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- partial SDL YUV support (green stream for now, please help me !)
[vlc] / plugins / sdl / vout_sdl.c
1 /*****************************************************************************
2  * vout_sdl.c: SDL video output display method
3  *****************************************************************************
4  * Copyright (C) 1998, 1999, 2000 VideoLAN
5  *
6  * Authors:
7  *
8  * This program is free software; you can redistribute it and/or modify
9  * it under the terms of the GNU General Public License as published by
10  * the Free Software Foundation; either version 2 of the License, or
11  * (at your option) any later version.
12  * 
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program; if not, write to the Free Software
20  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA.
21  *****************************************************************************/
22
23 /*****************************************************************************
24  * Preamble
25  *****************************************************************************/
26 #include "defs.h"
27
28 #include <errno.h>                                                 /* ENOMEM */
29 #include <stdlib.h>                                                /* free() */
30 #include <string.h>                                            /* strerror() */
31
32 #include <SDL/SDL.h>
33
34 #include "config.h"
35 #include "common.h"
36 #include "threads.h"
37 #include "mtime.h"
38 #include "plugins.h"
39
40 #include "video.h"
41 #include "video_output.h"
42
43 #include "intf_msg.h"
44
45 /*****************************************************************************
46  * vout_sys_t: video output SDL method descriptor
47  *****************************************************************************
48  * This structure is part of the video output thread descriptor.
49  * It describes the SDL specific properties of an output thread.
50  *****************************************************************************/
51 typedef struct vout_sys_s
52 {
53     SDL_Surface *   p_display;                             /* display device */
54     Uint8   *   p_buffer[2];
55                                                      /* Buffers informations */
56     boolean_t   b_must_acquire;           /* must be acquired before writing */
57 }   vout_sys_t;
58
59 /*****************************************************************************
60  * Local prototypes
61  *****************************************************************************/
62 static int     SDLOpenDisplay   ( vout_thread_t *p_vout, 
63                                   char *psz_display, void *p_data );
64 static void    SDLCloseDisplay  ( vout_thread_t *p_vout );
65
66 /*****************************************************************************
67  * vout_SDLCreate: allocate SDL video thread output method
68  *****************************************************************************
69  * This function allocate and initialize a SDL vout method. It uses some of the
70  * vout properties to choose the correct mode, and change them according to the
71  * mode actually used.
72  *****************************************************************************/
73 int vout_SDLCreate( vout_thread_t *p_vout, char *psz_display,
74                     int i_root_window, void *p_data )
75 {
76     SDL_Overlay * screen;
77     /* Allocate structure */
78     p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
79     if( p_vout->p_sys == NULL )
80     {
81         intf_ErrMsg( "error: %s\n", strerror(ENOMEM) );
82         return( 1 );
83     }
84
85     /* Open and initialize device */
86     
87     if( SDLOpenDisplay( p_vout, psz_display, p_data ) )
88     {
89         intf_ErrMsg( "error: can't initialize SDL display\n" );
90         free( p_vout->p_sys );
91         return( 1 );
92     }
93     
94     
95     screen = SDL_CreateYUVOverlay( 
96                 10, 
97                 10, 
98                 SDL_IYUV_OVERLAY, 
99                 p_vout->p_sys->p_display 
100                 );
101     intf_ErrMsg("[YUV acceleration] : %d",screen->hw_overlay);
102     if(screen->hw_overlay) 
103     {
104         //hw_acceleration !
105         p_vout->b_need_render = 0;
106     }
107     return( 0 );
108 }
109
110 /*****************************************************************************
111  * vout_SDLInit: initialize SDL video thread output method
112  *****************************************************************************
113  * This function initialize the SDL display device.
