8 #include "cef_capture.h"
10 #include "ffmpeg_capture.h"
12 #include "image_input.h"
13 #include "input_state.h"
14 #include "lua_utils.h"
18 using namespace movit;
21 bool display(Block *block, lua_State *L, int idx);
23 EffectType current_type(const Block *block)
25 return block->alternatives[block->currently_chosen_alternative]->effect_type;
28 int find_index_of(const Block *block, EffectType val)
30 for (size_t idx = 0; idx < block->alternatives.size(); ++idx) {
31 if (block->alternatives[idx]->effect_type == val) {
38 string get_declaration_point(lua_State *L)
41 lua_getstack(L, 1, &ar);
42 lua_getinfo(L, "nSl", &ar);
44 snprintf(buf, sizeof(buf), "%s:%d", ar.source, ar.currentline);
48 Scene::Scene(Theme *theme, float aspect_nom, float aspect_denom)
49 : theme(theme), aspect_nom(aspect_nom), aspect_denom(aspect_denom), resource_pool(theme->get_resource_pool()) {}
51 size_t Scene::compute_chain_number(bool is_main_chain) const
53 assert(chains.size() > 0);
54 assert(chains.size() % 2 == 0);
55 bitset<256> disabled = find_disabled_blocks(size_t(-1));
57 size_t chain_number = compute_chain_number_for_block(blocks.size() - 1, disabled);
58 assert(chain_number < chains.size() / 2);
60 chain_number += chains.size() / 2;
65 size_t Scene::compute_chain_number_for_block(size_t block_idx, const bitset<256> &disabled) const
67 Block *block = blocks[block_idx];
70 size_t currently_chosen_alternative;
71 if (disabled.test(block_idx)) {
72 // It doesn't matter, so pick the canonical choice
73 // (this is the only one that is actually instantiated).
74 currently_chosen_alternative = block->canonical_alternative;
76 currently_chosen_alternative = block->currently_chosen_alternative;
78 assert(currently_chosen_alternative < block->alternatives.size());
81 assert(block->cardinality_base == 1);
82 chain_number = currently_chosen_alternative;
84 chain_number = compute_chain_number_for_block(block_idx - 1, disabled) + block->cardinality_base * currently_chosen_alternative;
89 bitset<256> Scene::find_disabled_blocks(size_t chain_idx) const
91 assert(blocks.size() < 256);
93 // The find_disabled_blocks() recursion logic needs only one pass by itself,
94 // but the disabler logic is not so smart, so we just run multiple times
95 // until it converges.
96 bitset<256> prev, ret;
98 find_disabled_blocks(chain_idx, blocks.size() - 1, /*currently_disabled=*/false, &ret);
101 // Propagate DISABLE_IF_OTHER_DISABLED constraints (we can always do this).
102 for (Block *block : blocks) {
103 if (ret.test(block->idx)) continue; // Already disabled.
105 EffectType chosen_type = block->alternatives[block->chosen_alternative(chain_idx)]->effect_type;
106 if (chosen_type == IDENTITY_EFFECT) {
111 for (const Block::Disabler &disabler : block->disablers) {
112 Block *other = blocks[disabler.block_idx];
113 EffectType chosen_type = other->alternatives[other->chosen_alternative(chain_idx)]->effect_type;
114 bool other_disabled = ret.test(disabler.block_idx) || chosen_type == IDENTITY_EFFECT;
115 if (other_disabled && disabler.condition == Block::Disabler::DISABLE_IF_OTHER_DISABLED) {
122 // We cannot propagate DISABLE_IF_OTHER_ENABLED in all cases;
123 // the problem is that if A is disabled if B is enabled,
124 // then we cannot disable A unless we actually know for sure
125 // that B _is_ enabled. (E.g., imagine that B is disabled
126 // if C is enabled -- we couldn't disable A before we knew if
127 // C was enabled or not!)
129 // We could probably fix a fair amount of these, but the
130 // primary use case for DISABLE_IF_OTHER_ENABLED is really
131 // mutual exclusion; A must be disabled if B is enabled
132 // _and_ vice versa. These loops cannot be automatically
133 // resolved; it would depend on what A and B is. Thus,
134 // we simply declare this kind of constraint to be a promise
135 // from the user, not something that we'll solve for them.
