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[vlc] / modules / video_output / opengllayer.m
1 /*****************************************************************************
2  * opengl.c: CAOpenGLLayer (Mac OS X) video output. Display a video output in
3  * a layer. The layer will register itself to the drawable object stored in 
4  * the "drawable" variable. 
5  *****************************************************************************
6  * Copyright (C) 2004 the VideoLAN team
7  * $Id$
8  *
9  * Authors: Cyril Deguet <asmax@videolan.org>
10  *          Gildas Bazin <gbazin@videolan.org>
11  *          Eric Petit <titer@m0k.org>
12  *          Cedric Cocquebert <cedric.cocquebert@supelec.fr>
13  *          Pierre d'Herbemont <pdherbemont # videolan.org>
14  *
15  * This program is free software; you can redistribute it and/or modify
16  * it under the terms of the GNU General Public License as published by
17  * the Free Software Foundation; either version 2 of the License, or
18  * (at your option) any later version.
19  *
20  * This program is distributed in the hope that it will be useful,
21  * but WITHOUT ANY WARRANTY; without even the implied warranty of
22  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
23  * GNU General Public License for more details.
24  *
25  * You should have received a copy of the GNU General Public License
26  * along with this program; if not, write to the Free Software
27  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
28  *****************************************************************************/
29
30 /*****************************************************************************
31  * Preamble
32  *****************************************************************************/
33 #include <errno.h>                                                 /* ENOMEM */
34
35 #include <vlc/vlc.h>
36 #include <vlc_vout.h>
37
38 #import <QuartzCore/QuartzCore.h>
39 #import <Cocoa/Cocoa.h>
40 #import <OpenGL/OpenGL.h>
41
42 /* On OS X, use GL_TEXTURE_RECTANGLE_EXT instead of GL_TEXTURE_2D.
43    This allows sizes which are not powers of 2 */
44 #define VLCGL_TARGET GL_TEXTURE_RECTANGLE_EXT
45
46 /* OS X OpenGL supports YUV. Hehe. */
47 #define VLCGL_FORMAT GL_YCBCR_422_APPLE
48 #define VLCGL_TYPE   GL_UNSIGNED_SHORT_8_8_APPLE
49
50 /* RV32 */
51 #define VLCGL_RGB_FORMAT GL_RGBA
52 #define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
53
54 /* YUY2 */
55 #ifndef YCBCR_MESA
56 #define YCBCR_MESA 0x8757
57 #endif
58 #ifndef UNSIGNED_SHORT_8_8_MESA
59 #define UNSIGNED_SHORT_8_8_MESA 0x85BA
60 #endif
61 #define VLCGL_YUV_FORMAT YCBCR_MESA
62 #define VLCGL_YUV_TYPE UNSIGNED_SHORT_8_8_MESA
63
64
65 #ifndef GL_CLAMP_TO_EDGE
66 #   define GL_CLAMP_TO_EDGE 0x812F
67 #endif
68
69 @interface VLCVideoView : NSObject
70 - (void)addVoutLayer:(CALayer *)layer;
71 @end
72
73 /*****************************************************************************
74  * Vout interface
75  *****************************************************************************/
76 static int  CreateVout   ( vlc_object_t * );
77 static void DestroyVout  ( vlc_object_t * );
78 static int  Init         ( vout_thread_t * );
79 static void End          ( vout_thread_t * );
80 static int  Manage       ( vout_thread_t * );
81 static void Render       ( vout_thread_t *, picture_t * );
82 static void DisplayVideo ( vout_thread_t *, picture_t * );
83 static int  Control      ( vout_thread_t *, int, va_list );
84
85 static int InitTextures  ( vout_thread_t * );
86
87 vlc_module_begin();
88     set_shortname( "OpenGLLayer" );
89     set_category( CAT_VIDEO );
90     set_subcategory( SUBCAT_VIDEO_VOUT );
91     set_description( _("Core Animation OpenGL Layer (Mac OS X)") );
92     set_capability( "video output", 20 );
93     add_shortcut( "opengllayer" );
94     set_callbacks( CreateVout, DestroyVout );
95 vlc_module_end();
96
97 @interface VLCVoutLayer : CAOpenGLLayer {
98     vout_thread_t * p_vout;
99 }
100 + (id)layerWithVout:(vout_thread_t*)_p_vout; 
101 @end
102
103 /*****************************************************************************
104  * vout_sys_t: video output method descriptor
105  *****************************************************************************
106  * This structure is part of the video output thread descriptor.