114  *****************************************************************************/
115 int vout_SDLInit( vout_thread_t *p_vout )
116 {
117     /* Acquire first buffer */
118     if( p_vout->p_sys->b_must_acquire )
119     {
120                 SDL_LockSurface(p_vout->p_sys->p_display);
121     }
122
123     return( 0 );
124 }
125
126 /*****************************************************************************
127  * vout_SDLEnd: terminate Sys video thread output method
128  *****************************************************************************
129  * Terminate an output method created by vout_SDLCreate
130  *****************************************************************************/
131 void vout_SDLEnd( vout_thread_t *p_vout )
132 {
133     /* Release buffer */
134     if( p_vout->p_sys->b_must_acquire )
135     {
136         SDL_UnlockSurface ( p_vout->p_sys->p_display );
137     }
138     free( p_vout->p_sys );
139 }
140
141 /*****************************************************************************
142  * vout_SDLDestroy: destroy Sys video thread output method
143  *****************************************************************************
144  * Terminate an output method created by vout_SDLCreate
145  *****************************************************************************/
146 void vout_SDLDestroy( vout_thread_t *p_vout )
147 {
148     SDLCloseDisplay( p_vout );
149     free( p_vout->p_sys );
150 }
151
152 /*****************************************************************************
153  * vout_SDLManage: handle Sys events
154  *****************************************************************************
155  * This function should be called regularly by video output thread. It returns
156  * a non null value if an error occured.
157  *****************************************************************************/
158 int vout_SDLManage( vout_thread_t *p_vout )
159 {
160     /* FIXME: 8bpp: change palette ?? */
161     return( 0 );
162 }
163
164 /*****************************************************************************
165  * vout_SDLDisplay: displays previously rendered output
166  *****************************************************************************
167  * This function send the currently rendered image to the display, wait until
168  * it is displayed and switch the two rendering buffer, preparing next frame.
169  *****************************************************************************/
170 void vout_SDLDisplay( vout_thread_t *p_vout )
171 {
172     SDL_Overlay * screen;
173     SDL_Rect    disp;
174     if(p_vout->b_need_render)
175     {  
176         /* Change display frame */
177         if( p_vout->p_sys->b_must_acquire )
178         {
179             
180             SDL_Flip( p_vout->p_sys->p_display );
181             
182             //Swap buffers and change write frame
183             SDL_LockSurface ( p_vout->p_sys->p_display );
184         }
185      } else {
186         
187         /*
188          * p_vout->yuv.p_buffer contains the YUV buffer to render 
189          */
190         
191         screen = SDL_CreateYUVOverlay( 
192                     p_vout->p_rendered_pic->i_width, 
193                     p_vout->p_rendered_pic->i_height, 
194                     SDL_IYUV_OVERLAY, 
195                     p_vout->p_sys->p_display 
196                     );
197          
198         SDL_LockYUVOverlay(screen);
199         //* screen->pixels = calloc( p_vout->i_width * p_vout->i_height * 3, 1);
200         //*screen->pixels =  p_vout->yuv.p_buffer;
201         /*    *screen->pixels = malloc( p_vout->i_width * p_vout->i_height * 3 );
202         memcpy( *screen->pixels, p_vout->p_rendered_pic->p_y,  p_vout->i_width * p_vout->i_height );
203         memcpy( *screen->pixels +  p_vout->i_width * p_vout->i_height, 
204                 p_vout->p_rendered_pic->p_u,  
205                 p_vout->i_width * p_vout->i_height );
206         memcpy( *screen->pixels +  p_vout->i_width * p_vout->i_height * 2,
207                 p_vout->p_rendered_pic->p_v,
208                 p_vout->i_width * p_vout->i_height ); */
209         
210
211         //    *screen->pixels =  p_vout->p_rendered_pic->p_y;
212         *screen->pixels =  p_vout->p_rendered_pic->p_data;
213         
214         disp.x = 0;
215         disp.y = 0;
216         disp.w = p_vout->i_width;
217         disp.h = p_vout->i_height;
218         SDL_UnlockYUVOverlay(screen);
219         
220         SDL_DisplayYUVOverlay( screen , &disp );
221         //    free(* screen -> pixels);
222         SDL_FreeYUVOverlay(screen);
223      }
224 }
225
226 /* following functions are local */
227
228 /*****************************************************************************
229  * SDLOpenDisplay: open and initialize SDL device
230  *****************************************************************************
231  * Open and initialize display according to preferences specified in the vout
232  * thread fields.
