1 /*****************************************************************************
2 * direct3d.c: Windows Direct3D video output module
3 *****************************************************************************
4 * Copyright (C) 2006 the VideoLAN team
7 * Authors: Damien Fouilleul <damienf@videolan.org>
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
22 *****************************************************************************/
24 /*****************************************************************************
27 * This plugin will use YUV surface if supported, using YUV will result in
28 * the best video quality (hardware filering when rescaling the picture)
29 * and the fastest display as it requires less processing.
31 * If YUV overlay is not supported this plugin will use RGB offscreen video
32 * surfaces that will be blitted onto the primary surface (display) to
33 * effectively display the pictures.
35 *****************************************************************************/
36 #include <errno.h> /* ENOMEM */
39 #include <vlc_interface.h>
40 #include <vlc_playlist.h>
48 /*****************************************************************************
50 *****************************************************************************/
51 static int OpenVideo ( vlc_object_t * );
52 static void CloseVideo ( vlc_object_t * );
54 static int Init ( vout_thread_t * );
55 static void End ( vout_thread_t * );
56 static int Manage ( vout_thread_t * );
57 static void Display ( vout_thread_t *, picture_t * );
58 static void FirstDisplay( vout_thread_t *, picture_t * );
60 static int Direct3DVoutCreate ( vout_thread_t * );
61 static void Direct3DVoutRelease ( vout_thread_t * );
63 static int Direct3DVoutOpen ( vout_thread_t * );
64 static void Direct3DVoutClose ( vout_thread_t * );
66 static int Direct3DVoutResetDevice( vout_thread_t * );
68 static int Direct3DVoutCreatePictures ( vout_thread_t *, size_t );
69 static void Direct3DVoutReleasePictures ( vout_thread_t * );
71 static int Direct3DVoutLockSurface ( vout_thread_t *, picture_t * );
72 static int Direct3DVoutUnlockSurface( vout_thread_t *, picture_t * );
74 static int Direct3DVoutCreateScene ( vout_thread_t * );
75 static void Direct3DVoutReleaseScene ( vout_thread_t * );
76 static void Direct3DVoutRenderScene ( vout_thread_t *, picture_t * );
78 /*****************************************************************************
80 *****************************************************************************/
82 static vlc_bool_t _got_vista_or_above;
84 static int get_capability_for_osversion(void)
87 winVer.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
89 if( GetVersionEx(&winVer) )
91 if( winVer.dwMajorVersion > 5 )
93 /* Windows Vista or above, make this module the default */
94 _got_vista_or_above = VLC_TRUE;
98 /* Windows XP or lower, make sure this module isn't the default */
99 _got_vista_or_above = VLC_FALSE;
104 set_shortname( "Direct3D" );
105 set_category( CAT_VIDEO );
106 set_subcategory( SUBCAT_VIDEO_VOUT );
107 set_description( _("DirectX 3D video output") );
108 set_capability( "video output", get_capability_for_osversion() );
109 add_shortcut( "direct3d" );
110 set_callbacks( OpenVideo, CloseVideo );
112 /* FIXME: Hack to avoid unregistering our window class */
113 linked_with_a_crap_library_which_uses_atexit( );
117 /* check if we registered a window class because we need to
120 if( GetClassInfo( GetModuleHandle(NULL), "VLC DirectX", &wndclass ) )
121 UnregisterClass( "VLC DirectX", GetModuleHandle(NULL) );
124 /*****************************************************************************
126 *****************************************************************************
127 *****************************************************************************/
130 FLOAT x,y,z; // vertex untransformed position
131 FLOAT rhw; // eye distance
132 D3DCOLOR diffuse; // diffuse color
133 FLOAT tu, tv; // texture relative coordinates
136 #define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1)
138 /*****************************************************************************
139 * OpenVideo: allocate Vout video thread output method
140 *****************************************************************************
141 * This function allocates and initialize the Direct3D vout method.
142 *****************************************************************************/
143 static int OpenVideo( vlc_object_t *p_this )
145 vout_thread_t * p_vout = (vout_thread_t *)p_this;
148 /* Allocate structure */
149 p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
150 if( p_vout->p_sys == NULL )
152 msg_Err( p_vout, "out of memory" );
155 memset( p_vout->p_sys, 0, sizeof( vout_sys_t ) );
157 if( VLC_SUCCESS != Direct3DVoutCreate( p_vout ) )
159 msg_Err( p_vout, "Direct3D could not be initialized !");
163 /* Initialisations */
164 p_vout->pf_init = Init;
165 p_vout->pf_end = End;
166 p_vout->pf_manage = Manage;
167 p_vout->pf_render = Direct3DVoutRenderScene;
168 p_vout->pf_display = FirstDisplay;
170 p_vout->p_sys->hwnd = p_vout->p_sys->hvideownd = NULL;
171 p_vout->p_sys->hparent = p_vout->p_sys->hfswnd = NULL;
172 p_vout->p_sys->i_changes = 0;
173 vlc_mutex_init( p_vout, &p_vout->p_sys->lock );
174 SetRectEmpty( &p_vout->p_sys->rect_display );
175 SetRectEmpty( &p_vout->p_sys->rect_parent );
177 var_Create( p_vout, "directx-hw-yuv", VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
178 var_Create( p_vout, "directx-device", VLC_VAR_STRING | VLC_VAR_DOINHERIT );
180 p_vout->p_sys->b_cursor_hidden = 0;
181 p_vout->p_sys->i_lastmoved = mdate();
183 var_Create( p_vout, "video-title", VLC_VAR_STRING | VLC_VAR_DOINHERIT );
184 var_Create( p_vout, "disable-screensaver", VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
186 /* Set main window's size */
187 p_vout->p_sys->i_window_width = p_vout->i_window_width;
188 p_vout->p_sys->i_window_height = p_vout->i_window_height;
190 /* Create the Vout EventThread, this thread is created by us to isolate
191 * the Win32 PeekMessage function calls. We want to do this because
192 * Windows can stay blocked inside this call for a long time, and when
193 * this happens it thus blocks vlc's video_output thread.
