1135 static int Direct3DVoutLockSurface( vout_thread_t *p_vout, picture_t *p_pic )
1138 D3DLOCKED_RECT d3drect;
1139 LPDIRECT3DSURFACE9 p_d3dsurf = (LPDIRECT3DSURFACE9)p_pic->p_sys;
1141 if( NULL == p_d3dsurf )
1142 return VLC_EGENERIC;
1144 /* Lock the surface to get a valid pointer to the picture buffer */
1145 hr = IDirect3DSurface9_LockRect(p_d3dsurf, &d3drect, NULL, 0);
1148 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1149 return VLC_EGENERIC;
1152 /* fill in buffer info in first plane */
1153 p_pic->p->p_pixels = d3drect.pBits;
1154 p_pic->p->i_pitch = d3drect.Pitch;
1159 /*****************************************************************************
1160 * Direct3DVoutUnlockSurface: Unlock a surface locked by Direct3DLockSurface().
1161 *****************************************************************************/
1162 static int Direct3DVoutUnlockSurface( vout_thread_t *p_vout, picture_t *p_pic )
1165 LPDIRECT3DSURFACE9 p_d3dsurf = (LPDIRECT3DSURFACE9)p_pic->p_sys;
1167 if( NULL == p_d3dsurf )
1168 return VLC_EGENERIC;
1170 /* Unlock the Surface */
1171 hr = IDirect3DSurface9_UnlockRect(p_d3dsurf);
1174 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1175 return VLC_EGENERIC;
1180 /*****************************************************************************
1181 * Direct3DVoutCreateScene: allocate and initialize a 3D scene
1182 *****************************************************************************
1183 * for advanced blending/filtering a texture needs be used in a 3D scene.
1184 *****************************************************************************/
1186 static int Direct3DVoutCreateScene( vout_thread_t *p_vout )
1188 LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
1189 LPDIRECT3DTEXTURE9 p_d3dtex;
1190 LPDIRECT3DVERTEXBUFFER9 p_d3dvtc;
1195 ** Create a texture for use when rendering a scene
1196 ** for performance reason, texture format is identical to backbuffer
1197 ** which would usually be a RGB format
1199 hr = IDirect3DDevice9_CreateTexture(p_d3ddev,
1200 p_vout->render.i_width,
1201 p_vout->render.i_height,
1203 D3DUSAGE_RENDERTARGET,
1204 p_vout->p_sys->bbFormat,
1210 msg_Err(p_vout, "Failed to create texture. (hr=0x%lx)", hr);
1211 return VLC_EGENERIC;
1215 ** Create a vertex buffer for use when rendering scene
1217 hr = IDirect3DDevice9_CreateVertexBuffer(p_d3ddev,
1218 sizeof(CUSTOMVERTEX)*4,
1219 D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY,
1220 D3DFVF_CUSTOMVERTEX,
1226 msg_Err(p_vout, "Failed to create vertex buffer. (hr=0x%lx)", hr);
1227 IDirect3DTexture9_Release(p_d3dtex);
1228 return VLC_EGENERIC;
1231 p_vout->p_sys->p_d3dtex = p_d3dtex;
1232 p_vout->p_sys->p_d3dvtc = p_d3dvtc;
1234 // Texture coordinates outside the range [0.0, 1.0] are set
1235 // to the texture color at 0.0 or 1.0, respectively.
