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modules/video_output/opengllayer.m: Initial creation of a Mac OS X video output modul...
[vlc] / modules / video_output / opengllayer.m
1 /*****************************************************************************
2  * opengl.c: CAOpenGLLayer (Mac OS X) video output. Display a video output in
3  * a layer. The layer will register itself to the drawable object stored in 
4  * the "drawable" variable. 
5  *****************************************************************************
6  * Copyright (C) 2004 the VideoLAN team
7  * $Id$
8  *
9  * Authors: Cyril Deguet <asmax@videolan.org>
10  *          Gildas Bazin <gbazin@videolan.org>
11  *          Eric Petit <titer@m0k.org>
12  *          Cedric Cocquebert <cedric.cocquebert@supelec.fr>
13  *          Pierre d'Herbemont <pdherbemont # videolan.org>
14  *
15  * This program is free software; you can redistribute it and/or modify
16  * it under the terms of the GNU General Public License as published by
17  * the Free Software Foundation; either version 2 of the License, or
18  * (at your option) any later version.
19  *
20  * This program is distributed in the hope that it will be useful,
21  * but WITHOUT ANY WARRANTY; without even the implied warranty of
22  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
23  * GNU General Public License for more details.
24  *
25  * You should have received a copy of the GNU General Public License
26  * along with this program; if not, write to the Free Software
27  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
28  *****************************************************************************/
29
30 /*****************************************************************************
31  * Preamble
32  *****************************************************************************/
33 #include <errno.h>                                                 /* ENOMEM */
34
35 #include <vlc/vlc.h>
36 #include <vlc_vout.h>
37
38 #import <QuartzCore/QuartzCore.h>
39 #import <Cocoa/Cocoa.h>
40 #import <OpenGL/OpenGL.h>
41
42 /* On OS X, use GL_TEXTURE_RECTANGLE_EXT instead of GL_TEXTURE_2D.
43    This allows sizes which are not powers of 2 */
44 #define VLCGL_TARGET GL_TEXTURE_RECTANGLE_EXT
45
46 /* OS X OpenGL supports YUV. Hehe. */
47 #define VLCGL_FORMAT GL_YCBCR_422_APPLE
48 #define VLCGL_TYPE   GL_UNSIGNED_SHORT_8_8_APPLE
49
50 /* RV32 */
51 #define VLCGL_RGB_FORMAT GL_RGBA
52 #define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
53
54 /* YUY2 */
55 #ifndef YCBCR_MESA
56 #define YCBCR_MESA 0x8757
57 #endif
58 #ifndef UNSIGNED_SHORT_8_8_MESA
59 #define UNSIGNED_SHORT_8_8_MESA 0x85BA
60 #endif
61 #define VLCGL_YUV_FORMAT YCBCR_MESA
62 #define VLCGL_YUV_TYPE UNSIGNED_SHORT_8_8_MESA
63
64
65 #ifndef GL_CLAMP_TO_EDGE
66 #   define GL_CLAMP_TO_EDGE 0x812F
67 #endif
68
69
70 /*****************************************************************************
71  * Vout interface
72  *****************************************************************************/
73 static int  CreateVout   ( vlc_object_t * );
74 static void DestroyVout  ( vlc_object_t * );
75 static int  Init         ( vout_thread_t * );
76 static void End          ( vout_thread_t * );
77 static int  Manage       ( vout_thread_t * );
78 static void Render       ( vout_thread_t *, picture_t * );
79 static void DisplayVideo ( vout_thread_t *, picture_t * );
80 static int  Control      ( vout_thread_t *, int, va_list );
81
82 static int InitTextures  ( vout_thread_t * );
83
84 vlc_module_begin();
85     set_shortname( "OpenGLLayer" );
86     set_category( CAT_VIDEO );
87     set_subcategory( SUBCAT_VIDEO_VOUT );
88     set_description( _("Core Animation OpenGL Layer (Mac OS X)") );
89     set_capability( "video output", 20 );
90     add_shortcut( "opengllayer" );
91     set_callbacks( CreateVout, DestroyVout );
92 vlc_module_end();
93
94 @interface VLCVideoLayer : CAOpenGLLayer {
95     vout_thread_t * p_vout;
96 }
97 + (id)layerWithVout:(vout_thread_t*)_p_vout; 
98 @end
99
100 /*****************************************************************************
101  * vout_sys_t: video output method descriptor
102  *****************************************************************************
103  * This structure is part of the video output thread descriptor.
