1 /*****************************************************************************
2 * effects.c : Effects for the visualization system
3 *****************************************************************************
4 * Copyright (C) 2002-2009 the VideoLAN team
7 * Authors: Clément Stenac <zorglub@via.ecp.fr>
8 * Adrien Maglo <magsoft@videolan.org>
10 * This program is free software; you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation; either version 2 of the License, or
13 * (at your option) any later version.
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
20 * You should have received a copy of the GNU General Public License
21 * along with this program; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
23 *****************************************************************************/
25 /*****************************************************************************
27 *****************************************************************************/
32 #include <vlc_common.h>
42 #define BAR_DECREASE_SPEED 5
44 #define GRAD_ANGLE_MIN 0.2
45 #define GRAD_ANGLE_MAX 0.5
46 #define GRAD_INCR 0.01
48 /*****************************************************************************
50 *****************************************************************************/
51 int dummy_Run( visual_effect_t * p_effect, vlc_object_t *p_aout,
52 const block_t * p_buffer , picture_t * p_picture)
54 VLC_UNUSED(p_effect); VLC_UNUSED(p_aout); VLC_UNUSED(p_buffer);
55 VLC_UNUSED(p_picture);
59 /*****************************************************************************
60 * spectrum_Run: spectrum analyser
61 *****************************************************************************/
62 int spectrum_Run(visual_effect_t * p_effect, vlc_object_t *p_aout,
63 const block_t * p_buffer , picture_t * p_picture)
65 spectrum_data *p_data = p_effect->p_data;
66 float p_output[FFT_BUFFER_SIZE]; /* Raw FFT Result */
67 int *height; /* Bar heights */
68 int *peaks; /* Peaks */
69 int *prev_heights; /* Previous bar heights */
70 int i_80_bands; /* number of bands : 80 if true else 20 */
71 int i_nb_bands; /* number of bands : 80 or 20 */
72 int i_band_width; /* width of bands */
73 int i_start; /* first band horizontal position */
74 int i_peak; /* Should we draw peaks ? */
76 /* Horizontal scale for 20-band equalizer */
77 const int xscale1[]={0,1,2,3,4,5,6,7,8,11,15,20,27,
78 36,47,62,82,107,141,184,255};
80 /* Horizontal scale for 80-band equalizer */
82 {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,
83 19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,
84 35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,
85 52,53,54,55,56,57,58,59,61,63,67,72,77,82,87,93,99,105,
86 110,115,121,130,141,152,163,174,185,200,255};
89 fft_state *p_state; /* internal FFT data */
93 int16_t p_dest[FFT_BUFFER_SIZE]; /* Adapted FFT result */
94 int16_t p_buffer1[FFT_BUFFER_SIZE]; /* Buffer on which we perform