107  * It describes the OpenGL specific properties of the output thread.
108  *****************************************************************************/
109 struct vout_sys_t
110 {
111     vout_thread_t * p_vout;
112
113     uint8_t    *pp_buffer[2]; /* one last rendered, one to be rendered */
114     int         i_index;
115     vlc_bool_t  b_frame_available;
116     
117     CGLContextObj glContext;
118
119     int         i_tex_width;
120     int         i_tex_height;
121     GLuint      p_textures[2];
122
123     NSAutoreleasePool *autorealease_pool;
124     VLCVoutLayer * o_layer;
125     id          o_cocoa_container;
126 };
127
128 /*****************************************************************************
129  * CreateVout: This function allocates and initializes the OpenGL vout method.
130  *****************************************************************************/
131 static int CreateVout( vlc_object_t *p_this )
132 {
133     vout_thread_t *p_vout = (vout_thread_t *)p_this;
134     vout_sys_t *p_sys;
135     char * psz;
136
137     /* Allocate structure */
138     p_vout->p_sys = p_sys = calloc( sizeof( vout_sys_t ), 1 );
139     if( p_sys == NULL )
140     {
141         msg_Err( p_vout, "out of memory" );
142         return VLC_EGENERIC;
143     }
144
145     p_sys->i_tex_width  = p_vout->fmt_in.i_width;
146     p_sys->i_tex_height = p_vout->fmt_in.i_height;
147
148     msg_Dbg( p_vout, "Texture size: %dx%d", p_sys->i_tex_width,
149              p_sys->i_tex_height );
150
151     p_vout->pf_init = Init;
152     p_vout->pf_end = End;
153     p_vout->pf_manage = Manage;
154     p_vout->pf_render = Render;
155     p_vout->pf_display = DisplayVideo;
156     p_vout->pf_control = Control;
157
158     return VLC_SUCCESS;
159 }
160
161 /*****************************************************************************
162  * Init: initialize the OpenGL video thread output method
163  *****************************************************************************/
164 static int Init( vout_thread_t *p_vout )
165 {
166     vout_sys_t *p_sys = p_vout->p_sys;
167     int i_pixel_pitch;
168     vlc_value_t val;
169
170 #if ( defined( WORDS_BIGENDIAN ) && VLCGL_FORMAT == GL_YCBCR_422_APPLE ) || (VLCGL_FORMAT == YCBCR_MESA)
171     p_vout->output.i_chroma = VLC_FOURCC('Y','U','Y','2');
172     i_pixel_pitch = 2;
173 #elif (VLCGL_FORMAT == GL_YCBCR_422_APPLE)
174     p_vout->output.i_chroma = VLC_FOURCC('U','Y','V','Y');
175     i_pixel_pitch = 2;
176 #endif
177
178     /* Since OpenGL can do rescaling for us, stick to the default
179      * coordinates and aspect. */
180     p_vout->output.i_width  = p_vout->render.i_width;
181     p_vout->output.i_height = p_vout->render.i_height;
182     p_vout->output.i_aspect = p_vout->render.i_aspect;
183
184     /* We do need a drawable to work properly */
185     vlc_value_t value_drawable;
186     var_Create( p_vout, "drawable", VLC_VAR_DOINHERIT );
187     var_Get( p_vout, "drawable", &value_drawable );
188
189     p_vout->p_sys->o_cocoa_container = (id) value_drawable.i_int;
190     
191     p_vout->fmt_out = p_vout->fmt_in;
192     p_vout->fmt_out.i_chroma = p_vout->output.i_chroma;
193
194     /* We know the chroma, allocate two buffer which will be used
