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* Filter plugins. Not very polished (please don't look at how the dates are
[vlc] / plugins / sdl / vout_sdl.c
1 /*****************************************************************************
2  * vout_sdl.c: SDL video output display method
3  *****************************************************************************
4  * Copyright (C) 1998-2001 VideoLAN
5  * $Id: vout_sdl.c,v 1.70 2001/12/16 16:18:36 sam Exp $
6  *
7  * Authors: Samuel Hocevar <sam@zoy.org>
8  *          Pierre Baillet <oct@zoy.org>
9  *          Arnaud de Bossoreille de Ribou <bozo@via.ecp.fr>
10  *
11  * This program is free software; you can redistribute it and/or modify
12  * it under the terms of the GNU General Public License as published by
13  * the Free Software Foundation; either version 2 of the License, or
14  * (at your option) any later version.
15  * 
16  * This program is distributed in the hope that it will be useful,
17  * but WITHOUT ANY WARRANTY; without even the implied warranty of
18  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
19  * GNU General Public License for more details.
20  *
21  * You should have received a copy of the GNU General Public License
22  * along with this program; if not, write to the Free Software
23  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA.
24  *****************************************************************************/
25
26 #define MODULE_NAME sdl
27 #include "modules_inner.h"
28
29 /*****************************************************************************
30  * Preamble
31  *****************************************************************************/
32 #include "defs.h"
33
34 #include <errno.h>                                                 /* ENOMEM */
35 #include <stdlib.h>                                                /* free() */
36 #include <string.h>                                            /* strerror() */
37
38 #include <sys/types.h>
39 #ifndef WIN32
40 #   include <netinet/in.h>                            /* BSD: struct in_addr */
41 #endif
42
43 #include SDL_INCLUDE_FILE
44
45 #include "common.h"
46 #include "intf_msg.h"
47 #include "threads.h"
48 #include "mtime.h"
49 #include "tests.h"
50
51 #include "video.h"
52 #include "video_output.h"
53
54 #include "interface.h"
55
56 #include "modules.h"
57 #include "modules_export.h"
58
59 #define SDL_MAX_DIRECTBUFFERS 5
60 #define SDL_DEFAULT_BPP 16
61
62 /*****************************************************************************
63  * vout_sys_t: video output SDL method descriptor
64  *****************************************************************************
65  * This structure is part of the video output thread descriptor.
66  * It describes the SDL specific properties of an output thread.
67  *****************************************************************************/
68 typedef struct vout_sys_s
69 {
70     SDL_Surface *   p_display;                             /* display device */
71
72     int i_width;
73     int i_height;
74
75     boolean_t   b_cursor;
76     boolean_t   b_cursor_autohidden;
77     mtime_t     i_lastmoved;
78
79 } vout_sys_t;
80
81 /*****************************************************************************
82  * picture_sys_t: direct buffer method descriptor
83  *****************************************************************************
84  * This structure is part of the picture descriptor, it describes the
85  * SDL specific properties of a direct buffer.
86  *****************************************************************************/
87 typedef struct picture_sys_s
88 {
89     SDL_Overlay *p_overlay;
90
91 } picture_sys_t;
92
93 /*****************************************************************************
94  * Local prototypes.
95  *****************************************************************************/
96 static int  vout_Probe      ( probedata_t *p_data );
97 static int  vout_Create     ( struct vout_thread_s * );
98 static int  vout_Init       ( struct vout_thread_s * );
99 static void vout_End        ( struct vout_thread_s * );
100 static void vout_Destroy    ( struct vout_thread_s * );
101 static int  vout_Manage     ( struct vout_thread_s * );
102 static void vout_Display    ( struct vout_thread_s *, struct picture_s * );
103
104 static int  SDLOpenDisplay      ( vout_thread_t *p_vout );
105 static void SDLCloseDisplay     ( vout_thread_t *p_vout );
106 static int  SDLNewPicture       ( vout_thread_t *p_vout, picture_t *p_pic );
107
108 /*****************************************************************************
109  * Functions exported as capabilities. They are declared as static so that
110  * we don't pollute the namespace too much.