194 * Vout EventThread will take care of the creation of the video
195 * window (because PeekMessage has to be called from the same thread which
196 * created the window). */
197 msg_Dbg( p_vout, "creating Vout EventThread" );
198 p_vout->p_sys->p_event =
199 vlc_object_create( p_vout, sizeof(event_thread_t) );
200 p_vout->p_sys->p_event->p_vout = p_vout;
201 if( vlc_thread_create( p_vout->p_sys->p_event, "Vout Events Thread",
202 E_(EventThread), 0, 1 ) )
204 msg_Err( p_vout, "cannot create Vout EventThread" );
205 vlc_object_destroy( p_vout->p_sys->p_event );
206 p_vout->p_sys->p_event = NULL;
210 if( p_vout->p_sys->p_event->b_error )
212 msg_Err( p_vout, "Vout EventThread failed" );
216 vlc_object_attach( p_vout->p_sys->p_event, p_vout );
218 msg_Dbg( p_vout, "Vout EventThread running" );
220 /* Variable to indicate if the window should be on top of others */
221 /* Trigger a callback right now */
222 var_Get( p_vout, "video-on-top", &val );
223 var_Set( p_vout, "video-on-top", val );
225 /* disable screensaver by temporarily changing system settings */
226 p_vout->p_sys->i_spi_lowpowertimeout = 0;
227 p_vout->p_sys->i_spi_powerofftimeout = 0;
228 p_vout->p_sys->i_spi_screensavetimeout = 0;
229 var_Get( p_vout, "disable-screensaver", &val);
231 msg_Dbg(p_vout, "disabling screen saver");
232 SystemParametersInfo(SPI_GETLOWPOWERTIMEOUT,
233 0, &(p_vout->p_sys->i_spi_lowpowertimeout), 0);
234 if( 0 != p_vout->p_sys->i_spi_lowpowertimeout ) {
235 SystemParametersInfo(SPI_SETLOWPOWERTIMEOUT, 0, NULL, 0);
237 SystemParametersInfo(SPI_GETPOWEROFFTIMEOUT, 0,
238 &(p_vout->p_sys->i_spi_powerofftimeout), 0);
239 if( 0 != p_vout->p_sys->i_spi_powerofftimeout ) {
240 SystemParametersInfo(SPI_SETPOWEROFFTIMEOUT, 0, NULL, 0);
242 SystemParametersInfo(SPI_GETSCREENSAVETIMEOUT, 0,
243 &(p_vout->p_sys->i_spi_screensavetimeout), 0);
244 if( 0 != p_vout->p_sys->i_spi_screensavetimeout ) {
245 SystemParametersInfo(SPI_SETSCREENSAVETIMEOUT, 0, NULL, 0);
251 CloseVideo( VLC_OBJECT(p_vout) );
255 /*****************************************************************************
256 * CloseVideo: destroy Sys video thread output method
257 *****************************************************************************
258 * Terminate an output method created by Create
259 *****************************************************************************/
260 static void CloseVideo( vlc_object_t *p_this )
262 vout_thread_t * p_vout = (vout_thread_t *)p_this;
264 Direct3DVoutRelease( p_vout );
266 if( p_vout->p_sys->p_event )
268 vlc_object_detach( p_vout->p_sys->p_event );
270 /* Kill Vout EventThread */
271 vlc_object_kill( p_vout->p_sys->p_event );
273 /* we need to be sure Vout EventThread won't stay stuck in
274 * GetMessage, so we send a fake message */
275 if( p_vout->p_sys->hwnd )
277 PostMessage( p_vout->p_sys->hwnd, WM_NULL, 0, 0);
280 vlc_thread_join( p_vout->p_sys->p_event );
281 vlc_object_destroy( p_vout->p_sys->p_event );
284 vlc_mutex_destroy( &p_vout->p_sys->lock );
286 /* restore screensaver system settings */
287 if( 0 != p_vout->p_sys->i_spi_lowpowertimeout ) {
288 SystemParametersInfo(SPI_SETLOWPOWERTIMEOUT,
289 p_vout->p_sys->i_spi_lowpowertimeout, NULL, 0);
291 if( 0 != p_vout->p_sys->i_spi_powerofftimeout ) {
292 SystemParametersInfo(SPI_SETPOWEROFFTIMEOUT,
293 p_vout->p_sys->i_spi_powerofftimeout, NULL, 0);
295 if( 0 != p_vout->p_sys->i_spi_screensavetimeout ) {
296 SystemParametersInfo(SPI_SETSCREENSAVETIMEOUT,
297 p_vout->p_sys->i_spi_screensavetimeout, NULL, 0);
302 free( p_vout->p_sys );
303 p_vout->p_sys = NULL;
307 /*****************************************************************************
308 * Init: initialize Direct3D video thread output method
309 *****************************************************************************/
310 static int Init( vout_thread_t *p_vout )
315 var_Get( p_vout, "directx-hw-yuv", &val );
316 p_vout->p_sys->b_hw_yuv = val.b_bool;
318 /* Initialise Direct3D */
319 if( VLC_SUCCESS != Direct3DVoutOpen( p_vout ) )
321 msg_Err( p_vout, "cannot initialize Direct3D" );
325 /* Initialize the output structure.
326 * Since Direct3D can do rescaling for us, stick to the default
327 * coordinates and aspect. */
328 p_vout->output.i_width = p_vout->render.i_width;
329 p_vout->output.i_height = p_vout->render.i_height;
330 p_vout->output.i_aspect = p_vout->render.i_aspect;
331 p_vout->fmt_out = p_vout->fmt_in;
332 E_(UpdateRects)( p_vout, VLC_TRUE );
334 /* create picture pool */
335 p_vout->output.i_chroma = 0;
336 i_ret = Direct3DVoutCreatePictures(p_vout, 1);
337 if( VLC_SUCCESS != i_ret )
339 msg_Err(p_vout, "Direct3D picture pool initialization failed !");
344 i_ret = Direct3DVoutCreateScene(p_vout);
345 if( VLC_SUCCESS != i_ret )
347 msg_Err(p_vout, "Direct3D scene initialization failed !");
348 Direct3DVoutReleasePictures(p_vout);
352 /* Change the window title bar text */
353 PostMessage( p_vout->p_sys->hwnd, WM_VLC_CHANGE_TEXT, 0, 0 );
355 p_vout->fmt_out.i_chroma = p_vout->output.i_chroma;
359 /*****************************************************************************
360 * End: terminate Sys video thread output method
361 *****************************************************************************
362 * Terminate an output method created by Create.
363 * It is called at the end of the thread.
364 *****************************************************************************/
365 static void End( vout_thread_t *p_vout )
367 Direct3DVoutReleaseScene(p_vout);
368 Direct3DVoutReleasePictures(p_vout);
369 Direct3DVoutClose( p_vout );
372 /*****************************************************************************
373 * Manage: handle Sys events
374 *****************************************************************************
375 * This function should be called regularly by the video output thread.