104  * It describes the OpenGL specific properties of the output thread.
105  *****************************************************************************/
106 struct vout_sys_t
107 {
108     vout_thread_t * p_vout;
109
110     uint8_t    *pp_buffer[2]; /* one last rendered, one to be rendered */
111     int         i_index;
112     vlc_bool_t  b_frame_available;
113
114     int         i_tex_width;
115     int         i_tex_height;
116     GLuint      p_textures[2];
117
118     NSAutoreleasePool *autorealease_pool;
119     VLCVideoLayer * o_layer;
120     id          o_cocoa_container;
121 };
122
123 /*****************************************************************************
124  * CreateVout: This function allocates and initializes the OpenGL vout method.
125  *****************************************************************************/
126 static int CreateVout( vlc_object_t *p_this )
127 {
128     vout_thread_t *p_vout = (vout_thread_t *)p_this;
129     vout_sys_t *p_sys;
130     char * psz;
131
132     /* Allocate structure */
133     p_vout->p_sys = p_sys = calloc( sizeof( vout_sys_t ), 1 );
134     if( p_sys == NULL )
135     {
136         msg_Err( p_vout, "out of memory" );
137         return VLC_EGENERIC;
138     }
139
140     p_sys->i_tex_width  = p_vout->fmt_in.i_width;
141     p_sys->i_tex_height = p_vout->fmt_in.i_height;
142
143     msg_Dbg( p_vout, "Texture size: %dx%d", p_sys->i_tex_width,
144              p_sys->i_tex_height );
145
146
147     p_vout->pf_init = Init;
148     p_vout->pf_end = End;
149     p_vout->pf_manage = Manage;
150     p_vout->pf_render = Render;
151     p_vout->pf_display = DisplayVideo;
152     p_vout->pf_control = Control;
153
154     return VLC_SUCCESS;
155 }
156
157 /*****************************************************************************
158  * Init: initialize the OpenGL video thread output method
159  *****************************************************************************/
160 static int Init( vout_thread_t *p_vout )
161 {
162     vout_sys_t *p_sys = p_vout->p_sys;
163     int i_pixel_pitch;
164     vlc_value_t val;
165
166 #if ( defined( WORDS_BIGENDIAN ) && VLCGL_FORMAT == GL_YCBCR_422_APPLE ) || (VLCGL_FORMAT == YCBCR_MESA)
167     p_vout->output.i_chroma = VLC_FOURCC('Y','U','Y','2');
168     i_pixel_pitch = 2;
169 #elif (VLCGL_FORMAT == GL_YCBCR_422_APPLE)
170     p_vout->output.i_chroma = VLC_FOURCC('U','Y','V','Y');
171     i_pixel_pitch = 2;
172 #endif
173
174     /* Since OpenGL can do rescaling for us, stick to the default
175      * coordinates and aspect. */
176     p_vout->output.i_width  = p_vout->render.i_width;
177     p_vout->output.i_height = p_vout->render.i_height;
178     p_vout->output.i_aspect = p_vout->render.i_aspect;
179
180     /* We do need a drawable to work properly */
181     vlc_value_t value_drawable;
182     var_Create( p_vout, "drawable", VLC_VAR_DOINHERIT );
183     var_Get( p_vout, "drawable", &value_drawable );
184
185     p_vout->p_sys->o_cocoa_container = (id) value_drawable.i_int;
186     
187     p_vout->fmt_out = p_vout->fmt_in;
188     p_vout->fmt_out.i_chroma = p_vout->output.i_chroma;
189
190     /* We know the chroma, allocate two buffer which will be used
