1 /*****************************************************************************
2 * vout_sdl.c: SDL video output display method
3 *****************************************************************************
4 * Copyright (C) 1998, 1999, 2000 VideoLAN
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
21 *****************************************************************************/
23 /*****************************************************************************
25 *****************************************************************************/
28 #include <errno.h> /* ENOMEM */
29 #include <stdlib.h> /* free() */
30 #include <string.h> /* strerror() */
41 #include "video_output.h"
46 /*****************************************************************************
47 * vout_sys_t: video output SDL method descriptor
48 *****************************************************************************
49 * This structure is part of the video output thread descriptor.
50 * It describes the SDL specific properties of an output thread.
51 *****************************************************************************/
52 typedef struct vout_sys_s
56 SDL_Surface * p_display; /* display device */
57 SDL_Overlay * p_overlay; /* overlay device */
58 boolean_t b_fullscreen;
59 boolean_t b_reopen_display;
60 boolean_t b_toggle_fullscreen;
62 /* Buffers informations */
65 /*****************************************************************************
67 *****************************************************************************/
68 static int SDLOpenDisplay ( vout_thread_t *p_vout );
69 static void SDLCloseDisplay ( vout_thread_t *p_vout );
70 static void SDLToggleFullScreen ( vout_thread_t *p_vout );
72 /*****************************************************************************
73 * vout_SDLCreate: allocate SDL video thread output method
74 *****************************************************************************
75 * This function allocate and initialize a SDL vout method. It uses some of the
76 * vout properties to choose the correct mode, and change them according to the
78 *****************************************************************************/
79 int vout_SDLCreate( vout_thread_t *p_vout, char *psz_display,
80 int i_root_window, void *p_data )
82 /* Allocate structure */
83 p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
84 if( p_vout->p_sys == NULL )
86 intf_ErrMsg( "error: %s", strerror(ENOMEM) );
90 p_vout->p_sys->p_display = NULL;
91 p_vout->p_sys->p_overlay = NULL;
93 /* Initialize library */
94 if( SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTTHREAD) < 0 )
96 intf_ErrMsg( "error: can't initialize SDL library: %s",
98 free( p_vout->p_sys );
102 /* Force the software yuv even if it is not used */
103 /* If we don't do this, p_vout is not correctly initialized
104 and it's impossible to switch between soft/hard yuv */
105 p_vout->b_need_render = 1;
107 if(psz_display != NULL && strcmp(psz_display,"fullscreen")==0)
109 p_vout->p_sys->b_fullscreen = 1;
113 p_vout->p_sys->b_fullscreen = 0;
116 p_vout->p_sys->i_width = main_GetIntVariable( VOUT_WIDTH_VAR,
117 VOUT_WIDTH_DEFAULT );
118 p_vout->p_sys->i_height = main_GetIntVariable( VOUT_HEIGHT_VAR,
119 VOUT_HEIGHT_DEFAULT );
121 if( SDLOpenDisplay(p_vout) )
123 intf_ErrMsg( "error: can't initialize SDL library: %s",
128 p_vout->p_sys->b_toggle_fullscreen = 0;
133 /*****************************************************************************
134 * vout_SDLInit: initialize SDL video thread output method
135 *****************************************************************************
136 * This function initialize the SDL display device.
137 *****************************************************************************/
138 int vout_SDLInit( vout_thread_t *p_vout )
143 /*****************************************************************************
144 * vout_SDLEnd: terminate Sys video thread output method
145 *****************************************************************************
146 * Terminate an output method created by vout_SDLCreate
147 *****************************************************************************/
148 void vout_SDLEnd( vout_thread_t *p_vout )
150 SDLCloseDisplay( p_vout );
154 /*****************************************************************************
155 * vout_SDLDestroy: destroy Sys video thread output method
156 *****************************************************************************
157 * Terminate an output method created by vout_SDLCreate
158 *****************************************************************************/
159 void vout_SDLDestroy( vout_thread_t *p_vout )
161 free( p_vout->p_sys );
164 /*****************************************************************************
165 * vout_SDLManage: handle Sys events
166 *****************************************************************************
167 * This function should be called regularly by video output thread. It returns
168 * a non null value if an error occured.