376 * It returns a non null value if an error occurred.
377 *****************************************************************************/
378 static int Manage( vout_thread_t *p_vout )
380 /* If we do not control our window, we check for geometry changes
381 * ourselves because the parent might not send us its events. */
382 vlc_mutex_lock( &p_vout->p_sys->lock );
383 if( p_vout->p_sys->hparent && !p_vout->b_fullscreen )
388 vlc_mutex_unlock( &p_vout->p_sys->lock );
390 GetClientRect( p_vout->p_sys->hparent, &rect_parent );
391 point.x = point.y = 0;
392 ClientToScreen( p_vout->p_sys->hparent, &point );
393 OffsetRect( &rect_parent, point.x, point.y );
395 if( !EqualRect( &rect_parent, &p_vout->p_sys->rect_parent ) )
397 p_vout->p_sys->rect_parent = rect_parent;
399 SetWindowPos( p_vout->p_sys->hwnd, 0, 0, 0,
400 rect_parent.right - rect_parent.left,
401 rect_parent.bottom - rect_parent.top,
407 vlc_mutex_unlock( &p_vout->p_sys->lock );
413 if( p_vout->p_sys->i_changes & DX_POSITION_CHANGE )
415 #if 0 /* need that when bicubic filter is available */
419 GetClientRect(p_vout->p_sys->hvideownd, &rect);
420 width = rect.right-rect.left;
421 height = rect.bottom-rect.top;
423 if( (width != p_vout->p_sys->d3dpp.BackBufferWidth)
424 || (height != p_vout->p_sys->d3dpp.BackBufferHeight) )
426 msg_Dbg(p_vout, "resizing device back buffers to (%lux%lu)", width, height);
427 // need to reset D3D device to resize back buffer
428 if( VLC_SUCCESS != Direct3DVoutResetDevice(p_vout, width, height) )
432 p_vout->p_sys->i_changes &= ~DX_POSITION_CHANGE;
435 /* Check for cropping / aspect changes */
436 if( p_vout->i_changes & VOUT_CROP_CHANGE ||
437 p_vout->i_changes & VOUT_ASPECT_CHANGE )
439 p_vout->i_changes &= ~VOUT_CROP_CHANGE;
440 p_vout->i_changes &= ~VOUT_ASPECT_CHANGE;
442 p_vout->fmt_out.i_x_offset = p_vout->fmt_in.i_x_offset;
443 p_vout->fmt_out.i_y_offset = p_vout->fmt_in.i_y_offset;
444 p_vout->fmt_out.i_visible_width = p_vout->fmt_in.i_visible_width;
445 p_vout->fmt_out.i_visible_height = p_vout->fmt_in.i_visible_height;
446 p_vout->fmt_out.i_aspect = p_vout->fmt_in.i_aspect;
447 p_vout->fmt_out.i_sar_num = p_vout->fmt_in.i_sar_num;
448 p_vout->fmt_out.i_sar_den = p_vout->fmt_in.i_sar_den;
449 p_vout->output.i_aspect = p_vout->fmt_in.i_aspect;
450 E_(UpdateRects)( p_vout, VLC_TRUE );
453 /* We used to call the Win32 PeekMessage function here to read the window
454 * messages. But since window can stay blocked into this function for a
455 * long time (for example when you move your window on the screen), I
456 * decided to isolate PeekMessage in another thread. */
461 if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE
462 || p_vout->p_sys->i_changes & VOUT_FULLSCREEN_CHANGE )
464 Win32ToggleFullscreen( p_vout );
466 p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
467 p_vout->p_sys->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
473 if( p_vout->b_fullscreen && !p_vout->p_sys->b_cursor_hidden &&
474 (mdate() - p_vout->p_sys->i_lastmoved) > 5000000 )
479 /* Hide the cursor only if it is inside our window */
480 GetCursorPos( &point );
481 hwnd = WindowFromPoint(point);
482 if( hwnd == p_vout->p_sys->hwnd || hwnd == p_vout->p_sys->hvideownd )
484 PostMessage( p_vout->p_sys->hwnd, WM_VLC_HIDE_MOUSE, 0, 0 );
488 p_vout->p_sys->i_lastmoved = mdate();
493 * "Always on top" status change
495 if( p_vout->p_sys->b_on_top_change )
498 HMENU hMenu = GetSystemMenu( p_vout->p_sys->hwnd, FALSE );
500 var_Get( p_vout, "video-on-top", &val );
502 /* Set the window on top if necessary */
503 if( val.b_bool && !( GetWindowLong( p_vout->p_sys->hwnd, GWL_EXSTYLE )
506 CheckMenuItem( hMenu, IDM_TOGGLE_ON_TOP,
507 MF_BYCOMMAND | MFS_CHECKED );
508 SetWindowPos( p_vout->p_sys->hwnd, HWND_TOPMOST, 0, 0, 0, 0,
509 SWP_NOSIZE | SWP_NOMOVE );
512 /* The window shouldn't be on top */
513 if( !val.b_bool && ( GetWindowLong( p_vout->p_sys->hwnd, GWL_EXSTYLE )
516 CheckMenuItem( hMenu, IDM_TOGGLE_ON_TOP,
517 MF_BYCOMMAND | MFS_UNCHECKED );
518 SetWindowPos( p_vout->p_sys->hwnd, HWND_NOTOPMOST, 0, 0, 0, 0,
519 SWP_NOSIZE | SWP_NOMOVE );
522 p_vout->p_sys->b_on_top_change = VLC_FALSE;
525 /* Check if the event thread is still running */
526 if( p_vout->p_sys->p_event->b_die )
528 return VLC_EGENERIC; /* exit */
534 /*****************************************************************************
535 * Display: displays previously rendered output
536 *****************************************************************************
537 * This function sends the currently rendered image to the display, wait until
538 * it is displayed and switch the two rendering buffers, preparing next frame.
