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Merge branch 'master' into lpcm_encoder
[vlc] / modules / video_output / msw / direct3d.c
1 /*****************************************************************************
2  * direct3d.c: Windows Direct3D video output module
3  *****************************************************************************
4  * Copyright (C) 2006-2009 the VideoLAN team
5  *$Id$
6  *
7  * Authors: Damien Fouilleul <damienf@videolan.org>
8  *
9  * This program is free software; you can redistribute it and/or modify
10  * it under the terms of the GNU General Public License as published by
11  * the Free Software Foundation; either version 2 of the License, or
12  * (at your option) any later version.
13  *
14  * This program is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17  * GNU General Public License for more details.
18  *
19  * You should have received a copy of the GNU General Public License
20  * along with this program; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
22  *****************************************************************************/
23
24 /*****************************************************************************
25  * Preamble:
26  *
27  * This plugin will use YUV surface if supported, using YUV will result in
28  * the best video quality (hardware filering when rescaling the picture)
29  * and the fastest display as it requires less processing.
30  *
31  * If YUV overlay is not supported this plugin will use RGB offscreen video
32  * surfaces that will be blitted onto the primary surface (display) to
33  * effectively display the pictures.
34  *
35  *****************************************************************************/
36 #ifdef HAVE_CONFIG_H
37 # include "config.h"
38 #endif
39
40 #include <vlc_common.h>
41 #include <vlc_plugin.h>
42 #include <vlc_playlist.h>
43 #include <vlc_vout_display.h>
44
45 #include <windows.h>
46 #include <d3d9.h>
47
48 #include "common.h"
49
50 /*****************************************************************************
51  * Module descriptor
52  *****************************************************************************/
53 static int  OpenVideoXP(vlc_object_t *);
54 static int  OpenVideoVista(vlc_object_t *);
55 static void Close(vlc_object_t *);
56
57 #define DESKTOP_TEXT N_("Enable desktop mode ")
58 #define DESKTOP_LONGTEXT N_(\
59     "The desktop mode allows you to display the video on the desktop.")
60
61 #define D3D_HELP N_("Recommended video output for Windows Vista and later versions")
62
63 vlc_module_begin ()
64     set_shortname("Direct3D")
65     set_description(N_("Direct3D video output"))
66     set_help(D3D_HELP)
67     set_category(CAT_VIDEO)
68     set_subcategory(SUBCAT_VIDEO_VOUT)
69
70     add_bool("direct3d-desktop", false, NULL, DESKTOP_TEXT, DESKTOP_LONGTEXT, true)
71
72     set_capability("vout display", 150)
73     add_shortcut("direct3d")
74     set_callbacks(OpenVideoVista, Close)
75
76     add_submodule()
77         set_description(N_("Direct3D video output (XP)"))
78         set_capability("vout display", 70)
79         add_shortcut("direct3d_xp")
80         set_callbacks(OpenVideoXP, Close)
81
82 vlc_module_end ()
83
84 /*****************************************************************************
85  * Local prototypes.
86  *****************************************************************************/
87 struct picture_sys_t
88 {
89     LPDIRECT3DSURFACE9 surface;
90     picture_t          *fallback;
91 };
92
93 static int  Open(vlc_object_t *);
94
95 static picture_pool_t *Pool  (vout_display_t *, unsigned);
96 static void           Prepare(vout_display_t *, picture_t *);
97 static void           Display(vout_display_t *, picture_t *);
98 static int            Control(vout_display_t *, int, va_list);
99 static void           Manage (vout_display_t *);
100
101 static int  Direct3DCreate (vout_display_t *);
102 static int  Direct3DReset  (vout_display_t *);
103 static void Direct3DDestroy(vout_display_t *);
104
105 static int  Direct3DOpen (vout_display_t *, video_format_t *);
106 static void Direct3DClose(vout_display_t *);
107
108 static void Direct3DRenderScene(vout_display_t *vd, LPDIRECT3DSURFACE9 surface);
109
110 /* */
111 static int DesktopCallback(vlc_object_t *, char const *, vlc_value_t, vlc_value_t, void *);
112
113 /**
114  * It creates a Direct3D vout display.
115  */
116 static int Open(vlc_object_t *object)
117 {
118     vout_display_t *vd = (vout_display_t *)object;
119     vout_display_sys_t *sys;
120
121     /* Allocate structure */
122     vd->sys = sys = calloc(1, sizeof(vout_display_sys_t));
123     if (!sys)
124         return VLC_ENOMEM;
125
126     if (Direct3DCreate(vd)) {
127         msg_Err(vd, "Direct3D could not be initialized");
128         Direct3DDestroy(vd);
129         free(sys);
130         return VLC_EGENERIC;
131     }
132
133     sys->use_desktop = var_CreateGetBool(vd, "direct3d-desktop");
134     sys->reset_device = false;
135     sys->reset_device = false;
136     sys->allow_hw_yuv = var_CreateGetBool(vd, "directx-hw-yuv");
137     sys->desktop_save.is_fullscreen = vd->cfg->is_fullscreen;
138     sys->desktop_save.is_on_top     = false;
139     sys->desktop_save.win.left      = var_InheritInteger(vd, "video-x");
140     sys->desktop_save.win.right     = vd->cfg->display.width;
141     sys->desktop_save.win.top       = var_InheritInteger(vd, "video-y");
142     sys->desktop_save.win.bottom    = vd->cfg->display.height;
143
144     if (CommonInit(vd))
145         goto error;
146
147     /* */
148     video_format_t fmt;
149     if (Direct3DOpen(vd, &fmt)) {
150         msg_Err(vd, "Direct3D could not be opened");
151         goto error;
152     }
153
154     /* */
155     vout_display_info_t info = vd->info;
156     info.is_slow = true;
157     info.has_double_click = true;
158     info.has_hide_mouse = false;
159     info.has_pictures_invalid = true;
160     info.has_event_thread = true;
161
162     /* Interaction */
163     vlc_mutex_init(&sys->lock);
164     sys->ch_desktop = false;
165     sys->desktop_requested = sys->use_desktop;
166
167     vlc_value_t val;
168     val.psz_string = _("Desktop");
169     var_Change(vd, "direct3d-desktop", VLC_VAR_SETTEXT, &val, NULL);
170     var_AddCallback(vd, "direct3d-desktop", DesktopCallback, NULL);
171
172     /* Setup vout_display now that everything is fine */
173     vd->fmt  = fmt;
174     vd->info = info;
175
176     vd->pool    = Pool;
177     vd->prepare = Prepare;
178     vd->display = Display;
179     vd->control = Control;
180     vd->manage  = Manage;
181
182     /* Fix state in case of desktop mode */
183     if (sys->use_desktop && vd->cfg->is_fullscreen)
184         vout_display_SendEventFullscreen(vd, false);
185
186     return VLC_SUCCESS;
187 error:
188     Direct3DClose(vd);
189     CommonClean(vd);
190     Direct3DDestroy(vd);
191     free(vd->sys);
192     return VLC_EGENERIC;
193 }
194
195 static bool IsVistaOrAbove(void)
196 {
197     OSVERSIONINFO winVer;
198     winVer.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
199     return GetVersionEx(&winVer) && winVer.dwMajorVersion > 5;
200 }
201
202 static int OpenVideoXP(vlc_object_t *obj)
203 {
204     /* Windows XP or lower, make sure this module isn't the default */
205     return IsVistaOrAbove() ? VLC_EGENERIC : Open(obj);
206 }
207
208 static int OpenVideoVista(vlc_object_t *obj)
209 {
210     /* Windows Vista or above, make this module the default */
211     return IsVistaOrAbove() ? Open(obj) : VLC_EGENERIC;
212 }
213
214 /**
215  * It destroyes a Direct3D vout display.
