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[vlc] / modules / video_output / opengl.c
1 /*****************************************************************************
2  * opengl.c: OpenGL video output
3  *****************************************************************************
4  * Copyright (C) 2004 VideoLAN
5  * $Id$
6  *
7  * Authors: Cyril Deguet <asmax@videolan.org>
8  *          Gildas Bazin <gbazin@videolan.org>
9  *
10  * This program is free software; you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation; either version 2 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18  * GNU General Public License for more details.
19  *
20  * You should have received a copy of the GNU General Public License
21  * along with this program; if not, write to the Free Software
22  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA.
23  *****************************************************************************/
24
25 /*****************************************************************************
26  * Preamble
27  *****************************************************************************/
28 #include <errno.h>                                                 /* ENOMEM */
29 #include <stdlib.h>                                      /* malloc(), free() */
30 #include <string.h>
31
32 #include <vlc/vlc.h>
33 #include <vlc/vout.h>
34
35 #ifdef SYS_DARWIN
36 #include <OpenGL/gl.h>
37 #include <OpenGL/glext.h>
38
39 /* On OS X, use GL_TEXTURE_RECTANGLE_EXT instead of GL_TEXTURE_2D.
40    This allows sizes which are not powers of 2 */
41 #define VLCGL_TARGET GL_TEXTURE_RECTANGLE_EXT
42
43 /* OS X OpenGL supports YUV. Hehe. */
44 #define VLCGL_FORMAT GL_YCBCR_422_APPLE
45 #define VLCGL_TYPE   GL_UNSIGNED_SHORT_8_8_APPLE
46 #else
47
48 #include <GL/gl.h>
49 #define VLCGL_TARGET GL_TEXTURE_2D
50
51 /* RV16 */
52 #ifndef GL_UNSIGNED_SHORT_5_6_5
53 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
54 #endif
55 //#define VLCGL_RGB_FORMAT GL_RGB
56 //#define VLCGL_RGB_TYPE GL_UNSIGNED_SHORT_5_6_5
57
58 /* RV24 */
59 //#define VLCGL_RGB_FORMAT GL_RGB
60 //#define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
61
62 /* RV32 */
63 #define VLCGL_RGB_FORMAT GL_RGBA
64 #define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
65
66 /* Use RGB on Win32/GLX */
67 #define VLCGL_FORMAT VLCGL_RGB_FORMAT
68 #define VLCGL_TYPE   VLCGL_RGB_TYPE
69 #endif
70
71 /* OpenGL effects */
72 #define OPENGL_EFFECT_NONE             1
73 #define OPENGL_EFFECT_CUBE             2
74 #define OPENGL_EFFECT_TRANSPARENT_CUBE 4
75
76 /*****************************************************************************
77  * Vout interface
78  *****************************************************************************/
79 static int  CreateVout   ( vlc_object_t * );
80 static void DestroyVout  ( vlc_object_t * );
81 static int  Init         ( vout_thread_t * );
82 static void End          ( vout_thread_t * );
83 static int  Manage       ( vout_thread_t * );
84 static void Render       ( vout_thread_t *, picture_t * );
85 static void DisplayVideo ( vout_thread_t *, picture_t * );
86 static int  Control      ( vout_thread_t *, int, va_list );
87
88 static inline int GetAlignedSize( int );
89
90 static int InitTextures( vout_thread_t * );
91 static int SendEvents( vlc_object_t *, char const *,
92                        vlc_value_t, vlc_value_t, void * );
93
94 /*****************************************************************************
95  * Module descriptor
96  *****************************************************************************/
97 #define EFFECT_TEXT N_("Select effect")
98 #define EFFECT_LONGTEXT N_( \
99     "Allows you to select different visual effects.")
100
101 vlc_module_begin();
102     set_description( _("OpenGL video output") );
103 #ifdef SYS_DARWIN
104     set_capability( "video output", 200 );
105 #else
106     set_capability( "video output", 20 );
107 #endif
108     add_shortcut( "opengl" );
109     set_callbacks( CreateVout, DestroyVout );
110
111     add_string( "opengl-effect", "none", NULL, EFFECT_TEXT,
112                  EFFECT_LONGTEXT, VLC_TRUE );
113 vlc_module_end();
114
115 /*****************************************************************************
116  * vout_sys_t: video output method descriptor
117  *****************************************************************************
118  * This structure is part of the video output thread descriptor.
