1 #ifndef _SANDBOX_EFFECT_H
2 #define _SANDBOX_EFFECT_H 1
4 // This effect, by default, does nothing.
6 // But imagine all the cool things you can make it do! Thus, the SandboxEffect
7 // is intended to be a sandbox for you to have a place to write your test or
8 // throwaway code. When you're happy, you can do a bit of search and replace
9 // to give it a proper name and its own place in the build system.
13 class SandboxEffect : public Effect {
16 virtual std::string effect_type_id() const { return "SandboxEffect"; }
17 std::string output_fragment_shader();
19 void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num);
25 #endif // !defined(_SANDBOX_EFFECT_H)