1 /*****************************************************************************
2 * vout_sdl.c: SDL video output display method
3 *****************************************************************************
4 * Copyright (C) 1998, 1999, 2000 VideoLAN
5 * $Id: vout_sdl.c,v 1.48 2001/04/28 03:36:25 sam Exp $
7 * Authors: Samuel Hocevar <sam@zoy.org>
8 * Pierre Baillet <oct@zoy.org>
9 * Arnaud de Bossoreille de Ribou <bozo@via.ecp.fr>
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
24 *****************************************************************************/
26 #define MODULE_NAME sdl
27 #include "modules_inner.h"
29 /*****************************************************************************
31 *****************************************************************************/
34 #include <errno.h> /* ENOMEM */
35 #include <stdlib.h> /* free() */
36 #include <string.h> /* strerror() */
48 #include "video_output.h"
51 #include "interface.h"
52 /* FIXME: get rid of this */
53 #include "keystrokes.h"
57 /*****************************************************************************
58 * FIXME: this file is ... *
60 * XXX XXX FIXME XXX XXX XXX XXX *
61 * XXX XXX XXX XXX XXX XXX XXX XXX *
62 * XXX XXX XXX XXX FIXME XXX *
63 * XXX XXX XXX TODO XXX XXX XXX *
64 * XXX XXX XXX XXX XXX XXX *
65 * FIXME FIXME FIXME XXX XXX *
67 *****************************************************************************/
69 /*****************************************************************************
70 * vout_sys_t: video output SDL method descriptor
71 *****************************************************************************
72 * This structure is part of the video output thread descriptor.
73 * It describes the SDL specific properties of an output thread.
74 *****************************************************************************/
75 typedef struct vout_sys_s
80 SDL_Surface * p_display; /* display device */
81 SDL_Overlay * p_overlay; /* overlay device */
83 boolean_t b_fullscreen;
86 boolean_t b_reopen_display;
88 boolean_t b_cursor_autohidden;
91 Uint8 * p_sdl_buf[2]; /* Buffer information */
95 /*****************************************************************************
97 *****************************************************************************/
98 static int vout_Probe ( probedata_t *p_data );
99 static int vout_Create ( struct vout_thread_s * );
100 static int vout_Init ( struct vout_thread_s * );
101 static void vout_End ( struct vout_thread_s * );
102 static void vout_Destroy ( struct vout_thread_s * );
103 static int vout_Manage ( struct vout_thread_s * );
104 static void vout_Display ( struct vout_thread_s * );
105 static void vout_SetPalette( p_vout_thread_t p_vout, u16 *red, u16 *green,
106 u16 *blue, u16 *transp );
108 static int SDLOpenDisplay ( vout_thread_t *p_vout );
109 static void SDLCloseDisplay ( vout_thread_t *p_vout );
111 /*****************************************************************************
112 * Functions exported as capabilities. They are declared as static so that
113 * we don't pollute the namespace too much.
114 *****************************************************************************/
115 void _M( vout_getfunctions )( function_list_t * p_function_list )
117 p_function_list->pf_probe = vout_Probe;
118 p_function_list->functions.vout.pf_create = vout_Create;
119 p_function_list->functions.vout.pf_init = vout_Init;
120 p_function_list->functions.vout.pf_end = vout_End;
121 p_function_list->functions.vout.pf_destroy = vout_Destroy;
122 p_function_list->functions.vout.pf_manage = vout_Manage;
123 p_function_list->functions.vout.pf_display = vout_Display;
124 p_function_list->functions.vout.pf_setpalette = vout_SetPalette;
127 /*****************************************************************************
128 * vout_Probe: probe the video driver and return a score
129 *****************************************************************************
130 * This function tries to initialize SDL and returns a score to the
131 * plugin manager so that it can select the best plugin.
132 *****************************************************************************/
133 static int vout_Probe( probedata_t *p_data )
135 if( TestMethod( VOUT_METHOD_VAR, "sdl" ) )
143 /*****************************************************************************
144 * vout_Create: allocate SDL video thread output method
145 *****************************************************************************
146 * This function allocate and initialize a SDL vout method. It uses some of the
147 * vout properties to choose the correct mode, and change them according to the
148 * mode actually used.