95 the FFT (first channel) */
97 float *p_buffl = /* Original buffer */
98 (float*)p_buffer->p_buffer;
100 int16_t *p_buffs; /* int16_t converted buffer */
101 int16_t *p_s16_buff; /* int16_t converted buffer */
103 /* Create p_data if needed */
106 p_effect->p_data = p_data = malloc( sizeof( spectrum_data ) );
113 p_data->peaks = calloc( 80, sizeof(int) );
114 p_data->prev_heights = calloc( 80, sizeof(int) );
116 p_data->i_prev_nb_samples = 0;
117 p_data->p_prev_s16_buff = NULL;
119 peaks = (int *)p_data->peaks;
120 prev_heights = (int *)p_data->prev_heights;
122 /* Allocate the buffer only if the number of samples change */
123 if( p_buffer->i_nb_samples != p_data->i_prev_nb_samples )
125 free( p_data->p_prev_s16_buff );
126 p_data->p_prev_s16_buff = malloc( p_buffer->i_nb_samples *
127 p_effect->i_nb_chans *
129 p_data->i_prev_nb_samples = p_buffer->i_nb_samples;
130 if( !p_data->p_prev_s16_buff )
133 p_buffs = p_s16_buff = p_data->p_prev_s16_buff;
135 i_80_bands = config_GetInt ( p_aout, "visual-80-bands" );
136 i_peak = config_GetInt ( p_aout, "visual-peaks" );
149 height = malloc( i_nb_bands * sizeof(int) );
154 /* Convert the buffer to int16_t */
155 /* Pasted from float32tos16.c */
156 for (i = p_buffer->i_nb_samples * p_effect->i_nb_chans; i--; )
158 union { float f; int32_t i; } u;
159 u.f = *p_buffl + 384.0;
160 if(u.i > 0x43c07fff ) * p_buffs = 32767;
161 else if ( u.i < 0x43bf8000 ) *p_buffs = -32768;
162 else *p_buffs = u.i - 0x43c00000;
164 p_buffl++ ; p_buffs++ ;
166 p_state = visual_fft_init();
170 msg_Err(p_aout,"unable to initialize FFT transform");
173 p_buffs = p_s16_buff;
174 for ( i = 0 ; i < FFT_BUFFER_SIZE ; i++)
177 p_buffer1[i] = *p_buffs;
179 p_buffs += p_effect->i_nb_chans;
180 if( p_buffs >= &p_s16_buff[p_buffer->i_nb_samples * p_effect->i_nb_chans] )
181 p_buffs = p_s16_buff;
184 fft_perform( p_buffer1, p_output, p_state);
185 for( i = 0; i< FFT_BUFFER_SIZE ; i++ )
186 p_dest[i] = p_output[i] * ( 2 ^ 16 ) / ( ( FFT_BUFFER_SIZE / 2 * 32768 ) ^ 2 );
188 /* Compute the horizontal position of the first band */
189 i_band_width = floor( p_effect->i_width / i_nb_bands);
190 i_start = ( p_effect->i_width - i_band_width * i_nb_bands ) / 2;
192 for ( i = 0 ; i < i_nb_bands ;i++)
194 /* We search the maximum on one scale */
195 for( j = xscale[i], y = 0; j< xscale[ i + 1 ]; j++ )
200 /* Calculate the height of the bar */
203 height[i] = log( y ) * 30;
204 if( height[i] > 380 )
210 /* Draw the bar now */
212 if( height[i] > peaks[i] )
214 peaks[i] = height[i];
216 else if( peaks[i] > 0 )
218 peaks[i] -= PEAK_SPEED;
219 if( peaks[i] < height[i] )
221 peaks[i] = height[i];
229 /* Decrease the bars if needed */
230 if( height[i] <= prev_heights[i] - BAR_DECREASE_SPEED )
232 height[i] = prev_heights[i];
233 height[i] -= BAR_DECREASE_SPEED;
235 prev_heights[i] = height[i];
237 if( peaks[i] > 0 && i_peak )
239 if( peaks[i] >= p_effect->i_height )
240 peaks[i] = p_effect->i_height - 2;
