1 uniform vec2 PREFIX(offset);
2 uniform vec2 PREFIX(scale);
3 uniform vec2 PREFIX(texcoord_min);
4 uniform vec2 PREFIX(texcoord_max);
6 vec4 FUNCNAME(vec2 tc) {
10 if (any(lessThan(tc, PREFIX(texcoord_min))) ||
11 any(greaterThan(tc, PREFIX(texcoord_max)))) {
12 return PREFIX(border_color);