1 /*****************************************************************************
2 * vout_sdl.c: SDL video output display method
3 *****************************************************************************
4 * Copyright (C) 1998, 1999, 2000 VideoLAN
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
21 *****************************************************************************/
23 /*****************************************************************************
25 *****************************************************************************/
28 #include <errno.h> /* ENOMEM */
29 #include <stdlib.h> /* free() */
30 #include <string.h> /* strerror() */
41 #include "video_output.h"
45 /*****************************************************************************
46 * vout_sys_t: video output SDL method descriptor
47 *****************************************************************************
48 * This structure is part of the video output thread descriptor.
49 * It describes the SDL specific properties of an output thread.
50 *****************************************************************************/
51 typedef struct vout_sys_s
55 SDL_Surface * p_display; /* display device */
56 SDL_Overlay * p_overlay; /* overlay device */
57 boolean_t b_fullscreen;
58 boolean_t b_reopen_display;
60 /* Buffers informations */
63 /*****************************************************************************
65 *****************************************************************************/
66 static int SDLOpenDisplay ( vout_thread_t *p_vout );
67 static void SDLCloseDisplay ( vout_thread_t *p_vout );
69 /*****************************************************************************
70 * vout_SDLCreate: allocate SDL video thread output method
71 *****************************************************************************
72 * This function allocate and initialize a SDL vout method. It uses some of the
73 * vout properties to choose the correct mode, and change them according to the
75 *****************************************************************************/
76 int vout_SDLCreate( vout_thread_t *p_vout, char *psz_display,
77 int i_root_window, void *p_data )
79 /* Allocate structure */
80 p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
81 if( p_vout->p_sys == NULL )
83 intf_ErrMsg( "error: %s", strerror(ENOMEM) );
87 p_vout->p_sys->p_display = NULL;
88 p_vout->p_sys->p_overlay = NULL;
90 /* Initialize library */
91 if( SDL_Init(SDL_INIT_VIDEO) < 0 )
93 intf_ErrMsg( "error: can't initialize SDL library: %s",
95 free( p_vout->p_sys );
99 /* Force the software yuv even if it is not used */
100 /* If we don't do this, p_vout is not correctly initialized
101 and it's impossible to switch between soft/hard yuv */
102 p_vout->b_need_render = 1;
104 if(psz_display != NULL && strcmp(psz_display,"fullscreen")==0)
106 p_vout->p_sys->b_fullscreen = 1;
110 p_vout->p_sys->b_fullscreen = 0;
113 p_vout->p_sys->i_width = VOUT_WIDTH_DEFAULT;
114 p_vout->p_sys->i_height = VOUT_HEIGHT_DEFAULT;
116 p_vout->p_sys->b_reopen_display = 1;
121 /*****************************************************************************
122 * vout_SDLInit: initialize SDL video thread output method
123 *****************************************************************************
124 * This function initialize the SDL display device.
125 *****************************************************************************/
126 int vout_SDLInit( vout_thread_t *p_vout )
128 if( SDLOpenDisplay(p_vout) )
130 intf_ErrMsg( "error: can't initialize SDL library: %s",
138 /*****************************************************************************
139 * vout_SDLEnd: terminate Sys video thread output method
140 *****************************************************************************
141 * Terminate an output method created by vout_SDLCreate
142 *****************************************************************************/
143 void vout_SDLEnd( vout_thread_t *p_vout )
145 SDLCloseDisplay( p_vout );
149 /*****************************************************************************
150 * vout_SDLDestroy: destroy Sys video thread output method
151 *****************************************************************************
152 * Terminate an output method created by vout_SDLCreate
153 *****************************************************************************/
154 void vout_SDLDestroy( vout_thread_t *p_vout )
156 free( p_vout->p_sys );
159 /*****************************************************************************
160 * vout_SDLManage: handle Sys events
161 *****************************************************************************
162 * This function should be called regularly by video output thread. It returns
163 * a non null value if an error occured.
