1 /*****************************************************************************
2 * direct3d.c: Windows Direct3D video output module
3 *****************************************************************************
4 * Copyright (C) 2006 the VideoLAN team
7 * Authors: Damien Fouilleul <damienf@videolan.org>
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
22 *****************************************************************************/
24 /*****************************************************************************
27 * This plugin will use YUV surface if supported, using YUV will result in
28 * the best video quality (hardware filering when rescaling the picture)
29 * and the fastest display as it requires less processing.
31 * If YUV overlay is not supported this plugin will use RGB offscreen video
32 * surfaces that will be blitted onto the primary surface (display) to
33 * effectively display the pictures.
35 *****************************************************************************/
36 #include <errno.h> /* ENOMEM */
43 #include <vlc_plugin.h>
44 #include <vlc_interface.h>
45 #include <vlc_playlist.h>
53 /*****************************************************************************
55 *****************************************************************************/
56 static int OpenVideo ( vlc_object_t * );
57 static void CloseVideo ( vlc_object_t * );
59 static int Init ( vout_thread_t * );
60 static void End ( vout_thread_t * );
61 static int Manage ( vout_thread_t * );
62 static void Display ( vout_thread_t *, picture_t * );
63 static void FirstDisplay( vout_thread_t *, picture_t * );
65 static int Direct3DVoutCreate ( vout_thread_t * );
66 static void Direct3DVoutRelease ( vout_thread_t * );
68 static int Direct3DVoutOpen ( vout_thread_t * );
69 static void Direct3DVoutClose ( vout_thread_t * );
71 static int Direct3DVoutResetDevice( vout_thread_t * );
73 static int Direct3DVoutCreatePictures ( vout_thread_t *, size_t );
74 static void Direct3DVoutReleasePictures ( vout_thread_t * );
76 static int Direct3DVoutLockSurface ( vout_thread_t *, picture_t * );
77 static int Direct3DVoutUnlockSurface( vout_thread_t *, picture_t * );
79 static int Direct3DVoutCreateScene ( vout_thread_t * );
80 static void Direct3DVoutReleaseScene ( vout_thread_t * );
81 static void Direct3DVoutRenderScene ( vout_thread_t *, picture_t * );
83 /*****************************************************************************
85 *****************************************************************************/
87 static bool _got_vista_or_above;
89 static int get_capability_for_osversion(void)
92 winVer.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
94 if( GetVersionEx(&winVer) )
96 if( winVer.dwMajorVersion > 5 )
98 /* Windows Vista or above, make this module the default */
99 _got_vista_or_above = true;
103 /* Windows XP or lower, make sure this module isn't the default */
104 _got_vista_or_above = false;
109 set_shortname( "Direct3D" );
110 set_category( CAT_VIDEO );
111 set_subcategory( SUBCAT_VIDEO_VOUT );
112 set_description( N_("DirectX 3D video output") );
113 set_capability( "video output", get_capability_for_osversion() );
114 add_shortcut( "direct3d" );
115 set_callbacks( OpenVideo, CloseVideo );
117 /* FIXME: Hack to avoid unregistering our window class */
118 linked_with_a_crap_library_which_uses_atexit( );
122 /* check if we registered a window class because we need to
125 if( GetClassInfo( GetModuleHandle(NULL), "VLC DirectX", &wndclass ) )
126 UnregisterClass( "VLC DirectX", GetModuleHandle(NULL) );
129 /*****************************************************************************
131 *****************************************************************************
132 *****************************************************************************/
135 FLOAT x,y,z; // vertex untransformed position
136 FLOAT rhw; // eye distance
137 D3DCOLOR diffuse; // diffuse color
138 FLOAT tu, tv; // texture relative coordinates
141 #define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1)
143 /*****************************************************************************
144 * OpenVideo: allocate Vout video thread output method
145 *****************************************************************************
146 * This function allocates and initialize the Direct3D vout method.
147 *****************************************************************************/
148 static int OpenVideo( vlc_object_t *p_this )
150 vout_thread_t * p_vout = (vout_thread_t *)p_this;
153 /* Allocate structure */
154 p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
155 if( p_vout->p_sys == NULL )
157 msg_Err( p_vout, "out of memory" );
160 memset( p_vout->p_sys, 0, sizeof( vout_sys_t ) );
162 if( VLC_SUCCESS != Direct3DVoutCreate( p_vout ) )
164 msg_Err( p_vout, "Direct3D could not be initialized !");
168 /* Initialisations */
169 p_vout->pf_init = Init;
170 p_vout->pf_end = End;
171 p_vout->pf_manage = Manage;
172 p_vout->pf_render = Direct3DVoutRenderScene;
173 p_vout->pf_display = FirstDisplay;
175 p_vout->p_sys->hwnd = p_vout->p_sys->hvideownd = NULL;
176 p_vout->p_sys->hparent = p_vout->p_sys->hfswnd = NULL;
177 p_vout->p_sys->i_changes = 0;
178 vlc_mutex_init( &p_vout->p_sys->lock );
179 SetRectEmpty( &p_vout->p_sys->rect_display );
180 SetRectEmpty( &p_vout->p_sys->rect_parent );
182 var_Create( p_vout, "directx-hw-yuv", VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
183 var_Create( p_vout, "directx-device", VLC_VAR_STRING | VLC_VAR_DOINHERIT );
185 p_vout->p_sys->b_cursor_hidden = 0;
186 p_vout->p_sys->i_lastmoved = mdate();
187 p_vout->p_sys->i_mouse_hide_timeout =
188 var_GetInteger(p_vout, "mouse-hide-timeout") * 1000;
190 var_Create( p_vout, "video-title", VLC_VAR_STRING | VLC_VAR_DOINHERIT );
191 var_Create( p_vout, "disable-screensaver", VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
193 /* Set main window's size */
194 p_vout->p_sys->i_window_width = p_vout->i_window_width;
195 p_vout->p_sys->i_window_height = p_vout->i_window_height;
197 /* Create the Vout EventThread, this thread is created by us to isolate
198 * the Win32 PeekMessage function calls. We want to do this because
199 * Windows can stay blocked inside this call for a long time, and when
200 * this happens it thus blocks vlc's video_output thread.
