1 /*****************************************************************************
2 * vout_sdl.c: SDL video output display method
3 *****************************************************************************
4 * Copyright (C) 1998, 1999, 2000 VideoLAN
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
21 *****************************************************************************/
23 /*****************************************************************************
25 *****************************************************************************/
28 #include <errno.h> /* ENOMEM */
29 #include <stdlib.h> /* free() */
30 #include <string.h> /* strerror() */
41 #include "video_output.h"
46 /*****************************************************************************
47 * vout_sys_t: video output SDL method descriptor
48 *****************************************************************************
49 * This structure is part of the video output thread descriptor.
50 * It describes the SDL specific properties of an output thread.
51 *****************************************************************************/
52 /* FIXME: SOME CLUELESS MORON DEFINED THIS STRUCTURE IN INTF_SDL.C AS WELL */
53 typedef struct vout_sys_s
57 SDL_Surface * p_display; /* display device */
58 SDL_Overlay * p_overlay; /* overlay device */
59 boolean_t b_fullscreen;
62 boolean_t b_reopen_display;
63 boolean_t b_toggle_fullscreen;
64 boolean_t b_hide_cursor;
66 /* Buffers informations */
69 /*****************************************************************************
71 *****************************************************************************/
72 static int SDLOpenDisplay ( vout_thread_t *p_vout );
73 static void SDLCloseDisplay ( vout_thread_t *p_vout );
74 static void SDLToggleFullScreen ( vout_thread_t *p_vout );
75 static void SDLHideCursor ( vout_thread_t *p_vout );
76 /*****************************************************************************
77 * vout_SDLCreate: allocate SDL video thread output method
78 *****************************************************************************
79 * This function allocate and initialize a SDL vout method. It uses some of the
80 * vout properties to choose the correct mode, and change them according to the
82 *****************************************************************************/
83 int vout_SDLCreate( vout_thread_t *p_vout, char *psz_display,
84 int i_root_window, void *p_data )
86 /* Allocate structure */
87 p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
88 if( p_vout->p_sys == NULL )
90 intf_ErrMsg( "error: %s", strerror(ENOMEM) );
94 p_vout->p_sys->p_display = NULL;
95 p_vout->p_sys->p_overlay = NULL;
97 /* Initialize library */
98 if( SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTTHREAD) < 0 )
100 intf_ErrMsg( "error: can't initialize SDL library: %s",
102 free( p_vout->p_sys );
106 /* Force the software yuv even if it is not used */
107 /* If we don't do this, p_vout is not correctly initialized
108 and it's impossible to switch between soft/hard yuv */
109 p_vout->b_need_render = 1;
111 p_vout->p_sys->b_fullscreen = main_GetIntVariable( VOUT_FULLSCREEN_VAR,
112 VOUT_FULLSCREEN_DEFAULT );
113 p_vout->p_sys->b_overlay = main_GetIntVariable( VOUT_OVERLAY_VAR,
114 VOUT_OVERLAY_DEFAULT );
115 p_vout->p_sys->i_width = main_GetIntVariable( VOUT_WIDTH_VAR,
116 VOUT_WIDTH_DEFAULT );
117 p_vout->p_sys->i_height = main_GetIntVariable( VOUT_HEIGHT_VAR,
118 VOUT_HEIGHT_DEFAULT );
120 p_vout->p_sys->b_cursor = 0 ; // TODO should be done with a main_GetInt..
122 if( SDLOpenDisplay(p_vout) )
124 intf_ErrMsg( "error: can't initialize SDL library: %s",
129 p_vout->p_sys->b_toggle_fullscreen = 0;
130 p_vout->p_sys->b_hide_cursor = 0;
134 /*****************************************************************************
135 * vout_SDLInit: initialize SDL video thread output method
136 *****************************************************************************
137 * This function initialize the SDL display device.
138 *****************************************************************************/
139 int vout_SDLInit( vout_thread_t *p_vout )
144 /*****************************************************************************
145 * vout_SDLEnd: terminate Sys video thread output method
146 *****************************************************************************
147 * Terminate an output method created by vout_SDLCreate
148 *****************************************************************************/
149 void vout_SDLEnd( vout_thread_t *p_vout )
151 SDLCloseDisplay( p_vout );
155 /*****************************************************************************
156 * vout_SDLDestroy: destroy Sys video thread output method
157 *****************************************************************************
158 * Terminate an output method created by vout_SDLCreate
159 *****************************************************************************/
160 void vout_SDLDestroy( vout_thread_t *p_vout )
162 free( p_vout->p_sys );
165 /*****************************************************************************
166 * vout_SDLManage: handle Sys events
167 *****************************************************************************
168 * This function should be called regularly by video output thread. It returns
169 * a non null value if an error occured.
