1 /**********************************************************************************************
3 * raylib - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
6 * - NO external dependencies, all required libraries included with raylib
7 * - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly,
8 * MacOS, Haiku, UWP, Android, Raspberry Pi, HTML5.
9 * - Written in plain C code (C99) in PascalCase/camelCase notation
10 * - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
11 * - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
12 * - Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts)
13 * - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
14 * - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
15 * - Flexible Materials system, supporting classic maps and PBR maps
16 * - Animated 3D models supported (skeletal bones animation) (IQM, glTF)
17 * - Shaders support, including Model shaders and Postprocessing shaders
18 * - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
19 * - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
20 * - VR stereo rendering with configurable HMD device parameters
21 * - Bindings to multiple programming languages available!
24 * One default Font is loaded on InitWindow()->LoadFontDefault() [core, text]
25 * One default Texture2D is loaded on rlglInit() [rlgl] (OpenGL 3.3 or ES2)
26 * One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2)
27 * One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2)
29 * DEPENDENCIES (included):
30 * [core] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP)
31 * [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP)
32 * [raudio] miniaudio (David Reid - github.com/dr-soft/miniaudio) for audio device/context management
34 * OPTIONAL DEPENDENCIES (included):
35 * [core] msf_gif (Miles Fogle) for GIF recording
36 * [core] sinfl (Micha Mettke) for DEFLATE decompression algorythm
37 * [core] sdefl (Micha Mettke) for DEFLATE compression algorythm
38 * [textures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)
39 * [textures] stb_image_write (Sean Barret) for image writting (BMP, TGA, PNG, JPG)
40 * [textures] stb_image_resize (Sean Barret) for image resizing algorithms
41 * [textures] stb_perlin (Sean Barret) for Perlin noise image generation
42 * [text] stb_truetype (Sean Barret) for ttf fonts loading
43 * [text] stb_rect_pack (Sean Barret) for rectangles packing
44 * [models] par_shapes (Philip Rideout) for parametric 3d shapes generation
45 * [models] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
46 * [models] cgltf (Johannes Kuhlmann) for models loading (glTF)
47 * [raudio] dr_wav (David Reid) for WAV audio file loading
48 * [raudio] dr_flac (David Reid) for FLAC audio file loading
49 * [raudio] dr_mp3 (David Reid) for MP3 audio file loading
50 * [raudio] stb_vorbis (Sean Barret) for OGG audio loading
51 * [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading
52 * [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading
55 * LICENSE: zlib/libpng
57 * raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
58 * BSD-like license that allows static linking with closed source software:
60 * Copyright (c) 2013-2021 Ramon Santamaria (@raysan5)
62 * This software is provided "as-is", without any express or implied warranty. In no event
63 * will the authors be held liable for any damages arising from the use of this software.
65 * Permission is granted to anyone to use this software for any purpose, including commercial
66 * applications, and to alter it and redistribute it freely, subject to the following restrictions:
68 * 1. The origin of this software must not be misrepresented; you must not claim that you
69 * wrote the original software. If you use this software in a product, an acknowledgment
70 * in the product documentation would be appreciated but is not required.
72 * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
73 * as being the original software.
75 * 3. This notice may not be removed or altered from any source distribution.
77 **********************************************************************************************/
82 #include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
84 #define RAYLIB_VERSION "3.7.0"
87 // Microsoft attibutes to tell compiler that symbols are imported/exported from a .dll
88 #if defined(BUILD_LIBTYPE_SHARED)
89 #define RLAPI __declspec(dllexport) // We are building raylib as a Win32 shared library (.dll)
90 #elif defined(USE_LIBTYPE_SHARED)
91 #define RLAPI __declspec(dllimport) // We are using raylib as a Win32 shared library (.dll)
93 #define RLAPI // We are building or using raylib as a static library
96 #define RLAPI // We are building or using raylib as a static library (or Linux shared library)
99 //----------------------------------------------------------------------------------
100 // Some basic Defines
101 //----------------------------------------------------------------------------------
103 #define PI 3.14159265358979323846f
106 #define DEG2RAD (PI/180.0f)
107 #define RAD2DEG (180.0f/PI)
109 // Allow custom memory allocators
111 #define RL_MALLOC(sz) malloc(sz)
114 #define RL_CALLOC(n,sz) calloc(n,sz)
117 #define RL_REALLOC(ptr,sz) realloc(ptr,sz)
120 #define RL_FREE(ptr) free(ptr)
123 // NOTE: MSVC C++ compiler does not support compound literals (C99 feature)
124 // Plain structures in C++ (without constructors) can be initialized from { } initializers.
