]> git.sesse.net Git - vlc/blob - plugins/sdl/vout_sdl.c
- fixed colors' bug (TODO: write a function in vout that recalculate colors
[vlc] / plugins / sdl / vout_sdl.c
1 /*****************************************************************************
2  * vout_sdl.c: SDL video output display method
3  *****************************************************************************
4  * Copyright (C) 1998, 1999, 2000 VideoLAN
5  *
6  * Authors:
7  *
8  * This program is free software; you can redistribute it and/or modify
9  * it under the terms of the GNU General Public License as published by
10  * the Free Software Foundation; either version 2 of the License, or
11  * (at your option) any later version.
12  * 
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program; if not, write to the Free Software
20  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA.
21  *****************************************************************************/
22
23 /*****************************************************************************
24  * Preamble
25  *****************************************************************************/
26 #include "defs.h"
27
28 #include <errno.h>                                                 /* ENOMEM */
29 #include <stdlib.h>                                                /* free() */
30 #include <string.h>                                            /* strerror() */
31
32 #include <SDL/SDL.h>
33
34 #include "config.h"
35 #include "common.h"
36 #include "threads.h"
37 #include "mtime.h"
38 #include "plugins.h"
39
40 #include "video.h"
41 #include "video_output.h"
42
43 #include "intf_msg.h"
44
45 /*****************************************************************************
46  * vout_sys_t: video output SDL method descriptor
47  *****************************************************************************
48  * This structure is part of the video output thread descriptor.
49  * It describes the SDL specific properties of an output thread.
50  *****************************************************************************/
51 typedef struct vout_sys_s
52 {
53     int i_width;
54     int i_height;
55     SDL_Surface *   p_display;                             /* display device */
56     SDL_Overlay *   p_overlay;                             /* overlay device */
57     boolean_t   b_fullscreen;
58     boolean_t   b_reopen_display;
59     boolean_t   b_toggle_fullscreen;
60     Uint8   *   p_buffer[2];
61                                                      /* Buffers informations */
62 }   vout_sys_t;
63
64 /*****************************************************************************
65  * Local prototypes
66  *****************************************************************************/
67 static int     SDLOpenDisplay       ( vout_thread_t *p_vout );
68 static void    SDLCloseDisplay      ( vout_thread_t *p_vout );
69 static void    SDLToggleFullScreen  ( vout_thread_t *p_vout );
70
71 /*****************************************************************************
72  * vout_SDLCreate: allocate SDL video thread output method
73  *****************************************************************************
74  * This function allocate and initialize a SDL vout method. It uses some of the
75  * vout properties to choose the correct mode, and change them according to the
76  * mode actually used.
77  *****************************************************************************/
78 int vout_SDLCreate( vout_thread_t *p_vout, char *psz_display,
79                     int i_root_window, void *p_data )
80 {
81     /* Allocate structure */
82     p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
83     if( p_vout->p_sys == NULL )
84     {
85         intf_ErrMsg( "error: %s", strerror(ENOMEM) );
86         return( 1 );
87     }
88
89     p_vout->p_sys->p_display = NULL;
90     p_vout->p_sys->p_overlay = NULL;
91
92     /* Initialize library */
93     if( SDL_Init(SDL_INIT_VIDEO) < 0 )
94     {
95         intf_ErrMsg( "error: can't initialize SDL library: %s",
96                      SDL_GetError() );
97         free( p_vout->p_sys );
98         return( 1 );
99     }
100
101     /* Force the software yuv even if it is not used */
102     /* If we don't do this, p_vout is not correctly initialized
103        and it's impossible to switch between soft/hard yuv */
104     p_vout->b_need_render = 1;
105
106     if(psz_display != NULL && strcmp(psz_display,"fullscreen")==0)
107     {
108         p_vout->p_sys->b_fullscreen = 1;
109     }
110     else
111     {
112         p_vout->p_sys->b_fullscreen = 0;
113     }
114
115     p_vout->p_sys->i_width = VOUT_WIDTH_DEFAULT;
116     p_vout->p_sys->i_height = VOUT_HEIGHT_DEFAULT;
117
118     if( SDLOpenDisplay(p_vout) )
119     {
120       intf_ErrMsg( "error: can't initialize SDL library: %s",
121                    SDL_GetError() );
122       return( 1 );
123     }
124
125     p_vout->p_sys->b_toggle_fullscreen = 0;
126
127     return( 0 );
128 }
129
130 /*****************************************************************************
131  * vout_SDLInit: initialize SDL video thread output method
132  *****************************************************************************
133  * This function initialize the SDL display device.