216  */
217 static void Close(vlc_object_t *object)
218 {
219     vout_display_t * vd = (vout_display_t *)object;
220
221     var_DelCallback(vd, "direct3d-desktop", DesktopCallback, NULL);
222
223     Direct3DClose(vd);
224
225     CommonClean(vd);
226
227     Direct3DDestroy(vd);
228
229     free(vd->sys);
230 }
231
232 /* */
233 static picture_pool_t *Pool(vout_display_t *vd, unsigned count)
234 {
235     VLC_UNUSED(count);
236     return vd->sys->pool;
237 }
238
239 static int  Direct3DLockSurface(picture_t *);
240 static void Direct3DUnlockSurface(picture_t *);
241
242 static void Prepare(vout_display_t *vd, picture_t *picture)
243 {
244     LPDIRECT3DSURFACE9 surface = picture->p_sys->surface;
245 #if 0
246     picture_Release(picture);
247     Direct3DRenderScene(vd, surface);
248 #else
249     /* FIXME it is a bit ugly, we need the surface to be unlocked for
250      * rendering.
251      *  The clean way would be to release the picture (and ensure that
252      * the vout doesn't keep a reference). But because of the vout
253      * wrapper, we can't */
254
255     Direct3DUnlockSurface(picture);
256
257     Direct3DRenderScene(vd, surface);
258 #endif
259 }
260
261 static void Display(vout_display_t *vd, picture_t *picture)
262 {
263     vout_display_sys_t *sys = vd->sys;
264     LPDIRECT3DDEVICE9 d3ddev = sys->d3ddev;
265
266     // Present the back buffer contents to the display
267     // No stretching should happen here !
268     const RECT src = sys->rect_dest_clipped;
269     const RECT dst = sys->rect_dest_clipped;
270     HRESULT hr = IDirect3DDevice9_Present(d3ddev, &src, &dst, NULL, NULL);
271     if (FAILED(hr)) {
272         msg_Dbg(vd, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
273     }
274
275 #if 0
276     VLC_UNUSED(picture);
277 #else
278     /* XXX See Prepare() */
279     Direct3DLockSurface(picture);
280     picture_Release(picture);
281 #endif
282
283     CommonDisplay(vd);
284 }
285 static int ControlResetDevice(vout_display_t *vd)
286 {
287     return Direct3DReset(vd);
288 }
289 static int ControlReopenDevice(vout_display_t *vd)
290 {
291     vout_display_sys_t *sys = vd->sys;
292
293     if (!sys->use_desktop) {
294         /* Save non-desktop state */
295         sys->desktop_save.is_fullscreen = vd->cfg->is_fullscreen;
296         sys->desktop_save.is_on_top     = sys->is_on_top;
297
298         WINDOWPLACEMENT wp = { .length = sizeof(wp), };
299         GetWindowPlacement(sys->hparent ? sys->hparent : sys->hwnd, &wp);
300         sys->desktop_save.win = wp.rcNormalPosition;
301     }
302
303     /* */
304     Direct3DClose(vd);
305     EventThreadStop(sys->event);
306
307     /* */
308     vlc_mutex_lock(&sys->lock);
309     sys->use_desktop = sys->desktop_requested;
310     sys->ch_desktop = false;
311     vlc_mutex_unlock(&sys->lock);
312
313     /* */
314     event_cfg_t cfg;
315     memset(&cfg, 0, sizeof(cfg));
316     cfg.use_desktop = sys->use_desktop;
317     if (!sys->use_desktop) {
318         cfg.win.type   = VOUT_WINDOW_TYPE_HWND;
319         cfg.win.x      = sys->desktop_save.win.left;
320         cfg.win.y      = sys->desktop_save.win.top;
321         cfg.win.width  = sys->desktop_save.win.right  - sys->desktop_save.win.left;
322         cfg.win.height = sys->desktop_save.win.bottom - sys->desktop_save.win.top;
323     }
324
325     event_hwnd_t hwnd;
326     if (EventThreadStart(sys->event, &hwnd, &cfg)) {
327         msg_Err(vd, "Failed to restart event thread");
328         return VLC_EGENERIC;
329     }
330     sys->parent_window = hwnd.parent_window;
331     sys->hparent       = hwnd.hparent;
332     sys->hwnd          = hwnd.hwnd;
333     sys->hvideownd     = hwnd.hvideownd;
334     sys->hfswnd        = hwnd.hfswnd;
335     SetRectEmpty(&sys->rect_parent);
336
337     /* */
338     video_format_t fmt;
339     if (Direct3DOpen(vd, &fmt)) {
340         CommonClean(vd);
341         msg_Err(vd, "Failed to reopen device");
342         return VLC_EGENERIC;
343     }
344     vd->fmt = fmt;
345     sys->is_first_display = true;
346
347     if (sys->use_desktop) {
348         /* Disable fullscreen/on_top while using desktop */
349         if (sys->desktop_save.is_fullscreen)
350             vout_display_SendEventFullscreen(vd, false);
351         if (sys->desktop_save.is_on_top)
352             vout_display_SendWindowState(vd, VOUT_WINDOW_STATE_NORMAL);
353     } else {
354         /* Restore fullscreen/on_top */