111  *****************************************************************************/
112 void _M( vout_getfunctions )( function_list_t * p_function_list )
113 {
114     p_function_list->pf_probe = vout_Probe;
115     p_function_list->functions.vout.pf_create     = vout_Create;
116     p_function_list->functions.vout.pf_init       = vout_Init;
117     p_function_list->functions.vout.pf_end        = vout_End;
118     p_function_list->functions.vout.pf_destroy    = vout_Destroy;
119     p_function_list->functions.vout.pf_manage     = vout_Manage;
120     p_function_list->functions.vout.pf_display    = vout_Display;
121     p_function_list->functions.vout.pf_setpalette = NULL;
122 }
123
124 /*****************************************************************************
125  * vout_Probe: probe the video driver and return a score
126  *****************************************************************************
127  * This function tries to initialize SDL and returns a score to the
128  * plugin manager so that it can select the best plugin.
129  *****************************************************************************/
130 static int vout_Probe( probedata_t *p_data )
131 {
132     if( TestMethod( VOUT_METHOD_VAR, "sdl" ) )
133     {
134         return( 999 );
135     }
136
137     return( 100 );
138 }
139
140 /*****************************************************************************
141  * vout_Create: allocate SDL video thread output method
142  *****************************************************************************
143  * This function allocate and initialize a SDL vout method. It uses some of the
144  * vout properties to choose the correct mode, and change them according to the
145  * mode actually used.
146  *****************************************************************************/
147 static int vout_Create( vout_thread_t *p_vout )
148 {
149     /* Allocate structure */
150     p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
151     if( p_vout->p_sys == NULL )
152     {
153         intf_ErrMsg( "vout error: can't create p_sys (%s)", strerror(ENOMEM) );
154         return( 1 );
155     }
156
157     /* Initialize library */
158     if( SDL_Init( SDL_INIT_VIDEO
159 #ifndef WIN32
160     /* Win32 SDL implementation doesn't support SDL_INIT_EVENTTHREAD yet*/
161                 | SDL_INIT_EVENTTHREAD
162 #endif
163 #ifdef DEBUG
164     /* In debug mode you may want vlc to dump a core instead of staying
165      * stuck */
166                 | SDL_INIT_NOPARACHUTE
167 #endif
168                 ) < 0 )
169     {
170         intf_ErrMsg( "vout error: can't initialize SDL (%s)", SDL_GetError() );
171         free( p_vout->p_sys );
172         return( 1 );
173     }
174
175     p_vout->p_sys->b_cursor = 1; /* TODO should be done with a main_GetInt.. */
176     p_vout->p_sys->b_cursor_autohidden = 0;
177     p_vout->p_sys->i_lastmoved = mdate();
178
179     if( p_vout->render.i_height * p_vout->render.i_aspect
180          >= p_vout->render.i_width * VOUT_ASPECT_FACTOR )
181     {
182         p_vout->p_sys->i_width = p_vout->render.i_height
183             * p_vout->render.i_aspect / VOUT_ASPECT_FACTOR;
184         p_vout->p_sys->i_height = p_vout->render.i_height;
185     }
186     else
187     {
188         p_vout->p_sys->i_width = p_vout->render.i_width;
189         p_vout->p_sys->i_height = p_vout->render.i_width
190             * VOUT_ASPECT_FACTOR / p_vout->render.i_aspect;
191     }
192
193     if( p_vout->p_sys->i_width <= 400 && p_vout->p_sys->i_height <= 300 )
194     {
195         p_vout->p_sys->i_width *= 2;
196         p_vout->p_sys->i_height *= 2;
197     }
198
199     if( SDLOpenDisplay( p_vout ) )
200     {
201         intf_ErrMsg( "vout error: can't set up SDL (%s)", SDL_GetError() );
202         free( p_vout->p_sys );
203         return( 1 );
204     }
205
206     return( 0 );
207 }
208
209 /*****************************************************************************
210  * vout_Init: initialize SDL video thread output method
211  *****************************************************************************
212  * This function initialize the SDL display device.