134  *****************************************************************************/
135 int vout_SDLInit( vout_thread_t *p_vout )
136 {
137     return( 0 );
138 }
139
140 /*****************************************************************************
141  * vout_SDLEnd: terminate Sys video thread output method
142  *****************************************************************************
143  * Terminate an output method created by vout_SDLCreate
144  *****************************************************************************/
145 void vout_SDLEnd( vout_thread_t *p_vout )
146 {
147     SDLCloseDisplay( p_vout );
148     SDL_Quit();
149 }
150
151 /*****************************************************************************
152  * vout_SDLDestroy: destroy Sys video thread output method
153  *****************************************************************************
154  * Terminate an output method created by vout_SDLCreate
155  *****************************************************************************/
156 void vout_SDLDestroy( vout_thread_t *p_vout )
157 {
158     free( p_vout->p_sys );
159 }
160
161 /*****************************************************************************
162  * vout_SDLManage: handle Sys events
163  *****************************************************************************
164  * This function should be called regularly by video output thread. It returns
165  * a non null value if an error occured.
166  *****************************************************************************/
167 int vout_SDLManage( vout_thread_t *p_vout )
168 {
169     /* If the display has to be reopened we do so */
170     if( p_vout->p_sys->b_reopen_display )
171     {
172         SDLCloseDisplay(p_vout);
173
174         if( SDLOpenDisplay(p_vout) )
175         {
176             intf_ErrMsg( "error: can't open DISPLAY default display" );
177             return( 1 );
178         }
179     }
180
181     /* if fullscreen has to be toggled we do so */
182     if( p_vout->p_sys->b_toggle_fullscreen )
183     {
184         SDLToggleFullScreen(p_vout);
185     }
186
187     return( 0 );
188 }
189
190 /*****************************************************************************
191  * vout_SDLDisplay: displays previously rendered output
192  *****************************************************************************
193  * This function send the currently rendered image to the display, wait until
194  * it is displayed and switch the two rendering buffer, preparing next frame.
195  *****************************************************************************/
196 void vout_SDLDisplay( vout_thread_t *p_vout )
197 {
198     SDL_Rect    disp;
199     if((p_vout->p_sys->p_display != NULL) && !p_vout->p_sys->b_reopen_display)
200     {
201         if(p_vout->b_need_render)
202         {  
203             /* Change display frame */
204             SDL_Flip( p_vout->p_sys->p_display );
205         }
206         else
207         {
208         
209             /*
210              * p_vout->p_rendered_pic->p_y/u/v contains the YUV buffers to
211              * render 
212              */
213             /* TODO: support for streams other than 4:2:0 */
214             /* create the overlay if necessary */
215             if( p_vout->p_sys->p_overlay == NULL )
216             {
217                 p_vout->p_sys->p_overlay = SDL_CreateYUVOverlay( 
218                                              p_vout->p_rendered_pic->i_width, 
219                                              p_vout->p_rendered_pic->i_height,
220                                              SDL_YV12_OVERLAY, 
221                                              p_vout->p_sys->p_display
222                                            );
