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[vlc] / plugins / sdl / vout_sdl.c
1 /*****************************************************************************
2  * vout_sdl.c: SDL video output display method
3  *****************************************************************************
4  * Copyright (C) 1998-2001 VideoLAN
5  * $Id: vout_sdl.c,v 1.95 2002/06/04 00:11:12 sam Exp $
6  *
7  * Authors: Samuel Hocevar <sam@zoy.org>
8  *          Pierre Baillet <oct@zoy.org>
9  *          Arnaud de Bossoreille de Ribou <bozo@via.ecp.fr>
10  *
11  * This program is free software; you can redistribute it and/or modify
12  * it under the terms of the GNU General Public License as published by
13  * the Free Software Foundation; either version 2 of the License, or
14  * (at your option) any later version.
15  * 
16  * This program is distributed in the hope that it will be useful,
17  * but WITHOUT ANY WARRANTY; without even the implied warranty of
18  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
19  * GNU General Public License for more details.
20  *
21  * You should have received a copy of the GNU General Public License
22  * along with this program; if not, write to the Free Software
23  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA.
24  *****************************************************************************/
25
26 /*****************************************************************************
27  * Preamble
28  *****************************************************************************/
29 #include <errno.h>                                                 /* ENOMEM */
30 #include <stdlib.h>                                                /* free() */
31 #include <string.h>                                            /* strerror() */
32
33 #include <vlc/vlc.h>
34 #include <vlc/intf.h>
35 #include <vlc/vout.h>
36
37 #include <sys/types.h>
38 #ifndef WIN32
39 #   include <netinet/in.h>                            /* BSD: struct in_addr */
40 #endif
41
42 #include SDL_INCLUDE_FILE
43
44 #include "netutils.h"
45
46 #define SDL_MAX_DIRECTBUFFERS 10
47 #define SDL_DEFAULT_BPP 16
48
49 /*****************************************************************************
50  * vout_sys_t: video output SDL method descriptor
51  *****************************************************************************
52  * This structure is part of the video output thread descriptor.
53  * It describes the SDL specific properties of an output thread.
54  *****************************************************************************/
55 struct vout_sys_s
56 {
57     SDL_Surface *   p_display;                             /* display device */
58
59     int i_width;
60     int i_height;
61
62     /* For YUV output */
63     SDL_Overlay * p_overlay;   /* An overlay we keep to grab the XVideo port */
64
65     /* For RGB output */
66     int i_surfaces;
67
68     vlc_bool_t  b_cursor;
69     vlc_bool_t  b_cursor_autohidden;
70     mtime_t     i_lastmoved;
71     mtime_t     i_lastpressed;                        /* to track dbl-clicks */
72 };
73
74 /*****************************************************************************
75  * picture_sys_t: direct buffer method descriptor
76  *****************************************************************************
77  * This structure is part of the picture descriptor, it describes the
78  * SDL specific properties of a direct buffer.
79  *****************************************************************************/
80 struct picture_sys_s
81 {
82     SDL_Overlay *p_overlay;
83 };
84
85 /*****************************************************************************
86  * Local prototypes.
87  *****************************************************************************/
88 static int  vout_Create     ( vout_thread_t * );
89 static int  vout_Init       ( vout_thread_t * );
90 static void vout_End        ( vout_thread_t * );
91 static void vout_Destroy    ( vout_thread_t * );
92 static int  vout_Manage     ( vout_thread_t * );
93 static void vout_Render     ( vout_thread_t *, picture_t * );
94 static void vout_Display    ( vout_thread_t *, picture_t * );
95
96 static int  OpenDisplay     ( vout_thread_t * );
97 static void CloseDisplay    ( vout_thread_t * );
98 static int  NewPicture      ( vout_thread_t *, picture_t * );
99 static void SetPalette      ( vout_thread_t *, u16 *, u16 *, u16 * );
100
101 /*****************************************************************************
102  * Functions exported as capabilities. They are declared as static so that
103  * we don't pollute the namespace too much.