149 *****************************************************************************/
150 static int vout_Create( vout_thread_t *p_vout )
152 /* Allocate structure */
153 p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
154 if( p_vout->p_sys == NULL )
156 intf_ErrMsg( "vout error: can't create p_sys (%s)", strerror(ENOMEM) );
160 /* Initialize library */
161 if( SDL_Init( SDL_INIT_VIDEO
163 /* Win32 SDL implementation doesn't support SDL_INIT_EVENTTHREAD yet*/
164 | SDL_INIT_EVENTTHREAD
166 | SDL_INIT_NOPARACHUTE ) < 0 )
168 intf_ErrMsg( "vout error: can't initialize SDL (%s)", SDL_GetError() );
169 free( p_vout->p_sys );
173 p_vout->p_sys->b_cursor = 1; /* TODO should be done with a main_GetInt.. */
175 p_vout->p_sys->b_cursor_autohidden = 0;
176 p_vout->p_sys->i_lastmoved = mdate();
178 p_vout->p_sys->b_fullscreen = main_GetIntVariable( VOUT_FULLSCREEN_VAR,
179 VOUT_FULLSCREEN_DEFAULT );
180 p_vout->p_sys->b_overlay = main_GetIntVariable( VOUT_OVERLAY_VAR,
181 VOUT_OVERLAY_DEFAULT );
182 p_vout->p_sys->i_width = main_GetIntVariable( VOUT_WIDTH_VAR,
183 VOUT_WIDTH_DEFAULT );
184 p_vout->p_sys->i_height = main_GetIntVariable( VOUT_HEIGHT_VAR,
185 VOUT_HEIGHT_DEFAULT );
187 p_vout->p_sys->p_display = NULL;
188 p_vout->p_sys->p_overlay = NULL;
190 if( SDLOpenDisplay(p_vout) )
192 intf_ErrMsg( "vout error: can't set up SDL (%s)", SDL_GetError() );
193 free( p_vout->p_sys );
197 /* FIXME: get rid of this ASAP, it's FUCKING UGLY */
198 { intf_thread_t * p_intf = p_main->p_intf;
199 intf_AssignKey(p_intf, SDLK_q, INTF_KEY_QUIT, 0);
200 intf_AssignKey(p_intf, SDLK_ESCAPE, INTF_KEY_QUIT, 0);
201 /* intf_AssignKey(p_intf,3,'Q'); */
202 intf_AssignKey(p_intf, SDLK_0, INTF_KEY_SET_CHANNEL,0);
203 intf_AssignKey(p_intf, SDLK_1, INTF_KEY_SET_CHANNEL,1);
204 intf_AssignKey(p_intf, SDLK_2, INTF_KEY_SET_CHANNEL,2);
205 intf_AssignKey(p_intf, SDLK_3, INTF_KEY_SET_CHANNEL,3);
206 intf_AssignKey(p_intf, SDLK_4, INTF_KEY_SET_CHANNEL,4);
207 intf_AssignKey(p_intf, SDLK_5, INTF_KEY_SET_CHANNEL,5);
208 intf_AssignKey(p_intf, SDLK_6, INTF_KEY_SET_CHANNEL,6);
209 intf_AssignKey(p_intf, SDLK_7, INTF_KEY_SET_CHANNEL,7);
210 intf_AssignKey(p_intf, SDLK_8, INTF_KEY_SET_CHANNEL,8);
211 intf_AssignKey(p_intf, SDLK_9, INTF_KEY_SET_CHANNEL,9);
212 intf_AssignKey(p_intf, SDLK_PLUS, INTF_KEY_INC_VOLUME, 0);
213 intf_AssignKey(p_intf, SDLK_MINUS, INTF_KEY_DEC_VOLUME, 0);
214 intf_AssignKey(p_intf, SDLK_m, INTF_KEY_TOGGLE_VOLUME, 0);
215 /* intf_AssignKey(p_intf,'M','M'); */
216 intf_AssignKey(p_intf, SDLK_g, INTF_KEY_DEC_GAMMA, 0);
217 /* intf_AssignKey(p_intf,'G','G'); */
218 intf_AssignKey(p_intf, SDLK_c, INTF_KEY_TOGGLE_GRAYSCALE, 0);
219 intf_AssignKey(p_intf, SDLK_SPACE, INTF_KEY_TOGGLE_INTERFACE, 0);
220 intf_AssignKey(p_intf, SDLK_i, INTF_KEY_TOGGLE_INFO, 0);
221 intf_AssignKey(p_intf, SDLK_s, INTF_KEY_TOGGLE_SCALING, 0);
222 intf_AssignKey(p_intf, SDLK_d, INTF_KEY_DUMP_STREAM, 0); }
227 /*****************************************************************************
228 * vout_Init: initialize SDL video thread output method
229 *****************************************************************************
230 * This function initialize the SDL display device.