213  *****************************************************************************/
214 static int vout_Init( vout_thread_t *p_vout )
215 {
216     int i_index;
217     picture_t *p_pic;
218
219     I_OUTPUTPICTURES = 0;
220
221     /* Initialize the output structure */
222     switch( p_vout->render.i_chroma )
223     {
224         case YUV_420_PICTURE:
225             p_vout->output.i_chroma = p_vout->render.i_chroma;
226             p_vout->output.i_width  = p_vout->render.i_width;
227             p_vout->output.i_height = p_vout->render.i_height;
228             p_vout->output.i_aspect = p_vout->render.i_aspect;
229             break;
230
231         default:
232             return( 0 );
233     }
234
235     /* Try to initialize SDL_MAX_DIRECTBUFFERS direct buffers */
236     while( I_OUTPUTPICTURES < SDL_MAX_DIRECTBUFFERS )
237     {
238         p_pic = NULL;
239
240         /* Find an empty picture slot */
241         for( i_index = 0 ; i_index < VOUT_MAX_PICTURES ; i_index++ )
242         {
243             if( p_vout->p_picture[ i_index ].i_status == FREE_PICTURE )
244             {
245                 p_pic = p_vout->p_picture + i_index;
246                 break;
247             }
248         }
249
250         /* Allocate the picture */
251         if( SDLNewPicture( p_vout, p_pic ) )
252         {
253             break;
254         }
255
256         p_pic->i_status        = DESTROYED_PICTURE;
257         p_pic->i_type          = DIRECT_PICTURE;
258
259         p_pic->i_left_margin   =
260         p_pic->i_right_margin  =
261         p_pic->i_top_margin    =
262         p_pic->i_bottom_margin = 0;
263
264         PP_OUTPUTPICTURE[ I_OUTPUTPICTURES ] = p_pic;
265
266         I_OUTPUTPICTURES++;
267     }
268
269     return( 0 );
270 }
271
272 /*****************************************************************************
273  * vout_End: terminate Sys video thread output method
274  *****************************************************************************
275  * Terminate an output method created by vout_SDLCreate
276  *****************************************************************************/
277 static void vout_End( vout_thread_t *p_vout )
278 {
279     int i_index;
280
281     /* Free the output buffers we allocated */
282     for( i_index = I_OUTPUTPICTURES ; i_index ; )
283     {
284         i_index--;
285         SDL_UnlockYUVOverlay( PP_OUTPUTPICTURE[ i_index ]->p_sys->p_overlay );
286         SDL_FreeYUVOverlay( PP_OUTPUTPICTURE[ i_index ]->p_sys->p_overlay );
287         free( PP_OUTPUTPICTURE[ i_index ]->p_sys );
288     }
289 }
290
291 /*****************************************************************************
292  * vout_Destroy: destroy Sys video thread output method
293  *****************************************************************************
294  * Terminate an output method created by vout_SDLCreate
295  *****************************************************************************/
296 static void vout_Destroy( vout_thread_t *p_vout )
297 {
298     SDLCloseDisplay( p_vout );
299
300     SDL_QuitSubSystem( SDL_INIT_VIDEO );
301
302     free( p_vout->p_sys );
303 }
304
305 /*****************************************************************************
306  * vout_Manage: handle Sys events
307  *****************************************************************************
308  * This function should be called regularly by video output thread. It returns
309  * a non null value if an error occured.
310  *****************************************************************************/
311 static int vout_Manage( vout_thread_t *p_vout )
312 {
313     SDL_Event event;                                            /* SDL event */
314
315     /* Process events */
316     while( SDL_PollEvent(&event) )
317     {
318         switch( event.type )
319         {
320         case SDL_VIDEORESIZE:                          /* Resizing of window */
321             p_vout->p_sys->i_width = event.resize.w;
322             p_vout->p_sys->i_height = event.resize.h;
323             SDLCloseDisplay( p_vout );
324             SDLOpenDisplay( p_vout );
325             break;
326
327         case SDL_MOUSEMOTION:
328             if( p_vout->p_sys->b_cursor &&
329                 (abs(event.motion.xrel) > 2 || abs(event.motion.yrel) > 2) )
330             {
331                 if( p_vout->p_sys->b_cursor_autohidden )
332                 {
333                     p_vout->p_sys->b_cursor_autohidden = 0;
334                     SDL_ShowCursor( 1 );
335                 }
336                 else
337                 {
338                     p_vout->p_sys->i_lastmoved = mdate();
339                 }
340             }
341             break;
342
343         case SDL_MOUSEBUTTONUP:
344             switch( event.button.button )
345             {
346             case SDL_BUTTON_RIGHT:
347                 p_main->p_intf->b_menu_change = 1;
348                 break;
349             }