1236 IDirect3DDevice9_SetSamplerState(p_d3ddev, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
1237 IDirect3DDevice9_SetSamplerState(p_d3ddev, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
1239 // Set linear filtering quality
1240 IDirect3DDevice9_SetSamplerState(p_d3ddev, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
1241 IDirect3DDevice9_SetSamplerState(p_d3ddev, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
1243 // set maximum ambient light
1244 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_AMBIENT, D3DCOLOR_XRGB(255,255,255));
1247 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_CULLMODE, D3DCULL_NONE);
1249 // Turn off the zbuffer
1250 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_ZENABLE, D3DZB_FALSE);
1253 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_LIGHTING, FALSE);
1256 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_DITHERENABLE, TRUE);
1259 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_STENCILENABLE, FALSE);
1262 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_ALPHABLENDENABLE, TRUE);
1263 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_SRCBLEND,D3DBLEND_SRCALPHA);
1264 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_DESTBLEND,D3DBLEND_INVSRCALPHA);
1265 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_ALPHATESTENABLE,TRUE);
1266 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_ALPHAREF, 0x10);
1267 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_ALPHAFUNC,D3DCMP_GREATER);
1269 // Set texture states
1270 IDirect3DDevice9_SetTextureStageState(p_d3ddev, 0, D3DTSS_COLOROP,D3DTOP_MODULATE);
1271 IDirect3DDevice9_SetTextureStageState(p_d3ddev, 0, D3DTSS_COLORARG1,D3DTA_TEXTURE);
1272 IDirect3DDevice9_SetTextureStageState(p_d3ddev, 0, D3DTSS_COLORARG2,D3DTA_DIFFUSE);
1274 // turn off alpha operation
1275 IDirect3DDevice9_SetTextureStageState(p_d3ddev, 0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
1277 msg_Dbg( p_vout, "Direct3D scene created successfully");
1282 /*****************************************************************************
1283 * Direct3DVoutReleaseScene
1284 *****************************************************************************/
1285 static void Direct3DVoutReleaseScene( vout_thread_t *p_vout )
1287 LPDIRECT3DTEXTURE9 p_d3dtex = p_vout->p_sys->p_d3dtex;
1288 LPDIRECT3DVERTEXBUFFER9 p_d3dvtc = p_vout->p_sys->p_d3dvtc;
1292 IDirect3DVertexBuffer9_Release(p_d3dvtc);
1293 p_vout->p_sys->p_d3dvtc = NULL;
1298 IDirect3DTexture9_Release(p_d3dtex);
1299 p_vout->p_sys->p_d3dtex = NULL;
1301 msg_Dbg( p_vout, "Direct3D scene released successfully");
1304 /*****************************************************************************
1305 * Render: copy picture surface into a texture and render into a scene
1306 *****************************************************************************
1307 * This function is intented for higher end 3D cards, with pixel shader support
1308 * and at least 64 MB of video RAM.
1309 *****************************************************************************/
1310 static void Direct3DVoutRenderScene( vout_thread_t *p_vout, picture_t *p_pic )
1312 LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
1313 LPDIRECT3DTEXTURE9 p_d3dtex;
1314 LPDIRECT3DVERTEXBUFFER9 p_d3dvtc;
1315 LPDIRECT3DSURFACE9 p_d3dsrc, p_d3ddest;
1316 CUSTOMVERTEX *p_vertices;
1318 float f_width, f_height;
1320 // check if device is still available
1321 hr = IDirect3DDevice9_TestCooperativeLevel(p_d3ddev);
1324 if( (D3DERR_DEVICENOTRESET != hr)
1325 || (VLC_SUCCESS != Direct3DVoutResetDevice(p_vout)) )
1327 // device is not usable at present (lost device, out of video mem ?)
