22 #define EPOLL_MAX_EVENTS 8192
23 #define EPOLL_TIMEOUT_MS 20
24 #define MAX_CLIENT_REQUEST 16384
25 #define REQUEST_READ_TIMEOUT_SEC 60
27 class CubemapStateProto;
30 class Server : public Thread {
35 // Get the list of all currently connected clients.
36 std::vector<ClientStats> get_client_stats() const;
38 // Set header (both HTTP header and any stream headers) for the given stream.
39 void set_header(int stream_index,
40 const std::string &http_header,
41 const std::string &stream_header);
43 // Set that the given stream should use the given max pacing rate from now on.
44 // NOTE: This should be set before any clients are connected!
45 void set_pacing_rate(int stream_index, uint32_t pacing_rate);
47 // These will be deferred until the next time an iteration in do_work() happens,
48 // and the order between them are undefined.
49 // XXX: header should ideally be ordered with respect to data.
50 void add_client_deferred(int sock);
51 void add_data_deferred(int stream_index, const char *data, size_t bytes, uint16_t metacube_flags);
53 // These should not be called while running, since that would violate
54 // threading assumptions (ie., that epoll is only called from one thread
56 CubemapStateProto serialize();
57 void add_client_from_serialized(const ClientProto &client);
58 int add_stream(const std::string &url, size_t bytes_received, size_t prebuffering_bytes, Stream::Encoding encoding, Stream::Encoding src_encoding);
59 int add_stream_from_serialized(const StreamProto &stream, int data_fd);
60 int lookup_stream_by_url(const std::string &url) const;
61 void set_backlog_size(int stream_index, size_t new_size);
62 void set_prebuffering_bytes(int stream_index, size_t new_amount);
63 void set_encoding(int stream_index, Stream::Encoding encoding);
64 void set_src_encoding(int stream_index, Stream::Encoding encoding);
65 void add_gen204(const std::string &url, const std::string &allow_origin);
68 // Mutex protecting queued_add_clients.
69 // Note that if you want to hold both this and <mutex> below,
70 // you will need to take <mutex> before this one.
71 mutable pthread_mutex_t queued_clients_mutex;
73 // Deferred commands that should be run from the do_work() thread as soon as possible.
74 // We defer these for two reasons:
76 // - We only want to fiddle with epoll from one thread at any given time,
77 // and doing add_client() from the acceptor thread would violate that.
78 // - We don't want the input thread(s) hanging on <mutex> when doing
79 // add_data(), since they want to do add_data() rather often, and <mutex>
80 // can be taken a lot of the time.
82 // Protected by <queued_clients_mutex>.
83 std::vector<int> queued_add_clients;
85 // All variables below this line are protected by the mutex.
86 mutable pthread_mutex_t mutex;
89 std::vector<Stream *> streams;
91 // Map from URL to index into <streams>.
92 std::map<std::string, int> stream_url_map;
94 // Map from URL to CORS Allow-Origin header (or empty string).
95 std::map<std::string, std::string> ping_url_map;
97 // Map from file descriptor to client.
98 std::map<int, Client> clients;
100 // A list of all clients, ordered by the time they connected (first element),
101 // and their file descriptor (second element). It is ordered by connection time
102 // (and thus also by read timeout time) so that we can read clients from the
103 // start and stop processing once we get to one that isn't ready to be
104 // timed out yet (which means we only have to look at each client exactly once,
105 // save for the first element of the queue, which is always checked).
107 // Note that when we delete a client, we don't update this queue.
108 // This means that when reading it, we need to check if the client it
109 // describes is still exists (ie., that the fd still exists, and that
110 // the timespec matches).
111 std::queue<std::pair<timespec, int> > clients_ordered_by_connect_time;
113 // Used for epoll implementation (obviously).
115 epoll_event events[EPOLL_MAX_EVENTS];
117 // The actual worker thread.
118 virtual void do_work();
120 // Process a client; read and write data as far as we can.
121 // After this call, one of these four is true:
123 // 1. The socket is closed, and the client deleted.
124 // 2. We are still waiting for more data from the client.
125 // 3. We've sent all the data we have to the client,
126 // and put it in <sleeping_clients>.
127 // 4. The socket buffer is full (which means we still have
128 // data outstanding).
130 // For #2, we listen for EPOLLIN events. For #3 and #4, we listen
131 // for EPOLLOUT in edge-triggered mode; it will never fire for #3,
132 // but it's cheaper than taking it in and out all the time.
133 void process_client(Client *client);
135 // Close a given client socket, and clean up after it.
136 void close_client(Client *client);
138 // Parse the HTTP request. Returns a HTTP status code (200/204/400/404).
139 int parse_request(Client *client);
141 // Construct the HTTP header, and set the client into
142 // the SENDING_HEADER state.
143 void construct_header(Client *client);
145 // Construct a generic error with the given line, and set the client into
146 // the SENDING_SHORT_RESPONSE state.
147 void construct_error(Client *client, int error_code);
149 // Construct a 204, and set the client into the SENDING_SHORT_RESPONSE state.
150 void construct_204(Client *client);
152 void process_queued_data();
153 void skip_lost_data(Client *client);
155 void add_client(int sock);
158 #endif // !defined(_SERVER_H)