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[vlc] / modules / visualization / visual / effects.c
1 /*****************************************************************************
2  * effects.c : Effects for the visualization system
3  *****************************************************************************
4  * Copyright (C) 2002 the VideoLAN team
5  * $Id$
6  *
7  * Authors: ClĂ©ment Stenac <zorglub@via.ecp.fr>
8  *          Adrien Maglo <magsoft@videolan.org>
9  *
10  * This program is free software; you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation; either version 2 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18  * GNU General Public License for more details.
19  *
20  * You should have received a copy of the GNU General Public License
21  * along with this program; if not, write to the Free Software
22  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
23  *****************************************************************************/
24
25 /*****************************************************************************
26  * Preamble
27  *****************************************************************************/
28 #ifdef HAVE_CONFIG_H
29 # include "config.h"
30 #endif
31
32 #include <vlc_common.h>
33 #include <vlc_vout.h>
34 #include <vlc_aout.h>
35
36 #include "visual.h"
37 #include <math.h>
38
39 #include "fft.h"
40
41 #define PEAK_SPEED 1
42
43 #define GRAD_ANGLE_MIN 0.2
44 #define GRAD_ANGLE_MAX 0.5
45 #define GRAD_INCR 0.01
46
47 /*****************************************************************************
48  * dummy_Run
49  *****************************************************************************/
50 int dummy_Run( visual_effect_t * p_effect, aout_instance_t *p_aout,
51                aout_buffer_t * p_buffer , picture_t * p_picture)
52 {
53     VLC_UNUSED(p_effect); VLC_UNUSED(p_aout); VLC_UNUSED(p_buffer);
54     VLC_UNUSED(p_picture);
55     return 0;
56 }
57
58 /*****************************************************************************
59  * spectrum_Run: spectrum analyser
60  *****************************************************************************/
61 int spectrum_Run(visual_effect_t * p_effect, aout_instance_t *p_aout,
62                  aout_buffer_t * p_buffer , picture_t * p_picture)
63 {
64     float p_output[FFT_BUFFER_SIZE];  /* Raw FFT Result  */
65     int *height;                      /* Bar heights */
66     int *peaks;                       /* Peaks */
67     int i_nb_bands;                   /* number of bands */
68     int i_band_width;                 /* width of bands */
69     int i_separ;                      /* Should we let blanks ? */
70     int i_amp;                        /* Vertical amplification */
71     int i_peak;                       /* Should we draw peaks ? */
72
73     /* Horizontal scale for 20-band equalizer */
74     const int xscale1[]={0,1,2,3,4,5,6,7,8,11,15,20,27,
75                         36,47,62,82,107,141,184,255};
76
77     /* Horizontal scale for 80-band equalizer */
78     const int xscale2[] =
79     {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,
80      19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,
81      35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,
82      52,53,54,55,56,57,58,59,61,63,67,72,77,82,87,93,99,105,
83      110,115,121,130,141,152,163,174,185,200,255};
84     const int *xscale;
85     const double y_scale =  3.60673760222;  /* (log 256) */
86
87     fft_state *p_state;                 /* internal FFT data */
88
89     int i , j , y , k;
90     int i_line;
91     int16_t p_dest[FFT_BUFFER_SIZE];      /* Adapted FFT result */
92     int16_t p_buffer1[FFT_BUFFER_SIZE];   /* Buffer on which we perform
93                                              the FFT (first channel) */
94
95     float *p_buffl =                     /* Original buffer */
96             (float*)p_buffer->p_buffer;
97
98     int16_t  *p_buffs;                    /* int16_t converted buffer */
99     int16_t  *p_s16_buff = NULL;                /* int16_t converted buffer */
100
101     p_s16_buff = (int16_t*)malloc(
102               p_buffer->i_nb_samples * p_effect->i_nb_chans * sizeof(int16_t));
103
104     if( !p_s16_buff )
105     {
106         msg_Err(p_aout,"out of memory");
107         return -1;
108     }
109
110     p_buffs = p_s16_buff;
111     i_nb_bands = config_GetInt ( p_aout, "visual-nbbands" );
112     i_separ    = config_GetInt( p_aout, "visual-separ" );
113     i_amp     = config_GetInt ( p_aout, "visual-amp" );
114     i_peak     = config_GetInt ( p_aout, "visual-peaks" );
115
116     if( i_nb_bands == 20)
117     {
118         xscale = xscale1;
119     }
120     else
121     {
122         i_nb_bands = 80;
123         xscale = xscale2;