201 * Vout EventThread will take care of the creation of the video
202 * window (because PeekMessage has to be called from the same thread which
203 * created the window). */
204 msg_Dbg( p_vout, "creating Vout EventThread" );
205 p_vout->p_sys->p_event =
206 vlc_object_create( p_vout, sizeof(event_thread_t) );
207 p_vout->p_sys->p_event->p_vout = p_vout;
208 if( vlc_thread_create( p_vout->p_sys->p_event, "Vout Events Thread",
209 EventThread, 0, 1 ) )
211 msg_Err( p_vout, "cannot create Vout EventThread" );
212 vlc_object_release( p_vout->p_sys->p_event );
213 p_vout->p_sys->p_event = NULL;
217 if( p_vout->p_sys->p_event->b_error )
219 msg_Err( p_vout, "Vout EventThread failed" );
223 vlc_object_attach( p_vout->p_sys->p_event, p_vout );
225 msg_Dbg( p_vout, "Vout EventThread running" );
227 /* Variable to indicate if the window should be on top of others */
228 /* Trigger a callback right now */
229 var_Get( p_vout, "video-on-top", &val );
230 var_Set( p_vout, "video-on-top", val );
232 /* disable screensaver by temporarily changing system settings */
233 p_vout->p_sys->i_spi_lowpowertimeout = 0;
234 p_vout->p_sys->i_spi_powerofftimeout = 0;
235 p_vout->p_sys->i_spi_screensavetimeout = 0;
236 var_Get( p_vout, "disable-screensaver", &val);
238 msg_Dbg(p_vout, "disabling screen saver");
239 SystemParametersInfo(SPI_GETLOWPOWERTIMEOUT,
240 0, &(p_vout->p_sys->i_spi_lowpowertimeout), 0);
241 if( 0 != p_vout->p_sys->i_spi_lowpowertimeout ) {
242 SystemParametersInfo(SPI_SETLOWPOWERTIMEOUT, 0, NULL, 0);
244 SystemParametersInfo(SPI_GETPOWEROFFTIMEOUT, 0,
245 &(p_vout->p_sys->i_spi_powerofftimeout), 0);
246 if( 0 != p_vout->p_sys->i_spi_powerofftimeout ) {
247 SystemParametersInfo(SPI_SETPOWEROFFTIMEOUT, 0, NULL, 0);
249 SystemParametersInfo(SPI_GETSCREENSAVETIMEOUT, 0,
250 &(p_vout->p_sys->i_spi_screensavetimeout), 0);
251 if( 0 != p_vout->p_sys->i_spi_screensavetimeout ) {
252 SystemParametersInfo(SPI_SETSCREENSAVETIMEOUT, 0, NULL, 0);
258 CloseVideo( VLC_OBJECT(p_vout) );
262 /*****************************************************************************
263 * CloseVideo: destroy Sys video thread output method
264 *****************************************************************************
265 * Terminate an output method created by Create
266 *****************************************************************************/
267 static void CloseVideo( vlc_object_t *p_this )
269 vout_thread_t * p_vout = (vout_thread_t *)p_this;
271 Direct3DVoutRelease( p_vout );
273 if( p_vout->p_sys->p_event )
275 vlc_object_detach( p_vout->p_sys->p_event );
277 /* Kill Vout EventThread */
278 vlc_object_kill( p_vout->p_sys->p_event );
280 /* we need to be sure Vout EventThread won't stay stuck in
281 * GetMessage, so we send a fake message */
282 if( p_vout->p_sys->hwnd )
284 PostMessage( p_vout->p_sys->hwnd, WM_NULL, 0, 0);
287 vlc_thread_join( p_vout->p_sys->p_event );
288 vlc_object_release( p_vout->p_sys->p_event );
291 vlc_mutex_destroy( &p_vout->p_sys->lock );
293 /* restore screensaver system settings */
294 if( 0 != p_vout->p_sys->i_spi_lowpowertimeout ) {
295 SystemParametersInfo(SPI_SETLOWPOWERTIMEOUT,
296 p_vout->p_sys->i_spi_lowpowertimeout, NULL, 0);
298 if( 0 != p_vout->p_sys->i_spi_powerofftimeout ) {
299 SystemParametersInfo(SPI_SETPOWEROFFTIMEOUT,
300 p_vout->p_sys->i_spi_powerofftimeout, NULL, 0);
302 if( 0 != p_vout->p_sys->i_spi_screensavetimeout ) {
303 SystemParametersInfo(SPI_SETSCREENSAVETIMEOUT,
304 p_vout->p_sys->i_spi_screensavetimeout, NULL, 0);
309 free( p_vout->p_sys );
310 p_vout->p_sys = NULL;
314 /*****************************************************************************
315 * Init: initialize Direct3D video thread output method
316 *****************************************************************************/
317 static int Init( vout_thread_t *p_vout )
322 var_Get( p_vout, "directx-hw-yuv", &val );
323 p_vout->p_sys->b_hw_yuv = val.b_bool;
325 /* Initialise Direct3D */
326 if( VLC_SUCCESS != Direct3DVoutOpen( p_vout ) )
328 msg_Err( p_vout, "cannot initialize Direct3D" );
332 /* Initialize the output structure.
333 * Since Direct3D can do rescaling for us, stick to the default
334 * coordinates and aspect. */
335 p_vout->output.i_width = p_vout->render.i_width;
336 p_vout->output.i_height = p_vout->render.i_height;
337 p_vout->output.i_aspect = p_vout->render.i_aspect;
338 p_vout->fmt_out = p_vout->fmt_in;
339 UpdateRects( p_vout, true );
341 /* create picture pool */
342 p_vout->output.i_chroma = 0;
343 i_ret = Direct3DVoutCreatePictures(p_vout, 1);
344 if( VLC_SUCCESS != i_ret )
346 msg_Err(p_vout, "Direct3D picture pool initialization failed !");
351 i_ret = Direct3DVoutCreateScene(p_vout);
352 if( VLC_SUCCESS != i_ret )
354 msg_Err(p_vout, "Direct3D scene initialization failed !");
355 Direct3DVoutReleasePictures(p_vout);
359 /* Change the window title bar text */
360 PostMessage( p_vout->p_sys->hwnd, WM_VLC_CHANGE_TEXT, 0, 0 );
362 p_vout->fmt_out.i_chroma = p_vout->output.i_chroma;
366 /*****************************************************************************
367 * End: terminate Sys video thread output method
368 *****************************************************************************
369 * Terminate an output method created by Create.
370 * It is called at the end of the thread.