350             break;
351
352         case SDL_MOUSEBUTTONDOWN:
353             switch( event.button.button )
354             {
355             case SDL_BUTTON_LEFT:
356                 /* Handle clicks */
357                 break;
358             }
359             break;
360
361         case SDL_QUIT:
362             p_main->p_intf->b_die = 1;
363             break;
364
365         case SDL_KEYDOWN:                             /* if a key is pressed */
366
367             switch( event.key.keysym.sym )
368             {
369             case SDLK_q:                                             /* quit */
370             case SDLK_ESCAPE:
371                 p_main->p_intf->b_die = 1;
372                 break;
373
374             case SDLK_f:                             /* switch to fullscreen */
375                 p_vout->i_changes |= VOUT_FULLSCREEN_CHANGE;
376                 break;
377
378             case SDLK_c:                                 /* toggle grayscale */
379                 p_vout->b_grayscale = ! p_vout->b_grayscale;
380                 p_vout->i_changes |= VOUT_GRAYSCALE_CHANGE;
381                 break;
382
383             case SDLK_i:                                      /* toggle info */
384                 p_vout->b_info = ! p_vout->b_info;
385                 p_vout->i_changes |= VOUT_INFO_CHANGE;
386                 break;
387
388             case SDLK_s:                                   /* toggle scaling */
389                 p_vout->b_scale = ! p_vout->b_scale;
390                 p_vout->i_changes |= VOUT_SCALE_CHANGE;
391                 break;
392
393             case SDLK_SPACE:                             /* toggle interface */
394                 p_vout->b_interface = ! p_vout->b_interface;
395                 p_vout->i_changes |= VOUT_INTF_CHANGE;
396                 break;
397             
398             case SDLK_MENU:
399                 p_main->p_intf->b_menu_change = 1;
400                 break;
401                 
402             case SDLK_F10: network_ChannelJoin( 0 ); break;
403             case SDLK_F1:  network_ChannelJoin( 1 ); break;
404             case SDLK_F2:  network_ChannelJoin( 2 ); break;
405             case SDLK_F3:  network_ChannelJoin( 3 ); break;
406             case SDLK_F4:  network_ChannelJoin( 4 ); break;
407             case SDLK_F5:  network_ChannelJoin( 5 ); break;
408             case SDLK_F6:  network_ChannelJoin( 6 ); break;
409             case SDLK_F7:  network_ChannelJoin( 7 ); break;
410             case SDLK_F8:  network_ChannelJoin( 8 ); break;
411             case SDLK_F9:  network_ChannelJoin( 9 ); break;
412
413             default:
414                 intf_DbgMsg( "unhandled key %i", event.key.keysym.sym );
415                 break;
416             }
417             break;
418
419         default:
420             break;
421         }
422     }
423
424     /* Fullscreen change */
425     if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE )
426     {
427         p_vout->b_fullscreen = ! p_vout->b_fullscreen;
428
429         SDL_WM_ToggleFullScreen(p_vout->p_sys->p_display);
430
431         p_vout->p_sys->b_cursor_autohidden = 0;
432         SDL_ShowCursor( p_vout->p_sys->b_cursor &&
433                         ! p_vout->p_sys->b_cursor_autohidden );
434
435         p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
436     }
437
438     /* Pointer change */
439     if( ! p_vout->p_sys->b_cursor_autohidden &&
440         ( mdate() - p_vout->p_sys->i_lastmoved > 2000000 ) )
441     {
442         /* Hide the mouse automatically */
443         p_vout->p_sys->b_cursor_autohidden = 1;
444         SDL_ShowCursor( 0 );
445     }
446
447     return( 0 );
448 }
449
450 /*****************************************************************************
451  * vout_Display: displays previously rendered output
452  *****************************************************************************
453  * This function sends the currently rendered image to the display.
454  *****************************************************************************/
455 static void vout_Display( vout_thread_t *p_vout, picture_t *p_pic )
456 {
457     int x, y, w, h;
458     SDL_Rect disp;
459
460     vout_PlacePicture( p_vout, p_vout->p_sys->i_width, p_vout->p_sys->i_height,
461                        &x, &y, &w, &h );
462     disp.x = x;
463     disp.y = y;
464     disp.w = w;
465     disp.h = h;
466
467     SDL_UnlockYUVOverlay( p_pic->p_sys->p_overlay);
468     SDL_DisplayYUVOverlay( p_pic->p_sys->p_overlay , &disp );
469     SDL_LockYUVOverlay( p_pic->p_sys->p_overlay);
470 }
471
472 /* following functions are local */
473
474 /*****************************************************************************
475  * SDLOpenDisplay: open and initialize SDL device
476  *****************************************************************************
477  * Open and initialize display according to preferences specified in the vout
478  * thread fields.