191      * directly by the decoder */
192     int i;
193     for( i = 0; i < 2; i++ )
194     {
195         p_sys->pp_buffer[i] =
196             malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
197         if( !p_sys->pp_buffer[i] )
198         {
199             msg_Err( p_vout, "out of memory" );
200             return VLC_EGENERIC;
201         }
202     }
203     p_sys->b_frame_available = VLC_FALSE;
204     p_sys->i_index = 0;
205     
206     p_vout->p_picture[0].i_planes = 1;
207     p_vout->p_picture[0].p->p_pixels = p_sys->pp_buffer[0];
208     p_vout->p_picture[0].p->i_lines = p_vout->output.i_height;
209     p_vout->p_picture[0].p->i_visible_lines = p_vout->output.i_height;
210     p_vout->p_picture[0].p->i_pixel_pitch = i_pixel_pitch;
211     p_vout->p_picture[0].p->i_pitch = p_vout->output.i_width *
212         p_vout->p_picture[0].p->i_pixel_pitch;
213     p_vout->p_picture[0].p->i_visible_pitch = p_vout->output.i_width *
214         p_vout->p_picture[0].p->i_pixel_pitch;
215
216     p_vout->p_picture[0].i_status = DESTROYED_PICTURE;
217     p_vout->p_picture[0].i_type   = DIRECT_PICTURE;
218
219     PP_OUTPUTPICTURE[ 0 ] = &p_vout->p_picture[0];
220
221     I_OUTPUTPICTURES = 1;
222     p_sys->autorealease_pool = [[NSAutoreleasePool alloc] init];
223
224     [VLCVideoLayer performSelectorOnMainThread:@selector(autoinitInVout:)
225                              withObject:[NSValue valueWithPointer:p_vout]
226                              waitUntilDone:YES];
227
228     return 0;
229 }
230
231 /*****************************************************************************
232  * End: terminate GLX video thread output method
233  *****************************************************************************/
234 static void End( vout_thread_t *p_vout )
235 {
236     vout_sys_t *p_sys = p_vout->p_sys;
237
238     p_vout->p_sys->b_frame_available = 0;
239
240     [p_sys->o_layer performSelectorOnMainThread:@selector(removeFromSuperlayer)
241                     withObject:nil waitUntilDone:YES];
242     [p_sys->o_layer release];
243     [p_sys->autorealease_pool release];
244
245     /* Free the texture buffer*/
246     glDeleteTextures( 2, p_sys->p_textures );
247     if( p_sys->pp_buffer[0] ) free( p_sys->pp_buffer[0] );
248     if( p_sys->pp_buffer[1] ) free( p_sys->pp_buffer[1] );
249 }
250
251 /*****************************************************************************
252  * Destroy: destroy GLX video thread output method
253  *****************************************************************************
254  * Terminate an output method created by CreateVout
255  *****************************************************************************/
256 static void DestroyVout( vlc_object_t *p_this )
257 {
258     vout_thread_t *p_vout = (vout_thread_t *)p_this;
259     vout_sys_t *p_sys = p_vout->p_sys;
260     free( p_sys );
261 }
262
263 /*****************************************************************************
264  * Manage: handle Sys events
265  *****************************************************************************
266  * This function should be called regularly by video output thread. It returns
267  * a non null value if an error occurred.
