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[vlc] / modules / video_output / msw / direct3d.c
1 /*****************************************************************************
2  * direct3d.c: Windows Direct3D video output module
3  *****************************************************************************
4  * Copyright (C) 2006 the VideoLAN team
5  *$Id$
6  *
7  * Authors: Damien Fouilleul <damienf@videolan.org>
8  *
9  * This program is free software; you can redistribute it and/or modify
10  * it under the terms of the GNU General Public License as published by
11  * the Free Software Foundation; either version 2 of the License, or
12  * (at your option) any later version.
13  *
14  * This program is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17  * GNU General Public License for more details.
18  *
19  * You should have received a copy of the GNU General Public License
20  * along with this program; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
22  *****************************************************************************/
23
24 /*****************************************************************************
25  * Preamble:
26  *
27  * This plugin will use YUV surface if supported, using YUV will result in
28  * the best video quality (hardware filering when rescaling the picture)
29  * and the fastest display as it requires less processing.
30  *
31  * If YUV overlay is not supported this plugin will use RGB offscreen video
32  * surfaces that will be blitted onto the primary surface (display) to
33  * effectively display the pictures.
34  *
35  *****************************************************************************/
36 #include <errno.h>                                                 /* ENOMEM */
37
38 #ifdef HAVE_CONFIG_H
39 # include "config.h"
40 #endif
41
42 #include <vlc/vlc.h>
43 #include <vlc_interface.h>
44 #include <vlc_playlist.h>
45 #include <vlc_vout.h>
46
47 #include <windows.h>
48 #include <d3d9.h>
49
50 #include "vout.h"
51
52 /*****************************************************************************
53  * Local prototypes.
54  *****************************************************************************/
55 static int  OpenVideo  ( vlc_object_t * );
56 static void CloseVideo ( vlc_object_t * );
57
58 static int  Init      ( vout_thread_t * );
59 static void End       ( vout_thread_t * );
60 static int  Manage    ( vout_thread_t * );
61 static void Display   ( vout_thread_t *, picture_t * );
62 static void FirstDisplay( vout_thread_t *, picture_t * );
63
64 static int Direct3DVoutCreate     ( vout_thread_t * );
65 static void Direct3DVoutRelease   ( vout_thread_t * );
66
67 static int  Direct3DVoutOpen      ( vout_thread_t * );
68 static void Direct3DVoutClose     ( vout_thread_t * );
69
70 static int Direct3DVoutResetDevice( vout_thread_t * );
71
72 static int Direct3DVoutCreatePictures   ( vout_thread_t *, size_t );
73 static void Direct3DVoutReleasePictures ( vout_thread_t * );
74
75 static int Direct3DVoutLockSurface  ( vout_thread_t *, picture_t * );
76 static int Direct3DVoutUnlockSurface( vout_thread_t *, picture_t * );
77
78 static int Direct3DVoutCreateScene      ( vout_thread_t * );
79 static void Direct3DVoutReleaseScene    ( vout_thread_t * );
80 static void Direct3DVoutRenderScene     ( vout_thread_t *, picture_t * );
81
82 /*****************************************************************************
83  * Module descriptor
84  *****************************************************************************/
85
86 static vlc_bool_t _got_vista_or_above;
87
88 static int get_capability_for_osversion(void)
89 {
90     OSVERSIONINFO winVer;
91     winVer.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
92
93     if( GetVersionEx(&winVer) )
94     {
95         if( winVer.dwMajorVersion > 5 )
96         {
97             /* Windows Vista or above, make this module the default */
98         _got_vista_or_above = VLC_TRUE;
99             return 150;
100         }
101     }
102     /* Windows XP or lower, make sure this module isn't the default */
103     _got_vista_or_above = VLC_FALSE;
104     return 50;
105 }
106
107 vlc_module_begin();
108     set_shortname( "Direct3D" );
109     set_category( CAT_VIDEO );
110     set_subcategory( SUBCAT_VIDEO_VOUT );
111     set_description( _("DirectX 3D video output") );
112     set_capability( "video output", get_capability_for_osversion() );
113     add_shortcut( "direct3d" );
114     set_callbacks( OpenVideo, CloseVideo );
115
116     /* FIXME: Hack to avoid unregistering our window class */
117     linked_with_a_crap_library_which_uses_atexit( );
118 vlc_module_end();
119
120 #if 0 /* FIXME */
121     /* check if we registered a window class because we need to
122      * unregister it */
123     WNDCLASS wndclass;
124     if( GetClassInfo( GetModuleHandle(NULL), "VLC DirectX", &wndclass ) )
125         UnregisterClass( "VLC DirectX", GetModuleHandle(NULL) );
126 #endif
127
128 /*****************************************************************************
129  * CUSTOMVERTEX:
130  *****************************************************************************
131  *****************************************************************************/
132 typedef struct
133 {
134     FLOAT       x,y,z;      // vertex untransformed position
135     FLOAT       rhw;        // eye distance
136     D3DCOLOR    diffuse;    // diffuse color
137     FLOAT       tu, tv;     // texture relative coordinates
138 } CUSTOMVERTEX;
139
140 #define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1)
141
142 /*****************************************************************************
143  * OpenVideo: allocate Vout video thread output method
144  *****************************************************************************
145  * This function allocates and initialize the Direct3D vout method.
146  *****************************************************************************/
147 static int OpenVideo( vlc_object_t *p_this )
148 {
149     vout_thread_t * p_vout = (vout_thread_t *)p_this;
150     vlc_value_t val;
151
152     /* Allocate structure */
153     p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
154     if( p_vout->p_sys == NULL )
155     {
156         msg_Err( p_vout, "out of memory" );
157         return VLC_ENOMEM;
158     }
159     memset( p_vout->p_sys, 0, sizeof( vout_sys_t ) );
160
161     if( VLC_SUCCESS != Direct3DVoutCreate( p_vout ) )
162     {
163         msg_Err( p_vout, "Direct3D could not be initialized !");
164         goto error;
165     }
166
167     /* Initialisations */
168     p_vout->pf_init = Init;
169     p_vout->pf_end = End;
170     p_vout->pf_manage = Manage;
171     p_vout->pf_render = Direct3DVoutRenderScene;
172     p_vout->pf_display = FirstDisplay;
173
174     p_vout->p_sys->hwnd = p_vout->p_sys->hvideownd = NULL;
175     p_vout->p_sys->hparent = p_vout->p_sys->hfswnd = NULL;
176     p_vout->p_sys->i_changes = 0;
177     vlc_mutex_init( p_vout, &p_vout->p_sys->lock );
178     SetRectEmpty( &p_vout->p_sys->rect_display );
179     SetRectEmpty( &p_vout->p_sys->rect_parent );
180
181     var_Create( p_vout, "directx-hw-yuv", VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
182     var_Create( p_vout, "directx-device", VLC_VAR_STRING | VLC_VAR_DOINHERIT );
183
184     p_vout->p_sys->b_cursor_hidden = 0;
185     p_vout->p_sys->i_lastmoved = mdate();
186
187     var_Create( p_vout, "video-title", VLC_VAR_STRING | VLC_VAR_DOINHERIT );
188     var_Create( p_vout, "disable-screensaver", VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
189
190     /* Set main window's size */
191     p_vout->p_sys->i_window_width = p_vout->i_window_width;
192     p_vout->p_sys->i_window_height = p_vout->i_window_height;
193
194     /* Create the Vout EventThread, this thread is created by us to isolate
195      * the Win32 PeekMessage function calls. We want to do this because
196      * Windows can stay blocked inside this call for a long time, and when
197      * this happens it thus blocks vlc's video_output thread.