125 #if defined(__cplusplus)
126 #define CLITERAL(type) type
128 #define CLITERAL(type) (type)
132 // NOTE: Custom raylib color palette for amazing visuals on WHITE background
133 #define LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray
134 #define GRAY CLITERAL(Color){ 130, 130, 130, 255 } // Gray
135 #define DARKGRAY CLITERAL(Color){ 80, 80, 80, 255 } // Dark Gray
136 #define YELLOW CLITERAL(Color){ 253, 249, 0, 255 } // Yellow
137 #define GOLD CLITERAL(Color){ 255, 203, 0, 255 } // Gold
138 #define ORANGE CLITERAL(Color){ 255, 161, 0, 255 } // Orange
139 #define PINK CLITERAL(Color){ 255, 109, 194, 255 } // Pink
140 #define RED CLITERAL(Color){ 230, 41, 55, 255 } // Red
141 #define MAROON CLITERAL(Color){ 190, 33, 55, 255 } // Maroon
142 #define GREEN CLITERAL(Color){ 0, 228, 48, 255 } // Green
143 #define LIME CLITERAL(Color){ 0, 158, 47, 255 } // Lime
144 #define DARKGREEN CLITERAL(Color){ 0, 117, 44, 255 } // Dark Green
145 #define SKYBLUE CLITERAL(Color){ 102, 191, 255, 255 } // Sky Blue
146 #define BLUE CLITERAL(Color){ 0, 121, 241, 255 } // Blue
147 #define DARKBLUE CLITERAL(Color){ 0, 82, 172, 255 } // Dark Blue
148 #define PURPLE CLITERAL(Color){ 200, 122, 255, 255 } // Purple
149 #define VIOLET CLITERAL(Color){ 135, 60, 190, 255 } // Violet
150 #define DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 } // Dark Purple
151 #define BEIGE CLITERAL(Color){ 211, 176, 131, 255 } // Beige
152 #define BROWN CLITERAL(Color){ 127, 106, 79, 255 } // Brown
153 #define DARKBROWN CLITERAL(Color){ 76, 63, 47, 255 } // Dark Brown
155 #define WHITE CLITERAL(Color){ 255, 255, 255, 255 } // White
156 #define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black
157 #define BLANK CLITERAL(Color){ 0, 0, 0, 0 } // Blank (Transparent)
158 #define MAGENTA CLITERAL(Color){ 255, 0, 255, 255 } // Magenta
159 #define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo)
161 // Temporal hacks to avoid breaking old codebases using
162 // deprecated raylib implementation or definitions
163 #define FormatText TextFormat
164 #define LoadText LoadFileText
165 #define GetExtension GetFileExtension
166 #define GetImageData LoadImageColors
167 #define FILTER_POINT TEXTURE_FILTER_POINT
168 #define FILTER_BILINEAR TEXTURE_FILTER_BILINEAR
169 #define MAP_DIFFUSE MATERIAL_MAP_DIFFUSE
170 #define UNCOMPRESSED_R8G8B8A8 PIXELFORMAT_UNCOMPRESSED_R8G8B8A8
172 //----------------------------------------------------------------------------------
173 // Structures Definition
174 //----------------------------------------------------------------------------------
176 #if defined(__STDC__) && __STDC_VERSION__ >= 199901L
178 #elif !defined(__cplusplus) && !defined(bool)
179 typedef enum { false, true } bool;
183 typedef struct Vector2 {
189 typedef struct Vector3 {
196 typedef struct Vector4 {
203 // Quaternion type, same as Vector4
204 typedef Vector4 Quaternion;
206 // Matrix type (OpenGL style 4x4 - right handed, column major)
207 typedef struct Matrix {
208 float m0, m4, m8, m12;
209 float m1, m5, m9, m13;
210 float m2, m6, m10, m14;
211 float m3, m7, m11, m15;
214 // Color type, RGBA (32bit)
215 typedef struct Color {
223 typedef struct Rectangle {
230 // Image type, bpp always RGBA (32bit)
231 // NOTE: Data stored in CPU memory (RAM)
232 typedef struct Image {
233 void *data; // Image raw data
234 int width; // Image base width
235 int height; // Image base height
236 int mipmaps; // Mipmap levels, 1 by default
237 int format; // Data format (PixelFormat type)
241 // NOTE: Data stored in GPU memory
242 typedef struct Texture {
243 unsigned int id; // OpenGL texture id
244 int width; // Texture base width
245 int height; // Texture base height
246 int mipmaps; // Mipmap levels, 1 by default
247 int format; // Data format (PixelFormat type)
250 // Texture2D type, same as Texture
251 typedef Texture Texture2D;
253 // TextureCubemap type, actually, same as Texture
254 typedef Texture TextureCubemap;
256 // RenderTexture type, for texture rendering
257 typedef struct RenderTexture {
258 unsigned int id; // OpenGL framebuffer object id
259 Texture texture; // Color buffer attachment texture
260 Texture depth; // Depth buffer attachment texture
263 // RenderTexture2D type, same as RenderTexture
264 typedef RenderTexture RenderTexture2D;
266 // N-Patch layout info
267 typedef struct NPatchInfo {
268 Rectangle source; // Texture source rectangle
269 int left; // Left border offset
270 int top; // Top border offset
271 int right; // Right border offset
272 int bottom; // Bottom border offset
273 int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1
276 // Font character info
277 typedef struct CharInfo {
278 int value; // Character value (Unicode)
279 int offsetX; // Character offset X when drawing
280 int offsetY; // Character offset Y when drawing
281 int advanceX; // Character advance position X
282 Image image; // Character image data
285 // Font type, includes texture and charSet array data
286 typedef struct Font {
287 int baseSize; // Base size (default chars height)
288 int charsCount; // Number of characters
289 int charsPadding; // Padding around the chars
290 Texture2D texture; // Characters texture atlas
291 Rectangle *recs; // Characters rectangles in texture
292 CharInfo *chars; // Characters info data
295 #define SpriteFont Font // SpriteFont type fallback, defaults to Font
297 // Camera type, defines a camera position/orientation in 3d space
298 typedef struct Camera3D {
299 Vector3 position; // Camera position
300 Vector3 target; // Camera target it looks-at
301 Vector3 up; // Camera up vector (rotation over its axis)
302 float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
303 int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
306 typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D
308 // Camera2D type, defines a 2d camera
309 typedef struct Camera2D {
310 Vector2 offset; // Camera offset (displacement from target)
311 Vector2 target; // Camera target (rotation and zoom origin)
312 float rotation; // Camera rotation in degrees
313 float zoom; // Camera zoom (scaling), should be 1.0f by default
316 // Vertex data definning a mesh
317 // NOTE: Data stored in CPU memory (and GPU)
318 typedef struct Mesh {
319 int vertexCount; // Number of vertices stored in arrays
320 int triangleCount; // Number of triangles stored (indexed or not)
322 // Default vertex data
323 float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
324 float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
325 float *texcoords2; // Vertex second texture coordinates (useful for lightmaps) (shader-location = 5)
326 float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
327 float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
328 unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
329 unsigned short *indices;// Vertex indices (in case vertex data comes indexed)
331 // Animation vertex data
332 float *animVertices; // Animated vertex positions (after bones transformations)
333 float *animNormals; // Animated normals (after bones transformations)
334 int *boneIds; // Vertex bone ids, up to 4 bones influence by vertex (skinning)
335 float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning)
337 // OpenGL identifiers
338 unsigned int vaoId; // OpenGL Vertex Array Object id
339 unsigned int *vboId; // OpenGL Vertex Buffer Objects id (default vertex data)
342 // Shader type (generic)
343 typedef struct Shader {
344 unsigned int id; // Shader program id
345 int *locs; // Shader locations array (MAX_SHADER_LOCATIONS)
348 // Material texture map
349 typedef struct MaterialMap {
350 Texture2D texture; // Material map texture
351 Color color; // Material map color
352 float value; // Material map value
355 // Material type (generic)
356 typedef struct Material {
357 Shader shader; // Material shader
358 MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS)
359 float params[4]; // Material generic parameters (if required)
362 // Transformation properties
363 typedef struct Transform {
364 Vector3 translation; // Translation
365 Quaternion rotation; // Rotation
366 Vector3 scale; // Scale
370 typedef struct BoneInfo {
371 char name[32]; // Bone name
372 int parent; // Bone parent
376 typedef struct Model {
377 Matrix transform; // Local transform matrix
379 int meshCount; // Number of meshes
380 int materialCount; // Number of materials
381 Mesh *meshes; // Meshes array
382 Material *materials; // Materials array
383 int *meshMaterial; // Mesh material number
386 int boneCount; // Number of bones
387 BoneInfo *bones; // Bones information (skeleton)
388 Transform *bindPose; // Bones base transformation (pose)
392 typedef struct ModelAnimation {
393 int boneCount; // Number of bones
394 int frameCount; // Number of animation frames
395 BoneInfo *bones; // Bones information (skeleton)
396 Transform **framePoses; // Poses array by frame
399 // Ray type (useful for raycast)
401 Vector3 position; // Ray position (origin)
402 Vector3 direction; // Ray direction
405 // Raycast hit information
406 typedef struct RayHitInfo {
407 bool hit; // Did the ray hit something?