371 *****************************************************************************/
372 static void End( vout_thread_t *p_vout )
374 Direct3DVoutReleaseScene(p_vout);
375 Direct3DVoutReleasePictures(p_vout);
376 Direct3DVoutClose( p_vout );
379 /*****************************************************************************
380 * Manage: handle Sys events
381 *****************************************************************************
382 * This function should be called regularly by the video output thread.
383 * It returns a non null value if an error occurred.
384 *****************************************************************************/
385 static int Manage( vout_thread_t *p_vout )
387 /* If we do not control our window, we check for geometry changes
388 * ourselves because the parent might not send us its events. */
389 vlc_mutex_lock( &p_vout->p_sys->lock );
390 if( p_vout->p_sys->hparent && !p_vout->b_fullscreen )
395 vlc_mutex_unlock( &p_vout->p_sys->lock );
397 GetClientRect( p_vout->p_sys->hparent, &rect_parent );
398 point.x = point.y = 0;
399 ClientToScreen( p_vout->p_sys->hparent, &point );
400 OffsetRect( &rect_parent, point.x, point.y );
402 if( !EqualRect( &rect_parent, &p_vout->p_sys->rect_parent ) )
404 p_vout->p_sys->rect_parent = rect_parent;
406 SetWindowPos( p_vout->p_sys->hwnd, 0, 0, 0,
407 rect_parent.right - rect_parent.left,
408 rect_parent.bottom - rect_parent.top,
414 vlc_mutex_unlock( &p_vout->p_sys->lock );
420 if( p_vout->p_sys->i_changes & DX_POSITION_CHANGE )
422 #if 0 /* need that when bicubic filter is available */
426 GetClientRect(p_vout->p_sys->hvideownd, &rect);
427 width = rect.right-rect.left;
428 height = rect.bottom-rect.top;
430 if( (width != p_vout->p_sys->d3dpp.BackBufferWidth)
431 || (height != p_vout->p_sys->d3dpp.BackBufferHeight) )
433 msg_Dbg(p_vout, "resizing device back buffers to (%lux%lu)", width, height);
434 // need to reset D3D device to resize back buffer
435 if( VLC_SUCCESS != Direct3DVoutResetDevice(p_vout, width, height) )
439 p_vout->p_sys->i_changes &= ~DX_POSITION_CHANGE;
442 /* Check for cropping / aspect changes */
443 if( p_vout->i_changes & VOUT_CROP_CHANGE ||
444 p_vout->i_changes & VOUT_ASPECT_CHANGE )
446 p_vout->i_changes &= ~VOUT_CROP_CHANGE;
447 p_vout->i_changes &= ~VOUT_ASPECT_CHANGE;
449 p_vout->fmt_out.i_x_offset = p_vout->fmt_in.i_x_offset;
450 p_vout->fmt_out.i_y_offset = p_vout->fmt_in.i_y_offset;
451 p_vout->fmt_out.i_visible_width = p_vout->fmt_in.i_visible_width;
452 p_vout->fmt_out.i_visible_height = p_vout->fmt_in.i_visible_height;
453 p_vout->fmt_out.i_aspect = p_vout->fmt_in.i_aspect;
454 p_vout->fmt_out.i_sar_num = p_vout->fmt_in.i_sar_num;
455 p_vout->fmt_out.i_sar_den = p_vout->fmt_in.i_sar_den;
456 p_vout->output.i_aspect = p_vout->fmt_in.i_aspect;
457 UpdateRects( p_vout, true );
460 /* We used to call the Win32 PeekMessage function here to read the window
461 * messages. But since window can stay blocked into this function for a
462 * long time (for example when you move your window on the screen), I
463 * decided to isolate PeekMessage in another thread. */
468 if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE
469 || p_vout->p_sys->i_changes & VOUT_FULLSCREEN_CHANGE )
471 Win32ToggleFullscreen( p_vout );
473 p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
474 p_vout->p_sys->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
480 if( p_vout->b_fullscreen && !p_vout->p_sys->b_cursor_hidden &&
481 (mdate() - p_vout->p_sys->i_lastmoved) >
482 p_vout->p_sys->i_mouse_hide_timeout )
487 /* Hide the cursor only if it is inside our window */
488 GetCursorPos( &point );
489 hwnd = WindowFromPoint(point);
490 if( hwnd == p_vout->p_sys->hwnd || hwnd == p_vout->p_sys->hvideownd )
492 PostMessage( p_vout->p_sys->hwnd, WM_VLC_HIDE_MOUSE, 0, 0 );
496 p_vout->p_sys->i_lastmoved = mdate();
501 * "Always on top" status change
503 if( p_vout->p_sys->b_on_top_change )
506 HMENU hMenu = GetSystemMenu( p_vout->p_sys->hwnd, FALSE );
508 var_Get( p_vout, "video-on-top", &val );
510 /* Set the window on top if necessary */
511 if( val.b_bool && !( GetWindowLong( p_vout->p_sys->hwnd, GWL_EXSTYLE )
514 CheckMenuItem( hMenu, IDM_TOGGLE_ON_TOP,
515 MF_BYCOMMAND | MFS_CHECKED );
516 SetWindowPos( p_vout->p_sys->hwnd, HWND_TOPMOST, 0, 0, 0, 0,
517 SWP_NOSIZE | SWP_NOMOVE );
520 /* The window shouldn't be on top */
521 if( !val.b_bool && ( GetWindowLong( p_vout->p_sys->hwnd, GWL_EXSTYLE )
524 CheckMenuItem( hMenu, IDM_TOGGLE_ON_TOP,
525 MF_BYCOMMAND | MFS_UNCHECKED );
526 SetWindowPos( p_vout->p_sys->hwnd, HWND_NOTOPMOST, 0, 0, 0, 0,
527 SWP_NOSIZE | SWP_NOMOVE );
530 p_vout->p_sys->b_on_top_change = false;
533 /* Check if the event thread is still running */
534 if( p_vout->p_sys->p_event->b_die )
536 return VLC_EGENERIC; /* exit */
542 /*****************************************************************************
543 * Display: displays previously rendered output
544 *****************************************************************************
545 * This function sends the currently rendered image to the display, wait until
546 * it is displayed and switch the two rendering buffers, preparing next frame.