243 for( j = 0; j < i_band_width - 1; j++ )
245 for( k = 0; k < 3; k ++ )
248 *(p_picture->p[0].p_pixels +
249 ( p_effect->i_height - i_line -1 -k ) *
250 p_picture->p[0].i_pitch +
251 ( i_start + i_band_width*i + j ) )
254 *(p_picture->p[1].p_pixels +
255 ( ( p_effect->i_height - i_line ) / 2 - 1 -k/2 ) *
256 p_picture->p[1].i_pitch +
257 ( ( i_start + i_band_width * i + j ) /2 ) )
260 if( i_line + k - 0x0f > 0 )
262 if ( i_line + k - 0x0f < 0xff )
263 *(p_picture->p[2].p_pixels +
264 ( ( p_effect->i_height - i_line ) / 2 - 1 -k/2 ) *
265 p_picture->p[2].i_pitch +
266 ( ( i_start + i_band_width * i + j ) /2 ) )
267 = ( i_line + k ) - 0x0f;
269 *(p_picture->p[2].p_pixels +
270 ( ( p_effect->i_height - i_line ) / 2 - 1 -k/2 ) *
271 p_picture->p[2].i_pitch +
272 ( ( i_start + i_band_width * i + j ) /2 ) )
277 *(p_picture->p[2].p_pixels +
278 ( ( p_effect->i_height - i_line ) / 2 - 1 -k/2 ) *
279 p_picture->p[2].i_pitch +
280 ( ( i_start + i_band_width * i + j ) /2 ) )
287 if(height[i] > p_effect->i_height)
288 height[i] = floor(p_effect->i_height );
290 for( i_line = 0; i_line < height[i]; i_line++ )
292 for( j = 0 ; j < i_band_width - 1; j++)
294 *(p_picture->p[0].p_pixels +
295 (p_effect->i_height - i_line - 1) *
296 p_picture->p[0].i_pitch +
297 ( i_start + i_band_width*i + j ) ) = 0xff;
299 *(p_picture->p[1].p_pixels +
300 ( ( p_effect->i_height - i_line ) / 2 - 1) *
301 p_picture->p[1].i_pitch +
302 ( ( i_start + i_band_width * i + j ) /2 ) ) = 0x00;
304 if( i_line - 0x0f > 0 )
306 if( i_line - 0x0f < 0xff )
307 *(p_picture->p[2].p_pixels +
308 ( ( p_effect->i_height - i_line ) / 2 - 1) *
309 p_picture->p[2].i_pitch +
310 ( ( i_start + i_band_width * i + j ) /2 ) ) =
313 *(p_picture->p[2].p_pixels +
314 ( ( p_effect->i_height - i_line ) / 2 - 1) *
315 p_picture->p[2].i_pitch +
316 ( ( i_start + i_band_width * i + j ) /2 ) ) =
321 *(p_picture->p[2].p_pixels +
322 ( ( p_effect->i_height - i_line ) / 2 - 1) *
323 p_picture->p[2].i_pitch +
324 ( ( i_start + i_band_width * i + j ) /2 ) ) =
331 fft_close( p_state );
339 /*****************************************************************************
340 * spectrometer_Run: derivative spectrum analysis
341 *****************************************************************************/
342 int spectrometer_Run(visual_effect_t * p_effect, vlc_object_t *p_aout,
343 const block_t * p_buffer , picture_t * p_picture)
345 #define Y(R,G,B) ((uint8_t)( (R * .299) + (G * .587) + (B * .114) ))
346 #define U(R,G,B) ((uint8_t)( (R * -.169) + (G * -.332) + (B * .500) + 128 ))
347 #define V(R,G,B) ((uint8_t)( (R * .500) + (G * -.419) + (B * -.0813) + 128 ))
348 float p_output[FFT_BUFFER_SIZE]; /* Raw FFT Result */
349 int *height; /* Bar heights */
350 int *peaks; /* Peaks */
351 int i_80_bands; /* number of bands : 80 if true else 20 */
352 int i_nb_bands; /* number of bands : 80 or 20 */
353 int i_band_width; /* width of bands */