408 float distance; // Distance to nearest hit
409 Vector3 position; // Position of nearest hit
410 Vector3 normal; // Surface normal of hit
414 typedef struct BoundingBox {
415 Vector3 min; // Minimum vertex box-corner
416 Vector3 max; // Maximum vertex box-corner
419 // Wave type, defines audio wave data
420 typedef struct Wave {
421 unsigned int sampleCount; // Total number of samples (considering channels!)
422 unsigned int sampleRate; // Frequency (samples per second)
423 unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
424 unsigned int channels; // Number of channels (1-mono, 2-stereo)
425 void *data; // Buffer data pointer
428 typedef struct rAudioBuffer rAudioBuffer;
431 // NOTE: Useful to create custom audio streams not bound to a specific file
432 typedef struct AudioStream {
433 rAudioBuffer *buffer; // Pointer to internal data used by the audio system
435 unsigned int sampleRate; // Frequency (samples per second)
436 unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
437 unsigned int channels; // Number of channels (1-mono, 2-stereo)
441 typedef struct Sound {
442 AudioStream stream; // Audio stream
443 unsigned int sampleCount; // Total number of samples
446 // Music stream type (audio file streaming from memory)
447 // NOTE: Anything longer than ~10 seconds should be streamed
448 typedef struct Music {
449 AudioStream stream; // Audio stream
450 unsigned int sampleCount; // Total number of samples
451 bool looping; // Music looping enable
453 int ctxType; // Type of music context (audio filetype)
454 void *ctxData; // Audio context data, depends on type
457 // Head-Mounted-Display device parameters
458 typedef struct VrDeviceInfo {
459 int hResolution; // Horizontal resolution in pixels
460 int vResolution; // Vertical resolution in pixels
461 float hScreenSize; // Horizontal size in meters
462 float vScreenSize; // Vertical size in meters
463 float vScreenCenter; // Screen center in meters
464 float eyeToScreenDistance; // Distance between eye and display in meters
465 float lensSeparationDistance; // Lens separation distance in meters
466 float interpupillaryDistance; // IPD (distance between pupils) in meters
467 float lensDistortionValues[4]; // Lens distortion constant parameters
468 float chromaAbCorrection[4]; // Chromatic aberration correction parameters
471 // VR Stereo rendering configuration for simulator
472 typedef struct VrStereoConfig {
473 Matrix projection[2]; // VR projection matrices (per eye)
474 Matrix viewOffset[2]; // VR view offset matrices (per eye)
475 float leftLensCenter[2]; // VR left lens center
476 float rightLensCenter[2]; // VR right lens center
477 float leftScreenCenter[2]; // VR left screen center
478 float rightScreenCenter[2]; // VR right screen center
479 float scale[2]; // VR distortion scale
480 float scaleIn[2]; // VR distortion scale in
483 //----------------------------------------------------------------------------------
484 // Enumerators Definition
485 //----------------------------------------------------------------------------------
486 // System/Window config flags
487 // NOTE: Every bit registers one state (use it with bit masks)
488 // By default all flags are set to 0
490 FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU
491 FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen
492 FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window
493 FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons)
494 FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window
495 FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify)
496 FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor)
497 FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused
498 FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top
499 FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized
500 FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer
501 FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI
502 FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X
503 FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D)
508 LOG_ALL = 0, // Display all logs
515 LOG_NONE // Disable logging
518 // Keyboard keys (US keyboard layout)
519 // NOTE: Use GetKeyPressed() to allow redefining
520 // required keys for alternative layouts
585 KEY_SCROLL_LOCK = 281,
587 KEY_PRINT_SCREEN = 283,
601 KEY_LEFT_SHIFT = 340,
602 KEY_LEFT_CONTROL = 341,
604 KEY_LEFT_SUPER = 343,
605 KEY_RIGHT_SHIFT = 344,
606 KEY_RIGHT_CONTROL = 345,
608 KEY_RIGHT_SUPER = 347,
610 KEY_LEFT_BRACKET = 91,
612 KEY_RIGHT_BRACKET = 93,
626 KEY_KP_DECIMAL = 330,
628 KEY_KP_MULTIPLY = 332,
629 KEY_KP_SUBTRACT = 333,
633 // Android key buttons
642 MOUSE_LEFT_BUTTON = 0,
643 MOUSE_RIGHT_BUTTON = 1,
644 MOUSE_MIDDLE_BUTTON = 2
649 MOUSE_CURSOR_DEFAULT = 0,
650 MOUSE_CURSOR_ARROW = 1,
651 MOUSE_CURSOR_IBEAM = 2,
652 MOUSE_CURSOR_CROSSHAIR = 3,
653 MOUSE_CURSOR_POINTING_HAND = 4,
654 MOUSE_CURSOR_RESIZE_EW = 5, // The horizontal resize/move arrow shape
655 MOUSE_CURSOR_RESIZE_NS = 6, // The vertical resize/move arrow shape
656 MOUSE_CURSOR_RESIZE_NWSE = 7, // The top-left to bottom-right diagonal resize/move arrow shape
657 MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape
658 MOUSE_CURSOR_RESIZE_ALL = 9, // The omni-directional resize/move cursor shape
659 MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape
664 // This is here just for error checking
665 GAMEPAD_BUTTON_UNKNOWN = 0,
667 // This is normally a DPAD
668 GAMEPAD_BUTTON_LEFT_FACE_UP,
669 GAMEPAD_BUTTON_LEFT_FACE_RIGHT,
670 GAMEPAD_BUTTON_LEFT_FACE_DOWN,
671 GAMEPAD_BUTTON_LEFT_FACE_LEFT,
673 // This normally corresponds with PlayStation and Xbox controllers
675 // PS3: [Triangle,Square,Cross,Circle]
676 // No support for 6 button controllers though..
