1 //========================================================================
2 // GLFW 3.4 Win32 - www.glfw.org
3 //------------------------------------------------------------------------
4 // Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
6 // This software is provided 'as-is', without any express or implied
7 // warranty. In no event will the authors be held liable for any damages
8 // arising from the use of this software.
10 // Permission is granted to anyone to use this software for any purpose,
11 // including commercial applications, and to alter it and redistribute it
12 // freely, subject to the following restrictions:
14 // 1. The origin of this software must not be misrepresented; you must not
15 // claim that you wrote the original software. If you use this software
16 // in a product, an acknowledgment in the product documentation would
17 // be appreciated but is not required.
19 // 2. Altered source versions must be plainly marked as such, and must not
20 // be misrepresented as being the original software.
22 // 3. This notice may not be removed or altered from any source
25 //========================================================================
27 #define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickWin32 win32
28 #define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; }
30 #define _GLFW_PLATFORM_MAPPING_NAME "Windows"
32 // Joystick element (axis, button or slider)
34 typedef struct _GLFWjoyobjectWin32
38 } _GLFWjoyobjectWin32;
40 // Win32-specific per-joystick data
42 typedef struct _GLFWjoystickWin32
44 _GLFWjoyobjectWin32* objects;
46 IDirectInputDevice8W* device;
51 void _glfwDetectJoystickConnectionWin32(void);
52 void _glfwDetectJoystickDisconnectionWin32(void);