1 //========================================================================
2 // GLFW 3.4 - www.glfw.org
3 //------------------------------------------------------------------------
4 // Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
6 // This software is provided 'as-is', without any express or implied
7 // warranty. In no event will the authors be held liable for any damages
8 // arising from the use of this software.
10 // Permission is granted to anyone to use this software for any purpose,
11 // including commercial applications, and to alter it and redistribute it
12 // freely, subject to the following restrictions:
14 // 1. The origin of this software must not be misrepresented; you must not
15 // claim that you wrote the original software. If you use this software
16 // in a product, an acknowledgment in the product documentation would
17 // be appreciated but is not required.
19 // 2. Altered source versions must be plainly marked as such, and must not
20 // be misrepresented as being the original software.
22 // 3. This notice may not be removed or altered from any source
25 //========================================================================
26 // As mappings.h.in, this file is used by CMake to produce the mappings.h
27 // header file. If you are adding a GLFW specific gamepad mapping, this is
29 //========================================================================
30 // As mappings.h, this provides all pre-defined gamepad mappings, including
31 // all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
32 // mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
33 // This file can be re-generated from mappings.h.in and the upstream
34 // gamecontrollerdb.txt with the GenerateMappings.cmake script.
35 //========================================================================
37 // All gamepad mappings not labeled GLFW are copied from the
38 // SDL_GameControllerDB project under the following license:
40 // Simple DirectMedia Layer
41 // Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
43 // This software is provided 'as-is', without any express or implied warranty.
44 // In no event will the authors be held liable for any damages arising from the
45 // use of this software.
47 // Permission is granted to anyone to use this software for any purpose,
48 // including commercial applications, and to alter it and redistribute it
49 // freely, subject to the following restrictions:
51 // 1. The origin of this software must not be misrepresented; you must not
52 // claim that you wrote the original software. If you use this software
53 // in a product, an acknowledgment in the product documentation would
54 // be appreciated but is not required.
56 // 2. Altered source versions must be plainly marked as such, and must not be
57 // misrepresented as being the original software.
59 // 3. This notice may not be removed or altered from any source distribution.
61 const char* _glfwDefaultMappings[] =
63 @GLFW_GAMEPAD_MAPPINGS@
64 "78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
65 "78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
66 "78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
67 "78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
68 "78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
69 "78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
70 "78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",