547 *****************************************************************************/
548 static void Display( vout_thread_t *p_vout, picture_t *p_pic )
550 LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
551 // Present the back buffer contents to the display
552 // stretching and filtering happens here
553 HRESULT hr = IDirect3DDevice9_Present(p_d3ddev,
554 &(p_vout->p_sys->rect_src_clipped),
557 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
561 ** this function is only used once when the first picture is received
562 ** this function will show the video window once a picture is ready
565 static void FirstDisplay( vout_thread_t *p_vout, picture_t *p_pic )
567 /* get initial picture presented through D3D */
568 Display(p_vout, p_pic);
571 ** Video window is initially hidden, show it now since we got a
574 SetWindowPos( p_vout->p_sys->hvideownd, 0, 0, 0, 0, 0,
582 /* use and restores proper display function for further pictures */
583 p_vout->pf_display = Display;
586 /*****************************************************************************
587 * DirectD3DVoutCreate: Initialize and instance of Direct3D9
588 *****************************************************************************
589 * This function initialize Direct3D and analyze available resources from
591 *****************************************************************************/
592 static int Direct3DVoutCreate( vout_thread_t *p_vout )
595 LPDIRECT3D9 p_d3dobj;
598 LPDIRECT3D9 (WINAPI *OurDirect3DCreate9)(UINT SDKVersion);
600 p_vout->p_sys->hd3d9_dll = LoadLibrary(TEXT("D3D9.DLL"));
601 if( NULL == p_vout->p_sys->hd3d9_dll )
603 msg_Warn( p_vout, "cannot load d3d9.dll, aborting" );
608 (void *)GetProcAddress( p_vout->p_sys->hd3d9_dll,
609 TEXT("Direct3DCreate9") );
610 if( OurDirect3DCreate9 == NULL )
612 msg_Err( p_vout, "Cannot locate reference to Direct3DCreate9 ABI in DLL" );
616 /* Create the D3D object. */
617 p_d3dobj = OurDirect3DCreate9( D3D_SDK_VERSION );
618 if( NULL == p_d3dobj )
620 msg_Err( p_vout, "Could not create Direct3D9 instance.");
623 p_vout->p_sys->p_d3dobj = p_d3dobj;
626 ** Get device capabilities
628 ZeroMemory(&d3dCaps, sizeof(d3dCaps));
629 hr = IDirect3D9_GetDeviceCaps(p_d3dobj, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dCaps);
632 msg_Err( p_vout, "Could not read adapter capabilities. (hr=0x%lX)", hr);
635 /* TODO: need to test device capabilities and select the right render function */
640 /*****************************************************************************
641 * DirectD3DVoutRelease: release an instance of Direct3D9
642 *****************************************************************************/
644 static void Direct3DVoutRelease( vout_thread_t *p_vout )
646 if( p_vout->p_sys->p_d3dobj )
648 IDirect3D9_Release(p_vout->p_sys->p_d3dobj);
649 p_vout->p_sys->p_d3dobj = NULL;
651 if( NULL != p_vout->p_sys->hd3d9_dll )
653 FreeLibrary(p_vout->p_sys->hd3d9_dll);
654 p_vout->p_sys->hd3d9_dll = NULL;
658 static int Direct3DFillPresentationParameters(vout_thread_t *p_vout, D3DPRESENT_PARAMETERS *d3dpp)
660 LPDIRECT3D9 p_d3dobj = p_vout->p_sys->p_d3dobj;
661 D3DDISPLAYMODE d3ddm;
665 ** Get the current desktop display mode, so we can set up a back
666 ** buffer of the same format
668 hr = IDirect3D9_GetAdapterDisplayMode(p_d3dobj, D3DADAPTER_DEFAULT, &d3ddm );
671 msg_Err( p_vout, "Could not read adapter display mode. (hr=0x%lX)", hr);
675 /* keep a copy of current desktop format */
676 p_vout->p_sys->bbFormat = d3ddm.Format;
678 /* Set up the structure used to create the D3DDevice. */
679 ZeroMemory( d3dpp, sizeof(D3DPRESENT_PARAMETERS) );
680 d3dpp->Flags = D3DPRESENTFLAG_VIDEO;
681 d3dpp->Windowed = TRUE;
682 d3dpp->hDeviceWindow = p_vout->p_sys->hvideownd;
683 d3dpp->BackBufferWidth = p_vout->output.i_width;
684 d3dpp->BackBufferHeight = p_vout->output.i_height;
685 d3dpp->SwapEffect = D3DSWAPEFFECT_COPY;
686 d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE;
687 d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
688 d3dpp->BackBufferFormat = d3ddm.Format;
689 d3dpp->BackBufferCount = 1;
690 d3dpp->EnableAutoDepthStencil = FALSE;
695 /*****************************************************************************
696 * DirectD3DVoutOpen: Takes care of all the Direct3D9 initialisations
697 *****************************************************************************
698 * This function creates Direct3D device
699 * this must be called from the vout thread for performance reason, as
700 * all Direct3D Device APIs are used in a non multithread safe environment
701 *****************************************************************************/
702 static int Direct3DVoutOpen( vout_thread_t *p_vout )
704 LPDIRECT3D9 p_d3dobj = p_vout->p_sys->p_d3dobj;
705 LPDIRECT3DDEVICE9 p_d3ddev;
706 D3DPRESENT_PARAMETERS d3dpp;
709 if( VLC_SUCCESS != Direct3DFillPresentationParameters(p_vout, &d3dpp) )
712 // Create the D3DDevice
713 hr = IDirect3D9_CreateDevice(p_d3dobj, D3DADAPTER_DEFAULT,
714 D3DDEVTYPE_HAL, p_vout->p_sys->hvideownd,
715 D3DCREATE_SOFTWARE_VERTEXPROCESSING|
716 D3DCREATE_MULTITHREADED,
720 msg_Err(p_vout, "Could not create the D3D device! (hr=0x%lX)", hr);
723 p_vout->p_sys->p_d3ddev = p_d3ddev;
725 msg_Dbg( p_vout, "Direct3D device adapter successfully initialized" );
729 /*****************************************************************************
730 * DirectD3DClose: release the Direct3D9 device
731 *****************************************************************************/
732 static void Direct3DVoutClose( vout_thread_t *p_vout )
734 if( p_vout->p_sys->p_d3ddev )
736 IDirect3DDevice9_Release(p_vout->p_sys->p_d3ddev);
737 p_vout->p_sys->p_d3ddev = NULL;
740 p_vout->p_sys->hmonitor = NULL;
743 /*****************************************************************************