136 } while (prev != ret);
140 void Scene::find_disabled_blocks(size_t chain_idx, size_t block_idx, bool currently_disabled, bitset<256> *disabled) const
142 if (currently_disabled) {
143 disabled->set(block_idx);
145 Block *block = blocks[block_idx];
146 EffectType chosen_type = block->alternatives[block->chosen_alternative(chain_idx)]->effect_type;
147 for (size_t input_idx = 0; input_idx < block->inputs.size(); ++input_idx) {
148 if (chosen_type == IDENTITY_EFFECT && input_idx > 0) {
149 // Multi-input effect that has been replaced by
150 // IdentityEffect, so every effect but the first are
151 // disabled and will not participate in the chain.
152 find_disabled_blocks(chain_idx, block->inputs[input_idx], /*currently_disabled=*/true, disabled);
154 // Just keep on recursing down.
155 find_disabled_blocks(chain_idx, block->inputs[input_idx], currently_disabled, disabled);
160 bool Scene::is_noncanonical_chain(size_t chain_idx) const
162 bitset<256> disabled = find_disabled_blocks(chain_idx);
163 assert(blocks.size() < 256);
164 for (size_t block_idx = 0; block_idx < blocks.size(); ++block_idx) {
165 Block *block = blocks[block_idx];
166 if (disabled.test(block_idx) && block->chosen_alternative(chain_idx) != block->canonical_alternative) {
170 // Test if we're supposed to be disabled by some other block being enabled;
171 // the disabled bit mask does not fully capture this.
172 if (!disabled.test(block_idx)) {
173 for (const Block::Disabler &disabler : block->disablers) {
174 if (disabler.condition == Block::Disabler::DISABLE_IF_OTHER_ENABLED &&
175 !disabled.test(disabler.block_idx)) {
184 int Scene::add_input(lua_State* L)
186 assert(lua_gettop(L) == 1 || lua_gettop(L) == 2);
187 Scene *scene = (Scene *)luaL_checkudata(L, 1, "Scene");
189 Block *block = new Block;
190 block->declaration_point = get_declaration_point(L);
191 block->idx = scene->blocks.size();
192 if (lua_gettop(L) == 1) {
193 // No parameter given, so a flexible input.
194 block->alternatives.emplace_back(new EffectBlueprint(LIVE_INPUT_YCBCR));
195 block->alternatives.emplace_back(new EffectBlueprint(LIVE_INPUT_YCBCR_WITH_DEINTERLACE));
196 block->alternatives.emplace_back(new EffectBlueprint(LIVE_INPUT_YCBCR_PLANAR));
197 block->alternatives.emplace_back(new EffectBlueprint(LIVE_INPUT_BGRA));
198 block->alternatives.emplace_back(new EffectBlueprint(IMAGE_INPUT));
200 // Input of a given type. We'll specialize it here, plus connect the input as given.
201 if (lua_isnumber(L, 2)) {
202 block->alternatives.emplace_back(new EffectBlueprint(LIVE_INPUT_YCBCR));
203 block->alternatives.emplace_back(new EffectBlueprint(LIVE_INPUT_YCBCR_WITH_DEINTERLACE));
205 } else if (luaL_testudata(L, 2, "HTMLInput")) {
206 block->alternatives.emplace_back(new EffectBlueprint(LIVE_INPUT_BGRA));
208 } else if (luaL_testudata(L, 2, "VideoInput")) {
209 FFmpegCapture *capture = *(FFmpegCapture **)luaL_checkudata(L, 2, "VideoInput");
210 if (capture->get_current_pixel_format() == bmusb::PixelFormat_8BitYCbCrPlanar) {
211 block->alternatives.emplace_back(new EffectBlueprint(LIVE_INPUT_YCBCR_PLANAR));
213 assert(capture->get_current_pixel_format() == bmusb::PixelFormat_8BitBGRA);
214 block->alternatives.emplace_back(new EffectBlueprint(LIVE_INPUT_BGRA));
216 } else if (luaL_testudata(L, 2, "ImageInput")) {
217 block->alternatives.emplace_back(new EffectBlueprint(IMAGE_INPUT));
219 luaL_error(L, "add_input() called with something that's not a signal (a signal number, a HTML input, or a VideoInput)");
221 bool ok = display(block, L, 2);
224 block->is_input = true;
225 scene->blocks.push_back(block);
227 return wrap_lua_existing_object_nonowned<Block>(L, "Block", block);
230 void Scene::find_inputs_for_block(lua_State *L, Scene *scene, Block *block)
232 if (lua_gettop(L) == 2) {
233 // Implicitly the last added effect.