198      * Vout EventThread will take care of the creation of the video
199      * window (because PeekMessage has to be called from the same thread which
200      * created the window). */
201     msg_Dbg( p_vout, "creating Vout EventThread" );
202     p_vout->p_sys->p_event =
203         vlc_object_create( p_vout, sizeof(event_thread_t) );
204     p_vout->p_sys->p_event->p_vout = p_vout;
205     if( vlc_thread_create( p_vout->p_sys->p_event, "Vout Events Thread",
206                            E_(EventThread), 0, 1 ) )
207     {
208         msg_Err( p_vout, "cannot create Vout EventThread" );
209         vlc_object_release( p_vout->p_sys->p_event );
210         p_vout->p_sys->p_event = NULL;
211         goto error;
212     }
213
214     if( p_vout->p_sys->p_event->b_error )
215     {
216         msg_Err( p_vout, "Vout EventThread failed" );
217         goto error;
218     }
219
220     vlc_object_attach( p_vout->p_sys->p_event, p_vout );
221
222     msg_Dbg( p_vout, "Vout EventThread running" );
223
224     /* Variable to indicate if the window should be on top of others */
225     /* Trigger a callback right now */
226     var_Get( p_vout, "video-on-top", &val );
227     var_Set( p_vout, "video-on-top", val );
228
229     /* disable screensaver by temporarily changing system settings */
230     p_vout->p_sys->i_spi_lowpowertimeout = 0;
231     p_vout->p_sys->i_spi_powerofftimeout = 0;
232     p_vout->p_sys->i_spi_screensavetimeout = 0;
233     var_Get( p_vout, "disable-screensaver", &val);
234     if( val.b_bool ) {
235         msg_Dbg(p_vout, "disabling screen saver");
236         SystemParametersInfo(SPI_GETLOWPOWERTIMEOUT,
237             0, &(p_vout->p_sys->i_spi_lowpowertimeout), 0);
238         if( 0 != p_vout->p_sys->i_spi_lowpowertimeout ) {
239             SystemParametersInfo(SPI_SETLOWPOWERTIMEOUT, 0, NULL, 0);
240         }
241         SystemParametersInfo(SPI_GETPOWEROFFTIMEOUT, 0,
242             &(p_vout->p_sys->i_spi_powerofftimeout), 0);
243         if( 0 != p_vout->p_sys->i_spi_powerofftimeout ) {
244             SystemParametersInfo(SPI_SETPOWEROFFTIMEOUT, 0, NULL, 0);
245         }
246         SystemParametersInfo(SPI_GETSCREENSAVETIMEOUT, 0,
247             &(p_vout->p_sys->i_spi_screensavetimeout), 0);
248         if( 0 != p_vout->p_sys->i_spi_screensavetimeout ) {
249             SystemParametersInfo(SPI_SETSCREENSAVETIMEOUT, 0, NULL, 0);
250         }
251     }
252     return VLC_SUCCESS;
253
254  error:
255     CloseVideo( VLC_OBJECT(p_vout) );
256     return VLC_EGENERIC;
257 }
258
259 /*****************************************************************************
260  * CloseVideo: destroy Sys video thread output method
261  *****************************************************************************
262  * Terminate an output method created by Create
263  *****************************************************************************/
264 static void CloseVideo( vlc_object_t *p_this )
265 {
266     vout_thread_t * p_vout = (vout_thread_t *)p_this;
267
268     Direct3DVoutRelease( p_vout );
269
270     if( p_vout->p_sys->p_event )
271     {
272         vlc_object_detach( p_vout->p_sys->p_event );
273
274         /* Kill Vout EventThread */
275         vlc_object_kill( p_vout->p_sys->p_event );
276
277         /* we need to be sure Vout EventThread won't stay stuck in
278          * GetMessage, so we send a fake message */
279         if( p_vout->p_sys->hwnd )
280         {
281             PostMessage( p_vout->p_sys->hwnd, WM_NULL, 0, 0);
282         }
283
284         vlc_thread_join( p_vout->p_sys->p_event );
285         vlc_object_release( p_vout->p_sys->p_event );
286     }
287
288     vlc_mutex_destroy( &p_vout->p_sys->lock );
289
290     /* restore screensaver system settings */
291     if( 0 != p_vout->p_sys->i_spi_lowpowertimeout ) {
292         SystemParametersInfo(SPI_SETLOWPOWERTIMEOUT,
293             p_vout->p_sys->i_spi_lowpowertimeout, NULL, 0);
294     }
295     if( 0 != p_vout->p_sys->i_spi_powerofftimeout ) {
296         SystemParametersInfo(SPI_SETPOWEROFFTIMEOUT,
297             p_vout->p_sys->i_spi_powerofftimeout, NULL, 0);
298     }
299     if( 0 != p_vout->p_sys->i_spi_screensavetimeout ) {
300         SystemParametersInfo(SPI_SETSCREENSAVETIMEOUT,
301             p_vout->p_sys->i_spi_screensavetimeout, NULL, 0);
302     }
303
304     if( p_vout->p_sys )
305     {
306         free( p_vout->p_sys );
307         p_vout->p_sys = NULL;
308     }
309 }
310
311 /*****************************************************************************
312  * Init: initialize Direct3D video thread output method
313  *****************************************************************************/
314 static int Init( vout_thread_t *p_vout )
315 {
316     int i_ret;
317     vlc_value_t val;
318
319     var_Get( p_vout, "directx-hw-yuv", &val );
320     p_vout->p_sys->b_hw_yuv = val.b_bool;
321
322     /* Initialise Direct3D */
323     if( VLC_SUCCESS != Direct3DVoutOpen( p_vout ) )
324     {
325         msg_Err( p_vout, "cannot initialize Direct3D" );
326         return VLC_EGENERIC;
327     }
328
329     /* Initialize the output structure.
330      * Since Direct3D can do rescaling for us, stick to the default
331      * coordinates and aspect. */
332     p_vout->output.i_width  = p_vout->render.i_width;
333     p_vout->output.i_height = p_vout->render.i_height;
334     p_vout->output.i_aspect = p_vout->render.i_aspect;
335     p_vout->fmt_out = p_vout->fmt_in;
336     E_(UpdateRects)( p_vout, VLC_TRUE );
337
338     /*  create picture pool */
339     p_vout->output.i_chroma = 0;
340     i_ret = Direct3DVoutCreatePictures(p_vout, 1);
341     if( VLC_SUCCESS != i_ret )
342     {
343         msg_Err(p_vout, "Direct3D picture pool initialization failed !");
344         return i_ret;
345     }
346
347     /* create scene */
348     i_ret = Direct3DVoutCreateScene(p_vout);
349     if( VLC_SUCCESS != i_ret )
350     {
351         msg_Err(p_vout, "Direct3D scene initialization failed !");
352         Direct3DVoutReleasePictures(p_vout);
353         return i_ret;
354     }
355
356     /* Change the window title bar text */
357     PostMessage( p_vout->p_sys->hwnd, WM_VLC_CHANGE_TEXT, 0, 0 );
358
359     p_vout->fmt_out.i_chroma = p_vout->output.i_chroma;
360     return VLC_SUCCESS;
361 }
362
363 /*****************************************************************************
364  * End: terminate Sys video thread output method
365  *****************************************************************************
366  * Terminate an output method created by Create.
367  * It is called at the end of the thread.
368  *****************************************************************************/
369 static void End( vout_thread_t *p_vout )
370 {
371     Direct3DVoutReleaseScene(p_vout);
372     Direct3DVoutReleasePictures(p_vout);
373     Direct3DVoutClose( p_vout );
374 }
375
376 /*****************************************************************************
377  * Manage: handle Sys events
378  *****************************************************************************
379  * This function should be called regularly by the video output thread.
380  * It returns a non null value if an error occurred.