164 *****************************************************************************/
165 int vout_SDLManage( vout_thread_t *p_vout )
167 /* If the display has to be reopened we do so */
168 if( p_vout->p_sys->b_reopen_display )
170 SDLCloseDisplay(p_vout);
172 if( SDLOpenDisplay(p_vout) )
174 intf_ErrMsg( "error: can't open DISPLAY default display" );
181 /*****************************************************************************
182 * vout_SDLDisplay: displays previously rendered output
183 *****************************************************************************
184 * This function send the currently rendered image to the display, wait until
185 * it is displayed and switch the two rendering buffer, preparing next frame.
186 *****************************************************************************/
187 void vout_SDLDisplay( vout_thread_t *p_vout )
190 if(p_vout->p_sys->p_display && !p_vout->p_sys->b_reopen_display)
192 if(p_vout->b_need_render)
194 /* Change display frame */
195 SDL_Flip( p_vout->p_sys->p_display );
201 * p_vout->p_rendered_pic->p_y/u/v contains the YUV buffers to
204 /* TODO: support for streams other than 4:2:0 */
205 /* create the overlay if necessary */
206 if( p_vout->p_sys->p_overlay == NULL )
208 p_vout->p_sys->p_overlay = SDL_CreateYUVOverlay(
209 p_vout->p_rendered_pic->i_width,
210 p_vout->p_rendered_pic->i_height,
212 p_vout->p_sys->p_display
214 intf_Msg("[YUV acceleration] : %d,",
215 p_vout->p_sys->p_overlay->hw_overlay);
218 SDL_LockYUVOverlay(p_vout->p_sys->p_overlay);
219 /* copy the data into video buffers */
221 memcpy(p_vout->p_sys->p_overlay->pixels[0],
222 p_vout->p_rendered_pic->p_y,
223 p_vout->p_sys->p_overlay->h *
224 p_vout->p_sys->p_overlay->pitches[0]);
226 memcpy(p_vout->p_sys->p_overlay->pixels[1],
227 p_vout->p_rendered_pic->p_v,
228 p_vout->p_sys->p_overlay->h *
229 p_vout->p_sys->p_overlay->pitches[1] / 2);
231 memcpy(p_vout->p_sys->p_overlay->pixels[2],
232 p_vout->p_rendered_pic->p_u,
233 p_vout->p_sys->p_overlay->h *
234 p_vout->p_sys->p_overlay->pitches[2] / 2);
236 disp.w = (&p_vout->p_buffer[p_vout->i_buffer_index])->i_pic_width;
237 disp.h = (&p_vout->p_buffer[p_vout->i_buffer_index])->i_pic_height;
238 disp.x = (p_vout->i_width - disp.w)/2;
239 disp.y = (p_vout->i_height - disp.h)/2;
241 SDL_DisplayYUVOverlay( p_vout->p_sys->p_overlay , &disp );
242 SDL_UnlockYUVOverlay(p_vout->p_sys->p_overlay);
247 /* following functions are local */
249 /*****************************************************************************
250 * SDLOpenDisplay: open and initialize SDL device
251 *****************************************************************************
252 * Open and initialize display according to preferences specified in the vout
254 *****************************************************************************/
255 static int SDLOpenDisplay( vout_thread_t *p_vout )
257 SDL_Rect clipping_rect;
261 * TODO: Check that we can request for a DOUBLEBUF HWSURFACE display
264 /* init flags and cursor */
265 flags = SDL_ANYFORMAT;
267 if( p_vout->p_sys->b_fullscreen )
268 flags |= SDL_FULLSCREEN;
270 flags |= SDL_RESIZABLE;
272 if( p_vout->b_need_render )