119  * It describes the OpenGL specific properties of the output thread.
120  *****************************************************************************/
121 struct vout_sys_t
122 {
123     vout_thread_t *p_vout;
124
125     uint8_t    *pp_buffer[2];
126     int         i_index;
127     int         i_tex_width;
128     int         i_tex_height;
129     GLuint      p_textures[2];
130
131     int         i_effect;
132 };
133
134 /*****************************************************************************
135  * CreateVout: This function allocates and initializes the OpenGL vout method.
136  *****************************************************************************/
137 static int CreateVout( vlc_object_t *p_this )
138 {
139     vout_thread_t *p_vout = (vout_thread_t *)p_this;
140     vout_sys_t *p_sys;
141
142     /* Allocate structure */
143     p_vout->p_sys = p_sys = malloc( sizeof( vout_sys_t ) );
144     if( p_sys == NULL )
145     {
146         msg_Err( p_vout, "out of memory" );
147         return VLC_EGENERIC;
148     }
149
150     var_Create( p_vout, "opengl-effect", VLC_VAR_STRING | VLC_VAR_DOINHERIT );
151
152 #ifdef SYS_DARWIN
153     p_sys->i_tex_width  = p_vout->render.i_width;
154     p_sys->i_tex_height = p_vout->render.i_height;
155 #else
156     /* A texture must have a size aligned on a power of 2 */
157     p_sys->i_tex_width  = GetAlignedSize( p_vout->render.i_width );
158     p_sys->i_tex_height = GetAlignedSize( p_vout->render.i_height );
159 #endif
160
161     msg_Dbg( p_vout, "Texture size: %dx%d", p_sys->i_tex_width,
162              p_sys->i_tex_height );
163
164     /* Get window */
165     p_sys->p_vout =
166         (vout_thread_t *)vlc_object_create( p_this, VLC_OBJECT_OPENGL );
167     if( p_sys->p_vout == NULL )
168     {
169         msg_Err( p_vout, "out of memory" );
170         return VLC_ENOMEM;
171     }
172     vlc_object_attach( p_sys->p_vout, p_this );
173
174     p_sys->p_vout->i_window_width = p_vout->i_window_width;
175     p_sys->p_vout->i_window_height = p_vout->i_window_height;
176     p_sys->p_vout->b_fullscreen = p_vout->b_fullscreen;
177     p_sys->p_vout->render.i_width = p_vout->render.i_width;
178     p_sys->p_vout->render.i_height = p_vout->render.i_height;
179     p_sys->p_vout->render.i_aspect = p_vout->render.i_aspect;
180     p_sys->p_vout->b_scale = p_vout->b_scale;
181     p_sys->p_vout->i_alignment = p_vout->i_alignment;
182
183     p_sys->p_vout->p_module =
184         module_Need( p_sys->p_vout, "opengl provider", NULL, 0 );
185     if( p_sys->p_vout->p_module == NULL )
186     {
187         msg_Warn( p_vout, "No OpenGL provider found" );
188         vlc_object_detach( p_sys->p_vout );
189         vlc_object_destroy( p_sys->p_vout );
190         return VLC_ENOOBJ;
191     }
192
193     p_vout->pf_init = Init;
194     p_vout->pf_end = End;
195     p_vout->pf_manage = Manage;
196     p_vout->pf_render = Render;
197     p_vout->pf_display = DisplayVideo;
198     p_vout->pf_control = Control;
199
200     var_Create( p_sys->p_vout, "video-on-top", VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
201
202     /* Forward events from the opengl provider */
203     var_AddCallback( p_sys->p_vout, "mouse-x", SendEvents, p_vout );
204     var_AddCallback( p_sys->p_vout, "mouse-y", SendEvents, p_vout );
205     var_AddCallback( p_sys->p_vout, "mouse-moved", SendEvents, p_vout );
206     var_AddCallback( p_sys->p_vout, "mouse-clicked", SendEvents, p_vout );
207
208     return VLC_SUCCESS;
209 }
210
211 /*****************************************************************************
212  * Init: initialize the OpenGL video thread output method
213  *****************************************************************************/
214 static int Init( vout_thread_t *p_vout )
215 {
216     vout_sys_t *p_sys = p_vout->p_sys;
217     int i_pixel_pitch;
218     vlc_value_t val;
219
220     p_sys->p_vout->pf_init( p_sys->p_vout );
221
222 #ifdef SYS_DARWIN
223     p_vout->output.i_chroma = VLC_FOURCC('Y','U','Y','2');
224     p_vout->output.i_rmask = 0x00ff0000;
225     p_vout->output.i_gmask = 0x0000ff00;