234 assert(!scene->blocks.empty());
235 block->inputs.push_back(scene->blocks.size() - 1);
239 for (int idx = 3; idx <= lua_gettop(L); ++idx) {
240 Block *input_block = nullptr;
241 if (luaL_testudata(L, idx, "Block")) {
242 input_block = *(Block **)luaL_checkudata(L, idx, "Block");
244 EffectBlueprint *blueprint = *(EffectBlueprint **)luaL_checkudata(L, idx, "EffectBlueprint");
246 // Search through all the blocks to figure out which one contains this effect.
247 for (Block *block : scene->blocks) {
248 if (find(block->alternatives.begin(), block->alternatives.end(), blueprint) != block->alternatives.end()) {
253 if (input_block == nullptr) {
254 luaL_error(L, "Input effect in parameter #%d has not been added to this scene", idx - 1);
257 block->inputs.push_back(input_block->idx);
261 int Scene::add_effect(lua_State* L)
263 assert(lua_gettop(L) >= 2);
264 Scene *scene = (Scene *)luaL_checkudata(L, 1, "Scene");
266 Block *block = new Block;
267 block->declaration_point = get_declaration_point(L);
268 block->idx = scene->blocks.size();
270 if (lua_istable(L, 2)) {
271 size_t len = lua_objlen(L, 2);
272 for (size_t i = 0; i < len; ++i) {
273 lua_rawgeti(L, 2, i + 1);
274 EffectBlueprint *blueprint = *(EffectBlueprint **)luaL_checkudata(L, -1, "EffectBlueprint");
275 block->alternatives.push_back(blueprint);
279 EffectBlueprint *blueprint = *(EffectBlueprint **)luaL_checkudata(L, 2, "EffectBlueprint");
280 block->alternatives.push_back(blueprint);
283 int identity_index = find_index_of(block, IDENTITY_EFFECT);
284 if (identity_index == -1) {
285 block->canonical_alternative = 0;
287 // Pick the IdentityEffect as the canonical alternative, in case it
288 // helps us disable more stuff.
289 block->canonical_alternative = identity_index;
292 find_inputs_for_block(L, scene, block);
293 scene->blocks.push_back(block);
295 return wrap_lua_existing_object_nonowned<Block>(L, "Block", block);
298 int Scene::add_optional_effect(lua_State* L)
300 assert(lua_gettop(L) >= 2);
301 Scene *scene = (Scene *)luaL_checkudata(L, 1, "Scene");
303 Block *block = new Block;
304 block->declaration_point = get_declaration_point(L);
305 block->idx = scene->blocks.size();
307 EffectBlueprint *blueprint = *(EffectBlueprint **)luaL_checkudata(L, 2, "EffectBlueprint");
308 block->alternatives.push_back(blueprint);
310 // An IdentityEffect will be the alternative for when the effect is disabled.
311 block->alternatives.push_back(new EffectBlueprint(IDENTITY_EFFECT));
313 block->canonical_alternative = 1;
315 find_inputs_for_block(L, scene, block);
316 scene->blocks.push_back(block);
318 return wrap_lua_existing_object_nonowned<Block>(L, "Block", block);
321 Effect *Scene::instantiate_effects(const Block *block, size_t chain_idx, Scene::Instantiation *instantiation)
323 // Find the chosen alternative for this block in this instance.
324 EffectType chosen_type = block->alternatives[block->chosen_alternative(chain_idx)]->effect_type;
326 vector<Effect *> inputs;
327 for (size_t input_idx : block->inputs) {
328 inputs.push_back(instantiate_effects(blocks[input_idx], chain_idx, instantiation));
330 // As a special case, we allow IdentityEffect to take only one input
331 // even if the other alternative (or alternatives) is multi-input.
332 // Thus, even if there are more than one inputs, instantiate only
334 if (chosen_type == IDENTITY_EFFECT) {
340 switch (chosen_type) {
341 case LIVE_INPUT_YCBCR:
342 case LIVE_INPUT_YCBCR_WITH_DEINTERLACE:
343 case LIVE_INPUT_YCBCR_PLANAR:
344 case LIVE_INPUT_BGRA: {
345 bool deinterlace = (chosen_type == LIVE_INPUT_YCBCR_WITH_DEINTERLACE);
346 bool override_bounce = !deinterlace; // For most chains, this will be fine. Reconsider if we see real problems somewhere; it's better than having the user try to understand it.