124     }
125
126     if( !p_effect->p_data )
127     {
128         p_effect->p_data=(void *)malloc(i_nb_bands * sizeof(int) );
129         if( !p_effect->p_data)
130         {
131             msg_Err(p_aout,"out of memory");
132             return -1;
133         }
134         peaks = (int *)p_effect->p_data;
135         for( i = 0 ; i < i_nb_bands ; i++)
136         {
137            peaks[i] = 0;
138         }
139
140     }
141     else
142     {
143         peaks =(int *)p_effect->p_data;
144     }
145
146
147     height = (int *)malloc( i_nb_bands * sizeof(int) );
148     if( !height)
149     {
150         msg_Err(p_aout,"out of memory");
151         return -1;
152     }
153     /* Convert the buffer to int16_t  */
154     /* Pasted from float32tos16.c */
155     for (i = p_buffer->i_nb_samples * p_effect->i_nb_chans; i--; )
156     {
157         union { float f; int32_t i; } u;
158         u.f = *p_buffl + 384.0;
159         if(u.i >  0x43c07fff ) * p_buffs = 32767;
160         else if ( u.i < 0x43bf8000 ) *p_buffs = -32768;
161         else *p_buffs = u.i - 0x43c00000;
162
163         p_buffl++ ; p_buffs++ ;
164     }
165     p_state  = visual_fft_init();
166     if( !p_state)
167     {
168         msg_Err(p_aout,"unable to initialize FFT transform");
169         return -1;
170     }
171     p_buffs = p_s16_buff;
172     for ( i = 0 ; i < FFT_BUFFER_SIZE ; i++)
173     {
174         p_output[i]    = 0;
175         p_buffer1[i] = *p_buffs;
176         p_buffs      = p_buffs + p_effect->i_nb_chans;
177     }
178     fft_perform( p_buffer1, p_output, p_state);
179     for(i= 0; i< FFT_BUFFER_SIZE ; i++ )
180         p_dest[i] = ( (int) sqrt( p_output [ i ] ) ) >> 8;
181
182     for ( i = 0 ; i< i_nb_bands ;i++)
183     {
184         /* We search the maximum on one scale */
185         for( j = xscale[i] , y=0 ; j< xscale[ i + 1 ] ; j++ )
186         {
187             if ( p_dest[j] > y )
188                  y = p_dest[j];
189         }
190         /* Calculate the height of the bar */
191         y >>=7;/* remove some noise */
192         if( y != 0)
193         {
194             height[i] = (int)log(y)* y_scale;
195                if(height[i] > 150)
196                   height[i] = 150;
197         }
198         else
199         {
200             height[i] = 0 ;
201         }
202
203         /* Draw the bar now */
204         i_band_width = floor( p_effect->i_width / i_nb_bands) ;
205
206         if( i_amp * height[i] > peaks[i])
207         {
208             peaks[i] = i_amp * height[i];
209         }
210         else if (peaks[i] > 0 )
211         {
212             peaks[i] -= PEAK_SPEED;
213             if( peaks[i] < i_amp * height[i] )
214             {
215                 peaks[i] = i_amp * height[i];
216             }
217             if( peaks[i] < 0 )
218             {
219                 peaks[i] = 0;
220             }
221         }
222
223         if( peaks[i] > 0 && i_peak )
224         {
225             if( peaks[i] >= p_effect->i_height )
226                 peaks[i] = p_effect->i_height - 2;
227             i_line = peaks[i];
228
229             for( j = 0 ; j< i_band_width - i_separ; j++)
230             {
231                for( k = 0 ; k< 3 ; k ++)
232                {
233                    /* Draw the peak */
234                      *(p_picture->p[0].p_pixels +
235                     (p_picture->p[0].i_lines - i_line -1 -k ) *
236                      p_picture->p[0].i_pitch + (i_band_width*i +j) )
237                                     = 0xff;
238
239                     *(p_picture->p[1].p_pixels +
240                      (p_picture->p[1].i_lines - i_line /2 -1 -k/2 ) *
241                      p_picture->p[1].i_pitch +
242                     ( ( i_band_width * i + j ) /2  ) )
243                                     = 0x00;
244
245                    if( 0x04 * (i_line + k ) - 0x0f > 0 )
246                    {
247                        if ( 0x04 * (i_line + k ) -0x0f < 0xff)
248                            *(p_picture->p[2].p_pixels  +
249                             (p_picture->p[2].i_lines - i_line /2 - 1 -k/2 ) *
250                              p_picture->p[2].i_pitch +
251                              ( ( i_band_width * i + j ) /2  ) )
252                                     = ( 0x04 * ( i_line + k ) ) -0x0f ;
253                        else
254                            *(p_picture->p[2].p_pixels  +
255                             (p_picture->p[2].i_lines - i_line /2 - 1 -k/2 ) *
256                              p_picture->p[2].i_pitch +
257                              ( ( i_band_width * i + j ) /2  ) )
258                                     = 0xff;
259                    }
260                    else
261                    {
