5 EngineCommand = ./glaurung
\r
11 LogFile = glaurung.log
\r
21 Book File = book.bin
\r
22 Use Search Log = false
\r
23 Mobility (Middle Game) = 100
\r
24 Mobility (Endgame) = 100
\r
25 Pawn Structure (Middle Game) = 100
\r
26 Pawn Structure (Endgame) = 100
\r
27 Passed Pawns (Middle Game) = 100
\r
28 Passed Pawns (Endgame) = 100
\r
29 Aggressiveness = 100
\r
31 King Safety Curve = Quadratic
\r
33 King Safety Coefficient = 40
\r
34 King Safety X Intercept = 0
\r
35 King Safety Max Slope = 30
\r
36 King Safety Max Value = 500
\r
37 Queen Contact Check Bonus = 4
\r
38 Rook Contact Check Bonus = 2
\r
39 Queen Check Bonus = 2
\r
40 Rook Check Bonus = 1
\r
41 Bishop Check Bonus = 1
\r
42 Knight Check Bonus = 1
\r
43 Discovered Check Bonus = 3
\r
44 Mate Threat Bonus = 3
\r
45 Check Extension (PV nodes) = 2
\r
46 Check Extension (non-PV nodes) = 1
\r
47 Single Reply Extension (PV nodes) = 2
\r
48 Single Reply Extension (non-PV nodes) = 2
\r
49 Mate Threat Extension (PV nodes) = 0
\r
50 Mate Threat Extension (non-PV nodes) = 0
\r
51 Pawn Push to 7th Extension (PV nodes) = 1
\r
52 Pawn Push to 7th Extension (non-PV nodes) = 1
\r
53 Passed Pawn Extension (PV nodes) = 1
\r
54 Passed Pawn Extension (non-PV nodes) = 0
\r
55 Pawn Endgame Extension (PV nodes) = 2
\r
56 Pawn Endgame Extension (non-PV nodes) = 2
\r
57 Full Depth Moves (PV nodes) = 14
\r
58 Full Depth Moves (non-PV nodes) = 3
\r
61 Futility Pruning (Main Search) = true
\r
62 Futility Pruning (Quiescence Search) = true
\r
63 Futility Margin 0 = 50
\r
64 Futility Margin 1 = 100
\r
65 Futility Margin 2 = 300
\r
66 Maximum Razoring Depth = 3
\r
67 Razoring Margin = 300
\r
69 Minimum Split Depth = 4
\r
70 Maximum Number of Threads per Split Point = 5
\r