223                 intf_Msg("[YUV acceleration] : %d,",
224                             p_vout->p_sys->p_overlay->hw_overlay); 
225             }
226
227             SDL_LockYUVOverlay(p_vout->p_sys->p_overlay);
228             /* copy the data into video buffers */
229             /* Y first */
230             memcpy(p_vout->p_sys->p_overlay->pixels[0],
231                    p_vout->p_rendered_pic->p_y,
232                    p_vout->p_sys->p_overlay->h *
233                    p_vout->p_sys->p_overlay->pitches[0]);
234             /* then V */
235             memcpy(p_vout->p_sys->p_overlay->pixels[1],
236                    p_vout->p_rendered_pic->p_v,
237                    p_vout->p_sys->p_overlay->h *
238                    p_vout->p_sys->p_overlay->pitches[1] / 2);
239             /* and U */
240             memcpy(p_vout->p_sys->p_overlay->pixels[2],
241                    p_vout->p_rendered_pic->p_u,
242                    p_vout->p_sys->p_overlay->h *
243                    p_vout->p_sys->p_overlay->pitches[2] / 2);
244
245             disp.w = (&p_vout->p_buffer[p_vout->i_buffer_index])->i_pic_width;
246             disp.h = (&p_vout->p_buffer[p_vout->i_buffer_index])->i_pic_height;
247             disp.x = (p_vout->i_width - disp.w)/2;
248             disp.y = (p_vout->i_height - disp.h)/2;
249
250             SDL_DisplayYUVOverlay( p_vout->p_sys->p_overlay , &disp );
251             SDL_UnlockYUVOverlay(p_vout->p_sys->p_overlay);
252         }
253     }
254 }
255
256 /* following functions are local */
257
258 /*****************************************************************************
259  * SDLOpenDisplay: open and initialize SDL device
260  *****************************************************************************
261  * Open and initialize display according to preferences specified in the vout
262  * thread fields.
263  *****************************************************************************/
264 static int SDLOpenDisplay( vout_thread_t *p_vout )
265 {
266     SDL_Rect    clipping_rect;
267     Uint32      flags;
268     int bpp;
269     /* Open display 
270      * TODO: Check that we can request for a DOUBLEBUF HWSURFACE display
271      */
272
273     /* init flags and cursor */
274     flags = SDL_ANYFORMAT;
275
276     if( p_vout->p_sys->b_fullscreen )
277         flags |= SDL_FULLSCREEN;
278     else
279         flags |= SDL_RESIZABLE;
280
281     if( p_vout->b_need_render )
282         flags |= SDL_HWSURFACE | SDL_DOUBLEBUF;
283     else
284         flags |= SDL_SWSURFACE; /* save video memory */
285
286     bpp = SDL_VideoModeOK(p_vout->p_sys->i_width,
287                           p_vout->p_sys->i_height,
288                           p_vout->i_screen_depth, flags);
289
290     if(bpp == 0)
291     {
292         intf_ErrMsg( "error: can't open DISPLAY default display" );
293         return( 1 );
294     }
295
296     p_vout->p_sys->p_display = SDL_SetVideoMode(p_vout->p_sys->i_width,
297                                                 p_vout->p_sys->i_height,
298                                                 bpp, flags);
299
300     if( p_vout->p_sys->p_display == NULL )
301     {
302         intf_ErrMsg( "error: can't open DISPLAY default display" );
303         return( 1 );
304     }
305
306     SDL_LockSurface(p_vout->p_sys->p_display);
307
308     if( p_vout->p_sys->b_fullscreen )
309         SDL_ShowCursor( 0 );
310     else
311         SDL_ShowCursor( 1 );
312
313     SDL_WM_SetCaption( VOUT_TITLE , VOUT_TITLE );
314     SDL_EventState(SDL_KEYUP , SDL_IGNORE); /* ignore keys up */
315
316     if( p_vout->b_need_render )
317     {
318         p_vout->p_sys->p_buffer[ 0 ] = p_vout->p_sys->p_display->pixels;