262                         *(p_picture->p[2].p_pixels  +
263                          (p_picture->p[2].i_lines - i_line /2 - 1 -k/2 ) *
264                          p_picture->p[2].i_pitch +
265                          ( ( i_band_width * i + j ) /2  ) )
266                                = 0x10 ;
267                    }
268                }
269             }
270         }
271
272         if(height[i] * i_amp > p_effect->i_height)
273             height[i] = floor(p_effect->i_height / i_amp );
274
275         for(i_line = 0 ; i_line < i_amp * height[i]; i_line ++ )
276         {
277             for( j = 0 ; j< i_band_width - i_separ ; j++)
278             {
279                *(p_picture->p[0].p_pixels +
280                  (p_picture->p[0].i_lines - i_line -1) *
281                   p_picture->p[0].i_pitch + (i_band_width*i +j) ) = 0xff;
282
283                 *(p_picture->p[1].p_pixels +
284                  (p_picture->p[1].i_lines - i_line /2 -1) *
285                  p_picture->p[1].i_pitch +
286                  ( ( i_band_width * i + j ) /2  ) ) = 0x00;
287
288                if( 0x04 * i_line - 0x0f > 0 )
289                {
290                     if( 0x04 * i_line - 0x0f < 0xff )
291                          *(p_picture->p[2].p_pixels  +
292                           (p_picture->p[2].i_lines - i_line /2 - 1) *
293                            p_picture->p[2].i_pitch +
294                            ( ( i_band_width * i + j ) /2  ) ) =
295                                ( 0x04 * i_line) -0x0f ;
296                     else
297                          *(p_picture->p[2].p_pixels  +
298                           (p_picture->p[2].i_lines - i_line /2 - 1) *
299                            p_picture->p[2].i_pitch +
300                            ( ( i_band_width * i + j ) /2  ) ) =
301                                        0xff;
302                }
303                else
304                {
305                     *(p_picture->p[2].p_pixels  +
306                      (p_picture->p[2].i_lines - i_line /2 - 1) *
307                      p_picture->p[2].i_pitch +
308                      ( ( i_band_width * i + j ) /2  ) ) =
309                             0x10 ;
310                }
311             }
312         }
313     }
314
315     fft_close( p_state );
316
317     free( p_s16_buff );
318     free( height );
319
320     return 0;
321 }
322
323
324 /*****************************************************************************
325  * spectrometer_Run: derivative spectrum analysis
326  *****************************************************************************/
327 int spectrometer_Run(visual_effect_t * p_effect, aout_instance_t *p_aout,
328                  aout_buffer_t * p_buffer , picture_t * p_picture)
329 {
330 #define Y(R,G,B) ((uint8_t)( (R * .299) + (G * .587) + (B * .114) ))
331 #define U(R,G,B) ((uint8_t)( (R * -.169) + (G * -.332) + (B * .500) + 128 ))
332 #define V(R,G,B) ((uint8_t)( (R * .500) + (G * -.419) + (B * -.0813) + 128 ))
333     float p_output[FFT_BUFFER_SIZE];  /* Raw FFT Result  */
334     int *height;                      /* Bar heights */
335     int *peaks;                       /* Peaks */
336     int i_nb_bands;                   /* number of bands */
337     int i_band_width;                 /* width of bands */
338     int i_separ;                      /* Should we let blanks ? */
339     int i_amp;                        /* Vertical amplification */
340     int i_peak;                       /* Should we draw peaks ? */
341
342     int i_original;          /* original spectrum graphic routine */
343     int i_rad;               /* radius of circle of base of bands */
344     int i_sections;          /* sections of spectranalysis */
345     int i_extra_width;       /* extra width on peak */
346     int i_peak_height;       /* height of peak */
347     int c;                   /* sentinel container of total spectral sections */
348     double band_sep_angle;   /* angled separation between beginning of each band */
349     double section_sep_angle;/* "   "    '     "    '    "     "    spectrum section */
350     int max_band_length;     /* try not to go out of screen */
351     int i_show_base;         /* Should we draw base of circle ? */
352     int i_show_bands;        /* Should we draw bands ? */
353     //int i_invert_bands;      /* do the bands point inward ? */
354     double a;                /* for various misc angle situations in radians */
355     int x,y,xx,yy;           /* various misc x/y */
356     char color1;             /* V slide on a YUV color cube */
357     //char color2;             /* U slide.. ?  color2 fade color ? */
358
359     /* Horizontal scale for 20-band equalizer */
360     const int xscale1[]={0,1,2,3,4,5,6,7,8,11,15,20,27,