347 bmusb::PixelFormat pixel_format;
348 if (chosen_type == LIVE_INPUT_BGRA) {
349 pixel_format = bmusb::PixelFormat_8BitBGRA;
350 } else if (chosen_type == LIVE_INPUT_YCBCR_PLANAR) {
351 pixel_format = bmusb::PixelFormat_8BitYCbCrPlanar;
352 } else if (global_flags.ten_bit_input) {
353 pixel_format = bmusb::PixelFormat_10BitYCbCr;
355 pixel_format = bmusb::PixelFormat_8BitYCbCr;
357 LiveInputWrapper *input = new LiveInputWrapper(theme, instantiation->chain.get(), pixel_format, override_bounce, deinterlace, /*user_connectable=*/true);
358 effect = input->get_effect(); // Adds itself to the chain, so no need to call add_effect().
359 instantiation->inputs.emplace(block->idx, input);
363 ImageInput *input = new ImageInput;
364 instantiation->chain->add_input(input);
365 instantiation->image_inputs.emplace(block->idx, input);
370 effect = instantiate_effect(instantiation->chain.get(), chosen_type);
371 instantiation->chain->add_effect(effect, inputs);
374 instantiation->effects.emplace(block->idx, effect);
378 int Scene::finalize(lua_State* L)
380 bool only_one_mode = false;
381 bool chosen_mode = false;
382 if (lua_gettop(L) == 2) {
383 only_one_mode = true;
384 chosen_mode = checkbool(L, 2);
386 assert(lua_gettop(L) == 1);
388 Scene *scene = (Scene *)luaL_checkudata(L, 1, "Scene");
389 Theme *theme = get_theme_updata(L);
392 for (Block *block : scene->blocks) {
393 block->cardinality_base = base;
394 base *= block->alternatives.size();
397 const size_t cardinality = base;
398 size_t real_cardinality = 0;
399 for (size_t chain_idx = 0; chain_idx < cardinality; ++chain_idx) {
400 if (!scene->is_noncanonical_chain(chain_idx)) {
404 const size_t total_cardinality = real_cardinality * (only_one_mode ? 1 : 2);
405 if (total_cardinality > 200) {
406 print_warning(L, "The given Scene will instantiate %zu different versions. This will take a lot of time and RAM to compile; see if you could limit some options by e.g. locking the input type in some cases (by giving a fixed input to add_input()).\n",
410 Block *output_block = scene->blocks.back();
411 for (bool is_main_chain : { false, true }) {
412 for (size_t chain_idx = 0; chain_idx < cardinality; ++chain_idx) {
413 if ((only_one_mode && is_main_chain != chosen_mode) ||
414 scene->is_noncanonical_chain(chain_idx)) {
415 scene->chains.emplace_back();
419 Scene::Instantiation instantiation;
420 instantiation.chain.reset(new EffectChain(scene->aspect_nom, scene->aspect_denom, theme->get_resource_pool()));
421 scene->instantiate_effects(output_block, chain_idx, &instantiation);
423 add_outputs_and_finalize(instantiation.chain.get(), is_main_chain);
424 scene->chains.emplace_back(move(instantiation));
430 std::pair<movit::EffectChain *, std::function<void()>>
431 Scene::get_chain(Theme *theme, lua_State *L, unsigned num, const InputState &input_state)
433 // For video inputs, pick the right interlaced/progressive version
434 // based on the current state of the signals.
435 InputStateInfo info(input_state);
436 for (Block *block : blocks) {
437 if (block->is_input && block->signal_type_to_connect == Block::CONNECT_SIGNAL) {
438 EffectType chosen_type = current_type(block);
439 assert(chosen_type == LIVE_INPUT_YCBCR || chosen_type == LIVE_INPUT_YCBCR_WITH_DEINTERLACE);
440 if (info.last_interlaced[block->signal_to_connect]) {
441 block->currently_chosen_alternative = find_index_of(block, LIVE_INPUT_YCBCR_WITH_DEINTERLACE);
443 block->currently_chosen_alternative = find_index_of(block, LIVE_INPUT_YCBCR);
448 // Pick out the right chain based on the current selections,
449 // and snapshot all the set variables so that we can set them
450 // in the prepare function even if they're being changed by
451 // the Lua code later.