744 * DirectD3DClose: reset the Direct3D9 device
745 *****************************************************************************
746 * All resources must be deallocated before the reset occur, they will be
747 * realllocated once the reset has been performed successfully
748 *****************************************************************************/
749 static int Direct3DVoutResetDevice( vout_thread_t *p_vout )
751 LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
752 D3DPRESENT_PARAMETERS d3dpp;
755 if( VLC_SUCCESS != Direct3DFillPresentationParameters(p_vout, &d3dpp) )
758 // release all D3D objects
759 Direct3DVoutReleaseScene( p_vout );
760 Direct3DVoutReleasePictures( p_vout );
762 hr = IDirect3DDevice9_Reset(p_d3ddev, &d3dpp);
766 if( (VLC_SUCCESS != Direct3DVoutCreatePictures(p_vout, 1))
767 || (VLC_SUCCESS != Direct3DVoutCreateScene(p_vout)) )
769 msg_Dbg(p_vout, "%s failed !", __FUNCTION__);
774 msg_Err(p_vout, "%s failed ! (hr=%08lX)", __FUNCTION__, hr);
780 static D3DFORMAT Direct3DVoutSelectFormat( vout_thread_t *p_vout, D3DFORMAT target,
781 const D3DFORMAT *formats, size_t count)
783 LPDIRECT3D9 p_d3dobj = p_vout->p_sys->p_d3dobj;
786 for( c=0; c<count; ++c )
789 D3DFORMAT format = formats[c];
790 /* test whether device can create a surface of that format */
791 hr = IDirect3D9_CheckDeviceFormat(p_d3dobj, D3DADAPTER_DEFAULT,
792 D3DDEVTYPE_HAL, target, 0, D3DRTYPE_SURFACE, format);
795 /* test whether device can perform color-conversion
796 ** from that format to target format
798 hr = IDirect3D9_CheckDeviceFormatConversion(p_d3dobj,
799 D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
804 // found a compatible format
808 msg_Dbg( p_vout, "selected surface pixel format is UYVY");
811 msg_Dbg( p_vout, "selected surface pixel format is YUY2");
813 case D3DFMT_X8R8G8B8:
814 msg_Dbg( p_vout, "selected surface pixel format is X8R8G8B8");
816 case D3DFMT_A8R8G8B8:
817 msg_Dbg( p_vout, "selected surface pixel format is A8R8G8B8");
820 msg_Dbg( p_vout, "selected surface pixel format is R8G8B8");
823 msg_Dbg( p_vout, "selected surface pixel format is R5G6B5");
825 case D3DFMT_X1R5G5B5:
826 msg_Dbg( p_vout, "selected surface pixel format is X1R5G5B5");
829 msg_Dbg( p_vout, "selected surface pixel format is 0x%0X", format);
834 else if( D3DERR_NOTAVAILABLE != hr )
836 msg_Err( p_vout, "Could not query adapter supported formats. (hr=0x%lX)", hr);
840 return D3DFMT_UNKNOWN;
843 static D3DFORMAT Direct3DVoutFindFormat(vout_thread_t *p_vout, int i_chroma, D3DFORMAT target)
845 //if( p_vout->p_sys->b_hw_yuv && ! _got_vista_or_above )
846 if( p_vout->p_sys->b_hw_yuv )
848 /* it sounds like vista does not support YUV surfaces at all */
851 case VLC_FOURCC('U','Y','V','Y'):
852 case VLC_FOURCC('U','Y','N','V'):
853 case VLC_FOURCC('Y','4','2','2'):
855 static const D3DFORMAT formats[] =
856 { D3DFMT_UYVY, D3DFMT_YUY2, D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, D3DFMT_X1R5G5B5 };
857 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
859 case VLC_FOURCC('I','4','2','0'):
860 case VLC_FOURCC('I','4','2','2'):
861 case VLC_FOURCC('Y','V','1','2'):
863 /* typically 3D textures don't support planar format
864 ** fallback to packed version and use CPU for the conversion
866 static const D3DFORMAT formats[] =
867 { D3DFMT_YUY2, D3DFMT_UYVY, D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, D3DFMT_X1R5G5B5 };
868 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
870 case VLC_FOURCC('Y','U','Y','2'):
871 case VLC_FOURCC('Y','U','N','V'):
873 static const D3DFORMAT formats[] =
874 { D3DFMT_YUY2, D3DFMT_UYVY, D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, D3DFMT_X1R5G5B5 };
875 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
882 case VLC_FOURCC('R', 'V', '1', '5'):
884 static const D3DFORMAT formats[] =
886 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
888 case VLC_FOURCC('R', 'V', '1', '6'):
890 static const D3DFORMAT formats[] =
892 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
894 case VLC_FOURCC('R', 'V', '2', '4'):
896 static const D3DFORMAT formats[] =
897 { D3DFMT_R8G8B8, D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8 };
898 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
900 case VLC_FOURCC('R', 'V', '3', '2'):
902 static const D3DFORMAT formats[] =
903 { D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8 };
904 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
908 /* use display default format */
909 LPDIRECT3D9 p_d3dobj = p_vout->p_sys->p_d3dobj;
910 D3DDISPLAYMODE d3ddm;
912 HRESULT hr = IDirect3D9_GetAdapterDisplayMode(p_d3dobj, D3DADAPTER_DEFAULT, &d3ddm );
916 ** some professional cards could use some advanced pixel format as default,
917 ** make sure we stick with chromas that we can handle internally
919 switch( d3ddm.Format )
922 case D3DFMT_X8R8G8B8:
923 case D3DFMT_A8R8G8B8:
925 case D3DFMT_X1R5G5B5:
926 msg_Dbg( p_vout, "defaulting to adapter pixel format");
927 return Direct3DVoutSelectFormat(p_vout, target, &d3ddm.Format, 1);
930 /* if we fall here, that probably means that we need to render some YUV format */
931 static const D3DFORMAT formats[] =
932 { D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, D3DFMT_X1R5G5B5 };
933 msg_Dbg( p_vout, "defaulting to built-in pixel format");
934 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
940 return D3DFMT_UNKNOWN;
943 static int Direct3DVoutSetOutputFormat(vout_thread_t *p_vout, D3DFORMAT format)
948 p_vout->output.i_chroma = VLC_FOURCC('Y', 'U', 'Y', '2');
951 p_vout->output.i_chroma = VLC_FOURCC('U', 'Y', 'V', 'Y');
954 p_vout->output.i_chroma = VLC_FOURCC('R', 'V', '2', '4');
955 p_vout->output.i_rmask = 0xff0000;
956 p_vout->output.i_gmask = 0x00ff00;
957 p_vout->output.i_bmask = 0x0000ff;
959 case D3DFMT_X8R8G8B8:
960 case D3DFMT_A8R8G8B8:
961 p_vout->output.i_chroma = VLC_FOURCC('R', 'V', '3', '2');
962 p_vout->output.i_rmask = 0x00ff0000;
963 p_vout->output.i_gmask = 0x0000ff00;
964 p_vout->output.i_bmask = 0x000000ff;
967 p_vout->output.i_chroma = VLC_FOURCC('R', 'V', '1', '6');
968 p_vout->output.i_rmask = (0x1fL)<<11;
969 p_vout->output.i_gmask = (0x3fL)<<5;
970 p_vout->output.i_bmask = (0x1fL)<<0;
972 case D3DFMT_X1R5G5B5:
973 p_vout->output.i_chroma = VLC_FOURCC('R', 'V', '1', '5');
974 p_vout->output.i_rmask = (0x1fL)<<10;
975 p_vout->output.i_gmask = (0x1fL)<<5;
976 p_vout->output.i_bmask = (0x1fL)<<0;
984 /*****************************************************************************
985 * Direct3DVoutCreatePictures: allocate a vector of identical pictures
986 *****************************************************************************
987 * Each picture has an associated offscreen surface in video memory
988 * depending on hardware capabilities the picture chroma will be as close
989 * as possible to the orginal render chroma to reduce CPU conversion overhead
990 * and delegate this work to video card GPU
991 *****************************************************************************/
992 static int Direct3DVoutCreatePictures( vout_thread_t *p_vout, size_t i_num_pics )
994 LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
998 // if vout is already running, use current chroma, otherwise choose from upstream
999 int i_chroma = p_vout->output.i_chroma ? : p_vout->render.i_chroma;
1001 I_OUTPUTPICTURES = 0;
1004 ** find the appropriate D3DFORMAT for the render chroma, the format will be the closest to
1005 ** the requested chroma which is usable by the hardware in an offscreen surface, as they
1006 ** typically support more formats than textures
1008 format = Direct3DVoutFindFormat(p_vout, i_chroma, p_vout->p_sys->bbFormat);
1009 if( VLC_SUCCESS != Direct3DVoutSetOutputFormat(p_vout, format) )
1011 msg_Err(p_vout, "surface pixel format is not supported.");
1012 return VLC_EGENERIC;
1015 for( c=0; c<i_num_pics; )
1018 LPDIRECT3DSURFACE9 p_d3dsurf;
1019 picture_t *p_pic = p_vout->p_picture+c;
1021 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(p_d3ddev,
1022 p_vout->render.i_width,
1023 p_vout->render.i_height,
1030 msg_Err(p_vout, "Failed to create picture surface. (hr=0x%lx)", hr);
1031 Direct3DVoutReleasePictures(p_vout);
1032 return VLC_EGENERIC;
1035 /* fill surface with black color */
1036 IDirect3DDevice9_ColorFill(p_d3ddev, p_d3dsurf, NULL, D3DCOLOR_ARGB(0xFF, 0, 0, 0) );
1038 /* assign surface to internal structure */
1039 p_pic->p_sys = (void *)p_d3dsurf;
1041 /* Now that we've got our direct-buffer, we can finish filling in the
1042 * picture_t structures */
1043 switch( p_vout->output.i_chroma )
1045 case VLC_FOURCC('R','G','B','2'):
1046 p_pic->p->i_lines = p_vout->output.i_height;
1047 p_pic->p->i_visible_lines = p_vout->output.i_height;
1048 p_pic->p->i_pixel_pitch = 1;
1049 p_pic->p->i_visible_pitch = p_vout->output.i_width *
1050 p_pic->p->i_pixel_pitch;
1051 p_pic->i_planes = 1;
1053 case VLC_FOURCC('R','V','1','5'):
1054 case VLC_FOURCC('R','V','1','6'):
1055 p_pic->p->i_lines = p_vout->output.i_height;
1056 p_pic->p->i_visible_lines = p_vout->output.i_height;
1057 p_pic->p->i_pixel_pitch = 2;
1058 p_pic->p->i_visible_pitch = p_vout->output.i_width *
1059 p_pic->p->i_pixel_pitch;
1060 p_pic->i_planes = 1;
1062 case VLC_FOURCC('R','V','2','4'):
1063 p_pic->p->i_lines = p_vout->output.i_height;
1064 p_pic->p->i_visible_lines = p_vout->output.i_height;
1065 p_pic->p->i_pixel_pitch = 3;
1066 p_pic->p->i_visible_pitch = p_vout->output.i_width *
1067 p_pic->p->i_pixel_pitch;
1068 p_pic->i_planes = 1;
1070 case VLC_FOURCC('R','V','3','2'):
1071 p_pic->p->i_lines = p_vout->output.i_height;
1072 p_pic->p->i_visible_lines = p_vout->output.i_height;
1073 p_pic->p->i_pixel_pitch = 4;
1074 p_pic->p->i_visible_pitch = p_vout->output.i_width *
1075 p_pic->p->i_pixel_pitch;
1076 p_pic->i_planes = 1;
1078 case VLC_FOURCC('U','Y','V','Y'):
1079 case VLC_FOURCC('Y','U','Y','2'):
1080 p_pic->p->i_lines = p_vout->output.i_height;
1081 p_pic->p->i_visible_lines = p_vout->output.i_height;
1082 p_pic->p->i_pixel_pitch = 2;
1083 p_pic->p->i_visible_pitch = p_vout->output.i_width *
1084 p_pic->p->i_pixel_pitch;
1085 p_pic->i_planes = 1;
1088 Direct3DVoutReleasePictures(p_vout);
1089 return VLC_EGENERIC;
1091 p_pic->i_status = DESTROYED_PICTURE;
1092 p_pic->i_type = DIRECT_PICTURE;
1093 p_pic->b_slow = true;
1094 p_pic->pf_lock = Direct3DVoutLockSurface;
1095 p_pic->pf_unlock = Direct3DVoutUnlockSurface;
1096 PP_OUTPUTPICTURE[c] = p_pic;
1098 I_OUTPUTPICTURES = ++c;
1101 msg_Dbg( p_vout, "%u Direct3D pictures created successfully", c );
1106 /*****************************************************************************
1107 * Direct3DVoutReleasePictures: destroy a picture vector
1108 *****************************************************************************
1109 * release all video resources used for pictures
1110 *****************************************************************************/
1111 static void Direct3DVoutReleasePictures( vout_thread_t *p_vout)
1113 size_t i_num_pics = I_OUTPUTPICTURES;
1115 for( c=0; c<i_num_pics; ++c )
1117 picture_t *p_pic = p_vout->p_picture+c;
1120 LPDIRECT3DSURFACE9 p_d3dsurf = (LPDIRECT3DSURFACE9)p_pic->p_sys;
1122 p_pic->p_sys = NULL;
1126 IDirect3DSurface9_Release(p_d3dsurf);
1130 msg_Dbg( p_vout, "%u Direct3D pictures released.", c);
1132 I_OUTPUTPICTURES = 0;
1135 /*****************************************************************************
1136 * Direct3DVoutLockSurface: Lock surface and get picture data pointer
1137 *****************************************************************************
1138 * This function locks a surface and get the surface descriptor which amongst
1139 * other things has the pointer to the picture data.
