3 precision mediump float;
5 varying vec2 fragTexCoord;
6 varying vec4 fragColor;
8 uniform sampler2D texture0;
9 uniform sampler2D texture1;
11 uniform vec4 colDiffuse;
15 vec4 texelColor = texture2D(texture0, fragTexCoord);
17 gl_FragColor = vec4(texelColor.b, texelColor.g, texelColor.r, 1.0);