452 bool is_main_chain = (num == 0);
453 size_t chain_idx = compute_chain_number(is_main_chain);
454 if (is_noncanonical_chain(chain_idx)) {
455 // This should be due to promise_to_disable_if_enabled(). Find out what
456 // happened, to give the user some help.
457 bitset<256> disabled = find_disabled_blocks(chain_idx);
458 for (size_t block_idx = 0; block_idx < blocks.size(); ++block_idx) {
459 Block *block = blocks[block_idx];
460 if (disabled.test(block_idx)) continue;
461 for (const Block::Disabler &disabler : block->disablers) {
462 if (disabler.condition == Block::Disabler::DISABLE_IF_OTHER_ENABLED &&
463 !disabled.test(disabler.block_idx)) {
464 fprintf(stderr, "Promise declared at %s violated.\n", disabler.declaration_point.c_str());
469 assert(false); // Something else happened, seemingly.
471 const Scene::Instantiation &instantiation = chains[chain_idx];
472 EffectChain *effect_chain = instantiation.chain.get();
474 map<LiveInputWrapper *, int> signals_to_connect;
475 map<ImageInput *, string> images_to_select;
476 map<pair<Effect *, string>, int> int_to_set;
477 map<pair<Effect *, string>, float> float_to_set;
478 map<pair<Effect *, string>, array<float, 3>> vec3_to_set;
479 map<pair<Effect *, string>, array<float, 4>> vec4_to_set;
480 for (const auto &index_and_input : instantiation.inputs) {
481 Block *block = blocks[index_and_input.first];
482 EffectType chosen_type = current_type(block);
483 LiveInputWrapper *input = index_and_input.second;
484 if (chosen_type == LIVE_INPUT_YCBCR ||
485 chosen_type == LIVE_INPUT_YCBCR_WITH_DEINTERLACE ||
486 chosen_type == LIVE_INPUT_YCBCR_PLANAR ||
487 chosen_type == LIVE_INPUT_BGRA) {
488 if (block->signal_type_to_connect == Block::CONNECT_SIGNAL) {
489 signals_to_connect.emplace(input, block->signal_to_connect);
491 } else if (block->signal_type_to_connect == Block::CONNECT_CEF) {
492 signals_to_connect.emplace(input, block->cef_to_connect->get_card_index());
494 } else if (block->signal_type_to_connect == Block::CONNECT_VIDEO) {
495 signals_to_connect.emplace(input, block->video_to_connect->get_card_index());
496 } else if (block->signal_type_to_connect == Block::CONNECT_NONE) {
497 luaL_error(L, "An input in a scene was not connected to anything (forgot to call display())");
503 for (const auto &index_and_input : instantiation.image_inputs) {
504 Block *block = blocks[index_and_input.first];
505 ImageInput *input = index_and_input.second;
506 if (current_type(block) == IMAGE_INPUT) {
507 images_to_select.emplace(input, block->pathname);
510 for (const auto &index_and_effect : instantiation.effects) {
511 Block *block = blocks[index_and_effect.first];
512 Effect *effect = index_and_effect.second;
514 bool missing_width = (current_type(block) == RESIZE_EFFECT ||
515 current_type(block) == RESAMPLE_EFFECT ||
516 current_type(block) == PADDING_EFFECT);
517 bool missing_height = missing_width;
519 // Get the effects currently set on the block.
520 if (current_type(block) != IDENTITY_EFFECT) { // Ignore settings on optional effects.
521 if (block->int_parameters.count("width") && block->int_parameters["width"] > 0) {
522 missing_width = false;
524 if (block->int_parameters.count("height") && block->int_parameters["height"] > 0) {
525 missing_height = false;
527 for (const auto &key_and_tuple : block->int_parameters) {
528 int_to_set.emplace(make_pair(effect, key_and_tuple.first), key_and_tuple.second);
530 for (const auto &key_and_tuple : block->float_parameters) {
531 float_to_set.emplace(make_pair(effect, key_and_tuple.first), key_and_tuple.second);
533 for (const auto &key_and_tuple : block->vec3_parameters) {
534 vec3_to_set.emplace(make_pair(effect, key_and_tuple.first), key_and_tuple.second);
536 for (const auto &key_and_tuple : block->vec4_parameters) {
537 vec4_to_set.emplace(make_pair(effect, key_and_tuple.first), key_and_tuple.second);
541 // Parameters set on the blueprint itself override those that are set for the block,
542 // so they are set afterwards.