479  *****************************************************************************/
480 static int SDLOpenDisplay( vout_thread_t *p_vout )
481 {
482     Uint32 i_flags;
483     int    i_bpp;
484
485     /* Initialize flags and cursor */
486     i_flags = SDL_ANYFORMAT | SDL_HWPALETTE | SDL_HWSURFACE;
487     i_flags |= p_vout->b_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE;
488
489     i_bpp = SDL_VideoModeOK( p_vout->p_sys->i_width, p_vout->p_sys->i_height,
490                              SDL_DEFAULT_BPP, i_flags );
491     if( i_bpp == 0 )
492     {
493         intf_ErrMsg( "vout error: no video mode available" );
494         return( 1 );
495     }
496
497     p_vout->p_sys->p_display = SDL_SetVideoMode( p_vout->p_sys->i_width,
498                                                  p_vout->p_sys->i_height,
499                                                  i_bpp, i_flags );
500
501     if( p_vout->p_sys->p_display == NULL )
502     {
503         intf_ErrMsg( "vout error: cannot set video mode" );
504         return( 1 );
505     }
506
507     SDL_LockSurface( p_vout->p_sys->p_display );
508
509     SDL_WM_SetCaption( VOUT_TITLE " (SDL output)",
510                        VOUT_TITLE " (SDL output)" );
511     SDL_EventState( SDL_KEYUP, SDL_IGNORE );               /* ignore keys up */
512
513     return( 0 );
514 }
515
516 /*****************************************************************************
517  * SDLCloseDisplay: close and reset SDL device
518  *****************************************************************************
519  * This function returns all resources allocated by SDLOpenDisplay and restore
520  * the original state of the device.
521  *****************************************************************************/
522 static void SDLCloseDisplay( vout_thread_t *p_vout )
523 {
524     SDL_UnlockSurface ( p_vout->p_sys->p_display );
525     SDL_FreeSurface( p_vout->p_sys->p_display );
526 }
527
528 /*****************************************************************************
529  * SDLNewPicture: allocate a picture
530  *****************************************************************************
531  * Returns 0 on success, -1 otherwise
532  *****************************************************************************/
533 static int SDLNewPicture( vout_thread_t *p_vout, picture_t *p_pic )
534 {
535     int i_width  = p_vout->output.i_width;
536     int i_height = p_vout->output.i_height;
537
538     switch( p_vout->output.i_chroma )
539     {
540         case YUV_420_PICTURE:
541             /* We know this chroma, allocate a buffer which will be used
542              * directly by the decoder */
543             p_pic->p_sys = malloc( sizeof( picture_sys_t ) );
544
545             if( p_pic->p_sys == NULL )
546             {
547                 return -1;
548             }
549
550             p_pic->p_sys->p_overlay =
551                 SDL_CreateYUVOverlay( i_width, i_height,
552                                       SDL_YV12_OVERLAY,
553                                       p_vout->p_sys->p_display );
554
555             if( p_pic->p_sys->p_overlay == NULL )
556             {
557                 free( p_pic->p_sys );
558                 return -1;
559             }
560
561             SDL_LockYUVOverlay( p_pic->p_sys->p_overlay );
562
563             /* Precalculate some values */
564             p_pic->i_size         = i_width * i_height;
565             p_pic->i_chroma_width = i_width / 2;
566             p_pic->i_chroma_size  = i_height * ( i_width / 2 );
567
568             /* FIXME: try to get the right i_bytes value from p_overlay */
569             p_pic->planes[ Y_PLANE ].p_data = p_pic->p_sys->p_overlay->pixels[ 0 ];
570             p_pic->planes[ Y_PLANE ].i_bytes = p_pic->i_size * sizeof( u8 );
571             p_pic->planes[ Y_PLANE ].i_line_bytes = i_width * sizeof( u8 );
572
573             p_pic->planes[ U_PLANE ].p_data = p_pic->p_sys->p_overlay->pixels[ 2 ];
574             p_pic->planes[ U_PLANE ].i_bytes = p_pic->i_size * sizeof( u8 ) / 4;
575             p_pic->planes[ U_PLANE ].i_line_bytes = p_pic->i_chroma_width * sizeof( u8 );
576
577             p_pic->planes[ V_PLANE ].p_data = p_pic->p_sys->p_overlay->pixels[ 1 ];
578             p_pic->planes[ V_PLANE ].i_bytes = p_pic->i_size * sizeof( u8 ) / 4;
579             p_pic->planes[ V_PLANE ].i_line_bytes = p_pic->i_chroma_width * sizeof( u8 );
580
581             p_pic->i_planes = 3;
582
583             return 0;
584
585         default:
586             /* Unknown chroma, tell the guy to get lost */
587             p_pic->i_planes = 0;
588
589             return 0;
590     }
591 }
592