539 *****************************************************************************/
540 static void Display( vout_thread_t *p_vout, picture_t *p_pic )
542 LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
543 // Present the back buffer contents to the display
544 // stretching and filtering happens here
545 HRESULT hr = IDirect3DDevice9_Present(p_d3ddev,
546 &(p_vout->p_sys->rect_src_clipped),
549 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
553 ** this function is only used once when the first picture is received
554 ** this function will show the video window once a picture is ready
557 static void FirstDisplay( vout_thread_t *p_vout, picture_t *p_pic )
559 /* get initial picture presented through D3D */
560 Display(p_vout, p_pic);
563 ** Video window is initially hidden, show it now since we got a
566 SetWindowPos( p_vout->p_sys->hvideownd, 0, 0, 0, 0, 0,
574 /* use and restores proper display function for further pictures */
575 p_vout->pf_display = Display;
578 /*****************************************************************************
579 * DirectD3DVoutCreate: Initialize and instance of Direct3D9
580 *****************************************************************************
581 * This function initialize Direct3D and analyze available resources from
583 *****************************************************************************/
584 static int Direct3DVoutCreate( vout_thread_t *p_vout )
587 LPDIRECT3D9 p_d3dobj;
590 LPDIRECT3D9 (WINAPI *OurDirect3DCreate9)(UINT SDKVersion);
592 p_vout->p_sys->hd3d9_dll = LoadLibrary(TEXT("D3D9.DLL"));
593 if( NULL == p_vout->p_sys->hd3d9_dll )
595 msg_Warn( p_vout, "cannot load d3d9.dll, aborting" );
600 (void *)GetProcAddress( p_vout->p_sys->hd3d9_dll,
601 TEXT("Direct3DCreate9") );
602 if( OurDirect3DCreate9 == NULL )
604 msg_Err( p_vout, "Cannot locate reference to Direct3DCreate9 ABI in DLL" );
608 /* Create the D3D object. */
609 p_d3dobj = OurDirect3DCreate9( D3D_SDK_VERSION );
610 if( NULL == p_d3dobj )
612 msg_Err( p_vout, "Could not create Direct3D9 instance.");
615 p_vout->p_sys->p_d3dobj = p_d3dobj;
618 ** Get device capabilities
620 ZeroMemory(&d3dCaps, sizeof(d3dCaps));
621 hr = IDirect3D9_GetDeviceCaps(p_d3dobj, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dCaps);
624 msg_Err( p_vout, "Could not read adapter capabilities. (hr=0x%lX)", hr);
627 /* TODO: need to test device capabilities and select the right render function */
632 /*****************************************************************************
633 * DirectD3DVoutRelease: release an instance of Direct3D9
634 *****************************************************************************/
636 static void Direct3DVoutRelease( vout_thread_t *p_vout )
638 if( p_vout->p_sys->p_d3dobj )
640 IDirect3D9_Release(p_vout->p_sys->p_d3dobj);
641 p_vout->p_sys->p_d3dobj = NULL;
643 if( NULL != p_vout->p_sys->hd3d9_dll )
645 FreeLibrary(p_vout->p_sys->hd3d9_dll);
646 p_vout->p_sys->hd3d9_dll = NULL;
650 static int Direct3DFillPresentationParameters(vout_thread_t *p_vout, D3DPRESENT_PARAMETERS *d3dpp)
652 LPDIRECT3D9 p_d3dobj = p_vout->p_sys->p_d3dobj;
653 D3DDISPLAYMODE d3ddm;
657 ** Get the current desktop display mode, so we can set up a back
658 ** buffer of the same format
660 hr = IDirect3D9_GetAdapterDisplayMode(p_d3dobj, D3DADAPTER_DEFAULT, &d3ddm );
663 msg_Err( p_vout, "Could not read adapter display mode. (hr=0x%lX)", hr);
667 /* keep a copy of current desktop format */
668 p_vout->p_sys->bbFormat = d3ddm.Format;
670 /* Set up the structure used to create the D3DDevice. */
671 ZeroMemory( d3dpp, sizeof(D3DPRESENT_PARAMETERS) );
672 d3dpp->Flags = D3DPRESENTFLAG_VIDEO;
673 d3dpp->Windowed = TRUE;
674 d3dpp->hDeviceWindow = p_vout->p_sys->hvideownd;
675 d3dpp->BackBufferWidth = p_vout->output.i_width;
676 d3dpp->BackBufferHeight = p_vout->output.i_height;
677 d3dpp->SwapEffect = D3DSWAPEFFECT_COPY;
678 d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE;
679 d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
680 d3dpp->BackBufferFormat = d3ddm.Format;
681 d3dpp->BackBufferCount = 1;
682 d3dpp->EnableAutoDepthStencil = FALSE;
687 /*****************************************************************************
688 * DirectD3DVoutOpen: Takes care of all the Direct3D9 initialisations
689 *****************************************************************************
690 * This function creates Direct3D device
691 * this must be called from the vout thread for performance reason, as
692 * all Direct3D Device APIs are used in a non multithread safe environment
693 *****************************************************************************/
694 static int Direct3DVoutOpen( vout_thread_t *p_vout )
696 LPDIRECT3D9 p_d3dobj = p_vout->p_sys->p_d3dobj;
697 LPDIRECT3DDEVICE9 p_d3ddev;
698 D3DPRESENT_PARAMETERS d3dpp;
701 if( VLC_SUCCESS != Direct3DFillPresentationParameters(p_vout, &d3dpp) )
704 // Create the D3DDevice
705 hr = IDirect3D9_CreateDevice(p_d3dobj, D3DADAPTER_DEFAULT,
706 D3DDEVTYPE_HAL, p_vout->p_sys->hvideownd,
707 D3DCREATE_SOFTWARE_VERTEXPROCESSING|
708 D3DCREATE_MULTITHREADED,
712 msg_Err(p_vout, "Could not create the D3D device! (hr=0x%lX)", hr);
715 p_vout->p_sys->p_d3ddev = p_d3ddev;
717 msg_Dbg( p_vout, "Direct3D device adapter successfully initialized" );
721 /*****************************************************************************
722 * DirectD3DClose: release the Direct3D9 device
723 *****************************************************************************/
724 static void Direct3DVoutClose( vout_thread_t *p_vout )
726 if( p_vout->p_sys->p_d3ddev )
728 IDirect3DDevice9_Release(p_vout->p_sys->p_d3ddev);
729 p_vout->p_sys->p_d3ddev = NULL;
732 p_vout->p_sys->hmonitor = NULL;
735 /*****************************************************************************