1331 p_d3dtex = p_vout->p_sys->p_d3dtex;
1332 p_d3dvtc = p_vout->p_sys->p_d3dvtc;
1334 /* Clear the backbuffer and the zbuffer */
1335 hr = IDirect3DDevice9_Clear( p_d3ddev, 0, NULL, D3DCLEAR_TARGET,
1336 D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0 );
1339 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1343 /* retrieve picture surface */
1344 p_d3dsrc = (LPDIRECT3DSURFACE9)p_pic->p_sys;
1345 if( NULL == p_d3dsrc )
1347 msg_Dbg( p_vout, "no surface to render ?");
1351 /* retrieve texture top-level surface */
1352 hr = IDirect3DTexture9_GetSurfaceLevel(p_d3dtex, 0, &p_d3ddest);
1355 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1359 /* Copy picture surface into texture surface, color space conversion happens here */
1360 hr = IDirect3DDevice9_StretchRect(p_d3ddev, p_d3dsrc, NULL, p_d3ddest, NULL, D3DTEXF_NONE);
1361 IDirect3DSurface9_Release(p_d3ddest);
1364 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1368 /* Update the vertex buffer */
1369 hr = IDirect3DVertexBuffer9_Lock(p_d3dvtc, 0, 0, (VOID **)(&p_vertices), D3DLOCK_DISCARD);
1372 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1376 /* Setup vertices */
1377 f_width = (float)(p_vout->output.i_width);
1378 f_height = (float)(p_vout->output.i_height);
1380 p_vertices[0].x = 0.0f; // left
1381 p_vertices[0].y = 0.0f; // top
1382 p_vertices[0].z = 0.0f;
1383 p_vertices[0].diffuse = D3DCOLOR_ARGB(255, 255, 255, 255);
1384 p_vertices[0].rhw = 1.0f;
1385 p_vertices[0].tu = 0.0f;
1386 p_vertices[0].tv = 0.0f;
1388 p_vertices[1].x = f_width; // right
1389 p_vertices[1].y = 0.0f; // top
1390 p_vertices[1].z = 0.0f;
1391 p_vertices[1].diffuse = D3DCOLOR_ARGB(255, 255, 255, 255);
1392 p_vertices[1].rhw = 1.0f;
1393 p_vertices[1].tu = 1.0f;
1394 p_vertices[1].tv = 0.0f;
1396 p_vertices[2].x = f_width; // right
1397 p_vertices[2].y = f_height; // bottom
1398 p_vertices[2].z = 0.0f;
1399 p_vertices[2].diffuse = D3DCOLOR_ARGB(255, 255, 255, 255);
1400 p_vertices[2].rhw = 1.0f;
1401 p_vertices[2].tu = 1.0f;
1402 p_vertices[2].tv = 1.0f;
1404 p_vertices[3].x = 0.0f; // left
1405 p_vertices[3].y = f_height; // bottom
1406 p_vertices[3].z = 0.0f;
1407 p_vertices[3].diffuse = D3DCOLOR_ARGB(255, 255, 255, 255);
1408 p_vertices[3].rhw = 1.0f;
1409 p_vertices[3].tu = 0.0f;
1410 p_vertices[3].tv = 1.0f;
1412 hr= IDirect3DVertexBuffer9_Unlock(p_d3dvtc);
1415 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1420 hr = IDirect3DDevice9_BeginScene(p_d3ddev);
1423 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1427 // Setup our texture. Using textures introduces the texture stage states,
1428 // which govern how textures get blended together (in the case of multiple
1429 // textures) and lighting information. In this case, we are modulating
1430 // (blending) our texture with the diffuse color of the vertices.
1431 hr = IDirect3DDevice9_SetTexture(p_d3ddev, 0, (LPDIRECT3DBASETEXTURE9)p_d3dtex);
1434 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1435 IDirect3DDevice9_EndScene(p_d3ddev);
1439 // Render the vertex buffer contents
1440 hr = IDirect3DDevice9_SetStreamSource(p_d3ddev, 0, p_d3dvtc, 0, sizeof(CUSTOMVERTEX));
1443 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1444 IDirect3DDevice9_EndScene(p_d3ddev);
1448 // we use FVF instead of vertex shader
1449 hr = IDirect3DDevice9_SetVertexShader(p_d3ddev, NULL);
1452 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1453 IDirect3DDevice9_EndScene(p_d3ddev);
1457 hr = IDirect3DDevice9_SetFVF(p_d3ddev, D3DFVF_CUSTOMVERTEX);
1460 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1461 IDirect3DDevice9_EndScene(p_d3ddev);
1466 hr = IDirect3DDevice9_DrawPrimitive(p_d3ddev, D3DPT_TRIANGLEFAN, 0, 2);
1469 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1470 IDirect3DDevice9_EndScene(p_d3ddev);
1475 hr = IDirect3DDevice9_EndScene(p_d3ddev);
1478 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);