104  *****************************************************************************/
105 void _M( vout_getfunctions )( function_list_t * p_function_list )
106 {
107     p_function_list->functions.vout.pf_create     = vout_Create;
108     p_function_list->functions.vout.pf_init       = vout_Init;
109     p_function_list->functions.vout.pf_end        = vout_End;
110     p_function_list->functions.vout.pf_destroy    = vout_Destroy;
111     p_function_list->functions.vout.pf_manage     = vout_Manage;
112     p_function_list->functions.vout.pf_render     = vout_Render;
113     p_function_list->functions.vout.pf_display    = vout_Display;
114 }
115
116 /*****************************************************************************
117  * vout_Create: allocate SDL video thread output method
118  *****************************************************************************
119  * This function allocate and initialize a SDL vout method. It uses some of the
120  * vout properties to choose the correct mode, and change them according to the
121  * mode actually used.
122  *****************************************************************************/
123 static int vout_Create( vout_thread_t *p_vout )
124 {
125 #ifdef HAVE_SETENV
126     char *psz_method;
127 #endif
128
129     if( SDL_WasInit( SDL_INIT_VIDEO ) != 0 )
130     {
131         return( 1 );
132     }
133
134     /* Allocate structure */
135     p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
136     if( p_vout->p_sys == NULL )
137     {
138         msg_Err( p_vout, "out of memory" );
139         return( 1 );
140     }
141
142 #ifdef HAVE_SETENV
143     psz_method = config_GetPsz( p_vout, "vout" );
144     if( psz_method )
145     {
146         while( *psz_method && *psz_method != ':' )
147         {
148             psz_method++;
149         }
150
151         if( *psz_method )
152         {
153             setenv( "SDL_VIDEODRIVER", psz_method + 1, 1 );
154         }
155     }
156 #endif
157
158     /* Initialize library */
159     if( SDL_Init( SDL_INIT_VIDEO
160 #ifndef WIN32
161     /* Win32 SDL implementation doesn't support SDL_INIT_EVENTTHREAD yet*/
162                 | SDL_INIT_EVENTTHREAD
163 #endif
164 #ifdef DEBUG
165     /* In debug mode you may want vlc to dump a core instead of staying
166      * stuck */
167                 | SDL_INIT_NOPARACHUTE
168 #endif
169                 ) < 0 )
170     {
171         msg_Err( p_vout, "cannot initialize SDL (%s)", SDL_GetError() );
172         free( p_vout->p_sys );
173         return( 1 );
174     }
175
176     p_vout->p_sys->b_cursor = 1;
177     p_vout->p_sys->b_cursor_autohidden = 0;
178     p_vout->p_sys->i_lastmoved = mdate();
179
180     if( OpenDisplay( p_vout ) )
181     {
182         msg_Err( p_vout, "cannot set up SDL (%s)", SDL_GetError() );
183         SDL_QuitSubSystem( SDL_INIT_VIDEO );
184         free( p_vout->p_sys );
185         return( 1 );
186     }
187
188     return( 0 );
189 }
190
191 /*****************************************************************************
192  * vout_Init: initialize SDL video thread output method
193  *****************************************************************************
194  * This function initialize the SDL display device.
195  *****************************************************************************/
196 static int vout_Init( vout_thread_t *p_vout )
197 {
198     int i_index;
199     picture_t *p_pic;
200
201     p_vout->p_sys->i_surfaces = 0;
202
203     I_OUTPUTPICTURES = 0;
204
205     /* Initialize the output structure */
206     if( p_vout->p_sys->p_overlay == NULL )
207     {
208         /* All we have is an RGB image with square pixels */
209         p_vout->output.i_width  = p_vout->p_sys->i_width;
210         p_vout->output.i_height = p_vout->p_sys->i_height;
211         p_vout->output.i_aspect = p_vout->output.i_width
212                                    * VOUT_ASPECT_FACTOR
213                                    / p_vout->output.i_height;
214     }
215     else
216     {
217         /* We may need to convert the chroma, but at least we keep the
218          * aspect ratio */
219         p_vout->output.i_width  = p_vout->render.i_width;
220         p_vout->output.i_height = p_vout->render.i_height;
221         p_vout->output.i_aspect = p_vout->render.i_aspect;