543 if (!block->alternatives.empty()) {
544 EffectBlueprint *blueprint = block->alternatives[block->currently_chosen_alternative];
545 if (blueprint->int_parameters.count("width") && blueprint->int_parameters["width"] > 0) {
546 missing_width = false;
548 if (blueprint->int_parameters.count("height") && blueprint->int_parameters["height"] > 0) {
549 missing_height = false;
551 for (const auto &key_and_tuple : blueprint->int_parameters) {
552 int_to_set[make_pair(effect, key_and_tuple.first)] = key_and_tuple.second;
554 for (const auto &key_and_tuple : blueprint->float_parameters) {
555 float_to_set[make_pair(effect, key_and_tuple.first)] = key_and_tuple.second;
557 for (const auto &key_and_tuple : blueprint->vec3_parameters) {
558 vec3_to_set[make_pair(effect, key_and_tuple.first)] = key_and_tuple.second;
560 for (const auto &key_and_tuple : blueprint->vec4_parameters) {
561 vec4_to_set[make_pair(effect, key_and_tuple.first)] = key_and_tuple.second;
565 if (missing_width || missing_height) {
566 fprintf(stderr, "WARNING: Unset or nonpositive width/height for effect declared at %s "
567 "when getting scene for signal %u; setting to 1x1 to avoid crash.\n",
568 block->declaration_point.c_str(), num);
569 int_to_set[make_pair(effect, "width")] = 1;
570 int_to_set[make_pair(effect, "height")] = 1;
576 auto setup_chain = [L, theme, signals_to_connect, images_to_select, int_to_set, float_to_set, vec3_to_set, vec4_to_set, input_state]{
577 lock_guard<mutex> lock(theme->m);
579 // Set up state, including connecting signals.
580 for (const auto &input_and_signal : signals_to_connect) {
581 LiveInputWrapper *input = input_and_signal.first;
582 input->connect_signal_raw(input_and_signal.second, input_state);
584 for (const auto &input_and_filename : images_to_select) {
585 input_and_filename.first->switch_image(input_and_filename.second);
587 for (const auto &effect_and_key_and_value : int_to_set) {
588 Effect *effect = effect_and_key_and_value.first.first;
589 const string &key = effect_and_key_and_value.first.second;
590 const int value = effect_and_key_and_value.second;
591 if (!effect->set_int(key, value)) {
592 luaL_error(L, "Effect refused set_int(\"%s\", %d) (invalid key?)", key.c_str(), value);
595 for (const auto &effect_and_key_and_value : float_to_set) {
596 Effect *effect = effect_and_key_and_value.first.first;
597 const string &key = effect_and_key_and_value.first.second;
598 const float value = effect_and_key_and_value.second;
599 if (!effect->set_float(key, value)) {
600 luaL_error(L, "Effect refused set_float(\"%s\", %f) (invalid key?)", key.c_str(), value);
603 for (const auto &effect_and_key_and_value : vec3_to_set) {
604 Effect *effect = effect_and_key_and_value.first.first;
605 const string &key = effect_and_key_and_value.first.second;
606 const float *value = effect_and_key_and_value.second.data();
607 if (!effect->set_vec3(key, value)) {
608 luaL_error(L, "Effect refused set_vec3(\"%s\", %f, %f, %f) (invalid key?)", key.c_str(),
609 value[0], value[1], value[2]);
612 for (const auto &effect_and_key_and_value : vec4_to_set) {
613 Effect *effect = effect_and_key_and_value.first.first;
614 const string &key = effect_and_key_and_value.first.second;
615 const float *value = effect_and_key_and_value.second.data();
616 if (!effect->set_vec4(key, value)) {
617 luaL_error(L, "Effect refused set_vec4(\"%s\", %f, %f, %f, %f) (invalid key?)", key.c_str(),
618 value[0], value[1], value[2], value[3]);
622 return make_pair(effect_chain, move(setup_chain));
625 bool display(Block *block, lua_State *L, int idx)
627 if (lua_isnumber(L, idx)) {
628 Theme *theme = get_theme_updata(L);
629 int signal_idx = luaL_checknumber(L, idx);
630 block->signal_type_to_connect = Block::CONNECT_SIGNAL;
631 block->signal_to_connect = theme->map_signal(signal_idx);
632 block->currently_chosen_alternative = find_index_of(block, LIVE_INPUT_YCBCR); // Will be changed to deinterlaced at get_chain() time if needed.