736 * DirectD3DClose: reset the Direct3D9 device
737 *****************************************************************************
738 * All resources must be deallocated before the reset occur, they will be
739 * realllocated once the reset has been performed successfully
740 *****************************************************************************/
741 static int Direct3DVoutResetDevice( vout_thread_t *p_vout )
743 LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
744 D3DPRESENT_PARAMETERS d3dpp;
747 if( VLC_SUCCESS != Direct3DFillPresentationParameters(p_vout, &d3dpp) )
750 // release all D3D objects
751 Direct3DVoutReleaseScene( p_vout );
752 Direct3DVoutReleasePictures( p_vout );
754 hr = IDirect3DDevice9_Reset(p_d3ddev, &d3dpp);
758 if( (VLC_SUCCESS != Direct3DVoutCreatePictures(p_vout, 1))
759 || (VLC_SUCCESS != Direct3DVoutCreateScene(p_vout)) )
761 msg_Dbg(p_vout, "%s failed !", __FUNCTION__);
766 msg_Err(p_vout, "%s failed ! (hr=%08lX)", __FUNCTION__, hr);
772 static D3DFORMAT Direct3DVoutSelectFormat( vout_thread_t *p_vout, D3DFORMAT target,
773 const D3DFORMAT *formats, size_t count)
775 LPDIRECT3D9 p_d3dobj = p_vout->p_sys->p_d3dobj;
778 for( c=0; c<count; ++c )
781 D3DFORMAT format = formats[c];
782 /* test whether device can create a surface of that format */
783 hr = IDirect3D9_CheckDeviceFormat(p_d3dobj, D3DADAPTER_DEFAULT,
784 D3DDEVTYPE_HAL, target, 0, D3DRTYPE_SURFACE, format);
787 /* test whether device can perform color-conversion
788 ** from that format to target format
790 hr = IDirect3D9_CheckDeviceFormatConversion(p_d3dobj,
791 D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
796 // found a compatible format
800 msg_Dbg( p_vout, "selected surface pixel format is UYVY");
803 msg_Dbg( p_vout, "selected surface pixel format is YUY2");
805 case D3DFMT_X8R8G8B8:
806 msg_Dbg( p_vout, "selected surface pixel format is X8R8G8B8");
808 case D3DFMT_A8R8G8B8:
809 msg_Dbg( p_vout, "selected surface pixel format is A8R8G8B8");
812 msg_Dbg( p_vout, "selected surface pixel format is R8G8B8");
815 msg_Dbg( p_vout, "selected surface pixel format is R5G6B5");
817 case D3DFMT_X1R5G5B5:
818 msg_Dbg( p_vout, "selected surface pixel format is X1R5G5B5");
821 msg_Dbg( p_vout, "selected surface pixel format is 0x%0X", format);
826 else if( D3DERR_NOTAVAILABLE != hr )
828 msg_Err( p_vout, "Could not query adapter supported formats. (hr=0x%lX)", hr);
832 return D3DFMT_UNKNOWN;
835 static D3DFORMAT Direct3DVoutFindFormat(vout_thread_t *p_vout, int i_chroma, D3DFORMAT target)
837 //if( p_vout->p_sys->b_hw_yuv && ! _got_vista_or_above )
838 if( p_vout->p_sys->b_hw_yuv )
840 /* it sounds like vista does not support YUV surfaces at all */
843 case VLC_FOURCC('U','Y','V','Y'):
844 case VLC_FOURCC('U','Y','N','V'):
845 case VLC_FOURCC('Y','4','2','2'):
847 static const D3DFORMAT formats[] =
848 { D3DFMT_UYVY, D3DFMT_YUY2, D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, D3DFMT_X1R5G5B5 };
849 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
851 case VLC_FOURCC('I','4','2','0'):
852 case VLC_FOURCC('I','4','2','2'):
853 case VLC_FOURCC('Y','V','1','2'):
855 /* typically 3D textures don't support planar format
856 ** fallback to packed version and use CPU for the conversion
858 static const D3DFORMAT formats[] =
859 { D3DFMT_YUY2, D3DFMT_UYVY, D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, D3DFMT_X1R5G5B5 };
860 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
862 case VLC_FOURCC('Y','U','Y','2'):
863 case VLC_FOURCC('Y','U','N','V'):
865 static const D3DFORMAT formats[] =
866 { D3DFMT_YUY2, D3DFMT_UYVY, D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, D3DFMT_X1R5G5B5 };
867 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
874 case VLC_FOURCC('R', 'V', '1', '5'):
876 static const D3DFORMAT formats[] =
878 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
880 case VLC_FOURCC('R', 'V', '1', '6'):
882 static const D3DFORMAT formats[] =
884 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
886 case VLC_FOURCC('R', 'V', '2', '4'):
888 static const D3DFORMAT formats[] =
889 { D3DFMT_R8G8B8, D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8 };
890 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
892 case VLC_FOURCC('R', 'V', '3', '2'):
894 static const D3DFORMAT formats[] =
895 { D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8 };
896 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
900 /* use display default format */
901 LPDIRECT3D9 p_d3dobj = p_vout->p_sys->p_d3dobj;
902 D3DDISPLAYMODE d3ddm;
904 HRESULT hr = IDirect3D9_GetAdapterDisplayMode(p_d3dobj, D3DADAPTER_DEFAULT, &d3ddm );
908 ** some professional cards could use some advanced pixel format as default,
909 ** make sure we stick with chromas that we can handle internally
911 switch( d3ddm.Format )
914 case D3DFMT_X8R8G8B8:
915 case D3DFMT_A8R8G8B8:
917 case D3DFMT_X1R5G5B5:
918 msg_Dbg( p_vout, "defaulting to adapter pixel format");
919 return Direct3DVoutSelectFormat(p_vout, target, &d3ddm.Format, 1);
922 /* if we fall here, that probably means that we need to render some YUV format */
923 static const D3DFORMAT formats[] =
924 { D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, D3DFMT_X1R5G5B5 };
925 msg_Dbg( p_vout, "defaulting to built-in pixel format");
926 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
932 return D3DFMT_UNKNOWN;
935 static int Direct3DVoutSetOutputFormat(vout_thread_t *p_vout, D3DFORMAT format)
940 p_vout->output.i_chroma = VLC_FOURCC('Y', 'U', 'Y', '2');
943 p_vout->output.i_chroma = VLC_FOURCC('U', 'Y', 'V', 'Y');
946 p_vout->output.i_chroma = VLC_FOURCC('R', 'V', '2', '4');
947 p_vout->output.i_rmask = 0xff0000;
948 p_vout->output.i_gmask = 0x00ff00;
949 p_vout->output.i_bmask = 0x0000ff;
951 case D3DFMT_X8R8G8B8:
952 case D3DFMT_A8R8G8B8:
953 p_vout->output.i_chroma = VLC_FOURCC('R', 'V', '3', '2');
954 p_vout->output.i_rmask = 0x00ff0000;
955 p_vout->output.i_gmask = 0x0000ff00;
956 p_vout->output.i_bmask = 0x000000ff;
959 p_vout->output.i_chroma = VLC_FOURCC('R', 'V', '1', '6');
960 p_vout->output.i_rmask = (0x1fL)<<11;
961 p_vout->output.i_gmask = (0x3fL)<<5;
962 p_vout->output.i_bmask = (0x1fL)<<0;
964 case D3DFMT_X1R5G5B5:
965 p_vout->output.i_chroma = VLC_FOURCC('R', 'V', '1', '5');
966 p_vout->output.i_rmask = (0x1fL)<<10;
967 p_vout->output.i_gmask = (0x1fL)<<5;
968 p_vout->output.i_bmask = (0x1fL)<<0;
976 /*****************************************************************************
977 * Direct3DVoutCreatePictures: allocate a vector of identical pictures
978 *****************************************************************************
979 * Each picture has an associated offscreen surface in video memory
980 * depending on hardware capabilities the picture chroma will be as close
981 * as possible to the orginal render chroma to reduce CPU conversion overhead
982 * and delegate this work to video card GPU
983 *****************************************************************************/
984 static int Direct3DVoutCreatePictures( vout_thread_t *p_vout, size_t i_num_pics )
986 LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
990 // if vout is already running, use current chroma, otherwise choose from upstream
991 int i_chroma = p_vout->output.i_chroma ? : p_vout->render.i_chroma;
993 I_OUTPUTPICTURES = 0;
996 ** find the appropriate D3DFORMAT for the render chroma, the format will be the closest to
997 ** the requested chroma which is usable by the hardware in an offscreen surface, as they
998 ** typically support more formats than textures
1000 format = Direct3DVoutFindFormat(p_vout, i_chroma, p_vout->p_sys->bbFormat);
1001 if( VLC_SUCCESS != Direct3DVoutSetOutputFormat(p_vout, format) )
1003 msg_Err(p_vout, "surface pixel format is not supported.");
1004 return VLC_EGENERIC;
1007 for( c=0; c<i_num_pics; )
1010 LPDIRECT3DSURFACE9 p_d3dsurf;
1011 picture_t *p_pic = p_vout->p_picture+c;
1013 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(p_d3ddev,
1014 p_vout->render.i_width,
1015 p_vout->render.i_height,
1022 msg_Err(p_vout, "Failed to create picture surface. (hr=0x%lx)", hr);
1023 Direct3DVoutReleasePictures(p_vout);
1024 return VLC_EGENERIC;
1027 /* fill surface with black color */
1028 IDirect3DDevice9_ColorFill(p_d3ddev, p_d3dsurf, NULL, D3DCOLOR_ARGB(0xFF, 0, 0, 0) );
1030 /* assign surface to internal structure */
1031 p_pic->p_sys = (void *)p_d3dsurf;
1033 /* Now that we've got our direct-buffer, we can finish filling in the
1034 * picture_t structures */
1035 switch( p_vout->output.i_chroma )
1037 case VLC_FOURCC('R','G','B','2'):
1038 p_pic->p->i_lines = p_vout->output.i_height;
1039 p_pic->p->i_visible_lines = p_vout->output.i_height;
1040 p_pic->p->i_pixel_pitch = 1;
1041 p_pic->p->i_visible_pitch = p_vout->output.i_width *
1042 p_pic->p->i_pixel_pitch;
1043 p_pic->i_planes = 1;
1045 case VLC_FOURCC('R','V','1','5'):
1046 case VLC_FOURCC('R','V','1','6'):
1047 p_pic->p->i_lines = p_vout->output.i_height;
1048 p_pic->p->i_visible_lines = p_vout->output.i_height;
1049 p_pic->p->i_pixel_pitch = 2;
1050 p_pic->p->i_visible_pitch = p_vout->output.i_width *
1051 p_pic->p->i_pixel_pitch;
1052 p_pic->i_planes = 1;
1054 case VLC_FOURCC('R','V','2','4'):
1055 p_pic->p->i_lines = p_vout->output.i_height;
1056 p_pic->p->i_visible_lines = p_vout->output.i_height;
1057 p_pic->p->i_pixel_pitch = 3;
1058 p_pic->p->i_visible_pitch = p_vout->output.i_width *
1059 p_pic->p->i_pixel_pitch;
1060 p_pic->i_planes = 1;
1062 case VLC_FOURCC('R','V','3','2'):
1063 p_pic->p->i_lines = p_vout->output.i_height;
1064 p_pic->p->i_visible_lines = p_vout->output.i_height;
1065 p_pic->p->i_pixel_pitch = 4;
1066 p_pic->p->i_visible_pitch = p_vout->output.i_width *
1067 p_pic->p->i_pixel_pitch;
1068 p_pic->i_planes = 1;
1070 case VLC_FOURCC('U','Y','V','Y'):
1071 case VLC_FOURCC('Y','U','Y','2'):
1072 p_pic->p->i_lines = p_vout->output.i_height;
1073 p_pic->p->i_visible_lines = p_vout->output.i_height;
1074 p_pic->p->i_pixel_pitch = 2;
1075 p_pic->p->i_visible_pitch = p_vout->output.i_width *
1076 p_pic->p->i_pixel_pitch;
1077 p_pic->i_planes = 1;
1080 Direct3DVoutReleasePictures(p_vout);
1081 return VLC_EGENERIC;
1083 p_pic->i_status = DESTROYED_PICTURE;
1084 p_pic->i_type = DIRECT_PICTURE;
1085 p_pic->b_slow = VLC_TRUE;
1086 p_pic->pf_lock = Direct3DVoutLockSurface;
1087 p_pic->pf_unlock = Direct3DVoutUnlockSurface;
1088 PP_OUTPUTPICTURE[c] = p_pic;
1090 I_OUTPUTPICTURES = ++c;
1093 msg_Dbg( p_vout, "%u Direct3D pictures created successfully", c );
1098 /*****************************************************************************
1099 * Direct3DVoutReleasePictures: destroy a picture vector
1100 *****************************************************************************
1101 * release all video resources used for pictures
1102 *****************************************************************************/
1103 static void Direct3DVoutReleasePictures( vout_thread_t *p_vout)
1105 size_t i_num_pics = I_OUTPUTPICTURES;
1107 for( c=0; c<i_num_pics; ++c )
1109 picture_t *p_pic = p_vout->p_picture+c;
1112 LPDIRECT3DSURFACE9 p_d3dsurf = (LPDIRECT3DSURFACE9)p_pic->p_sys;
1114 p_pic->p_sys = NULL;
1118 IDirect3DSurface9_Release(p_d3dsurf);
1122 msg_Dbg( p_vout, "%u Direct3D pictures released.", c);
1124 I_OUTPUTPICTURES = 0;
1127 /*****************************************************************************
1128 * Direct3DVoutLockSurface: Lock surface and get picture data pointer
1129 *****************************************************************************
1130 * This function locks a surface and get the surface descriptor which amongst
1131 * other things has the pointer to the picture data.
