5 EngineCommand = ./stockfish
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11 LogFile = stockfish.log
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21 Book File = book.bin
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22 Use Search Log = false
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23 Mobility (Middle Game) = 100
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24 Mobility (Endgame) = 100
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25 Pawn Structure (Middle Game) = 100
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26 Pawn Structure (Endgame) = 100
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27 Passed Pawns (Middle Game) = 100
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28 Passed Pawns (Endgame) = 100
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29 Aggressiveness = 100
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31 King Safety Curve = Quadratic
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33 King Safety Coefficient = 40
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34 King Safety X Intercept = 0
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35 King Safety Max Slope = 30
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36 King Safety Max Value = 500
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37 Queen Contact Check Bonus = 3
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38 Queen Check Bonus = 2
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39 Rook Check Bonus = 1
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40 Bishop Check Bonus = 1
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41 Knight Check Bonus = 1
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42 Discovered Check Bonus = 3
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43 Mate Threat Bonus = 3
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44 Check Extension (PV nodes) = 2
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45 Check Extension (non-PV nodes) = 1
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46 Single Reply Extension (PV nodes) = 2
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47 Single Reply Extension (non-PV nodes) = 2
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48 Mate Threat Extension (PV nodes) = 0
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49 Mate Threat Extension (non-PV nodes) = 0
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50 Pawn Push to 7th Extension (PV nodes) = 1
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51 Pawn Push to 7th Extension (non-PV nodes) = 1
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52 Passed Pawn Extension (PV nodes) = 1
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53 Passed Pawn Extension (non-PV nodes) = 0
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54 Pawn Endgame Extension (PV nodes) = 2
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55 Pawn Endgame Extension (non-PV nodes) = 2
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56 Full Depth Moves (PV nodes) = 14
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57 Full Depth Moves (non-PV nodes) = 3
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59 Futility Pruning (Main Search) = true
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60 Futility Pruning (Quiescence Search) = true
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62 Minimum Split Depth = 4
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63 Maximum Number of Threads per Split Point = 5
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