222     }
223
224     /* Try to initialize SDL_MAX_DIRECTBUFFERS direct buffers */
225     while( I_OUTPUTPICTURES < SDL_MAX_DIRECTBUFFERS )
226     {
227         p_pic = NULL;
228
229         /* Find an empty picture slot */
230         for( i_index = 0 ; i_index < VOUT_MAX_PICTURES ; i_index++ )
231         {
232             if( p_vout->p_picture[ i_index ].i_status == FREE_PICTURE )
233             {
234                 p_pic = p_vout->p_picture + i_index;
235                 break;
236             }
237         }
238
239         /* Allocate the picture if we found one */
240         if( p_pic == NULL || NewPicture( p_vout, p_pic ) )
241         {
242             break;
243         }
244
245         p_pic->i_status = DESTROYED_PICTURE;
246         p_pic->i_type   = DIRECT_PICTURE;
247
248         PP_OUTPUTPICTURE[ I_OUTPUTPICTURES ] = p_pic;
249
250         I_OUTPUTPICTURES++;
251     }
252
253     return( 0 );
254 }
255
256 /*****************************************************************************
257  * vout_End: terminate Sys video thread output method
258  *****************************************************************************
259  * Terminate an output method created by vout_SDLCreate
260  *****************************************************************************/
261 static void vout_End( vout_thread_t *p_vout )
262 {
263     int i_index;
264
265     /* Free the output buffers we allocated */
266     for( i_index = I_OUTPUTPICTURES ; i_index ; )
267     {
268         i_index--;
269         if( p_vout->p_sys->p_overlay == NULL )
270         {
271             /* RGB picture */
272         }
273         else
274         {
275             SDL_UnlockYUVOverlay(
276                     PP_OUTPUTPICTURE[ i_index ]->p_sys->p_overlay );
277             SDL_FreeYUVOverlay(
278                     PP_OUTPUTPICTURE[ i_index ]->p_sys->p_overlay );
279         }
280         free( PP_OUTPUTPICTURE[ i_index ]->p_sys );
281     }
282 }
283
284 /*****************************************************************************
285  * vout_Destroy: destroy Sys video thread output method
286  *****************************************************************************
287  * Terminate an output method created by vout_SDLCreate
288  *****************************************************************************/
289 static void vout_Destroy( vout_thread_t *p_vout )
290 {
291     CloseDisplay( p_vout );
292
293     SDL_QuitSubSystem( SDL_INIT_VIDEO );
294
295     free( p_vout->p_sys );
296 }
297
298 /*****************************************************************************
299  * vout_Manage: handle Sys events
300  *****************************************************************************
301  * This function should be called regularly by video output thread. It returns
302  * a non null value if an error occured.
303  *****************************************************************************/
304 static int vout_Manage( vout_thread_t *p_vout )
305 {
306     SDL_Event event;                                            /* SDL event */
307
308     /* Process events */
309     while( SDL_PollEvent(&event) )
310     {
311         switch( event.type )
312         {
313         case SDL_VIDEORESIZE:                          /* Resizing of window */
314             /* Update dimensions */
315             p_vout->i_changes |= VOUT_SIZE_CHANGE;
316             p_vout->i_window_width = p_vout->p_sys->i_width = event.resize.w;
317             p_vout->i_window_height = p_vout->p_sys->i_height = event.resize.h;
318             break;
319
320         case SDL_MOUSEMOTION:
321             if( p_vout->p_sys->b_cursor &&
322                 (abs(event.motion.xrel) > 2 || abs(event.motion.yrel) > 2) )
323             {
324                 if( p_vout->p_sys->b_cursor_autohidden )
325                 {
326                     p_vout->p_sys->b_cursor_autohidden = 0;
327                     SDL_ShowCursor( 1 );
328                 }
329                 else
330                 {
331                     p_vout->p_sys->i_lastmoved = mdate();
332                 }
333             }
334             break;
335
336         case SDL_MOUSEBUTTONUP:
337             switch( event.button.button )
338             {
339             case SDL_BUTTON_RIGHT:
340                 {
341                     intf_thread_t *p_intf;
342                     p_intf = vlc_object_find( p_vout, VLC_OBJECT_INTF,
343                                                       FIND_ANYWHERE );
344                     if( p_intf )
345                     {
346                         p_intf->b_menu_change = 1;
347                         vlc_object_release( p_intf );
348                     }
349                 }
350                 break;
351             }
352             break;
353
354         case SDL_MOUSEBUTTONDOWN:
355             switch( event.button.button )
356             {
357             case SDL_BUTTON_LEFT:
358                 /* In this part we will eventually manage
359                  * clicks for DVD navigation for instance. */
360
361                 /* detect double-clicks */
362                 if( ( mdate() - p_vout->p_sys->i_lastpressed ) < 300000 )
363                     p_vout->i_changes |= VOUT_FULLSCREEN_CHANGE;
364
365                 p_vout->p_sys->i_lastpressed = mdate();
366                 break;
367
368             case 4:
369                 input_Seek( p_vout, 15, INPUT_SEEK_SECONDS | INPUT_SEEK_CUR );
370                 break;
371
372             case 5:
373                 input_Seek( p_vout, -15, INPUT_SEEK_SECONDS | INPUT_SEEK_CUR );
374                 break;
375             }
376             break;
377
378         case SDL_QUIT:
379             p_vout->p_vlc->b_die = 1;
380             break;
381
382         case SDL_KEYDOWN:                             /* if a key is pressed */
383
384             switch( event.key.keysym.sym )
385             {
386             case SDLK_ESCAPE:
387                 if( p_vout->b_fullscreen )
388                 {
389                     p_vout->i_changes |= VOUT_FULLSCREEN_CHANGE;
390                 }
391                 else
392                 {
393                     p_vout->p_vlc->b_die = 1;
394                 }
395                 break;
396
397             case SDLK_q:                                             /* quit */
398                 p_vout->p_vlc->b_die = 1;
399                 break;
400
401             case SDLK_f:                             /* switch to fullscreen */
402                 p_vout->i_changes |= VOUT_FULLSCREEN_CHANGE;
403                 break;
404
405             case SDLK_c:                                 /* toggle grayscale */
406                 p_vout->b_grayscale = ! p_vout->b_grayscale;
407                 p_vout->i_changes |= VOUT_GRAYSCALE_CHANGE;
408                 break;
409
410             case SDLK_i:                                      /* toggle info */
411                 p_vout->b_info = ! p_vout->b_info;
412                 p_vout->i_changes |= VOUT_INFO_CHANGE;
413                 break;
414
415             case SDLK_s:                                   /* toggle scaling */
416                 p_vout->b_scale = ! p_vout->b_scale;
417                 p_vout->i_changes |= VOUT_SCALE_CHANGE;
418                 break;
419
420             case SDLK_SPACE:                             /* toggle interface */
421                 p_vout->b_interface = ! p_vout->b_interface;
422                 p_vout->i_changes |= VOUT_INTF_CHANGE;
423                 break;
424             
425             case SDLK_MENU:
426                 {
427                     intf_thread_t *p_intf;
428                     p_intf = vlc_object_find( p_vout, VLC_OBJECT_INTF,
429                                                       FIND_ANYWHERE );
430                     if( p_intf )
431                     {
432                         p_intf->b_menu_change = 1;
433                         vlc_object_release( p_intf );
434                     }
435                 }
436                 break;
437
438             case SDLK_LEFT:
439                 input_Seek( p_vout, -5, INPUT_SEEK_SECONDS | INPUT_SEEK_CUR );
440                 break;
441
442             case SDLK_RIGHT:
443                 input_Seek( p_vout, 5, INPUT_SEEK_SECONDS | INPUT_SEEK_CUR );
444                 break;
445
446             case SDLK_UP:
447                 input_Seek( p_vout, 60, INPUT_SEEK_SECONDS | INPUT_SEEK_CUR );
448                 break;
449
450             case SDLK_DOWN:
451                 input_Seek( p_vout, -60, INPUT_SEEK_SECONDS | INPUT_SEEK_CUR );