1132 *****************************************************************************/
1133 static int Direct3DVoutLockSurface( vout_thread_t *p_vout, picture_t *p_pic )
1136 D3DLOCKED_RECT d3drect;
1137 LPDIRECT3DSURFACE9 p_d3dsurf = (LPDIRECT3DSURFACE9)p_pic->p_sys;
1139 if( NULL == p_d3dsurf )
1140 return VLC_EGENERIC;
1142 /* Lock the surface to get a valid pointer to the picture buffer */
1143 hr = IDirect3DSurface9_LockRect(p_d3dsurf, &d3drect, NULL, 0);
1146 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1147 return VLC_EGENERIC;
1150 /* fill in buffer info in first plane */
1151 p_pic->p->p_pixels = d3drect.pBits;
1152 p_pic->p->i_pitch = d3drect.Pitch;
1157 /*****************************************************************************
1158 * Direct3DVoutUnlockSurface: Unlock a surface locked by Direct3DLockSurface().
1159 *****************************************************************************/
1160 static int Direct3DVoutUnlockSurface( vout_thread_t *p_vout, picture_t *p_pic )
1163 LPDIRECT3DSURFACE9 p_d3dsurf = (LPDIRECT3DSURFACE9)p_pic->p_sys;
1165 if( NULL == p_d3dsurf )
1166 return VLC_EGENERIC;
1168 /* Unlock the Surface */
1169 hr = IDirect3DSurface9_UnlockRect(p_d3dsurf);
1172 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1173 return VLC_EGENERIC;
1178 /*****************************************************************************
1179 * Direct3DVoutCreateScene: allocate and initialize a 3D scene
1180 *****************************************************************************
1181 * for advanced blending/filtering a texture needs be used in a 3D scene.
1182 *****************************************************************************/
1184 static int Direct3DVoutCreateScene( vout_thread_t *p_vout )
1186 LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
1187 LPDIRECT3DTEXTURE9 p_d3dtex;
1188 LPDIRECT3DVERTEXBUFFER9 p_d3dvtc;
1193 ** Create a texture for use when rendering a scene
1194 ** for performance reason, texture format is identical to backbuffer
1195 ** which would usually be a RGB format
1197 hr = IDirect3DDevice9_CreateTexture(p_d3ddev,
1198 p_vout->render.i_width,
1199 p_vout->render.i_height,
1201 D3DUSAGE_RENDERTARGET,
1202 p_vout->p_sys->bbFormat,
1208 msg_Err(p_vout, "Failed to create texture. (hr=0x%lx)", hr);
1209 return VLC_EGENERIC;
1213 ** Create a vertex buffer for use when rendering scene
1215 hr = IDirect3DDevice9_CreateVertexBuffer(p_d3ddev,
1216 sizeof(CUSTOMVERTEX)*4,
1217 D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY,
1218 D3DFVF_CUSTOMVERTEX,
1224 msg_Err(p_vout, "Failed to create vertex buffer. (hr=0x%lx)", hr);
1225 IDirect3DTexture9_Release(p_d3dtex);
1226 return VLC_EGENERIC;
1229 p_vout->p_sys->p_d3dtex = p_d3dtex;
1230 p_vout->p_sys->p_d3dvtc = p_d3dvtc;
1232 // Texture coordinates outside the range [0.0, 1.0] are set
1233 // to the texture color at 0.0 or 1.0, respectively.
1234 IDirect3DDevice9_SetSamplerState(p_d3ddev, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
1235 IDirect3DDevice9_SetSamplerState(p_d3ddev, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
1237 // Set linear filtering quality
1238 IDirect3DDevice9_SetSamplerState(p_d3ddev, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
1239 IDirect3DDevice9_SetSamplerState(p_d3ddev, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
1241 // set maximum ambient light
1242 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_AMBIENT, D3DCOLOR_XRGB(255,255,255));
1245 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_CULLMODE, D3DCULL_NONE);
1247 // Turn off the zbuffer
1248 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_ZENABLE, D3DZB_FALSE);
1251 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_LIGHTING, FALSE);
1254 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_DITHERENABLE, TRUE);
1257 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_STENCILENABLE, FALSE);
1260 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_ALPHABLENDENABLE, TRUE);
1261 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_SRCBLEND,D3DBLEND_SRCALPHA);
1262 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_DESTBLEND,D3DBLEND_INVSRCALPHA);
1263 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_ALPHATESTENABLE,TRUE);
1264 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_ALPHAREF, 0x10);
1265 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_ALPHAFUNC,D3DCMP_GREATER);
1267 // Set texture states
1268 IDirect3DDevice9_SetTextureStageState(p_d3ddev, 0, D3DTSS_COLOROP,D3DTOP_MODULATE);
1269 IDirect3DDevice9_SetTextureStageState(p_d3ddev, 0, D3DTSS_COLORARG1,D3DTA_TEXTURE);
1270 IDirect3DDevice9_SetTextureStageState(p_d3ddev, 0, D3DTSS_COLORARG2,D3DTA_DIFFUSE);
1272 // turn off alpha operation
1273 IDirect3DDevice9_SetTextureStageState(p_d3ddev, 0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
1275 msg_Dbg( p_vout, "Direct3D scene created successfully");
1280 /*****************************************************************************
1281 * Direct3DVoutReleaseScene
1282 *****************************************************************************/
1283 static void Direct3DVoutReleaseScene( vout_thread_t *p_vout )
1285 LPDIRECT3DTEXTURE9 p_d3dtex = p_vout->p_sys->p_d3dtex;
1286 LPDIRECT3DVERTEXBUFFER9 p_d3dvtc = p_vout->p_sys->p_d3dvtc;
1290 IDirect3DVertexBuffer9_Release(p_d3dvtc);
1291 p_vout->p_sys->p_d3dvtc = NULL;
1296 IDirect3DTexture9_Release(p_d3dtex);
1297 p_vout->p_sys->p_d3dtex = NULL;
1299 msg_Dbg( p_vout, "Direct3D scene released successfully");
1302 /*****************************************************************************
1303 * Render: copy picture surface into a texture and render into a scene
1304 *****************************************************************************
1305 * This function is intented for higher end 3D cards, with pixel shader support
1306 * and at least 64 MB of video RAM.