195      * directly by the decoder */
196     int i;
197     for( i = 0; i < 2; i++ )
198     {
199         p_sys->pp_buffer[i] =
200             malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
201         if( !p_sys->pp_buffer[i] )
202         {
203             msg_Err( p_vout, "out of memory" );
204             return VLC_EGENERIC;
205         }
206     }
207     p_sys->b_frame_available = VLC_FALSE;
208     p_sys->i_index = 0;
209
210     p_vout->p_picture[0].i_planes = 1;
211     p_vout->p_picture[0].p->p_pixels = p_sys->pp_buffer[p_sys->i_index];
212     p_vout->p_picture[0].p->i_lines = p_vout->output.i_height;
213     p_vout->p_picture[0].p->i_visible_lines = p_vout->output.i_height;
214     p_vout->p_picture[0].p->i_pixel_pitch = i_pixel_pitch;
215     p_vout->p_picture[0].p->i_pitch = p_vout->output.i_width *
216         p_vout->p_picture[0].p->i_pixel_pitch;
217     p_vout->p_picture[0].p->i_visible_pitch = p_vout->output.i_width *
218         p_vout->p_picture[0].p->i_pixel_pitch;
219
220     p_vout->p_picture[0].i_status = DESTROYED_PICTURE;
221     p_vout->p_picture[0].i_type   = DIRECT_PICTURE;
222
223     PP_OUTPUTPICTURE[ 0 ] = &p_vout->p_picture[0];
224
225     I_OUTPUTPICTURES = 1;
226     p_sys->autorealease_pool = [[NSAutoreleasePool alloc] init];
227
228     [VLCVoutLayer performSelectorOnMainThread:@selector(autoinitInVout:)
229                              withObject:[NSValue valueWithPointer:p_vout]
230                              waitUntilDone:YES];
231
232     return 0;
233 }
234
235 /*****************************************************************************
236  * End: terminate GLX video thread output method
237  *****************************************************************************/
238 static void End( vout_thread_t *p_vout )
239 {
240     vout_sys_t *p_sys = p_vout->p_sys;
241
242     p_vout->p_sys->b_frame_available = VLC_FALSE;
243
244     [p_vout->p_sys->o_cocoa_container performSelectorOnMainThread:@selector(removeVoutLayer:) withObject:p_vout->p_sys->o_layer waitUntilDone:YES];
245
246     // Should be done automatically
247     [p_sys->o_layer release];
248     [p_sys->autorealease_pool release];
249
250     /* Free the texture buffer*/
251     free( p_sys->pp_buffer[0] );
252     free( p_sys->pp_buffer[1] );
253 }
254
255 /*****************************************************************************
256  * Destroy: destroy GLX video thread output method
257  *****************************************************************************
258  * Terminate an output method created by CreateVout
259  *****************************************************************************/
260 static void DestroyVout( vlc_object_t *p_this )
261 {
262     vout_thread_t *p_vout = (vout_thread_t *)p_this;
263     vout_sys_t *p_sys = p_vout->p_sys;
264     free( p_sys );
265 }
266
267 /*****************************************************************************
268  * Manage: handle Sys events
269  *****************************************************************************
270  * This function should be called regularly by video output thread. It returns
271  * a non null value if an error occurred.