677 GAMEPAD_BUTTON_RIGHT_FACE_UP,
678 GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,
679 GAMEPAD_BUTTON_RIGHT_FACE_DOWN,
680 GAMEPAD_BUTTON_RIGHT_FACE_LEFT,
683 GAMEPAD_BUTTON_LEFT_TRIGGER_1,
684 GAMEPAD_BUTTON_LEFT_TRIGGER_2,
685 GAMEPAD_BUTTON_RIGHT_TRIGGER_1,
686 GAMEPAD_BUTTON_RIGHT_TRIGGER_2,
688 // These are buttons in the center of the gamepad
689 GAMEPAD_BUTTON_MIDDLE_LEFT, // PS3 Select
690 GAMEPAD_BUTTON_MIDDLE, // PS Button/XBOX Button
691 GAMEPAD_BUTTON_MIDDLE_RIGHT, // PS3 Start
693 // These are the joystick press in buttons
694 GAMEPAD_BUTTON_LEFT_THUMB,
695 GAMEPAD_BUTTON_RIGHT_THUMB
701 GAMEPAD_AXIS_LEFT_X = 0,
702 GAMEPAD_AXIS_LEFT_Y = 1,
705 GAMEPAD_AXIS_RIGHT_X = 2,
706 GAMEPAD_AXIS_RIGHT_Y = 3,
708 // Pressure levels for the back triggers
709 GAMEPAD_AXIS_LEFT_TRIGGER = 4, // [1..-1] (pressure-level)
710 GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // [1..-1] (pressure-level)
713 // Material map index
715 MATERIAL_MAP_ALBEDO = 0, // MATERIAL_MAP_DIFFUSE
716 MATERIAL_MAP_METALNESS = 1, // MATERIAL_MAP_SPECULAR
717 MATERIAL_MAP_NORMAL = 2,
718 MATERIAL_MAP_ROUGHNESS = 3,
719 MATERIAL_MAP_OCCLUSION,
720 MATERIAL_MAP_EMISSION,
723 MATERIAL_MAP_CUBEMAP, // NOTE: Uses GL_TEXTURE_CUBE_MAP
724 MATERIAL_MAP_IRRADIANCE, // NOTE: Uses GL_TEXTURE_CUBE_MAP
725 MATERIAL_MAP_PREFILTER // NOTE: Uses GL_TEXTURE_CUBE_MAP
728 #define MATERIAL_MAP_DIFFUSE MATERIAL_MAP_ALBEDO
729 #define MATERIAL_MAP_SPECULAR MATERIAL_MAP_METALNESS
731 // Shader location index
733 SHADER_LOC_VERTEX_POSITION = 0,
734 SHADER_LOC_VERTEX_TEXCOORD01,
735 SHADER_LOC_VERTEX_TEXCOORD02,
736 SHADER_LOC_VERTEX_NORMAL,
737 SHADER_LOC_VERTEX_TANGENT,
738 SHADER_LOC_VERTEX_COLOR,
739 SHADER_LOC_MATRIX_MVP,
740 SHADER_LOC_MATRIX_VIEW,
741 SHADER_LOC_MATRIX_PROJECTION,
742 SHADER_LOC_MATRIX_MODEL,
743 SHADER_LOC_MATRIX_NORMAL,
744 SHADER_LOC_VECTOR_VIEW,
745 SHADER_LOC_COLOR_DIFFUSE,
746 SHADER_LOC_COLOR_SPECULAR,
747 SHADER_LOC_COLOR_AMBIENT,
748 SHADER_LOC_MAP_ALBEDO, // SHADER_LOC_MAP_DIFFUSE
749 SHADER_LOC_MAP_METALNESS, // SHADER_LOC_MAP_SPECULAR
750 SHADER_LOC_MAP_NORMAL,
751 SHADER_LOC_MAP_ROUGHNESS,
752 SHADER_LOC_MAP_OCCLUSION,
753 SHADER_LOC_MAP_EMISSION,
754 SHADER_LOC_MAP_HEIGHT,
755 SHADER_LOC_MAP_CUBEMAP,
756 SHADER_LOC_MAP_IRRADIANCE,
757 SHADER_LOC_MAP_PREFILTER,
759 } ShaderLocationIndex;
761 #define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO
762 #define SHADER_LOC_MAP_SPECULAR SHADER_LOC_MAP_METALNESS
764 // Shader uniform data type
766 SHADER_UNIFORM_FLOAT = 0,
771 SHADER_UNIFORM_IVEC2,
772 SHADER_UNIFORM_IVEC3,
773 SHADER_UNIFORM_IVEC4,
774 SHADER_UNIFORM_SAMPLER2D
775 } ShaderUniformDataType;
778 // NOTE: Support depends on OpenGL version and platform
780 PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
781 PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels)
782 PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp
783 PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp
784 PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
785 PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
786 PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp
787 PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float)
788 PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)
789 PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)
790 PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
791 PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
792 PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp
793 PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp
794 PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp
795 PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp
796 PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp
797 PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp
798 PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp
799 PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp
800 PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp
803 // Texture parameters: filter mode
804 // NOTE 1: Filtering considers mipmaps if available in the texture
805 // NOTE 2: Filter is accordingly set for minification and magnification
807 TEXTURE_FILTER_POINT = 0, // No filter, just pixel aproximation
808 TEXTURE_FILTER_BILINEAR, // Linear filtering
809 TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps)
810 TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x
811 TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x
812 TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x
815 // Texture parameters: wrap mode
817 TEXTURE_WRAP_REPEAT = 0, // Repeats texture in tiled mode
818 TEXTURE_WRAP_CLAMP, // Clamps texture to edge pixel in tiled mode
819 TEXTURE_WRAP_MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode
820 TEXTURE_WRAP_MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode
825 CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type
826 CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces
827 CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by an horizontal line with faces
828 CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces
829 CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE, // Layout is defined by a 4x3 cross with cubemap faces
830 CUBEMAP_LAYOUT_PANORAMA // Layout is defined by a panorama image (equirectangular map)
833 // Font type, defines generation method
835 FONT_DEFAULT = 0, // Default font generation, anti-aliased
836 FONT_BITMAP, // Bitmap font generation, no anti-aliasing
837 FONT_SDF // SDF font generation, requires external shader
840 // Color blending modes (pre-defined)
842 BLEND_ALPHA = 0, // Blend textures considering alpha (default)
843 BLEND_ADDITIVE, // Blend textures adding colors
844 BLEND_MULTIPLIED, // Blend textures multiplying colors
845 BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
846 BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
847 BLEND_CUSTOM // Belnd textures using custom src/dst factors (use rlSetBlendMode())
851 // NOTE: It could be used as flags to enable only some gestures
855 GESTURE_DOUBLETAP = 2,
858 GESTURE_SWIPE_RIGHT = 16,
859 GESTURE_SWIPE_LEFT = 32,
860 GESTURE_SWIPE_UP = 64,
861 GESTURE_SWIPE_DOWN = 128,
862 GESTURE_PINCH_IN = 256,
863 GESTURE_PINCH_OUT = 512
866 // Camera system modes
877 CAMERA_PERSPECTIVE = 0,
883 NPATCH_NINE_PATCH = 0, // Npatch layout: 3x3 tiles
884 NPATCH_THREE_PATCH_VERTICAL, // Npatch layout: 1x3 tiles
885 NPATCH_THREE_PATCH_HORIZONTAL // Npatch layout: 3x1 tiles
888 // Callbacks to hook some internal functions
889 // WARNING: This callbacks are intended for advance users
890 typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages
891 typedef unsigned char* (*LoadFileDataCallback)(const char* fileName, unsigned int* bytesRead); // FileIO: Load binary data
892 typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, unsigned int bytesToWrite); // FileIO: Save binary data
893 typedef char *(*LoadFileTextCallback)(const char* fileName); // FileIO: Load text data
894 typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data
897 #if defined(__cplusplus)
898 extern "C" { // Prevents name mangling of functions
901 //------------------------------------------------------------------------------------
902 // Global Variables Definition
903 //------------------------------------------------------------------------------------
904 // It's lonely here...
906 //------------------------------------------------------------------------------------
907 // Window and Graphics Device Functions (Module: core)
908 //------------------------------------------------------------------------------------
