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[vlc] / plugins / yuv / transforms_yuvmmx.h
1 /*****************************************************************************
2  * transforms_yuvmmx.h: MMX YUV transformation assembly
3  *****************************************************************************
4  * Copyright (C) 1999, 2000 VideoLAN
5  *
6  * Authors:
7  * Olie Lho <ollie@sis.com.tw>
8  *
9  * Adapted to VideoLAN by:
10  * GaĆ«l Hendryckx <jimmy@via.ecp.fr>
11  * Samuel Hocevar <sam@via.ecp.fr>
12  *
13  * This program is free software; you can redistribute it and/or modify
14  * it under the terms of the GNU General Public License as published by
15  * the Free Software Foundation; either version 2 of the License, or
16  * (at your option) any later version.
17  *
18  * This program is distributed in the hope that it will be useful,
19  * but WITHOUT ANY WARRANTY; without even the implied warranty of
20  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
21  * General Public License for more details.
22  *
23  * You should have received a copy of the GNU General Public
24  * License along with this program; if not, write to the
25  * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
26  * Boston, MA 02111-1307, USA.
27  *****************************************************************************/
28
29 /* hope these constant values are cache line aligned */
30 #define UNUSED_LONGLONG(foo) \
31     static unsigned long long foo __attribute__((unused))
32 UNUSED_LONGLONG(mmx_80w)     = 0x0080008000800080;
33 UNUSED_LONGLONG(mmx_10w)     = 0x1010101010101010;
34 UNUSED_LONGLONG(mmx_00ffw)   = 0x00ff00ff00ff00ff;
35 UNUSED_LONGLONG(mmx_Y_coeff) = 0x253f253f253f253f;
36
37 UNUSED_LONGLONG(mmx_U_green) = 0xf37df37df37df37d;
38 UNUSED_LONGLONG(mmx_U_blue)  = 0x4093409340934093;
39 UNUSED_LONGLONG(mmx_V_red)   = 0x3312331233123312;
40 UNUSED_LONGLONG(mmx_V_green) = 0xe5fce5fce5fce5fc;
41
42 UNUSED_LONGLONG(mmx_redmask) = 0xf8f8f8f8f8f8f8f8;
43 UNUSED_LONGLONG(mmx_grnmask) = 0xfcfcfcfcfcfcfcfc;
44 UNUSED_LONGLONG(mmx_grnshift)   = 0x03;
45 UNUSED_LONGLONG(mmx_blueshift)  = 0x03;
46 #undef UNUSED_LONGLONG
47
48 #define MMX_INIT_16 "                                                       \n\
49                                                                             \n\
50 movd      (%1), %%mm0       # Load 4 Cb       00 00 00 00 u3 u2 u1 u0       \n\
51 movd      (%2), %%mm1       # Load 4 Cr       00 00 00 00 v3 v2 v1 v0       \n\
52 pxor      %%mm4, %%mm4      # zero mm4                                      \n\
53 movq      (%0), %%mm6       # Load 8 Y        Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0       \n\
54 #movl      $0, (%3)         # cache preload for image                       \n\
55 "
56
57 #define MMX_INIT_16_GRAY "                                                  \n\
58                                                                             \n\
59 movq      (%0), %%mm6       # Load 8 Y        Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0       \n\
60 #movl      $0, (%3)         # cache preload for image                       \n\
61 "
62
63 #define MMX_INIT_32 "                                                       \n\
64                                                                             \n\
65 movd      (%1), %%mm0       # Load 4 Cb       00 00 00 00 u3 u2 u1 u0       \n\
66 movl      $0, (%3)          # cache preload for image                       \n\
67 movd      (%2), %%mm1       # Load 4 Cr       00 00 00 00 v3 v2 v1 v0       \n\
68 pxor      %%mm4, %%mm4      # zero mm4                                      \n\
69 movq      (%0), %%mm6       # Load 8 Y        Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0       \n\
70 "
71
72 /*
73  * Do the multiply part of the conversion for even and odd pixels,
74  * register usage:
75  * mm0 -> Cblue, mm1 -> Cred, mm2 -> Cgreen even pixels,
76  * mm3 -> Cblue, mm4 -> Cred, mm5 -> Cgreen odd  pixels,
77  * mm6 -> Y even, mm7 -> Y odd
78  */
79
80 #define MMX_YUV_MUL "                                                       \n\
81                                                                             \n\