381  *****************************************************************************/
382 static int Manage( vout_thread_t *p_vout )
383 {
384     /* If we do not control our window, we check for geometry changes
385      * ourselves because the parent might not send us its events. */
386     vlc_mutex_lock( &p_vout->p_sys->lock );
387     if( p_vout->p_sys->hparent && !p_vout->b_fullscreen )
388     {
389         RECT rect_parent;
390         POINT point;
391
392         vlc_mutex_unlock( &p_vout->p_sys->lock );
393
394         GetClientRect( p_vout->p_sys->hparent, &rect_parent );
395         point.x = point.y = 0;
396         ClientToScreen( p_vout->p_sys->hparent, &point );
397         OffsetRect( &rect_parent, point.x, point.y );
398
399         if( !EqualRect( &rect_parent, &p_vout->p_sys->rect_parent ) )
400         {
401             p_vout->p_sys->rect_parent = rect_parent;
402
403             SetWindowPos( p_vout->p_sys->hwnd, 0, 0, 0,
404                           rect_parent.right - rect_parent.left,
405                           rect_parent.bottom - rect_parent.top,
406                           SWP_NOZORDER );
407         }
408     }
409     else
410     {
411         vlc_mutex_unlock( &p_vout->p_sys->lock );
412     }
413
414     /*
415      * Position Change
416      */
417     if( p_vout->p_sys->i_changes & DX_POSITION_CHANGE )
418     {
419 #if 0 /* need that when bicubic filter is available */
420         RECT rect;
421         UINT width, height;
422
423         GetClientRect(p_vout->p_sys->hvideownd, &rect);
424         width  = rect.right-rect.left;
425         height = rect.bottom-rect.top;
426
427         if( (width != p_vout->p_sys->d3dpp.BackBufferWidth)
428          || (height != p_vout->p_sys->d3dpp.BackBufferHeight) )
429         {
430             msg_Dbg(p_vout, "resizing device back buffers to (%lux%lu)", width, height);
431             // need to reset D3D device to resize back buffer
432             if( VLC_SUCCESS != Direct3DVoutResetDevice(p_vout, width, height) )
433                 return VLC_EGENERIC;
434         }
435 #endif
436         p_vout->p_sys->i_changes &= ~DX_POSITION_CHANGE;
437     }
438
439     /* Check for cropping / aspect changes */
440     if( p_vout->i_changes & VOUT_CROP_CHANGE ||
441         p_vout->i_changes & VOUT_ASPECT_CHANGE )
442     {
443         p_vout->i_changes &= ~VOUT_CROP_CHANGE;
444         p_vout->i_changes &= ~VOUT_ASPECT_CHANGE;
445
446         p_vout->fmt_out.i_x_offset = p_vout->fmt_in.i_x_offset;
447         p_vout->fmt_out.i_y_offset = p_vout->fmt_in.i_y_offset;
448         p_vout->fmt_out.i_visible_width = p_vout->fmt_in.i_visible_width;
449         p_vout->fmt_out.i_visible_height = p_vout->fmt_in.i_visible_height;
450         p_vout->fmt_out.i_aspect = p_vout->fmt_in.i_aspect;
451         p_vout->fmt_out.i_sar_num = p_vout->fmt_in.i_sar_num;
452         p_vout->fmt_out.i_sar_den = p_vout->fmt_in.i_sar_den;
453         p_vout->output.i_aspect = p_vout->fmt_in.i_aspect;
454         E_(UpdateRects)( p_vout, VLC_TRUE );
455     }
456
457     /* We used to call the Win32 PeekMessage function here to read the window
458      * messages. But since window can stay blocked into this function for a
459      * long time (for example when you move your window on the screen), I
460      * decided to isolate PeekMessage in another thread. */
461
462     /*
463      * Fullscreen change
464      */
465     if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE
466         || p_vout->p_sys->i_changes & VOUT_FULLSCREEN_CHANGE )
467     {
468         Win32ToggleFullscreen( p_vout );
469
470         p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
471         p_vout->p_sys->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
472     }
473
474     /*
475      * Pointer change
476      */
477     if( p_vout->b_fullscreen && !p_vout->p_sys->b_cursor_hidden &&
478         (mdate() - p_vout->p_sys->i_lastmoved) > 5000000 )
479     {
480         POINT point;
481         HWND hwnd;
482
483         /* Hide the cursor only if it is inside our window */
484         GetCursorPos( &point );
485         hwnd = WindowFromPoint(point);
486         if( hwnd == p_vout->p_sys->hwnd || hwnd == p_vout->p_sys->hvideownd )
487         {
488             PostMessage( p_vout->p_sys->hwnd, WM_VLC_HIDE_MOUSE, 0, 0 );
489         }
490         else
491         {
492             p_vout->p_sys->i_lastmoved = mdate();
493         }
494     }
495
496     /*
497      * "Always on top" status change
498      */
499     if( p_vout->p_sys->b_on_top_change )
500     {
501         vlc_value_t val;
502         HMENU hMenu = GetSystemMenu( p_vout->p_sys->hwnd, FALSE );
503
504         var_Get( p_vout, "video-on-top", &val );
505
506         /* Set the window on top if necessary */
507         if( val.b_bool && !( GetWindowLong( p_vout->p_sys->hwnd, GWL_EXSTYLE )
508                            & WS_EX_TOPMOST ) )
509         {
510             CheckMenuItem( hMenu, IDM_TOGGLE_ON_TOP,
511                            MF_BYCOMMAND | MFS_CHECKED );
512             SetWindowPos( p_vout->p_sys->hwnd, HWND_TOPMOST, 0, 0, 0, 0,
513                           SWP_NOSIZE | SWP_NOMOVE );
514         }
515         else
516         /* The window shouldn't be on top */
517         if( !val.b_bool && ( GetWindowLong( p_vout->p_sys->hwnd, GWL_EXSTYLE )
518                            & WS_EX_TOPMOST ) )
519         {
520             CheckMenuItem( hMenu, IDM_TOGGLE_ON_TOP,
521                            MF_BYCOMMAND | MFS_UNCHECKED );
522             SetWindowPos( p_vout->p_sys->hwnd, HWND_NOTOPMOST, 0, 0, 0, 0,
523                           SWP_NOSIZE | SWP_NOMOVE );
524         }
525
526         p_vout->p_sys->b_on_top_change = VLC_FALSE;
527     }
528
529     /* Check if the event thread is still running */
530     if( p_vout->p_sys->p_event->b_die )
531     {
532         return VLC_EGENERIC; /* exit */
533     }
534
535     return VLC_SUCCESS;
536 }
537
538 /*****************************************************************************
539  * Display: displays previously rendered output
540  *****************************************************************************
541  * This function sends the currently rendered image to the display, wait until
542  * it is displayed and switch the two rendering buffers, preparing next frame.
543  *****************************************************************************/
544 static void Display( vout_thread_t *p_vout, picture_t *p_pic )
545 {
546     LPDIRECT3DDEVICE9       p_d3ddev = p_vout->p_sys->p_d3ddev;
547     // Present the back buffer contents to the display
548     // stretching and filtering happens here
549     HRESULT hr = IDirect3DDevice9_Present(p_d3ddev,
550                     &(p_vout->p_sys->rect_src_clipped),
551                     NULL, NULL, NULL);
552     if( FAILED(hr) )
553         msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
554 }
555
556 /*
557 ** this function is only used once when the first picture is received
558 ** this function will show the video window once a picture is ready
559 */
560
561 static void FirstDisplay( vout_thread_t *p_vout, picture_t *p_pic )
562 {
563     /* get initial picture presented through D3D */
564     Display(p_vout, p_pic);
565
566     /*
567     ** Video window is initially hidden, show it now since we got a
568     ** picture to show.
569     */
570     SetWindowPos( p_vout->p_sys->hvideownd, 0, 0, 0, 0, 0,
571         SWP_ASYNCWINDOWPOS|
572         SWP_FRAMECHANGED|
573         SWP_SHOWWINDOW|
574         SWP_NOMOVE|
575         SWP_NOSIZE|
576         SWP_NOZORDER );
577
578     /* use and restores proper display function for further pictures */
579     p_vout->pf_display = Display;
580 }
581
582 /*****************************************************************************
583  * DirectD3DVoutCreate: Initialize and instance of Direct3D9
584  *****************************************************************************
585  * This function initialize Direct3D and analyze available resources from
586  * default adapter.