910 // Window-related functions
911 RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
912 RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
913 RLAPI void CloseWindow(void); // Close window and unload OpenGL context
914 RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
915 RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen
916 RLAPI bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP)
917 RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized (only PLATFORM_DESKTOP)
918 RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized (only PLATFORM_DESKTOP)
919 RLAPI bool IsWindowFocused(void); // Check if window is currently focused (only PLATFORM_DESKTOP)
920 RLAPI bool IsWindowResized(void); // Check if window has been resized last frame
921 RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled
922 RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags
923 RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags
924 RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
925 RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
926 RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
927 RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
928 RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
929 RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP)
930 RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
931 RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
932 RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
933 RLAPI void SetWindowSize(int width, int height); // Set window dimensions
934 RLAPI void *GetWindowHandle(void); // Get native window handle
935 RLAPI int GetScreenWidth(void); // Get current screen width
936 RLAPI int GetScreenHeight(void); // Get current screen height
937 RLAPI int GetMonitorCount(void); // Get number of connected monitors
938 RLAPI int GetCurrentMonitor(void); // Get current connected monitor
939 RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position
940 RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (max available by monitor)
941 RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (max available by monitor)
942 RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres
943 RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres
944 RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate
945 RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor
946 RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor
947 RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the primary monitor
948 RLAPI void SetClipboardText(const char *text); // Set clipboard text content
949 RLAPI const char *GetClipboardText(void); // Get clipboard text content
951 // Cursor-related functions
952 RLAPI void ShowCursor(void); // Shows cursor
953 RLAPI void HideCursor(void); // Hides cursor
954 RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
955 RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
956 RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
957 RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the current screen.
959 // Drawing-related functions
960 RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
961 RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
962 RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
963 RLAPI void BeginMode2D(Camera2D camera); // Initialize 2D mode with custom camera (2D)
964 RLAPI void EndMode2D(void); // Ends 2D mode with custom camera
965 RLAPI void BeginMode3D(Camera3D camera); // Initializes 3D mode with custom camera (3D)
966 RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode
967 RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
968 RLAPI void EndTextureMode(void); // Ends drawing to render texture
969 RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
970 RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
971 RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
972 RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
973 RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing)
974 RLAPI void EndScissorMode(void); // End scissor mode
975 RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator)
976 RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator)
978 // VR stereo config functions for VR simulator
979 RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters
980 RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config
982 // Shader management functions
983 // NOTE: Shader functionality is not available on OpenGL 1.1
984 RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
985 RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
986 RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
987 RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
988 RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
989 RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector
990 RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4)
991 RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d)
992 RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
994 // Screen-space-related functions
995 RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
996 RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
997 RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Returns camera 2d transform matrix
998 RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
999 RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Returns size position for a 3d world space position
1000 RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Returns the screen space position for a 2d camera world space position
1001 RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Returns the world space position for a 2d camera screen space position
1003 // Timing-related functions
1004 RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
1005 RLAPI int GetFPS(void); // Returns current FPS
1006 RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn (delta time)
1007 RLAPI double GetTime(void); // Returns elapsed time in seconds since InitWindow()
1010 RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
1011 RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)
1012 RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
1014 RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR)
1015 RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
1016 RLAPI void *MemAlloc(int size); // Internal memory allocator
1017 RLAPI void *MemRealloc(void *ptr, int size); // Internal memory reallocator
1018 RLAPI void MemFree(void *ptr); // Internal memory free
1020 // Set custom callbacks
1021 // WARNING: Callbacks setup is intended for advance users
1022 RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log
1023 RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader
1024 RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver
1025 RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader
1026 RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
1028 // Files management functions
1029 RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
1030 RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
1031 RLAPI bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write), returns true on success
1032 RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
1033 RLAPI void UnloadFileText(unsigned char *text); // Unload file text data allocated by LoadFileText()
1034 RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
1035 RLAPI bool FileExists(const char *fileName); // Check if file exists
1036 RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
1037 RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension (including point: .png, .wav)
1038 RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: ".png")
1039 RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string
1040 RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string)
1041 RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)
1042 RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)
1043 RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
1044 RLAPI char **GetDirectoryFiles(const char *dirPath, int *count); // Get filenames in a directory path (memory should be freed)
1045 RLAPI void ClearDirectoryFiles(void); // Clear directory files paths buffers (free memory)
1046 RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success
1047 RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
1048 RLAPI char **GetDroppedFiles(int *count); // Get dropped files names (memory should be freed)
1049 RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer (free memory)
1050 RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time)
1052 RLAPI unsigned char *CompressData(unsigned char *data, int dataLength, int *compDataLength); // Compress data (DEFLATE algorithm)
1053 RLAPI unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength); // Decompress data (DEFLATE algorithm)
1055 // Persistent storage management
1056 RLAPI bool SaveStorageValue(unsigned int position, int value); // Save integer value to storage file (to defined position), returns true on success
1057 RLAPI int LoadStorageValue(unsigned int position); // Load integer value from storage file (from defined position)
1059 RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