272  *****************************************************************************/
273 static int Manage( vout_thread_t *p_vout )
274 {
275     vout_sys_t *p_sys = p_vout->p_sys;
276
277     return VLC_SUCCESS;
278 }
279
280 /*****************************************************************************
281  * Render: render previously calculated output
282  *****************************************************************************/
283 static void Render( vout_thread_t *p_vout, picture_t *p_pic )
284 {
285     vout_sys_t *p_sys = p_vout->p_sys;
286
287     @synchronized( p_sys->o_layer ) /* Make sure the p_sys->glContext isn't edited */
288     {
289         if( p_sys->glContext )
290         {
291             CGLLockContext(p_sys->glContext);
292             CGLSetCurrentContext(p_sys->glContext);
293             int i_new_index;
294             i_new_index = ( p_sys->i_index + 1 ) & 1;
295
296
297             /* Update the texture */
298             glBindTexture( VLCGL_TARGET, p_sys->p_textures[i_new_index] );
299             glTexSubImage2D( VLCGL_TARGET, 0, 0, 0,
300                          p_vout->fmt_out.i_width,
301                          p_vout->fmt_out.i_height,
302                          VLCGL_FORMAT, VLCGL_TYPE, p_sys->pp_buffer[i_new_index] );
303
304             /* Bind to the previous texture for drawing */
305             glBindTexture( VLCGL_TARGET, p_sys->p_textures[p_sys->i_index] );
306
307             /* Switch buffers */
308             p_sys->i_index = i_new_index;
309             p_pic->p->p_pixels = p_sys->pp_buffer[p_sys->i_index];
310             CGLUnlockContext(p_sys->glContext);
311             
312             p_sys->b_frame_available = VLC_TRUE;
313         }
314     }
315
316     /* Give a buffer where the image will be rendered */
317     p_pic->p->p_pixels = p_sys->pp_buffer[p_sys->i_index];
318 }
319
320 /*****************************************************************************
321  * DisplayVideo: displays previously rendered output
322  *****************************************************************************/
323 static void DisplayVideo( vout_thread_t *p_vout, picture_t *p_pic )
324 {
325     vout_sys_t *p_sys = p_vout->p_sys;
326     
327     [p_sys->o_layer performSelectorOnMainThread:@selector(display)
328                     withObject:nil waitUntilDone:YES];
329 }
330
331 /*****************************************************************************
332  * Control: control facility for the vout
333  *****************************************************************************/
334 static int Control( vout_thread_t *p_vout, int i_query, va_list args )
335 {
336     vout_sys_t *p_sys = p_vout->p_sys;
337
338     switch( i_query )
339     {
340     case VOUT_SNAPSHOT:
341         return vout_vaControlDefault( p_vout, i_query, args );
342
343     default:
344         if( p_sys->p_vout->pf_control )
345             return p_sys->p_vout->pf_control( p_sys->p_vout, i_query, args );
346         else
347             return vout_vaControlDefault( p_vout, i_query, args );
348     }
349 }
350
351 /*****************************************************************************
352  * InitTextures
353  *****************************************************************************/
354 static int InitTextures( vout_thread_t *p_vout )
355 {
356     vout_sys_t *p_sys = p_vout->p_sys;
357     int i_index;
358
359     glDeleteTextures( 2, p_sys->p_textures );
360     glGenTextures( 2, p_sys->p_textures );
361
362     for( i_index = 0; i_index < 2; i_index++ )
363     {
364         glBindTexture( VLCGL_TARGET, p_sys->p_textures[i_index] );
365
366         /* Set the texture parameters */
367         glTexParameterf( VLCGL_TARGET, GL_TEXTURE_PRIORITY, 1.0 );
368
369         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
370         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
371
372         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
373         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
374
375         glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
376
377         /* Note: It seems that we can't bypass those, and even
378          * disabled they are used. They are the cause of the flickering */
379
380         /* Tell the driver not to make a copy of the texture but to use
381            our buffer */
382         glEnable( GL_UNPACK_CLIENT_STORAGE_APPLE );
383         glPixelStorei( GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE );
384
385         /* Use AGP texturing */
386         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE, GL_STORAGE_SHARED_APPLE );
387
388         /* Call glTexImage2D only once, and use glTexSubImage2D later */
389         glTexImage2D( VLCGL_TARGET, 0, 4, p_sys->i_tex_width,
390                       p_sys->i_tex_height, 0, VLCGL_FORMAT, VLCGL_TYPE,
391                       p_sys->pp_buffer[i_index] );
392     }
393
394     return 0;
395 }
396
397 /*****************************************************************************
398  * @implementation VLCVoutLayer
399  */
400 @implementation VLCVoutLayer
401
402 /*****************************************************************************
403  * autoinitInVout: Called from the video thread to create a layer.
404  * The created layer is stored in the p_vout. We do that way because, cocoa
405  * doesn't support layer creation on non-main thread.