233  *****************************************************************************/
234 static int SDLOpenDisplay( vout_thread_t *p_vout, char *psz_display, void *p_data )
235 {
236     SDL_Rect    clipping_rect;
237     
238     /* Initialize library */
239     if( SDL_Init(SDL_INIT_VIDEO) < 0 )
240     {
241         intf_ErrMsg( "error: can't initialize SDL library: %s\n",
242                      SDL_GetError() );
243         return( 1 );
244     }
245
246     /* Open display 
247      * TODO: Check that we can request for a DOUBLEBUF HWSURFACE display
248      */
249     if(psz_display != NULL && strcmp(psz_display,"fullscreen")==0)
250     {
251         p_vout->p_sys->p_display = SDL_SetVideoMode(p_vout->i_width, 
252             p_vout->i_height, 
253             0, 
254             SDL_ANYFORMAT | SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_FULLSCREEN );
255         SDL_ShowCursor( 0 );
256     } else {
257         p_vout->p_sys->p_display = SDL_SetVideoMode(p_vout->i_width, 
258             p_vout->i_height, 
259             0, 
260             SDL_ANYFORMAT | SDL_HWSURFACE | SDL_DOUBLEBUF  );
261         SDL_ShowCursor( 1 );
262     }
263         
264     if( p_vout->p_sys->p_display == NULL )
265     {
266         intf_ErrMsg( "error: can't open DISPLAY default display\n" );
267         return( 1 );
268     }
269     SDL_WM_SetCaption( VOUT_TITLE , VOUT_TITLE );
270     SDL_EventState(SDL_KEYUP , SDL_IGNORE);     /* ignore keys up */
271
272     /* Check buffers properties */      
273     p_vout->p_sys->b_must_acquire = 1;          /* always acquire */
274         p_vout->p_sys->p_buffer[ 0 ] =
275              p_vout->p_sys->p_display->pixels;
276         
277         SDL_Flip(p_vout->p_sys->p_display);
278         p_vout->p_sys->p_buffer[ 1 ] =
279              p_vout->p_sys->p_display->pixels;
280         SDL_Flip(p_vout->p_sys->p_display);
281
282     /* Set graphic context colors */
283
284 /*
285         col_fg.r = col_fg.g = col_fg.b = -1;
286     col_bg.r = col_bg.g = col_bg.b = 0;
287     if( ggiSetGCForeground(p_vout->p_sys->p_display,
288                            ggiMapColor(p_vout->p_sys->p_display,&col_fg)) ||
289         ggiSetGCBackground(p_vout->p_sys->p_display,
290                            ggiMapColor(p_vout->p_sys->p_display,&col_bg)) )
291     {
292         intf_ErrMsg("error: can't set colors\n");
293         ggiClose( p_vout->p_sys->p_display );
294         ggiExit();
295         return( 1 );
296     }
297 */
298                 
299     /* Set clipping for text */
300     clipping_rect.x = 0;
301     clipping_rect.y = 0;
302     clipping_rect.w = p_vout->p_sys->p_display->w;
303     clipping_rect.h = p_vout->p_sys->p_display->h;
304     SDL_SetClipRect(p_vout->p_sys->p_display, &clipping_rect);
305
306
307         
308     /* Set thread information */
309     p_vout->i_width =           p_vout->p_sys->p_display->w;
310     p_vout->i_height =          p_vout->p_sys->p_display->h;
311
312     p_vout->i_bytes_per_line = p_vout->p_sys->p_display->format->BytesPerPixel *
313                                 p_vout->p_sys->p_display->w ;
314                 
315     p_vout->i_screen_depth =    p_vout->p_sys->p_display->format->BitsPerPixel;
316     p_vout->i_bytes_per_pixel = p_vout->p_sys->p_display->format->BytesPerPixel;
317     p_vout->i_red_mask =        p_vout->p_sys->p_display->format->Rmask;
318     p_vout->i_green_mask =      p_vout->p_sys->p_display->format->Gmask;
319     p_vout->i_blue_mask =       p_vout->p_sys->p_display->format->Bmask;
320
321     /* FIXME: palette in 8bpp ?? */
322     /* Set and initialize buffers */
323     vout_SetBuffers( p_vout, p_vout->p_sys->p_buffer[ 0 ],
324                              p_vout->p_sys->p_buffer[ 1 ] );
325
326     return( 0 );
327 }
328
329 /*****************************************************************************
330  * SDLCloseDisplay: close and reset SDL device
331  *****************************************************************************
332  * This function returns all resources allocated by SDLOpenDisplay and restore
333  * the original state of the device.
334  *****************************************************************************/
335 static void SDLCloseDisplay( vout_thread_t *p_vout )
336 {
337     SDL_FreeSurface( p_vout->p_sys->p_display );
338     SDL_Quit();
339 }
340