452                 break;
453
454             case SDLK_F1: network_ChannelJoin( p_vout, 1 ); break;
455             case SDLK_F2: network_ChannelJoin( p_vout, 2 ); break;
456             case SDLK_F3: network_ChannelJoin( p_vout, 3 ); break;
457             case SDLK_F4: network_ChannelJoin( p_vout, 4 ); break;
458             case SDLK_F5: network_ChannelJoin( p_vout, 5 ); break;
459             case SDLK_F6: network_ChannelJoin( p_vout, 6 ); break;
460             case SDLK_F7: network_ChannelJoin( p_vout, 7 ); break;
461             case SDLK_F8: network_ChannelJoin( p_vout, 8 ); break;
462             case SDLK_F9: network_ChannelJoin( p_vout, 9 ); break;
463             case SDLK_F10: network_ChannelJoin( p_vout, 10 ); break;
464             case SDLK_F11: network_ChannelJoin( p_vout, 11 ); break;
465             case SDLK_F12: network_ChannelJoin( p_vout, 12 ); break;
466
467             default:
468                 break;
469             }
470             break;
471
472         default:
473             break;
474         }
475     }
476
477     /* Fullscreen change */
478     if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE )
479     {
480         p_vout->b_fullscreen = ! p_vout->b_fullscreen;
481
482         p_vout->p_sys->b_cursor_autohidden = 0;
483         SDL_ShowCursor( p_vout->p_sys->b_cursor &&
484                         ! p_vout->p_sys->b_cursor_autohidden );
485
486         p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
487         p_vout->i_changes |= VOUT_SIZE_CHANGE;
488     }
489
490     /*
491      * Size change
492      */
493     if( p_vout->i_changes & VOUT_SIZE_CHANGE )
494     {
495         msg_Dbg( p_vout, "video display resized (%dx%d)",
496                  p_vout->p_sys->i_width, p_vout->p_sys->i_height );
497  
498         CloseDisplay( p_vout );
499         OpenDisplay( p_vout );
500
501         /* We don't need to signal the vout thread about the size change if
502          * we can handle rescaling ourselves */
503         if( p_vout->p_sys->p_overlay != NULL )
504             p_vout->i_changes &= ~VOUT_SIZE_CHANGE;
505
506     }
507
508     /* Pointer change */
509     if( ! p_vout->p_sys->b_cursor_autohidden &&
510         ( mdate() - p_vout->p_sys->i_lastmoved > 2000000 ) )
511     {
512         /* Hide the mouse automatically */
513         p_vout->p_sys->b_cursor_autohidden = 1;
514         SDL_ShowCursor( 0 );
515     }
516
517     return( 0 );
518 }
519
520 /*****************************************************************************
521  * vout_Render: render previously calculated output
522  *****************************************************************************/
523 static void vout_Render( vout_thread_t *p_vout, picture_t *p_pic )
524 {
525     ;
526 }
527
528 /*****************************************************************************
529  * vout_Display: displays previously rendered output
530  *****************************************************************************
531  * This function sends the currently rendered image to the display.
532  *****************************************************************************/
533 static void vout_Display( vout_thread_t *p_vout, picture_t *p_pic )
534 {
535     int x, y, w, h;
536     SDL_Rect disp;
537
538     vout_PlacePicture( p_vout, p_vout->p_sys->i_width, p_vout->p_sys->i_height,
539                        &x, &y, &w, &h );
540     disp.x = x;
541     disp.y = y;
542     disp.w = w;
543     disp.h = h;
544
545     if( p_vout->p_sys->p_overlay == NULL )
546     {
547         /* RGB picture */
548         SDL_Flip( p_vout->p_sys->p_display );
549     }
550     else
551     {
552         /* Overlay picture */
553         SDL_UnlockYUVOverlay( p_pic->p_sys->p_overlay);
554         SDL_DisplayYUVOverlay( p_pic->p_sys->p_overlay , &disp );
555         SDL_LockYUVOverlay( p_pic->p_sys->p_overlay);
556     }
557 }
558
559 /* following functions are local */
560
561 /*****************************************************************************
562  * OpenDisplay: open and initialize SDL device
563  *****************************************************************************
564  * Open and initialize display according to preferences specified in the vout
565  * thread fields.