169 *****************************************************************************/
170 int vout_SDLManage( vout_thread_t *p_vout )
172 /* If the display has to be reopened we do so */
173 if( p_vout->p_sys->b_reopen_display )
175 SDLCloseDisplay(p_vout);
177 if( SDLOpenDisplay(p_vout) )
179 intf_ErrMsg( "error: can't open DISPLAY default display" );
184 /* if fullscreen has to be toggled we do so */
185 if( p_vout->p_sys->b_toggle_fullscreen )
187 SDLToggleFullScreen(p_vout);
193 /*****************************************************************************
194 * vout_SDLSetPalette: sets an 8 bpp palette
195 *****************************************************************************
196 * This function sets the palette given as an argument. It does not return
197 * anything, but could later send information on which colors it was unable
199 *****************************************************************************/
200 void vout_SDLSetPalette( p_vout_thread_t p_vout, u16 *red, u16 *green, u16 *blue, u16 *transp)
202 /* Create a display surface with a grayscale palette */
203 SDL_Color colors[256];
206 /* Fill colors with color information */
207 for( i = 0; i < 256; i++ )
209 colors[ i ].r = red[ i ] >> 8;
210 colors[ i ].g = green[ i ] >> 8;
211 colors[ i ].b = blue[ i ] >> 8;
215 if( SDL_SetColors(p_vout->p_sys->p_display, colors, 0, 256) == 0 )
217 intf_ErrMsg( "vout error: failed setting palette\n" );
222 /*****************************************************************************
223 * vout_SDLDisplay: displays previously rendered output
224 *****************************************************************************
225 * This function send the currently rendered image to the display, wait until
226 * it is displayed and switch the two rendering buffer, preparing next frame.
227 *****************************************************************************/
228 void vout_SDLDisplay( vout_thread_t *p_vout )
231 if((p_vout->p_sys->p_display != NULL) && !p_vout->p_sys->b_reopen_display)
233 if(p_vout->b_need_render)
235 /* Change display frame */
236 SDL_Flip( p_vout->p_sys->p_display );
242 * p_vout->p_rendered_pic->p_y/u/v contains the YUV buffers to
245 /* TODO: support for streams other than 4:2:0 */
246 /* create the overlay if necessary */
247 if( p_vout->p_sys->p_overlay == NULL )
249 p_vout->p_sys->p_overlay = SDL_CreateYUVOverlay(
250 p_vout->p_rendered_pic->i_width,
251 p_vout->p_rendered_pic->i_height,
253 p_vout->p_sys->p_display
255 intf_Msg("vout: YUV acceleration set to %d,",
256 p_vout->p_sys->p_overlay->hw_overlay);
259 SDL_LockYUVOverlay(p_vout->p_sys->p_overlay);
260 /* copy the data into video buffers */
262 memcpy(p_vout->p_sys->p_overlay->pixels[0],
263 p_vout->p_rendered_pic->p_y,
264 p_vout->p_sys->p_overlay->h *
265 p_vout->p_sys->p_overlay->pitches[0]);
267 memcpy(p_vout->p_sys->p_overlay->pixels[1],
268 p_vout->p_rendered_pic->p_v,
269 p_vout->p_sys->p_overlay->h *
270 p_vout->p_sys->p_overlay->pitches[1] / 2);
272 memcpy(p_vout->p_sys->p_overlay->pixels[2],
273 p_vout->p_rendered_pic->p_u,
274 p_vout->p_sys->p_overlay->h *
275 p_vout->p_sys->p_overlay->pitches[2] / 2);
277 disp.w = (&p_vout->p_buffer[p_vout->i_buffer_index])->i_pic_width;
278 disp.h = (&p_vout->p_buffer[p_vout->i_buffer_index])->i_pic_height;
279 disp.x = (p_vout->i_width - disp.w)/2;
280 disp.y = (p_vout->i_height - disp.h)/2;
282 SDL_DisplayYUVOverlay( p_vout->p_sys->p_overlay , &disp );
283 SDL_UnlockYUVOverlay(p_vout->p_sys->p_overlay);
288 /* following functions are local */
290 /*****************************************************************************
291 * SDLOpenDisplay: open and initialize SDL device
292 *****************************************************************************
293 * Open and initialize display according to preferences specified in the vout
295 *****************************************************************************/
296 static int SDLOpenDisplay( vout_thread_t *p_vout )
298 SDL_Rect clipping_rect;