226     p_vout->output.i_bmask = 0x000000ff;
227     i_pixel_pitch = 2;
228 #else
229 #if VLCGL_RGB_FORMAT == GL_RGB
230 #   if VLCGL_RGB_TYPE == GL_UNSIGNED_BYTE
231     p_vout->output.i_chroma = VLC_FOURCC('R','V','2','4');
232     p_vout->output.i_rmask = 0x000000ff;
233     p_vout->output.i_gmask = 0x0000ff00;
234     p_vout->output.i_bmask = 0x00ff0000;
235     i_pixel_pitch = 3;
236 #   else
237     p_vout->output.i_chroma = VLC_FOURCC('R','V','1','6');
238     p_vout->output.i_rmask = 0xf800;
239     p_vout->output.i_gmask = 0x07e0;
240     p_vout->output.i_bmask = 0x001f;
241     i_pixel_pitch = 2;
242 #   endif
243 #else
244     p_vout->output.i_chroma = VLC_FOURCC('R','V','3','2');
245     p_vout->output.i_rmask = 0x000000ff;
246     p_vout->output.i_gmask = 0x0000ff00;
247     p_vout->output.i_bmask = 0x00ff0000;
248     i_pixel_pitch = 4;
249 #endif
250 #endif
251
252     /* Since OpenGL can do rescaling for us, stick to the default
253      * coordinates and aspect. */
254     p_vout->output.i_width  = p_vout->render.i_width;
255     p_vout->output.i_height = p_vout->render.i_height;
256     p_vout->output.i_aspect = p_vout->render.i_aspect;
257
258     /* We know the chroma, allocate one buffer which will be used
259      * directly by the decoder */
260     p_sys->pp_buffer[0] =
261         malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
262     if( !p_sys->pp_buffer[0] )
263     {
264         msg_Err( p_vout, "Out of memory" );
265         return -1;
266     }
267     p_sys->pp_buffer[1] =
268         malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
269     if( !p_sys->pp_buffer[1] )
270     {
271         msg_Err( p_vout, "Out of memory" );
272         return -1;
273     }
274
275     p_vout->p_picture[0].i_planes = 1;
276     p_vout->p_picture[0].p->p_pixels = p_sys->pp_buffer[0];
277     p_vout->p_picture[0].p->i_lines = p_vout->output.i_height;
278     p_vout->p_picture[0].p->i_visible_lines = p_vout->output.i_height;
279     p_vout->p_picture[0].p->i_pixel_pitch = i_pixel_pitch;
280     p_vout->p_picture[0].p->i_pitch = p_vout->output.i_width *
281         p_vout->p_picture[0].p->i_pixel_pitch;
282     p_vout->p_picture[0].p->i_visible_pitch = p_vout->output.i_width *
283         p_vout->p_picture[0].p->i_pixel_pitch;
284
285     p_vout->p_picture[0].i_status = DESTROYED_PICTURE;
286     p_vout->p_picture[0].i_type   = DIRECT_PICTURE;
287
288     PP_OUTPUTPICTURE[ 0 ] = &p_vout->p_picture[0];
289
290     I_OUTPUTPICTURES = 1;
291
292     InitTextures( p_vout );
293
294     glDisable(GL_BLEND);
295     glDisable(GL_DEPTH_TEST);
296     glDepthMask(GL_FALSE);
297     glDisable(GL_CULL_FACE);
298     glClear( GL_COLOR_BUFFER_BIT );
299
300     /* Check if the user asked for useless visual effects */
301     var_Get( p_vout, "opengl-effect", &val );
302     if( !val.psz_string || !strcmp( val.psz_string, "none" ))
303     {
304         p_sys->i_effect = OPENGL_EFFECT_NONE;
305     }
306     else if( !strcmp( val.psz_string, "cube" ) )
307     {
308         p_sys->i_effect = OPENGL_EFFECT_CUBE;
309
310         glEnable( GL_CULL_FACE);
311         //glEnable( GL_DEPTH_TEST );
312     }
313     else if( !strcmp( val.psz_string, "transparent-cube" ) )
314     {
315         p_sys->i_effect = OPENGL_EFFECT_TRANSPARENT_CUBE;
316
317         glDisable( GL_DEPTH_TEST );
318         glEnable( GL_BLEND );
319         glBlendFunc( GL_SRC_ALPHA, GL_ONE );
320     }
321     else
322     {
323         msg_Warn( p_vout, "no valid opengl effect provided, using "
324                   "\"none\"" );
325         p_sys->i_effect = OPENGL_EFFECT_NONE;
326     }
327     if( val.psz_string ) free( val.psz_string );
328
329     if( p_sys->i_effect & ( OPENGL_EFFECT_CUBE |
330                 OPENGL_EFFECT_TRANSPARENT_CUBE ) )
331     {
332         /* Set the perpective */
333         glMatrixMode( GL_PROJECTION );
334         glLoadIdentity();
335         glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
336         glMatrixMode( GL_MODELVIEW );
337         glLoadIdentity();
338         glTranslatef( 0.0, 0.0, - 5.0 );
339     }
340
341     return 0;
342 }
343