354 int i_separ; /* Should we let blanks ? */
355 int i_amp; /* Vertical amplification */
356 int i_peak; /* Should we draw peaks ? */
358 int i_original; /* original spectrum graphic routine */
359 int i_rad; /* radius of circle of base of bands */
360 int i_sections; /* sections of spectranalysis */
361 int i_extra_width; /* extra width on peak */
362 int i_peak_height; /* height of peak */
363 int c; /* sentinel container of total spectral sections */
364 double band_sep_angle; /* angled separation between beginning of each band */
365 double section_sep_angle;/* " " ' " ' " " spectrum section */
366 int max_band_length; /* try not to go out of screen */
367 int i_show_base; /* Should we draw base of circle ? */
368 int i_show_bands; /* Should we draw bands ? */
369 //int i_invert_bands; /* do the bands point inward ? */
370 double a; /* for various misc angle situations in radians */
371 int x,y,xx,yy; /* various misc x/y */
372 char color1; /* V slide on a YUV color cube */
373 //char color2; /* U slide.. ? color2 fade color ? */
375 /* Horizontal scale for 20-band equalizer */
376 const int xscale1[]={0,1,2,3,4,5,6,7,8,11,15,20,27,
377 36,47,62,82,107,141,184,255};
379 /* Horizontal scale for 80-band equalizer */
380 const int xscale2[] =
381 {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,
382 19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,
383 35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,
384 52,53,54,55,56,57,58,59,61,63,67,72,77,82,87,93,99,105,
385 110,115,121,130,141,152,163,174,185,200,255};
387 const double y_scale = 3.60673760222; /* (log 256) */
389 fft_state *p_state; /* internal FFT data */
393 int16_t p_dest[FFT_BUFFER_SIZE]; /* Adapted FFT result */
394 int16_t p_buffer1[FFT_BUFFER_SIZE]; /* Buffer on which we perform
395 the FFT (first channel) */
396 float *p_buffl = /* Original buffer */
397 (float*)p_buffer->p_buffer;
399 int16_t *p_buffs; /* int16_t converted buffer */
400 int16_t *p_s16_buff; /* int16_t converted buffer */
404 p_s16_buff = malloc( p_buffer->i_nb_samples * p_effect->i_nb_chans * sizeof(int16_t) );
408 p_buffs = p_s16_buff;
409 i_original = config_GetInt ( p_aout, "spect-show-original" );
410 i_80_bands = config_GetInt ( p_aout, "spect-80-bands" );
411 i_separ = config_GetInt ( p_aout, "spect-separ" );
412 i_amp = config_GetInt ( p_aout, "spect-amp" );
413 i_peak = config_GetInt ( p_aout, "spect-show-peaks" );
414 i_show_base = config_GetInt ( p_aout, "spect-show-base" );
415 i_show_bands = config_GetInt ( p_aout, "spect-show-bands" );
416 i_rad = config_GetInt ( p_aout, "spect-radius" );
417 i_sections = config_GetInt ( p_aout, "spect-sections" );
418 i_extra_width = config_GetInt ( p_aout, "spect-peak-width" );
419 i_peak_height = config_GetInt ( p_aout, "spect-peak-height" );
420 color1 = config_GetInt ( p_aout, "spect-color" );
433 if( !p_effect->p_data )
435 p_effect->p_data=(void *)malloc( 80 * sizeof(int) );
436 if( !p_effect->p_data )