170 *****************************************************************************/
171 int vout_SDLManage( vout_thread_t *p_vout )
173 /* If the display has to be reopened we do so */
174 if( p_vout->p_sys->b_reopen_display )
176 SDLCloseDisplay(p_vout);
178 if( SDLOpenDisplay(p_vout) )
180 intf_ErrMsg( "error: can't open DISPLAY default display" );
185 /* if fullscreen has to be toggled we do so */
186 if( p_vout->p_sys->b_toggle_fullscreen )
188 SDLToggleFullScreen(p_vout);
191 /* if pointer has to be hidden/shown we do so */
192 if( p_vout->p_sys->b_hide_cursor )
194 SDLHideCursor(p_vout);
200 /*****************************************************************************
201 * vout_SDLSetPalette: sets an 8 bpp palette
202 *****************************************************************************
203 * This function sets the palette given as an argument. It does not return
204 * anything, but could later send information on which colors it was unable
206 *****************************************************************************/
207 void vout_SDLSetPalette( p_vout_thread_t p_vout, u16 *red, u16 *green, u16 *blue, u16 *transp)
209 /* Create a display surface with a grayscale palette */
210 SDL_Color colors[256];
213 /* Fill colors with color information */
214 for( i = 0; i < 256; i++ )
216 colors[ i ].r = red[ i ] >> 8;
217 colors[ i ].g = green[ i ] >> 8;
218 colors[ i ].b = blue[ i ] >> 8;
222 if( SDL_SetColors(p_vout->p_sys->p_display, colors, 0, 256) == 0 )
224 intf_ErrMsg( "vout error: failed setting palette\n" );
229 /*****************************************************************************
230 * vout_SDLDisplay: displays previously rendered output
231 *****************************************************************************
232 * This function send the currently rendered image to the display, wait until
233 * it is displayed and switch the two rendering buffer, preparing next frame.
234 *****************************************************************************/
235 void vout_SDLDisplay( vout_thread_t *p_vout )
238 if((p_vout->p_sys->p_display != NULL) && !p_vout->p_sys->b_reopen_display)
240 if(p_vout->b_need_render)
242 /* Change display frame */
243 SDL_Flip( p_vout->p_sys->p_display );
249 * p_vout->p_rendered_pic->p_y/u/v contains the YUV buffers to
252 /* TODO: support for streams other than 4:2:0 */
253 /* create the overlay if necessary */
254 if( p_vout->p_sys->p_overlay == NULL )
256 p_vout->p_sys->p_overlay = SDL_CreateYUVOverlay(
257 p_vout->p_rendered_pic->i_width,
258 p_vout->p_rendered_pic->i_height,
260 p_vout->p_sys->p_display
262 intf_Msg("vout: YUV acceleration %s",
263 p_vout->p_sys->p_overlay->hw_overlay
264 ? "activated" : "unavailable !" );
267 SDL_LockYUVOverlay(p_vout->p_sys->p_overlay);
268 /* copy the data into video buffers */
270 memcpy(p_vout->p_sys->p_overlay->pixels[0],
271 p_vout->p_rendered_pic->p_y,
272 p_vout->p_sys->p_overlay->h *
273 p_vout->p_sys->p_overlay->pitches[0]);
275 memcpy(p_vout->p_sys->p_overlay->pixels[1],
276 p_vout->p_rendered_pic->p_v,
277 p_vout->p_sys->p_overlay->h *
278 p_vout->p_sys->p_overlay->pitches[1] / 2);
280 memcpy(p_vout->p_sys->p_overlay->pixels[2],
281 p_vout->p_rendered_pic->p_u,
282 p_vout->p_sys->p_overlay->h *
283 p_vout->p_sys->p_overlay->pitches[2] / 2);
285 disp.w = (&p_vout->p_buffer[p_vout->i_buffer_index])->i_pic_width;
286 disp.h = (&p_vout->p_buffer[p_vout->i_buffer_index])->i_pic_height;
287 disp.x = (p_vout->i_width - disp.w)/2;
288 disp.y = (p_vout->i_height - disp.h)/2;
290 SDL_DisplayYUVOverlay( p_vout->p_sys->p_overlay , &disp );
291 SDL_UnlockYUVOverlay(p_vout->p_sys->p_overlay);
296 /* following functions are local */
298 /*****************************************************************************
299 * SDLOpenDisplay: open and initialize SDL device
300 *****************************************************************************
301 * Open and initialize display according to preferences specified in the vout
303 *****************************************************************************/
304 static int SDLOpenDisplay( vout_thread_t *p_vout )
306 SDL_Rect clipping_rect;
310 * TODO: Check that we can request for a DOUBLEBUF HWSURFACE display
313 /* init flags and cursor */
314 flags = SDL_ANYFORMAT | SDL_HWPALETTE;
316 if( p_vout->p_sys->b_fullscreen )
317 flags |= SDL_FULLSCREEN;
319 flags |= SDL_RESIZABLE;
321 if( p_vout->b_need_render )