302 * TODO: Check that we can request for a DOUBLEBUF HWSURFACE display
305 /* init flags and cursor */
306 flags = SDL_ANYFORMAT | SDL_HWPALETTE;
308 if( p_vout->p_sys->b_fullscreen )
309 flags |= SDL_FULLSCREEN;
311 flags |= SDL_RESIZABLE;
313 if( p_vout->b_need_render )
314 flags |= SDL_HWSURFACE | SDL_DOUBLEBUF;
316 flags |= SDL_SWSURFACE; /* save video memory */
318 bpp = SDL_VideoModeOK(p_vout->p_sys->i_width,
319 p_vout->p_sys->i_height,
320 p_vout->i_screen_depth, flags);
324 intf_ErrMsg( "error: can't open DISPLAY default display" );
328 p_vout->p_sys->p_display = SDL_SetVideoMode(p_vout->p_sys->i_width,
329 p_vout->p_sys->i_height,
332 if( p_vout->p_sys->p_display == NULL )
334 intf_ErrMsg( "error: can't open DISPLAY default display" );
338 SDL_LockSurface(p_vout->p_sys->p_display);
340 if( p_vout->p_sys->b_fullscreen )
345 SDL_WM_SetCaption( VOUT_TITLE , VOUT_TITLE );
346 SDL_EventState(SDL_KEYUP , SDL_IGNORE); /* ignore keys up */
348 if( p_vout->b_need_render )
350 p_vout->p_sys->p_buffer[ 0 ] = p_vout->p_sys->p_display->pixels;
351 SDL_Flip(p_vout->p_sys->p_display);
352 p_vout->p_sys->p_buffer[ 1 ] = p_vout->p_sys->p_display->pixels;
353 SDL_Flip(p_vout->p_sys->p_display);
355 /* Set clipping for text */
358 clipping_rect.w = p_vout->p_sys->p_display->w;
359 clipping_rect.h = p_vout->p_sys->p_display->h;
360 SDL_SetClipRect(p_vout->p_sys->p_display, &clipping_rect);
362 /* Set thread information */
363 p_vout->i_width = p_vout->p_sys->p_display->w;
364 p_vout->i_height = p_vout->p_sys->p_display->h;
365 p_vout->i_bytes_per_line = p_vout->p_sys->p_display->pitch;
367 p_vout->i_screen_depth =
368 p_vout->p_sys->p_display->format->BitsPerPixel;
369 p_vout->i_bytes_per_pixel =
370 p_vout->p_sys->p_display->format->BytesPerPixel;
372 p_vout->i_red_mask = p_vout->p_sys->p_display->format->Rmask;
373 p_vout->i_green_mask = p_vout->p_sys->p_display->format->Gmask;
374 p_vout->i_blue_mask = p_vout->p_sys->p_display->format->Bmask;
376 /* FIXME: palette in 8bpp ?? */
377 /* Set and initialize buffers */
378 vout_SetBuffers( p_vout, p_vout->p_sys->p_buffer[ 0 ],
379 p_vout->p_sys->p_buffer[ 1 ] );
383 p_vout->p_sys->p_buffer[ 0 ] = p_vout->p_sys->p_display->pixels;
384 p_vout->p_sys->p_buffer[ 1 ] = p_vout->p_sys->p_display->pixels;
386 /* Set thread information */
387 p_vout->i_width = p_vout->p_sys->p_display->w;
388 p_vout->i_height = p_vout->p_sys->p_display->h;
389 p_vout->i_bytes_per_line = p_vout->p_sys->p_display->pitch;
391 vout_SetBuffers( p_vout, p_vout->p_sys->p_buffer[ 0 ],
392 p_vout->p_sys->p_buffer[ 1 ] );
395 p_vout->i_changes |= VOUT_YUV_CHANGE;
397 p_vout->p_sys->b_reopen_display = 0;
402 /*****************************************************************************
403 * SDLCloseDisplay: close and reset SDL device
404 *****************************************************************************
405 * This function returns all resources allocated by SDLOpenDisplay and restore
406 * the original state of the device.
407 *****************************************************************************/
408 static void SDLCloseDisplay( vout_thread_t *p_vout )
410 if( p_vout->p_sys->p_display != NULL )
412 if( p_vout->p_sys->p_overlay != NULL )
414 SDL_FreeYUVOverlay(p_vout->p_sys->p_overlay);
415 p_vout->p_sys->p_overlay = NULL;
417 SDL_UnlockSurface ( p_vout->p_sys->p_display );
418 SDL_FreeSurface( p_vout->p_sys->p_display );
419 p_vout->p_sys->p_display = NULL;
423 /*****************************************************************************
424 * SDLToggleFullScreen: toggle fullscreen
425 *****************************************************************************
426 * This function toggles the fullscreen state of the surface.
427 *****************************************************************************/
428 static void SDLToggleFullScreen( vout_thread_t *p_vout )
430 SDL_WM_ToggleFullScreen(p_vout->p_sys->p_display);
432 if( p_vout->p_sys->b_fullscreen )
437 p_vout->p_sys->b_toggle_fullscreen = 0;