441 peaks = (int *)p_effect->p_data;
442 for( i = 0 ; i < i_nb_bands ; i++ )
449 peaks =(int *)p_effect->p_data;
452 height = (int *)malloc( i_nb_bands * sizeof(int) );
455 free( p_effect->p_data );
460 /* Convert the buffer to int16_t */
461 /* Pasted from float32tos16.c */
462 for (i = p_buffer->i_nb_samples * p_effect->i_nb_chans; i--; )
464 union { float f; int32_t i; } u;
465 u.f = *p_buffl + 384.0;
466 if(u.i > 0x43c07fff ) * p_buffs = 32767;
467 else if ( u.i < 0x43bf8000 ) *p_buffs = -32768;
468 else *p_buffs = u.i - 0x43c00000;
470 p_buffl++ ; p_buffs++ ;
472 p_state = visual_fft_init();
475 msg_Err(p_aout,"unable to initialize FFT transform");
477 free( p_effect->p_data );
481 p_buffs = p_s16_buff;
482 for ( i = 0 ; i < FFT_BUFFER_SIZE; i++)
485 p_buffer1[i] = *p_buffs;
487 p_buffs += p_effect->i_nb_chans;
488 if( p_buffs >= &p_s16_buff[p_buffer->i_nb_samples * p_effect->i_nb_chans] )
489 p_buffs = p_s16_buff;
491 fft_perform( p_buffer1, p_output, p_state);
492 for(i = 0; i < FFT_BUFFER_SIZE; i++)
494 int sqrti = sqrt(p_output[i]);
495 p_dest[i] = sqrti >> 8;
498 i_nb_bands *= i_sections;
500 for ( i = 0 ; i< i_nb_bands/i_sections ;i++)
502 /* We search the maximum on one scale */
503 for( j = xscale[i] , y=0 ; j< xscale[ i + 1 ] ; j++ )
508 /* Calculate the height of the bar */
509 y >>=7;/* remove some noise */
513 height[i] = logy * y_scale;
522 /* Draw the bar now */
523 i_band_width = floor( p_effect->i_width / (i_nb_bands/i_sections)) ;
525 if( i_amp * height[i] > peaks[i])
527 peaks[i] = i_amp * height[i];
529 else if (peaks[i] > 0 )
531 peaks[i] -= PEAK_SPEED;
532 if( peaks[i] < i_amp * height[i] )
534 peaks[i] = i_amp * height[i];
542 if( i_original != 0 )
544 if( peaks[i] > 0 && i_peak )
546 if( peaks[i] >= p_effect->i_height )
547 peaks[i] = p_effect->i_height - 2;
550 for( j = 0 ; j< i_band_width - i_separ; j++)
552 for( k = 0 ; k< 3 ; k ++)
555 *(p_picture->p[0].p_pixels +
556 (p_effect->i_height - i_line -1 -k ) *
557 p_picture->p[0].i_pitch + (i_band_width*i +j) )
560 *(p_picture->p[1].p_pixels +
561 ( ( p_effect->i_height - i_line ) / 2 -1 -k/2 ) *
562 p_picture->p[1].i_pitch +
563 ( ( i_band_width * i + j ) /2 ) )
566 if( 0x04 * (i_line + k ) - 0x0f > 0 )
568 if ( 0x04 * (i_line + k ) -0x0f < 0xff)
569 *(p_picture->p[2].p_pixels +
570 ( ( p_effect->i_height - i_line ) / 2 - 1 -k/2 ) *
571 p_picture->p[2].i_pitch +
572 ( ( i_band_width * i + j ) /2 ) )
573 = ( 0x04 * ( i_line + k ) ) -0x0f ;
575 *(p_picture->p[2].p_pixels +
576 ( ( p_effect->i_height - i_line ) / 2 - 1 -k/2 ) *
577 p_picture->p[2].i_pitch +
578 ( ( i_band_width * i + j ) /2 ) )
583 *(p_picture->p[2].p_pixels +
584 ( ( p_effect->i_height - i_line ) / 2 - 1 -k/2 ) *
585 p_picture->p[2].i_pitch +
586 ( ( i_band_width * i + j ) /2 ) )
592 if(height[i] * i_amp > p_effect->i_height)
593 height[i] = floor(p_effect->i_height / i_amp );
595 for(i_line = 0 ; i_line < i_amp * height[i]; i_line ++ )