635 } else if (luaL_testudata(L, idx, "HTMLInput")) {
636 CEFCapture *capture = *(CEFCapture **)luaL_checkudata(L, idx, "HTMLInput");
637 block->signal_type_to_connect = Block::CONNECT_CEF;
638 block->cef_to_connect = capture;
639 block->currently_chosen_alternative = find_index_of(block, LIVE_INPUT_BGRA);
640 assert(capture->get_current_pixel_format() == bmusb::PixelFormat_8BitBGRA);
643 } else if (luaL_testudata(L, idx, "VideoInput")) {
644 FFmpegCapture *capture = *(FFmpegCapture **)luaL_checkudata(L, idx, "VideoInput");
645 block->signal_type_to_connect = Block::CONNECT_VIDEO;
646 block->video_to_connect = capture;
647 if (capture->get_current_pixel_format() == bmusb::PixelFormat_8BitYCbCrPlanar) {
648 block->currently_chosen_alternative = find_index_of(block, LIVE_INPUT_YCBCR_PLANAR);
650 assert(capture->get_current_pixel_format() == bmusb::PixelFormat_8BitBGRA);
651 block->currently_chosen_alternative = find_index_of(block, LIVE_INPUT_BGRA);
654 } else if (luaL_testudata(L, idx, "ImageInput")) {
655 ImageInput *image = *(ImageInput **)luaL_checkudata(L, idx, "ImageInput");
656 block->signal_type_to_connect = Block::CONNECT_NONE;
657 block->currently_chosen_alternative = find_index_of(block, IMAGE_INPUT);
658 block->pathname = image->get_pathname();
665 int Block_display(lua_State* L)
667 assert(lua_gettop(L) == 2);
668 Block *block = *(Block **)luaL_checkudata(L, 1, "Block");
669 if (!block->is_input) {
670 luaL_error(L, "display() called on something that isn't an input");
673 bool ok = display(block, L, 2);
675 luaL_error(L, "display() called with something that's not a signal (a signal number, a HTML input, or a VideoInput)");
678 if (block->currently_chosen_alternative == -1) {
679 luaL_error(L, "display() called on an input whose type was fixed at construction time, with a signal of different type");
685 int Block_choose(lua_State* L)
687 assert(lua_gettop(L) == 2);
688 Block *block = *(Block **)luaL_checkudata(L, 1, "Block");
689 int alternative_idx = -1;
690 if (lua_isnumber(L, 2)) {
691 alternative_idx = luaL_checknumber(L, 2);
692 } else if (lua_istable(L, 2)) {
693 // See if it's an Effect metatable (e.g. foo:choose(ResampleEffect))
694 lua_getfield(L, 2, "__effect_type_id");
695 if (lua_isnumber(L, -1)) {
696 EffectType effect_type = EffectType(luaL_checknumber(L, -1));
697 alternative_idx = find_index_of(block, effect_type);
702 if (alternative_idx == -1) {
703 luaL_error(L, "choose() called with something that was not an index or an effect type (e.g. ResampleEffect) that was part of the alternatives");
706 assert(alternative_idx >= 0);
707 assert(size_t(alternative_idx) < block->alternatives.size());
708 block->currently_chosen_alternative = alternative_idx;
710 return wrap_lua_existing_object_nonowned<EffectBlueprint>(L, "EffectBlueprint", block->alternatives[alternative_idx]);
713 int Block_enable(lua_State *L)
715 assert(lua_gettop(L) == 1);
716 Block *block = *(Block **)luaL_checkudata(L, 1, "Block");
718 if (block->alternatives.size() != 2 ||
719 block->alternatives[1]->effect_type != IDENTITY_EFFECT) {
720 luaL_error(L, "enable() called on something that wasn't added with add_optional_effect()");
722 block->currently_chosen_alternative = 0; // The actual effect.