1307 *****************************************************************************/
1308 static void Direct3DVoutRenderScene( vout_thread_t *p_vout, picture_t *p_pic )
1310 LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
1311 LPDIRECT3DTEXTURE9 p_d3dtex;
1312 LPDIRECT3DVERTEXBUFFER9 p_d3dvtc;
1313 LPDIRECT3DSURFACE9 p_d3dsrc, p_d3ddest;
1314 CUSTOMVERTEX *p_vertices;
1316 float f_width, f_height;
1318 // check if device is still available
1319 hr = IDirect3DDevice9_TestCooperativeLevel(p_d3ddev);
1322 if( (D3DERR_DEVICENOTRESET != hr)
1323 || (VLC_SUCCESS != Direct3DVoutResetDevice(p_vout)) )
1325 // device is not usable at present (lost device, out of video mem ?)
1329 p_d3dtex = p_vout->p_sys->p_d3dtex;
1330 p_d3dvtc = p_vout->p_sys->p_d3dvtc;
1332 /* Clear the backbuffer and the zbuffer */
1333 hr = IDirect3DDevice9_Clear( p_d3ddev, 0, NULL, D3DCLEAR_TARGET,
1334 D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0 );
1337 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1341 /* retrieve picture surface */
1342 p_d3dsrc = (LPDIRECT3DSURFACE9)p_pic->p_sys;
1343 if( NULL == p_d3dsrc )
1345 msg_Dbg( p_vout, "no surface to render ?");
1349 /* retrieve texture top-level surface */
1350 hr = IDirect3DTexture9_GetSurfaceLevel(p_d3dtex, 0, &p_d3ddest);
1353 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1357 /* Copy picture surface into texture surface, color space conversion happens here */
1358 hr = IDirect3DDevice9_StretchRect(p_d3ddev, p_d3dsrc, NULL, p_d3ddest, NULL, D3DTEXF_NONE);
1359 IDirect3DSurface9_Release(p_d3ddest);
1362 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1366 /* Update the vertex buffer */
1367 hr = IDirect3DVertexBuffer9_Lock(p_d3dvtc, 0, 0, (VOID **)(&p_vertices), D3DLOCK_DISCARD);
1370 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1374 /* Setup vertices */
1375 f_width = (float)(p_vout->output.i_width);
1376 f_height = (float)(p_vout->output.i_height);
1378 p_vertices[0].x = 0.0f; // left
1379 p_vertices[0].y = 0.0f; // top
1380 p_vertices[0].z = 0.0f;
1381 p_vertices[0].diffuse = D3DCOLOR_ARGB(255, 255, 255, 255);
1382 p_vertices[0].rhw = 1.0f;
1383 p_vertices[0].tu = 0.0f;
1384 p_vertices[0].tv = 0.0f;
1386 p_vertices[1].x = f_width; // right
1387 p_vertices[1].y = 0.0f; // top
1388 p_vertices[1].z = 0.0f;
1389 p_vertices[1].diffuse = D3DCOLOR_ARGB(255, 255, 255, 255);
1390 p_vertices[1].rhw = 1.0f;
1391 p_vertices[1].tu = 1.0f;
1392 p_vertices[1].tv = 0.0f;
1394 p_vertices[2].x = f_width; // right
1395 p_vertices[2].y = f_height; // bottom
1396 p_vertices[2].z = 0.0f;
1397 p_vertices[2].diffuse = D3DCOLOR_ARGB(255, 255, 255, 255);
1398 p_vertices[2].rhw = 1.0f;
1399 p_vertices[2].tu = 1.0f;
1400 p_vertices[2].tv = 1.0f;
1402 p_vertices[3].x = 0.0f; // left
1403 p_vertices[3].y = f_height; // bottom
1404 p_vertices[3].z = 0.0f;
1405 p_vertices[3].diffuse = D3DCOLOR_ARGB(255, 255, 255, 255);
1406 p_vertices[3].rhw = 1.0f;
1407 p_vertices[3].tu = 0.0f;
1408 p_vertices[3].tv = 1.0f;
1410 hr= IDirect3DVertexBuffer9_Unlock(p_d3dvtc);
1413 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1418 hr = IDirect3DDevice9_BeginScene(p_d3ddev);
1421 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1425 // Setup our texture. Using textures introduces the texture stage states,
1426 // which govern how textures get blended together (in the case of multiple
1427 // textures) and lighting information. In this case, we are modulating
1428 // (blending) our texture with the diffuse color of the vertices.
1429 hr = IDirect3DDevice9_SetTexture(p_d3ddev, 0, (LPDIRECT3DBASETEXTURE9)p_d3dtex);
1432 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1433 IDirect3DDevice9_EndScene(p_d3ddev);
1437 // Render the vertex buffer contents
1438 hr = IDirect3DDevice9_SetStreamSource(p_d3ddev, 0, p_d3dvtc, 0, sizeof(CUSTOMVERTEX));
1441 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1442 IDirect3DDevice9_EndScene(p_d3ddev);
1446 // we use FVF instead of vertex shader
1447 hr = IDirect3DDevice9_SetVertexShader(p_d3ddev, NULL);
1450 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1451 IDirect3DDevice9_EndScene(p_d3ddev);
1455 hr = IDirect3DDevice9_SetFVF(p_d3ddev, D3DFVF_CUSTOMVERTEX);
1458 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1459 IDirect3DDevice9_EndScene(p_d3ddev);
1464 hr = IDirect3DDevice9_DrawPrimitive(p_d3ddev, D3DPT_TRIANGLEFAN, 0, 2);
1467 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1468 IDirect3DDevice9_EndScene(p_d3ddev);
1473 hr = IDirect3DDevice9_EndScene(p_d3ddev);
1476 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);