361                         36,47,62,82,107,141,184,255};
362
363     /* Horizontal scale for 80-band equalizer */
364     const int xscale2[] =
365     {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,
366      19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,
367      35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,
368      52,53,54,55,56,57,58,59,61,63,67,72,77,82,87,93,99,105,
369      110,115,121,130,141,152,163,174,185,200,255};
370     const int *xscale;
371     const double y_scale =  3.60673760222;  /* (log 256) */
372
373     fft_state *p_state;                 /* internal FFT data */
374
375     int i , j , k;
376     int i_line;
377     int16_t p_dest[FFT_BUFFER_SIZE];      /* Adapted FFT result */
378     int16_t p_buffer1[FFT_BUFFER_SIZE];   /* Buffer on which we perform
379                                              the FFT (first channel) */
380     float *p_buffl =                     /* Original buffer */
381             (float*)p_buffer->p_buffer;
382
383     int16_t  *p_buffs;                    /* int16_t converted buffer */
384     int16_t  *p_s16_buff = NULL;                /* int16_t converted buffer */
385
386     i_line = 0;
387
388     p_s16_buff = (int16_t*)malloc(
389               p_buffer->i_nb_samples * p_effect->i_nb_chans * sizeof(int16_t));
390
391     if( !p_s16_buff )
392         return -1;
393
394     p_buffs = p_s16_buff;
395     i_original     = config_GetInt ( p_aout, "spect-show-original" );
396     i_nb_bands     = config_GetInt ( p_aout, "spect-nbbands" );
397     i_separ        = config_GetInt ( p_aout, "spect-separ" );
398     i_amp          = config_GetInt ( p_aout, "spect-amp" );
399     i_peak         = config_GetInt ( p_aout, "spect-show-peaks" );
400     i_show_base    = config_GetInt ( p_aout, "spect-show-base" );
401     i_show_bands   = config_GetInt ( p_aout, "spect-show-bands" );
402     i_rad          = config_GetInt ( p_aout, "spect-radius" );
403     i_sections     = config_GetInt ( p_aout, "spect-sections" );
404     i_extra_width  = config_GetInt ( p_aout, "spect-peak-width" );
405     i_peak_height  = config_GetInt ( p_aout, "spect-peak-height" );
406     color1         = config_GetInt ( p_aout, "spect-color" );
407
408     if( i_nb_bands == 20)
409     {
410         xscale = xscale1;
411     }
412     else
413     {
414         if( i_nb_bands > 80 )
415             i_nb_bands = 80;
416         xscale = xscale2;
417     }
418
419     if( !p_effect->p_data )
420     {
421         p_effect->p_data=(void *)malloc( i_nb_bands * sizeof(int) );
422         if( !p_effect->p_data )
423         {
424             free( p_s16_buff );
425             return -1;
426         }
427         peaks = (int *)p_effect->p_data;
428         for( i = 0 ; i < i_nb_bands ; i++ )
429         {
430            peaks[i] = 0;
431         }
432     }
433     else
434     {
435         peaks =(int *)p_effect->p_data;
436     }
437
438     height = (int *)malloc( i_nb_bands * sizeof(int) );
439     if( !height)
440     {
441         free( p_effect->p_data );
442         free( p_s16_buff );
443         return -1;
444     }
445
446     /* Convert the buffer to int16_t  */
447     /* Pasted from float32tos16.c */
448     for (i = p_buffer->i_nb_samples * p_effect->i_nb_chans; i--; )
449     {
450         union { float f; int32_t i; } u;
451         u.f = *p_buffl + 384.0;
452         if(u.i >  0x43c07fff ) * p_buffs = 32767;
453         else if ( u.i < 0x43bf8000 ) *p_buffs = -32768;
454         else *p_buffs = u.i - 0x43c00000;
455
456         p_buffl++ ; p_buffs++ ;
457     }
458     p_state  = visual_fft_init();
459     if( !p_state)
460     {
461         msg_Err(p_aout,"unable to initialize FFT transform");
462         free( height );
463         free( p_effect->p_data );
464         free( p_s16_buff );
465         return -1;
466     }
467     p_buffs = p_s16_buff;
468     for ( i = 0 ; i < FFT_BUFFER_SIZE ; i++)
469     {
470         p_output[i]    = 0;
471         p_buffer1[i] = *p_buffs;
472         p_buffs      = p_buffs + p_effect->i_nb_chans;
473     }
474     fft_perform( p_buffer1, p_output, p_state);
475     for(i= 0; i< FFT_BUFFER_SIZE ; i++ )
476         p_dest[i] = ( (int) sqrt( p_output [ i ] ) ) >> 8;
477
478     i_nb_bands *= i_sections;
479
480     for ( i = 0 ; i< i_nb_bands/i_sections ;i++)
481     {
482         /* We search the maximum on one scale */
483         for( j = xscale[i] , y=0 ; j< xscale[ i + 1 ] ; j++ )
484         {
485             if ( p_dest[j] > y )
486                  y = p_dest[j];
487         }
488         /* Calculate the height of the bar */
489         y >>=7;/* remove some noise */
490         if( y != 0)
491         {
492             height[i] = (int)log(y)* y_scale;
493                if(height[i] > 150)