406  *****************************************************************************/
407 + (void)autoinitInVout:(NSValue*)arg
408 {
409     vout_thread_t * p_vout = [arg pointerValue];
410     p_vout->p_sys->o_layer = [[VLCVoutLayer layerWithVout:p_vout] retain];
411     [p_vout->p_sys->o_cocoa_container addVoutLayer:p_vout->p_sys->o_layer];
412 }
413
414 + (id)layerWithVout:(vout_thread_t*)_p_vout 
415 {
416     VLCVoutLayer* me = [[[self alloc] init] autorelease];
417     if( me )
418     {
419         me->p_vout = _p_vout;
420         me.asynchronous = NO;
421         me.bounds = CGRectMake( 0.0, 0.0, 
422                                 (float)_p_vout->fmt_in.i_visible_width * _p_vout->fmt_in.i_sar_num,
423                                 (float)_p_vout->fmt_in.i_visible_height * _p_vout->fmt_in.i_sar_den );
424     }
425     return me;
426 }
427
428 - (BOOL)canDrawInCGLContext:(CGLContextObj)glContext pixelFormat:(CGLPixelFormatObj)pixelFormat forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp
429 {
430     /* Only draw the frame if we have a frame that was previously rendered */
431         return p_vout->p_sys->b_frame_available; // Flag is cleared by drawInCGLContext:pixelFormat:forLayerTime:displayTime:
432 }
433
434 - (void)drawInCGLContext:(CGLContextObj)glContext pixelFormat:(CGLPixelFormatObj)pixelFormat forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp
435 {
436     CGLLockContext( glContext );
437     CGLSetCurrentContext( glContext );
438
439     float f_width, f_height, f_x, f_y;
440
441     f_x = (float)p_vout->fmt_out.i_x_offset;
442     f_y = (float)p_vout->fmt_out.i_y_offset;
443     f_width = (float)p_vout->fmt_out.i_x_offset +
444               (float)p_vout->fmt_out.i_visible_width;
445     f_height = (float)p_vout->fmt_out.i_y_offset +
446                (float)p_vout->fmt_out.i_visible_height;
447
448     glClear( GL_COLOR_BUFFER_BIT );
449
450     glEnable( VLCGL_TARGET );
451     glBegin( GL_POLYGON );
452     glTexCoord2f( f_x, f_y ); glVertex2f( -1.0, 1.0 );
453     glTexCoord2f( f_width, f_y ); glVertex2f( 1.0, 1.0 );
454     glTexCoord2f( f_width, f_height ); glVertex2f( 1.0, -1.0 );
455     glTexCoord2f( f_x, f_height ); glVertex2f( -1.0, -1.0 );
456     glEnd();
457
458     glDisable( VLCGL_TARGET );
459
460     glFlush();
461
462     CGLUnlockContext( glContext );
463 }
464
465 - (CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat
466 {
467     CGLContextObj context = [super copyCGLContextForPixelFormat:pixelFormat];
468
469     CGLLockContext( context );
470
471     CGLSetCurrentContext( context );
472
473     /* Swap buffers only during the vertical retrace of the monitor.
474     http://developer.apple.com/documentation/GraphicsImaging/
475     Conceptual/OpenGL/chap5/chapter_5_section_44.html */
476
477     GLint params = 1;
478     CGLSetParameter( CGLGetCurrentContext(), kCGLCPSwapInterval,
479                      &params );
480
481     InitTextures( p_vout );
482
483     glDisable( GL_BLEND );
484     glDisable( GL_DEPTH_TEST );
485     glDepthMask( GL_FALSE );
486     glDisable( GL_CULL_FACE) ;
487     glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
488     glClear( GL_COLOR_BUFFER_BIT );
489
490     CGLUnlockContext( context );
491     @synchronized( self )
492     {
493         p_vout->p_sys->glContext = context;
494     }
495
496     return context;
497 }
498
499 - (void)releaseCGLContext:(CGLContextObj)glContext
500 {
501     @synchronized( self )
502     {
503         p_vout->p_sys->glContext = nil;
504     }
505
506     CGLLockContext( glContext );
507     CGLSetCurrentContext( glContext );
508
509     glDeleteTextures( 2, p_vout->p_sys->p_textures );
510
511     CGLUnlockContext( glContext );
512 }
513 @end