587  *****************************************************************************/
588 static int Direct3DVoutCreate( vout_thread_t *p_vout )
589 {
590     HRESULT hr;
591     LPDIRECT3D9 p_d3dobj;
592     D3DCAPS9 d3dCaps;
593
594     LPDIRECT3D9 (WINAPI *OurDirect3DCreate9)(UINT SDKVersion);
595
596     p_vout->p_sys->hd3d9_dll = LoadLibrary(TEXT("D3D9.DLL"));
597     if( NULL == p_vout->p_sys->hd3d9_dll )
598     {
599         msg_Warn( p_vout, "cannot load d3d9.dll, aborting" );
600         return VLC_EGENERIC;
601     }
602
603     OurDirect3DCreate9 =
604       (void *)GetProcAddress( p_vout->p_sys->hd3d9_dll,
605                               TEXT("Direct3DCreate9") );
606     if( OurDirect3DCreate9 == NULL )
607     {
608         msg_Err( p_vout, "Cannot locate reference to Direct3DCreate9 ABI in DLL" );
609         return VLC_EGENERIC;
610     }
611
612     /* Create the D3D object. */
613     p_d3dobj = OurDirect3DCreate9( D3D_SDK_VERSION );
614     if( NULL == p_d3dobj )
615     {
616        msg_Err( p_vout, "Could not create Direct3D9 instance.");
617        return VLC_EGENERIC;
618     }
619     p_vout->p_sys->p_d3dobj = p_d3dobj;
620
621     /*
622     ** Get device capabilities
623     */
624     ZeroMemory(&d3dCaps, sizeof(d3dCaps));
625     hr = IDirect3D9_GetDeviceCaps(p_d3dobj, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dCaps);
626     if( FAILED(hr) )
627     {
628        msg_Err( p_vout, "Could not read adapter capabilities. (hr=0x%lX)", hr);
629        return VLC_EGENERIC;
630     }
631     /* TODO: need to test device capabilities and select the right render function */
632
633     return VLC_SUCCESS;
634 }
635
636 /*****************************************************************************
637  * DirectD3DVoutRelease: release an instance of Direct3D9
638  *****************************************************************************/
639
640 static void Direct3DVoutRelease( vout_thread_t *p_vout )
641 {
642     if( p_vout->p_sys->p_d3dobj )
643     {
644        IDirect3D9_Release(p_vout->p_sys->p_d3dobj);
645        p_vout->p_sys->p_d3dobj = NULL;
646     }
647     if( NULL != p_vout->p_sys->hd3d9_dll )
648     {
649         FreeLibrary(p_vout->p_sys->hd3d9_dll);
650         p_vout->p_sys->hd3d9_dll = NULL;
651     }
652 }
653
654 static int Direct3DFillPresentationParameters(vout_thread_t *p_vout, D3DPRESENT_PARAMETERS *d3dpp)
655 {
656     LPDIRECT3D9 p_d3dobj = p_vout->p_sys->p_d3dobj;
657     D3DDISPLAYMODE d3ddm;
658     HRESULT hr;
659
660     /*
661     ** Get the current desktop display mode, so we can set up a back
662     ** buffer of the same format
663     */
664     hr = IDirect3D9_GetAdapterDisplayMode(p_d3dobj, D3DADAPTER_DEFAULT, &d3ddm );
665     if( FAILED(hr))
666     {
667        msg_Err( p_vout, "Could not read adapter display mode. (hr=0x%lX)", hr);
668        return VLC_EGENERIC;
669     }
670
671     /* keep a copy of current desktop format */
672     p_vout->p_sys->bbFormat = d3ddm.Format;
673
674     /* Set up the structure used to create the D3DDevice. */
675     ZeroMemory( d3dpp, sizeof(D3DPRESENT_PARAMETERS) );
676     d3dpp->Flags                  = D3DPRESENTFLAG_VIDEO;
677     d3dpp->Windowed               = TRUE;
678     d3dpp->hDeviceWindow          = p_vout->p_sys->hvideownd;
679     d3dpp->BackBufferWidth        = p_vout->output.i_width;
680     d3dpp->BackBufferHeight       = p_vout->output.i_height;
681     d3dpp->SwapEffect             = D3DSWAPEFFECT_COPY;
682     d3dpp->MultiSampleType        = D3DMULTISAMPLE_NONE;
683     d3dpp->PresentationInterval   = D3DPRESENT_INTERVAL_DEFAULT;
684     d3dpp->BackBufferFormat       = d3ddm.Format;
685     d3dpp->BackBufferCount        = 1;
686     d3dpp->EnableAutoDepthStencil = FALSE;
687
688     return VLC_SUCCESS;
689 }
690
691 /*****************************************************************************
692  * DirectD3DVoutOpen: Takes care of all the Direct3D9 initialisations
693  *****************************************************************************
694  * This function creates Direct3D device
695  * this must be called from the vout thread for performance reason, as
696  * all Direct3D Device APIs are used in a non multithread safe environment
697  *****************************************************************************/
698 static int Direct3DVoutOpen( vout_thread_t *p_vout )
699 {
700     LPDIRECT3D9 p_d3dobj = p_vout->p_sys->p_d3dobj;
701     LPDIRECT3DDEVICE9 p_d3ddev;
702     D3DPRESENT_PARAMETERS d3dpp;
703     HRESULT hr;
704
705     if( VLC_SUCCESS != Direct3DFillPresentationParameters(p_vout, &d3dpp) )
706         return VLC_EGENERIC;
707
708     // Create the D3DDevice
709     hr = IDirect3D9_CreateDevice(p_d3dobj, D3DADAPTER_DEFAULT,
710                                  D3DDEVTYPE_HAL, p_vout->p_sys->hvideownd,
711                                  D3DCREATE_SOFTWARE_VERTEXPROCESSING|
712                                  D3DCREATE_MULTITHREADED,
713                                  &d3dpp, &p_d3ddev );
714     if( FAILED(hr) )
715     {
716        msg_Err(p_vout, "Could not create the D3D device! (hr=0x%lX)", hr);
717        return VLC_EGENERIC;
718     }
719     p_vout->p_sys->p_d3ddev = p_d3ddev;
720
721     msg_Dbg( p_vout, "Direct3D device adapter successfully initialized" );
722     return VLC_SUCCESS;
723 }
724
725 /*****************************************************************************
726  * DirectD3DClose: release the Direct3D9 device
727  *****************************************************************************/
728 static void Direct3DVoutClose( vout_thread_t *p_vout )
729 {
730     if( p_vout->p_sys->p_d3ddev )
731     {
732        IDirect3DDevice9_Release(p_vout->p_sys->p_d3ddev);
733        p_vout->p_sys->p_d3ddev = NULL;
734     }
735  
736     p_vout->p_sys->hmonitor = NULL;
737 }
738
739 /*****************************************************************************
740  * DirectD3DClose: reset the Direct3D9 device
741  *****************************************************************************
742  * All resources must be deallocated before the reset occur, they will be
743  * realllocated once the reset has been performed successfully
744  *****************************************************************************/
745 static int Direct3DVoutResetDevice( vout_thread_t *p_vout )
746 {
747     LPDIRECT3DDEVICE9       p_d3ddev = p_vout->p_sys->p_d3ddev;
748     D3DPRESENT_PARAMETERS   d3dpp;
749     HRESULT hr;
750
751     if( VLC_SUCCESS != Direct3DFillPresentationParameters(p_vout, &d3dpp) )
752         return VLC_EGENERIC;
753
754     // release all D3D objects
755     Direct3DVoutReleaseScene( p_vout );
756     Direct3DVoutReleasePictures( p_vout );
757
758     hr = IDirect3DDevice9_Reset(p_d3ddev, &d3dpp);
759     if( SUCCEEDED(hr) )
760     {
761         // re-create them
762         if( (VLC_SUCCESS != Direct3DVoutCreatePictures(p_vout, 1))
763          || (VLC_SUCCESS != Direct3DVoutCreateScene(p_vout)) )
764         {
765             msg_Dbg(p_vout, "%s failed !", __FUNCTION__);
766             return VLC_EGENERIC;
767         }
768     }
769     else {
770         msg_Err(p_vout, "%s failed ! (hr=%08lX)", __FUNCTION__, hr);
771         return VLC_EGENERIC;
772     }
773     return VLC_SUCCESS;
774 }
775
776 static D3DFORMAT Direct3DVoutSelectFormat( vout_thread_t *p_vout, D3DFORMAT target,
777     const D3DFORMAT *formats, size_t count)
778 {
779     LPDIRECT3D9 p_d3dobj = p_vout->p_sys->p_d3dobj;
780     size_t c;
781
782     for( c=0; c<count; ++c )
783     {
784         HRESULT hr;
785         D3DFORMAT format = formats[c];
786         /* test whether device can create a surface of that format */
787         hr = IDirect3D9_CheckDeviceFormat(p_d3dobj, D3DADAPTER_DEFAULT,
