1 //========================================================================
2 // GLFW 3.4 macOS - www.glfw.org
3 //------------------------------------------------------------------------
4 // Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
6 // This software is provided 'as-is', without any express or implied
7 // warranty. In no event will the authors be held liable for any damages
8 // arising from the use of this software.
10 // Permission is granted to anyone to use this software for any purpose,
11 // including commercial applications, and to alter it and redistribute it
12 // freely, subject to the following restrictions:
14 // 1. The origin of this software must not be misrepresented; you must not
15 // claim that you wrote the original software. If you use this software
16 // in a product, an acknowledgment in the product documentation would
17 // be appreciated but is not required.
19 // 2. Altered source versions must be plainly marked as such, and must not
20 // be misrepresented as being the original software.
22 // 3. This notice may not be removed or altered from any source
25 //========================================================================
27 // NOTE: Many Cocoa enum values have been renamed and we need to build across
28 // SDK versions where one is unavailable or the other deprecated
29 // We use the newer names in code and these macros to handle compatibility
30 #if MAC_OS_X_VERSION_MAX_ALLOWED < 101400
31 #define NSOpenGLContextParameterSwapInterval NSOpenGLCPSwapInterval
32 #define NSOpenGLContextParameterSurfaceOpacity NSOpenGLCPSurfaceOpacity
35 #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl
36 #define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl
38 #include <stdatomic.h>
41 // NSGL-specific per-context data
43 typedef struct _GLFWcontextNSGL
50 // NSGL-specific global data
52 typedef struct _GLFWlibraryNSGL
54 // dlopen handle for OpenGL.framework (for glfwGetProcAddress)
55 CFBundleRef framework;
60 GLFWbool _glfwInitNSGL(void);
61 void _glfwTerminateNSGL(void);
62 GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
63 const _GLFWctxconfig* ctxconfig,
64 const _GLFWfbconfig* fbconfig);
65 void _glfwDestroyContextNSGL(_GLFWwindow* window);