1140 *****************************************************************************/
1141 static int Direct3DVoutLockSurface( vout_thread_t *p_vout, picture_t *p_pic )
1144 D3DLOCKED_RECT d3drect;
1145 LPDIRECT3DSURFACE9 p_d3dsurf = (LPDIRECT3DSURFACE9)p_pic->p_sys;
1147 if( NULL == p_d3dsurf )
1148 return VLC_EGENERIC;
1150 /* Lock the surface to get a valid pointer to the picture buffer */
1151 hr = IDirect3DSurface9_LockRect(p_d3dsurf, &d3drect, NULL, 0);
1154 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1155 return VLC_EGENERIC;
1158 /* fill in buffer info in first plane */
1159 p_pic->p->p_pixels = d3drect.pBits;
1160 p_pic->p->i_pitch = d3drect.Pitch;
1165 /*****************************************************************************
1166 * Direct3DVoutUnlockSurface: Unlock a surface locked by Direct3DLockSurface().
1167 *****************************************************************************/
1168 static int Direct3DVoutUnlockSurface( vout_thread_t *p_vout, picture_t *p_pic )
1171 LPDIRECT3DSURFACE9 p_d3dsurf = (LPDIRECT3DSURFACE9)p_pic->p_sys;
1173 if( NULL == p_d3dsurf )
1174 return VLC_EGENERIC;
1176 /* Unlock the Surface */
1177 hr = IDirect3DSurface9_UnlockRect(p_d3dsurf);
1180 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1181 return VLC_EGENERIC;
1186 /*****************************************************************************
1187 * Direct3DVoutCreateScene: allocate and initialize a 3D scene
1188 *****************************************************************************
1189 * for advanced blending/filtering a texture needs be used in a 3D scene.
1190 *****************************************************************************/
1192 static int Direct3DVoutCreateScene( vout_thread_t *p_vout )
1194 LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
1195 LPDIRECT3DTEXTURE9 p_d3dtex;
1196 LPDIRECT3DVERTEXBUFFER9 p_d3dvtc;
1201 ** Create a texture for use when rendering a scene
1202 ** for performance reason, texture format is identical to backbuffer
1203 ** which would usually be a RGB format
1205 hr = IDirect3DDevice9_CreateTexture(p_d3ddev,
1206 p_vout->render.i_width,
1207 p_vout->render.i_height,
1209 D3DUSAGE_RENDERTARGET,
1210 p_vout->p_sys->bbFormat,
1216 msg_Err(p_vout, "Failed to create texture. (hr=0x%lx)", hr);
1217 return VLC_EGENERIC;
1221 ** Create a vertex buffer for use when rendering scene
1223 hr = IDirect3DDevice9_CreateVertexBuffer(p_d3ddev,
1224 sizeof(CUSTOMVERTEX)*4,
1225 D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY,
1226 D3DFVF_CUSTOMVERTEX,
1232 msg_Err(p_vout, "Failed to create vertex buffer. (hr=0x%lx)", hr);
1233 IDirect3DTexture9_Release(p_d3dtex);
1234 return VLC_EGENERIC;
1237 p_vout->p_sys->p_d3dtex = p_d3dtex;
1238 p_vout->p_sys->p_d3dvtc = p_d3dvtc;
1240 // Texture coordinates outside the range [0.0, 1.0] are set
1241 // to the texture color at 0.0 or 1.0, respectively.
1242 IDirect3DDevice9_SetSamplerState(p_d3ddev, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
1243 IDirect3DDevice9_SetSamplerState(p_d3ddev, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
1245 // Set linear filtering quality
1246 IDirect3DDevice9_SetSamplerState(p_d3ddev, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
1247 IDirect3DDevice9_SetSamplerState(p_d3ddev, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
1249 // set maximum ambient light
1250 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_AMBIENT, D3DCOLOR_XRGB(255,255,255));
1253 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_CULLMODE, D3DCULL_NONE);
1255 // Turn off the zbuffer
1256 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_ZENABLE, D3DZB_FALSE);
1259 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_LIGHTING, FALSE);
1262 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_DITHERENABLE, TRUE);
1265 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_STENCILENABLE, FALSE);
1268 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_ALPHABLENDENABLE, TRUE);
1269 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_SRCBLEND,D3DBLEND_SRCALPHA);
1270 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_DESTBLEND,D3DBLEND_INVSRCALPHA);
1271 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_ALPHATESTENABLE,TRUE);
1272 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_ALPHAREF, 0x10);
1273 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_ALPHAFUNC,D3DCMP_GREATER);
1275 // Set texture states
1276 IDirect3DDevice9_SetTextureStageState(p_d3ddev, 0, D3DTSS_COLOROP,D3DTOP_MODULATE);
1277 IDirect3DDevice9_SetTextureStageState(p_d3ddev, 0, D3DTSS_COLORARG1,D3DTA_TEXTURE);
1278 IDirect3DDevice9_SetTextureStageState(p_d3ddev, 0, D3DTSS_COLORARG2,D3DTA_DIFFUSE);
1280 // turn off alpha operation
1281 IDirect3DDevice9_SetTextureStageState(p_d3ddev, 0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
1283 msg_Dbg( p_vout, "Direct3D scene created successfully");
1288 /*****************************************************************************
1289 * Direct3DVoutReleaseScene
1290 *****************************************************************************/
1291 static void Direct3DVoutReleaseScene( vout_thread_t *p_vout )
1293 LPDIRECT3DTEXTURE9 p_d3dtex = p_vout->p_sys->p_d3dtex;
1294 LPDIRECT3DVERTEXBUFFER9 p_d3dvtc = p_vout->p_sys->p_d3dvtc;
1298 IDirect3DVertexBuffer9_Release(p_d3dvtc);
1299 p_vout->p_sys->p_d3dvtc = NULL;
1304 IDirect3DTexture9_Release(p_d3dtex);
1305 p_vout->p_sys->p_d3dtex = NULL;
1307 msg_Dbg( p_vout, "Direct3D scene released successfully");
1310 /*****************************************************************************
1311 * Render: copy picture surface into a texture and render into a scene
1312 *****************************************************************************
1313 * This function is intented for higher end 3D cards, with pixel shader support
1314 * and at least 64 MB of video RAM.