788                 D3DDEVTYPE_HAL, target, 0, D3DRTYPE_SURFACE, format);
789         if( SUCCEEDED(hr) )
790         {
791             /* test whether device can perform color-conversion
792             ** from that format to target format
793             */
794             hr = IDirect3D9_CheckDeviceFormatConversion(p_d3dobj,
795                     D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
796                     format, target);
797         }
798         if( SUCCEEDED(hr) )
799         {
800             // found a compatible format
801             switch( format )
802             {
803                 case D3DFMT_UYVY:
804                     msg_Dbg( p_vout, "selected surface pixel format is UYVY");
805                     break;
806                 case D3DFMT_YUY2:
807                     msg_Dbg( p_vout, "selected surface pixel format is YUY2");
808                     break;
809                 case D3DFMT_X8R8G8B8:
810                     msg_Dbg( p_vout, "selected surface pixel format is X8R8G8B8");
811                     break;
812                 case D3DFMT_A8R8G8B8:
813                     msg_Dbg( p_vout, "selected surface pixel format is A8R8G8B8");
814                     break;
815                 case D3DFMT_R8G8B8:
816                     msg_Dbg( p_vout, "selected surface pixel format is R8G8B8");
817                     break;
818                 case D3DFMT_R5G6B5:
819                     msg_Dbg( p_vout, "selected surface pixel format is R5G6B5");
820                     break;
821                 case D3DFMT_X1R5G5B5:
822                     msg_Dbg( p_vout, "selected surface pixel format is X1R5G5B5");
823                     break;
824                 default:
825                     msg_Dbg( p_vout, "selected surface pixel format is 0x%0X", format);
826                     break;
827             }
828             return format;
829         }
830         else if( D3DERR_NOTAVAILABLE != hr )
831         {
832             msg_Err( p_vout, "Could not query adapter supported formats. (hr=0x%lX)", hr);
833             break;
834         }
835     }
836     return D3DFMT_UNKNOWN;
837 }
838
839 static D3DFORMAT Direct3DVoutFindFormat(vout_thread_t *p_vout, int i_chroma, D3DFORMAT target)
840 {
841     //if( p_vout->p_sys->b_hw_yuv && ! _got_vista_or_above )
842     if( p_vout->p_sys->b_hw_yuv )
843     {
844     /* it sounds like vista does not support YUV surfaces at all */
845         switch( i_chroma )
846         {
847             case VLC_FOURCC('U','Y','V','Y'):
848             case VLC_FOURCC('U','Y','N','V'):
849             case VLC_FOURCC('Y','4','2','2'):
850             {
851                 static const D3DFORMAT formats[] =
852                     { D3DFMT_UYVY, D3DFMT_YUY2, D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, D3DFMT_X1R5G5B5 };
853                 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
854             }
855             case VLC_FOURCC('I','4','2','0'):
856             case VLC_FOURCC('I','4','2','2'):
857             case VLC_FOURCC('Y','V','1','2'):
858             {
859                 /* typically 3D textures don't support planar format
860                 ** fallback to packed version and use CPU for the conversion
861                 */
862                 static const D3DFORMAT formats[] =
863                     { D3DFMT_YUY2, D3DFMT_UYVY, D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, D3DFMT_X1R5G5B5 };
864                 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
865             }
866             case VLC_FOURCC('Y','U','Y','2'):
867             case VLC_FOURCC('Y','U','N','V'):
868             {
869                 static const D3DFORMAT formats[] =
870                     { D3DFMT_YUY2, D3DFMT_UYVY, D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, D3DFMT_X1R5G5B5 };
871                 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
872             }
873         }
874     }
875
876     switch( i_chroma )
877     {
878         case VLC_FOURCC('R', 'V', '1', '5'):
879         {
880             static const D3DFORMAT formats[] =
881                 { D3DFMT_X1R5G5B5 };
882             return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
883         }
884         case VLC_FOURCC('R', 'V', '1', '6'):
885         {
886             static const D3DFORMAT formats[] =
887                 { D3DFMT_R5G6B5 };
888             return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
889         }
890         case VLC_FOURCC('R', 'V', '2', '4'):
891         {
892             static const D3DFORMAT formats[] =
893                 { D3DFMT_R8G8B8, D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8 };
894             return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
895         }
896         case VLC_FOURCC('R', 'V', '3', '2'):
897         {
898             static const D3DFORMAT formats[] =
899                 { D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8 };
900             return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
901         }
902         default:
903         {
904             /* use display default format */
905             LPDIRECT3D9 p_d3dobj = p_vout->p_sys->p_d3dobj;
906             D3DDISPLAYMODE d3ddm;
907
908             HRESULT hr = IDirect3D9_GetAdapterDisplayMode(p_d3dobj, D3DADAPTER_DEFAULT, &d3ddm );
909             if( SUCCEEDED(hr))
910             {
911                 /*
912                 ** some professional cards could use some advanced pixel format as default,
913                 ** make sure we stick with chromas that we can handle internally
914                 */
915                 switch( d3ddm.Format )
916                 {
917                     case D3DFMT_R8G8B8:
918                     case D3DFMT_X8R8G8B8:
919                     case D3DFMT_A8R8G8B8:
920                     case D3DFMT_R5G6B5:
921                     case D3DFMT_X1R5G5B5:
922                         msg_Dbg( p_vout, "defaulting to adapter pixel format");
923                         return Direct3DVoutSelectFormat(p_vout, target, &d3ddm.Format, 1);
924                     default:
925                     {
926                         /* if we fall here, that probably means that we need to render some YUV format */
927                         static const D3DFORMAT formats[] =
928                             { D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, D3DFMT_X1R5G5B5 };
929                         msg_Dbg( p_vout, "defaulting to built-in pixel format");
930                         return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
931                     }
932                 }
933             }
934         }
935     }
936     return D3DFMT_UNKNOWN;
937 }
938
939 static int Direct3DVoutSetOutputFormat(vout_thread_t *p_vout, D3DFORMAT format)
940 {
941     switch( format )
942     {
943         case D3DFMT_YUY2:
944             p_vout->output.i_chroma = VLC_FOURCC('Y', 'U', 'Y', '2');
945             break;
946         case D3DFMT_UYVY:
947             p_vout->output.i_chroma = VLC_FOURCC('U', 'Y', 'V', 'Y');
948             break;
949         case D3DFMT_R8G8B8:
950             p_vout->output.i_chroma = VLC_FOURCC('R', 'V', '2', '4');
951             p_vout->output.i_rmask = 0xff0000;
952             p_vout->output.i_gmask = 0x00ff00;
953             p_vout->output.i_bmask = 0x0000ff;
954             break;
955         case D3DFMT_X8R8G8B8:
956         case D3DFMT_A8R8G8B8:
957             p_vout->output.i_chroma = VLC_FOURCC('R', 'V', '3', '2');
958             p_vout->output.i_rmask = 0x00ff0000;
959             p_vout->output.i_gmask = 0x0000ff00;
960             p_vout->output.i_bmask = 0x000000ff;