344 /*****************************************************************************
345  * End: terminate GLX video thread output method
346  *****************************************************************************/
347 static void End( vout_thread_t *p_vout )
348 {
349     glFinish();
350     glFlush();
351 }
352
353 /*****************************************************************************
354  * Destroy: destroy GLX video thread output method
355  *****************************************************************************
356  * Terminate an output method created by CreateVout
357  *****************************************************************************/
358 static void DestroyVout( vlc_object_t *p_this )
359 {
360     vout_thread_t *p_vout = (vout_thread_t *)p_this;
361     vout_sys_t *p_sys = p_vout->p_sys;
362
363     module_Unneed( p_sys->p_vout, p_sys->p_vout->p_module );
364     vlc_object_detach( p_sys->p_vout );
365     vlc_object_destroy( p_sys->p_vout );
366
367     /* Free the texture buffer*/
368     if( p_sys->pp_buffer[0] ) free( p_sys->pp_buffer[0] );
369     if( p_sys->pp_buffer[1] ) free( p_sys->pp_buffer[1] );
370
371     free( p_sys );
372 }
373
374 /*****************************************************************************
375  * Manage: handle Sys events
376  *****************************************************************************
377  * This function should be called regularly by video output thread. It returns
378  * a non null value if an error occurred.
379  *****************************************************************************/
380 static int Manage( vout_thread_t *p_vout )
381 {
382     vout_sys_t *p_sys = p_vout->p_sys;
383     int i_ret, i_fullscreen_change;
384
385     i_fullscreen_change = ( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE );
386
387     p_sys->p_vout->i_changes = p_vout->i_changes;
388     i_ret = p_sys->p_vout->pf_manage( p_sys->p_vout );
389     p_vout->i_changes = p_sys->p_vout->i_changes;
390
391 #ifdef SYS_DARWIN
392     /* On OS X, we create the window and the GL view when entering
393        fullscreen - the textures have to be inited again */
394     if( i_fullscreen_change )
395     {
396         InitTextures( p_vout );
397
398         switch( p_sys->i_effect )
399         {
400             case OPENGL_EFFECT_CUBE:
401                 glEnable( GL_CULL_FACE );
402                 break;
403
404             case OPENGL_EFFECT_TRANSPARENT_CUBE:
405                 glDisable( GL_DEPTH_TEST );
406                 glEnable( GL_BLEND );
407                 glBlendFunc( GL_SRC_ALPHA, GL_ONE );
408                 break;
409         }
410
411         if( p_sys->i_effect & ( OPENGL_EFFECT_CUBE |
412                     OPENGL_EFFECT_TRANSPARENT_CUBE ) )
413         {
414             /* Set the perpective */
415             glMatrixMode( GL_PROJECTION );
416             glLoadIdentity();
417             glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
418             glMatrixMode( GL_MODELVIEW );
419             glLoadIdentity();
420             glTranslatef( 0.0, 0.0, - 5.0 );
421         }
422     }
423 #endif
424
425     return i_ret;
426 }
427
428 /*****************************************************************************
429  * Render: render previously calculated output
430  *****************************************************************************/
431 static void Render( vout_thread_t *p_vout, picture_t *p_pic )
432 {
433     vout_sys_t *p_sys = p_vout->p_sys;
434     float f_width, f_height;
435
436     /* glTexCoord works differently with GL_TEXTURE_2D and
437        GL_TEXTURE_RECTANGLE_EXT */
438 #ifdef SYS_DARWIN
439     f_width = (float)p_vout->output.i_width;
440     f_height = (float)p_vout->output.i_height;
441 #else
442     f_width = (float)p_vout->output.i_width / p_sys->i_tex_width;
443     f_height = (float)p_vout->output.i_height / p_sys->i_tex_height;
444 #endif
445
446     glClear( GL_COLOR_BUFFER_BIT );
447
448     /* On Win32/GLX, we do this the usual way:
449        + Fill the buffer with new content,
450        + Reload the texture,
451        + Use the texture.