1315 *****************************************************************************/
1316 static void Direct3DVoutRenderScene( vout_thread_t *p_vout, picture_t *p_pic )
1318 LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
1319 LPDIRECT3DTEXTURE9 p_d3dtex;
1320 LPDIRECT3DVERTEXBUFFER9 p_d3dvtc;
1321 LPDIRECT3DSURFACE9 p_d3dsrc, p_d3ddest;
1322 CUSTOMVERTEX *p_vertices;
1324 float f_width, f_height;
1326 // check if device is still available
1327 hr = IDirect3DDevice9_TestCooperativeLevel(p_d3ddev);
1330 if( (D3DERR_DEVICENOTRESET != hr)
1331 || (VLC_SUCCESS != Direct3DVoutResetDevice(p_vout)) )
1333 // device is not usable at present (lost device, out of video mem ?)
1337 p_d3dtex = p_vout->p_sys->p_d3dtex;
1338 p_d3dvtc = p_vout->p_sys->p_d3dvtc;
1340 /* Clear the backbuffer and the zbuffer */
1341 hr = IDirect3DDevice9_Clear( p_d3ddev, 0, NULL, D3DCLEAR_TARGET,
1342 D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0 );
1345 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1349 /* retrieve picture surface */
1350 p_d3dsrc = (LPDIRECT3DSURFACE9)p_pic->p_sys;
1351 if( NULL == p_d3dsrc )
1353 msg_Dbg( p_vout, "no surface to render ?");
1357 /* retrieve texture top-level surface */
1358 hr = IDirect3DTexture9_GetSurfaceLevel(p_d3dtex, 0, &p_d3ddest);
1361 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1365 /* Copy picture surface into texture surface, color space conversion happens here */
1366 hr = IDirect3DDevice9_StretchRect(p_d3ddev, p_d3dsrc, NULL, p_d3ddest, NULL, D3DTEXF_NONE);
1367 IDirect3DSurface9_Release(p_d3ddest);
1370 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1374 /* Update the vertex buffer */
1375 hr = IDirect3DVertexBuffer9_Lock(p_d3dvtc, 0, 0, (VOID **)(&p_vertices), D3DLOCK_DISCARD);
1378 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1382 /* Setup vertices */
1383 f_width = (float)(p_vout->output.i_width) + 1;
1384 f_height = (float)(p_vout->output.i_height) + 1;
1386 p_vertices[0].x = 0.0f; // left
1387 p_vertices[0].y = 0.0f; // top
1388 p_vertices[0].z = 0.0f;
1389 p_vertices[0].diffuse = D3DCOLOR_ARGB(255, 255, 255, 255);
1390 p_vertices[0].rhw = 1.0f;
1391 p_vertices[0].tu = 0.0f;
1392 p_vertices[0].tv = 0.0f;
1394 p_vertices[1].x = f_width; // right
1395 p_vertices[1].y = 0.0f; // top
1396 p_vertices[1].z = 0.0f;
1397 p_vertices[1].diffuse = D3DCOLOR_ARGB(255, 255, 255, 255);
1398 p_vertices[1].rhw = 1.0f;
1399 p_vertices[1].tu = 1.0f;
1400 p_vertices[1].tv = 0.0f;
1402 p_vertices[2].x = f_width; // right
1403 p_vertices[2].y = f_height; // bottom
1404 p_vertices[2].z = 0.0f;
1405 p_vertices[2].diffuse = D3DCOLOR_ARGB(255, 255, 255, 255);
1406 p_vertices[2].rhw = 1.0f;
1407 p_vertices[2].tu = 1.0f;
1408 p_vertices[2].tv = 1.0f;
1410 p_vertices[3].x = 0.0f; // left
1411 p_vertices[3].y = f_height; // bottom
1412 p_vertices[3].z = 0.0f;
1413 p_vertices[3].diffuse = D3DCOLOR_ARGB(255, 255, 255, 255);
1414 p_vertices[3].rhw = 1.0f;
1415 p_vertices[3].tu = 0.0f;
1416 p_vertices[3].tv = 1.0f;
1418 hr= IDirect3DVertexBuffer9_Unlock(p_d3dvtc);
1421 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1426 hr = IDirect3DDevice9_BeginScene(p_d3ddev);
1429 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1433 // Setup our texture. Using textures introduces the texture stage states,
1434 // which govern how textures get blended together (in the case of multiple
1435 // textures) and lighting information. In this case, we are modulating
1436 // (blending) our texture with the diffuse color of the vertices.
1437 hr = IDirect3DDevice9_SetTexture(p_d3ddev, 0, (LPDIRECT3DBASETEXTURE9)p_d3dtex);
1440 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1441 IDirect3DDevice9_EndScene(p_d3ddev);
1445 // Render the vertex buffer contents
1446 hr = IDirect3DDevice9_SetStreamSource(p_d3ddev, 0, p_d3dvtc, 0, sizeof(CUSTOMVERTEX));
1449 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1450 IDirect3DDevice9_EndScene(p_d3ddev);
1454 // we use FVF instead of vertex shader
1455 hr = IDirect3DDevice9_SetVertexShader(p_d3ddev, NULL);
1458 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1459 IDirect3DDevice9_EndScene(p_d3ddev);
1463 hr = IDirect3DDevice9_SetFVF(p_d3ddev, D3DFVF_CUSTOMVERTEX);
1466 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1467 IDirect3DDevice9_EndScene(p_d3ddev);
1472 hr = IDirect3DDevice9_DrawPrimitive(p_d3ddev, D3DPT_TRIANGLEFAN, 0, 2);
1475 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1476 IDirect3DDevice9_EndScene(p_d3ddev);
1481 hr = IDirect3DDevice9_EndScene(p_d3ddev);
1484 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);