322 flags |= SDL_HWSURFACE | SDL_DOUBLEBUF;
324 flags |= SDL_SWSURFACE; /* save video memory */
326 bpp = SDL_VideoModeOK(p_vout->p_sys->i_width,
327 p_vout->p_sys->i_height,
328 p_vout->i_screen_depth, flags);
332 intf_ErrMsg( "error: can't open DISPLAY default display" );
336 p_vout->p_sys->p_display = SDL_SetVideoMode(p_vout->p_sys->i_width,
337 p_vout->p_sys->i_height,
340 if( p_vout->p_sys->p_display == NULL )
342 intf_ErrMsg( "error: can't open DISPLAY default display" );
346 SDL_LockSurface(p_vout->p_sys->p_display);
348 if( p_vout->p_sys->b_fullscreen )
353 SDL_WM_SetCaption( VOUT_TITLE , VOUT_TITLE );
354 SDL_EventState(SDL_KEYUP , SDL_IGNORE); /* ignore keys up */
355 SDL_EventState(SDL_MOUSEBUTTONUP, SDL_IGNORE);
356 if( p_vout->b_need_render )
358 p_vout->p_sys->p_buffer[ 0 ] = p_vout->p_sys->p_display->pixels;
359 SDL_Flip(p_vout->p_sys->p_display);
360 p_vout->p_sys->p_buffer[ 1 ] = p_vout->p_sys->p_display->pixels;
361 SDL_Flip(p_vout->p_sys->p_display);
363 /* Set clipping for text */
366 clipping_rect.w = p_vout->p_sys->p_display->w;
367 clipping_rect.h = p_vout->p_sys->p_display->h;
368 SDL_SetClipRect(p_vout->p_sys->p_display, &clipping_rect);
370 /* Set thread information */
371 p_vout->i_width = p_vout->p_sys->p_display->w;
372 p_vout->i_height = p_vout->p_sys->p_display->h;
373 p_vout->i_bytes_per_line = p_vout->p_sys->p_display->pitch;
375 p_vout->i_screen_depth =
376 p_vout->p_sys->p_display->format->BitsPerPixel;
377 p_vout->i_bytes_per_pixel =
378 p_vout->p_sys->p_display->format->BytesPerPixel;
380 p_vout->i_red_mask = p_vout->p_sys->p_display->format->Rmask;
381 p_vout->i_green_mask = p_vout->p_sys->p_display->format->Gmask;
382 p_vout->i_blue_mask = p_vout->p_sys->p_display->format->Bmask;
384 /* FIXME: palette in 8bpp ?? */
385 /* Set and initialize buffers */
386 vout_SetBuffers( p_vout, p_vout->p_sys->p_buffer[ 0 ],
387 p_vout->p_sys->p_buffer[ 1 ] );
391 p_vout->p_sys->p_buffer[ 0 ] = p_vout->p_sys->p_display->pixels;
392 p_vout->p_sys->p_buffer[ 1 ] = p_vout->p_sys->p_display->pixels;
394 /* Set thread information */
395 p_vout->i_width = p_vout->p_sys->p_display->w;
396 p_vout->i_height = p_vout->p_sys->p_display->h;
397 p_vout->i_bytes_per_line = p_vout->p_sys->p_display->pitch;
399 vout_SetBuffers( p_vout, p_vout->p_sys->p_buffer[ 0 ],
400 p_vout->p_sys->p_buffer[ 1 ] );
403 p_vout->i_changes |= VOUT_YUV_CHANGE;
405 p_vout->p_sys->b_reopen_display = 0;
410 /*****************************************************************************
411 * SDLCloseDisplay: close and reset SDL device
412 *****************************************************************************
413 * This function returns all resources allocated by SDLOpenDisplay and restore
414 * the original state of the device.
415 *****************************************************************************/
416 static void SDLCloseDisplay( vout_thread_t *p_vout )
418 if( p_vout->p_sys->p_display != NULL )
420 if( p_vout->p_sys->p_overlay != NULL )
422 SDL_FreeYUVOverlay(p_vout->p_sys->p_overlay);
423 p_vout->p_sys->p_overlay = NULL;
425 SDL_UnlockSurface ( p_vout->p_sys->p_display );
426 SDL_FreeSurface( p_vout->p_sys->p_display );
427 p_vout->p_sys->p_display = NULL;
431 /*****************************************************************************
432 * SDLToggleFullScreen: toggle fullscreen
433 *****************************************************************************
434 * This function toggles the fullscreen state of the surface.
435 * And - hide the pointer if switching to fullscreen
436 * - show the pointer if leaving fullscreen state
437 *****************************************************************************/
438 static void SDLToggleFullScreen( vout_thread_t *p_vout )
440 SDL_WM_ToggleFullScreen(p_vout->p_sys->p_display);
442 if( p_vout->p_sys->b_fullscreen )
444 p_vout->p_sys->b_cursor=1;
448 p_vout->p_sys->b_cursor=0;
451 p_vout->p_sys->b_toggle_fullscreen = 0;
452 SDLHideCursor(p_vout);
455 /*****************************************************************************
456 * SDLHideCursor: Hide/Show mouse pointer
457 *****************************************************************************
458 * This function hides/shows the mouse pointer inside the main window.
459 *****************************************************************************/
460 static void SDLHideCursor( vout_thread_t *p_vout )
462 if( p_vout->p_sys->b_cursor==1 )
470 p_vout->p_sys->b_hide_cursor = 0;