494                   height[i] = 150;
495         }
496         else
497         {
498             height[i] = 0 ;
499         }
500
501         /* Draw the bar now */
502         i_band_width = floor( p_effect->i_width / (i_nb_bands/i_sections)) ;
503
504         if( i_amp * height[i] > peaks[i])
505         {
506             peaks[i] = i_amp * height[i];
507         }
508         else if (peaks[i] > 0 )
509         {
510             peaks[i] -= PEAK_SPEED;
511             if( peaks[i] < i_amp * height[i] )
512             {
513                 peaks[i] = i_amp * height[i];
514             }
515             if( peaks[i] < 0 )
516             {
517                 peaks[i] = 0;
518             }
519         }
520
521         if( i_original != 0 )
522         {
523         if( peaks[i] > 0 && i_peak )
524         {
525             if( peaks[i] >= p_effect->i_height )
526                 peaks[i] = p_effect->i_height - 2;
527             i_line = peaks[i];
528
529             for( j = 0 ; j< i_band_width - i_separ; j++)
530             {
531                for( k = 0 ; k< 3 ; k ++)
532                {
533                    //* Draw the peak
534                      *(p_picture->p[0].p_pixels +
535                     (p_picture->p[0].i_lines - i_line -1 -k ) *
536                      p_picture->p[0].i_pitch + (i_band_width*i +j) )
537                                     = 0xff;
538
539                     *(p_picture->p[1].p_pixels +
540                      (p_picture->p[1].i_lines - i_line /2 -1 -k/2 ) *
541                      p_picture->p[1].i_pitch +
542                     ( ( i_band_width * i + j ) /2  ) )
543                                     = 0x00;
544
545                    if( 0x04 * (i_line + k ) - 0x0f > 0 )
546                    {
547                        if ( 0x04 * (i_line + k ) -0x0f < 0xff)
548                            *(p_picture->p[2].p_pixels  +
549                             (p_picture->p[2].i_lines - i_line /2 - 1 -k/2 ) *
550                              p_picture->p[2].i_pitch +
551                              ( ( i_band_width * i + j ) /2  ) )
552                                     = ( 0x04 * ( i_line + k ) ) -0x0f ;
553                        else
554                            *(p_picture->p[2].p_pixels  +
555                             (p_picture->p[2].i_lines - i_line /2 - 1 -k/2 ) *
556                              p_picture->p[2].i_pitch +
557                              ( ( i_band_width * i + j ) /2  ) )
558                                     = 0xff;
559                    }
560                    else
561                    {
562                         *(p_picture->p[2].p_pixels  +
563                          (p_picture->p[2].i_lines - i_line /2 - 1 -k/2 ) *
564                          p_picture->p[2].i_pitch +
565                          ( ( i_band_width * i + j ) /2  ) )
566                                = 0x10 ;
567                    }
568                }
569             }
570         }
571         if(height[i] * i_amp > p_effect->i_height)
572             height[i] = floor(p_effect->i_height / i_amp );
573
574         for(i_line = 0 ; i_line < i_amp * height[i]; i_line ++ )
575         {
576             for( j = 0 ; j< i_band_width - i_separ ; j++)
577             {
578                *(p_picture->p[0].p_pixels +
579                  (p_picture->p[0].i_lines - i_line -1) *
580                   p_picture->p[0].i_pitch + (i_band_width*i +j) ) = 0xff;
581
582                 *(p_picture->p[1].p_pixels +
583                  (p_picture->p[1].i_lines - i_line /2 -1) *
584                  p_picture->p[1].i_pitch +
585                  ( ( i_band_width * i + j ) /2  ) ) = 0x00;
586
587                if( 0x04 * i_line - 0x0f > 0 )
588                {
589                     if( 0x04 * i_line - 0x0f < 0xff )
590                          *(p_picture->p[2].p_pixels  +
591                           (p_picture->p[2].i_lines - i_line /2 - 1) *
592                            p_picture->p[2].i_pitch +
593                            ( ( i_band_width * i + j ) /2  ) ) =
594                                ( 0x04 * i_line) -0x0f ;
595                     else
596                          *(p_picture->p[2].p_pixels  +
597                           (p_picture->p[2].i_lines - i_line /2 - 1) *
598                            p_picture->p[2].i_pitch +
599                            ( ( i_band_width * i + j ) /2  ) ) =
600                                        0xff;
601                }
602                else
603                {
604                     *(p_picture->p[2].p_pixels  +
605                      (p_picture->p[2].i_lines - i_line /2 - 1) *
606                      p_picture->p[2].i_pitch +
607                      ( ( i_band_width * i + j ) /2  ) ) =