597 for( j = 0 ; j< i_band_width - i_separ ; j++)
599 *(p_picture->p[0].p_pixels +
600 (p_effect->i_height - i_line -1) *
601 p_picture->p[0].i_pitch + (i_band_width*i +j) ) = 0xff;
603 *(p_picture->p[1].p_pixels +
604 ( ( p_effect->i_height - i_line ) / 2 -1) *
605 p_picture->p[1].i_pitch +
606 ( ( i_band_width * i + j ) /2 ) ) = 0x00;
608 if( 0x04 * i_line - 0x0f > 0 )
610 if( 0x04 * i_line - 0x0f < 0xff )
611 *(p_picture->p[2].p_pixels +
612 ( ( p_effect->i_height - i_line ) / 2 - 1) *
613 p_picture->p[2].i_pitch +
614 ( ( i_band_width * i + j ) /2 ) ) =
615 ( 0x04 * i_line) -0x0f ;
617 *(p_picture->p[2].p_pixels +
618 ( ( p_effect->i_height - i_line ) / 2 - 1) *
619 p_picture->p[2].i_pitch +
620 ( ( i_band_width * i + j ) /2 ) ) =
625 *(p_picture->p[2].p_pixels +
626 ( ( p_effect->i_height - i_line ) / 2 - 1) *
627 p_picture->p[2].i_pitch +
628 ( ( i_band_width * i + j ) /2 ) ) =
636 band_sep_angle = 360.0 / i_nb_bands;
637 section_sep_angle = 360.0 / i_sections;
638 if( i_peak_height < 1 )
640 max_band_length = p_effect->i_height / 2 - ( i_rad + i_peak_height + 1 );
642 i_band_width = floor( 360 / i_nb_bands - i_separ );
643 if( i_band_width < 1 )
646 for( c = 0 ; c < i_sections ; c++ )
647 for( i = 0 ; i < (i_nb_bands / i_sections) ; i++ )
650 if( peaks[i] > 0 && i_peak )
652 if( peaks[i] >= p_effect->i_height )
653 peaks[i] = p_effect->i_height - 2;
656 /* circular line pattern(so color blend is more visible) */
657 for( j = 0 ; j < i_peak_height ; j++ )
659 //x = p_picture->p[0].i_pitch / 2;
660 x = p_effect->i_width / 2;
661 y = p_effect->i_height / 2;
664 for( k = 0 ; k < (i_band_width + i_extra_width) ; k++ )
668 a = ( (i+1) * band_sep_angle + section_sep_angle * (c+1) + k )
670 x += (double)( cos(a) * (double)( i_line + j + i_rad ) );
671 y += (double)( -sin(a) * (double)( i_line + j + i_rad ) );
673 *(p_picture->p[0].p_pixels + x + y * p_picture->p[0].i_pitch
674 ) = 255;/* Y(R,G,B); */
679 *(p_picture->p[1].p_pixels + x + y * p_picture->p[1].i_pitch
680 ) = 0;/* U(R,G,B); */
682 if( 0x04 * (i_line + k ) - 0x0f > 0 )
684 if ( 0x04 * (i_line + k ) -0x0f < 0xff)
685 *(p_picture->p[2].p_pixels + x + y * p_picture->p[2].i_pitch
686 ) = ( 0x04 * ( i_line + k ) ) -(color1-1);/* -V(R,G,B); */
688 *(p_picture->p[2].p_pixels + x + y * p_picture->p[2].i_pitch
689 ) = 255;/* V(R,G,B); */
693 *(p_picture->p[2].p_pixels + x + y * p_picture->p[2].i_pitch
694 ) = color1;/* V(R,G,B); */
700 if( (height[i] * i_amp) > p_effect->i_height )
701 height[i] = floor( p_effect->i_height / i_amp );
703 /* DO BASE OF BAND (mostly makes a circle) */
704 if( i_show_base != 0 )
706 //x = p_picture->p[0].i_pitch / 2;
707 x = p_effect->i_width / 2;
708 y = p_effect->i_height / 2;
710 a = ( (i+1) * band_sep_angle + section_sep_angle * (c+1) )
712 x += (double)( cos(a) * (double)i_rad );/* newb-forceful casting */
713 y += (double)( -sin(a) * (double)i_rad );
715 *(p_picture->p[0].p_pixels + x + y * p_picture->p[0].i_pitch