566  *****************************************************************************/
567 static int OpenDisplay( vout_thread_t *p_vout )
568 {
569     Uint32 i_flags;
570     int    i_bpp;
571
572     /* Set main window's size */
573     p_vout->p_sys->i_width = p_vout->b_fullscreen ? p_vout->output.i_width :
574                                                     p_vout->i_window_width;
575     p_vout->p_sys->i_height = p_vout->b_fullscreen ? p_vout->output.i_height :
576                                                      p_vout->i_window_height;
577
578     /* Initialize flags and cursor */
579     i_flags = SDL_ANYFORMAT | SDL_HWPALETTE | SDL_HWSURFACE | SDL_DOUBLEBUF;
580     i_flags |= p_vout->b_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE;
581
582     i_bpp = SDL_VideoModeOK( p_vout->p_sys->i_width, p_vout->p_sys->i_height,
583                              SDL_DEFAULT_BPP, i_flags );
584     if( i_bpp == 0 )
585     {
586         msg_Err( p_vout, "no video mode available" );
587         return( 1 );
588     }
589
590     p_vout->p_sys->p_display = SDL_SetVideoMode( p_vout->p_sys->i_width,
591                                                  p_vout->p_sys->i_height,
592                                                  i_bpp, i_flags );
593
594     if( p_vout->p_sys->p_display == NULL )
595     {
596         msg_Err( p_vout, "cannot set video mode" );
597         return( 1 );
598     }
599
600     SDL_LockSurface( p_vout->p_sys->p_display );
601
602     /* Choose the chroma we will try first. */
603     switch( p_vout->render.i_chroma )
604     {
605         case FOURCC_YUY2:
606         case FOURCC_YUNV:
607             p_vout->output.i_chroma = SDL_YUY2_OVERLAY;
608             break;
609         case FOURCC_UYVY:
610         case FOURCC_UYNV:
611         case FOURCC_Y422:
612             p_vout->output.i_chroma = SDL_UYVY_OVERLAY;
613             break;
614         case FOURCC_YVYU:
615             p_vout->output.i_chroma = SDL_YVYU_OVERLAY;
616             break;
617         case FOURCC_YV12:
618         case FOURCC_I420:
619         case FOURCC_IYUV:
620         default:
621             p_vout->output.i_chroma = SDL_YV12_OVERLAY;
622             break;
623     }
624
625     p_vout->p_sys->p_overlay =
626         SDL_CreateYUVOverlay( 32, 32, p_vout->output.i_chroma,
627                               p_vout->p_sys->p_display );
628     /* FIXME: if the first overlay we find is software, don't stop,
629      * because we may find a hardware one later ... */
630
631     /* If this best choice failed, fall back to other chromas */
632     if( p_vout->p_sys->p_overlay == NULL )
633     {
634         p_vout->output.i_chroma = SDL_IYUV_OVERLAY;
635         p_vout->p_sys->p_overlay =
636             SDL_CreateYUVOverlay( 32, 32, p_vout->output.i_chroma,
637                                   p_vout->p_sys->p_display );
638     }
639
640     if( p_vout->p_sys->p_overlay == NULL )
641     {
642         p_vout->output.i_chroma = SDL_YV12_OVERLAY;
643         p_vout->p_sys->p_overlay =
644             SDL_CreateYUVOverlay( 32, 32, p_vout->output.i_chroma,
645                                   p_vout->p_sys->p_display );
646     }
647
648     if( p_vout->p_sys->p_overlay == NULL )
649     {
650         p_vout->output.i_chroma = SDL_YUY2_OVERLAY;
651         p_vout->p_sys->p_overlay =
652             SDL_CreateYUVOverlay( 32, 32, p_vout->output.i_chroma,
653                                   p_vout->p_sys->p_display );
654     }
655
656     if( p_vout->p_sys->p_overlay == NULL )
657     {
658         msg_Warn( p_vout, "no SDL overlay for 0x%.8x (%4.4s)",
659                   p_vout->render.i_chroma, (char*)&p_vout->render.i_chroma );
660
661         switch( p_vout->p_sys->p_display->format->BitsPerPixel )
662         {
663             case 8:
664                 p_vout->output.i_chroma = FOURCC_RGB2;
665                 p_vout->output.pf_setpalette = SetPalette;
666                 break;
667             case 15:
668                 p_vout->output.i_chroma = FOURCC_RV15;
669                 break;