355         if (sys->desktop_save.is_fullscreen)
356             vout_display_SendEventFullscreen(vd, true);
357         if (sys->desktop_save.is_on_top)
358             vout_display_SendWindowState(vd, VOUT_WINDOW_STATE_ABOVE);
359     }
360     return VLC_SUCCESS;
361 }
362 static int Control(vout_display_t *vd, int query, va_list args)
363 {
364     vout_display_sys_t *sys = vd->sys;
365
366     switch (query) {
367     case VOUT_DISPLAY_RESET_PICTURES:
368         /* FIXME what to do here in case of failure */
369         if (sys->reset_device) {
370             if (ControlResetDevice(vd)) {
371                 msg_Err(vd, "Failed to reset device");
372                 return VLC_EGENERIC;
373             }
374             sys->reset_device = false;
375         } else if(sys->reopen_device) {
376             if (ControlReopenDevice(vd)) {
377                 msg_Err(vd, "Failed to reopen device");
378                 return VLC_EGENERIC;
379             }
380             sys->reopen_device = false;
381         }
382         return VLC_SUCCESS;
383     default:
384         return CommonControl(vd, query, args);
385     }
386 }
387 static void Manage (vout_display_t *vd)
388 {
389     vout_display_sys_t *sys = vd->sys;
390
391     CommonManage(vd);
392
393     /* Desktop mode change */
394     vlc_mutex_lock(&sys->lock);
395     const bool ch_desktop = sys->ch_desktop;
396     sys->ch_desktop = false;
397     vlc_mutex_unlock(&sys->lock);
398
399     if (ch_desktop) {
400         sys->reopen_device = true;
401         vout_display_SendEventPicturesInvalid(vd);
402     }
403
404 #if 0
405     /*
406      * Position Change
407      */
408     if (sys->changes & DX_POSITION_CHANGE) {
409 #if 0 /* need that when bicubic filter is available */
410         RECT rect;
411         UINT width, height;
412
413         GetClientRect(p_sys->hvideownd, &rect);
414         width  = rect.right-rect.left;
415         height = rect.bottom-rect.top;
416
417         if (width != p_sys->d3dpp.BackBufferWidth || height != p_sys->d3dpp.BackBufferHeight)
418         {
419             msg_Dbg(vd, "resizing device back buffers to (%lux%lu)", width, height);
420             // need to reset D3D device to resize back buffer
421             if (VLC_SUCCESS != Direct3DResetDevice(vd, width, height))
422                 return VLC_EGENERIC;
423         }
424 #endif
425         sys->changes &= ~DX_POSITION_CHANGE;
426     }
427 #endif
428 }
429
430 /**
431  * It initializes an instance of Direct3D9
432  */
433 static int Direct3DCreate(vout_display_t *vd)
434 {
435     vout_display_sys_t *sys = vd->sys;
436
437     sys->hd3d9_dll = LoadLibrary(TEXT("D3D9.DLL"));
438     if (!sys->hd3d9_dll) {
439         msg_Warn(vd, "cannot load d3d9.dll, aborting");
440         return VLC_EGENERIC;
441     }
442
443     LPDIRECT3D9 (WINAPI *OurDirect3DCreate9)(UINT SDKVersion);
444     OurDirect3DCreate9 =
445         (void *)GetProcAddress(sys->hd3d9_dll, TEXT("Direct3DCreate9"));
446     if (!OurDirect3DCreate9) {
447         msg_Err(vd, "Cannot locate reference to Direct3DCreate9 ABI in DLL");
448         return VLC_EGENERIC;
449     }
450
451     /* Create the D3D object. */
452     LPDIRECT3D9 d3dobj = OurDirect3DCreate9(D3D_SDK_VERSION);
453     if (!d3dobj) {
454        msg_Err(vd, "Could not create Direct3D9 instance.");
455        return VLC_EGENERIC;
456     }
457     sys->d3dobj = d3dobj;
458
459     /*
460     ** Get device capabilities
461     */
462     D3DCAPS9 d3dCaps;
463     ZeroMemory(&d3dCaps, sizeof(d3dCaps));
464     HRESULT hr = IDirect3D9_GetDeviceCaps(d3dobj, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dCaps);
465     if (FAILED(hr)) {
466        msg_Err(vd, "Could not read adapter capabilities. (hr=0x%lX)", hr);
467        return VLC_EGENERIC;
468     }
469     /* TODO: need to test device capabilities and select the right render function */
470
471     return VLC_SUCCESS;
472 }
473
474 /**
475  * It releases an instance of Direct3D9
476  */
477 static void Direct3DDestroy(vout_display_t *vd)
478 {
479     vout_display_sys_t *sys = vd->sys;
480
481     if (sys->d3dobj)
482        IDirect3D9_Release(sys->d3dobj);
483     if (sys->hd3d9_dll)
484         FreeLibrary(sys->hd3d9_dll);
485
486     sys->d3dobj = NULL;
487     sys->hd3d9_dll = NULL;
488 }
489
490
491 /**
492  * It setup vout_display_sys_t::d3dpp and vout_display_sys_t::rect_display
493  * from the default adapter.