82 # convert the chroma part                                                   \n\
83 punpcklbw %%mm4, %%mm0          # scatter 4 Cb    00 u3 00 u2 00 u1 00 u0   \n\
84 punpcklbw %%mm4, %%mm1          # scatter 4 Cr    00 v3 00 v2 00 v1 00 v0   \n\
85 psubsw    mmx_80w, %%mm0        # Cb -= 128                                 \n\
86 psubsw    mmx_80w, %%mm1        # Cr -= 128                                 \n\
87 psllw     $3, %%mm0             # Promote precision                         \n\
88 psllw     $3, %%mm1             # Promote precision                         \n\
89 movq      %%mm0, %%mm2          # Copy 4 Cb       00 u3 00 u2 00 u1 00 u0   \n\
90 movq      %%mm1, %%mm3          # Copy 4 Cr       00 v3 00 v2 00 v1 00 v0   \n\
91 pmulhw    mmx_U_green, %%mm2    # Mul Cb with green coeff -> Cb green       \n\
92 pmulhw    mmx_V_green, %%mm3    # Mul Cr with green coeff -> Cr green       \n\
93 pmulhw    mmx_U_blue, %%mm0     # Mul Cb -> Cblue 00 b3 00 b2 00 b1 00 b0   \n\
94 pmulhw    mmx_V_red, %%mm1      # Mul Cr -> Cred  00 r3 00 r2 00 r1 00 r0   \n\
95 paddsw    %%mm3, %%mm2          # Cb green + Cr green -> Cgreen             \n\
96                                                                             \n\
97 # convert the luma part                                                     \n\
98 psubusb   mmx_10w, %%mm6        # Y -= 16                                   \n\
99 movq      %%mm6, %%mm7          # Copy 8 Y        Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0   \n\
100 pand      mmx_00ffw, %%mm6      # get Y even      00 Y6 00 Y4 00 Y2 00 Y0   \n\
101 psrlw     $8, %%mm7             # get Y odd       00 Y7 00 Y5 00 Y3 00 Y1   \n\
102 psllw     $3, %%mm6             # Promote precision                         \n\
103 psllw     $3, %%mm7             # Promote precision                         \n\
104 pmulhw    mmx_Y_coeff, %%mm6    # Mul 4 Y even    00 y6 00 y4 00 y2 00 y0   \n\
105 pmulhw    mmx_Y_coeff, %%mm7    # Mul 4 Y odd     00 y7 00 y5 00 y3 00 y1   \n\
106 "
107
108 /*
109  * Do the addition part of the conversion for even and odd pixels,
110  * register usage:
111  * mm0 -> Cblue, mm1 -> Cred, mm2 -> Cgreen even pixels,
112  * mm3 -> Cblue, mm4 -> Cred, mm5 -> Cgreen odd  pixels,
113  * mm6 -> Y even, mm7 -> Y odd
114  */
115
116 #define MMX_YUV_ADD "                                                       \n\
117                                                                             \n\
118 # Do horizontal and vertical scaling                                        \n\
119 movq      %%mm0, %%mm3          # Copy Cblue                                \n\
120 movq      %%mm1, %%mm4          # Copy Cred                                 \n\
121 movq      %%mm2, %%mm5          # Copy Cgreen                               \n\
122 paddsw    %%mm6, %%mm0          # Y even + Cblue  00 B6 00 B4 00 B2 00 B0   \n\
123 paddsw    %%mm7, %%mm3          # Y odd  + Cblue  00 B7 00 B5 00 B3 00 B1   \n\
124 paddsw    %%mm6, %%mm1          # Y even + Cred   00 R6 00 R4 00 R2 00 R0   \n\
125 paddsw    %%mm7, %%mm4          # Y odd  + Cred   00 R7 00 R5 00 R3 00 R1   \n\
126 paddsw    %%mm6, %%mm2          # Y even + Cgreen 00 G6 00 G4 00 G2 00 G0   \n\
127 paddsw    %%mm7, %%mm5          # Y odd  + Cgreen 00 G7 00 G5 00 G3 00 G1   \n\
128                                                                             \n\
129 # Limit RGB even to 0..255                                                  \n\
130 packuswb  %%mm0, %%mm0          # B6 B4 B2 B0 | B6 B4 B2 B0                 \n\
131 packuswb  %%mm1, %%mm1          # R6 R4 R2 R0 | R6 R4 R2 R0                 \n\
132 packuswb  %%mm2, %%mm2          # G6 G4 G2 G0 | G6 G4 G2 G0                 \n\
133                                                                             \n\
134 # Limit RGB odd to 0..255                                                   \n\
135 packuswb  %%mm3, %%mm3          # B7 B5 B3 B1 | B7 B5 B3 B1                 \n\
136 packuswb  %%mm4, %%mm4          # R7 R5 R3 R1 | R7 R5 R3 R1                 \n\
137 packuswb  %%mm5, %%mm5          # G7 G5 G3 G1 | G7 G5 G3 G1                 \n\