670             case 16:
671                 p_vout->output.i_chroma = FOURCC_RV16;
672                 break;
673             case 24:
674                 p_vout->output.i_chroma = FOURCC_RV24;
675                 break;
676             case 32:
677                 p_vout->output.i_chroma = FOURCC_RV32;
678                 break;
679             default:
680                 msg_Err( p_vout, "unknown screen depth %i",
681                          p_vout->p_sys->p_display->format->BitsPerPixel );
682                 SDL_UnlockSurface( p_vout->p_sys->p_display );
683                 SDL_FreeSurface( p_vout->p_sys->p_display );
684                 return( -1 );
685         }
686
687         p_vout->output.i_rmask = p_vout->p_sys->p_display->format->Rmask;
688         p_vout->output.i_gmask = p_vout->p_sys->p_display->format->Gmask;
689         p_vout->output.i_bmask = p_vout->p_sys->p_display->format->Bmask;
690
691         SDL_WM_SetCaption( VOUT_TITLE " (software RGB SDL output)",
692                            VOUT_TITLE " (software RGB SDL output)" );
693     }
694     else
695     {
696         if( p_vout->p_sys->p_overlay->hw_overlay )
697         {
698             SDL_WM_SetCaption( VOUT_TITLE " (hardware YUV SDL output)",
699                                VOUT_TITLE " (hardware YUV SDL output)" );
700         }
701         else
702         {
703             SDL_WM_SetCaption( VOUT_TITLE " (software YUV SDL output)",
704                                VOUT_TITLE " (software YUV SDL output)" );
705         }
706     }
707
708     SDL_EventState( SDL_KEYUP, SDL_IGNORE );               /* ignore keys up */
709
710     return( 0 );
711 }
712
713 /*****************************************************************************
714  * CloseDisplay: close and reset SDL device
715  *****************************************************************************
716  * This function returns all resources allocated by OpenDisplay and restore
717  * the original state of the device.
718  *****************************************************************************/
719 static void CloseDisplay( vout_thread_t *p_vout )
720 {
721     SDL_FreeYUVOverlay( p_vout->p_sys->p_overlay );
722     SDL_UnlockSurface ( p_vout->p_sys->p_display );
723     SDL_FreeSurface( p_vout->p_sys->p_display );
724 }
725
726 /*****************************************************************************
727  * NewPicture: allocate a picture
728  *****************************************************************************
729  * Returns 0 on success, -1 otherwise
730  *****************************************************************************/
731 static int NewPicture( vout_thread_t *p_vout, picture_t *p_pic )
732 {
733     int i_width  = p_vout->output.i_width;
734     int i_height = p_vout->output.i_height;
735
736     if( p_vout->p_sys->p_overlay == NULL )
737     {
738         /* RGB picture */
739         if( p_vout->p_sys->i_surfaces )
740         {
741             /* We already allocated this surface, return */
742             return -1;
743         }
744
745         p_pic->p_sys = malloc( sizeof( picture_sys_t ) );
746
747         if( p_pic->p_sys == NULL )
748         {
749             return -1;
750         }
751
752         switch( p_vout->p_sys->p_display->format->BitsPerPixel )
753         {
754             case 8:
755                 p_pic->p->i_pixel_bytes = 1;
756                 break;
757             case 15:
758             case 16:
759                 p_pic->p->i_pixel_bytes = 2;
760                 break;
761             case 24:
762             case 32:
763                 p_pic->p->i_pixel_bytes = 4;
764                 break;
765             default:
766                 return( -1 );
767         }
768
769         p_pic->p->p_pixels = p_vout->p_sys->p_display->pixels;
770         p_pic->p->i_lines = p_vout->p_sys->p_display->h;
771         p_pic->p->i_pitch = p_vout->p_sys->p_display->pitch;
772
773         if( p_pic->p->i_pitch ==
774                 p_pic->p->i_pixel_bytes * p_vout->p_sys->p_display->w )