494  */
495 static int Direct3DFillPresentationParameters(vout_display_t *vd)
496 {
497     vout_display_sys_t *sys = vd->sys;
498
499     /*
500     ** Get the current desktop display mode, so we can set up a back
501     ** buffer of the same format
502     */
503     D3DDISPLAYMODE d3ddm;
504     HRESULT hr = IDirect3D9_GetAdapterDisplayMode(sys->d3dobj,
505                                                   D3DADAPTER_DEFAULT, &d3ddm);
506     if (FAILED(hr)) {
507        msg_Err(vd, "Could not read adapter display mode. (hr=0x%lX)", hr);
508        return VLC_EGENERIC;
509     }
510
511     /* Set up the structure used to create the D3DDevice. */
512     D3DPRESENT_PARAMETERS *d3dpp = &vd->sys->d3dpp;
513     ZeroMemory(d3dpp, sizeof(D3DPRESENT_PARAMETERS));
514     d3dpp->Flags                  = D3DPRESENTFLAG_VIDEO;
515     d3dpp->Windowed               = TRUE;
516     d3dpp->hDeviceWindow          = vd->sys->hvideownd;
517     d3dpp->BackBufferWidth        = __MAX((unsigned int)GetSystemMetrics(SM_CXVIRTUALSCREEN),
518                                           d3ddm.Width);
519     d3dpp->BackBufferHeight       = __MAX((unsigned int)GetSystemMetrics(SM_CYVIRTUALSCREEN),
520                                           d3ddm.Height);
521     d3dpp->SwapEffect             = D3DSWAPEFFECT_COPY;
522     d3dpp->MultiSampleType        = D3DMULTISAMPLE_NONE;
523     d3dpp->PresentationInterval   = D3DPRESENT_INTERVAL_DEFAULT;
524     d3dpp->BackBufferFormat       = d3ddm.Format;
525     d3dpp->BackBufferCount        = 1;
526     d3dpp->EnableAutoDepthStencil = FALSE;
527
528     /* */
529     RECT *display = &vd->sys->rect_display;
530     display->left   = 0;
531     display->top    = 0;
532     display->right  = d3dpp->BackBufferWidth;
533     display->bottom = d3dpp->BackBufferHeight;
534
535     return VLC_SUCCESS;
536 }
537
538 /* */
539 static int  Direct3DCreateResources (vout_display_t *, video_format_t *);
540 static void Direct3DDestroyResources(vout_display_t *);
541
542 /**
543  * It creates a Direct3D device and the associated resources.
544  */
545 static int Direct3DOpen(vout_display_t *vd, video_format_t *fmt)
546 {
547     vout_display_sys_t *sys = vd->sys;
548     LPDIRECT3D9 d3dobj = sys->d3dobj;
549
550     if (Direct3DFillPresentationParameters(vd))
551         return VLC_EGENERIC;
552
553     // Create the D3DDevice
554     LPDIRECT3DDEVICE9 d3ddev;
555
556     UINT AdapterToUse = D3DADAPTER_DEFAULT;
557     D3DDEVTYPE DeviceType = D3DDEVTYPE_HAL;
558
559 #ifndef NDEBUG
560     // Look for 'NVIDIA PerfHUD' adapter
561     // If it is present, override default settings
562     for (UINT Adapter=0; Adapter< IDirect3D9_GetAdapterCount(d3dobj); ++Adapter) {
563         D3DADAPTER_IDENTIFIER9 Identifier;
564         HRESULT Res;
565         Res = IDirect3D9_GetAdapterIdentifier(d3dobj,Adapter,0,&Identifier);
566         if (strstr(Identifier.Description,"PerfHUD") != 0) {
567             AdapterToUse = Adapter;
568             DeviceType = D3DDEVTYPE_REF;
569             break;
570         }
571     }
572 #endif
573
574     HRESULT hr = IDirect3D9_CreateDevice(d3dobj, AdapterToUse,
575                                          DeviceType, sys->hvideownd,
576                                          D3DCREATE_SOFTWARE_VERTEXPROCESSING|
577                                          D3DCREATE_MULTITHREADED,
578                                          &sys->d3dpp, &d3ddev);
579     if (FAILED(hr)) {
580        msg_Err(vd, "Could not create the D3D device! (hr=0x%lX)", hr);
581        return VLC_EGENERIC;
582     }
583     sys->d3ddev = d3ddev;
584
585     UpdateRects(vd, NULL, NULL, true);
586
587     if (Direct3DCreateResources(vd, fmt)) {
588         msg_Err(vd, "Failed to allocate resources");
589         return VLC_EGENERIC;
590     }
591
592     /* Change the window title bar text */
593     EventThreadUpdateTitle(sys->event, VOUT_TITLE " (Direct3D output)");
594
595     msg_Dbg(vd, "Direct3D device adapter successfully initialized");
596     return VLC_SUCCESS;
597 }
598
599 /**
600  * It releases the Direct3D9 device and its resources.
601  */
602 static void Direct3DClose(vout_display_t *vd)
603 {
604     vout_display_sys_t *sys = vd->sys;
605
606     Direct3DDestroyResources(vd);
607
608     if (sys->d3ddev)
609        IDirect3DDevice9_Release(sys->d3ddev);
610
611     sys->d3ddev = NULL;
612 }
613
614 /**
615  * It reset the Direct3D9 device and its resources.
616  */
617 static int Direct3DReset(vout_display_t *vd)
618 {
619     vout_display_sys_t *sys = vd->sys;
620     LPDIRECT3DDEVICE9 d3ddev = sys->d3ddev;
621
622     if (Direct3DFillPresentationParameters(vd))
623         return VLC_EGENERIC;
624
625     /* release all D3D objects */
626     Direct3DDestroyResources(vd);
627
628     /* */
629     HRESULT hr = IDirect3DDevice9_Reset(d3ddev, &sys->d3dpp);
630     if (FAILED(hr)) {
631         msg_Err(vd, "%s failed ! (hr=%08lX)", __FUNCTION__, hr);
632         return VLC_EGENERIC;
633     }
634
635     UpdateRects(vd, NULL, NULL, true);
636
637     /* re-create them */
638     if (Direct3DCreateResources(vd, &vd->fmt)) {
639         msg_Dbg(vd, "%s failed !", __FUNCTION__);
640         return VLC_EGENERIC;
641     }
642     return VLC_SUCCESS;
643 }
644
645 /* */
646 static int  Direct3DCreatePool(vout_display_t *vd, video_format_t *fmt);
647 static void Direct3DDestroyPool(vout_display_t *vd);
648
649 static int  Direct3DCreateScene(vout_display_t *vd);
650 static void Direct3DDestroyScene(vout_display_t *vd);
651
652 /**
653  * It creates the picture and scene resources.