608                             0x10 ;
609                }
610             }
611         }
612         }
613     }
614
615     band_sep_angle = 360.0 / i_nb_bands;
616     section_sep_angle = 360.0 / i_sections;
617     if( i_peak_height < 1 )
618         i_peak_height = 1;
619     max_band_length = p_picture->p[0].i_lines / 2 - ( i_rad + i_peak_height + 1 );
620
621     i_band_width = floor( 360 / i_nb_bands - i_separ );
622     if( i_band_width < 1 )
623         i_band_width = 1;
624
625     for( c = 0 ; c < i_sections ; c++ )
626     for( i = 0 ; i < (i_nb_bands / i_sections) ; i++ )
627     {
628         /* DO A PEAK */
629         if( peaks[i] > 0 && i_peak )
630         {
631             if( peaks[i] >= p_effect->i_height )
632                 peaks[i] = p_effect->i_height - 2;
633             i_line = peaks[i];
634
635             /* circular line pattern(so color blend is more visible) */
636             for( j = 0 ; j < i_peak_height ; j++ )
637             {
638                 x = p_picture->p[0].i_pitch / 2;
639                 y = p_picture->p[0].i_lines / 2;
640                 xx = x;
641                 yy = y;
642                 for( k = 0 ; k < (i_band_width + i_extra_width) ; k++ )
643                 {
644                     x = xx;
645                     y = yy;
646                     a = ( (i+1) * band_sep_angle + section_sep_angle * (c+1) + k )
647                         * 3.141592 / 180.0;
648                     x += (double)( cos(a) * (double)( i_line + j + i_rad ) );
649                     y += (double)( -sin(a) * (double)( i_line + j + i_rad ) );
650
651                     *(p_picture->p[0].p_pixels + x + y * p_picture->p[0].i_pitch
652                     ) = 255;/* Y(R,G,B); */
653
654                     x /= 2;
655                     y /= 2;
656
657                     *(p_picture->p[1].p_pixels + x + y * p_picture->p[1].i_pitch
658                     ) = 0;/* U(R,G,B); */
659
660                     if( 0x04 * (i_line + k ) - 0x0f > 0 )
661                     {
662                         if ( 0x04 * (i_line + k ) -0x0f < 0xff)
663                             *(p_picture->p[2].p_pixels + x + y * p_picture->p[2].i_pitch
664                             ) = ( 0x04 * ( i_line + k ) ) -(color1-1);/* -V(R,G,B); */
665                         else
666                             *(p_picture->p[2].p_pixels + x + y * p_picture->p[2].i_pitch
667                             ) = 255;/* V(R,G,B); */
668                     }
669                     else
670                     {
671                         *(p_picture->p[2].p_pixels + x + y * p_picture->p[2].i_pitch
672                         ) = color1;/* V(R,G,B); */
673                     }
674                 }
675             }
676         }
677
678         if( (height[i] * i_amp) > p_effect->i_height )
679             height[i] = floor( p_effect->i_height / i_amp );
680
681         /* DO BASE OF BAND (mostly makes a circle) */
682         if( i_show_base != 0 )
683         {
684             x = p_picture->p[0].i_pitch / 2;
685             y = p_picture->p[0].i_lines / 2;
686
687             a =  ( (i+1) * band_sep_angle + section_sep_angle * (c+1) )
688                 * 3.141592 / 180.0;
689             x += (double)( cos(a) * (double)i_rad );/* newb-forceful casting */
690             y += (double)( -sin(a) * (double)i_rad );
691
692             *(p_picture->p[0].p_pixels + x + y * p_picture->p[0].i_pitch
693             ) = 255;/* Y(R,G,B); */
694
695             x /= 2;
696             y /= 2;
697
698             *(p_picture->p[1].p_pixels + x + y * p_picture->p[1].i_pitch
699             ) = 0;/* U(R,G,B); */
700
701             if( 0x04 * i_line - 0x0f > 0 )
702             {
703                 if( 0x04 * i_line -0x0f < 0xff)
704                     *(p_picture->p[2].p_pixels + x + y * p_picture->p[2].i_pitch
705                     ) = ( 0x04 * i_line) -(color1-1);/* -V(R,G,B); */
706                 else
707                     *(p_picture->p[2].p_pixels + x + y * p_picture->p[2].i_pitch
708                     ) = 255;/* V(R,G,B); */
709             }
710             else
711             {
712                 *(p_picture->p[2].p_pixels + x + y * p_picture->p[2].i_pitch
713                 ) = color1;/* V(R,G,B); */
714             }
715         }
716
717         /* DO A BAND */
718         if( i_show_bands != 0 )
719         for( j = 0 ; j < i_band_width ; j++ )
720         {
721             x = p_picture->p[0].i_pitch / 2;
722             y = p_picture->p[0].i_lines / 2;
723             xx = x;
724             yy = y;
725             a = ( (i+1) * band_sep_angle + section_sep_angle * (c+1) + j )
726                 * 3.141592/180.0;
727
728             for( k = (i_rad+1) ; k < max_band_length ; k++ )