268  *****************************************************************************/
269 static int Manage( vout_thread_t *p_vout )
270 {    
271     return VLC_SUCCESS;
272 }
273
274 /*****************************************************************************
275  * Render: render previously calculated output
276  *****************************************************************************/
277 static void Render( vout_thread_t *p_vout, picture_t *p_pic )
278 {
279     vout_sys_t *p_sys = p_vout->p_sys;
280
281     /* Switch buffers */
282     int p_new_index;
283     @synchronized(p_sys->o_layer)
284     {
285         p_new_index = (p_sys->i_index + 1) & 1;
286     }
287
288     /* Give a buffer where the image will be rendered */
289     p_pic->p->p_pixels = p_sys->pp_buffer[p_new_index];
290
291 }
292
293 /*****************************************************************************
294  * DisplayVideo: displays previously rendered output
295  *****************************************************************************/
296 static void DisplayVideo( vout_thread_t *p_vout, picture_t *p_pic )
297 {
298     vout_sys_t *p_sys = p_vout->p_sys;
299
300     /* The frame is ready, give its number so the o_layer can display it */
301     @synchronized(p_sys->o_layer)
302     {
303         p_sys->i_index = (p_sys->i_index + 1) & 1; /* Indicate the layer should use that index */
304     }
305
306     p_sys->b_frame_available = 1;
307 }
308
309 /*****************************************************************************
310  * Control: control facility for the vout
311  *****************************************************************************/
312 static int Control( vout_thread_t *p_vout, int i_query, va_list args )
313 {
314     vout_sys_t *p_sys = p_vout->p_sys;
315
316     switch( i_query )
317     {
318     case VOUT_SNAPSHOT:
319         return vout_vaControlDefault( p_vout, i_query, args );
320
321     default:
322         if( p_sys->p_vout->pf_control )
323             return p_sys->p_vout->pf_control( p_sys->p_vout, i_query, args );
324         else
325             return vout_vaControlDefault( p_vout, i_query, args );
326     }
327 }
328
329 /*****************************************************************************
330  * InitTextures
331  *****************************************************************************/
332 static int InitTextures( vout_thread_t *p_vout )
333 {
334     vout_sys_t *p_sys = p_vout->p_sys;
335     int i_index;
336
337     glDeleteTextures( 2, p_sys->p_textures );
338     glGenTextures( 2, p_sys->p_textures );
339
340     for( i_index = 0; i_index < 2; i_index++ )
341     {
342         glBindTexture( VLCGL_TARGET, p_sys->p_textures[i_index] );
343
344         /* Set the texture parameters */
345         glTexParameterf( VLCGL_TARGET, GL_TEXTURE_PRIORITY, 1.0 );
346
347         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
348         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
349
350         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
351         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
352
353         glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
354
355 #ifdef __DISABLED_FOR_NOW__
356         /* Tell the driver not to make a copy of the texture but to use
357            our buffer */
358         glEnable( GL_UNPACK_CLIENT_STORAGE_APPLE );
359         glPixelStorei( GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE );
360
361         /* Use AGP texturing */
362         glTexParameteri( VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
363                          GL_STORAGE_SHARED_APPLE );
364 #endif
365         /* Call glTexImage2D only once, and use glTexSubImage2D later */
366         glTexImage2D( VLCGL_TARGET, 0, 3, p_sys->i_tex_width,
367                       p_sys->i_tex_height, 0, VLCGL_FORMAT, VLCGL_TYPE,
368                       p_sys->pp_buffer[i_index] );
369     }
370
371     return 0;
372 }
373
374 /*****************************************************************************
375  * @implementation VLCVideoLayer
376  */
377 @implementation VLCVideoLayer
378
379 /*****************************************************************************
380  * autoinitInVout: Called from the video thread to create a layer.
381  * The created layer is stored in the p_vout. We do that way because, cocoa
382  * doesn't support layer creation on non-main thread.