319         SDL_Flip(p_vout->p_sys->p_display);
320         p_vout->p_sys->p_buffer[ 1 ] = p_vout->p_sys->p_display->pixels;
321         SDL_Flip(p_vout->p_sys->p_display);
322
323         /* Set clipping for text */
324         clipping_rect.x = 0;
325         clipping_rect.y = 0;
326         clipping_rect.w = p_vout->p_sys->p_display->w;
327         clipping_rect.h = p_vout->p_sys->p_display->h;
328         SDL_SetClipRect(p_vout->p_sys->p_display, &clipping_rect);
329
330         /* Set thread information */
331         p_vout->i_width =           p_vout->p_sys->p_display->w;
332         p_vout->i_height =          p_vout->p_sys->p_display->h;
333         p_vout->i_bytes_per_line =  p_vout->p_sys->p_display->pitch;
334
335         p_vout->i_screen_depth =
336             p_vout->p_sys->p_display->format->BitsPerPixel;
337         p_vout->i_bytes_per_pixel =
338             p_vout->p_sys->p_display->format->BytesPerPixel;
339
340         p_vout->i_red_mask =        p_vout->p_sys->p_display->format->Rmask;
341         p_vout->i_green_mask =      p_vout->p_sys->p_display->format->Gmask;
342         p_vout->i_blue_mask =       p_vout->p_sys->p_display->format->Bmask;
343
344         /* FIXME: palette in 8bpp ?? */
345         /* Set and initialize buffers */
346         vout_SetBuffers( p_vout, p_vout->p_sys->p_buffer[ 0 ],
347                                  p_vout->p_sys->p_buffer[ 1 ] );
348     }
349     else
350     {
351         p_vout->p_sys->p_buffer[ 0 ] = p_vout->p_sys->p_display->pixels;
352         p_vout->p_sys->p_buffer[ 1 ] = p_vout->p_sys->p_display->pixels;
353
354         /* Set thread information */
355         p_vout->i_width =           p_vout->p_sys->p_display->w;
356         p_vout->i_height =          p_vout->p_sys->p_display->h;
357         p_vout->i_bytes_per_line =  p_vout->p_sys->p_display->pitch;
358
359         vout_SetBuffers( p_vout, p_vout->p_sys->p_buffer[ 0 ],
360                                  p_vout->p_sys->p_buffer[ 1 ] );
361     }
362
363     p_vout->i_changes |= VOUT_YUV_CHANGE;
364
365     p_vout->p_sys->b_reopen_display = 0;
366
367     return( 0 );
368 }
369
370 /*****************************************************************************
371  * SDLCloseDisplay: close and reset SDL device
372  *****************************************************************************
373  * This function returns all resources allocated by SDLOpenDisplay and restore
374  * the original state of the device.
375  *****************************************************************************/
376 static void SDLCloseDisplay( vout_thread_t *p_vout )
377 {
378     if( p_vout->p_sys->p_display != NULL )
379     {
380         if( p_vout->p_sys->p_overlay != NULL )
381         {            
382             SDL_FreeYUVOverlay(p_vout->p_sys->p_overlay);
383             p_vout->p_sys->p_overlay = NULL;
384         }
385         SDL_UnlockSurface ( p_vout->p_sys->p_display );
386         SDL_FreeSurface( p_vout->p_sys->p_display );
387         p_vout->p_sys->p_display = NULL;
388     }
389 }
390
391 /*****************************************************************************
392  * SDLToggleFullScreen: toggle fullscreen
393  *****************************************************************************
394  * This function toggles the fullscreen state of the surface.
395  *****************************************************************************/
396 static void SDLToggleFullScreen( vout_thread_t *p_vout )
397 {
398     SDL_WM_ToggleFullScreen(p_vout->p_sys->p_display);
399
400     if( p_vout->p_sys->b_fullscreen )
401         SDL_ShowCursor( 0 );
402     else
403         SDL_ShowCursor( 1 );
404
405     p_vout->p_sys->b_toggle_fullscreen = 0;
406 }
407