1 /*****************************************************************************
2 * wall.c : Wall video plugin for vlc
3 *****************************************************************************
4 * Copyright (C) 2000, 2001 VideoLAN
5 * $Id: wall.c,v 1.24 2002/07/20 18:01:42 sam Exp $
7 * Authors: Samuel Hocevar <sam@zoy.org>
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
22 *****************************************************************************/
24 /*****************************************************************************
26 *****************************************************************************/
28 #include <stdlib.h> /* malloc(), free() */
34 #include "filter_common.h"
36 /*****************************************************************************
37 * Capabilities defined in the other files.
38 *****************************************************************************/
39 static void vout_getfunctions( function_list_t * p_function_list );
41 /*****************************************************************************
42 * Build configuration tree.
43 *****************************************************************************/
44 #define COLS_TEXT N_("Number of columns")
45 #define COLS_LONGTEXT N_("Select the number of horizontal videowindows in " \
46 "which to split the video")
48 #define ROWS_TEXT N_("Number of rows")
49 #define ROWS_LONGTEXT N_("Select the number of vertical videowindows in " \
50 "which to split the video")
52 #define ACTIVE_TEXT N_("Active windows")
53 #define ACTIVE_LONGTEXT N_("comma separated list of active windows, " \
57 ADD_CATEGORY_HINT( N_("Miscellaneous"), NULL )
58 ADD_INTEGER ( "wall-cols", 3, NULL, COLS_TEXT, COLS_LONGTEXT )
59 ADD_INTEGER ( "wall-rows", 3, NULL, ROWS_TEXT, ROWS_LONGTEXT )
60 ADD_STRING ( "wall-active", NULL, NULL, ACTIVE_TEXT, ACTIVE_LONGTEXT )
64 SET_DESCRIPTION( _("image wall video module") )
65 /* Capability score set to 0 because we don't want to be spawned
66 * as a video output unless explicitly requested to */
67 ADD_CAPABILITY( VOUT_FILTER, 0 )
68 ADD_SHORTCUT( "wall" )
72 vout_getfunctions( &p_module->p_functions->vout );
75 MODULE_DEACTIVATE_START
76 MODULE_DEACTIVATE_STOP
78 /*****************************************************************************
79 * vout_sys_t: Wall video output method descriptor
80 *****************************************************************************
81 * This structure is part of the video output thread descriptor.
82 * It describes the Wall specific properties of an output thread.
83 *****************************************************************************/
94 vout_thread_t *p_vout;
98 /*****************************************************************************
100 *****************************************************************************/
101 static int vout_Create ( vout_thread_t * );
102 static int vout_Init ( vout_thread_t * );
103 static void vout_End ( vout_thread_t * );
104 static void vout_Destroy ( vout_thread_t * );
105 static int vout_Manage ( vout_thread_t * );
106 static void vout_Render ( vout_thread_t *, picture_t * );
107 static void vout_Display ( vout_thread_t *, picture_t * );
109 static void RemoveAllVout ( vout_thread_t *p_vout );
111 /*****************************************************************************
112 * Functions exported as capabilities. They are declared as static so that
113 * we don't pollute the namespace too much.
114 *****************************************************************************/
115 static void vout_getfunctions( function_list_t * p_function_list )
117 p_function_list->functions.vout.pf_create = vout_Create;
118 p_function_list->functions.vout.pf_init = vout_Init;
119 p_function_list->functions.vout.pf_end = vout_End;
120 p_function_list->functions.vout.pf_destroy = vout_Destroy;
121 p_function_list->functions.vout.pf_manage = vout_Manage;
122 p_function_list->functions.vout.pf_render = vout_Render;
123 p_function_list->functions.vout.pf_display = vout_Display;
126 /*****************************************************************************
127 * vout_Create: allocates Wall video thread output method
128 *****************************************************************************
129 * This function allocates and initializes a Wall vout method.