383  *****************************************************************************/
384 + (void)autoinitInVout:(NSValue*)arg
385 {
386     vout_thread_t * p_vout = [arg pointerValue];
387     p_vout->p_sys->o_layer = [[VLCVideoLayer layerWithVout: p_vout] retain];
388     [p_vout->p_sys->o_cocoa_container addVoutSubview:p_vout->p_sys->o_layer];
389 }
390
391 - (void)setVout:(vout_thread_t*)_p_vout 
392 {
393     p_vout = _p_vout;
394 }
395
396 + (id)layerWithVout:(vout_thread_t*)_p_vout 
397 {
398     VLCVideoLayer* me = [super layer];
399     if( me )
400     {
401         me.asynchronous = YES;
402         [me setVout: _p_vout];
403     }
404     return me;
405 }
406
407 - (BOOL)canDrawInCGLContext:(CGLContextObj)glContext pixelFormat:(CGLPixelFormatObj)pixelFormat forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp
408 {
409     /* Only draw the frame when if have a frame that was previously rendered */
410     return p_vout->p_sys->b_frame_available;
411 }
412
413 - (void)drawInCGLContext:(CGLContextObj)glContext pixelFormat:(CGLPixelFormatObj)pixelFormat forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp
414 {
415     /* Init */
416     CGLLockContext( glContext );
417     CGLSetCurrentContext( glContext );
418     
419     float f_width, f_height, f_x, f_y;
420
421     f_x = (float)p_vout->fmt_out.i_x_offset;
422     f_y = (float)p_vout->fmt_out.i_y_offset;
423     f_width = (float)p_vout->fmt_out.i_x_offset +
424               (float)p_vout->fmt_out.i_visible_width;
425     f_height = (float)p_vout->fmt_out.i_y_offset +
426                (float)p_vout->fmt_out.i_visible_height;
427
428     @synchronized(self)
429     {
430         glBindTexture( VLCGL_TARGET, p_vout->p_sys->p_textures[p_vout->p_sys->i_index] );
431
432         glTexSubImage2D( VLCGL_TARGET, 0, 0, 0,
433                      p_vout->fmt_out.i_width,
434                      p_vout->fmt_out.i_height,
435                      VLCGL_FORMAT, VLCGL_TYPE, p_vout->p_sys->pp_buffer[p_vout->p_sys->i_index] );
436
437      }
438     
439     glClear( GL_COLOR_BUFFER_BIT );
440
441     glEnable( VLCGL_TARGET );
442     glBegin( GL_POLYGON );
443     glTexCoord2f( f_x, f_y ); glVertex2f( -1.0, 1.0 );
444     glTexCoord2f( f_width, f_y ); glVertex2f( 1.0, 1.0 );
445     glTexCoord2f( f_width, f_height ); glVertex2f( 1.0, -1.0 );
446     glTexCoord2f( f_x, f_height ); glVertex2f( -1.0, -1.0 );
447     glEnd();
448     
449     glDisable( VLCGL_TARGET );
450
451     glFlush();
452     CGLUnlockContext( glContext );
453 }
454
455 - (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask
456 {
457         GLuint attribs[] = 
458         {
459                 NSOpenGLPFANoRecovery,
460                 NSOpenGLPFAWindow,
461                 NSOpenGLPFAAccelerated,
462                 NSOpenGLPFADoubleBuffer,
463                 NSOpenGLPFAColorSize, 24,
464                 NSOpenGLPFAAlphaSize, 8,
465                 NSOpenGLPFADepthSize, 24,
466                 NSOpenGLPFAStencilSize, 8,
467                 NSOpenGLPFAAccumSize, 0,
468                 0
469         };
470
471         NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes: (NSOpenGLPixelFormatAttribute*) attribs]; 
472     
473
474     return [fmt CGLPixelFormatObj];
475 }
476
477 - (CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat
478 {
479     CGLContextObj context = [super copyCGLContextForPixelFormat:pixelFormat];
480
481     CGLLockContext( context );
482     CGLSetCurrentContext( context );
483     InitTextures( p_vout );
484
485     glDisable(GL_BLEND);
486     glDisable(GL_DEPTH_TEST);
487     glDepthMask(GL_FALSE);
488     glDisable(GL_CULL_FACE);
489     glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
490     glClear( GL_COLOR_BUFFER_BIT );
491
492     CGLUnlockContext( context );
493     return context;
494 }
495 @end