1061 //------------------------------------------------------------------------------------
1062 // Input Handling Functions (Module: core)
1063 //------------------------------------------------------------------------------------
1065 // Input-related functions: keyboard
1066 RLAPI bool IsKeyPressed(int key); // Detect if a key has been pressed once
1067 RLAPI bool IsKeyDown(int key); // Detect if a key is being pressed
1068 RLAPI bool IsKeyReleased(int key); // Detect if a key has been released once
1069 RLAPI bool IsKeyUp(int key); // Detect if a key is NOT being pressed
1070 RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
1071 RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued
1072 RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued
1074 // Input-related functions: gamepads
1075 RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
1076 RLAPI bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available)
1077 RLAPI const char *GetGamepadName(int gamepad); // Return gamepad internal name id
1078 RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Detect if a gamepad button has been pressed once
1079 RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Detect if a gamepad button is being pressed
1080 RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Detect if a gamepad button has been released once
1081 RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad button is NOT being pressed
1082 RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
1083 RLAPI int GetGamepadAxisCount(int gamepad); // Return gamepad axis count for a gamepad
1084 RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis
1085 RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB)
1087 // Input-related functions: mouse
1088 RLAPI bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once
1089 RLAPI bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed
1090 RLAPI bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once
1091 RLAPI bool IsMouseButtonUp(int button); // Detect if a mouse button is NOT being pressed
1092 RLAPI int GetMouseX(void); // Returns mouse position X
1093 RLAPI int GetMouseY(void); // Returns mouse position Y
1094 RLAPI Vector2 GetMousePosition(void); // Returns mouse position XY
1095 RLAPI void SetMousePosition(int x, int y); // Set mouse position XY
1096 RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset
1097 RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling
1098 RLAPI float GetMouseWheelMove(void); // Returns mouse wheel movement Y
1099 RLAPI void SetMouseCursor(int cursor); // Set mouse cursor
1101 // Input-related functions: touch
1102 RLAPI int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size)
1103 RLAPI int GetTouchY(void); // Returns touch position Y for touch point 0 (relative to screen size)
1104 RLAPI Vector2 GetTouchPosition(int index); // Returns touch position XY for a touch point index (relative to screen size)
1106 //------------------------------------------------------------------------------------
1107 // Gestures and Touch Handling Functions (Module: gestures)
1108 //------------------------------------------------------------------------------------
1109 RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
1110 RLAPI bool IsGestureDetected(int gesture); // Check if a gesture have been detected
1111 RLAPI int GetGestureDetected(void); // Get latest detected gesture
1112 RLAPI int GetTouchPointsCount(void); // Get touch points count
1113 RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
1114 RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
1115 RLAPI float GetGestureDragAngle(void); // Get gesture drag angle
1116 RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
1117 RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle
1119 //------------------------------------------------------------------------------------
1120 // Camera System Functions (Module: camera)
1121 //------------------------------------------------------------------------------------
1122 RLAPI void SetCameraMode(Camera camera, int mode); // Set camera mode (multiple camera modes available)
1123 RLAPI void UpdateCamera(Camera *camera); // Update camera position for selected mode
1125 RLAPI void SetCameraPanControl(int keyPan); // Set camera pan key to combine with mouse movement (free camera)
1126 RLAPI void SetCameraAltControl(int keyAlt); // Set camera alt key to combine with mouse movement (free camera)
1127 RLAPI void SetCameraSmoothZoomControl(int keySmoothZoom); // Set camera smooth zoom key to combine with mouse (free camera)
1128 RLAPI void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown); // Set camera move controls (1st person and 3rd person cameras)
1130 //------------------------------------------------------------------------------------
1131 // Basic Shapes Drawing Functions (Module: shapes)
1132 //------------------------------------------------------------------------------------
1133 // Set texture and rectangle to be used on shapes drawing
1134 // NOTE: It can be useful when using basic shapes and one single font,
1135 // defining a font char white rectangle would allow drawing everything in a single draw call
1136 RLAPI void SetShapesTexture(Texture2D texture, Rectangle source);
1138 // Basic shapes drawing functions
1139 RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
1140 RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
1141 RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
1142 RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
1143 RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
1144 RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
1145 RLAPI void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); //Draw line using quadratic bezier curves with a control point
1146 RLAPI void DrawLineStrip(Vector2 *points, int pointsCount, Color color); // Draw lines sequence
1147 RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
1148 RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
1149 RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
1150 RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
1151 RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
1152 RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
1153 RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
1154 RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
1155 RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
1156 RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline
1157 RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
1158 RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
1159 RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
1160 RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
1161 RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle
1162 RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle
1163 RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors
1164 RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
1165 RLAPI void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color); // Draw rectangle outline with extended parameters
1166 RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
1167 RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int lineThick, Color color); // Draw rectangle with rounded edges outline
1168 RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
1169 RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)
1170 RLAPI void DrawTriangleFan(Vector2 *points, int pointsCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
1171 RLAPI void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color); // Draw a triangle strip defined by points
1172 RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
1173 RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
1175 // Basic shapes collision detection functions
1176 RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
1177 RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
1178 RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
1179 RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
1180 RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
1181 RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
1182 RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
1183 RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
1185 //------------------------------------------------------------------------------------
1186 // Texture Loading and Drawing Functions (Module: textures)
1187 //------------------------------------------------------------------------------------
1189 // Image loading functions
1190 // NOTE: This functions do not require GPU access
1191 RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
1192 RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
1193 RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
1194 RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. ".png"
1195 RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
1196 RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
1197 RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
1199 // Image generation functions
1200 RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