138                                                                             \n\
139 # Interleave RGB even and odd                                               \n\
140 punpcklbw %%mm3, %%mm0          #                 B7 B6 B5 B4 B3 B2 B1 B0   \n\
141 punpcklbw %%mm4, %%mm1          #                 R7 R6 R5 R4 R3 R2 R1 R0   \n\
142 punpcklbw %%mm5, %%mm2          #                 G7 G6 G5 G4 G3 G2 G1 G0   \n\
143 "
144
145 /*
146  * Grayscale case, only use Y
147  */
148
149 #define MMX_YUV_GRAY "                                                      \n\
150                                                                             \n\
151 # convert the luma part                                                     \n\
152 psubusb   mmx_10w, %%mm6                                                    \n\
153 movq      %%mm6, %%mm7                                                      \n\
154 pand      mmx_00ffw, %%mm6                                                  \n\
155 psrlw     $8, %%mm7                                                         \n\
156 psllw     $3, %%mm6                                                         \n\
157 psllw     $3, %%mm7                                                         \n\
158 pmulhw    mmx_Y_coeff, %%mm6                                                \n\
159 pmulhw    mmx_Y_coeff, %%mm7                                                \n\
160 packuswb  %%mm6, %%mm6                                                      \n\
161 packuswb  %%mm7, %%mm7                                                      \n\
162 punpcklbw %%mm7, %%mm6                                                      \n\
163 "
164
165 #define MMX_UNPACK_16_GRAY "                                                \n\
166 movq      %%mm6, %%mm5                                                      \n\
167 pand      mmx_redmask, %%mm6                                                \n\
168 pand      mmx_grnmask, %%mm5                                                \n\
169 movq      %%mm6, %%mm7                                                      \n\
170 psrlw     mmx_blueshift, %%mm7                                              \n\
171 pxor      %%mm3, %%mm3                                                      \n\
172 movq      %%mm7, %%mm2                                                      \n\
173 movq      %%mm5, %%mm0                                                      \n\
174 punpcklbw %%mm3, %%mm5                                                      \n\
175 punpcklbw %%mm6, %%mm7                                                      \n\
176 psllw     mmx_blueshift, %%mm5                                              \n\
177 por       %%mm5, %%mm7                                                      \n\
178 movq      %%mm7, (%3)                                                       \n\
179 punpckhbw %%mm3, %%mm0                                                      \n\
180 punpckhbw %%mm6, %%mm2                                                      \n\
181 psllw     mmx_blueshift, %%mm0                                              \n\
182 movq      8(%0), %%mm6                                                      \n\
183 por       %%mm0, %%mm2                                                      \n\
184 movq      %%mm2, 8(%3)                                                      \n\
185 "
186
187
188 /*
189  * convert RGB plane to RGB 16 bits,
190  * mm0 -> B, mm1 -> R, mm2 -> G,
191  * mm4 -> GB, mm5 -> AR pixel 4-7,
192  * mm6 -> GB, mm7 -> AR pixel 0-3
193  */
194
195 #define MMX_UNPACK_16 "                                                     \n\
196                                                                             \n\
197 # mask unneeded bits off                                                    \n\
198 pand      mmx_redmask, %%mm0    # b7b6b5b4 b3______ b7b6b5b4 b3______       \n\
199 pand      mmx_grnmask, %%mm2    # g7g6g5g4 g3g2____ g7g6g5g4 g3g2____       \n\
200 pand      mmx_redmask, %%mm1    # r7r6r5r4 r3______ r7r6r5r4 r3______       \n\
201 psrlw     mmx_blueshift,%%mm0   # ______b7 b6b5b4b3 ______b7 b6b5b4b3       \n\
202 pxor      %%mm4, %%mm4          # zero mm4                                  \n\