716 ) = 255;/* Y(R,G,B); */
721 *(p_picture->p[1].p_pixels + x + y * p_picture->p[1].i_pitch
722 ) = 0;/* U(R,G,B); */
724 if( 0x04 * i_line - 0x0f > 0 )
726 if( 0x04 * i_line -0x0f < 0xff)
727 *(p_picture->p[2].p_pixels + x + y * p_picture->p[2].i_pitch
728 ) = ( 0x04 * i_line) -(color1-1);/* -V(R,G,B); */
730 *(p_picture->p[2].p_pixels + x + y * p_picture->p[2].i_pitch
731 ) = 255;/* V(R,G,B); */
735 *(p_picture->p[2].p_pixels + x + y * p_picture->p[2].i_pitch
736 ) = color1;/* V(R,G,B); */
741 if( i_show_bands != 0 )
742 for( j = 0 ; j < i_band_width ; j++ )
744 x = p_effect->i_width / 2;
745 y = p_effect->i_height / 2;
748 a = ( (i+1) * band_sep_angle + section_sep_angle * (c+1) + j )
751 for( k = (i_rad+1) ; k < max_band_length ; k++ )
753 if( (k-i_rad) > height[i] )
758 x += (double)( cos(a) * (double)k );/* newbed! */
759 y += (double)( -sin(a) * (double)k );
761 *(p_picture->p[0].p_pixels + x + y * p_picture->p[0].i_pitch
767 *(p_picture->p[1].p_pixels + x + y * p_picture->p[1].i_pitch
770 if( 0x04 * i_line - 0x0f > 0 )
772 if ( 0x04 * i_line -0x0f < 0xff)
773 *(p_picture->p[2].p_pixels + x + y * p_picture->p[2].i_pitch
774 ) = ( 0x04 * i_line) -(color1-1);
776 *(p_picture->p[2].p_pixels + x + y * p_picture->p[2].i_pitch
781 *(p_picture->p[2].p_pixels + x + y * p_picture->p[2].i_pitch
788 fft_close( p_state );
797 /*****************************************************************************
798 * scope_Run: scope effect
799 *****************************************************************************/
800 int scope_Run(visual_effect_t * p_effect, vlc_object_t *p_aout,
801 const block_t * p_buffer , picture_t * p_picture)
807 uint8_t *ppp_area[2][3];
809 for( i_index = 0 ; i_index < 2 ; i_index++ )
811 for( int j = 0 ; j < 3 ; j++ )
813 ppp_area[i_index][j] =
814 p_picture->p[j].p_pixels + i_index * p_picture->p[j].i_lines
815 / 2 * p_picture->p[j].i_pitch;
819 for( i_index = 0, p_sample = (float *)p_buffer->p_buffer;
820 i_index < __MIN( p_effect->i_width, (int)p_buffer->i_nb_samples );
826 i_value = p_sample[p_effect->i_idx_left] * 127;
828 + p_picture->p[0].i_pitch * i_index / p_effect->i_width
829 + p_picture->p[0].i_lines * i_value / 512
830 * p_picture->p[0].i_pitch) = 0xbf;
832 + p_picture->p[1].i_pitch * i_index / p_effect->i_width
833 + p_picture->p[1].i_lines * i_value / 512
834 * p_picture->p[1].i_pitch) = 0xff;
838 i_value = p_sample[p_effect->i_idx_right] * 127;
840 + p_picture->p[0].i_pitch * i_index / p_effect->i_width
841 + p_picture->p[0].i_lines * i_value / 512
842 * p_picture->p[0].i_pitch) = 0x9f;
844 + p_picture->p[2].i_pitch * i_index / p_effect->i_width
845 + p_picture->p[2].i_lines * i_value / 512
846 * p_picture->p[2].i_pitch) = 0xdd;
848 p_sample += p_effect->i_nb_chans;
854 /*****************************************************************************
855 * vuMeter_Run: vu meter effect
856 *****************************************************************************/