654  */
655 static int Direct3DCreateResources(vout_display_t *vd, video_format_t *fmt)
656 {
657     if (Direct3DCreatePool(vd, fmt)) {
658         msg_Err(vd, "Direct3D picture pool initialization failed");
659         return VLC_EGENERIC;
660     }
661     if (Direct3DCreateScene(vd)) {
662         msg_Err(vd, "Direct3D scene initialization failed !");
663         return VLC_EGENERIC;
664     }
665     return VLC_SUCCESS;
666 }
667 /**
668  * It destroys the picture and scene resources.
669  */
670 static void Direct3DDestroyResources(vout_display_t *vd)
671 {
672     Direct3DDestroyScene(vd);
673     Direct3DDestroyPool(vd);
674 }
675
676 /**
677  * It tests if the conversion from src to dst is supported.
678  */
679 static int Direct3DCheckConversion(vout_display_t *vd,
680                                    D3DFORMAT src, D3DFORMAT dst)
681 {
682     vout_display_sys_t *sys = vd->sys;
683     LPDIRECT3D9 d3dobj = sys->d3dobj;
684     HRESULT hr;
685
686     /* test whether device can create a surface of that format */
687     hr = IDirect3D9_CheckDeviceFormat(d3dobj, D3DADAPTER_DEFAULT,
688                                       D3DDEVTYPE_HAL, dst, 0,
689                                       D3DRTYPE_SURFACE, src);
690     if (SUCCEEDED(hr)) {
691         /* test whether device can perform color-conversion
692         ** from that format to target format
693         */
694         hr = IDirect3D9_CheckDeviceFormatConversion(d3dobj,
695                                                     D3DADAPTER_DEFAULT,
696                                                     D3DDEVTYPE_HAL,
697                                                     src, dst);
698     }
699     if (!SUCCEEDED(hr)) {
700         if (D3DERR_NOTAVAILABLE != hr)
701             msg_Err(vd, "Could not query adapter supported formats. (hr=0x%lX)", hr);
702         return VLC_EGENERIC;
703     }
704     return VLC_SUCCESS;
705 }
706
707 typedef struct
708 {
709     const char   *name;
710     D3DFORMAT    format;    /* D3D format */
711     vlc_fourcc_t fourcc;    /* VLC fourcc */
712     uint32_t     rmask;
713     uint32_t     gmask;
714     uint32_t     bmask;
715 } d3d_format_t;
716
717 static const d3d_format_t d3d_formats[] = {
718     /* YV12 is always used for planar 420, the planes are then swapped in Lock() */
719     { "YV12",       MAKEFOURCC('Y','V','1','2'),    VLC_CODEC_YV12,  0,0,0 },
720     { "YV12",       MAKEFOURCC('Y','V','1','2'),    VLC_CODEC_I420,  0,0,0 },
721     { "YV12",       MAKEFOURCC('Y','V','1','2'),    VLC_CODEC_J420,  0,0,0 },
722     { "UYVY",       D3DFMT_UYVY,    VLC_CODEC_UYVY,  0,0,0 },
723     { "YUY2",       D3DFMT_YUY2,    VLC_CODEC_YUYV,  0,0,0 },
724     { "X8R8G8B8",   D3DFMT_X8R8G8B8,VLC_CODEC_RGB32, 0xff0000, 0x00ff00, 0x0000ff },
725     { "A8R8G8B8",   D3DFMT_A8R8G8B8,VLC_CODEC_RGB32, 0xff0000, 0x00ff00, 0x0000ff },
726     { "8G8B8",      D3DFMT_R8G8B8,  VLC_CODEC_RGB24, 0xff0000, 0x00ff00, 0x0000ff },
727     { "R5G6B5",     D3DFMT_R5G6B5,  VLC_CODEC_RGB16, 0x1f<<11, 0x3f<<5,  0x1f<<0 },
728     { "X1R5G5B5",   D3DFMT_X1R5G5B5,VLC_CODEC_RGB15, 0x1f<<10, 0x1f<<5,  0x1f<<0 },
729
730     { NULL, 0, 0, 0,0,0}
731 };
732
733 /**
734  * It returns the format (closest to chroma) that can be converted to target */
735 static const d3d_format_t *Direct3DFindFormat(vout_display_t *vd, vlc_fourcc_t chroma, D3DFORMAT target)
736 {
737     vout_display_sys_t *sys = vd->sys;
738
739     for (unsigned pass = 0; pass < 2; pass++) {
740         const vlc_fourcc_t *list;
741
742         if (pass == 0 && sys->allow_hw_yuv && vlc_fourcc_IsYUV(chroma))
743             list = vlc_fourcc_GetYUVFallback(chroma);
744         else if (pass == 1)
745             list = vlc_fourcc_GetRGBFallback(chroma);
746         else
747             continue;
748
749         for (unsigned i = 0; list[i] != 0; i++) {
750             for (unsigned j = 0; d3d_formats[j].name; j++) {
751                 const d3d_format_t *format = &d3d_formats[j];
752
753                 if (format->fourcc != list[i])
754                     continue;
755
756                 msg_Warn(vd, "trying surface pixel format: %s",
757                          format->name);
758                 if (!Direct3DCheckConversion(vd, format->format, target)) {
759                     msg_Dbg(vd, "selected surface pixel format is %s",
760                             format->name);
761                     return format;
762                 }
763             }
764         }
765     }
766     return NULL;
767 }
768
769 /**
770  * It locks the surface associated to the picture and get the surface
771  * descriptor which amongst other things has the pointer to the picture
772  * data and its pitch.
773  */
774 static int Direct3DLockSurface(picture_t *picture)
775 {
776     /* Lock the surface to get a valid pointer to the picture buffer */
777     D3DLOCKED_RECT d3drect;
778     HRESULT hr = IDirect3DSurface9_LockRect(picture->p_sys->surface, &d3drect, NULL, 0);
779     if (FAILED(hr)) {
780         //msg_Dbg(vd, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
781         return CommonUpdatePicture(picture, &picture->p_sys->fallback, NULL, 0);
782     }
783
784     CommonUpdatePicture(picture, NULL, d3drect.pBits, d3drect.Pitch);
785     return VLC_SUCCESS;
786 }
787 /**
788  * It unlocks the surface associated to the picture.