729             {
730                 if( (k-i_rad) > height[i] )
731                     break;/* uhh.. */
732
733                 x = xx;
734                 y = yy;
735                 x += (double)( cos(a) * (double)k );/* newbed! */
736                 y += (double)( -sin(a) * (double)k );
737
738                 *(p_picture->p[0].p_pixels + x + y * p_picture->p[0].i_pitch
739                 ) = 255;
740
741                 x /= 2;
742                 y /= 2;
743
744                 *(p_picture->p[1].p_pixels + x + y * p_picture->p[1].i_pitch
745                 ) = 0;
746
747                 if( 0x04 * i_line - 0x0f > 0 )
748                 {
749                     if ( 0x04 * i_line -0x0f < 0xff)
750                         *(p_picture->p[2].p_pixels + x + y * p_picture->p[2].i_pitch
751                         ) = ( 0x04 * i_line) -(color1-1);
752                     else
753                         *(p_picture->p[2].p_pixels + x + y * p_picture->p[2].i_pitch
754                         ) = 255;
755                 }
756                 else
757                 {
758                     *(p_picture->p[2].p_pixels + x + y * p_picture->p[2].i_pitch
759                     ) = color1;
760                 }
761             }
762         }
763     }
764
765     fft_close( p_state );
766
767     free( p_s16_buff );
768     free( height );
769
770     return 0;
771 }
772
773
774 /*****************************************************************************
775  * scope_Run: scope effect
776  *****************************************************************************/
777 int scope_Run(visual_effect_t * p_effect, aout_instance_t *p_aout,
778               aout_buffer_t * p_buffer , picture_t * p_picture)
779 {
780     VLC_UNUSED(p_aout);
781     int i_index;
782     float *p_sample ;
783     uint8_t *ppp_area[2][3];
784
785
786         for( i_index = 0 ; i_index < 2 ; i_index++ )
787         {
788             int j;
789             for( j = 0 ; j < 3 ; j++ )
790             {
791                 ppp_area[i_index][j] =
792                     p_picture->p[j].p_pixels + i_index * p_picture->p[j].i_lines
793                                 / 2 * p_picture->p[j].i_pitch;
794             }
795         }
796
797         for( i_index = 0, p_sample = (float *)p_buffer->p_buffer;
798              i_index < p_effect->i_width;
799              i_index++ )
800         {
801             uint8_t i_value;
802
803             /* Left channel */
804             i_value =  (*p_sample++ +1) * 127;
805             *(ppp_area[0][0]
806                + p_picture->p[0].i_pitch * i_index / p_effect->i_width
807                + p_picture->p[0].i_lines * i_value / 512
808                    * p_picture->p[0].i_pitch) = 0xbf;
809             *(ppp_area[0][1]
810                 + p_picture->p[1].i_pitch * i_index / p_effect->i_width
811                 + p_picture->p[1].i_lines * i_value / 512
812                    * p_picture->p[1].i_pitch) = 0xff;
813
814
815            /* Right channel */
816            i_value = ( *p_sample++ +1 ) * 127;
817            *(ppp_area[1][0]
818               + p_picture->p[0].i_pitch * i_index / p_effect->i_width
819               + p_picture->p[0].i_lines * i_value / 512
820                  * p_picture->p[0].i_pitch) = 0x9f;
821            *(ppp_area[1][2]
822               + p_picture->p[2].i_pitch * i_index / p_effect->i_width
823               + p_picture->p[2].i_lines * i_value / 512
824                 * p_picture->p[2].i_pitch) = 0xdd;
825         }
826         return 0;
827 }
828
829
830 /*****************************************************************************
831  * vuMeter_Run: vu meter effect
832  *****************************************************************************/
833 int vuMeter_Run(visual_effect_t * p_effect, aout_instance_t *p_aout,
834               aout_buffer_t * p_buffer , picture_t * p_picture)
835 {
836         VLC_UNUSED(p_aout);
837         int i, j;
838         float *p_sample = (float *)p_buffer->p_buffer;
839         float i_value_l = 0;
840         float i_value_r = 0;
841         float ch;
842
843         /* Compute the peack values */
844         for ( i = 0 ; i < 1024; i++ )
845         {
846                 ch = (*p_sample++) * 256;
847                 if (ch > i_value_l)
848                         i_value_l = ch;
849
850                 ch = (*p_sample++) * 256;
851                 if (ch > i_value_r)
852                         i_value_r = ch;
853         }
854
855         i_value_l = abs(i_value_l);
856         i_value_r = abs(i_value_r);
857
858         /* Stay under maximum value admited */
859         if ( i_value_l > 200 * M_PI_2 )
860                 i_value_l = 200 * M_PI_2;