130 *****************************************************************************/
131 static int vout_Create( vout_thread_t *p_vout )
133 char *psz_method, *psz_tmp, *psz_method_tmp;
136 /* Allocate structure */
137 p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
138 if( p_vout->p_sys == NULL )
140 msg_Err( p_vout, "out of memory" );
144 /* Look what method was requested */
145 p_vout->p_sys->i_col = config_GetInt( p_vout, "wall-cols" );
146 p_vout->p_sys->i_row = config_GetInt( p_vout, "wall-rows" );
148 p_vout->p_sys->i_col = __MAX( 1, __MIN( 15, p_vout->p_sys->i_col ) );
149 p_vout->p_sys->i_row = __MAX( 1, __MIN( 15, p_vout->p_sys->i_row ) );
151 msg_Dbg( p_vout, "opening a %i x %i wall",
152 p_vout->p_sys->i_col, p_vout->p_sys->i_row );
154 p_vout->p_sys->pp_vout = malloc( p_vout->p_sys->i_row *
155 p_vout->p_sys->i_col *
156 sizeof(struct vout_list_t) );
157 if( p_vout->p_sys->pp_vout == NULL )
159 msg_Err( p_vout, "out of memory" );
160 free( p_vout->p_sys );
164 psz_method_tmp = psz_method = config_GetPsz( p_vout, "wall-active" );
166 /* If no trailing vout are specified, take them all */
167 if( psz_method == NULL )
169 for( i_vout = p_vout->p_sys->i_row * p_vout->p_sys->i_col;
172 p_vout->p_sys->pp_vout[i_vout].b_active = 1;
175 /* If trailing vout are specified, activate only the requested ones */
178 for( i_vout = p_vout->p_sys->i_row * p_vout->p_sys->i_col;
181 p_vout->p_sys->pp_vout[i_vout].b_active = 0;
186 psz_tmp = psz_method;
187 while( *psz_tmp && *psz_tmp != ',' )
195 i_vout = atoi( psz_method );
196 psz_method = psz_tmp + 1;
200 i_vout = atoi( psz_method );
201 psz_method = psz_tmp;
205 i_vout < p_vout->p_sys->i_row * p_vout->p_sys->i_col )
207 p_vout->p_sys->pp_vout[i_vout].b_active = 1;
212 free( psz_method_tmp );
217 /*****************************************************************************
218 * vout_Init: initialize Wall video thread output method
219 *****************************************************************************/
220 static int vout_Init( vout_thread_t *p_vout )
222 int i_index, i_row, i_col, i_width, i_height;
225 I_OUTPUTPICTURES = 0;
227 /* Initialize the output structure */
228 p_vout->output.i_chroma = p_vout->render.i_chroma;
229 p_vout->output.i_width = p_vout->render.i_width;
230 p_vout->output.i_height = p_vout->render.i_height;
231 p_vout->output.i_aspect = p_vout->render.i_aspect;
233 /* Try to open the real video output */
234 msg_Dbg( p_vout, "spawning the real video outputs" );
236 p_vout->p_sys->i_vout = 0;
238 /* FIXME: use bresenham instead of those ugly divisions */
239 for( i_row = 0; i_row < p_vout->p_sys->i_row; i_row++ )
241 for( i_col = 0; i_col < p_vout->p_sys->i_col; i_col++ )
243 if( i_col + 1 < p_vout->p_sys->i_col )
245 i_width = ( p_vout->render.i_width
246 / p_vout->p_sys->i_col ) & ~0x1;
250 i_width = p_vout->render.i_width
251 - ( ( p_vout->render.i_width
252 / p_vout->p_sys->i_col ) & ~0x1 ) * i_col;
255 if( i_row + 1 < p_vout->p_sys->i_row )
257 i_height = ( p_vout->render.i_height
258 / p_vout->p_sys->i_row ) & ~0x3;
262 i_height = p_vout->render.i_height
263 - ( ( p_vout->render.i_height
264 / p_vout->p_sys->i_row ) & ~0x3 ) * i_row;
267 p_vout->p_sys->pp_vout[ p_vout->p_sys->i_vout ].i_width = i_width;
268 p_vout->p_sys->pp_vout[ p_vout->p_sys->i_vout ].i_height = i_height;
270 if( !p_vout->p_sys->pp_vout[ p_vout->p_sys->i_vout ].b_active )
272 p_vout->p_sys->i_vout++;
276 p_vout->p_sys->pp_vout[ p_vout->p_sys->i_vout ].p_vout =
277 vout_CreateThread( p_vout, i_width, i_height,
278 p_vout->render.i_chroma,
279 p_vout->render.i_aspect
280 * p_vout->render.i_height / i_height
281 * i_width / p_vout->render.i_width );
282 if( p_vout->p_sys->pp_vout[ p_vout->p_sys->i_vout ].p_vout == NULL )
284 msg_Err( p_vout, "failed to get %ix%i vout threads",
285 p_vout->p_sys->i_col, p_vout->p_sys->i_row );
286 RemoveAllVout( p_vout );
290 p_vout->p_sys->i_vout++;
294 ALLOCATE_DIRECTBUFFERS( VOUT_MAX_PICTURES );
299 /*****************************************************************************
300 * vout_End: terminate Wall video thread output method
301 *****************************************************************************/
302 static void vout_End( vout_thread_t *p_vout )
306 /* Free the fake output buffers we allocated */
307 for( i_index = I_OUTPUTPICTURES ; i_index ; )
310 free( PP_OUTPUTPICTURE[ i_index ]->p_data_orig );
314 /*****************************************************************************
315 * vout_Destroy: destroy Wall video thread output method
316 *****************************************************************************
317 * Terminate an output method created by WallCreateOutputMethod
318 *****************************************************************************/
319 static void vout_Destroy( vout_thread_t *p_vout )
321 RemoveAllVout( p_vout );
323 free( p_vout->p_sys->pp_vout );
324 free( p_vout->p_sys );
327 /*****************************************************************************
328 * vout_Manage: handle Wall events
329 *****************************************************************************
330 * This function should be called regularly by video output thread. It manages
331 * console events. It returns a non null value on error.