789  */
790 static void Direct3DUnlockSurface(picture_t *picture)
791 {
792     /* Unlock the Surface */
793     HRESULT hr = IDirect3DSurface9_UnlockRect(picture->p_sys->surface);
794     if (FAILED(hr)) {
795         //msg_Dbg(vd, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
796     }
797 }
798
799 /**
800  * It creates the pool of picture (only 1).
801  *
802  * Each picture has an associated offscreen surface in video memory
803  * depending on hardware capabilities the picture chroma will be as close
804  * as possible to the orginal render chroma to reduce CPU conversion overhead
805  * and delegate this work to video card GPU
806  */
807 static int Direct3DCreatePool(vout_display_t *vd, video_format_t *fmt)
808 {
809     vout_display_sys_t *sys = vd->sys;
810     LPDIRECT3DDEVICE9 d3ddev = sys->d3ddev;
811
812     /* */
813     *fmt = vd->source;
814
815     /* Find the appropriate D3DFORMAT for the render chroma, the format will be the closest to
816      * the requested chroma which is usable by the hardware in an offscreen surface, as they
817      * typically support more formats than textures */
818     const d3d_format_t *d3dfmt = Direct3DFindFormat(vd, fmt->i_chroma, sys->d3dpp.BackBufferFormat);
819     if (!d3dfmt) {
820         msg_Err(vd, "surface pixel format is not supported.");
821         return VLC_EGENERIC;
822     }
823     fmt->i_chroma = d3dfmt->fourcc;
824     fmt->i_rmask  = d3dfmt->rmask;
825     fmt->i_gmask  = d3dfmt->gmask;
826     fmt->i_bmask  = d3dfmt->bmask;
827
828     /* We create one picture.
829      * It is useless to create more as we can't be used for direct rendering */
830
831     /* Create a surface */
832     LPDIRECT3DSURFACE9 surface;
833     HRESULT hr = IDirect3DDevice9_CreateOffscreenPlainSurface(d3ddev,
834                                                               fmt->i_width,
835                                                               fmt->i_height,
836                                                               d3dfmt->format,
837                                                               D3DPOOL_DEFAULT,
838                                                               &surface,
839                                                               NULL);
840     if (FAILED(hr)) {
841         msg_Err(vd, "Failed to create picture surface. (hr=0x%lx)", hr);
842         return VLC_EGENERIC;
843     }
844     /* fill surface with black color */
845     IDirect3DDevice9_ColorFill(d3ddev, surface, NULL, D3DCOLOR_ARGB(0xFF, 0, 0, 0));
846
847     /* Create the associated picture */
848     picture_resource_t *rsc = &sys->resource;
849     rsc->p_sys = malloc(sizeof(*rsc->p_sys));
850     if (!rsc->p_sys) {
851         IDirect3DSurface9_Release(surface);
852         return VLC_ENOMEM;
853     }
854     rsc->p_sys->surface = surface;
855     rsc->p_sys->fallback = NULL;
856     for (int i = 0; i < PICTURE_PLANE_MAX; i++) {
857         rsc->p[i].p_pixels = NULL;
858         rsc->p[i].i_pitch = 0;
859         rsc->p[i].i_lines = fmt->i_height / (i > 0 ? 2 : 1);
860     }
861     picture_t *picture = picture_NewFromResource(fmt, rsc);
862     if (!picture) {
863         IDirect3DSurface9_Release(surface);
864         free(rsc->p_sys);
865         return VLC_ENOMEM;
866     }
867
868     /* Wrap it into a picture pool */
869     picture_pool_configuration_t pool_cfg;
870     memset(&pool_cfg, 0, sizeof(pool_cfg));
871     pool_cfg.picture_count = 1;
872     pool_cfg.picture       = &picture;
873     pool_cfg.lock          = Direct3DLockSurface;
874     pool_cfg.unlock        = Direct3DUnlockSurface;
875
876     sys->pool = picture_pool_NewExtended(&pool_cfg);
877     if (!sys->pool) {
878         picture_Release(picture);
879         IDirect3DSurface9_Release(surface);
880         return VLC_ENOMEM;
881     }
882     return VLC_SUCCESS;
883 }
884 /**
885  * It destroys the pool of picture and its resources.
886  */
887 static void Direct3DDestroyPool(vout_display_t *vd)
888 {
889     vout_display_sys_t *sys = vd->sys;
890
891     if (sys->pool) {
892         picture_resource_t *rsc = &sys->resource;
893         IDirect3DSurface9_Release(rsc->p_sys->surface);
894         if (rsc->p_sys->fallback)
895             picture_Release(rsc->p_sys->fallback);
896         picture_pool_Delete(sys->pool);
897     }
898     sys->pool = NULL;
899 }
900
901 /* */
902 typedef struct
903 {
904     FLOAT       x,y,z;      // vertex untransformed position
905     FLOAT       rhw;        // eye distance
906     D3DCOLOR    diffuse;    // diffuse color
907     FLOAT       tu, tv;     // texture relative coordinates
908 } CUSTOMVERTEX;
909
910 #define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1)
911
912 /**
913  * It allocates and initializes the resources needed to render the scene.
914  */
915 static int Direct3DCreateScene(vout_display_t *vd)
916 {
917     vout_display_sys_t *sys = vd->sys;
918     LPDIRECT3DDEVICE9       d3ddev = sys->d3ddev;
919     HRESULT hr;
920
921     /*
922      * Create a texture for use when rendering a scene
923      * for performance reason, texture format is identical to backbuffer
924      * which would usually be a RGB format
925      */
926     LPDIRECT3DTEXTURE9 d3dtex;
927     hr = IDirect3DDevice9_CreateTexture(d3ddev,
928                                         sys->d3dpp.BackBufferWidth,
929                                         sys->d3dpp.BackBufferHeight,
930                                         1,
931                                         D3DUSAGE_RENDERTARGET,
932                                         sys->d3dpp.BackBufferFormat,
933                                         D3DPOOL_DEFAULT,
934                                         &d3dtex,
935                                         NULL);
936     if (FAILED(hr)) {
937         msg_Err(vd, "Failed to create texture. (hr=0x%lx)", hr);
938         return VLC_EGENERIC;
939     }
940
941     /*
942     ** Create a vertex buffer for use when rendering scene
943     */
944     LPDIRECT3DVERTEXBUFFER9 d3dvtc;
945     hr = IDirect3DDevice9_CreateVertexBuffer(d3ddev,
946                                              sizeof(CUSTOMVERTEX)*4,
947                                              D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY,
948                                              D3DFVF_CUSTOMVERTEX,
949                                              D3DPOOL_DEFAULT,
950                                              &d3dvtc,
951                                              NULL);
952     if (FAILED(hr)) {
953         msg_Err(vd, "Failed to create vertex buffer. (hr=0x%lx)", hr);
954         IDirect3DTexture9_Release(d3dtex);
955         return VLC_EGENERIC;
956     }
957
958     /* */
959     sys->d3dtex = d3dtex;
960     sys->d3dvtc = d3dvtc;
961
962     // Texture coordinates outside the range [0.0, 1.0] are set
963     // to the texture color at 0.0 or 1.0, respectively.