203 movq      %%mm0, %%mm5          # Copy B7-B0                                \n\
204 movq      %%mm2, %%mm7          # Copy G7-G0                                \n\
205                                                                             \n\
206 # convert rgb24 plane to rgb16 pack for pixel 0-3                           \n\
207 punpcklbw %%mm4, %%mm2          # ________ ________ g7g6g5g4 g3g2____       \n\
208 punpcklbw %%mm1, %%mm0          # r7r6r5r4 r3______ ______b7 b6b5b4b3       \n\
209 psllw     mmx_blueshift,%%mm2   # ________ __g7g6g5 g4g3g2__ ________       \n\
210 por       %%mm2, %%mm0          # r7r6r5r4 r3g7g6g5 g4g3g2b7 b6b5b4b3       \n\
211 movq      8(%0), %%mm6          # Load 8 Y        Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0   \n\
212 movq      %%mm0, (%3)           # store pixel 0-3                           \n\
213                                                                             \n\
214 # convert rgb24 plane to rgb16 pack for pixel 0-3                           \n\
215 punpckhbw %%mm4, %%mm7          # ________ ________ g7g6g5g4 g3g2____       \n\
216 punpckhbw %%mm1, %%mm5          # r7r6r5r4 r3______ ______b7 b6b5b4b3       \n\
217 psllw     mmx_blueshift,%%mm7   # ________ __g7g6g5 g4g3g2__ ________       \n\
218 movd      4(%1), %%mm0          # Load 4 Cb       __ __ __ __ u3 u2 u1 u0   \n\
219 por       %%mm7, %%mm5          # r7r6r5r4 r3g7g6g5 g4g3g2b7 b6b5b4b3       \n\
220 movd      4(%2), %%mm1          # Load 4 Cr       __ __ __ __ v3 v2 v1 v0   \n\
221 movq      %%mm5, 8(%3)          # store pixel 4-7                           \n\
222 "
223
224 /*
225  * convert RGB plane to RGB packed format,
226  * mm0 -> B, mm1 -> R, mm2 -> G, mm3 -> 0,
227  * mm4 -> GB, mm5 -> AR pixel 4-7,
228  * mm6 -> GB, mm7 -> AR pixel 0-3
229  */
230
231 #define MMX_UNPACK_32 "                                                     \n\
232                                                                             \n\
233 pxor      %%mm3, %%mm3  # zero mm3                                          \n\
234 movq      %%mm0, %%mm6  #                 B7 B6 B5 B4 B3 B2 B1 B0           \n\
235 movq      %%mm1, %%mm7  #                 R7 R6 R5 R4 R3 R2 R1 R0           \n\
236 movq      %%mm0, %%mm4  #                 B7 B6 B5 B4 B3 B2 B1 B0           \n\
237 movq      %%mm1, %%mm5  #                 R7 R6 R5 R4 R3 R2 R1 R0           \n\
238 punpcklbw %%mm2, %%mm6  #                 G3 B3 G2 B2 G1 B1 G0 B0           \n\
239 punpcklbw %%mm3, %%mm7  #                 00 R3 00 R2 00 R1 00 R0           \n\
240 punpcklwd %%mm7, %%mm6  #                 00 R1 B1 G1 00 R0 B0 G0           \n\
241 movq      %%mm6, (%3)   # Store ARGB1 ARGB0                                 \n\
242 movq      %%mm0, %%mm6  #                 B7 B6 B5 B4 B3 B2 B1 B0           \n\
243 punpcklbw %%mm2, %%mm6  #                 G3 B3 G2 B2 G1 B1 G0 B0           \n\
244 punpckhwd %%mm7, %%mm6  #                 00 R3 G3 B3 00 R2 B3 G2           \n\
245 movq      %%mm6, 8(%3)  # Store ARGB3 ARGB2                                 \n\
246 punpckhbw %%mm2, %%mm4  #                 G7 B7 G6 B6 G5 B5 G4 B4           \n\
247 punpckhbw %%mm3, %%mm5  #                 00 R7 00 R6 00 R5 00 R4           \n\
248 punpcklwd %%mm5, %%mm4  #                 00 R5 B5 G5 00 R4 B4 G4           \n\
249 movq      %%mm4, 16(%3) # Store ARGB5 ARGB4                                 \n\
250 movq      %%mm0, %%mm4  #                 B7 B6 B5 B4 B3 B2 B1 B0           \n\
251 punpckhbw %%mm2, %%mm4  #                 G7 B7 G6 B6 G5 B5 G4 B4           \n\
252 punpckhwd %%mm5, %%mm4  #                 00 R7 G7 B7 00 R6 B6 G6           \n\
253 movq      %%mm4, 24(%3) # Store ARGB7 ARGB6                                 \n\
254                                                                             \n\
255 #movd      4(%1), %%mm0  # Load 4 Cb       00 00 00 00 u3 u2 u1 u0           \n\
256 #movd      4(%2), %%mm1  # Load 4 Cr       00 00 00 00 v3 v2 v1 v0           \n\
257 #pxor      %%mm4, %%mm4  # zero mm4                                          \n\
258 #movq      8(%0), %%mm6  # Load 8 Y        Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0           \n\
259 "