231 *****************************************************************************/
232 static int vout_Init( vout_thread_t *p_vout )
234 /* This hack is hugly, but hey, you are, too. */
236 SDL_Overlay * p_overlay;
238 p_overlay = SDL_CreateYUVOverlay(
239 main_GetIntVariable( VOUT_WIDTH_VAR,VOUT_WIDTH_DEFAULT ),
240 main_GetIntVariable( VOUT_HEIGHT_VAR,VOUT_HEIGHT_DEFAULT ),
242 p_vout->p_sys->p_display );
243 intf_Msg( "vout: YUV acceleration %s",
244 p_overlay->hw_overlay ? "activated" : "unavailable !" );
245 p_vout->b_need_render = !p_overlay->hw_overlay;
247 SDL_FreeYUVOverlay( p_overlay );
252 /*****************************************************************************
253 * vout_End: terminate Sys video thread output method
254 *****************************************************************************
255 * Terminate an output method created by vout_SDLCreate
256 *****************************************************************************/
257 static void vout_End( vout_thread_t *p_vout )
259 SDLCloseDisplay( p_vout );
263 /*****************************************************************************
264 * vout_Destroy: destroy Sys video thread output method
265 *****************************************************************************
266 * Terminate an output method created by vout_SDLCreate
267 *****************************************************************************/
268 static void vout_Destroy( vout_thread_t *p_vout )
270 free( p_vout->p_sys );
273 /*****************************************************************************
274 * vout_Manage: handle Sys events
275 *****************************************************************************
276 * This function should be called regularly by video output thread. It returns
277 * a non null value if an error occured.
278 *****************************************************************************/
279 static int vout_Manage( vout_thread_t *p_vout )
281 SDL_Event event; /* SDL event */
285 while( SDL_PollEvent(&event) )
289 case SDL_VIDEORESIZE: /* Resizing of window */
290 p_vout->i_width = event.resize.w;
291 p_vout->i_height = event.resize.h;
292 p_vout->i_changes |= VOUT_SIZE_CHANGE;
295 case SDL_MOUSEMOTION:
296 if( p_vout->p_sys->b_cursor &&
297 (abs(event.motion.xrel) > 2 || abs(event.motion.yrel) > 2) )
299 if( p_vout->p_sys->b_cursor_autohidden )
301 p_vout->p_sys->b_cursor_autohidden = 0;
306 p_vout->p_sys->i_lastmoved = mdate();
311 case SDL_MOUSEBUTTONUP:
312 switch( event.button.button )
314 case SDL_BUTTON_RIGHT:
315 p_main->p_intf->b_menu_change = 1;
320 case SDL_MOUSEBUTTONDOWN:
321 switch( event.button.button )
323 case SDL_BUTTON_MIDDLE:
324 p_vout->i_changes |= VOUT_CURSOR_CHANGE;
330 intf_ProcessKey( p_main->p_intf, SDLK_q );
333 case SDL_KEYDOWN: /* if a key is pressed */
335 switch( event.key.keysym.sym )
337 case SDLK_f: /* switch to fullscreen */
338 p_vout->i_changes |= VOUT_FULLSCREEN_CHANGE;
341 case SDLK_y: /* switch to hard YUV */
342 p_vout->i_changes |= VOUT_YUV_CHANGE;
345 case SDLK_c: /* toggle grayscale */
346 p_vout->b_grayscale = ! p_vout->b_grayscale;
347 p_vout->i_changes |= VOUT_GRAYSCALE_CHANGE;
350 case SDLK_i: /* toggle info */
351 p_vout->b_info = ! p_vout->b_info;
352 p_vout->i_changes |= VOUT_INFO_CHANGE;
355 case SDLK_s: /* toggle scaling */
356 p_vout->b_scale = ! p_vout->b_scale;
357 p_vout->i_changes |= VOUT_SCALE_CHANGE;
360 case SDLK_SPACE: /* toggle interface */