273 flags |= SDL_HWSURFACE | SDL_DOUBLEBUF;
275 flags |= SDL_SWSURFACE; /* save video memory */
277 bpp = SDL_VideoModeOK(p_vout->p_sys->i_width,
278 p_vout->p_sys->i_height,
279 p_vout->i_screen_depth, flags);
283 intf_ErrMsg( "error: can't open DISPLAY default display" );
287 p_vout->p_sys->p_display = SDL_SetVideoMode(p_vout->p_sys->i_width,
288 p_vout->p_sys->i_height,
291 if( p_vout->p_sys->p_display == NULL )
293 intf_ErrMsg( "error: can't open DISPLAY default display" );
297 SDL_LockSurface(p_vout->p_sys->p_display);
299 if( p_vout->p_sys->b_fullscreen )
304 SDL_WM_SetCaption( VOUT_TITLE , VOUT_TITLE );
305 SDL_EventState(SDL_KEYUP , SDL_IGNORE); /* ignore keys up */
307 if( p_vout->b_need_render )
309 p_vout->p_sys->p_buffer[ 0 ] = p_vout->p_sys->p_display->pixels;
310 SDL_Flip(p_vout->p_sys->p_display);
311 p_vout->p_sys->p_buffer[ 1 ] = p_vout->p_sys->p_display->pixels;
312 SDL_Flip(p_vout->p_sys->p_display);
314 /* Set clipping for text */
317 clipping_rect.w = p_vout->p_sys->p_display->w;
318 clipping_rect.h = p_vout->p_sys->p_display->h;
319 SDL_SetClipRect(p_vout->p_sys->p_display, &clipping_rect);
321 /* Set thread information */
322 p_vout->i_width = p_vout->p_sys->p_display->w;
323 p_vout->i_height = p_vout->p_sys->p_display->h;
324 p_vout->i_bytes_per_line = p_vout->p_sys->p_display->pitch;
326 p_vout->i_screen_depth =
327 p_vout->p_sys->p_display->format->BitsPerPixel;
328 p_vout->i_bytes_per_pixel =
329 p_vout->p_sys->p_display->format->BytesPerPixel;
331 p_vout->i_red_mask = p_vout->p_sys->p_display->format->Rmask;
332 p_vout->i_green_mask = p_vout->p_sys->p_display->format->Gmask;
333 p_vout->i_blue_mask = p_vout->p_sys->p_display->format->Bmask;
335 /* FIXME: palette in 8bpp ?? */
336 /* Set and initialize buffers */
337 vout_SetBuffers( p_vout, p_vout->p_sys->p_buffer[ 0 ],
338 p_vout->p_sys->p_buffer[ 1 ] );
342 p_vout->p_sys->p_buffer[ 0 ] = p_vout->p_sys->p_display->pixels;
343 p_vout->p_sys->p_buffer[ 1 ] = p_vout->p_sys->p_display->pixels;
345 /* Set thread information */
346 p_vout->i_width = p_vout->p_sys->p_display->w;
347 p_vout->i_height = p_vout->p_sys->p_display->h;
348 p_vout->i_bytes_per_line = p_vout->p_sys->p_display->pitch;
350 vout_SetBuffers( p_vout, p_vout->p_sys->p_buffer[ 0 ],
351 p_vout->p_sys->p_buffer[ 1 ] );
354 p_vout->i_changes |= VOUT_YUV_CHANGE;
356 p_vout->p_sys->b_reopen_display = 0;
361 /*****************************************************************************
362 * SDLCloseDisplay: close and reset SDL device
363 *****************************************************************************
364 * This function returns all resources allocated by SDLOpenDisplay and restore
365 * the original state of the device.
366 *****************************************************************************/
367 static void SDLCloseDisplay( vout_thread_t *p_vout )
369 if( p_vout->p_sys->p_display != NULL )
371 SDL_UnlockSurface ( p_vout->p_sys->p_display );
372 if( p_vout->p_sys->p_overlay != NULL )
374 SDL_FreeYUVOverlay(p_vout->p_sys->p_overlay);
375 p_vout->p_sys->p_overlay = NULL;
377 SDL_FreeSurface( p_vout->p_sys->p_display );
378 p_vout->p_sys->p_display = NULL;