452
453        On OS X with VRAM or AGP texturing, the order has to be:
454        + Reload the texture,
455        + Fill the buffer with new content,
456        + Use the texture.
457
458        (Thanks to gcc from the Arstechnica forums for the tip)
459
460        Therefore, we have to use two buffers and textures. On Win32/GLX,
461        we reload the texture to be displayed and use it right away. On
462        OS X, we first render, then reload the texture to be used next
463        time. */
464
465 #ifdef SYS_DARWIN
466     glBindTexture( VLCGL_TARGET, p_sys->p_textures[p_sys->i_index] );
467 #else
468
469     /* Update the texture */
470     glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0,
471                      p_vout->render.i_width, p_vout->render.i_height,
472                      VLCGL_RGB_FORMAT, VLCGL_RGB_TYPE, p_sys->pp_buffer[0] );
473 #endif
474
475     if( p_sys->i_effect == OPENGL_EFFECT_NONE )
476     {
477         glEnable( VLCGL_TARGET );
478         glBegin( GL_POLYGON );
479         glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, 1.0 );
480         glTexCoord2f( f_width, 0.0 ); glVertex2f( 1.0, 1.0 );
481         glTexCoord2f( f_width, f_height ); glVertex2f( 1.0, -1.0 );
482         glTexCoord2f( 0.0, f_height ); glVertex2f( -1.0, -1.0 );
483         glEnd();
484     }
485     else
486     {
487         glRotatef( 1.0, 0.3, 0.5, 0.7 );
488
489         glEnable( VLCGL_TARGET );
490         glBegin( GL_QUADS );
491
492         /* Front */
493         glTexCoord2f( 0, 0 ); glVertex3f( - 1.0, 1.0, 1.0 );
494         glTexCoord2f( 0, f_height ); glVertex3f( - 1.0, - 1.0, 1.0 );
495         glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, 1.0 );
496         glTexCoord2f( f_width, 0 ); glVertex3f( 1.0, 1.0, 1.0 );
497
498         /* Left */
499         glTexCoord2f( 0, 0 ); glVertex3f( - 1.0, 1.0, - 1.0 );
500         glTexCoord2f( 0, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
501         glTexCoord2f( f_width, f_height ); glVertex3f( - 1.0, - 1.0, 1.0 );
502         glTexCoord2f( f_width, 0 ); glVertex3f( - 1.0, 1.0, 1.0 );
503
504         /* Back */
505         glTexCoord2f( 0, 0 ); glVertex3f( 1.0, 1.0, - 1.0 );
506         glTexCoord2f( 0, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
507         glTexCoord2f( f_width, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
508         glTexCoord2f( f_width, 0 ); glVertex3f( - 1.0, 1.0, - 1.0 );
509
510         /* Right */
511         glTexCoord2f( 0, 0 ); glVertex3f( 1.0, 1.0, 1.0 );
512         glTexCoord2f( 0, f_height ); glVertex3f( 1.0, - 1.0, 1.0 );
513         glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
514         glTexCoord2f( f_width, 0 ); glVertex3f( 1.0, 1.0, - 1.0 );
515
516         /* Top */
517         glTexCoord2f( 0, 0 ); glVertex3f( - 1.0, 1.0, - 1.0 );
518         glTexCoord2f( 0, f_height ); glVertex3f( - 1.0, 1.0, 1.0 );
519         glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, 1.0, 1.0 );
520         glTexCoord2f( f_width, 0 ); glVertex3f( 1.0, 1.0, - 1.0 );
521
522         /* Bottom */
523         glTexCoord2f( 0, 0 ); glVertex3f( - 1.0, - 1.0, 1.0 );
524         glTexCoord2f( 0, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
525         glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
526         glTexCoord2f( f_width, 0 ); glVertex3f( 1.0, - 1.0, 1.0 );
527         glEnd();
528     }
529
530     glDisable( VLCGL_TARGET );
531
532 #ifdef SYS_DARWIN
533     /* Switch buffers */
534     p_sys->i_index = ( p_sys->i_index + 1 ) & 1;
535     p_pic->p->p_pixels = p_sys->pp_buffer[p_sys->i_index];
536
537     /* Update the texture */
538     glBindTexture( VLCGL_TARGET, p_sys->p_textures[p_sys->i_index] );