332 *****************************************************************************/
333 static int vout_Manage( vout_thread_t *p_vout )
338 /*****************************************************************************
339 * vout_Render: displays previously rendered output
340 *****************************************************************************
341 * This function send the currently rendered image to Wall image, waits
342 * until it is displayed and switch the two rendering buffers, preparing next
344 *****************************************************************************/
345 static void vout_Render( vout_thread_t *p_vout, picture_t *p_pic )
347 picture_t *p_outpic = NULL;
348 int i_col, i_row, i_vout, i_plane;
349 int pi_left_skip[VOUT_MAX_PLANES], pi_top_skip[VOUT_MAX_PLANES];
353 for( i_plane = 0 ; i_plane < p_pic->i_planes ; i_plane++ )
355 pi_top_skip[i_plane] = 0;
358 for( i_row = 0; i_row < p_vout->p_sys->i_row; i_row++ )
360 for( i_plane = 0 ; i_plane < p_pic->i_planes ; i_plane++ )
362 pi_left_skip[i_plane] = 0;
365 for( i_col = 0; i_col < p_vout->p_sys->i_col; i_col++ )
367 if( !p_vout->p_sys->pp_vout[ i_vout ].b_active )
369 for( i_plane = 0 ; i_plane < p_pic->i_planes ; i_plane++ )
371 pi_left_skip[i_plane] +=
372 p_vout->p_sys->pp_vout[ i_vout ].i_width
373 * p_pic->p[i_plane].i_pitch / p_vout->output.i_width;
380 vout_CreatePicture( p_vout->p_sys->pp_vout[ i_vout ].p_vout,
384 if( p_vout->b_die || p_vout->b_error )
387 p_vout->p_sys->pp_vout[ i_vout ].p_vout, p_outpic );
391 msleep( VOUT_OUTMEM_SLEEP );
394 vout_DatePicture( p_vout->p_sys->pp_vout[ i_vout ].p_vout,
395 p_outpic, p_pic->date );
396 vout_LinkPicture( p_vout->p_sys->pp_vout[ i_vout ].p_vout,
399 for( i_plane = 0 ; i_plane < p_pic->i_planes ; i_plane++ )
401 u8 *p_in, *p_in_end, *p_out;
402 int i_in_pitch = p_pic->p[i_plane].i_pitch;
403 int i_out_pitch = p_outpic->p[i_plane].i_pitch;
405 p_in = p_pic->p[i_plane].p_pixels
406 + pi_top_skip[i_plane] + pi_left_skip[i_plane];
408 p_in_end = p_in + p_outpic->p[i_plane].i_lines
409 * p_pic->p[i_plane].i_pitch;
411 p_out = p_outpic->p[i_plane].p_pixels;
413 while( p_in < p_in_end )
415 p_vout->p_vlc->pf_memcpy( p_out, p_in, i_out_pitch );
417 p_out += i_out_pitch;
420 pi_left_skip[i_plane] += i_out_pitch;
423 vout_UnlinkPicture( p_vout->p_sys->pp_vout[ i_vout ].p_vout,
425 vout_DisplayPicture( p_vout->p_sys->pp_vout[ i_vout ].p_vout,
431 for( i_plane = 0 ; i_plane < p_pic->i_planes ; i_plane++ )
433 pi_top_skip[i_plane] += p_vout->p_sys->pp_vout[ i_vout ].i_height
434 * p_pic->p[i_plane].i_lines
435 / p_vout->output.i_height
436 * p_pic->p[i_plane].i_pitch;
441 /*****************************************************************************
442 * vout_Display: displays previously rendered output
443 *****************************************************************************
444 * This function send the currently rendered image to Invert image, waits
445 * until it is displayed and switch the two rendering buffers, preparing next
447 *****************************************************************************/
448 static void vout_Display( vout_thread_t *p_vout, picture_t *p_pic )
453 /*****************************************************************************
454 * RemoveAllVout: destroy all the child video output threads
455 *****************************************************************************/
456 static void RemoveAllVout( vout_thread_t *p_vout )
458 while( p_vout->p_sys->i_vout )
460 --p_vout->p_sys->i_vout;
461 if( p_vout->p_sys->pp_vout[ p_vout->p_sys->i_vout ].b_active )
464 p_vout->p_sys->pp_vout[ p_vout->p_sys->i_vout ].p_vout );