857 int vuMeter_Run(visual_effect_t * p_effect, vlc_object_t *p_aout,
858 const block_t * p_buffer , picture_t * p_picture)
865 /* Compute the peack values */
866 for ( unsigned i = 0 ; i < p_buffer->i_nb_samples; i++ )
868 const float *p_sample = (float *)p_buffer->p_buffer;
871 ch = p_sample[p_effect->i_idx_left] * 256;
875 ch = p_sample[p_effect->i_idx_right] * 256;
879 p_sample += p_effect->i_nb_chans;
882 i_value_l = abs(i_value_l);
883 i_value_r = abs(i_value_r);
885 /* Stay under maximum value admited */
886 if ( i_value_l > 200 * M_PI_2 )
887 i_value_l = 200 * M_PI_2;
888 if ( i_value_r > 200 * M_PI_2 )
889 i_value_r = 200 * M_PI_2;
893 if( !p_effect->p_data )
895 /* Allocate memory to save hand positions */
896 p_effect->p_data = (void *)malloc( 2 * sizeof(float) );
897 i_value = p_effect->p_data;
898 i_value[0] = i_value_l;
899 i_value[1] = i_value_r;
903 /* Make the hands go down slowly if the current values are slower
905 i_value = p_effect->p_data;
907 if ( i_value_l > i_value[0] - 6 )
908 i_value[0] = i_value_l;
910 i_value[0] = i_value[0] - 6;
912 if ( i_value_r > i_value[1] - 6 )
913 i_value[1] = i_value_r;
915 i_value[1] = i_value[1] - 6;
922 for ( j = 0; j < 2; j++ )
924 /* Draw the two scales */
926 teta_grad = GRAD_ANGLE_MIN;
927 for ( teta = -M_PI_4; teta <= M_PI_4; teta = teta + 0.003 )
929 for ( unsigned i = 140; i <= 150; i++ )
931 y = i * cos(teta) + 20;
932 x = i * sin(teta) + 150 + 240 * j;
933 /* Compute the last color for the gradation */
934 if (teta >= teta_grad + GRAD_INCR && teta_grad <= GRAD_ANGLE_MAX)
936 teta_grad = teta_grad + GRAD_INCR;
939 *(p_picture->p[0].p_pixels +
940 (p_picture->p[0].i_lines - y - 1 ) * p_picture->p[0].i_pitch
942 *(p_picture->p[1].p_pixels +
943 (p_picture->p[1].i_lines - y / 2 - 1 ) * p_picture->p[1].i_pitch
945 *(p_picture->p[2].p_pixels +
946 (p_picture->p[2].i_lines - y / 2 - 1 ) * p_picture->p[2].i_pitch
947 + x / 2 ) = 0x4D + k;
951 /* Draw the two hands */
952 teta = (float)i_value[j] / 200 - M_PI_4;
953 for ( int i = 0; i <= 150; i++ )
955 y = i * cos(teta) + 20;
956 x = i * sin(teta) + 150 + 240 * j;
957 *(p_picture->p[0].p_pixels +
958 (p_picture->p[0].i_lines - y - 1 ) * p_picture->p[0].i_pitch
960 *(p_picture->p[1].p_pixels +
961 (p_picture->p[1].i_lines - y / 2 - 1 ) * p_picture->p[1].i_pitch
963 *(p_picture->p[2].p_pixels +
964 (p_picture->p[2].i_lines - y / 2 - 1 ) * p_picture->p[2].i_pitch
968 /* Draw the hand bases */
969 for ( teta = -M_PI_2; teta <= M_PI_2 + 0.01; teta = teta + 0.003 )
971 for ( int i = 0; i < 10; i++ )
973 y = i * cos(teta) + 20;
974 x = i * sin(teta) + 150 + 240 * j;
975 *(p_picture->p[0].p_pixels +
976 (p_picture->p[0].i_lines - y - 1 ) * p_picture->p[0].i_pitch
978 *(p_picture->p[1].p_pixels +
979 (p_picture->p[1].i_lines - y / 2 - 1 ) * p_picture->p[1].i_pitch
981 *(p_picture->p[2].p_pixels +
982 (p_picture->p[2].i_lines - y / 2 - 1 ) * p_picture->p[2].i_pitch