961             break;
962         case D3DFMT_R5G6B5:
963             p_vout->output.i_chroma = VLC_FOURCC('R', 'V', '1', '6');
964             p_vout->output.i_rmask = (0x1fL)<<11;
965             p_vout->output.i_gmask = (0x3fL)<<5;
966             p_vout->output.i_bmask = (0x1fL)<<0;
967             break;
968         case D3DFMT_X1R5G5B5:
969             p_vout->output.i_chroma = VLC_FOURCC('R', 'V', '1', '5');
970             p_vout->output.i_rmask = (0x1fL)<<10;
971             p_vout->output.i_gmask = (0x1fL)<<5;
972             p_vout->output.i_bmask = (0x1fL)<<0;
973             break;
974         default:
975             return VLC_EGENERIC;
976     }
977     return VLC_SUCCESS;
978 }
979
980 /*****************************************************************************
981  * Direct3DVoutCreatePictures: allocate a vector of identical pictures
982  *****************************************************************************
983  * Each picture has an associated offscreen surface in video memory
984  * depending on hardware capabilities the picture chroma will be as close
985  * as possible to the orginal render chroma to reduce CPU conversion overhead
986  * and delegate this work to video card GPU
987  *****************************************************************************/
988 static int Direct3DVoutCreatePictures( vout_thread_t *p_vout, size_t i_num_pics )
989 {
990     LPDIRECT3DDEVICE9       p_d3ddev  = p_vout->p_sys->p_d3ddev;
991     D3DFORMAT               format;
992     HRESULT hr;
993     size_t c;
994     // if vout is already running, use current chroma, otherwise choose from upstream
995     int i_chroma = p_vout->output.i_chroma ? : p_vout->render.i_chroma;
996
997     I_OUTPUTPICTURES = 0;
998
999     /*
1000     ** find the appropriate D3DFORMAT for the render chroma, the format will be the closest to
1001     ** the requested chroma which is usable by the hardware in an offscreen surface, as they
1002     ** typically support more formats than textures
1003     */
1004     format = Direct3DVoutFindFormat(p_vout, i_chroma, p_vout->p_sys->bbFormat);
1005     if( VLC_SUCCESS != Direct3DVoutSetOutputFormat(p_vout, format) )
1006     {
1007         msg_Err(p_vout, "surface pixel format is not supported.");
1008         return VLC_EGENERIC;
1009     }
1010
1011     for( c=0; c<i_num_pics; )
1012     {
1013
1014         LPDIRECT3DSURFACE9 p_d3dsurf;
1015         picture_t *p_pic = p_vout->p_picture+c;
1016
1017         hr = IDirect3DDevice9_CreateOffscreenPlainSurface(p_d3ddev,
1018                 p_vout->render.i_width,
1019                 p_vout->render.i_height,
1020                 format,
1021                 D3DPOOL_DEFAULT,
1022                 &p_d3dsurf,
1023                 NULL);
1024         if( FAILED(hr) )
1025         {
1026             msg_Err(p_vout, "Failed to create picture surface. (hr=0x%lx)", hr);
1027             Direct3DVoutReleasePictures(p_vout);
1028             return VLC_EGENERIC;
1029         }
1030
1031         /* fill surface with black color */
1032         IDirect3DDevice9_ColorFill(p_d3ddev, p_d3dsurf, NULL, D3DCOLOR_ARGB(0xFF, 0, 0, 0) );
1033  
1034         /* assign surface to internal structure */
1035         p_pic->p_sys = (void *)p_d3dsurf;
1036
1037         /* Now that we've got our direct-buffer, we can finish filling in the
1038          * picture_t structures */
1039         switch( p_vout->output.i_chroma )
1040         {
1041             case VLC_FOURCC('R','G','B','2'):
1042                 p_pic->p->i_lines = p_vout->output.i_height;
1043                 p_pic->p->i_visible_lines = p_vout->output.i_height;
1044                 p_pic->p->i_pixel_pitch = 1;
1045                 p_pic->p->i_visible_pitch = p_vout->output.i_width *
1046                     p_pic->p->i_pixel_pitch;
1047                 p_pic->i_planes = 1;
1048             break;
1049             case VLC_FOURCC('R','V','1','5'):
1050             case VLC_FOURCC('R','V','1','6'):
1051                 p_pic->p->i_lines = p_vout->output.i_height;
1052                 p_pic->p->i_visible_lines = p_vout->output.i_height;
1053                 p_pic->p->i_pixel_pitch = 2;
1054                 p_pic->p->i_visible_pitch = p_vout->output.i_width *
1055                     p_pic->p->i_pixel_pitch;
1056                 p_pic->i_planes = 1;
1057             break;
1058             case VLC_FOURCC('R','V','2','4'):
1059                 p_pic->p->i_lines = p_vout->output.i_height;
1060                 p_pic->p->i_visible_lines = p_vout->output.i_height;
1061                 p_pic->p->i_pixel_pitch = 3;
1062                 p_pic->p->i_visible_pitch = p_vout->output.i_width *
1063                     p_pic->p->i_pixel_pitch;
1064                 p_pic->i_planes = 1;
1065             break;
1066             case VLC_FOURCC('R','V','3','2'):
1067                 p_pic->p->i_lines = p_vout->output.i_height;
1068                 p_pic->p->i_visible_lines = p_vout->output.i_height;
1069                 p_pic->p->i_pixel_pitch = 4;
1070                 p_pic->p->i_visible_pitch = p_vout->output.i_width *
1071                     p_pic->p->i_pixel_pitch;
1072                 p_pic->i_planes = 1;
1073                 break;
1074             case VLC_FOURCC('U','Y','V','Y'):
1075             case VLC_FOURCC('Y','U','Y','2'):
1076                 p_pic->p->i_lines = p_vout->output.i_height;
1077                 p_pic->p->i_visible_lines = p_vout->output.i_height;
1078                 p_pic->p->i_pixel_pitch = 2;
1079                 p_pic->p->i_visible_pitch = p_vout->output.i_width *
1080                     p_pic->p->i_pixel_pitch;
1081                 p_pic->i_planes = 1;
1082                 break;
1083             default:
1084                 Direct3DVoutReleasePictures(p_vout);
1085                 return VLC_EGENERIC;
1086         }
1087         p_pic->i_status = DESTROYED_PICTURE;
1088         p_pic->i_type   = DIRECT_PICTURE;
1089         p_pic->b_slow   = VLC_TRUE;
1090         p_pic->pf_lock  = Direct3DVoutLockSurface;
1091         p_pic->pf_unlock = Direct3DVoutUnlockSurface;
1092         PP_OUTPUTPICTURE[c] = p_pic;
1093
1094         I_OUTPUTPICTURES = ++c;
1095     }
1096
1097     msg_Dbg( p_vout, "%u Direct3D pictures created successfully", c );
1098
1099     return VLC_SUCCESS;
1100 }
1101
1102 /*****************************************************************************
1103  * Direct3DVoutReleasePictures: destroy a picture vector
1104  *****************************************************************************
1105  * release all video resources used for pictures
1106  *****************************************************************************/
1107 static void Direct3DVoutReleasePictures( vout_thread_t *p_vout)
1108 {
1109     size_t i_num_pics = I_OUTPUTPICTURES;
1110     size_t c;
1111     for( c=0; c<i_num_pics; ++c )
1112     {
1113         picture_t *p_pic = p_vout->p_picture+c;
1114         if( p_pic->p_sys )
1115         {
1116             LPDIRECT3DSURFACE9 p_d3dsurf = (LPDIRECT3DSURFACE9)p_pic->p_sys;
1117
1118             p_pic->p_sys = NULL;
1119
1120             if( p_d3dsurf )
1121             {
1122                 IDirect3DSurface9_Release(p_d3dsurf);
1123             }
1124         }
1125     }
1126     msg_Dbg( p_vout, "%u Direct3D pictures released.", c);
1127
1128     I_OUTPUTPICTURES = 0;
1129 }
1130
1131 /*****************************************************************************
1132  * Direct3DVoutLockSurface: Lock surface and get picture data pointer
1133  *****************************************************************************
1134  * This function locks a surface and get the surface descriptor which amongst
1135  * other things has the pointer to the picture data.