775         {
776             p_pic->p->b_margin = 0;
777         }
778         else
779         {
780             p_pic->p->b_margin = 1;
781             p_pic->p->b_hidden = 1;
782             p_pic->p->i_visible_bytes =
783                 p_pic->p->i_pixel_bytes * p_vout->p_sys->p_display->w;
784         }
785
786         p_vout->p_sys->i_surfaces++;
787
788         p_pic->i_planes = 1;
789     }
790     else
791     {
792         p_pic->p_sys = malloc( sizeof( picture_sys_t ) );
793
794         if( p_pic->p_sys == NULL )
795         {
796             return -1;
797         }
798
799         p_pic->p_sys->p_overlay =
800             SDL_CreateYUVOverlay( i_width, i_height,
801                                   p_vout->output.i_chroma,
802                                   p_vout->p_sys->p_display );
803
804         if( p_pic->p_sys->p_overlay == NULL )
805         {
806             free( p_pic->p_sys );
807             return -1;
808         }
809
810         SDL_LockYUVOverlay( p_pic->p_sys->p_overlay );
811
812         p_pic->Y_PIXELS = p_pic->p_sys->p_overlay->pixels[0];
813         p_pic->p[Y_PLANE].i_lines = p_pic->p_sys->p_overlay->h;
814         p_pic->p[Y_PLANE].i_pitch = p_pic->p_sys->p_overlay->pitches[0];
815
816         switch( p_vout->output.i_chroma )
817         {
818         case SDL_YV12_OVERLAY:
819             p_pic->p[Y_PLANE].i_pixel_bytes = 1;
820             p_pic->p[Y_PLANE].b_margin = 0;
821
822             p_pic->U_PIXELS = p_pic->p_sys->p_overlay->pixels[2];
823             p_pic->p[U_PLANE].i_lines = p_pic->p_sys->p_overlay->h / 2;
824             p_pic->p[U_PLANE].i_pitch = p_pic->p_sys->p_overlay->pitches[2];
825             p_pic->p[U_PLANE].i_pixel_bytes = 1;
826             p_pic->p[U_PLANE].b_margin = 0;
827
828             p_pic->V_PIXELS = p_pic->p_sys->p_overlay->pixels[1];
829             p_pic->p[V_PLANE].i_lines = p_pic->p_sys->p_overlay->h / 2;
830             p_pic->p[V_PLANE].i_pitch = p_pic->p_sys->p_overlay->pitches[1];
831             p_pic->p[V_PLANE].i_pixel_bytes = 1;
832             p_pic->p[V_PLANE].b_margin = 0;
833
834             p_pic->i_planes = 3;
835             break;
836
837         case SDL_IYUV_OVERLAY:
838             p_pic->p[Y_PLANE].i_pixel_bytes = 1;
839             p_pic->p[Y_PLANE].b_margin = 0;
840
841             p_pic->U_PIXELS = p_pic->p_sys->p_overlay->pixels[1];
842             p_pic->p[U_PLANE].i_lines = p_pic->p_sys->p_overlay->h / 2;
843             p_pic->p[U_PLANE].i_pitch = p_pic->p_sys->p_overlay->pitches[1];
844             p_pic->p[U_PLANE].i_pixel_bytes = 1;
845             p_pic->p[U_PLANE].b_margin = 0;
846
847             p_pic->V_PIXELS = p_pic->p_sys->p_overlay->pixels[2];
848             p_pic->p[V_PLANE].i_lines = p_pic->p_sys->p_overlay->h / 2;
849             p_pic->p[V_PLANE].i_pitch = p_pic->p_sys->p_overlay->pitches[2];
850             p_pic->p[V_PLANE].i_pixel_bytes = 1;
851             p_pic->p[V_PLANE].b_margin = 0;
852
853             p_pic->i_planes = 3;
854             break;
855
856         default:
857             p_pic->p[Y_PLANE].i_pixel_bytes = 2;
858             p_pic->p[Y_PLANE].b_margin = 0;
859
860             p_pic->i_planes = 1;
861             break;
862         }
863     }
864
865     return 0;
866 }
867
868 /*****************************************************************************
869  * SetPalette: sets an 8 bpp palette
870  *****************************************************************************/
871 static void SetPalette( vout_thread_t *p_vout, u16 *red, u16 *green, u16 *blue )
872 {
873     SDL_Color colors[256];
874     int i;
875   
876     /* Fill colors with color information */
877     for( i = 0; i < 256; i++ )
878     {
879         colors[ i ].r = red[ i ] >> 8;
880         colors[ i ].g = green[ i ] >> 8;
881         colors[ i ].b = blue[ i ] >> 8;
882     }
883
884     /* Set palette */
885     if( SDL_SetColors( p_vout->p_sys->p_display, colors, 0, 256 ) == 0 )
886     {
887         msg_Err( p_vout, "failed setting palette" );
888     }
889 }
890