361 p_vout->b_interface = ! p_vout->b_interface;
362 p_vout->i_changes |= VOUT_INTF_CHANGE;
366 network_ChannelJoin( 0 );
369 network_ChannelJoin( 1 );
372 network_ChannelJoin( 2 );
375 network_ChannelJoin( 3 );
378 network_ChannelJoin( 4 );
381 network_ChannelJoin( 5 );
384 network_ChannelJoin( 6 );
387 network_ChannelJoin( 7 );
390 network_ChannelJoin( 8 );
393 network_ChannelJoin( 9 );
397 p_main->p_intf->b_menu_change = 1;
401 p_key = SDL_GetKeyName( event.key.keysym.sym ) ;
402 if( intf_ProcessKey( p_main->p_intf,
403 (char )event.key.keysym.sym ) )
405 intf_DbgMsg( "unhandled key '%c' (%i)",
406 (char)event.key.keysym.sym,
407 event.key.keysym.sym );
421 if( p_vout->i_changes & VOUT_SIZE_CHANGE )
423 p_vout->p_sys->i_width = p_vout->i_width;
424 p_vout->p_sys->i_height = p_vout->i_height;
426 /* Need to reopen display */
427 SDLCloseDisplay( p_vout );
428 if( SDLOpenDisplay( p_vout ) )
430 intf_ErrMsg( "vout error: can't reopen display after resize" );
433 p_vout->i_changes &= ~VOUT_SIZE_CHANGE;
439 if( p_vout->i_changes & VOUT_YUV_CHANGE )
441 p_vout->b_need_render = ! p_vout->b_need_render;
443 /* Need to reopen display */
444 SDLCloseDisplay( p_vout );
445 if( SDLOpenDisplay( p_vout ) )
447 intf_ErrMsg( "error: can't reopen display after YUV change" );
450 p_vout->i_changes &= ~VOUT_YUV_CHANGE;
456 if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE )
458 p_vout->p_sys->b_fullscreen = ! p_vout->p_sys->b_fullscreen;
460 SDL_WM_ToggleFullScreen(p_vout->p_sys->p_display);
462 p_vout->p_sys->b_cursor_autohidden = 0;
463 SDL_ShowCursor( p_vout->p_sys->b_cursor &&
464 ! p_vout->p_sys->b_cursor_autohidden );
466 p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
472 if( ! p_vout->p_sys->b_cursor_autohidden &&
473 ( mdate() - p_vout->p_sys->i_lastmoved > 2000000 ) )
475 /* Hide the mouse automatically */
476 p_vout->p_sys->b_cursor_autohidden = 1;
480 if( p_vout->i_changes & VOUT_CURSOR_CHANGE )
482 p_vout->p_sys->b_cursor = ! p_vout->p_sys->b_cursor;
484 SDL_ShowCursor( p_vout->p_sys->b_cursor &&
485 ! p_vout->p_sys->b_cursor_autohidden );
487 p_vout->i_changes &= ~VOUT_CURSOR_CHANGE;
493 /*****************************************************************************
494 * vout_SetPalette: sets an 8 bpp palette
495 *****************************************************************************
496 * This function sets the palette given as an argument. It does not return
497 * anything, but could later send information on which colors it was unable
499 *****************************************************************************/
500 static void vout_SetPalette( p_vout_thread_t p_vout, u16 *red, u16 *green,
501 u16 *blue, u16 *transp)
503 /* Create a display surface with a grayscale palette */
504 SDL_Color colors[256];
507 /* Fill colors with color information */
508 for( i = 0; i < 256; i++ )
510 colors[ i ].r = red[ i ] >> 8;
511 colors[ i ].g = green[ i ] >> 8;
512 colors[ i ].b = blue[ i ] >> 8;
516 if( SDL_SetColors( p_vout->p_sys->p_display, colors, 0, 256 ) == 0 )
518 intf_ErrMsg( "vout error: failed setting palette" );
523 /*****************************************************************************
524 * vout_Display: displays previously rendered output
525 *****************************************************************************
526 * This function send the currently rendered image to the display, wait until
527 * it is displayed and switch the two rendering buffer, preparing next frame.