861         if ( i_value_r > 200 * M_PI_2 )
862                 i_value_r = 200 * M_PI_2;
863
864         float *i_value;
865
866         if( !p_effect->p_data )
867         {
868                 /* Allocate memory to save hand positions */
869                 p_effect->p_data = (void *)malloc( 2 * sizeof(float) );
870                 i_value = p_effect->p_data;
871                 i_value[0] = i_value_l;
872                 i_value[1] = i_value_r;
873         }
874         else
875         {
876                 /* Make the hands go down slowly if the current values are slower
877                 than the previous */
878                 i_value = p_effect->p_data;
879
880                 if ( i_value_l > i_value[0] - 6 )
881                         i_value[0] = i_value_l;
882                 else
883                         i_value[0] = i_value[0] - 6;
884
885                 if ( i_value_r > i_value[1] - 6 )
886                         i_value[1] = i_value_r;
887                 else
888                         i_value[1] = i_value[1] - 6;
889         }
890
891         int x, y, k;
892         float teta;
893         float teta_grad;
894
895         for ( j = 0; j < 2; j++ )
896         {
897                 /* Draw the two scales */
898                 k = 0;
899                 teta_grad = GRAD_ANGLE_MIN;
900                 for ( teta = -M_PI_4; teta <= M_PI_4; teta = teta + 0.003 )
901                 {
902                         for ( i = 140; i <= 150; i++ )
903                         {
904                                 y = i * cos(teta) + 20;
905                                 x = i * sin(teta) + 150 + 240 * j;
906                                 /* Compute the last color for the gradation */
907                                 if (teta >= teta_grad + GRAD_INCR && teta_grad <= GRAD_ANGLE_MAX)
908                                 {
909                                         teta_grad = teta_grad + GRAD_INCR;
910                                         k = k + 5;
911                                 }
912                                 *(p_picture->p[0].p_pixels +
913                                  (p_picture->p[0].i_lines - y - 1 ) * p_picture->p[0].i_pitch
914                                  + x ) = 0x45;
915                                 *(p_picture->p[1].p_pixels +
916                                  (p_picture->p[1].i_lines - y / 2 - 1 ) * p_picture->p[1].i_pitch
917                                  + x / 2 ) = 0x0;
918                                 *(p_picture->p[2].p_pixels +
919                                  (p_picture->p[2].i_lines - y / 2 - 1 ) * p_picture->p[2].i_pitch
920                                  + x / 2 ) = 0x4D + k;
921                         }
922                 }
923
924                 /* Draw the two hands */
925                 teta = (float)i_value[j] / 200 - M_PI_4;
926                 for ( i = 0; i <= 150; i++ )
927                 {
928                         y = i * cos(teta) + 20;
929                         x = i * sin(teta) + 150 + 240 * j;
930                         *(p_picture->p[0].p_pixels +
931                          (p_picture->p[0].i_lines - y - 1 ) * p_picture->p[0].i_pitch
932                          + x ) = 0xAD;
933                         *(p_picture->p[1].p_pixels +
934                          (p_picture->p[1].i_lines - y / 2 - 1 ) * p_picture->p[1].i_pitch
935                          + x / 2 ) = 0xFC;
936                         *(p_picture->p[2].p_pixels +
937                          (p_picture->p[2].i_lines - y / 2 - 1 ) * p_picture->p[2].i_pitch
938                          + x / 2 ) = 0xAC;
939                 }
940
941                 /* Draw the hand bases */
942                 for ( teta = -M_PI_2; teta <= M_PI_2 + 0.01; teta = teta + 0.003 )
943                 {
944                         for ( i = 0; i < 10; i++ )
945                         {
946                                 y = i * cos(teta) + 20;
947                                 x = i * sin(teta) + 150 + 240 * j;
948                                 *(p_picture->p[0].p_pixels +
949                                  (p_picture->p[0].i_lines - y - 1 ) * p_picture->p[0].i_pitch
950                                  + x ) = 0xFF;
951                                 *(p_picture->p[1].p_pixels +
952                                  (p_picture->p[1].i_lines - y / 2 - 1 ) * p_picture->p[1].i_pitch
953                                  + x / 2 ) = 0x80;
954                                 *(p_picture->p[2].p_pixels +
955                                  (p_picture->p[2].i_lines - y / 2 - 1 ) * p_picture->p[2].i_pitch
956                                  + x / 2 ) = 0x80;
957                         }
958                 }
959
960         }
961
962         return 0;
963 }