1136  *****************************************************************************/
1137 static int Direct3DVoutLockSurface( vout_thread_t *p_vout, picture_t *p_pic )
1138 {
1139     HRESULT hr;
1140     D3DLOCKED_RECT d3drect;
1141     LPDIRECT3DSURFACE9 p_d3dsurf = (LPDIRECT3DSURFACE9)p_pic->p_sys;
1142
1143     if( NULL == p_d3dsurf )
1144         return VLC_EGENERIC;
1145
1146     /* Lock the surface to get a valid pointer to the picture buffer */
1147     hr = IDirect3DSurface9_LockRect(p_d3dsurf, &d3drect, NULL, 0);
1148     if( FAILED(hr) )
1149     {
1150         msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1151         return VLC_EGENERIC;
1152     }
1153
1154     /* fill in buffer info in first plane */
1155     p_pic->p->p_pixels = d3drect.pBits;
1156     p_pic->p->i_pitch  = d3drect.Pitch;
1157
1158     return VLC_SUCCESS;
1159 }
1160
1161 /*****************************************************************************
1162  * Direct3DVoutUnlockSurface: Unlock a surface locked by Direct3DLockSurface().
1163  *****************************************************************************/
1164 static int Direct3DVoutUnlockSurface( vout_thread_t *p_vout, picture_t *p_pic )
1165 {
1166     HRESULT hr;
1167     LPDIRECT3DSURFACE9 p_d3dsurf = (LPDIRECT3DSURFACE9)p_pic->p_sys;
1168
1169     if( NULL == p_d3dsurf )
1170         return VLC_EGENERIC;
1171
1172     /* Unlock the Surface */
1173     hr = IDirect3DSurface9_UnlockRect(p_d3dsurf);
1174     if( FAILED(hr) )
1175     {
1176         msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1177         return VLC_EGENERIC;
1178     }
1179     return VLC_SUCCESS;
1180 }
1181
1182 /*****************************************************************************
1183  * Direct3DVoutCreateScene: allocate and initialize a 3D scene
1184  *****************************************************************************
1185  * for advanced blending/filtering a texture needs be used in a 3D scene.
1186  *****************************************************************************/
1187
1188 static int Direct3DVoutCreateScene( vout_thread_t *p_vout )
1189 {
1190     LPDIRECT3DDEVICE9       p_d3ddev  = p_vout->p_sys->p_d3ddev;
1191     LPDIRECT3DTEXTURE9      p_d3dtex;
1192     LPDIRECT3DVERTEXBUFFER9 p_d3dvtc;
1193
1194     HRESULT hr;
1195
1196     /*
1197     ** Create a texture for use when rendering a scene
1198     ** for performance reason, texture format is identical to backbuffer
1199     ** which would usually be a RGB format
1200     */
1201     hr = IDirect3DDevice9_CreateTexture(p_d3ddev,
1202             p_vout->render.i_width,
1203             p_vout->render.i_height,
1204             1,
1205             D3DUSAGE_RENDERTARGET,
1206             p_vout->p_sys->bbFormat,
1207             D3DPOOL_DEFAULT,
1208             &p_d3dtex,
1209             NULL);
1210     if( FAILED(hr))
1211     {
1212         msg_Err(p_vout, "Failed to create texture. (hr=0x%lx)", hr);
1213         return VLC_EGENERIC;
1214     }
1215
1216     /*
1217     ** Create a vertex buffer for use when rendering scene
1218     */
1219     hr = IDirect3DDevice9_CreateVertexBuffer(p_d3ddev,
1220             sizeof(CUSTOMVERTEX)*4,
1221             D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY,
1222             D3DFVF_CUSTOMVERTEX,
1223             D3DPOOL_DEFAULT,
1224             &p_d3dvtc,
1225             NULL);
1226     if( FAILED(hr) )
1227     {
1228         msg_Err(p_vout, "Failed to create vertex buffer. (hr=0x%lx)", hr);
1229             IDirect3DTexture9_Release(p_d3dtex);
1230         return VLC_EGENERIC;
1231     }
1232
1233     p_vout->p_sys->p_d3dtex = p_d3dtex;
1234     p_vout->p_sys->p_d3dvtc = p_d3dvtc;
1235
1236     // Texture coordinates outside the range [0.0, 1.0] are set
1237     // to the texture color at 0.0 or 1.0, respectively.
1238     IDirect3DDevice9_SetSamplerState(p_d3ddev, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
1239     IDirect3DDevice9_SetSamplerState(p_d3ddev, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
1240
1241     // Set linear filtering quality
1242     IDirect3DDevice9_SetSamplerState(p_d3ddev, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
1243     IDirect3DDevice9_SetSamplerState(p_d3ddev, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
1244
1245     // set maximum ambient light
1246     IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_AMBIENT, D3DCOLOR_XRGB(255,255,255));
1247
1248     // Turn off culling
1249     IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_CULLMODE, D3DCULL_NONE);
1250
1251     // Turn off the zbuffer
1252     IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_ZENABLE, D3DZB_FALSE);
1253
1254     // Turn off lights
1255     IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_LIGHTING, FALSE);
1256
1257     // Enable dithering
1258     IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_DITHERENABLE, TRUE);
1259
1260     // disable stencil
1261     IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_STENCILENABLE, FALSE);
1262
1263     // manage blending
1264     IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_ALPHABLENDENABLE, TRUE);
1265     IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_SRCBLEND,D3DBLEND_SRCALPHA);
1266     IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_DESTBLEND,D3DBLEND_INVSRCALPHA);
1267     IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_ALPHATESTENABLE,TRUE);
1268     IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_ALPHAREF, 0x10);
1269     IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_ALPHAFUNC,D3DCMP_GREATER);
1270
1271     // Set texture states
1272     IDirect3DDevice9_SetTextureStageState(p_d3ddev, 0, D3DTSS_COLOROP,D3DTOP_MODULATE);
1273     IDirect3DDevice9_SetTextureStageState(p_d3ddev, 0, D3DTSS_COLORARG1,D3DTA_TEXTURE);
1274     IDirect3DDevice9_SetTextureStageState(p_d3ddev, 0, D3DTSS_COLORARG2,D3DTA_DIFFUSE);
1275
1276     // turn off alpha operation
1277     IDirect3DDevice9_SetTextureStageState(p_d3ddev, 0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
1278
1279     msg_Dbg( p_vout, "Direct3D scene created successfully");
1280
1281     return VLC_SUCCESS;
1282 }
1283
1284 /*****************************************************************************
1285  * Direct3DVoutReleaseScene
1286  *****************************************************************************/
1287 static void Direct3DVoutReleaseScene( vout_thread_t *p_vout )
1288 {
1289     LPDIRECT3DTEXTURE9      p_d3dtex = p_vout->p_sys->p_d3dtex;
1290     LPDIRECT3DVERTEXBUFFER9 p_d3dvtc = p_vout->p_sys->p_d3dvtc;
1291
1292     if( p_d3dvtc )
1293     {
1294         IDirect3DVertexBuffer9_Release(p_d3dvtc);
1295         p_vout->p_sys->p_d3dvtc = NULL;
1296     }
1297
1298     if( p_d3dtex )
1299     {
1300         IDirect3DTexture9_Release(p_d3dtex);
1301         p_vout->p_sys->p_d3dtex = NULL;
1302     }
1303     msg_Dbg( p_vout, "Direct3D scene released successfully");
1304 }
1305
1306 /*****************************************************************************
1307  * Render: copy picture surface into a texture and render into a scene
1308  *****************************************************************************
1309  * This function is intented for higher end 3D cards, with pixel shader support
1310  * and at least 64 MB of video RAM.