1201 RLAPI Image GenImageGradientV(int width, int height, Color top, Color bottom); // Generate image: vertical gradient
1202 RLAPI Image GenImageGradientH(int width, int height, Color left, Color right); // Generate image: horizontal gradient
1203 RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
1204 RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
1205 RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise
1206 RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise
1207 RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm. Bigger tileSize means bigger cells
1209 // Image manipulation functions
1210 RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
1211 RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece
1212 RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
1213 RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font)
1214 RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
1215 RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two)
1216 RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
1217 RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value
1218 RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color
1219 RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
1220 RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel
1221 RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm)
1222 RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)
1223 RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color
1224 RLAPI void ImageMipmaps(Image *image); // Generate all mipmap levels for a provided image
1225 RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
1226 RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
1227 RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
1228 RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg
1229 RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg
1230 RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint
1231 RLAPI void ImageColorInvert(Image *image); // Modify image color: invert
1232 RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
1233 RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
1234 RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
1235 RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color
1236 RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit)
1237 RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorsCount); // Load colors palette from image as a Color array (RGBA - 32bit)
1238 RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors()
1239 RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette()
1240 RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle
1242 // Image drawing functions
1243 // NOTE: Image software-rendering functions (CPU)
1244 RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color
1245 RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image
1246 RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version)
1247 RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
1248 RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version)
1249 RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle within an image
1250 RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw circle within an image (Vector version)
1251 RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image
1252 RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version)
1253 RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image
1254 RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image
1255 RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)
1256 RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination)
1257 RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
1259 // Texture loading functions
1260 // NOTE: These functions require GPU access
1261 RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)
1262 RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
1263 RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported
1264 RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
1265 RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
1266 RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
1267 RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
1268 RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data
1269 RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
1270 RLAPI Image GetScreenData(void); // Get pixel data from screen buffer and return an Image (screenshot)
1272 // Texture configuration functions
1273 RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
1274 RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode
1275 RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode
1277 // Texture drawing functions
1278 RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
1279 RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
1280 RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
1281 RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
1282 RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint); // Draw texture quad with tiling and offset parameters
1283 RLAPI void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
1284 RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
1285 RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
1286 RLAPI void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointsCount, Color tint); // Draw a textured polygon
1288 // Color/pixel related functions
1289 RLAPI Color Fade(Color color, float alpha); // Returns color with alpha applied, alpha goes from 0.0f to 1.0f
1290 RLAPI int ColorToInt(Color color); // Returns hexadecimal value for a Color
1291 RLAPI Vector4 ColorNormalize(Color color); // Returns Color normalized as float [0..1]
1292 RLAPI Color ColorFromNormalized(Vector4 normalized); // Returns Color from normalized values [0..1]
1293 RLAPI Vector3 ColorToHSV(Color color); // Returns HSV values for a Color, hue [0..360], saturation/value [0..1]
1294 RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Returns a Color from HSV values, hue [0..360], saturation/value [0..1]
1295 RLAPI Color ColorAlpha(Color color, float alpha); // Returns color with alpha applied, alpha goes from 0.0f to 1.0f
1296 RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Returns src alpha-blended into dst color with tint
1297 RLAPI Color GetColor(int hexValue); // Get Color structure from hexadecimal value
1298 RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format
1299 RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer
1300 RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format
1302 //------------------------------------------------------------------------------------
1303 // Font Loading and Text Drawing Functions (Module: text)
1304 //------------------------------------------------------------------------------------
1306 // Font loading/unloading functions
1307 RLAPI Font GetFontDefault(void); // Get the default Font
1308 RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
1309 RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount); // Load font from file with extended parameters
1310 RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
1311 RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount); // Load font from memory buffer, fileType refers to extension: i.e. ".ttf"
1312 RLAPI CharInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount, int type); // Load font data for further use
1313 RLAPI Image GenImageFontAtlas(const CharInfo *chars, Rectangle **recs, int charsCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
1314 RLAPI void UnloadFontData(CharInfo *chars, int charsCount); // Unload font chars info data (RAM)
1315 RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)
1317 // Text drawing functions
1318 RLAPI void DrawFPS(int posX, int posY); // Draw current FPS
1319 RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
1320 RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
1321 RLAPI void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint); // Draw text using font inside rectangle limits
1322 RLAPI void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint,
1323 int selectStart, int selectLength, Color selectTint, Color selectBackTint); // Draw text using font inside rectangle limits with support for text selection
1324 RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
1326 // Text misc. functions
1327 RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
1328 RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
1329 RLAPI int GetGlyphIndex(Font font, int codepoint); // Get index position for a unicode character on font
1331 // Text strings management functions (no utf8 strings, only byte chars)
1332 // NOTE: Some strings allocate memory internally for returned strings, just be careful!
1333 RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied
1334 RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal
1335 RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending
1336 RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf style)
1337 RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string
1338 RLAPI char *TextReplace(char *text, const char *replace, const char *by); // Replace text string (memory must be freed!)
