]> git.sesse.net Git - casparcg/blob - server/audio/DirectSoundManager.h
Fixed a problem related to character encoding that prevented the PK project from...
[casparcg] / server / audio / DirectSoundManager.h
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20  \r
21 #pragma once\r
22 \r
23 #include "AudioManager.h"\r
24 \r
25 struct IDirectSound8;\r
26 typedef IDirectSound8*  LPDIRECTSOUND8;\r
27 \r
28 namespace caspar {\r
29 namespace directsound {\r
30 \r
31 class DirectSoundManager : public caspar::audio::IAudioManager\r
32 {\r
33         DirectSoundManager(const DirectSoundManager&);\r
34         DirectSoundManager& operator=(const DirectSoundManager&);\r
35         DirectSoundManager();\r
36 \r
37 public:\r
38         static DirectSoundManager* GetInstance() {\r
39                 static DirectSoundManager instance;\r
40                 return &instance;\r
41         }\r
42 \r
43         ~DirectSoundManager();\r
44 \r
45         bool Initialize(HWND hWnd, DWORD channels, DWORD samplesPerSec, DWORD bitsPerSample);\r
46         void Destroy();\r
47 \r
48         virtual bool CueAudio(FrameMediaController*);\r
49         virtual bool StartAudio(FrameMediaController*);\r
50         virtual bool StopAudio(FrameMediaController*);\r
51         virtual bool PushAudioData(FrameMediaController*, FramePtr);\r
52 \r
53 private:\r
54         caspar::audio::SoundBufferWorkerPtr CreateSoundBufferWorker(WORD channels, WORD bits, DWORD samplesPerSec, DWORD fps);\r
55         HRESULT SetPrimaryBufferFormat(DWORD dwPrimaryChannels, DWORD dwPrimaryFreq,  DWORD dwPrimaryBitRate);\r
56 \r
57         IDirectSound8* pDirectSound_;\r
58 };\r
59 \r
60 }       //namespace directsound\r
61 }       //namespace caspar