1 #ifndef PER_PIXEL_EQN_TYPES_H
2 #define PER_PIXEL_EQN_TYPES_H
3 /* This is sort of ugly, but it is also the fastest way to access the per pixel equations */
5 #include "expr_types.h"
7 typedef struct PER_PIXEL_EQN_T {
8 int index; /* used for splay tree ordering. */
9 int flags; /* primarily to specify if this variable is user-defined */
11 gen_expr_t * gen_expr;
25 #define NUM_OPS 10 /* obviously, this number is dependent on the number of existing per pixel operations */