528 *****************************************************************************/
529 static void vout_Display( vout_thread_t *p_vout )
532 if((p_vout->p_sys->p_display != NULL) && !p_vout->p_sys->b_reopen_display)
534 if( p_vout->b_need_render )
536 /* Change display frame */
537 SDL_Flip( p_vout->p_sys->p_display );
542 * p_vout->p_rendered_pic->p_y/u/v contains the YUV buffers to
545 /* TODO: support for streams other than 4:2:0 */
546 /* create the overlay if necessary */
547 if( p_vout->p_sys->p_overlay == NULL )
549 p_vout->p_sys->p_overlay = SDL_CreateYUVOverlay(
550 p_vout->p_rendered_pic->i_width,
551 p_vout->p_rendered_pic->i_height,
553 p_vout->p_sys->p_display
555 intf_Msg("vout: YUV acceleration %s",
556 p_vout->p_sys->p_overlay->hw_overlay
557 ? "activated" : "unavailable !" );
560 SDL_LockYUVOverlay(p_vout->p_sys->p_overlay);
561 /* copy the data into video buffers */
563 memcpy(p_vout->p_sys->p_overlay->pixels[0],
564 p_vout->p_rendered_pic->p_y,
565 p_vout->p_sys->p_overlay->h *
566 p_vout->p_sys->p_overlay->pitches[0]);
568 memcpy(p_vout->p_sys->p_overlay->pixels[1],
569 p_vout->p_rendered_pic->p_v,
570 p_vout->p_sys->p_overlay->h *
571 p_vout->p_sys->p_overlay->pitches[1] / 2);
573 memcpy(p_vout->p_sys->p_overlay->pixels[2],
574 p_vout->p_rendered_pic->p_u,
575 p_vout->p_sys->p_overlay->h *
576 p_vout->p_sys->p_overlay->pitches[2] / 2);
578 disp.w = (&p_vout->p_buffer[p_vout->i_buffer_index])->i_pic_width;
579 disp.h = (&p_vout->p_buffer[p_vout->i_buffer_index])->i_pic_height;
580 disp.x = (p_vout->i_width - disp.w)/2;
581 disp.y = (p_vout->i_height - disp.h)/2;
583 SDL_DisplayYUVOverlay( p_vout->p_sys->p_overlay , &disp );
584 SDL_UnlockYUVOverlay(p_vout->p_sys->p_overlay);
589 /* following functions are local */
591 /*****************************************************************************
592 * SDLOpenDisplay: open and initialize SDL device
593 *****************************************************************************
594 * Open and initialize display according to preferences specified in the vout
596 *****************************************************************************/
597 static int SDLOpenDisplay( vout_thread_t *p_vout )
599 SDL_Rect clipping_rect;
603 * TODO: Check that we can request for a DOUBLEBUF HWSURFACE display
606 /* init flags and cursor */
607 flags = SDL_ANYFORMAT | SDL_HWPALETTE;
609 if( p_vout->p_sys->b_fullscreen )
611 flags |= SDL_FULLSCREEN;
615 flags |= SDL_RESIZABLE;
618 if( p_vout->b_need_render )
620 flags |= SDL_HWSURFACE | SDL_DOUBLEBUF;
624 flags |= SDL_SWSURFACE; /* save video memory */
627 bpp = SDL_VideoModeOK( p_vout->p_sys->i_width,
628 p_vout->p_sys->i_height,
629 p_vout->i_screen_depth, flags );
633 intf_ErrMsg( "vout error: no video mode available" );
637 p_vout->p_sys->p_display = SDL_SetVideoMode(p_vout->p_sys->i_width,