964     IDirect3DDevice9_SetSamplerState(d3ddev, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
965     IDirect3DDevice9_SetSamplerState(d3ddev, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
966
967     // Set linear filtering quality
968     IDirect3DDevice9_SetSamplerState(d3ddev, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
969     IDirect3DDevice9_SetSamplerState(d3ddev, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
970
971     // set maximum ambient light
972     IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_AMBIENT, D3DCOLOR_XRGB(255,255,255));
973
974     // Turn off culling
975     IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_CULLMODE, D3DCULL_NONE);
976
977     // Turn off the zbuffer
978     IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_ZENABLE, D3DZB_FALSE);
979
980     // Turn off lights
981     IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_LIGHTING, FALSE);
982
983     // Enable dithering
984     IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_DITHERENABLE, TRUE);
985
986     // disable stencil
987     IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_STENCILENABLE, FALSE);
988
989     // manage blending
990     IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_ALPHABLENDENABLE, TRUE);
991     IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_SRCBLEND,D3DBLEND_SRCALPHA);
992     IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_DESTBLEND,D3DBLEND_INVSRCALPHA);
993     IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_ALPHATESTENABLE,TRUE);
994     IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_ALPHAREF, 0x10);
995     IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_ALPHAFUNC,D3DCMP_GREATER);
996
997     // Set texture states
998     IDirect3DDevice9_SetTextureStageState(d3ddev, 0, D3DTSS_COLOROP,D3DTOP_MODULATE);
999     IDirect3DDevice9_SetTextureStageState(d3ddev, 0, D3DTSS_COLORARG1,D3DTA_TEXTURE);
1000     IDirect3DDevice9_SetTextureStageState(d3ddev, 0, D3DTSS_COLORARG2,D3DTA_DIFFUSE);
1001
1002     // turn off alpha operation
1003     IDirect3DDevice9_SetTextureStageState(d3ddev, 0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
1004
1005     msg_Dbg(vd, "Direct3D scene created successfully");
1006
1007     return VLC_SUCCESS;
1008 }
1009
1010 /**
1011  * It releases the scene resources.
1012  */
1013 static void Direct3DDestroyScene(vout_display_t *vd)
1014 {
1015     vout_display_sys_t *sys = vd->sys;
1016
1017     LPDIRECT3DVERTEXBUFFER9 d3dvtc = sys->d3dvtc;
1018     if (d3dvtc)
1019         IDirect3DVertexBuffer9_Release(d3dvtc);
1020
1021     LPDIRECT3DTEXTURE9 d3dtex = sys->d3dtex;
1022     if (d3dtex)
1023         IDirect3DTexture9_Release(d3dtex);
1024
1025     sys->d3dvtc = NULL;
1026     sys->d3dtex = NULL;
1027     msg_Dbg(vd, "Direct3D scene released successfully");
1028 }
1029
1030 /**
1031  * It copies picture surface into a texture and renders into a scene.
1032  *
1033  * This function is intented for higher end 3D cards, with pixel shader support
1034  * and at least 64 MiB of video RAM.
1035  */
1036 static void Direct3DRenderScene(vout_display_t *vd, LPDIRECT3DSURFACE9 surface)
1037 {
1038     vout_display_sys_t *sys = vd->sys;
1039     LPDIRECT3DDEVICE9 d3ddev = sys->d3ddev;
1040     HRESULT hr;
1041
1042     // check if device is still available
1043     hr = IDirect3DDevice9_TestCooperativeLevel(d3ddev);
1044     if (FAILED(hr)) {
1045         if (hr == D3DERR_DEVICENOTRESET && !sys->reset_device) {
1046             vout_display_SendEventPicturesInvalid(vd);
1047             sys->reset_device = true;
1048         }
1049         return;
1050     }
1051     /* */
1052     LPDIRECT3DTEXTURE9      d3dtex  = sys->d3dtex;
1053     LPDIRECT3DVERTEXBUFFER9 d3dvtc  = sys->d3dvtc;
1054
1055     /* Clear the backbuffer and the zbuffer */
1056     hr = IDirect3DDevice9_Clear(d3ddev, 0, NULL, D3DCLEAR_TARGET,
1057                               D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
1058     if (FAILED(hr)) {
1059         msg_Dbg(vd, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1060         return;
1061     }
1062     /*  retrieve picture surface */
1063     LPDIRECT3DSURFACE9 d3dsrc = surface;
1064     if (!d3dsrc) {
1065         msg_Dbg(vd, "no surface to render ?");
1066         return;
1067     }
1068
1069     /* retrieve texture top-level surface */
1070     LPDIRECT3DSURFACE9 d3ddest;
1071     hr = IDirect3DTexture9_GetSurfaceLevel(d3dtex, 0, &d3ddest);
1072     if (FAILED(hr)) {
1073         msg_Dbg(vd, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1074         return;
1075     }
1076
1077     /* Copy picture surface into texture surface
1078      * color space conversion and scaling happen here */
1079     RECT src = vd->sys->rect_src_clipped;
1080     RECT dst = vd->sys->rect_dest_clipped;
1081
1082     hr = IDirect3DDevice9_StretchRect(d3ddev, d3dsrc, &src, d3ddest, &dst, D3DTEXF_LINEAR);
1083     IDirect3DSurface9_Release(d3ddest);
1084     if (FAILED(hr)) {
1085         msg_Dbg(vd, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1086         return;
1087     }
1088
1089     /* Update the vertex buffer */
1090     CUSTOMVERTEX *vertices;
1091     hr = IDirect3DVertexBuffer9_Lock(d3dvtc, 0, 0, (void **)&vertices, D3DLOCK_DISCARD);