1311  *****************************************************************************/
1312 static void Direct3DVoutRenderScene( vout_thread_t *p_vout, picture_t *p_pic )
1313 {
1314     LPDIRECT3DDEVICE9       p_d3ddev  = p_vout->p_sys->p_d3ddev;
1315     LPDIRECT3DTEXTURE9      p_d3dtex;
1316     LPDIRECT3DVERTEXBUFFER9 p_d3dvtc;
1317     LPDIRECT3DSURFACE9      p_d3dsrc, p_d3ddest;
1318     CUSTOMVERTEX            *p_vertices;
1319     HRESULT hr;
1320     float f_width, f_height;
1321
1322     // check if device is still available
1323     hr = IDirect3DDevice9_TestCooperativeLevel(p_d3ddev);
1324     if( FAILED(hr) )
1325     {
1326         if( (D3DERR_DEVICENOTRESET != hr)
1327          || (VLC_SUCCESS != Direct3DVoutResetDevice(p_vout)) )
1328         {
1329             // device is not usable at present (lost device, out of video mem ?)
1330             return;
1331         }
1332     }
1333     p_d3dtex  = p_vout->p_sys->p_d3dtex;
1334     p_d3dvtc  = p_vout->p_sys->p_d3dvtc;
1335
1336     /* Clear the backbuffer and the zbuffer */
1337     hr = IDirect3DDevice9_Clear( p_d3ddev, 0, NULL, D3DCLEAR_TARGET,
1338                               D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0 );
1339     if( FAILED(hr) )
1340     {
1341         msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1342         return;
1343     }
1344
1345     /*  retrieve picture surface */
1346     p_d3dsrc = (LPDIRECT3DSURFACE9)p_pic->p_sys;
1347     if( NULL == p_d3dsrc )
1348     {
1349         msg_Dbg( p_vout, "no surface to render ?");
1350         return;
1351     }
1352
1353     /* retrieve texture top-level surface */
1354     hr = IDirect3DTexture9_GetSurfaceLevel(p_d3dtex, 0, &p_d3ddest);
1355     if( FAILED(hr) )
1356     {
1357         msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1358         return;
1359     }
1360
1361     /* Copy picture surface into texture surface, color space conversion happens here */
1362     hr = IDirect3DDevice9_StretchRect(p_d3ddev, p_d3dsrc, NULL, p_d3ddest, NULL, D3DTEXF_NONE);
1363     IDirect3DSurface9_Release(p_d3ddest);
1364     if( FAILED(hr) )
1365     {
1366         msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1367         return;
1368     }
1369
1370     /* Update the vertex buffer */
1371     hr = IDirect3DVertexBuffer9_Lock(p_d3dvtc, 0, 0, (VOID **)(&p_vertices), D3DLOCK_DISCARD);
1372     if( FAILED(hr) )
1373     {
1374         msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1375         return;
1376     }
1377
1378     /* Setup vertices */
1379     f_width  = (float)(p_vout->output.i_width);
1380     f_height = (float)(p_vout->output.i_height);
1381
1382     p_vertices[0].x       = 0.0f;       // left
1383     p_vertices[0].y       = 0.0f;       // top
1384     p_vertices[0].z       = 0.0f;
1385     p_vertices[0].diffuse = D3DCOLOR_ARGB(255, 255, 255, 255);
1386     p_vertices[0].rhw     = 1.0f;
1387     p_vertices[0].tu      = 0.0f;
1388     p_vertices[0].tv      = 0.0f;
1389  
1390     p_vertices[1].x       = f_width;    // right
1391     p_vertices[1].y       = 0.0f;       // top
1392     p_vertices[1].z       = 0.0f;
1393     p_vertices[1].diffuse = D3DCOLOR_ARGB(255, 255, 255, 255);
1394     p_vertices[1].rhw     = 1.0f;
1395     p_vertices[1].tu      = 1.0f;
1396     p_vertices[1].tv      = 0.0f;
1397  
1398     p_vertices[2].x       = f_width;    // right
1399     p_vertices[2].y       = f_height;   // bottom
1400     p_vertices[2].z       = 0.0f;
1401     p_vertices[2].diffuse = D3DCOLOR_ARGB(255, 255, 255, 255);
1402     p_vertices[2].rhw     = 1.0f;
1403     p_vertices[2].tu      = 1.0f;
1404     p_vertices[2].tv      = 1.0f;
1405  
1406     p_vertices[3].x       = 0.0f;       // left
1407     p_vertices[3].y       = f_height;   // bottom
1408     p_vertices[3].z       = 0.0f;
1409     p_vertices[3].diffuse = D3DCOLOR_ARGB(255, 255, 255, 255);
1410     p_vertices[3].rhw     = 1.0f;
1411     p_vertices[3].tu      = 0.0f;
1412     p_vertices[3].tv      = 1.0f;
1413  
1414     hr= IDirect3DVertexBuffer9_Unlock(p_d3dvtc);
1415     if( FAILED(hr) )
1416     {
1417         msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1418         return;
1419     }
1420
1421     // Begin the scene
1422     hr = IDirect3DDevice9_BeginScene(p_d3ddev);
1423     if( FAILED(hr) )
1424     {
1425         msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1426         return;
1427     }
1428
1429     // Setup our texture. Using textures introduces the texture stage states,
1430     // which govern how textures get blended together (in the case of multiple
1431     // textures) and lighting information. In this case, we are modulating
1432     // (blending) our texture with the diffuse color of the vertices.
1433     hr = IDirect3DDevice9_SetTexture(p_d3ddev, 0, (LPDIRECT3DBASETEXTURE9)p_d3dtex);
1434     if( FAILED(hr) )
1435     {
1436         msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1437         IDirect3DDevice9_EndScene(p_d3ddev);
1438         return;
1439     }
1440
1441     // Render the vertex buffer contents
1442     hr = IDirect3DDevice9_SetStreamSource(p_d3ddev, 0, p_d3dvtc, 0, sizeof(CUSTOMVERTEX));
1443     if( FAILED(hr) )
1444     {
1445         msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1446         IDirect3DDevice9_EndScene(p_d3ddev);
1447         return;
1448     }
1449  
1450     // we use FVF instead of vertex shader
1451     hr = IDirect3DDevice9_SetVertexShader(p_d3ddev, NULL);
1452     if( FAILED(hr) )
1453     {
1454         msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1455         IDirect3DDevice9_EndScene(p_d3ddev);
1456         return;
1457     }
1458
1459     hr = IDirect3DDevice9_SetFVF(p_d3ddev, D3DFVF_CUSTOMVERTEX);
1460     if( FAILED(hr) )
1461     {
1462         msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1463         IDirect3DDevice9_EndScene(p_d3ddev);
1464         return;
1465     }
1466
1467     // draw rectangle
1468     hr = IDirect3DDevice9_DrawPrimitive(p_d3ddev, D3DPT_TRIANGLEFAN, 0, 2);
1469     if( FAILED(hr) )
1470     {
1471         msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1472         IDirect3DDevice9_EndScene(p_d3ddev);
1473         return;
1474     }
1475
1476     // End the scene
1477     hr = IDirect3DDevice9_EndScene(p_d3ddev);
1478     if( FAILED(hr) )
1479     {
1480         msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1481         return;
1482     }
1483 }
1484