1339 RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (memory must be freed!)
1340 RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter
1341 RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings
1342 RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor!
1343 RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string
1344 RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string
1345 RLAPI const char *TextToLower(const char *text); // Get lower case version of provided string
1346 RLAPI const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string
1347 RLAPI int TextToInteger(const char *text); // Get integer value from text (negative values not supported)
1348 RLAPI char *TextToUtf8(int *codepoints, int length); // Encode text codepoint into utf8 text (memory must be freed!)
1350 // UTF8 text strings management functions
1351 RLAPI int *GetCodepoints(const char *text, int *count); // Get all codepoints in a string, codepoints count returned by parameters
1352 RLAPI int GetCodepointsCount(const char *text); // Get total number of characters (codepoints) in a UTF8 encoded string
1353 RLAPI int GetNextCodepoint(const char *text, int *bytesProcessed); // Returns next codepoint in a UTF8 encoded string; 0x3f('?') is returned on failure
1354 RLAPI const char *CodepointToUtf8(int codepoint, int *byteLength); // Encode codepoint into utf8 text (char array length returned as parameter)
1356 //------------------------------------------------------------------------------------
1357 // Basic 3d Shapes Drawing Functions (Module: models)
1358 //------------------------------------------------------------------------------------
1360 // Basic geometric 3D shapes drawing functions
1361 RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
1362 RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line
1363 RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
1364 RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
1365 RLAPI void DrawTriangleStrip3D(Vector3 *points, int pointsCount, Color color); // Draw a triangle strip defined by points
1366 RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
1367 RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
1368 RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires
1369 RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version)
1370 RLAPI void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured
1371 RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
1372 RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
1373 RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
1374 RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
1375 RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
1376 RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
1377 RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
1378 RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
1380 //------------------------------------------------------------------------------------
1381 // Model 3d Loading and Drawing Functions (Module: models)
1382 //------------------------------------------------------------------------------------
1384 // Model loading/unloading functions
1385 RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials)
1386 RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)
1387 RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)
1388 RLAPI void UnloadModelKeepMeshes(Model model); // Unload model (but not meshes) from memory (RAM and/or VRAM)
1390 // Mesh loading/unloading functions
1391 RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids
1392 RLAPI void UpdateMeshBuffer(Mesh mesh, int index, void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index
1393 RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
1394 RLAPI void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms
1395 RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU
1396 RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success
1398 // Material loading/unloading functions
1399 RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file
1400 RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
1401 RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
1402 RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
1403 RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
1405 // Model animations loading/unloading functions
1406 RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animsCount); // Load model animations from file
1407 RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
1408 RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
1409 RLAPI void UnloadModelAnimations(ModelAnimation* animations, unsigned int count); // Unload animation array data
1410 RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
1412 // Mesh generation functions
1413 RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh
1414 RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions)
1415 RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh
1416 RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere)
1417 RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap)
1418 RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh
1419 RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh
1420 RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh
1421 RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data
1422 RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data
1424 // Mesh manipulation functions
1425 RLAPI BoundingBox MeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
1426 RLAPI void MeshTangents(Mesh *mesh); // Compute mesh tangents
1427 RLAPI void MeshBinormals(Mesh *mesh); // Compute mesh binormals
1429 // Model drawing functions
1430 RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
1431 RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
1432 RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
1433 RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
1434 RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
1435 RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
1436 RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 center, float size, Color tint); // Draw a billboard texture defined by source
1438 // Collision detection functions
1439 RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Detect collision between two spheres
1440 RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
1441 RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Detect collision between box and sphere
1442 RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 center, float radius); // Detect collision between ray and sphere
1443 RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 center, float radius, Vector3 *collisionPoint); // Detect collision between ray and sphere, returns collision point
1444 RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box
1445 RLAPI RayHitInfo GetCollisionRayMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh
1446 RLAPI RayHitInfo GetCollisionRayModel(Ray ray, Model model); // Get collision info between ray and model
1447 RLAPI RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
1448 RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight); // Get collision info between ray and ground plane (Y-normal plane)
1450 //------------------------------------------------------------------------------------
1451 // Audio Loading and Playing Functions (Module: audio)
1452 //------------------------------------------------------------------------------------
1454 // Audio device management functions
1455 RLAPI void InitAudioDevice(void); // Initialize audio device and context
1456 RLAPI void CloseAudioDevice(void); // Close the audio device and context
1457 RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
1458 RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
1460 // Wave/Sound loading/unloading functions
1461 RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
1462 RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. ".wav"
1463 RLAPI Sound LoadSound(const char *fileName); // Load sound from file
1464 RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
1465 RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
1466 RLAPI void UnloadWave(Wave wave); // Unload wave data
1467 RLAPI void UnloadSound(Sound sound); // Unload sound
1468 RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success
1469 RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success
1471 // Wave/Sound management functions
1472 RLAPI void PlaySound(Sound sound); // Play a sound
1473 RLAPI void StopSound(Sound sound); // Stop playing a sound
1474 RLAPI void PauseSound(Sound sound); // Pause a sound
1475 RLAPI void ResumeSound(Sound sound); // Resume a paused sound
1476 RLAPI void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool)
1477 RLAPI void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool)
1478 RLAPI int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel
1479 RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
1480 RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
1481 RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
1482 RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
1483 RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
1484 RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
1485 RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a floats array
1486 RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples()
1488 // Music management functions
1489 RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
1490 RLAPI Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize); // Load music stream from data
1491 RLAPI void UnloadMusicStream(Music music); // Unload music stream
1492 RLAPI void PlayMusicStream(Music music); // Start music playing
1493 RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
1494 RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming
1495 RLAPI void StopMusicStream(Music music); // Stop music playing
1496 RLAPI void PauseMusicStream(Music music); // Pause music playing
1497 RLAPI void ResumeMusicStream(Music music); // Resume playing paused music
1498 RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
1499 RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
1500 RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
1501 RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
1503 // AudioStream management functions
1504 RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data)
1505 RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
1506 RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
1507 RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
1508 RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
1509 RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream
1510 RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream
1511 RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
1512 RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
1513 RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
1514 RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
1515 RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
1517 #if defined(__cplusplus)