638 p_vout->p_sys->i_height,
641 if( p_vout->p_sys->p_display == NULL )
643 intf_ErrMsg( "vout error: cannot set video mode" );
647 SDL_LockSurface( p_vout->p_sys->p_display );
649 SDL_WM_SetCaption( VOUT_TITLE " (SDL output)",
650 VOUT_TITLE " (SDL output)" );
651 SDL_EventState(SDL_KEYUP , SDL_IGNORE); /* ignore keys up */
653 if( p_vout->b_need_render )
655 p_vout->p_sys->p_sdl_buf[ 0 ] = p_vout->p_sys->p_display->pixels;
656 SDL_Flip(p_vout->p_sys->p_display);
657 p_vout->p_sys->p_sdl_buf[ 1 ] = p_vout->p_sys->p_display->pixels;
658 SDL_Flip(p_vout->p_sys->p_display);
660 /* Set clipping for text */
663 clipping_rect.w = p_vout->p_sys->p_display->w;
664 clipping_rect.h = p_vout->p_sys->p_display->h;
665 SDL_SetClipRect(p_vout->p_sys->p_display, &clipping_rect);
667 /* Set thread information */
668 p_vout->i_width = p_vout->p_sys->p_display->w;
669 p_vout->i_height = p_vout->p_sys->p_display->h;
670 p_vout->i_bytes_per_line = p_vout->p_sys->p_display->pitch;
672 p_vout->i_screen_depth =
673 p_vout->p_sys->p_display->format->BitsPerPixel;
674 p_vout->i_bytes_per_pixel =
675 p_vout->p_sys->p_display->format->BytesPerPixel;
677 p_vout->i_red_mask = p_vout->p_sys->p_display->format->Rmask;
678 p_vout->i_green_mask = p_vout->p_sys->p_display->format->Gmask;
679 p_vout->i_blue_mask = p_vout->p_sys->p_display->format->Bmask;
681 /* FIXME: palette in 8bpp ?? */
682 /* Set and initialize buffers */
683 vout_SetBuffers( p_vout, p_vout->p_sys->p_sdl_buf[ 0 ],
684 p_vout->p_sys->p_sdl_buf[ 1 ] );
688 p_vout->p_sys->p_sdl_buf[ 0 ] = p_vout->p_sys->p_display->pixels;
689 p_vout->p_sys->p_sdl_buf[ 1 ] = p_vout->p_sys->p_display->pixels;
691 /* Set thread information */
692 p_vout->i_width = p_vout->p_sys->p_display->w;
693 p_vout->i_height = p_vout->p_sys->p_display->h;
694 p_vout->i_bytes_per_line = p_vout->p_sys->p_display->pitch;
696 vout_SetBuffers( p_vout, p_vout->p_sys->p_sdl_buf[ 0 ],
697 p_vout->p_sys->p_sdl_buf[ 1 ] );
700 p_vout->p_sys->b_reopen_display = 0;
705 /*****************************************************************************
706 * SDLCloseDisplay: close and reset SDL device
707 *****************************************************************************
708 * This function returns all resources allocated by SDLOpenDisplay and restore
709 * the original state of the device.
710 *****************************************************************************/
711 static void SDLCloseDisplay( vout_thread_t *p_vout )
713 if( p_vout->p_sys->p_display != NULL )
715 if( p_vout->p_sys->p_overlay != NULL )
717 SDL_FreeYUVOverlay( p_vout->p_sys->p_overlay );
718 p_vout->p_sys->p_overlay = NULL;
721 SDL_UnlockSurface ( p_vout->p_sys->p_display );
722 SDL_FreeSurface( p_vout->p_sys->p_display );
723 p_vout->p_sys->p_display = NULL;