1092     if (FAILED(hr)) {
1093         msg_Dbg(vd, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1094         return;
1095     }
1096
1097     /* Setup vertices */
1098     const float f_width  = vd->sys->d3dpp.BackBufferWidth;
1099     const float f_height = vd->sys->d3dpp.BackBufferHeight;
1100
1101     /* -0.5f is a "feature" of DirectX and it seems to apply to Direct3d also */
1102     /* http://www.sjbrown.co.uk/2003/05/01/fix-directx-rasterisation/ */
1103     vertices[0].x       = -0.5f;       // left
1104     vertices[0].y       = -0.5f;       // top
1105     vertices[0].z       = 0.0f;
1106     vertices[0].diffuse = D3DCOLOR_ARGB(255, 255, 255, 255);
1107     vertices[0].rhw     = 1.0f;
1108     vertices[0].tu      = 0.0f;
1109     vertices[0].tv      = 0.0f;
1110
1111     vertices[1].x       = f_width - 0.5f;    // right
1112     vertices[1].y       = -0.5f;       // top
1113     vertices[1].z       = 0.0f;
1114     vertices[1].diffuse = D3DCOLOR_ARGB(255, 255, 255, 255);
1115     vertices[1].rhw     = 1.0f;
1116     vertices[1].tu      = 1.0f;
1117     vertices[1].tv      = 0.0f;
1118
1119     vertices[2].x       = f_width - 0.5f;    // right
1120     vertices[2].y       = f_height - 0.5f;   // bottom
1121     vertices[2].z       = 0.0f;
1122     vertices[2].diffuse = D3DCOLOR_ARGB(255, 255, 255, 255);
1123     vertices[2].rhw     = 1.0f;
1124     vertices[2].tu      = 1.0f;
1125     vertices[2].tv      = 1.0f;
1126
1127     vertices[3].x       = -0.5f;       // left
1128     vertices[3].y       = f_height - 0.5f;   // bottom
1129     vertices[3].z       = 0.0f;
1130     vertices[3].diffuse = D3DCOLOR_ARGB(255, 255, 255, 255);
1131     vertices[3].rhw     = 1.0f;
1132     vertices[3].tu      = 0.0f;
1133     vertices[3].tv      = 1.0f;
1134
1135     hr= IDirect3DVertexBuffer9_Unlock(d3dvtc);
1136     if (FAILED(hr)) {
1137         msg_Dbg(vd, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1138         return;
1139     }
1140
1141     // Begin the scene
1142     hr = IDirect3DDevice9_BeginScene(d3ddev);
1143     if (FAILED(hr)) {
1144         msg_Dbg(vd, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1145         return;
1146     }
1147
1148     // Setup our texture. Using textures introduces the texture stage states,
1149     // which govern how textures get blended together (in the case of multiple
1150     // textures) and lighting information. In this case, we are modulating
1151     // (blending) our texture with the diffuse color of the vertices.
1152     hr = IDirect3DDevice9_SetTexture(d3ddev, 0, (LPDIRECT3DBASETEXTURE9)d3dtex);
1153     if (FAILED(hr)) {
1154         msg_Dbg(vd, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1155         IDirect3DDevice9_EndScene(d3ddev);
1156         return;
1157     }
1158
1159     // Render the vertex buffer contents
1160     hr = IDirect3DDevice9_SetStreamSource(d3ddev, 0, d3dvtc, 0, sizeof(CUSTOMVERTEX));
1161     if (FAILED(hr)) {
1162         msg_Dbg(vd, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1163         IDirect3DDevice9_EndScene(d3ddev);
1164         return;
1165     }
1166
1167     // we use FVF instead of vertex shader
1168     hr = IDirect3DDevice9_SetFVF(d3ddev, D3DFVF_CUSTOMVERTEX);
1169     if (FAILED(hr)) {
1170         msg_Dbg(vd, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1171         IDirect3DDevice9_EndScene(d3ddev);
1172         return;
1173     }
1174
1175     // draw rectangle
1176     hr = IDirect3DDevice9_DrawPrimitive(d3ddev, D3DPT_TRIANGLEFAN, 0, 2);
1177     if (FAILED(hr)) {
1178         msg_Dbg(vd, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1179         IDirect3DDevice9_EndScene(d3ddev);
1180         return;
1181     }
1182
1183     // End the scene
1184     hr = IDirect3DDevice9_EndScene(d3ddev);
1185     if (FAILED(hr)) {
1186         msg_Dbg(vd, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1187         return;
1188     }
1189 }
1190
1191 /*****************************************************************************
1192  * DesktopCallback: desktop mode variable callback
1193  *****************************************************************************/
1194 static int DesktopCallback(vlc_object_t *object, char const *psz_cmd,
1195                             vlc_value_t oldval, vlc_value_t newval,
1196                             void *p_data)
1197 {
1198     vout_display_t *vd = (vout_display_t *)object;
1199     vout_display_sys_t *sys = vd->sys;
1200     VLC_UNUSED(psz_cmd);
1201     VLC_UNUSED(oldval);
1202     VLC_UNUSED(p_data);
1203
1204     vlc_mutex_lock(&sys->lock);
1205     const bool ch_desktop = !sys->desktop_requested != !newval.b_bool;
1206     sys->ch_desktop |= ch_desktop;
1207     sys->desktop_requested = newval.b_bool;
1208     vlc_mutex_unlock(&sys->lock);
1209
1210     /* FIXME we should have a way to export variable to be saved */
1211     if (ch_desktop) {
1212         playlist_t *p_playlist = pl_Get(vd);
1213         /* Modify playlist as well because the vout might have to be
1214          * restarted */
1215         var_Create(p_playlist, "direct3d-desktop", VLC_VAR_BOOL);
1216         var_SetBool(p_playlist, "direct3d-desktop", newval.b_bool);
1217     }
1218     return VLC_SUCCESS;
1219 }