539     glTexSubImage2D( VLCGL_TARGET, 0, 0, 0, p_sys->i_tex_width,
540                      p_sys->i_tex_height, VLCGL_FORMAT, VLCGL_TYPE,
541                      p_sys->pp_buffer[p_sys->i_index] );
542 #endif
543 }
544
545 /*****************************************************************************
546  * DisplayVideo: displays previously rendered output
547  *****************************************************************************/
548 static void DisplayVideo( vout_thread_t *p_vout, picture_t *p_pic )
549 {
550     vout_sys_t *p_sys = p_vout->p_sys;
551     p_sys->p_vout->pf_swap( p_sys->p_vout );
552 }
553
554 int GetAlignedSize( int i_size )
555 {
556     /* Return the nearest power of 2 */
557     int i_result = 1;
558     while( i_result < i_size )
559     {
560         i_result *= 2;
561     }
562     return i_result;
563 }
564
565 /*****************************************************************************
566  * Control: control facility for the vout
567  *****************************************************************************/
568 static int Control( vout_thread_t *p_vout, int i_query, va_list args )
569 {
570     vout_sys_t *p_sys = p_vout->p_sys;
571
572     if( p_sys->p_vout->pf_control )
573         return p_sys->p_vout->pf_control( p_sys->p_vout, i_query, args );
574     else
575         return vout_vaControlDefault( p_vout, i_query, args );
576 }
577
578 static int InitTextures( vout_thread_t *p_vout )
579 {
580     vout_sys_t *p_sys = p_vout->p_sys;
581     int i_index;
582
583     glDeleteTextures( 2, p_sys->p_textures );
584     glGenTextures( 2, p_sys->p_textures );
585
586     for( i_index = 0; i_index < 2; i_index++ )
587     {
588         glBindTexture( VLCGL_TARGET, p_sys->p_textures[i_index] );
589     
590         /* Set the texture parameters */
591         glTexParameterf( VLCGL_TARGET, GL_TEXTURE_PRIORITY, 1.0 );
592     
593         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
594         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
595     
596         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_S, GL_CLAMP );
597         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_T, GL_CLAMP );
598     
599         glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
600
601 #ifdef SYS_DARWIN
602         /* Tell the driver not to make a copy of the texture but to use
603            our buffer */
604         glEnable( GL_UNPACK_CLIENT_STORAGE_APPLE );
605         glPixelStorei( GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE );
606     
607 #if 0
608         /* Use VRAM texturing */
609         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
610                          GL_STORAGE_CACHED_APPLE );
611 #else
612         /* Use AGP texturing */
613         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
614                          GL_STORAGE_SHARED_APPLE );
615 #endif
616 #endif
617
618         /* Call glTexImage2D only once, and use glTexSubImage2D later */
619         glTexImage2D( VLCGL_TARGET, 0, 3, p_sys->i_tex_width,
620                       p_sys->i_tex_height, 0, VLCGL_FORMAT, VLCGL_TYPE,
621                       p_sys->pp_buffer[i_index] );
622     }
623
624     return 0;
625 }
626
627 /*****************************************************************************
628  * SendEvents: forward mouse and keyboard events to the parent p_vout
629  *****************************************************************************/
630 static int SendEvents( vlc_object_t *p_this, char const *psz_var,
631                        vlc_value_t oldval, vlc_value_t newval, void *_p_vout )
632 {
633     return var_Set( (vlc_object_t *)_p_vout, psz_var, newval );
634 }