726 int Block_enable_if(lua_State *L)
728 assert(lua_gettop(L) == 2);
729 Block *block = *(Block **)luaL_checkudata(L, 1, "Block");
731 if (block->alternatives.size() != 2 ||
732 block->alternatives[1]->effect_type != IDENTITY_EFFECT) {
733 luaL_error(L, "enable_if() called on something that wasn't added with add_optional_effect()");
735 bool enabled = checkbool(L, 2);
736 block->currently_chosen_alternative = enabled ? 0 : 1;
740 int Block_disable(lua_State *L)
742 assert(lua_gettop(L) == 1);
743 Block *block = *(Block **)luaL_checkudata(L, 1, "Block");
745 block->currently_chosen_alternative = find_index_of(block, IDENTITY_EFFECT);
746 if (block->currently_chosen_alternative == -1) {
747 luaL_error(L, "disable() called on something that didn't have an IdentityEffect fallback (try add_optional_effect())");
749 assert(block->currently_chosen_alternative != -1);
753 int Block_always_disable_if_disabled(lua_State *L)
755 assert(lua_gettop(L) == 2);
756 Block *block = *(Block **)luaL_checkudata(L, 1, "Block");
757 Block *disabler_block = *(Block **)luaL_checkudata(L, 2, "Block");
759 int my_alternative = find_index_of(block, IDENTITY_EFFECT);
760 int their_alternative = find_index_of(disabler_block, IDENTITY_EFFECT);
761 if (my_alternative == -1) {
762 luaL_error(L, "always_disable_if_disabled() called on something that didn't have an IdentityEffect fallback (try add_optional_effect())");
764 if (their_alternative == -1) {
765 luaL_error(L, "always_disable_if_disabled() with an argument that didn't have an IdentityEffect fallback (try add_optional_effect())");
768 // The declaration point isn't actually used, but it's nice for completeness.
769 block->disablers.push_back(Block::Disabler{ disabler_block->idx, Block::Disabler::DISABLE_IF_OTHER_DISABLED, get_declaration_point(L) });
775 int Block_promise_to_disable_if_enabled(lua_State *L)
777 assert(lua_gettop(L) == 2);
778 Block *block = *(Block **)luaL_checkudata(L, 1, "Block");
779 Block *disabler_block = *(Block **)luaL_checkudata(L, 2, "Block");
781 int my_alternative = find_index_of(block, IDENTITY_EFFECT);
782 int their_alternative = find_index_of(disabler_block, IDENTITY_EFFECT);
783 if (my_alternative == -1) {
784 luaL_error(L, "promise_to_disable_if_enabled() called on something that didn't have an IdentityEffect fallback (try add_optional_effect())");
786 if (their_alternative == -1) {
787 luaL_error(L, "promise_to_disable_if_enabled() with an argument that didn't have an IdentityEffect fallback (try add_optional_effect())");
790 block->disablers.push_back(Block::Disabler{ disabler_block->idx, Block::Disabler::DISABLE_IF_OTHER_ENABLED, get_declaration_point(L) });
796 int Block_set_int(lua_State *L)
798 assert(lua_gettop(L) == 3);
799 Block *block = *(Block **)luaL_checkudata(L, 1, "Block");
800 string key = checkstdstring(L, 2);
801 float value = luaL_checknumber(L, 3);
803 // TODO: check validity already here, if possible?
804 block->int_parameters[key] = value;
809 int Block_set_float(lua_State *L)
811 assert(lua_gettop(L) == 3);
812 Block *block = *(Block **)luaL_checkudata(L, 1, "Block");
813 string key = checkstdstring(L, 2);
814 float value = luaL_checknumber(L, 3);
816 // TODO: check validity already here, if possible?
817 block->float_parameters[key] = value;
822 int Block_set_vec3(lua_State *L)
824 assert(lua_gettop(L) == 5);
825 Block *block = *(Block **)luaL_checkudata(L, 1, "Block");
826 string key = checkstdstring(L, 2);
828 v[0] = luaL_checknumber(L, 3);
829 v[1] = luaL_checknumber(L, 4);
830 v[2] = luaL_checknumber(L, 5);
832 // TODO: check validity already here, if possible?
833 block->vec3_parameters[key] = v;
838 int Block_set_vec4(lua_State *L)
840 assert(lua_gettop(L) == 6);
841 Block *block = *(Block **)luaL_checkudata(L, 1, "Block");
842 string key = checkstdstring(L, 2);
844 v[0] = luaL_checknumber(L, 3);
845 v[1] = luaL_checknumber(L, 4);
846 v[2] = luaL_checknumber(L, 5);
847 v[3] = luaL_checknumber(L, 6);
849 // TODO: check validity already here, if possible?
850 block->vec4_parameters[key] = v;